Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 11:25:11 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1106) 1106 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 3857 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 517/700 Matter 285/300 Energy 237/290 System Corruption 0% Temperature Cool (9) Movement Walking (156) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Large Storage Unit Advanced Sensor Array Advanced Sensor Array Electrolaser Heavy Laser High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Large Storage Unit Advanced Sensor Array Advanced Sensor Array Electrolaser Heavy Laser Gatling Laser Heavy Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 33 | . 5 5 7 14 2 Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 1 . 3 3 . Treads . | . . . . . . Leg 7 | . 1 . 3 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 2 2 6 . Device 7 | . . 2 1 4 . Storage 3 | . 2 . 1 . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | . 2 3 1 4 2 Energy Gun 6 | . 2 1 . 2 1 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 3 | . . 2 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . 1 2 4 5 Power . | . . . . . . Propulsion 4 | . . . 1 2 1 Utility 2 | . . . . 2 . Weapon 6 | . . 1 1 . 4 Highest Loss Streak 5 | . . 1 1 2 5 Average Slot Usage (%) 96 | . 89 95 97 99 98 Engine 9 | . 14 11 9 7 7 Leg 28 | . 28 22 33 29 28 Device 15 | . . 18 18 17 15 Storage 17 | . 18 22 18 15 15 Processor 2 | . . . . 4 7 Energy Gun 10 | . 20 14 5 7 5 Energy Cannon 6 | . . . 2 14 15 Ballistic Gun 4 | . 7 7 9 . 1 Naked Turns . | . . . . . . Heaviest Build 77 | 12 43 46 65 77 77 Greatest Support 71 | 20 23 23 52 71 71 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 18 | . 16 16 18 18 18 Average Capacity 16 | . 8 16 16 18 18 Most Carried 18 | . 8 16 16 18 18 Average Carried 13 | . 6 12 14 16 17 Final Capacity 18 | 6 16 16 18 18 18 Final Carried 18 | 6 8 16 15 18 16 Class Distribution -------------------- 57% | Mutant 21% | Gunner 13% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 584 | 200 41 80 114 149 . Remotely . | . . . . . . Salvage Created 1449 | . 139 313 305 520 172 Parts 86 | . 7 26 20 25 8 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 27 | . 2 6 9 7 3 Guns 19 | . 2 6 9 2 . Cannons 8 | . . . . 5 3 Classes Destroyed 8 | . 2 3 2 1 . Builder 1 | . . 1 . . . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . . 1 . Watcher 2 | . . 1 . . 1 Swarmer 7 | . . . 4 2 1 Grunt 9 | . 2 3 1 2 1 Sentry 9 | . . 3 2 3 1 Hunter 2 | . . . 2 . . Best Kill Streak 4 | . 3 4 4 2 4 Combat Bots Only 4 | . 2 3 4 2 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 1872 | . 90 229 435 583 535 Core 335 | . 24 73 55 107 76 Absorbed by Shields 179 | . . 32 138 9 . Core Remaining (%) 90 | 100 90 81 90 . . Volleys Fired 98 | . 16 18 29 27 8 Largest 3 | . 2 2 2 3 3 Hottest 160 | . 130 130 91 154 160 Shots Fired 219 | . 32 33 53 79 22 Gun 147 | . 32 33 48 28 6 Cannon 72 | . . . 5 51 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | . 11 8 29 3 . Thermal 129 | . 10 25 24 54 16 Explosive . | . . . . . . Electromagnetic 39 | . 11 . . 22 6 Robot Hit Streak 10 | . 5 7 7 10 7 Robot Miss Streak 6 | . 2 3 6 5 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 137 | . 20 16 30 55 16 Core Hits 56 | . 4 11 15 19 7 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2677 | . 239 309 497 1021 611 Guns 1419 | . 239 309 434 341 96 Cannons 978 | . . . 61 678 239 Explosions 276 | . . . . . 276 Melee . | . . . . . . Ramming 4 | . . . 2 2 . Kinetic 295 | . 43 39 213 . . Thermal 1600 | . 115 270 282 694 239 Explosive 276 | . . . . . 276 Electromagnetic 502 | . 81 . . 325 96 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . . . . 25 . Projectiles 25 | . . . . 25 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . . . 48 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 4 | . 1 . 2 1 . Kicked 3 | . . . 2 1 . Crushed . | . . . . . . Highest Temperature 471 | . 207 471 1 72 28 Average Temperature 96 | . 60 252 1 21 15 Received Heat Transfer 576 | . 42 81 111 174 168 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Interference 2 | . . 2 . . . Damage (major) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . . 2 Heat Transferred 2886 | . 259 629 592 1073 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 449 | . 78 233 353 449 250 Initial 160 | . . 32 98 160 113 Average 194 | . 38 140 243 258 159 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 52 | . 100 69 25 35 89 Level 1 41 | . . 30 74 48 10 Level 2 6 | . . . . 15 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 1 1 1 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 5 | . 1 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 5 6 14 13 13 Peak Tracking Total 10 | . 1 3 4 4 10 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 7 | . 1 2 2 1 1 Terminals 6 | . 1 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 1 3 5 7 2 Successful 11 | . 1 3 3 3 1 Failed 7 | . . . 2 4 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 1 2 5 4 . Terminals 16 | . 1 3 5 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 1 1 1 2 . Record 1 | . . 1 . . . Robot Analysis 3 | . 1 . 1 1 . Prototype ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks 5 | . . 2 2 1 . Terminals 5 | . . 2 2 1 . Botnet 5 | . . 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 2 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 3 | . 1 . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1340 | . 190 295 255 542 58 Spaces Moved 631 | 1 99 151 112 253 15 Core . | . . . . . . Treads . | . . . . . . Legs 631 | 1 99 151 112 253 15 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 150 120 150 155 Average Speed 145 | 120 129 150 139 151 155 Slowest Speed 155 | 120 150 150 150 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 2 18 24 16 10 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . . 4 20 Melee . | . . . . . . Projectile 9 | . . . . 4 5 AOE 15 | . . . . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 863 | . 132 187 157 355 32 Wait 59 | . . 5 5 42 7 Move 626 | . 98 150 111 252 15 Hop . | . . . . . . Pick Up 25 | . 5 8 2 10 . Fast Attach 6 | . 3 2 . 1 . Attach 13 | . . 1 4 6 2 Detach 1 | . . . . 1 . Swap 14 | . 2 2 3 7 . Drop 17 | . 7 1 1 8 . Fire 98 | . 16 18 29 27 8 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 . 2 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 3) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 466 | -9/Materials | Discovered new exit (range 11) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x2 666 | -8/Materials | Garrison activated, responded to threat 726 | -8/Materials | Discovered new exit (range 5) 741 | -8/Materials | Entered Factory 741 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1101 | -7/Factory | Discovered new exit (range 13) 1283 | -7/Factory | Entered Storage 1291 | -7/Storage | Identified exit to Garrison 1313 | -7/Storage | Garrison activated, responded to threat 1341 | -7/Storage | Self-destructed Last Messages --------------- 01303_ K-01 Serf collects debris. 01313_ Y-54 Guardian calls for garrison reinforcements. 01313_ ALERT: Activating Garrison Access S001. 01313_ Gatling Laser melted. 01313_ Lgt. Treads melted. 01313_ Y-54 Guardian destroyed. 01326_ G-47 Trooper suffers critical hit. 01326_ Destroyed Aluminum Leg. 01326_ G-47 Trooper destroyed. 01330_ W-25 Informer sends out distress signal. 01331_ Lightning Gun destroyed. 01333_ S-27 Virus destroyed. 01334_ Imp. Aluminum Leg destroyed. 01336_ Compression Vault explodes. 01336_ W-25 Informer destroyed. 01337_ Compression Vault explodes. 01339_ K-01 Serf collects debris. 01340_ Hvy. Assault Rifle destroyed. 01340_ Hvy. Particle Cannon destroyed. 01340_ Cld. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ??????????????a??????????????????????? | | ??????????????g#?????????????????????? | | ?????????????? #?????????????????????? | | ??????????####g###???????????????????? | | ????????###; gY ##??????????????????? | | ????????# ##?????????????????? | | ????????# g ??""""????????????? | | ????????# g ##""T""##??????????? | | ???????##! ??????????? | | ???????#%! ?????????? | | ???????#=[ ?????????? | | ????????# k ????????? | | ????????# ????????? | | ????????# @= ????????? | | ?????####### sa #######/#???????????? | | ???### Y= ????????? | | ???#"" s ????????? | | ???#"" ????????? | | ???#G> #####+###########+#?????????? | | ???#"" #???????????????????????????? | | ???#"" #???????????????????????????? | | ???### #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????#####???????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonAluminumTendrils Manual? 0 Play Time 00:15:07 Cumulative 25.8 hours Start 2021.06.23 @ 10:15:00 End 2021.06.23 @ 11:25:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d84aa69-5062-4b75-84b4-31a4fff55726