Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.06 @ 07:54:43 Player: Violet Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (4364) 4364 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8909 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Particle Charger Reaction Control System Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Transmission Jammer Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Particle Charger Reaction Control System Pulse Rifle Disruptor Cannon Hypervelocity Gauss Rifle Improved Datajack Power Sword [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . 1 1 . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 97 | 6 11 14 22 23 5 16 Power 21 | 1 1 4 5 6 1 3 Engine 16 | 1 1 4 5 3 1 1 Core 5 | . . . . 3 . 2 Reactor . | . . . . . . . Propulsion 25 | 2 2 7 4 7 . 3 Treads 8 | . . 2 2 4 . . Leg 15 | 2 . 5 2 3 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 21 | 1 3 1 6 5 2 3 Device 11 | . 1 1 2 4 2 1 Storage 4 | 1 1 . 2 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . . 1 Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 5 2 7 5 2 7 Energy Gun 18 | 1 3 2 4 3 2 3 Energy Cannon 6 | . 2 . 1 1 . 2 Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 42 | . . 2 17 . . 23 Power 11 | . . 2 5 . . 4 Propulsion 9 | . . . 4 . . 5 Utility 9 | . . . 2 . . 7 Weapon 13 | . . . 6 . . 7 Highest Loss Streak 12 | . . 1 10 . . 12 To Critical Strikes . | . . . . . . . Average Backups 8 | 5 8 10 9 8 8 7 Power . | . . 1 . . . . Propulsion . | 2 . . . . . . Utility 4 | . 3 6 4 2 2 3 Weapon 3 | 1 4 1 3 4 4 2 Tool/Special . | . . . . . . . Unused Backups 39 | . 9 10 9 3 3 5 Power 4 | . 4 . . . . . Propulsion 4 | . 3 . . . 1 . Utility 19 | . 1 4 8 1 1 4 Weapon 11 | . 1 6 1 2 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 100 96 92 84 99 69 Engine 16 | . 14 20 24 11 10 7 Core 1 | . . . . 5 8 2 Treads 5 | . . 5 5 16 . . Leg 15 | . 27 15 12 4 20 14 Device 11 | . 3 7 14 11 19 11 Storage 9 | . 14 11 9 7 6 3 Processor 3 | . 10 3 . 3 . . Protection 1 | . . . 1 3 6 3 Energy Gun 14 | . 14 19 15 7 12 14 Energy Cannon 7 | . 9 13 5 4 6 3 Ballistic Gun 1 | . 3 . 4 . . . Ballistic Cannon 1 | . . . . 5 6 . Peak Build Rating 69 | 6 13 21 30 46 56 69 Average Rating 26 | 5 8 16 22 36 53 53 On Entrance 20 | . 6 12 18 10 42 56 Naked Turns 9 | . . . . . . 9 Heaviest Build 73 | 13 55 66 57 61 69 73 Greatest Support 75 | 20 20 49 40 62 50 75 Greatest Overweight (x) 20 | 4 3 20 3 3 1 10 Average Overweight (x) . | . 1 1 1 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 10 10 10 Average Capacity 13 | 7 16 20 11 10 10 8 Most Carried 16 | 8 16 16 14 10 10 10 Average Carried 8 | 6 8 10 9 8 8 7 Final Capacity 20 | 8 20 20 10 10 10 5 Final Carried 13 | 7 13 10 8 7 10 4 Class Distribution -------------------- 24% | Mutant 19% | Scavenger-Gunner 15% | Tank 13% | Gunner 13% | Scavenger-Tank 6% | Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2284 | 276 180 385 279 690 203 271 Remotely . | . . . . . . . Salvage Created 5653 | 232 656 1232 1072 1122 443 896 Parts 313 | 15 41 81 61 56 17 42 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 8 | . 3 1 . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 97 | . 8 24 24 18 10 13 Melee 1 | . . . . . . 1 Guns 51 | . 6 18 15 3 3 6 Cannons 37 | . 1 5 7 15 6 3 Classes Destroyed 13 | 3 4 3 2 1 . . Worker 10 | 2 2 . 1 4 . 1 Builder 10 | . 4 2 . 3 . 1 Tunneler 6 | 6 . . . . . . Hauler 1 | . . . 1 . . . Recycler 7 | 1 3 . . 3 . . Watcher 14 | . 3 4 4 1 1 1 Swarmer 24 | . 5 . 9 3 4 3 Grunt 34 | . 3 14 6 5 2 4 Brawler 2 | . . 1 . . 1 . Duelist 3 | . . 2 1 . . . Sentry 24 | . . 7 7 3 1 6 Hunter 5 | . . . 1 4 . . Programmer 5 | . . . . 3 2 . Best Kill Streak 11 | 2 4 6 5 11 4 5 Combat Bots Only 7 | . 3 4 3 7 4 5 Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 Gunslinging 1 | . . . 1 . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 758 | . 35 69 231 135 69 219 Missed 233 | . 12 14 60 57 22 68 Hits 525 | . 23 55 171 78 47 151 Melee 1 | . . 1 . . . . Projectile 524 | . 23 54 171 78 47 151 AOE 5 | . . . . . . 5 Critical Strikes 11 | . . 3 3 . . 5 Damage Taken 6579 | . 176 694 1765 494 322 3128 Core 1700 | . 36 222 362 36 34 1010 Absorbed by Shields 384 | . . . . 244 140 . Redirected to Shielding 28 | . . . 28 . . . Ignored by Resistances 1909 | . 56 172 519 220 139 803 Regen/Repaired (Parts) 31 | . . 31 . . . . Core Remaining (%) 75 | 100 85 44 34 94 96 . Volleys Fired 278 | 16 51 45 71 45 19 31 Largest 4 | 2 2 3 3 3 4 4 Hottest 265 | 70 125 181 205 172 230 265 Shots Fired 710 | 32 102 116 166 130 76 88 Gun 503 | 32 95 85 137 50 38 66 Cannon 207 | . 7 31 29 80 38 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 145 | 16 40 . 27 43 19 . Thermal 462 | 16 51 105 139 56 38 57 Explosive . | . . . . . . . Electromagnetic 103 | . 11 11 . 31 19 31 Robot Hit Streak 22 | 10 18 19 22 12 22 12 Robot Miss Streak 5 | 1 3 5 4 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 3 2 . . 4 Max Gunslinging Chain 2 | . . 1 1 . . 2 Shots Hit Robots 492 | 22 68 70 126 87 47 72 Core Hits 219 | 12 28 40 47 42 19 31 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 30 | 3 2 4 7 8 5 1 Burn 17 | 3 2 3 7 1 . 1 Meltdown 1 | . . . . . 1 . Blast 7 | . . . . 5 2 . Corrupt 5 | . . 1 . 2 2 . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9988 | 237 854 1382 2284 2217 1095 1919 Guns 5772 | 237 695 911 1716 714 361 1138 Cannons 3725 | . 112 410 561 1377 734 531 Explosions 118 | . 47 . . 71 . . Melee 211 | . . . . . . 211 Ramming 162 | . . 61 7 55 . 39 Kinetic 1875 | 63 224 . 274 920 394 . Thermal 6212 | 174 515 1120 2003 773 511 1116 Explosive . | . . . . . . . Electromagnetic 1528 | . 115 201 . 469 190 553 Impact . | . . . . . . . Slashing 211 | . . . . . . 211 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 2 4 Average Corruption 2 | . . . . 2 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . 17 5 . Message Errors 1 | . . . . 1 . . Matter Fused 5 | . . . . 3 2 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . 3 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 2 2 . Misfires 2 | . . . . 2 . . Alerts 1 | . . . . 1 . . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . 17 . . 24 . Projectiles 41 | . . 17 . . 24 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 10 5 . Impact . | . . . . . . . Kinetic 13 | . . . . 8 5 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 66 | . 28 29 . . . 9 Shots 2 | . 1 1 . . . . Rammed 14 | . . 5 . 6 . 3 Targets Rammed 26 | . . 9 2 9 . 6 Kicked 9 | . . 4 2 . . 3 Crushed 3 | . . . . 3 . . Highest Temperature 766 | 70 207 662 423 407 164 766 Average Temperature 144 | 23 43 207 130 138 61 235 Received Heat Transfer 2058 | . 36 315 1008 48 42 609 Effects 70 | . . 33 11 7 . 19 Shutdowns 16 | . . 9 1 2 . 4 Energy Bleed 10 | . . 2 3 . . 5 Interference 11 | . . 4 3 . . 4 Matter Decay 8 | . . 5 1 1 . 1 Short Circuit 4 | . . 3 . 1 . . Damage (minor) 6 | . . 3 . . . 3 Damage (major) 12 | . . 5 3 3 . 1 Damage (core) 3 | . . 2 . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . 1 . 3 . 3 Impact Corruptions . | . . . . . . . Robots Melted 8 | . 1 1 2 . 1 3 Combat Hostiles 8 | . 1 1 2 . 1 3 Parts Melted 33 | 2 3 3 14 3 1 7 Heat Transferred 13779 | 740 1456 2664 4551 1308 905 2155 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 97 | 100 88 100 100 95 100 100 Level 1 2 | . 11 . . 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 250 | 10 250 131 121 226 151 70 Initial 46 | . . . 12 . 46 3 Average 33 | 1 56 30 18 58 28 14 Influence Increases 3130 | 45 423 675 745 589 294 359 Destroy 0b10 Robot/C 1940 | . 160 480 480 360 200 260 Destroy 0b10 Robot/NC 240 | 45 60 30 30 55 5 15 Destroy Leader 570 | . 36 128 150 122 52 82 Successful Hack 42 | . . 10 8 24 . . Disable Machine 45 | . . . 9 18 18 . Destroy Structure 38 | . 2 12 8 10 4 2 Lose Combat Pursuer 255 | . 165 15 60 . 15 . Influence Decreases 3130 | 45 423 640 780 479 395 368 Entered New Map 93 | . . . 23 . 64 6 Time Decay 2737 | 45 423 620 634 479 331 205 Lost Part 300 | . . 20 123 . . 157 Squads Dispatched 22 | . 2 1 3 4 4 8 Investigation 5 | . 2 1 1 . 1 . Extermination 5 | . . . . 2 2 1 Reinforcement 5 | . . . 1 2 1 1 Assault . | . . . . . . . Garrison 7 | . . . 1 . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 11 | . 1 3 3 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 22 30 47 26 14 28 Peak Tracking Total 10 | . 10 6 6 3 4 7 Tactical Retreats 9 | . 3 1 4 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . . 1 2 . 1 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 1 2 2 . Max in Single Turn 1 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 6 4 7 5 4 1 Terminals 14 | . 4 1 4 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 Recycling Units 6 | . 2 1 2 . 1 . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 78 | . 23 17 16 11 9 2 Successful 50 | . 19 13 10 5 1 2 Failed 28 | . 4 4 6 6 8 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 7 | . 5 . 1 1 . . Terminals 35 | . 9 5 12 6 3 . Fabricators 3 | . . . . . 3 . Repair Stations 6 | . . 4 . . . 2 Recycling Units 21 | . 14 2 2 . 3 . Scanalyzers 11 | . . 6 2 3 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 18 | . 6 2 6 3 1 . Record 3 | . 2 1 . . . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 3 | . . . . 2 1 . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Dispatch Records 2 | . . . 2 . . . Security Status 1 | . . . 1 . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 . . . 2 Scan Component 3 | . . 2 . . . 1 Repair 3 | . . 2 . . . 1 Recycling Unit Hacks 17 | . 13 2 2 . . . Recycle Component 8 | . 8 . . . . . Process 1 | . 1 . . . . . Report Inventory 6 | . 2 2 2 . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 9 | . . 5 2 2 . . Insert Component 5 | . . 2 1 2 . . Analyze 4 | . . 3 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 1 3 4 3 1 Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 108 | . . 52 . . . 56 Parts Recycled 8 | . 8 . . . . . Recycled Matter 340 | . 340 . . . . . Retrieved Matter 420 | . 420 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3330 | . 1650 722 52 637 . 269 Optics 2648 | . 1237 722 52 637 . . Seismic 413 | . 413 . . . . . Jamming 269 | . . . . . . 269 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 10703 | 366 1650 2281 2716 1708 1144 838 Spaces Moved 4778 | 265 709 810 1161 862 537 434 Core 132 | 52 . 7 8 1 . 64 Treads 1231 | . . 222 294 715 . . Legs 3414 | 213 708 581 859 146 537 370 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Fastest Speed 50 | 50 120 190 120 161 196 50 Average Speed 193 | 114 203 240 202 171 196 151 Slowest Speed 1050 | 250 290 1050 330 200 196 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 10 74 51 61 18 13 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . 1 6 5 8 3 1 Melee . | . . . . . . . Projectile 17 | . . . 5 8 3 1 AOE 7 | . 1 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5657 | 300 819 1035 1389 987 585 542 Wait 219 | 1 15 104 72 9 3 15 Move 4772 | 264 708 809 1160 861 536 434 Hop . | . . . . . . . Pick Up 153 | 13 23 25 34 23 13 22 Fast Attach . | . . . . . . . Attach 58 | 6 1 8 13 11 2 17 Detach 2 | . . 1 1 . . . Swap 66 | . 13 14 12 16 4 7 Drop 80 | . 8 20 24 13 8 7 Fire 278 | 16 51 45 71 45 19 31 Melee 3 | . . . . . . 3 Ram 3 | . . . . . . 3 Kick 9 | . . 4 2 . . 3 Crush 14 | . . 5 . 9 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 367 | -11/Scrapyard | Entered Materials 388 | -10/Materials | Build established: Mutant 1109 | -10/Materials | Discovered new exit (range 12) 1702 | -10/Materials | Discovered new exit (range 18) 2017 | -10/Materials | Entered another Materials area 2017 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2210 | -9/Materials | Repaired Aluminum Leg 2236 | -9/Materials | Repaired Aluminum Leg 2334 | -9/Materials | Build established: Skirmisher 3031 | -9/Materials | Discovered new exit (range 12) 3047 | -9/Materials | Build established: Gunner 3661 | -9/Materials | Core integrity fell below 50% 4160 | -9/Materials | Build established: Scavenger-Gunner 4284 | -9/Materials | Discovered new exit (range 8) 4298 | -9/Materials | Entered another Materials area 4298 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4729 | -8/Materials | Lost 3 parts (1p1n1w) 5766 | -8/Materials | Discovered new exit (range 16) 6730 | -8/Materials | Discovered new exit (range 5) 6964 | -8/Materials | Garrison activated, responded to threat 6999 | -8/Materials | Core integrity fell below 50% 7014 | -8/Materials | Entered Factory 7014 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7020 | -7/Factory | Identified exit to DSF 7030 | -7/Factory | Lost 10 parts (3p2n2u3w) 7267 | -7/Factory | Build established: Mutant 7620 | -7/Factory | Discovered new exit (range 15) 7708 | -7/Factory | Build established: Tank 8239 | -7/Factory | Discovered new exit (range 16) 8265 | -7/Factory | Destroyed 7 combat bots 8532 | -7/Factory | Discovered new exit (range 5) 8690 | -7/Factory | Build established: Scavenger-Tank 8722 | -7/Factory | Entered another Factory area 8722 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9333 | -6/Factory | Spotted B-75 Beast 9574 | -6/Factory | Build established: Tank 9796 | -6/Factory | Discovered new exit (range 12) 9866 | -6/Factory | Entered another Factory area 9866 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10245 | -5/Factory | Build established: Hacker-Tank 10357 | -5/Factory | Garrison activated, responded to threat 10439 | -5/Factory | Core integrity fell below 50% 10463 | -5/Factory | Lost 12 parts (1p2n5u4w) 10581 | -5/Factory | Lost 3 parts (2n1u) 10686 | -5/Factory | Core integrity fell below 20% 10704 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. Disruptor Cannon destroyed. Pulse Rifle destroyed. Hvy. Phase Cannon destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. P-70 Sage misfires. U-05 Engineer lays Concrete. P-70 Sage resets P-70 Sage, system corruption cleaned. W-25 Informer distress signal alerts nearby ally. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????#" !! 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""" # #????????? | | ????????????###?#### #???+????? | | ???????????????????# ### #????? | | ???????????????????# @ s #????? | | ???????????????????# g #????? | | ???????????????????# A g ####????? | | ???????????????????### ### #???????? | | ?????????????????????#+#?# #???????? | | ????????????????????? ??# #???????? | | ????????????????????? ??# #???????? | | ????????????????????" ???# #???????? | | ????????????????????" ???# #???????? | | ????????????????????""???# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????? +???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? ???????? | | ?????????????????????????? ???????? | | ?????????????????????????? ???????? | | ?????????????????????????? ????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hvy. Particle Gun | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 65% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Safety First Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HeavyUtilityNanovents Manual? 0 Play Time 02:08:23 Cumulative 2.6 hours Start 2025.07.06 @ 04:41:01 End 2025.07.06 @ 07:54:43 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c6876e4-fa6a-4774-bf4c-287dd3d2378f