Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 15:07:40 Player: r@sin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2218) 2218 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5728 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 114/160 System Corruption 10% Temperature Cool (0) Movement Hovering (42) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Cooled Airjet Cooled Airjet Cooled Airjet Xenon Bombardment Thruster > --- UTILITY (5) ------ Advanced Terrain Scan Processor Improved Melee Analysis Suite ECM Suite Layered Light Armor Plating Shield Generator > --- WEAPON (3) ------- Flail > --- INVENTORY (5) ---- Light Deuterium Engine Micro Nuclear Core Improved Spread Laser Improved EM Pulse Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Terrain Scan Processor Improved Melee Analysis Suite ECM Suite Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Flail > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Spread Laser Improved EM Pulse Cannon Heavy Ion Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 70 | 7 3 . 23 6 8 11 . 12 Power 10 | 2 . . 3 1 1 2 . 1 Engine 6 | 2 . . 2 1 . 1 . . Core 4 | . . . 1 . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 . . 8 . 3 6 . 6 Treads 8 | 2 . . 6 . . . . . Leg 9 | . . . 1 . 3 5 . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 3 | . . . 1 . . 1 . 1 Utility 19 | 1 2 . 6 . 4 3 . 3 Device 5 | . 1 . 1 . 1 1 . 1 Storage 4 | 1 1 . 2 . . . . . Processor 4 | . . . 1 . 1 . . 2 Hackware . | . . . . . . . . . Protection 6 | . . . 2 . 2 2 . . Artifact . | . . . . . . . . . Weapon 16 | 2 1 . 6 5 . . . 2 Energy Gun 4 | 1 1 . 1 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . 5 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . . . 2 Parts Lost 17 | . . . 1 . 2 14 . . Power 2 | . . . . . . 2 . . Propulsion 11 | . . . 1 . 2 8 . . Utility 1 | . . . . . . 1 . . Weapon 3 | . . . . . . 3 . . Highest Loss Streak 9 | . . . 1 . 1 9 . . To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 4 7 13 13 13 9 5 4 Power 1 | . 1 2 1 1 1 1 1 1 Propulsion 1 | . 1 1 2 . 1 . . . Utility 6 | . 1 2 7 7 7 6 4 1 Weapon 2 | . 1 1 2 4 3 1 . 1 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 1 . 5 4 . 6 . 4 Power 4 | . . . 1 1 . . . 2 Propulsion 2 | . . . 2 . . . . . Utility 7 | . . . 1 3 . 3 . . Weapon 7 | . 1 . 1 . . 3 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 96 99 92 70 7 58 Engine 6 | . 14 14 9 4 6 . . . Core 3 | . . . 1 6 2 4 . 5 Treads 26 | . 28 28 30 32 17 . . . Leg 2 | . . . . . 8 24 . . Device 3 | . 5 14 3 . 2 5 7 12 Storage 10 | . 14 14 11 11 9 4 . . Processor 9 | . . . 7 11 17 9 . 10 Protection 8 | . . . 9 11 8 4 . 4 Energy Gun 2 | . 14 14 2 . . . . . Ballistic Gun 17 | . 14 14 19 18 18 8 . . Peak Build Rating 41 | 6 10 11 20 21 32 35 2 41 Average Rating 18 | 5 8 10 16 19 26 24 2 29 On Entrance 11 | . 6 10 11 20 19 30 2 2 Naked Turns 3 | . . . . . . 3 . . Heaviest Build 46 | 14 31 31 38 39 46 37 2 15 Greatest Support 63 | 40 40 40 63 63 63 55 3 24 Greatest Overweight (x) 3 | . . . . . 3 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 10 15 15 15 15 11 5 5 Most Carried 15 | 3 6 9 15 15 15 14 5 5 Average Carried 12 | 2 4 7 13 14 13 9 5 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 3 6 9 15 13 13 5 5 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2028 | 241 95 46 733 394 392 127 . . Remotely . | . . . . . . . . . Salvage Created 2308 | . 101 129 1139 388 479 72 . . Parts 126 | . 5 7 63 22 24 5 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 61 | . 2 3 25 16 12 3 . . Melee 5 | . . . . 3 . 2 . . Guns 54 | . 2 3 25 11 12 1 . . Cannons 2 | . . . . 2 . . . . Classes Destroyed 6 | . 1 . 4 1 . . . . Watcher 5 | . . . 5 . . . . . Swarmer 18 | . . . 3 8 4 3 . . Grunt 33 | . 2 3 14 7 7 . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . . 7 . 1 . . . Best Kill Streak 6 | . 2 3 6 4 4 3 . . Combat Bots Only 4 | . 2 3 3 4 4 3 . . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 503 | . 14 17 81 82 116 187 . 6 Missed 156 | . 2 4 27 23 41 57 . 2 Hits 347 | . 12 13 54 59 75 130 . 4 Melee 8 | . . . 2 4 . 2 . . Projectile 339 | . 12 13 52 55 75 128 . 4 Critical Strikes 9 | . 1 1 2 2 3 . . . Damage Taken 4699 | . 162 197 742 781 1081 1691 . 45 Core 1009 | . . 15 70 98 126 667 . 33 Absorbed by Shields 18 | . . . . . . . . 18 Regen/Repaired (Parts) 77 | . . . 77 . . . . . Core Remaining (%) 82 | 100 . 94 . 58 77 . . . Volleys Fired 173 | . 15 10 67 37 40 4 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 112 | . 76 76 112 58 50 50 . . Shots Fired 346 | . 30 20 134 74 80 8 . . Gun 337 | . 30 20 134 65 80 8 . . Cannon 9 | . . . . 9 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 310 | . 15 10 123 74 80 8 . . Thermal 36 | . 15 10 11 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 13 5 12 17 16 2 . . Robot Miss Streak 5 | . 2 1 5 2 3 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 1 . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 249 | . 19 15 85 58 59 13 . . Core Hits 99 | . 4 6 43 19 22 5 . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 9 | . 1 2 4 1 . 1 . . Burn 5 | . 1 2 2 . . . . . Destroy 3 | . . . 2 1 . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 39 | . . . . 21 . 16 . 2 Impact 2 | . . . . . . . . 2 Slashing 7 | . . . . 4 . 3 . . Piercing 30 | . . . . 17 . 13 . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . Damage Inflicted 4577 | . 291 238 1504 1207 1004 333 . . Guns 3780 | . 291 232 1497 693 1004 63 . . Cannons 152 | . . . . 152 . . . . Explosions 56 | . . . . 56 . . . . Melee 563 | . . . . 293 . 270 . . Ramming 26 | . . 6 7 13 . . . . Kinetic 3490 | . 124 60 1394 845 1004 63 . . Thermal 498 | . 167 172 103 56 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 219 | . . . . 128 . 91 . . Piercing 344 | . . . . 165 . 179 . . Highest Corruption 10 | . 2 2 . . . . 7 10 Average Corruption 4 | . 2 2 . . . . 7 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . 4 5 . . . . 3 6 Message Errors 7 | . 2 2 . . . . 2 1 Matter Fused 3 | . 2 . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . 28 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 28 | . . . . 28 . . . . Knockbacks 8 | . . . 1 7 . . . . Impact 1 | . . . 1 . . . . . Kinetic 4 | . . . . 4 . . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 94 | . . . . 94 . . . . Shots 2 | . . . . 2 . . . . Rammed 8 | . . 3 3 2 . . . . Targets Rammed 8 | . . 3 3 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 198 | . 198 198 93 102 151 . 79 . Average Temperature 46 | . 108 92 17 35 54 . 45 . Received Heat Transfer 1275 | . 111 129 291 183 504 57 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . 3 . . . . . Heat Transferred 1382 | . 444 518 370 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 90 | 100 100 100 100 66 94 100 100 100 Level 1 9 | . . . . 33 5 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 382 | . 40 65 199 382 209 90 . 15 Initial 118 | . . . 13 73 118 80 . . Average 95 | . 7 29 97 145 108 34 . 1 Influence Increases 2007 | . 64 95 754 600 349 130 . 15 Destroy 0b10 Robot/C 1220 | . 40 60 500 320 240 60 . . Destroy 0b10 Robot/NC 25 | . . . 25 . . . . . Destroy Leader 260 | . 10 20 130 50 40 10 . . Successful Hack 27 | . 14 . 5 . 8 . . . Disable Machine 255 | . . . 45 180 30 . . . Destroy Structure 55 | . . . 4 50 1 . . . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 150 | . . 15 45 . 30 60 . . Influence Decreases 2007 | . 64 60 600 483 478 307 . 15 Entered New Map 423 | . . . 22 116 188 97 . . Time Decay 1464 | . 64 60 568 367 270 120 . 15 Lost Part 120 | . . . 10 . 20 90 . . Squads Dispatched 10 | . . . 1 1 3 4 . 1 Investigation 4 | . . . . 1 . 2 . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . 1 2 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 8 | . 1 . 3 . 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 4 4 38 16 19 34 6 4 Peak Tracking Total 13 | . 3 4 5 4 5 13 6 5 Tactical Retreats 10 | . . 1 3 . 2 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 17 | . . . 3 12 2 . . . Max in Single Turn 12 | . . . 1 12 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 19 | . 2 . 10 1 2 3 . 1 Terminals 13 | . 2 . 8 . 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 41 | . 5 . 20 1 5 7 . 3 Successful 10 | . 2 . 4 1 1 2 . . Failed 31 | . 3 . 16 . 4 5 . 3 Catastrophic 11 | . 1 . 5 . 3 1 . 1 Database Lockouts . | . . . . . . . . . Manual 21 | . 5 . 11 . 5 . . . Terminals 28 | . 5 . 14 . 5 4 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . 3 . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 6 | . 2 . 1 1 1 1 . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . 8 . 2 2 . 1 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 442 | . . . . . 160 282 . . Structural 401 | . . . . . 160 241 . . ECM 41 | . . . . . . 41 . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 5554 | 115 267 171 2290 1505 598 390 69 149 Spaces Moved 3426 | 61 133 84 1230 819 304 400 137 258 Core 377 | 2 . . . . . 213 137 25 Treads 2533 | 59 133 84 1230 819 208 . . . Legs 280 | . . . . . 96 184 . . Wheels . | . . . . . . . . . Hover 233 | . . . . . . . . 233 Flight 3 | . . . . . . 3 . . Fastest Speed 40 | 50 160 160 160 160 120 40 50 42 Average Speed 136 | 156 160 160 160 160 150 81 50 42 Slowest Speed 330 | 160 160 160 160 160 330 260 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 6 30 14 83 99 30 15 73 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . . . . 58 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 58 | . . . . 58 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3960 | 77 157 99 1439 933 383 441 136 295 Wait 131 | 8 2 . 68 22 19 4 . 8 Move 3420 | 60 132 83 1230 818 303 400 136 258 Hop . | . . . . . . . . . Pick Up 58 | 2 4 3 20 9 7 4 . 9 Fast Attach 26 | 6 . . 4 3 1 7 . 5 Attach 26 | . 1 . 3 2 6 6 . 8 Detach 7 | . . . 1 1 2 2 . 1 Swap 28 | 1 2 . 19 5 1 . . . Drop 48 | . 1 . 25 13 4 1 . 4 Fire 173 | . 15 10 67 37 40 4 . . Melee 36 | . . . . 21 . 13 . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . 3 2 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 514 | -10/Mines | Discovered new exit (range 14) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -9/Materials | Discovered new exit (range 3) 1313 | -9/Materials | Identified exit to Materials 1862 | -9/Materials | Discovered exit to Materials (range 5) 2620 | -9/Materials | Discovered exit to Materials (range 5) 2672 | -9/Materials | Repaired Hrd. Light Armor Plating? 2765 | -9/Materials | Identified exit to Mines 2844 | -9/Materials | Entered Mines 2876 | -9/Mines | Learned location of Zion (-6) 2989 | -9/Mines | Discovered exit to Materials (range 11) 3052 | -9/Mines | Learned Materials terminal intel 3106 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3683 | -9/Mines | Met a Derelict shopkeep closing up shop 3986 | -9/Mines | Discovered exit to Materials (range 8) 4349 | -9/Mines | Entered Materials 4349 | -8/Materials | Evolved 2 slots: Utility x2 4350 | -8/Materials | Loaded intel: 12 terminal locations 4847 | -8/Materials | Garrison activated, responded to threat 4936 | -8/Materials | Discovered new exit (range 10) 4946 | -8/Materials | Identified exit to Factory 4947 | -8/Materials | Entered Factory 4947 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5195 | -7/Factory | Released all parts (7) 5229 | -7/Factory | Lost 9 parts (1p5n1u2w) 5306 | -7/Factory | Core integrity fell below 50% 5330 | -7/Factory | Discovered new exit (range 15) 5332 | -7/Factory | Core integrity fell below 20% 5337 | -7/Factory | Sucked down chute 5337 | -7/Factory | Entered Waste 5352 | -7/Waste | EMP discharged 5353 | -7/Waste | Spotted C-40 Crusher 5360 | -7/Waste | Lost 3 parts (3n) 5384 | -7/Waste | Spotted C-40 Crusher 5384 | -7/Waste | Spotted C-40 Crusher 5386 | -7/Waste | Spotted C-40 Crusher 5386 | -7/Waste | Spotted C-40 Crusher 5387 | -7/Waste | Spotted C-40 Crusher 5398 | -7/Waste | Discovered new exit (range 16) 5406 | -7/Waste | Entered Factory 5437 | -7/Factory | System corruption reached 10% 5555 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05521_ Current location identified: Factory 05521_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 05523_ Acquired Xenon Bombardment Thruster. 05526_ Acquired Imp. EM Pulse Cannon. 05530_ System corrupted: Component data lost. 05543_ K-01 Serf cleans the Subcomponent Replicator. 05545_ System corrupted: Substantial component data lost. 05547_ Triggered Ambush Trap. 05547_ B-48 Gladiator emerges from a hatch in the floor. 05547_ S-27 Virus emerges from a hatch in the floor. 05547_ G-47 Trooper emerges from a hatch in the floor. 05547_ ALERT: All DSF locations entering lockdown mode. 05553_ K-01 Serf cleans the Fusion Modulator. 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"""" """"" """"" """"" """" | | ?????????????????????? | | ????????????????????? """ """ """ """ "" | | ????????????????????? """"" """"" """"" """"" """" | | ????????????????????? ?"""" ""?"" """"" """"" """" | | ?????????????????????????? ???? ?? ? | | ???????????????????????????????? ?? ??? | | ???????????????????????????????? ???###???###### | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 57% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledChromionMeganuke Manual? 0 Play Time 00:48:52 Cumulative 77.0 hours Start 2025.06.17 @ 14:19:41 End 2025.06.17 @ 15:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 28 Adventurer 9 Explorer 9 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 796088d7-aa1e-43a8-a5da-aeabfcd70cf3