Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 19:07:14 Player: khaki-45e Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (2860) 2860 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 8407 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/1150 Matter 146/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Fission Core Advanced Cooling System Weight Redist. System Chainsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Cloaking Device Layered Light Armor Plating Hacking Suite Experimental System Shield > --- WEAPON ----------- Katana > --- INVENTORY -------- Light Deuterium Engine Light Fission Core Nuclear Pulse Array Nuclear Pulse Array Advanced Cooling System Energy Well Weight Redist. System Improved Signal Interpreter Improved Reaction Control System Chainsword [Rating: 103] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . 1 1 . . 2 Utility 7 | . . 2 1 1 2 1 . Weapon . | . . . . . . . . Parts Attached 91 | 7 6 19 16 13 9 6 15 Power 14 | 1 . 4 5 1 . 1 2 Engine 9 | 1 . 4 4 . . . . Core 4 | . . . 1 1 . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 2 7 6 3 1 2 2 Treads . | . . . . . . . . Leg 10 | 2 2 6 . . . . . Wheel 2 | . . . 2 . . . . Hover 4 | . . . 4 . . . . Flight 9 | . . 1 . 3 1 2 2 Utility 37 | 3 1 4 2 6 8 2 11 Device 20 | 2 . 1 1 3 3 1 9 Storage 5 | 1 1 . . 1 2 . . Processor 5 | . . 2 . 1 2 . . Hackware 5 | . . 1 1 . 1 . 2 Protection 2 | . . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 15 | 1 3 4 3 3 . 1 . Energy Gun 3 | . 1 1 1 . . . . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . 1 . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 5 . . 1 . 1 Parts Lost 39 | . . 1 10 . 4 1 23 Power 4 | . . . 2 . . . 2 Propulsion 11 | . . . 4 . 2 . 5 Utility 18 | . . . 1 . 2 1 14 Weapon 6 | . . 1 3 . . . 2 Highest Loss Streak 13 | . . 1 7 . 1 1 13 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 7 9 9 11 13 13 9 Power 1 | . . . 1 1 2 2 1 Propulsion 1 | . 2 2 2 1 . 1 1 Utility 6 | . 3 6 6 7 8 7 5 Weapon 1 | . . . . 1 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 4 . 1 2 2 5 Power 1 | . . . . . . 1 . Propulsion 5 | . 1 3 . . . . 1 Utility 9 | . . 1 . 1 2 1 4 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 96 98 80 87 79 72 74 Engine 5 | . 14 11 8 1 . . 1 Core 3 | . . . . 5 6 5 3 Leg 8 | . 28 21 9 . . . . Flight 11 | . . . . 22 19 12 14 Device 13 | . 14 7 7 14 22 17 14 Storage 8 | . 14 11 9 7 6 5 7 Processor 8 | . . 14 9 6 7 11 8 Hackware 10 | . . 10 11 15 8 9 8 Protection 1 | . . . . . 3 1 4 Energy Cannon 2 | . 7 6 . . . . . Ballistic Gun 4 | . 5 12 6 . . . . Launcher 1 | . 8 2 . . . . . Slashing Weapon 4 | . . . 4 9 2 5 5 Peak Build Rating 103 | 8 12 23 33 53 61 74 103 Average Rating 41 | 5 9 20 22 41 54 64 88 On Entrance 31 | . 6 12 23 32 52 61 68 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 11 22 27 25 35 39 45 51 Greatest Support 56 | 20 26 30 45 35 35 36 56 Greatest Overweight (x) 7 | . 5 2 7 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 12 15 15 14 Most Carried 15 | 5 10 10 10 15 15 15 15 Average Carried 11 | 2 7 9 9 11 13 14 11 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 3 10 10 9 15 14 14 5 Class Distribution -------------------- 43% | Mutant 34% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Scout 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2214 | 309 184 724 396 166 76 88 271 Remotely . | . . . . . . . . Salvage Created 3996 | 118 321 1788 880 343 76 215 255 Parts 240 | 4 35 115 35 18 6 9 18 Haulers Intercepted 12 | . 2 5 2 1 . 1 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 75 | . 13 38 11 4 1 5 3 Melee 8 | . . . 2 4 1 . 1 Guns 25 | . 2 14 9 . . . . Cannons 13 | . . 13 . . . . . AOE 28 | . 11 10 . . . 5 2 Classes Destroyed 15 | 2 6 4 1 1 . . 1 Worker 8 | . 2 3 1 . . . 2 Builder 2 | . . 2 . . . . . Tunneler 2 | 2 . . . . . . . Hauler 12 | . 2 5 2 1 . 1 1 Recycler 8 | 1 . 4 2 1 . . . Mechanic 1 | . . 1 . . . . . Operator 5 | . 1 1 1 . . 1 1 Watcher 9 | . 2 4 . 1 1 . 1 Swarmer 25 | . 9 11 . . . 5 . Cutter 3 | . . . . . . . 3 Grunt 33 | . 4 21 7 1 . . . Brawler 2 | . . 1 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 5 2 1 . . . Programmer 3 | . . . . 2 1 . . Best Kill Streak 10 | 2 6 10 8 1 1 6 3 Combat Bots Only 5 | . 3 5 5 1 1 5 3 Max Kills in Single Turn 5 | 1 4 3 1 1 1 5 2 Gunslinging . | . . . . . . . . Exploded 5 | . 3 3 . . . 5 2 Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 531 | . 32 104 116 35 . 21 223 Missed 185 | . 5 32 31 11 . 9 97 Hits 346 | . 27 72 85 24 . 12 126 Melee 4 | . . . 3 . . . 1 Projectile 342 | . 27 72 82 24 . 12 125 AOE 4 | . . . . . . . 4 Critical Strikes 22 | . 1 3 4 1 . . 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 6282 | . 311 926 1394 174 197 248 3032 Core 2049 | . 79 209 464 45 . 91 1161 Absorbed by Shields 289 | . . . . 46 69 67 107 Redirected to Shielding 14 | . . . . . 14 . . Regen/Repaired (Parts) 485 | . 53 210 . . 92 29 101 Core Remaining (%) 73 | 100 68 47 15 93 100 90 . Volleys Fired 197 | 13 29 96 55 2 . 1 1 Largest 2 | 1 2 2 2 1 . 1 1 Hottest 136 | 20 68 136 65 65 . 43 43 Shots Fired 290 | 13 39 161 73 2 . 1 1 Gun 195 | 13 22 86 73 1 . . . Cannon 67 | . 6 60 . 1 . . . Launcher 28 | . 11 15 . . . 1 1 Special . | . . . . . . . . Kinetic 181 | 13 12 86 69 1 . . . Thermal 71 | . 6 60 4 1 . . . Explosive 26 | . 11 15 . . . . . Electromagnetic 12 | . 10 . . . . 1 1 Robot Hit Streak 25 | 3 6 25 23 . . . . Robot Miss Streak 6 | 2 4 6 3 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 257 | 8 20 111 72 17 3 8 18 Core Hits 164 | 4 25 80 28 6 2 9 10 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 2 1 . 1 2 Burn 1 | . . . 1 . . . . Meltdown 1 | . . 1 . . . . . Sever 5 | . . . 1 1 . 1 2 Melee Attacks 141 | . . . 21 24 45 9 42 Impact . | . . . . . . . . Slashing 141 | . . . 21 24 45 9 42 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . 4 6 1 1 3 Combat Hostiles 2 | . . . . 2 . . . Follow-up Attacks 2 | . . . . 2 . . . Damage Inflicted 8279 | 102 1004 2903 1471 808 149 693 1149 Guns 2225 | 102 170 989 964 . . . . Cannons 920 | . 81 839 . . . . . Explosions 2475 | . 738 1074 . . . 336 327 Melee 2640 | . . . 504 808 149 357 822 Ramming 19 | . 15 1 3 . . . . Kinetic 2090 | 102 103 989 896 . . . . Thermal 1216 | . 81 839 68 . . 228 . Explosive 1998 | . 738 1007 . . . . 253 Electromagnetic 316 | . 67 67 . . . 108 74 Impact . | . . . . . . . . Slashing 2640 | . . . 504 808 149 357 822 Piercing . | . . . . . . . . Highest Corruption 26 | . 3 . . 1 8 . 26 Average Corruption 4 | . 2 . . 1 7 . 7 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 44 | . 5 . . 8 16 . 15 Message Errors 11 | . . . . 4 3 . 4 Matter Fused 8 | . . . . 2 1 . 5 Heat Flow Errors 3 | . . . . 1 1 . 1 Energy Discharges 8 | . 3 . . . 3 . 2 Data Loss (minor) 8 | . 2 . . 1 4 . 1 Data Loss (major) 3 | . . . . . 2 . 1 Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 295 | . 25 12 43 100 . 24 91 Projectiles 1 | . . 1 . . . . . Explosions 64 | . 25 11 . . . 2 26 Melee 230 | . . . 43 100 . 22 65 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . 42 64 . . . . 109 Shots 6 | . 2 2 . . . . 2 Rammed . | . . . . . . . . Targets Rammed 4 | . 2 1 1 . . . . Kicked 4 | . 2 1 1 . . . . Crushed . | . . . . . . . . Highest Temperature 369 | . 84 300 17 108 197 . 369 Average Temperature 97 | . 29 86 7 50 102 . 184 Received Heat Transfer 1207 | . 45 384 684 32 . 6 56 Effects 4 | . . . . . . . 4 Interference 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . 1 3 . . . . . Heat Transferred 2087 | . 148 1517 222 . . 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . 1 3 1 . . . 1 Low Security (%) 65 | 100 68 16 . 100 100 100 66 Level 1 17 | . 31 12 100 . . . 33 Level 2 11 | . . 46 . . . . . Level 3 5 | . . 24 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 743 | 5 296 743 286 112 30 136 386 Initial 236 | . . 105 236 112 9 2 45 Average 172 | . 132 497 251 17 2 47 127 Influence Increases 3450 | 15 484 1204 389 223 94 188 853 Destroy 0b10 Robot/C 1500 | . 260 760 220 80 20 100 60 Destroy 0b10 Robot/NC 235 | 15 35 100 30 15 5 10 25 Destroy Leader 342 | . 38 188 44 34 12 12 14 Successful Hack 188 | . 9 9 4 44 54 . 68 Disable Machine 150 | . 45 60 . 15 . . 30 Destroy Structure 240 | . 82 87 1 5 3 6 56 Partial Spotted 180 | . . . . 30 . 45 105 Lose Combat Pursuer 615 | . 15 . 90 . . 15 495 Influence Decreases 3306 | 15 234 894 702 450 108 101 802 Entered New Map 667 | . . 145 324 135 11 4 48 Time Decay 1929 | 15 234 589 278 315 87 87 324 Search Patrol Dispatched 200 | . . . . . . . 200 Lost Part 360 | . . 10 100 . 10 10 230 Purge Threat 150 | . . 150 . . . . . Squads Dispatched 39 | . . 8 2 11 7 5 6 Investigation 17 | . . 4 . 7 3 3 . Extermination 11 | . . . . 4 3 1 3 Reinforcement 10 | . . 3 2 . 1 1 3 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 23 45 24 4 2 9 48 Peak Tracking Total 13 | . 4 4 6 1 1 6 13 Tactical Retreats 19 | . 1 . 4 . . 1 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 2 . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . 3 4 . 1 . . 2 Max in Single Turn 2 | . 1 1 . 1 . . 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 46 | . 5 8 2 12 7 7 5 Terminals 22 | . 3 4 2 5 1 4 3 Fabricators 3 | . . . . 2 1 . . Repair Stations 8 | . 1 2 . 1 2 1 1 Recycling Units 7 | . 1 1 . 3 1 1 . Scanalyzers 5 | . . 1 . 1 1 1 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 120 | . 14 26 5 30 14 17 14 Successful 76 | . 7 19 3 20 8 12 7 Failed 43 | . 7 7 2 10 6 5 6 Catastrophic 3 | . . 1 . 1 . . 1 Database Lockouts 1 | . . . . . . . 1 Manual . | . . . . . . . . Terminals 58 | . 8 13 5 15 3 8 6 Fabricators 3 | . . . . 2 1 . . Repair Stations 26 | . 3 8 . 3 5 2 5 Recycling Units 15 | . 3 1 . 7 1 3 . Scanalyzers 17 | . . 4 . 3 3 4 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 33 | . 3 8 3 9 1 7 2 Record 6 | . . 1 . 2 . 2 1 Prototype ID Bank 5 | . . 2 1 1 1 . . Open DSF 3 | . . . . 1 . 1 1 Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . 1 . Terminal Index 2 | . . 1 . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . . 1 . Alert Level 3 | . . 1 . 1 . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 4 | . . 1 2 1 . . . Fabricator Hacks 3 | . . . . 2 1 . . Network Status 1 | . . . . 1 . . . Build 2 | . . . . 1 1 . . Repair Station Hacks 20 | . 2 7 . 1 4 2 4 Scan Component 11 | . 1 4 . 1 2 1 2 Repair 9 | . 1 3 . . 2 1 2 Recycling Unit Hacks 11 | . 2 1 . 5 1 2 . Process 1 | . . . . 1 . . . Report Inventory 5 | . 1 . . 3 . 1 . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 4 | . 1 1 . . 1 1 . Scanalyzer 8 | . . 3 . 3 . 1 1 Retrieve Study 8 | . . 3 . 3 . 1 1 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 3 6 1 9 4 6 4 Full Trace Events 16 | . . 4 . 6 3 3 . Feedback Events 3 | . . . . 1 1 1 . Corruption 1 | . . . . 1 . . . Hackware Fried 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 116 | . . . . . 116 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 117 | . . . . 117 . . . Total Part Build Rating 7 | . . . . 7 . . . Part Studies Acquired 7 | . . 3 . 2 . 1 1 Parts Repaired 9 | . 1 3 . . 2 1 2 Time 311 | . 32 128 . . 41 51 59 Parts Recycled . | . . . . . . . . Recycled Matter 58 | . . . . 58 . . . Retrieved Matter 58 | . . . . 58 . . . Retrieved Components 16 | . 3 10 . . 1 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 23 | . . . . . 23 23 . Highest-Rated Ally 23 | . . . . . 23 23 . Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . AID 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 7467 | 39 648 1825 495 1723 1347 375 1015 Sensors 6110 | . . 1312 495 1670 1347 375 911 Terrain 730 | 28 . . . 53 649 . . Seismic 665 | 11 648 6 . . . . . T.N.C. 513 | . . 513 . . . . . Cloaking 259 | . . . . . . . 259 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7764 | 152 648 1851 604 1753 1347 375 1034 Spaces Moved 6379 | 76 417 972 333 1694 882 550 1455 Core 31 | 17 1 . 13 . . . . Treads . | . . . . . . . . Legs 1573 | 59 416 972 126 . . . . Wheels 115 | . . . 115 . . . . Hover 108 | . . . 79 29 . . . Flight 4552 | . . . . 1665 882 550 1455 Fastest Speed 32 | 50 120 105 52 34 32 32 34 Average Speed 60 | 104 120 126 104 35 42 37 34 Slowest Speed 400 | 120 300 245 400 110 112 117 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 21 | . . . . 6 6 2 7 Potential Cave-ins 42 | . . . . . 38 . 4 Cave-ins Triggered 4 | . . . . . 3 . 1 Exploration Rate (%) 33 | 4 76 61 38 26 24 18 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 66 | . . . 1 6 42 . 17 Terrain Destroyed 261 | . 84 92 1 6 42 4 32 Melee 66 | . . . 1 6 42 . 17 Projectile 1 | . . 1 . . . . . AOE 194 | . 84 91 . . . 4 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 9805 | 135 525 1432 489 2808 1787 708 1921 Wait 2770 | 31 51 298 42 1053 805 119 371 Move 6328 | 75 416 971 332 1681 867 545 1441 Hop 21 | . . . . 6 6 2 7 Pick Up 105 | 9 14 20 11 14 13 7 17 Fast Attach 23 | . 1 8 5 4 2 3 . Attach 68 | 6 4 7 9 2 13 5 22 Detach 17 | . . . . 2 6 4 5 Swap 46 | 1 2 12 7 11 4 . 9 Drop 70 | . 6 19 6 11 9 13 6 Fire 197 | 13 29 96 55 2 . 1 1 Melee 139 | . . . 21 22 45 9 42 Ram . | . . . . . . . . Kick 4 | . 2 1 1 . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . 17 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 10) 634 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Discovered new exit (range 12) 753 | -10/Materials | Derelicts attacked the area 761 | -10/Materials | Repaired Rocket Launcher 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Utility x2 1259 | -9/Materials | Discovered new exit (range 11) 1314 | -9/Materials | Discovered new exit (range 15) 1493 | -9/Materials | Identified exit to Mines 1969 | -9/Materials | Discovered exit to Mines (range 7) 2199 | -9/Materials | Repaired Cld. Ion Engine 2328 | -9/Materials | Repaired Sensor Array 2381 | -9/Materials | Repaired Cld. Ion Engine 2401 | -9/Materials | First assault squad dispatched 2442 | -9/Materials | Core integrity fell below 50% 2650 | -9/Materials | Identified exit to Materials 2652 | -9/Materials | Entered another Materials area 2652 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2912 | -8/Materials | Core integrity fell below 50% 2955 | -8/Materials | Lost 7 parts (1p3n1u2w) 3184 | -8/Materials | Core integrity fell below 20% 3245 | -8/Materials | Discovered new exit (range 15) 3249 | -8/Materials | Discovered new exit (range 15) 3252 | -8/Materials | Identified exit to Storage 3256 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3311 | -7/Factory | Identified exit to DSF 3559 | -7/Factory | Discovered new exit (range 12) 3828 | -7/Factory | Build established: Hacker-Mutant 4232 | -7/Factory | Fabricated Field Propulsion Array (x1) 4307 | -7/Factory | Discovered new exit (range 3) 4308 | -7/Factory | Identified exit to Lower Caves 4479 | -7/Factory | Discovered new exit (range 9) 4481 | -7/Factory | Identified exit to Factory 5009 | -7/Factory | Entered another Factory area 5009 | -6/Factory | Evolved 2 slots: Utility x2 5254 | -6/Factory | Hacking Suite fried by hacking feedback 5264 | -6/Factory | Repaired Weight Redist. System 5311 | -6/Factory | Discovered new exit (range 7) 5312 | -6/Factory | Identified exit to Factory 5673 | -6/Factory | Build established: Scout 5920 | -6/Factory | Crushed by falling debris 5931 | -6/Factory | Crushed by falling debris 5971 | -6/Factory | Crushed by falling debris 6252 | -6/Factory | Fabricated M-28 Smith (x1) 6329 | -6/Factory | Repaired Field Propulsion Array 6333 | -6/Factory | Discovered exit to Factory (range 11) 6356 | -6/Factory | Entered another Factory area 6356 | -5/Factory | Accompanied by 1 ally 6356 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6448 | -5/Factory | Repaired Imp. Flight Unit 6647 | -5/Factory | Hacking Suite fried by hacking feedback 6715 | -5/Factory | Discovered new exit (range 8) 6717 | -5/Factory | Identified exit to Factory 6731 | -5/Factory | Entered another Factory area 6731 | -4/Factory | Evolved 2 slots: Propulsion x2 7002 | -4/Factory | Build established: Gladiator 7025 | -4/Factory | Central database locked down 7099 | -4/Factory | Repaired Nuclear Pulse Array+? 7390 | -4/Factory | Repaired Lgt. Antimatter Reactor? 7431 | -4/Factory | Lost 3 parts (2u1w) 7467 | -4/Factory | Build established: Hacker-Mutant 7481 | -4/Factory | Search patrols dispatched 7481 | -4/Factory | Found Prototype Hackware 7524 | -4/Factory | Crushed by falling debris 7539 | -4/Factory | Identified Exp. System Shield 7655 | -4/Factory | System corruption reached 10% 7686 | -4/Factory | Lost 3 parts (1n2u) 7731 | -4/Factory | Search patrols dispatched 7750 | -4/Factory | Core integrity fell below 50% 7759 | -4/Factory | Core integrity fell below 20% 7765 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- cleaned. Slug penetrates Wall. Field Propulsion Array+ destroyed. System corrupted: Energy discharge (-17). Nuclear Pulse Array+ destroyed. Slug penetrates Wall. Imp. Cloaking Device destroyed. Slug penetrates Wall. Reaction Control System destroyed. Hacking Suite destroyed. Slug penetrates Wall. Penetrated by Slug. The unstable cave ceiling collapses. Slug penetrates Wall. Katana+ destroyed. Wall collapses. Penetrated by Slug. Lrg. Storage Unit destroyed. The unstable cave ceiling collapses. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | = #/############ #????# #????????# #?????? | | # !! #???# #????# #?????#### ####?? | | # !! #???## ##????# #?????# ## | | # #????# ####### ####### | | " #????# "" #### | | ######" ##???# T #??? | | # ## " "#???# #??? | | # ## " "##########+############ #??? | | # ## = # " ! #?????????# #??? | | # [= "#### """" #?????????## ##### | | "" # "#### ""R" #???######## # | | """# [ # "" #???# # """ | | S"# = # ##### + """ | | """# # """ = + # """ | | """# # """ ## # "" | | # % # """ ## # "" | | #"" """### ## ######## | | # " ############ #??????# ! = | | # " ############ #??????# | | # + " #??????##### | | # # ###### #??????????? | | ##### ?# #????# #??????????? | | ????# ?########???# #??????????? | | ????# ??# #???# A ##+####+########?????? | | ????# ??# "" ##### # #?????? | | ????# ]?# " @! ; """""" "" #?????? | | ????# R; p#### """""" Y" #?????? | | ????# #R #??# """""" "" #?????? | | ???????????# % #??# """""" #?????? | | ???????????# p ## #??# #?????? | | ???????????# ! ## ###################?????? | | ???????????# !%|## ## # #??????????? | | ???????????# p ### # #??????????? | | ?????# ###### ### # #??????????? | | ?????# # #??????????? | | ?????# [ # # ###### #??????##### | | ?????# #####????# #??????# | | ?????# #????????# #??????# | | ?????# #????????# #??????+ | | ?????# ########?# #??????# | | ?????# + = #??????### | | ?????# ##?# #????????# | | ?????# #??# #????????# | | ?????# #??#######+#############?# | | ?????# #"" ""########+#??????# + ] #?# | | ?????# #""G""????????????????# # #?# | | ?????#?######????????????????# # #?# | | ?????????????????????????????+ + ### | | ?????????????????????????????# # ## | | ?????????????????????????????# # ##T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 51 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 73 Melee Accuracy 8 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -7/Factory | Preloaded M-28 Smith | x1 | -6/Factory | Preloaded Repaired ---------- Rocket Launcher | 24% | -10/Materials Cld. Ion Engine | 13% | -9/Materials Sensor Array | 40% | -9/Materials Cld. Ion Engine | 6% | -9/Materials Weight Redist. System | 22% | -6/Factory Field Propulsion Array | 46% | -6/Factory Imp. Flight Unit | 50% | -5/Factory Nuclear Pulse Array | 53% | -4/Factory Lgt. Antimatter Reactor | 28% | -4/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Katana | -7/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy My Command Is Your Wish Quick And Dirty Respectable Loadout Significant Disruption This Is My Hole Challenges ------------ None Game ------ Seed PhasingPointDriveblaster Manual? 0 Play Time 03:23:16 Cumulative 14.6 hours Start 2025.11.06 @ 19:00:22 End 2025.11.07 @ 19:07:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b139ffe6-b0d9-40a3-838f-36e8d7859e77