Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 15:14:37

Player: Plexion

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (164)     820
Value Destroyed (7982)     7982
Prototype IDs (40)         800
Alien Tech Used (1)        200
Bonus (2067)               2067
              TOTAL SCORE: 18269

 Bonus
-------
High Alert Combat Kills    964
Follower Combat Kills      424
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1068
Friendly Fire              -2289

 Cogmind 
---------
Core Integrity             0/1150
Matter                     214/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -3/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Armor Integrity Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (26) ---
                Vortex Chain Reactor
       Advanced Cooling System
       Advanced Melee Analysis Suite
       Improved Core Analyzer
       Advanced Actuator Array
                Force Booster
       Improved Phase Shifter
   Experimental Cloaking Device
   Experimental Thermal Shield
       Improved Energy Mantle
       Advanced Hacking Suite
       Advanced Hacking Suite
                Mobile Refinery Mk. CCLXVII
                Transdimensional Reconstructor
                Remote Datajack
                Molecular Deconstructor
                CL-ANK's Mallet

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Melee Analysis Suite
   Experimental Melee Analysis Suite
                Nanoactuators
        Layered Medium Armor Plating
   Experimental Thermal Shield
       Improved Force Field
>               --- WEAPON -----------
                Hardcell Cannon
                Power Sword
                Power Sword
>               --- INVENTORY --------
          Micro Fission Core
       Advanced Cooling System
       Advanced Melee Analysis Suite
       Advanced Actuator Array
                Force Booster
       Improved Phase Shifter
   Experimental Utility Shielding
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
         Medium Insulated Plating
       Advanced Hacking Suite
                Mobile Refinery Mk. CCLXVII
                Transdimensional Reconstructor
                Neutron Cannon
          Heavy Battle Rifle
                Scatter Rocket Array
                Remote Datajack
                Molecular Deconstructor
                CL-ANK's Mallet
[Rating: 119]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Force Field
  Storage                  High-capacity Storage Unit
  Processor                Experimental Melee Analysis Suite
  Protection               Experimental Weapon Shielding
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            CL-ANK's Mallet
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   3   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             198  | 6   11  .   10  5   7   10  53  18  3   3   8   6   19  5   17  12  5   
  Power                    18   | 1   .   .   .   1   .   1   7   2   .   .   2   1   2   .   1   .   .   
    Engine                 7    | 1   .   .   .   1   .   1   3   1   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   
  Propulsion               35   | 2   .   .   .   1   1   1   18  3   .   .   2   2   1   1   1   2   .   
    Treads                 30   | 2   .   .   .   1   1   1   15  3   .   .   1   2   1   1   1   1   .   
    Leg                    3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 1   5   .   4   .   2   2   12  7   3   1   4   3   13  .   6   5   3   
    Device                 27   | .   .   .   .   .   1   1   5   3   1   1   1   1   5   .   3   4   1   
    Storage                7    | 1   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   3   1   .   .   .   .   3   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   3   .   1   1   4   3   1   .   3   2   5   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   6   .   6   3   4   6   16  6   .   2   .   .   3   4   9   5   2   
    Energy Gun             7    | .   3   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          12   | 2   1   .   1   .   4   1   1   .   .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
    Launcher               21   | .   2   .   3   1   .   5   3   2   .   .   .   .   .   1   3   1   .   
    Special Weapon         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        23   | .   .   .   .   .   .   .   9   4   .   1   .   .   2   2   4   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   1   .   4   1   .   .   5   .   1   .   .   4   .   
Parts Lost                 57   | .   1   .   1   1   .   5   15  .   .   1   .   4   5   .   10  2   12  
  Power                    9    | .   .   .   .   .   .   1   3   .   .   .   .   .   2   .   1   1   1   
  Propulsion               16   | .   .   .   .   1   .   .   9   .   .   .   .   2   .   .   2   .   2   
  Utility                  20   | .   .   .   .   .   .   3   2   .   .   1   .   2   3   .   4   .   5   
  Weapon                   12   | .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   3   1   4   
  Highest Loss Streak      10   | .   1   .   1   1   .   5   5   .   .   1   .   2   2   .   10  2   9   
Average Slot Usage (%)     86   | .   96  100 100 100 99  96  89  87  82  81  80  86  86  89  82  83  68  
  Engine                   3    | .   14  14  11  11  11  10  3   2   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   2   2   5   5   5   1   3   5   8   9   4   
  Reactor                  2    | .   .   .   .   .   .   .   4   5   5   5   4   9   6   5   1   .   .   
  Treads                   13   | .   28  28  22  22  22  22  22  12  11  11  11  11  10  10  6   4   .   
  Device                   5    | .   .   .   .   .   .   1   9   10  6   4   5   5   11  10  6   5   5   
  Storage                  16   | .   25  28  22  22  22  22  13  11  15  17  17  17  15  15  15  15  15  
  Processor                10   | .   .   .   11  11  5   .   4   10  11  11  11  11  14  15  15  15  14  
  Protection               11   | .   .   .   11  11  16  16  10  12  11  11  10  15  8   10  12  14  10  
  Energy Gun               2    | .   9   14  5   18  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   
  Ballistic Gun            3    | .   18  14  15  .   9   18  .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   7   10  11  10  11  11  12  14  6   5   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 11  73  73  79  82  84  87  129 125 132 139 135 137 143 143 138 132 128 
  Greatest Support         140  | 40  40  40  40  43  51  56  128 140 140 140 140 140 140 140 140 70  70  
  Greatest Overweight (x)  39   | .   1   1   1   2   1   1   3   4   .   .   1   .   1   1   1   1   39  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   2   .   .   .   .   .   .   .   1   23  
Largest Inventory Capacity 26   | 6   20  20  20  20  20  20  20  20  26  26  26  26  26  26  26  26  26  
  Average Capacity         22   | 5   15  20  20  20  20  20  20  20  24  26  26  26  26  26  26  26  26  
  Most Carried             26   | 2   16  19  20  20  20  20  20  20  23  23  26  26  26  26  26  23  21  
  Average Carried          20   | 1   9   18  19  19  19  19  19  18  21  22  24  23  25  26  19  18  20  
  Final Capacity           26   | 6   20  20  20  20  20  20  20  20  26  26  26  26  26  26  26  26  26  
  Final Carried            26   | 2   16  19  20  20  20  20  18  20  23  23  26  23  26  26  18  20  20  

 Class Distribution 
--------------------
 79% | Hauler-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Zhirov
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Warlord
    Hauler-Mutant | -3/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           3141 | 166  249  22   147  83   70   218  640  262  30   46   .    135  305  162  350  82   174  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8461 | .    363  .    410  244  .    225  2152 280  202  274  .    320  2162 725  732  335  37   
  Parts                    361  | .    33   .    22   21   .    7    83   14   4    12   .    17   95   34   16   3    .    
Haulers Intercepted        4    | .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      135  | .    .    .    .    .    .    13   .    .    4    12   .    15   .    31   14   46   .    
  Prevented                29   | .    .    .    .    .    .    9    .    .    4    .    .    .    .    .    .    16   .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  145  | .   9   .   9   9   .   3   32  5   1   5   .   5   31  14  14  7   1   
  Melee                    77   | .   .   .   .   .   .   .   18  4   1   5   .   5   29  10  5   .   .   
  Guns                     16   | .   6   .   3   5   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   1   
  AOE                      45   | .   3   .   6   4   .   1   12  1   .   .   .   .   .   4   7   7   .   
Classes Destroyed          15   | .   4   .   3   .   .   .   5   .   .   1   .   .   .   .   1   1   .   
  Worker                   5    | .   .   .   1   2   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  22   | .   .   .   3   7   .   .   4   2   .   1   .   .   .   5   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    69   | .   9   .   4   2   .   3   19  .   .   2   .   .   17  4   6   3   .   
  Brawler                  9    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   3   2   .   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   2   .   
  Sentry                   14   | .   .   .   2   .   .   .   3   2   1   1   .   .   3   1   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   .   
  Programmer               18   | .   .   .   .   .   .   .   3   1   .   .   .   1   9   3   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   3   .   6   5   .   3   9   2   1   2   .   2   3   7   11  7   1   
  Combat Bots Only         11   | .   2   .   5   4   .   3   9   2   1   2   .   2   3   7   11  7   1   
Max Kills in Single Turn   5    | .   2   .   4   5   .   1   2   1   1   1   .   1   1   4   3   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   3   4   .   1   2   1   .   .   .   .   .   4   3   4   .   
  Melee                    2    | .   .   .   .   .   .   .   1   1   1   1   .   1   1   2   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  CL-ANK (-6/Factory)

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               14337 | .    246  .    395  115  .    916  3068 543  175  825  .    1497 1700 342  2441 749  1325 
  Core                     2027  | .    62   .    110  33   .    36   403  44   15   50   .    104  188  42   240  227  473  
  Absorbed by Shields      3005  | .    .    .    .    .    .    .    301  199  63   187  .    514  997  319  240  92   93   
Core Remaining (%)         72    | 100  .    75   .    .    .    55   52   .    .    .    .    78   .    .    .    .    .    
Volleys Fired              232   | 2    26   .    29   10   .    31   66   3    .    3    .    .    10   4    11   25   12   
  Largest                  2     | 2    2    .    2    2    .    2    2    1    .    1    .    .    1    1    1    1    1    
  Hottest                  100   | 40   85   .    100  80   .    56   81   33   .    65   .    .    65   50   90   90   90   
Shots Fired                297   | 4    48   .    48   18   .    35   77   3    .    3    .    .    9    4    11   25   12   
  Gun                      190   | 4    44   .    42   16   .    26   58   .    .    .    .    .    .    .    .    .    .    
  Cannon                   44    | .    .    .    .    .    .    .    9    .    .    3    .    .    9    .    5    6    12   
  Launcher                 41    | .    4    .    5    2    .    9    10   3    .    .    .    .    .    1    4    3    .    
  Special                  22    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    2    16   .    
  Kinetic                  139   | 4    40   .    32   .    .    26   25   .    .    3    .    .    9    .    .    .    .    
  Thermal                  37    | .    3    .    11   .    .    .    .    .    .    .    .    .    .    .    5    6    12   
  Explosive                21    | .    4    .    .    .    .    .    6    3    .    .    .    .    .    1    4    3    .    
  Electromagnetic          79    | .    1    .    5    18   .    9    46   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 3    16   .    19   14   .    3    14   1    .    1    .    .    3    5    7    11   9    
  Robot Miss Streak        5     | 1    1    .    2    2    .    2    2    2    .    1    .    .    2    5    4    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           577   | 3    36   .    35   10   .    19   169  14   11   26   .    39   114  38   30   21   12   
  Core Hits                379   | 1    29   .    16   12   .    13   89   10   4    9    .    10   54   21   53   56   2    
  Critical Hits            9     | .    .    .    .    .    .    .    .    1    .    2    .    1    2    .    2    1    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    2    1    .    
Melee Attacks              485   | .    .    .    .    .    .    .    139  32   11   27   .    43   157  38   24   10   4    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 454   | .    .    .    .    .    .    .    115  32   11   27   .    43   157  38   24   3    4    
  Piercing                 24    | .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    10   .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        62    | .    .    .    .    .    .    .    16   1    2    4    .    8    14   13   4    .    .    
Damage Inflicted           24297 | 28   542  .    602  296  .    754  5999 694  656  1101 .    1755 5420 1551 2049 2315 535  
  Guns                     1492  | 28   298  .    360  121  .    322  363  .    .    .    .    .    .    .    .    .    .    
  Cannons                  1300  | .    .    .    .    .    .    .    247  .    .    .    .    .    285  .    108  198  462  
  Explosions               5750  | .    244  .    242  175  .    432  997  139  .    .    .    .    .    208  1196 2117 .    
  Melee                    15755 | .    .    .    .    .    .    .    4392 555  656  1101 .    1755 5135 1343 745  .    73   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1588  | 28   233  .    230  .    .    322  490  .    .    .    .    .    285  .    .    .    .    
  Thermal                  1286  | .    53   .    167  139  .    .    159  .    .    .    .    .    .    .    108  198  462  
  Explosive                4454  | .    244  .    .    .    .    .    550  139  .    .    .    .    .    208  1196 2117 .    
  Electromagnetic          1214  | .    12   .    205  157  .    432  408  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15001 | .    .    .    .    .    .    .    3638 555  656  1101 .    1755 5135 1343 745  .    73   
  Piercing                 754   | .    .    .    .    .    .    .    754  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    4    2    2    2    2    2    13   15   15   15   2    
  Average Corruption       5     | .    .    .    .    .    .    .    4    1    2    2    2    2    7    14   15   15   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  194   | .    .    .    .    .    .    .    9    5    10   6    3    10   54   31   42   3    21   
    Message Errors         44    | .    .    .    .    .    .    .    3    .    5    1    2    3    12   1    10   .    7    
    Matter Fused           23    | .    .    .    .    .    .    .    2    .    .    .    .    .    9    7    5    .    .    
    Heat Flow Errors       22    | .    .    .    .    .    .    .    .    2    2    2    .    .    6    5    1    .    4    
    Energy Discharges      38    | .    .    .    .    .    .    .    2    1    2    .    .    4    9    6    7    1    6    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    1    2    1    3    1    2    7    1    3    2    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    3    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    
    Targeting Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    5    8    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            985   | .    .    .    17   .    .    .    328  .    115  11   .    68   293  60   28   6    59   
  Projectiles              59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Explosions               75    | .    .    .    17   .    .    .    49   .    .    .    .    .    .    .    3    6    .    
  Melee                    851   | .    .    .    .    .    .    .    279  .    115  11   .    68   293  60   25   .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    8    .    .    .    .    .    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    8    .    .    .    .    .    3    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      439   | .    .    .    38   27   .    14   130  20   .    .    .    .    .    27   115  68   .    
  Shots                    19    | .    .    .    2    1    .    1    6    1    .    .    .    .    .    1    4    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        311   | .    124  .    311  75   .    95   27   233  282  171  .    .    259  228  129  .    237  
  Average Temperature      79    | .    28   .    148  36   .    34   8    94   119  63   .    .    89   99   33   .    107  
  Received Heat Transfer   2656  | .    132  .    117  18   .    348  930  60   30   206  .    6    257  52   280  9    211  
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    1    .    .    .    .    .    .    4    .    1    .    .    .    .    .    
  Heat Transferred         1181  | .    111  .    346  150  .    .    150  .    .    .    .    .    .    .    75   99   250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    2    2    .    .    3    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Peak Influence             961  | .   152 30  273 193 .   .   756 437 .   .   .   .   961 .   .   .   .   
  Initial                  368  | .   .   30  .   28  .   .   .   368 .   .   .   .   .   .   .   .   .   
  Average                  241  | .   66  28  130 89  .   .   209 352 .   .   .   .   392 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   .   .   .   3   2   .   .   .   .   3   .   .   .   .   
  Low Security (%)         52   | 100 100 100 58  100 .   .   51  .   .   .   .   .   40  .   .   .   .   
  Level 1                  30   | .   .   .   41  .   .   .   40  76  .   .   .   .   18  .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   23  .   .   .   .   12  .   .   .   .   
  Level 3                  9    | .   .   .   .   .   .   .   7   .   .   .   .   .   28  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   .   .   7   2   .   .   .   .   6   .   1   .   .   
  Investigation            3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   3   1   .   .   .   .   5   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Distress Signals           8    | .   2   .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   13  .   12  9   .   11  51  12  1   8   .   7   44  14  20  12  4   
  Peak Tracking Total      11   | .   5   .   4   3   .   4   8   6   1   4   .   2   6   7   11  11  3   
  Tactical Retreats        17   | .   .   .   .   .   .   1   5   2   .   2   .   1   5   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Traps Triggered            5    | .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   13  .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Machines Disabled          4    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Machines Accessed          24   | .   1   .   2   .   1   .   1   2   1   .   4   .   3   1   1   7   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                63   | .   2   .   4   .   3   .   5   4   1   .   16  .   9   1   1   17  .   
  Successful               52   | .   .   .   1   .   3   .   3   2   1   .   16  .   7   1   1   17  .   
  Failed                   11   | .   2   .   3   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
    Catastrophic           4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   2   .   4   .   .   .   15  17  .   .   .   2   19  .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   5   .   .   .   .   .   8   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Terminal Hacks             40   | .   .   .   1   .   3   .   .   .   1   .   16  .   .   1   1   17  .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   7   .   
  Part Schematic           7    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   53   | .   .   .   .   .   3   .   .   33  .   .   4   .   13  .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   .   168 .   .   .   .   .   402 .   .   .   .   
    Time                   184  | .   .   .   .   .   .   .   84  .   .   .   .   .   100 .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   4   .   .   .   .   .   16  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Total Allies               13   | .   .   .   .   .   4   .   1   .   .   .   .   2   .   2   2   2   .   
  Largest Group            4    | .   .   .   .   .   4   4   1   .   .   .   .   2   2   2   2   4   .   
  Highest-Rated Group      207  | .   .   .   .   .   153 153 113 .   .   .   .   188 188 95  95  207 .   
  Highest-Rated Ally       113  | .   .   .   .   .   40  40  113 .   .   .   .   94  94  48  48  56  .   
Zionite Dispatches         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hero                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   .   .   30  3   .   .   .   .   .   26  4   5   8   .   
  Total Damage             2284 | .   .   .   .   .   .   992 193 .   .   .   .   .   646 123 109 221 .   
  Kills                    15   | .   .   .   .   .   .   7   .   .   .   .   .   .   5   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   2   1   .   .   1   2   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   2   4   .   .   .   .   3   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               19988 | 68   766  415  424  853  1797 1008 2601 1303 675  1058 287  876  2349 723  673  1296 2816 
Spaces Moved               8991  | 35   372  228  180  442  985  483  1128 743  398  610  167  474  1166 405  314  640  221  
  Core                     132   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  
  Treads                   8401  | 32   372  228  180  442  985  483  1104 310  398  610  167  474  1166 405  314  640  91   
  Legs                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Wheels                   457   | .    .    .    .    .    .    .    24   433  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  180  190  130  130  160  160  160  160  160  160  160  180  180  
  Average Speed            194   | 150  174  180  180  182  180  190  167  148  160  160  160  160  160  160  175  180  1240 
  Slowest Speed            2000  | 160  180  180  180  200  190  190  186  160  160  160  180  160  180  180  180  180  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 5    55   39   27   73   89   74   30   20   61   77   60   61   34   64   55   85   42   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    3    .    .    1    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    1    2    .    .    1    5    .    1    .    2    2    .    1    
Spaces Dug                 62    | .    .    .    1    .    .    .    17   14   .    .    .    .    29   .    .    1    .    
Terrain Destroyed          340   | .    23   .    10   19   .    .    44   46   .    3    .    .    30   23   95   46   1    
  Melee                    61    | .    .    .    .    .    .    .    17   14   .    .    .    .    29   .    .    1    .    
  Projectile               8     | .    .    .    1    .    .    .    .    .    .    3    .    .    1    .    1    1    1    
  AOE                      271   | .    23   .    9    19   .    .    27   32   .    .    .    .    .    23   94   44   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  
Total                      10664 | 44   445  233  237  469  1008 540  1575 908  421  655  187  537  1529 457  393  748  278  
  Wait                     665   | .    24   3    8    13   3    8    156  85   9    18   .    20   189  21   29   44   35   
  Move                     8974  | 34   371  227  179  441  984  482  1127 742  397  609  166  473  1165 404  313  639  221  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87    | 2    11   3    6    .    4    5    20   11   3    1    3    2    11   1    3    1    .    
  Fast Attach              66    | 6    2    .    .    .    4    2    26   8    .    .    8    1    3    1    .    4    1    
  Attach                   56    | .    1    .    4    1    .    2    9    4    .    1    1    5    10   .    11   6    1    
  Detach                   28    | .    1    .    1    .    2    .    4    4    .    .    2    1    3    .    1    8    1    
  Swap                     77    | .    8    .    6    4    3    6    18   6    3    2    .    .    6    4    6    2    3    
  Drop                     86    | .    1    .    4    .    8    4    35   18   .    .    7    .    7    1    .    1    .    
  Fire                     232   | 2    26   .    29   10   .    31   66   3    .    3    .    .    10   4    11   25   12   
  Melee                    382   | .    .    .    .    .    .    .    114  27   9    21   .    35   125  21   19   7    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    35 | -11/Scrapyard      | Discovered new exit (range 15)
    69 | -11/Scrapyard      | Entered Materials
   233 | -10/Materials      | Discovered new exit (range 7)
   342 | -10/Materials      | Build established: Mutant
   720 | -10/Materials      | Discovered new exit (range 16)
   773 | -10/Materials      | Build established: Hauler-Mutant
   835 | -10/Materials      | Entered Mines
   853 | -10/Mines          | Discovered new exit (range 12)
   935 | -10/Mines          | Learned 2 Materials zone layouts
  1161 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1250 | -10/Mines          | Entered Materials
  1250 | -9/Materials       | Evolved 2 slots: Utility x2
  1251 | -9/Materials       | Identified exit to Materials
  1629 | -9/Materials       | Discovered new exit (range 8)
  1674 | -9/Materials       | Entered Mines
  1702 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1843 | -9/Mines           | Discovered exit to Materials (range 5)
  1931 | -9/Mines           | Discovered exit to Materials (range 13)
  2238 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2238 | -9/Mines           | Discovered new exit (range 5)
  2527 | -9/Mines           | Entered Zion
  2592 | -7/Zion            | Received a hallucinogenic algorithm
  2605 | -7/Zion            | Discovered new exit (range 14)
  2859 | -7/Zion            | Learned location of Warlord (-4)
  3220 | -7/Zion            | Given A8's code to call for help
  3287 | -7/Zion            | Learned location of 1 exit from Factory
  3386 | -7/Zion            | Found Prototype Device
  3386 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  3973 | -7/Zion            | Imprinted
  3976 | -7/Zion            | Declared Zion's savior
  4324 | -7/Zion            | Entered Proximity Caves
  4324 | -6/Proximity Caves | Accompanied by 4 allies
  4535 | -6/Proximity Caves | Learned Factory terminal intel
  4864 | -6/Proximity Caves | Spotted B-75 Beast
  5102 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5137 | -6/Proximity Caves | Lost 5 parts (1p3u1w)
  5324 | -6/Proximity Caves | Discovered new exit (range 4)
  5332 | -6/Proximity Caves | Entered Factory
  5332 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  5333 | -6/Factory         | Identified exit to Factory
  5334 | -6/Factory         | Loaded intel: 20 terminal locations
  5504 | -6/Factory         | Destroyed 9 combat bots
  5505 | -6/Factory         | Lost 5 parts (1p3n1w)
  5540 | -6/Factory         | Discovered exit to Factory (range 16)
  5928 | -6/Factory         | Zion hero teleported in (CL-ANK)
  5949 | -6/Factory         | Build established: Scavenger-Mutant
  6095 | -6/Factory         | Destroyed CL-ANK
  6149 | -6/Factory         | Found Prototype Impact Weapon
  6170 | -6/Factory         | Found Prototype Processor
  6170 | -6/Factory         | Identified Exp. Melee Analysis Suite
  6235 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  6379 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6777 | -6/Factory         | Terminal network hard line cut
  7168 | -6/Factory         | Found Prototype Processor
  7168 | -6/Factory         | Identified Exp. Targeting Computer
  7275 | -6/Factory         | Discovered exit to Factory (range 12)
  7401 | -6/Factory         | Fabricated Ripper (x1)
  7726 | -6/Factory         | Local fabrication network quarantined
  7782 | -6/Factory         | First assault squad dispatched
  7933 | -6/Factory         | Entered another Factory area
  7933 | -5/Factory         | Evolved 2 slots: Utility x2
  8220 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  8471 | -5/Factory         | Discovered new exit (range 15)
  8555 | -5/Factory         | Identified exit to Factory
  8632 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  8841 | -5/Factory         | Retrieved Zion intel report: Guard Positions
  9000 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  9169 | -5/Factory         | Terminal network hard line cut
  9184 | -5/Factory         | Discovered new exit (range 7)
  9188 | -5/Factory         | Build established: Hauler-Mutant
  9201 | -5/Factory         | Found Prototype Launcher
  9201 | -5/Factory         | Identified Scatter Rocket Array
  9208 | -5/Factory         | Identified exit to Upper Caves
  9236 | -5/Factory         | Entered Upper Caves
  9350 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9441 | -5/Upper Caves     | Learned Factory terminal intel
  9578 | -5/Upper Caves     | Discovered new exit (range 7)
  9910 | -5/Upper Caves     | Identified exit to Upper Caves
  9911 | -5/Upper Caves     | Entered another Upper Caves area
 10042 | -5/Upper Caves     | Learned Factory terminal intel
 10751 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10815 | -5/Upper Caves     | Discovered new exit (range 14)
 10951 | -5/Upper Caves     | Identified exit to Zhirov
 10969 | -5/Upper Caves     | Entered Zhirov
 10969 | -5/Zhirov          | Discovered new exit (range 3)
 11000 | -5/Zhirov          | Met Zhirov
 11027 | -5/Zhirov          | Learned location of Quarantine (-2)
 11027 | -5/Zhirov          | Learned location of Testing (-3)
 11027 | -5/Zhirov          | Learned location of Command (-1)
 11041 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11067 | -5/Zhirov          | Found Alien Artifact
 11086 | -5/Zhirov          | Found Alien Artifact
 11086 | -5/Zhirov          | Identified Integrated Dissipator
 11086 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11254 | -5/Zhirov          | Identified exit to Proximity Caves
 11256 | -5/Zhirov          | Entered Proximity Caves
 11679 | -4/Proximity Caves | Spotted B-86 Titan
 12064 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 12076 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12089 | -4/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 12090 | -4/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 12091 | -4/Proximity Caves | Found Prototype Special Weapon
 12132 | -4/Proximity Caves | Entered Factory
 12132 | -4/Factory         | Accompanied by 2 allies
 12132 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12133 | -4/Factory         | Identified exit to Armory
 12134 | -4/Factory         | Loaded intel: 19 terminal locations
 12203 | -4/Factory         | Found Exp. Melee Analysis Suite
 12291 | -4/Factory         | Found Prototype Device
 12291 | -4/Factory         | Identified Exp. Thermal Shield
 12602 | -4/Factory         | Build established: Scavenger-Mutant
 13108 | -4/Factory         | Build established: Hauler-Mutant
 13177 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 13238 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 13320 | -4/Factory         | Fabricated Imp. Powered Armor?
 13326 | -4/Factory         | Fabricated Power Sword (x2)
 13523 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 13525 | -4/Factory         | Local fabrication network quarantined
 13544 | -4/Factory         | Terminal network hard line cut
 14250 | -4/Factory         | System corruption reached 10%
 14365 | -4/Factory         | Discovered new exit (range 12)
 14479 | -4/Factory         | Identified exit to Upper Caves
 14481 | -4/Factory         | Entered Upper Caves
 15049 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15131 | -4/Upper Caves     | Destroyed 7 combat bots
 15146 | -4/Upper Caves     | Discovered new exit (range 10)
 15158 | -4/Upper Caves     | Identified exit to Upper Caves
 15204 | -4/Upper Caves     | Entered another Upper Caves area
 15219 | -4/Upper Caves     | Discovered new exit (range 7)
 15228 | -4/Upper Caves     | Identified exit to Research
 15302 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15372 | -4/Upper Caves     | Destroyed 11 combat bots
 15403 | -4/Upper Caves     | Lost 10 parts (1p2n4u3w)
 15861 | -4/Upper Caves     | Discovered new exit (range 8)
 15872 | -4/Upper Caves     | Identified exit to Warlord
 15877 | -4/Upper Caves     | Entered Warlord
 15877 | -4/Warlord         | Accompanied by 2 allies
 15938 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16097 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 16598 | -4/Warlord         | Learned Research garrison access intel
 16600 | -4/Warlord         | Learned 4 Access zone layouts
 16677 | -4/Warlord         | Visited the Vortex Lab
 16685 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16802 | -4/Warlord         | Rebuked by Warlord
 16817 | -4/Warlord         | Identified CL-ANK's Mallet
 16852 | -4/Warlord         | Found Prototype Reactor
 16861 | -4/Warlord         | Found Prototype Device
 16861 | -4/Warlord         | Identified Exp. Cloaking Device
 16874 | -4/Warlord         | Found Prototype Processor
 16874 | -4/Warlord         | Identified Exp. Target Analyzer
 17035 | -4/Warlord         | Warlord forces counterattacked
 17053 | -4/Warlord         | Opened side exit
 17090 | -4/Warlord         | Spotted Executioner
 17101 | -4/Warlord         | Spotted Executioner
 17105 | -4/Warlord         | Discovered new exit (range 15)
 17112 | -4/Warlord         | Destroyed Executioner
 17119 | -4/Warlord         | Core integrity fell below 50%
 17133 | -4/Warlord         | Destroyed 7 combat bots
 17171 | -4/Warlord         | Identified exit to Proximity Caves
 17173 | -4/Warlord         | Entered Proximity Caves
 17422 | -3/Proximity Caves | Lost 3 parts (2n1u)
 19959 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19975 | -3/Proximity Caves | Core integrity fell below 20%
 19989 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
19558_ System corrupted: Heat flow error (+271).
19670_ System corrupted: Energy discharge (-34).
19709_ System corrupted: Component data lost.
19958_ Med. Insulated Plating destroyed.
19959_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT."
19960_ Exp. Utility Shielding destroyed.
19961_ Penetrated by Slug.
19962_ Neutron Cannon destroyed.
19964_ Imp. Force Field destroyed.
19964_ Penetrated by Slug.
19965_ Exp. Melee Analysis Suite destroyed.
19967_ Slug penetrates Wall. <x2>
19968_ Power Sword destroyed.
19970_ Slug penetrates Wall.
19973_ Mic. Fission Core destroyed.
19976_ Penetrated by Slug.
19979_ Hvy. Battle Rifle destroyed.
19985_ Penetrated by Slug.
19985_ Slug penetrates Wall.
19988_ Ripper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????? ??????????????? |
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| ##   ###??????##?????????????????   #????????????? |
| #      ####### #????????????????     #???????????? |
|         ##     #???????????????      #???????????? |
|                #?????????????#   s     ??????????? |
|                #???????????? #   Y    ???????????? |
|               ##????????????        ?????????????? |
|               ##???????????     g ???????????????? |
|                #????????###     ?????????????????? |
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|           ##???????????#;     #??????????????????? |
|   ##     ##???????????## @    #??????????????????? |
|   ##    ##???????????##  ###  #??????????????????? |
|   ###  ##????????????#   #???????????????????????? |
|    ########?????????;;  ##???????????????????????? |
|   ##?##   ###?????#;#   #????????????????????????? |
|   ####      ##????##   ##????????????????????????? |
|              ######    ##????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          41
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Resistance: EM             20
Utility Shielding          90
Weapon Shielding           90
Melee Speed Boost          30
Evasion (%)                40
Targeting Accuracy         12
Melee Accuracy             24
Armor Integrity Analysis   66
Recoil Reduction           4

 Item Schematics 
-----------------
                  Hvy. Riot Gun | -7/Zion    | Free
                         Flamer | -7/Zion    | Free
                         Ripper | -7/Zion    | Free
           Point Defense System | -5/Factory | Z-intel
                  Hacking Suite | -5/Factory | Z-intel
                Arm. Huge Wheel | -5/Factory | Z-intel
 Imp. Dynamic Insulation System | -5/Factory | Z-intel
              Imp. Focal Shield | -5/Factory | Z-intel
   Imp. Shock Absorption System | -5/Factory | Z-intel
           Lrn. Terrain Scanner | -5/Factory | Z-intel
      Imp. Medium Armor Plating | -5/Factory | Z-intel
      Lyr. Medium Armor Plating | -5/Factory | Z-intel
                   Phase Cannon | -5/Factory | Z-intel
                   Gauss Cannon | -5/Factory | Z-intel
             Imp. Powered Armor | -5/Factory | Z-intel
             Smartbomb Launcher | -5/Factory | Z-intel
       Imp. Heavy Armor Plating | -5/Factory | Z-intel
                 Linear Gravjet | -5/Factory | Z-intel
     Adv. Weight Redist. System | -5/Factory | Z-intel
                    Power Sword | -5/Factory | Scanalyzed
                   System Guard | -5/Factory | Z-intel
              Sml. Storage Unit | -5/Factory | Z-intel
                  Plasma Cannon | -5/Factory | Z-intel
               Hvy. Flak Cannon | -5/Factory | Z-intel
               Disruptor Cannon | -5/Factory | Z-intel
                  KE Penetrator | -5/Factory | Z-intel
             Hvy. Plasma Cannon | -5/Factory | Z-intel
  Imp. Component Analysis Suite | -5/Factory | Z-intel
        Adv. Targeting Computer | -5/Factory | Z-intel
      Imp. Propulsion Shielding | -5/Factory | Z-intel
                  Hyp. Coil Gun | -5/Factory | Z-intel
          Maneuvering Thrusters | -5/Factory | Z-intel
                       Wave Gun | -5/Factory | Z-intel
          Imp. Weapon Shielding | -5/Factory | Z-intel
                     Chainsword | -5/Factory | Z-intel
                    Force Field | -5/Factory | Z-intel
              Assault Drone Bay | -5/Zhirov  | Free
                 Exp. Heat Sink | -5/Zhirov  | Free
             Exp. Optical Array | -5/Zhirov  | Free
               Imp. Arc Thrower | -5/Zhirov  | Free
                  Remote Shield | -4/Factory | Z-intel
                      Great Axe | -4/Factory | Z-intel
             Adv. Medium Treads | -4/Factory | Z-intel
              Enh. Gauss Cannon | -4/Factory | Z-intel
        Adv. Signal Interpreter | -4/Factory | Z-intel
             Imp. System Shield | -4/Factory | Z-intel
                    Hvy. Treads | -4/Factory | Z-intel
          Adv. Reclamation Unit | -4/Factory | Z-intel
                         Scythe | -4/Factory | Z-intel
            Cmb. Gravmag System | -4/Factory | Z-intel
             Remote Force Field | -4/Factory | Z-intel
        Angular Momentum Engine | -4/Factory | Z-intel
               Particle Charger | -4/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
             Ripper | x1 | -6/Factory 
 Imp. Powered Armor | x1 | -4/Factory 
        Power Sword | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Can't Touch This
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              TerrainCloakFilter
  Manual?         0
Play Time         02:07:27
  Cumulative      158.8 hours
  Start           2021.05.21 @ 13:00:36
  End             2021.05.21 @ 15:14:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          196
  Rogue           109
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          71
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81f6fb76-653d-43da-87b3-cd607b9d6cf5