Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 15:14:37 Player: Plexion Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (164) 820 Value Destroyed (7982) 7982 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (2067) 2067 TOTAL SCORE: 18269 Bonus ------- High Alert Combat Kills 964 Follower Combat Kills 424 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1068 Friendly Fire -2289 Cogmind --------- Core Integrity 0/1150 Matter 214/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (26) --- Vortex Chain Reactor Advanced Cooling System Advanced Melee Analysis Suite Improved Core Analyzer Advanced Actuator Array Force Booster Improved Phase Shifter Experimental Cloaking Device Experimental Thermal Shield Improved Energy Mantle Advanced Hacking Suite Advanced Hacking Suite Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Remote Datajack Molecular Deconstructor CL-ANK's Mallet Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Layered Medium Armor Plating Experimental Thermal Shield Improved Force Field > --- WEAPON ----------- Hardcell Cannon Power Sword Power Sword > --- INVENTORY -------- Micro Fission Core Advanced Cooling System Advanced Melee Analysis Suite Advanced Actuator Array Force Booster Improved Phase Shifter Experimental Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Medium Insulated Plating Advanced Hacking Suite Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Neutron Cannon Heavy Battle Rifle Scatter Rocket Array Remote Datajack Molecular Deconstructor CL-ANK's Mallet [Rating: 119] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Force Field Storage High-capacity Storage Unit Processor Experimental Melee Analysis Suite Protection Experimental Weapon Shielding Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon CL-ANK's Mallet Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 8 | . . . 2 . . . 3 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 198 | 6 11 . 10 5 7 10 53 18 3 3 8 6 19 5 17 12 5 Power 18 | 1 . . . 1 . 1 7 2 . . 2 1 2 . 1 . . Engine 7 | 1 . . . 1 . 1 3 1 . . . . . . . . . Core 6 | . . . . . . . 3 1 . . . . 1 . 1 . . Reactor 5 | . . . . . . . 1 . . . 2 1 1 . . . . Propulsion 35 | 2 . . . 1 1 1 18 3 . . 2 2 1 1 1 2 . Treads 30 | 2 . . . 1 1 1 15 3 . . 1 2 1 1 1 1 . Leg 3 | . . . . . . . 2 . . . . . . . . 1 . Wheel 1 | . . . . . . . 1 . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 71 | 1 5 . 4 . 2 2 12 7 3 1 4 3 13 . 6 5 3 Device 27 | . . . . . 1 1 5 3 1 1 1 1 5 . 3 4 1 Storage 7 | 1 5 . . . . . . . 1 . . . . . . . . Processor 9 | . . . 1 . . . 3 1 . . . . 3 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 28 | . . . 3 . 1 1 4 3 1 . 3 2 5 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 74 | 2 6 . 6 3 4 6 16 6 . 2 . . 3 4 9 5 2 Energy Gun 7 | . 3 . 1 2 . . 1 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 1 1 . Ballistic Gun 12 | 2 1 . 1 . 4 1 1 . . . . . . . . 1 1 Ballistic Cannon 3 | . . . . . . . 1 . . 1 . . 1 . . . . Launcher 21 | . 2 . 3 1 . 5 3 2 . . . . . 1 3 1 . Special Weapon 4 | . . . 1 . . . . . . . . . . 1 1 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 23 | . . . . . . . 9 4 . 1 . . 2 2 4 . 1 Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 . 4 1 . . 5 . 1 . . 4 . Parts Lost 57 | . 1 . 1 1 . 5 15 . . 1 . 4 5 . 10 2 12 Power 9 | . . . . . . 1 3 . . . . . 2 . 1 1 1 Propulsion 16 | . . . . 1 . . 9 . . . . 2 . . 2 . 2 Utility 20 | . . . . . . 3 2 . . 1 . 2 3 . 4 . 5 Weapon 12 | . 1 . 1 . . 1 1 . . . . . . . 3 1 4 Highest Loss Streak 10 | . 1 . 1 1 . 5 5 . . 1 . 2 2 . 10 2 9 Average Slot Usage (%) 86 | . 96 100 100 100 99 96 89 87 82 81 80 86 86 89 82 83 68 Engine 3 | . 14 14 11 11 11 10 3 2 . . . . . . . . . Core 3 | . . . . . . . 2 2 5 5 5 1 3 5 8 9 4 Reactor 2 | . . . . . . . 4 5 5 5 4 9 6 5 1 . . Treads 13 | . 28 28 22 22 22 22 22 12 11 11 11 11 10 10 6 4 . Device 5 | . . . . . . 1 9 10 6 4 5 5 11 10 6 5 5 Storage 16 | . 25 28 22 22 22 22 13 11 15 17 17 17 15 15 15 15 15 Processor 10 | . . . 11 11 5 . 4 10 11 11 11 11 14 15 15 15 14 Protection 11 | . . . 11 11 16 16 10 12 11 11 10 15 8 10 12 14 10 Energy Gun 2 | . 9 14 5 18 11 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 3 4 4 Ballistic Gun 3 | . 18 14 15 . 9 18 . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 7 10 11 10 11 11 12 14 6 5 9 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 11 73 73 79 82 84 87 129 125 132 139 135 137 143 143 138 132 128 Greatest Support 140 | 40 40 40 40 43 51 56 128 140 140 140 140 140 140 140 140 70 70 Greatest Overweight (x) 39 | . 1 1 1 2 1 1 3 4 . . 1 . 1 1 1 1 39 Average Overweight (x) 1 | . . 1 1 1 1 1 . 2 . . . . . . . 1 23 Largest Inventory Capacity 26 | 6 20 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 Average Capacity 22 | 5 15 20 20 20 20 20 20 20 24 26 26 26 26 26 26 26 26 Most Carried 26 | 2 16 19 20 20 20 20 20 20 23 23 26 26 26 26 26 23 21 Average Carried 20 | 1 9 18 19 19 19 19 19 18 21 22 24 23 25 26 19 18 20 Final Capacity 26 | 6 20 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 Final Carried 26 | 2 16 19 20 20 20 20 18 20 23 23 26 23 26 26 18 20 20 Class Distribution -------------------- 79% | Hauler-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 3141 | 166 249 22 147 83 70 218 640 262 30 46 . 135 305 162 350 82 174 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8461 | . 363 . 410 244 . 225 2152 280 202 274 . 320 2162 725 732 335 37 Parts 361 | . 33 . 22 21 . 7 83 14 4 12 . 17 95 34 16 3 . Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . . . . . 13 . . 4 12 . 15 . 31 14 46 . Prevented 29 | . . . . . . 9 . . 4 . . . . . . 16 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 145 | . 9 . 9 9 . 3 32 5 1 5 . 5 31 14 14 7 1 Melee 77 | . . . . . . . 18 4 1 5 . 5 29 10 5 . . Guns 16 | . 6 . 3 5 . 1 1 . . . . . . . . . . Cannons 6 | . . . . . . . 1 . . . . . 2 . 2 . 1 AOE 45 | . 3 . 6 4 . 1 12 1 . . . . . 4 7 7 . Classes Destroyed 15 | . 4 . 3 . . . 5 . . 1 . . . . 1 1 . Worker 5 | . . . 1 2 . . 1 . . . . . 1 . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . Recycler 2 | . . . . . . . 2 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . . . 1 . . . . Swarmer 22 | . . . 3 7 . . 4 2 . 1 . . . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . Grunt 69 | . 9 . 4 2 . 3 19 . . 2 . . 17 4 6 3 . Brawler 9 | . . . . . . . 2 . . . . . 1 1 3 2 . Duelist 7 | . . . . . . . 1 . . . . . 1 . 3 2 . Sentry 14 | . . . 2 . . . 3 2 1 1 . . 3 1 1 . . Hunter 6 | . . . . . . . . . . 1 . 4 . . . 1 . Programmer 18 | . . . . . . . 3 1 . . . 1 9 3 . . 1 Executioner 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 3 . 6 5 . 3 9 2 1 2 . 2 3 7 11 7 1 Combat Bots Only 11 | . 2 . 5 4 . 3 9 2 1 2 . 2 3 7 11 7 1 Max Kills in Single Turn 5 | . 2 . 4 5 . 1 2 1 1 1 . 1 1 4 3 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 4 . 1 2 1 . . . . . 4 3 4 . Melee 2 | . . . . . . . 1 1 1 1 . 1 1 2 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . CL-ANK (-6/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Damage Taken 14337 | . 246 . 395 115 . 916 3068 543 175 825 . 1497 1700 342 2441 749 1325 Core 2027 | . 62 . 110 33 . 36 403 44 15 50 . 104 188 42 240 227 473 Absorbed by Shields 3005 | . . . . . . . 301 199 63 187 . 514 997 319 240 92 93 Core Remaining (%) 72 | 100 . 75 . . . 55 52 . . . . 78 . . . . . Volleys Fired 232 | 2 26 . 29 10 . 31 66 3 . 3 . . 10 4 11 25 12 Largest 2 | 2 2 . 2 2 . 2 2 1 . 1 . . 1 1 1 1 1 Hottest 100 | 40 85 . 100 80 . 56 81 33 . 65 . . 65 50 90 90 90 Shots Fired 297 | 4 48 . 48 18 . 35 77 3 . 3 . . 9 4 11 25 12 Gun 190 | 4 44 . 42 16 . 26 58 . . . . . . . . . . Cannon 44 | . . . . . . . 9 . . 3 . . 9 . 5 6 12 Launcher 41 | . 4 . 5 2 . 9 10 3 . . . . . 1 4 3 . Special 22 | . . . 1 . . . . . . . . . . 3 2 16 . Kinetic 139 | 4 40 . 32 . . 26 25 . . 3 . . 9 . . . . Thermal 37 | . 3 . 11 . . . . . . . . . . . 5 6 12 Explosive 21 | . 4 . . . . . 6 3 . . . . . 1 4 3 . Electromagnetic 79 | . 1 . 5 18 . 9 46 . . . . . . . . . . Robot Hit Streak 19 | 3 16 . 19 14 . 3 14 1 . 1 . . 3 5 7 11 9 Robot Miss Streak 5 | 1 1 . 2 2 . 2 2 2 . 1 . . 2 5 4 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 577 | 3 36 . 35 10 . 19 169 14 11 26 . 39 114 38 30 21 12 Core Hits 379 | 1 29 . 16 12 . 13 89 10 4 9 . 10 54 21 53 56 2 Critical Hits 9 | . . . . . . . . 1 . 2 . 1 2 . 2 1 . Critical Kills 3 | . . . . . . . . 1 . . . 1 1 . . . . Critical Parts Destroyed 6 | . . . . . . . . . . 2 . . 1 . 2 1 . Melee Attacks 485 | . . . . . . . 139 32 11 27 . 43 157 38 24 10 4 Kinetic 7 | . . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 454 | . . . . . . . 115 32 11 27 . 43 157 38 24 3 4 Piercing 24 | . . . . . . . 24 . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 10 . . . . . 3 . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . . . . Follow-up Attacks 62 | . . . . . . . 16 1 2 4 . 8 14 13 4 . . Damage Inflicted 24297 | 28 542 . 602 296 . 754 5999 694 656 1101 . 1755 5420 1551 2049 2315 535 Guns 1492 | 28 298 . 360 121 . 322 363 . . . . . . . . . . Cannons 1300 | . . . . . . . 247 . . . . . 285 . 108 198 462 Explosions 5750 | . 244 . 242 175 . 432 997 139 . . . . . 208 1196 2117 . Melee 15755 | . . . . . . . 4392 555 656 1101 . 1755 5135 1343 745 . 73 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1588 | 28 233 . 230 . . 322 490 . . . . . 285 . . . . Thermal 1286 | . 53 . 167 139 . . 159 . . . . . . . 108 198 462 Explosive 4454 | . 244 . . . . . 550 139 . . . . . 208 1196 2117 . Electromagnetic 1214 | . 12 . 205 157 . 432 408 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 15001 | . . . . . . . 3638 555 656 1101 . 1755 5135 1343 745 . 73 Piercing 754 | . . . . . . . 754 . . . . . . . . . . Highest Corruption 15 | . . . . . . . 4 2 2 2 2 2 13 15 15 15 2 Average Corruption 5 | . . . . . . . 4 1 2 2 2 2 7 14 15 15 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 194 | . . . . . . . 9 5 10 6 3 10 54 31 42 3 21 Message Errors 44 | . . . . . . . 3 . 5 1 2 3 12 1 10 . 7 Matter Fused 23 | . . . . . . . 2 . . . . . 9 7 5 . . Heat Flow Errors 22 | . . . . . . . . 2 2 2 . . 6 5 1 . 4 Energy Discharges 38 | . . . . . . . 2 1 2 . . 4 9 6 7 1 6 Parts Rejected 3 | . . . . . . . 1 . . . . . 1 1 . . . Data Loss (minor) 27 | . . . . . . . 1 2 1 3 1 2 7 1 3 2 4 Data Loss (major) 7 | . . . . . . . . . . . . . 2 2 3 . . Alerts 4 | . . . . . . . . . . . . . . 1 3 . . Misdirections 6 | . . . . . . . . . . . . . 2 2 2 . . Targeting Errors 19 | . . . . . . . . . . . . 1 5 5 8 . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 985 | . . . 17 . . . 328 . 115 11 . 68 293 60 28 6 59 Projectiles 59 | . . . . . . . . . . . . . . . . . 59 Explosions 75 | . . . 17 . . . 49 . . . . . . . 3 6 . Melee 851 | . . . . . . . 279 . 115 11 . 68 293 60 25 . . Knockbacks 12 | . . . . . . . 8 . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 8 . . . . . 3 . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 439 | . . . 38 27 . 14 130 20 . . . . . 27 115 68 . Shots 19 | . . . 2 1 . 1 6 1 . . . . . 1 4 3 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 124 . 311 75 . 95 27 233 282 171 . . 259 228 129 . 237 Average Temperature 79 | . 28 . 148 36 . 34 8 94 119 63 . . 89 99 33 . 107 Received Heat Transfer 2656 | . 132 . 117 18 . 348 930 60 30 206 . 6 257 52 280 9 211 Effects 1 | . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . . . 4 . 1 . . . . . Heat Transferred 1181 | . 111 . 346 150 . . 150 . . . . . . . 75 99 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 2 . . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Peak Influence 961 | . 152 30 273 193 . . 756 437 . . . . 961 . . . . Initial 368 | . . 30 . 28 . . . 368 . . . . . . . . . Average 241 | . 66 28 130 89 . . 209 352 . . . . 392 . . . . Maximum Alert Level 3 | . . . 1 . . . 3 2 . . . . 3 . . . . Low Security (%) 52 | 100 100 100 58 100 . . 51 . . . . . 40 . . . . Level 1 30 | . . . 41 . . . 40 76 . . . . 18 . . . . Level 2 6 | . . . . . . . . 23 . . . . 12 . . . . Level 3 9 | . . . . . . . 7 . . . . . 28 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . . . 7 2 . . . . 6 . 1 . . Investigation 3 | . 1 . . . . . 2 . . . . . . . . . . Extermination 9 | . . . . . . . 3 1 . . . . 5 . . . . Reinforcement 4 | . 1 . . . . . 1 1 . . . . 1 . . . . Assault 2 | . . . . . . . 1 . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 8 | . 2 . 1 . . . 3 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 13 . 12 9 . 11 51 12 1 8 . 7 44 14 20 12 4 Peak Tracking Total 11 | . 5 . 4 3 . 4 8 6 1 4 . 2 6 7 11 11 3 Tactical Retreats 17 | . . . . . . 1 5 2 . 2 . 1 5 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 5 | . 1 . . . . . 2 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . . 1 . . . 13 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 4 | . . . . 1 . . 2 . . . . 1 . . . . . Max in Single Turn 2 | . . . . 1 . . 2 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 24 | . 1 . 2 . 1 . 1 2 1 . 4 . 3 1 1 7 . Terminals 3 | . 1 . 2 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . Total Hacks 63 | . 2 . 4 . 3 . 5 4 1 . 16 . 9 1 1 17 . Successful 52 | . . . 1 . 3 . 3 2 1 . 16 . 7 1 1 17 . Failed 11 | . 2 . 3 . . . 2 2 . . . . 2 . . . . Catastrophic 4 | . 1 . 2 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 59 | . 2 . 4 . . . 15 17 . . . 2 19 . . . . Terminals 6 | . 2 . 4 . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . 5 . . . . . 8 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . Terminal Hacks 40 | . . . 1 . 3 . . . 1 . 16 . . 1 1 17 . Record 12 | . . . . . . . . . . . 5 . . . . 7 . Part Schematic 7 | . . . . . 3 . . . . . 4 . . . . . . Robot Analysis 3 | . . . . . . . . . . . 3 . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . 4 . . . . 8 . Open Door 5 | . . . . . . . . . 1 . . . . 1 1 2 . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 . . . . . 4 . . . . Load Schematic 3 | . . . . . . . 1 . . . . . 2 . . . . Build 3 | . . . . . . . 1 . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . 1 . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . . 2 . . . . Prioritize 2 | . . . . . . . 1 . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . 1 1 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . 3 . . 33 . . 4 . 13 . . . . Parts Built 4 | . . . . . . . 1 . . . . . 3 . . . . Matter 570 | . . . . . . . 168 . . . . . 402 . . . . Time 184 | . . . . . . . 84 . . . . . 100 . . . . Total Part Build Rating 20 | . . . . . . . 4 . . . . . 16 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 2 2 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies 13 | . . . . . 4 . 1 . . . . 2 . 2 2 2 . Largest Group 4 | . . . . . 4 4 1 . . . . 2 2 2 2 4 . Highest-Rated Group 207 | . . . . . 153 153 113 . . . . 188 188 95 95 207 . Highest-Rated Ally 113 | . . . . . 40 40 113 . . . . 94 94 48 48 56 . Zionite Dispatches 1 | . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . 1 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . 30 3 . . . . . 26 4 5 8 . Total Damage 2284 | . . . . . . 992 193 . . . . . 646 123 109 221 . Kills 15 | . . . . . . 7 . . . . . . 5 . 1 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Robot Analysis Total 3 | . . . . . . . . . . . 3 . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 1 . . 1 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . 2 4 . . . . 3 . . . . Guard Positions 2 | . . . . . . . 1 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . Component Schematics 3 | . . . . . . . . 2 . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . 1 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 19988 | 68 766 415 424 853 1797 1008 2601 1303 675 1058 287 876 2349 723 673 1296 2816 Spaces Moved 8991 | 35 372 228 180 442 985 483 1128 743 398 610 167 474 1166 405 314 640 221 Core 132 | 3 . . . . . . . . . . . . . . . . 129 Treads 8401 | 32 372 228 180 442 985 483 1104 310 398 610 167 474 1166 405 314 640 91 Legs 1 | . . . . . . . . . . . . . . . . . 1 Wheels 457 | . . . . . . . 24 433 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 190 130 130 160 160 160 160 160 160 160 180 180 Average Speed 194 | 150 174 180 180 182 180 190 167 148 160 160 160 160 160 160 175 180 1240 Slowest Speed 2000 | 160 180 180 180 200 190 190 186 160 160 160 180 160 180 180 180 180 2000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 55 39 27 73 89 74 30 20 61 77 60 61 34 64 55 85 42 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 1 . . . . . 3 . . 1 . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 1 2 . . 1 5 . 1 . 2 2 . 1 Spaces Dug 62 | . . . 1 . . . 17 14 . . . . 29 . . 1 . Terrain Destroyed 340 | . 23 . 10 19 . . 44 46 . 3 . . 30 23 95 46 1 Melee 61 | . . . . . . . 17 14 . . . . 29 . . 1 . Projectile 8 | . . . 1 . . . . . . 3 . . 1 . 1 1 1 AOE 271 | . 23 . 9 19 . . 27 32 . . . . . 23 94 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 10664 | 44 445 233 237 469 1008 540 1575 908 421 655 187 537 1529 457 393 748 278 Wait 665 | . 24 3 8 13 3 8 156 85 9 18 . 20 189 21 29 44 35 Move 8974 | 34 371 227 179 441 984 482 1127 742 397 609 166 473 1165 404 313 639 221 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 87 | 2 11 3 6 . 4 5 20 11 3 1 3 2 11 1 3 1 . Fast Attach 66 | 6 2 . . . 4 2 26 8 . . 8 1 3 1 . 4 1 Attach 56 | . 1 . 4 1 . 2 9 4 . 1 1 5 10 . 11 6 1 Detach 28 | . 1 . 1 . 2 . 4 4 . . 2 1 3 . 1 8 1 Swap 77 | . 8 . 6 4 3 6 18 6 3 2 . . 6 4 6 2 3 Drop 86 | . 1 . 4 . 8 4 35 18 . . 7 . 7 1 . 1 . Fire 232 | 2 26 . 29 10 . 31 66 3 . 3 . . 10 4 11 25 12 Melee 382 | . . . . . . . 114 27 9 21 . 35 125 21 19 7 4 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 7) 342 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Build established: Hauler-Mutant 835 | -10/Materials | Entered Mines 853 | -10/Mines | Discovered new exit (range 12) 935 | -10/Mines | Learned 2 Materials zone layouts 1161 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Evolved 2 slots: Utility x2 1251 | -9/Materials | Identified exit to Materials 1629 | -9/Materials | Discovered new exit (range 8) 1674 | -9/Materials | Entered Mines 1702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1843 | -9/Mines | Discovered exit to Materials (range 5) 1931 | -9/Mines | Discovered exit to Materials (range 13) 2238 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2238 | -9/Mines | Discovered new exit (range 5) 2527 | -9/Mines | Entered Zion 2592 | -7/Zion | Received a hallucinogenic algorithm 2605 | -7/Zion | Discovered new exit (range 14) 2859 | -7/Zion | Learned location of Warlord (-4) 3220 | -7/Zion | Given A8's code to call for help 3287 | -7/Zion | Learned location of 1 exit from Factory 3386 | -7/Zion | Found Prototype Device 3386 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3973 | -7/Zion | Imprinted 3976 | -7/Zion | Declared Zion's savior 4324 | -7/Zion | Entered Proximity Caves 4324 | -6/Proximity Caves | Accompanied by 4 allies 4535 | -6/Proximity Caves | Learned Factory terminal intel 4864 | -6/Proximity Caves | Spotted B-75 Beast 5102 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5137 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 5324 | -6/Proximity Caves | Discovered new exit (range 4) 5332 | -6/Proximity Caves | Entered Factory 5332 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5333 | -6/Factory | Identified exit to Factory 5334 | -6/Factory | Loaded intel: 20 terminal locations 5504 | -6/Factory | Destroyed 9 combat bots 5505 | -6/Factory | Lost 5 parts (1p3n1w) 5540 | -6/Factory | Discovered exit to Factory (range 16) 5928 | -6/Factory | Zion hero teleported in (CL-ANK) 5949 | -6/Factory | Build established: Scavenger-Mutant 6095 | -6/Factory | Destroyed CL-ANK 6149 | -6/Factory | Found Prototype Impact Weapon 6170 | -6/Factory | Found Prototype Processor 6170 | -6/Factory | Identified Exp. Melee Analysis Suite 6235 | -6/Factory | Retrieved Zion intel report: Guard Positions 6379 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6777 | -6/Factory | Terminal network hard line cut 7168 | -6/Factory | Found Prototype Processor 7168 | -6/Factory | Identified Exp. Targeting Computer 7275 | -6/Factory | Discovered exit to Factory (range 12) 7401 | -6/Factory | Fabricated Ripper (x1) 7726 | -6/Factory | Local fabrication network quarantined 7782 | -6/Factory | First assault squad dispatched 7933 | -6/Factory | Entered another Factory area 7933 | -5/Factory | Evolved 2 slots: Utility x2 8220 | -5/Factory | Retrieved Zion intel report: Component Schematics 8471 | -5/Factory | Discovered new exit (range 15) 8555 | -5/Factory | Identified exit to Factory 8632 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8841 | -5/Factory | Retrieved Zion intel report: Guard Positions 9000 | -5/Factory | Retrieved Zion intel report: Component Schematics 9169 | -5/Factory | Terminal network hard line cut 9184 | -5/Factory | Discovered new exit (range 7) 9188 | -5/Factory | Build established: Hauler-Mutant 9201 | -5/Factory | Found Prototype Launcher 9201 | -5/Factory | Identified Scatter Rocket Array 9208 | -5/Factory | Identified exit to Upper Caves 9236 | -5/Factory | Entered Upper Caves 9350 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9441 | -5/Upper Caves | Learned Factory terminal intel 9578 | -5/Upper Caves | Discovered new exit (range 7) 9910 | -5/Upper Caves | Identified exit to Upper Caves 9911 | -5/Upper Caves | Entered another Upper Caves area 10042 | -5/Upper Caves | Learned Factory terminal intel 10751 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10815 | -5/Upper Caves | Discovered new exit (range 14) 10951 | -5/Upper Caves | Identified exit to Zhirov 10969 | -5/Upper Caves | Entered Zhirov 10969 | -5/Zhirov | Discovered new exit (range 3) 11000 | -5/Zhirov | Met Zhirov 11027 | -5/Zhirov | Learned location of Quarantine (-2) 11027 | -5/Zhirov | Learned location of Testing (-3) 11027 | -5/Zhirov | Learned location of Command (-1) 11041 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11067 | -5/Zhirov | Found Alien Artifact 11086 | -5/Zhirov | Found Alien Artifact 11086 | -5/Zhirov | Identified Integrated Dissipator 11086 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11254 | -5/Zhirov | Identified exit to Proximity Caves 11256 | -5/Zhirov | Entered Proximity Caves 11679 | -4/Proximity Caves | Spotted B-86 Titan 12064 | -4/Proximity Caves | Discovered exit to Factory (range 6) 12076 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12089 | -4/Proximity Caves | Enhanced Grunt warped into view, answering call for help 12090 | -4/Proximity Caves | Enhanced Grunt warped into view, answering call for help 12091 | -4/Proximity Caves | Found Prototype Special Weapon 12132 | -4/Proximity Caves | Entered Factory 12132 | -4/Factory | Accompanied by 2 allies 12132 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12133 | -4/Factory | Identified exit to Armory 12134 | -4/Factory | Loaded intel: 19 terminal locations 12203 | -4/Factory | Found Exp. Melee Analysis Suite 12291 | -4/Factory | Found Prototype Device 12291 | -4/Factory | Identified Exp. Thermal Shield 12602 | -4/Factory | Build established: Scavenger-Mutant 13108 | -4/Factory | Build established: Hauler-Mutant 13177 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13238 | -4/Factory | Retrieved Zion intel report: Component Schematics 13320 | -4/Factory | Fabricated Imp. Powered Armor? 13326 | -4/Factory | Fabricated Power Sword (x2) 13523 | -4/Factory | Retrieved Zion intel report: Active Terminals 13525 | -4/Factory | Local fabrication network quarantined 13544 | -4/Factory | Terminal network hard line cut 14250 | -4/Factory | System corruption reached 10% 14365 | -4/Factory | Discovered new exit (range 12) 14479 | -4/Factory | Identified exit to Upper Caves 14481 | -4/Factory | Entered Upper Caves 15049 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15131 | -4/Upper Caves | Destroyed 7 combat bots 15146 | -4/Upper Caves | Discovered new exit (range 10) 15158 | -4/Upper Caves | Identified exit to Upper Caves 15204 | -4/Upper Caves | Entered another Upper Caves area 15219 | -4/Upper Caves | Discovered new exit (range 7) 15228 | -4/Upper Caves | Identified exit to Research 15302 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15372 | -4/Upper Caves | Destroyed 11 combat bots 15403 | -4/Upper Caves | Lost 10 parts (1p2n4u3w) 15861 | -4/Upper Caves | Discovered new exit (range 8) 15872 | -4/Upper Caves | Identified exit to Warlord 15877 | -4/Upper Caves | Entered Warlord 15877 | -4/Warlord | Accompanied by 2 allies 15938 | -4/Warlord | System corruption cleaned by Quarantine Array 16097 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16598 | -4/Warlord | Learned Research garrison access intel 16600 | -4/Warlord | Learned 4 Access zone layouts 16677 | -4/Warlord | Visited the Vortex Lab 16685 | -4/Warlord | Warlord's base attacked by MAIN.C 16802 | -4/Warlord | Rebuked by Warlord 16817 | -4/Warlord | Identified CL-ANK's Mallet 16852 | -4/Warlord | Found Prototype Reactor 16861 | -4/Warlord | Found Prototype Device 16861 | -4/Warlord | Identified Exp. Cloaking Device 16874 | -4/Warlord | Found Prototype Processor 16874 | -4/Warlord | Identified Exp. Target Analyzer 17035 | -4/Warlord | Warlord forces counterattacked 17053 | -4/Warlord | Opened side exit 17090 | -4/Warlord | Spotted Executioner 17101 | -4/Warlord | Spotted Executioner 17105 | -4/Warlord | Discovered new exit (range 15) 17112 | -4/Warlord | Destroyed Executioner 17119 | -4/Warlord | Core integrity fell below 50% 17133 | -4/Warlord | Destroyed 7 combat bots 17171 | -4/Warlord | Identified exit to Proximity Caves 17173 | -4/Warlord | Entered Proximity Caves 17422 | -3/Proximity Caves | Lost 3 parts (2n1u) 19959 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19975 | -3/Proximity Caves | Core integrity fell below 20% 19989 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19558_ System corrupted: Heat flow error (+271). 19670_ System corrupted: Energy discharge (-34). 19709_ System corrupted: Component data lost. 19958_ Med. Insulated Plating destroyed. 19959_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 19960_ Exp. Utility Shielding destroyed. 19961_ Penetrated by Slug. 19962_ Neutron Cannon destroyed. 19964_ Imp. Force Field destroyed. 19964_ Penetrated by Slug. 19965_ Exp. Melee Analysis Suite destroyed. 19967_ Slug penetrates Wall. 19968_ Power Sword destroyed. 19970_ Slug penetrates Wall. 19973_ Mic. Fission Core destroyed. 19976_ Penetrated by Slug. 19979_ Hvy. Battle Rifle destroyed. 19985_ Penetrated by Slug. 19985_ Slug penetrates Wall. 19988_ Ripper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?#####??????????????????????????? #????????????? | | ## ###??????##????????????????? #????????????? | | # ####### #???????????????? #???????????? | | ## #??????????????? #???????????? | | #?????????????# s ??????????? | | #???????????? # Y ???????????? | | ##???????????? ?????????????? | | ##??????????? g ???????????????? | | #????????### ?????????????????? | | #####???????##; #??????????????????? | | ##???????????#; #??????????????????? | | ## ##???????????## @ #??????????????????? | | ## ##???????????## ### #??????????????????? | | ### ##????????????# #???????????????????????? | | ########?????????;; ##???????????????????????? | | ##?## ###?????#;# #????????????????????????? | | #### ##????## ##????????????????????????? | | ###### ##????????????????????????? | | #????????????????????????? | | ### ## ####????????????????????????? | | #??## ##### ###???????????????????????????? | | ????## #??#####?????????????????????????????? | | ?????# ####????????????????????????????????????? | | ?????# ##???????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??# ????????????????????????????????????????? | | ??#### ????????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ?????#### ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Utility Shielding 90 Weapon Shielding 90 Melee Speed Boost 30 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 24 Armor Integrity Analysis 66 Recoil Reduction 4 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Point Defense System | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Lrn. Terrain Scanner | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Imp. Powered Armor | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Power Sword | -5/Factory | Scanalyzed System Guard | -5/Factory | Z-intel Sml. Storage Unit | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Imp. Propulsion Shielding | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Imp. Weapon Shielding | -5/Factory | Z-intel Chainsword | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Remote Shield | -4/Factory | Z-intel Great Axe | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Enh. Gauss Cannon | -4/Factory | Z-intel Adv. Signal Interpreter | -4/Factory | Z-intel Imp. System Shield | -4/Factory | Z-intel Hvy. Treads | -4/Factory | Z-intel Adv. Reclamation Unit | -4/Factory | Z-intel Scythe | -4/Factory | Z-intel Cmb. Gravmag System | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Particle Charger | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Ripper | x1 | -6/Factory Imp. Powered Armor | x1 | -4/Factory Power Sword | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Can't Touch This Heroic Deeds Challenges ------------ None Game ------ Seed TerrainCloakFilter Manual? 0 Play Time 02:07:27 Cumulative 158.8 hours Start 2021.05.21 @ 13:00:36 End 2021.05.21 @ 15:14:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 109 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81f6fb76-653d-43da-87b3-cd607b9d6cf5