Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:05:48

Player: SYPIAC

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (3166)     3166
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (936)                936
              TOTAL SCORE: 7317

 Bonus
-------
High Alert Combat Kills    355
Follower Combat Kills      222
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     315/315
System Corruption          21%
Temperature                Cool (9)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Neutrino Core
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
   Armored Medium Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Terrain Scanner
  Improved Transmission Jammer
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy EM Pulse Gun
     Heavy EM Shotgun
           Power Sword
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
     Light Treads
           Surge Thruster
           Surge Thruster
           Nuclear Pulse Array
  Improved Heat Sink
           Supersonic Drone Bay (1/1)
           AWS/Thermal
           Gauss Rifle
           Magnetic Acceleration Cannon
      Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
    Improved Medium Treads
    Improved Medium Treads
>            --- UTILITY ----------
    Improved Cooling System
       Large Storage Unit
    Improved Core Shielding
     Layered Medium Armor Plating
>            --- WEAPON -----------
             Latent Energy Streamer
       Heavy Plasma Cannon
             Power Sword
>            --- INVENTORY --------
             Ion Engine
       Light Treads
             Heat Sink
             Sensor Array
             Terrain Scanner
             Seismic Detector
             Hacking Suite
             Supersonic Drone Bay
             AWS/Thermal
        Mini Grenade Launcher
             Mining Laser
             Power Sword
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             104  | .   20  5   3   3   6   57  10  
  Power                    7    | .   1   1   .   .   .   5   .   
    Engine                 4    | .   1   1   .   .   .   2   .   
    Core                   3    | .   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | .   7   .   1   .   2   19  3   
    Treads                 19   | .   3   .   .   .   1   12  3   
    Leg                    6    | .   .   .   .   .   .   6   .   
    Wheel                  5    | .   2   .   1   .   1   1   .   
    Hover                  2    | .   2   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  38   | .   8   4   1   3   3   17  2   
    Device                 19   | .   3   2   1   3   2   6   2   
    Storage                2    | .   2   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             16   | .   3   2   .   .   1   10  .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | .   4   .   1   .   1   16  5   
    Energy Gun             8    | .   1   .   1   .   .   3   3   
    Energy Cannon          6    | .   .   .   .   .   1   4   1   
    Ballistic Gun          3    | .   2   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   
    Launcher               2    | .   1   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   5   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   2   
  Corrupted Parts          5    | .   1   .   .   .   .   4   .   
    System Corruption      17   | .   4   .   .   .   .   13  .   
Parts Lost                 22   | .   .   .   .   .   .   20  2   
  Power                    3    | .   .   .   .   .   .   3   .   
  Propulsion               6    | .   .   .   .   .   .   6   .   
  Utility                  8    | .   .   .   .   .   .   7   1   
  Weapon                   5    | .   .   .   .   .   .   4   1   
  Highest Loss Streak      8    | .   .   .   .   .   .   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 94  85  90  92  97  
  Engine                   8    | .   14  14  14  14  9   2   .   
  Core                     3    | .   .   .   .   .   .   5   9   
  Treads                   11   | .   18  .   .   .   1   15  26  
  Leg                      1    | .   2   .   .   .   .   3   .   
  Wheel                    11   | .   4   28  28  28  25  4   .   
  Device                   11   | .   8   12  14  14  18  10  14  
  Storage                  11   | .   14  14  14  14  9   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   9   
  Protection               7    | .   3   1   .   .   9   14  2   
  Energy Gun               7    | .   11  14  13  14  9   2   2   
  Energy Cannon            4    | .   .   .   .   .   9   10  8   
  Ballistic Gun            6    | .   16  14  8   .   .   2   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   6   
  Slashing Weapon          3    | .   .   .   .   .   .   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  31  37  37  37  56  70  58  
  Greatest Support         80   | 20  40  24  24  24  36  80  73  
  Greatest Overweight (x)  6    | .   1   1   1   1   1   6   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  14  15  15  
  Average Carried          13   | 6   8   15  14  14  11  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  12  14  14  

 Class Distribution 
--------------------
 57% | Mutant
 25% | Scavenger-Mutant
  6% | Assassin
  5% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           1628 | 200  356  117  .    81   .    733  141  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2666 | .    299  391  .    148  59   1530 239  
  Parts                    139  | .    30   23   .    3    1    70   12   
Haulers Intercepted        2    | .    1    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  55   | .   7   4   .   9   1   31  3   
  Melee                    18   | .   .   .   .   .   .   16  2   
  Guns                     27   | .   7   4   .   9   1   6   .   
  Cannons                  10   | .   .   .   .   .   .   9   1   
Classes Destroyed          17   | .   5   4   .   1   .   7   .   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   
  Recycler                 2    | .   .   2   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   2   .   1   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   
  Grunt                    25   | .   4   4   .   1   1   15  .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Sentry                   7    | .   .   .   .   .   .   6   1   
  Specialist               3    | .   .   .   .   .   .   1   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   2   .   
  Assembled                6    | .   .   .   .   6   .   .   .   
Best Kill Streak           6    | .   3   3   .   6   1   5   1   
  Combat Bots Only         6    | .   3   2   .   6   1   5   1   
Max Kills in Single Turn   1    | .   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        386  | .    48   17   .    13   8    280  20   
  Missed                   104  | .    16   6    .    5    1    73   3    
Damage Taken               4885 | .    392  158  .    92   131  3581 531  
  Core                     658  | .    82   11   .    10   .    428  127  
  Absorbed by Shields      77   | .    .    .    .    .    51   26   .    
  Redirected to Shielding  104  | .    .    .    .    .    .    104  .    
  Ignored by Resistances   54   | .    .    .    .    .    .    54   .    
  Regen/Repaired (Parts)   119  | .    .    .    .    .    .    .    119  
Core Remaining (%)         79   | 100  .    .    .    58   .    .    .    
Volleys Fired              118  | .    32   23   .    .    .    53   10   
  Largest                  3    | .    2    2    .    .    .    3    2    
  Hottest                  171  | .    95   85   .    .    .    171  134  
Shots Fired                268  | .    64   35   .    31   9    114  15   
  Gun                      201  | .    63   35   .    31   9    63   .    
  Cannon                   65   | .    .    .    .    .    .    50   15   
  Launcher                 2    | .    1    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    42   12   .    .    .    31   7    
  Thermal                  158  | .    21   23   .    31   9    74   .    
  Explosive                2    | .    1    .    .    .    .    1    .    
  Electromagnetic          16   | .    .    .    .    .    .    8    8    
  Robot Hit Streak         13   | .    7    10   .    12   13   8    5    
  Robot Miss Streak        6    | .    6    2    .    1    1    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
  Autonomous               69   | .    .    .    .    31   9    29   .    
Shots Hit Robots           228  | .    34   26   .    28   8    115  17   
  Core Hits                93   | .    20   11   .    10   1    47   4    
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         11   | .    1    1    .    .    .    7    2    
    Destroy                2    | .    1    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    
    Sever                  8    | .    .    .    .    .    .    6    2    
Melee Attacks              69   | .    .    .    .    .    .    59   10   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 69   | .    .    .    .    .    .    59   10   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    3    1    
    Combat Hostiles        3    | .    .    .    .    .    .    3    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6498 | .    453  416  .    812  246  3924 647  
  Guns                     2713 | .    453  411  .    812  234  803  .    
  Cannons                  1331 | .    .    .    .    .    .    1023 308  
  Explosions               70   | .    .    .    .    .    .    70   .    
  Melee                    2367 | .    .    .    .    .    .    2028 339  
  Ramming                  17   | .    .    5    .    .    12   .    .    
  Kinetic                  852  | .    314  115  .    .    .    333  90   
  Thermal                  2880 | .    139  296  .    812  234  1399 .    
  Explosive                37   | .    .    .    .    .    .    37   .    
  Electromagnetic          345  | .    .    .    .    .    .    127  218  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2367 | .    .    .    .    .    .    2028 339  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    5    5    5    5    .    17   21   
  Average Corruption       9    | .    4    5    5    5    .    12   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  150  | .    12   21   12   5    .    79   21   
    Message Errors         42   | .    3    10   3    2    .    20   4    
    Matter Fused           25   | .    5    3    2    1    .    10   4    
    Heat Flow Errors       15   | .    1    3    .    1    .    7    3    
    Energy Discharges      24   | .    2    1    2    1    .    13   5    
    Parts Rejected         4    | .    .    .    .    .    .    3    1    
    Parts Fused            3    | .    1    .    .    .    .    2    .    
    Data Loss (minor)      17   | .    .    2    4    .    .    9    2    
    Data Loss (major)      6    | .    .    .    1    .    .    4    1    
    Misfires               4    | .    .    .    .    .    .    4    .    
    Alerts                 7    | .    .    2    .    .    .    5    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    .    20   15   
  Projectiles              6    | .    .    .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    29   | .    .    .    .    .    .    20   9    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    2    .    .    4    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    1    1    .    .    2    .    .    
Targets Rammed             4    | .    1    1    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        524  | .    142  219  .    81   .    306  524  
  Average Temperature      83   | .    40   58   .    41   .    99   156  
  Received Heat Transfer   1615 | .    207  87   .    46   42   1152 81   
  Effects                  16   | .    .    1    .    .    .    4    11   
    Energy Bleed           4    | .    .    1    .    .    .    1    2    
    Interference           11   | .    .    .    .    .    .    3    8    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    
  Heat Transferred         4469 | .    370  703  .    1036 296  2064 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Latent Energy Used         223  | .    .    .    .    .    .    223  .    
  LE Corruption            4    | .    .    .    .    .    .    4    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1155 | .    208  114  .    69   46   1155 819  
  Initial                  562  | .    .    9    .    .    26   32   562  
  Average                  332  | .    54   52   .    39   27   538  718  
Maximum Alert Level        4    | .    1    .    .    .    .    4    3    
  Low Security (%)         45   | 100  90   100  .    100  100  3    .    
  Level 1                  18   | .    9    .    .    .    .    38   .    
  Level 2                  16   | .    .    .    .    .    .    26   44   
  Level 3                  15   | .    .    .    .    .    .    23   55   
  Level 4                  3    | .    .    .    .    .    .    8    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    4    .    .    1    2    .    2    
  Investigation            2    | .    1    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    3    .    .    .    1    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              105  | .   23  4   .   24  4   38  12  
  Peak Tracking Total      13   | .   4   2   .   13  5   6   2   
  Tactical Retreats        6    | .   2   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            3    | .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          11   | .   .   .   .   .   .   7   4   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          14   | .   5   1   2   1   1   1   3   
  Terminals                7    | .   4   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                33   | .   13  1   5   1   1   1   11  
  Successful               18   | .   7   1   5   1   1   1   2   
  Failed                   15   | .   6   .   .   .   .   .   9   
    Catastrophic           2    | .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   10  .   2   .   .   .   4   
  Terminals                18   | .   9   .   .   .   .   1   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             10   | .   2   1   5   1   .   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   .   1   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     56   | .   .   .   .   .   .   .   56  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total Allies               8    | .    .    3    .    .    .    5    .    
  Largest Group            5    | .    .    3    3    3    .    5    4    
  Highest-Rated Group      124  | .    .    40   40   40   .    124  99   
  Highest-Rated Ally       39   | .    .    16   16   16   .    39   39   
Total Orders               20   | .    .    .    2    12   2    4    .    
  EXPLORE                  4    | .    .    .    1    2    1    .    .    
  RETURN                   16   | .    .    .    1    10   1    4    .    
Ally Attacks               113  | .    .    .    .    58   .    46   9    
  Total Damage             2191 | .    .    .    .    495  .    584  1112 
  Kills                    21   | .    .    .    .    10   .    3    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   
Drone Launches             27   | .   .   .   1   15  1   10  .   
  Drone Recoveries         24   | .   .   .   1   14  1   8   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               4990 | 2    919  750  433  361  56   2012 457  
Spaces Moved               2927 | 2    528  624  387  257  26   903  200  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   1064 | .    298  .    .    .    .    566  200  
  Legs                     157  | 2    66   .    .    .    .    89   .    
  Wheels                   1670 | .    128  624  387  257  26   248  .    
  Hover                    36   | .    36   .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            56   | 120  56   105  105  105  105  105  163  
  Average Speed            132  | 120  135  105  105  105  105  164  163  
  Slowest Speed            540  | 120  190  105  105  105  105  540  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 2    73   98   91   89   13   58   23   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    1    2    
Terrain Destroyed          105  | .    6    .    .    3    .    92   4    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               8    | .    .    .    .    3    .    1    4    
  AOE                      96   | .    6    .    .    .    .    90   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      3715 | 1    665  683  414  347  51   1254 300  
  Wait                     369  | .    58   27   18   86   16   103  61   
  Move                     2921 | 1    527  623  386  256  26   902  200  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  33   | .    12   1    2    1    .    14   3    
  Fast Attach              46   | .    5    1    2    .    1    30   7    
  Attach                   21   | .    1    .    .    .    4    14   2    
  Detach                   12   | .    5    .    .    .    1    5    1    
  Swap                     38   | .    14   4    1    3    1    14   1    
  Drop                     49   | .    10   3    5    1    .    25   5    
  Fire                     118  | .    32   23   .    .    .    53   10   
  Melee                    69   | .    .    .    .    .    .    59   10   
  Ram                      2    | .    .    1    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   35   | .    .    .    .    .    .    35   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: Fac x3 / Sto / Gar)
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 10)
  503 | -10/Materials | Derelicts attacked the area
  922 | -10/Materials | Entered Mines
 1111 | -10/Mines     | Learned Materials garrison access intel
 1113 | -10/Mines     | Found the Drone Emporium
 1119 | -10/Mines     | Found Prototype Device
 1119 | -10/Mines     | Identified Thief Drone Bay
 1297 | -10/Mines     | Learned location of Storage (-8)
 1410 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1424 | -10/Mines     | Learned location of 1 exit from Materials
 1444 | -10/Mines     | Discovered new exit (range 12)
 1450 | -10/Mines     | Discovered new exit (range 15)
 1650 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1650 | -10/Mines     | Discovered new exit (range 5)
 1672 | -10/Mines     | Entered Exiles
 1672 | -10/Exiles    | Accompanied by 3 allies
 1673 | -10/Exiles    | Identified exit to Mines
 1719 | -10/Exiles    | Met 8R-AWN
 1734 | -10/Exiles    | Met EX-HEX
 1771 | -10/Exiles    | Met EX-BIN
 1857 | -10/Exiles    | Met EX-DEC
 1863 | -10/Exiles    | Learned location of Zion (-6)
 1913 | -10/Exiles    | Aligned with FarCom system
 1914 | -10/Exiles    | Given EX-Vault access code
 1938 | -10/Exiles    | Opened EX-Vault
 1950 | -10/Exiles    | Found AWS/Thermal
 1953 | -10/Exiles    | Found Supersonic Drone Bay
 1982 | -10/Exiles    | Found Latent Energy Streamer
 2004 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2105 | -10/Exiles    | Stole three prototypes: Supersonic Drone Bay, AWS/Thermal, Latent Energy Streamer
 2105 | -10/Exiles    | Entered Mines
 2105 | -9/Mines      | Accompanied by 3 allies
 2106 | -9/Mines      | Assembled infested the area
 2109 | -9/Mines      | Discovered new exit (range 55)
 2111 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2211 | -9/Mines      | Lost 4 allies
 2387 | -9/Mines      | Discovered new exit (range 26)
 2448 | -9/Mines      | Learned 8 Materials zone layouts
 2450 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2466 | -9/Mines      | Entered Materials
 2466 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2467 | -8/Materials  | Identified exit to Storage
 2468 | -8/Materials  | Identified exit to Factory
 2469 | -8/Materials  | Loaded intel: 1 garrison access location
 2516 | -8/Materials  | Garrison activated, responded to threat
 2522 | -8/Materials  | Identified exit to Garrison
 2522 | -8/Materials  | Entered Garrison
 2530 | -8/Garrison   | Phase Generator disabled
 2537 | -8/Garrison   | Spotted B-75 Beast
 2594 | -8/Garrison   | Triggered checkpoint
 2639 | -8/Garrison   | Garrison Relay disabled
 2672 | -8/Garrison   | Spotted B-75 Beast
 2832 | -8/Garrison   | System corruption reached 10%
 2883 | -8/Garrison   | Destroyed B-75 Beast
 2902 | -8/Garrison   | Core integrity fell below 50%
 2915 | -8/Garrison   | Destroyed B-75 Beast
 2929 | -8/Garrison   | Lost 8 parts (1p4n2u1w)
 3076 | -8/Garrison   | Triggered checkpoint
 3167 | -8/Garrison   | Garrison Relay disabled
 3196 | -8/Garrison   | Build established: Scavenger-Mutant
 3419 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 3602 | -8/Garrison   | Triggered checkpoint
 3640 | -8/Garrison   | Triggered checkpoint
 3712 | -8/Garrison   | Garrison Relay disabled
 4258 | -8/Garrison   | Discovered new exit (range 10)
 4296 | -8/Garrison   | Triggered checkpoint
 4336 | -8/Garrison   | Triggered checkpoint
 4352 | -8/Garrison   | Garrison Relay disabled
 4368 | -8/Garrison   | Learned Materials security intel
 4534 | -8/Garrison   | Entered Materials
 4534 | -8/Materials  | Accompanied by 4 allies
 4649 | -8/Materials  | Repaired Arm. Medium Treads
 4680 | -8/Materials  | Core integrity fell below 20%
 4718 | -8/Materials  | Lost 4 allies
 4934 | -8/Materials  | First assault squad dispatched
 4991 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04911_ System corrupted: Energy discharge (-88).
04934_ ALERT: Significant disruption in Zone 8P,
  assault force dispatched.
04943_ System corrupted: Energy discharge (-97).
04954_ Acquired 46 matter.
04961_ Y-45 Defender Lgt. Treads severed.
04961_ Critical hit (Burn: +37).
04961_ Lrn. Proton Cannon destroyed.
04963_ Y-45 Defender destroyed.
04967_ Dropped Lgt. Treads.
04967_ Acquired Lgt. Treads.
04978_ Acquired Prototype Energy Gun.
04978_ Identified Prc. Beam Rifle.
04978_ Faulty integration triggers system
  corruption (+4).
04979_ Dropped Faulty Prc. Beam Rifle.
04991_ C-30 ARC bursts open, deploying its
  payload.
04991_ G-50 Soldier unfolds itself.
04991_ G-47 Trooper unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????#???????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ??????????????????#????#????????? |
|                  ?????????????##########??#???#??? |
|                  ????#????????#        #???#?#???? |
|                  ???#?????????#  !"""  ########### |
|                  ?????????? ??#   """  ##          |
|                  ?????????????#   """  ##  ####### |
|                  ????#######??#        ##  #????#? |
|                  ????#     ???#   """  +   #????#? |
|                  ????#      ??#   """  ##  #?????? |
|                  ????#       ?#   """  ##  #?????? |
|                  ????#       ?#        ##  #?????? |
|                  ????#       ?##+##+#####  #?????? |
|                  ????#        #            #?????? |
|                  ????#        #            +?????? |
|                  ????#        +  ##+########?????? |
|                  ????#        #  #   ]????#??????? |
|                  ????##########  #      ? ???????? |
|                  ?????#    gg    #   /    ???????? |
|                  ?????#    g     #        #??????? |
|                  ???#####@#####  #        #??????? |
|                  ???#       % #  #        #??????? |
|                  ???#         #  #        #??????? |
|                  ???#       =!#  +        #??????? |
|                  ???# [      %+= #        #??????? |
|                  ???###########+###########??????? |
|                  ????????????     ???????????????? |
|                  ?#????????           ???????????? |
|                  ???????? """ """ """ ???????????? |
|                  ???????# """ """ """  #?????????? |
|                  ???????# """ """ """ ##?????????? |
|                  ????????             ???????????? |
|                  ?????#???###########????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             375
Resistance: TH             15
Core Shielding             30
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterFluxSuperbattery
  Manual?         0
Play Time         01:17:28
  Cumulative      91.4 hours
  Start           2024.04.18 @ 20:40:54
  End             2024.04.19 @ 18:05:48
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4749a90a-5b5e-41a4-b230-c946d372b149