Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.08 @ 01:39:55

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1334)     1334
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4414

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             366/550
Matter                     290/300
Energy                     134/140
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (165)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
   Armored Treads
           Aluminum Leg (fused)
           Wheel
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
           Ion Cannon
>          --- INVENTORY (15) ---
     Light Deuterium Engine
           Carbon-fiber Leg
  Improved Heat Sink
           Superbattery (1500)
  Improved Targeting Computer
  Improved Propulsion Shielding
     Light Armor Plating
           Tractor Beam
  Enhanced Autogun
  Enhanced Autogun
  Improved Light Cannon
           Flak Cannon
           Flak Cannon
           Rocket Launcher
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Superbattery
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Beam Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
     Light Armor Plating
           Tractor Beam
  Improved EM Shotgun
     Light Assault Rifle
  Enhanced Autogun
           Flak Cannon
           Flak Cannon
           EMP Blaster
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 6   2   5   .   .   33  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 4    | 1   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   .   7   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    8    | 2   .   2   .   .   4   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   1   3   .   .   12  
    Device                 11   | .   1   2   .   .   8   
    Storage                5    | 1   .   1   .   .   3   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   .   .   .   11  
    Energy Gun             4    | .   .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               4    | .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      2    | .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 100 100 96  
  Engine                   11   | .   14  14  14  14  8   
  Treads                   6    | .   .   .   .   .   13  
  Leg                      20   | .   28  28  28  28  13  
  Wheel                    3    | .   .   .   .   .   7   
  Device                   14   | .   7   14  14  14  16  
  Storage                  13   | .   14  14  14  14  12  
  Processor                3    | .   .   .   .   .   7   
  Energy Gun               6    | .   .   .   .   .   13  
  Ballistic Gun            9    | .   21  14  14  14  1   
  Ballistic Cannon         1    | .   .   .   .   .   2   
  Launcher                 6    | .   6   14  14  14  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 11  14  19  19  19  37  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  15  
  Average Capacity         11   | 6   8   9   10  10  14  
  Most Carried             15   | 1   7   10  10  10  15  
  Average Carried          9    | .   4   9   9   10  12  
  Final Capacity           15   | 8   8   10  10  10  15  
  Final Carried            15   | 1   7   10  10  10  15  

 Class Distribution 
--------------------
 55% | Mutant
 27% | Scavenger-Skirmisher
 15% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  
Matter Collected           1008 | 228  182  51   .    30   517  
  Remotely                 367  | .    90   10   .    .    267  
Salvage Created            1565 | .    209  31   .    11   1314 
  Parts                    99   | .    17   7    .    5    70   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  42   | .   8   6   .   3   25  
  Guns                     20   | .   2   .   .   .   18  
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      20   | .   6   6   .   3   5   
Classes Destroyed          10   | .   4   .   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   1   .   .   .   2   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  22   | .   6   6   .   3   7   
  Grunt                    14   | .   2   .   .   .   12  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   3   .   3   4   
  Combat Bots Only         4    | .   3   3   .   3   4   
Max Kills in Single Turn   3    | .   3   3   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2044 | .    256  76   .    49   1663 
  Core                     238  | .    39   7    .    8    184  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   31   | .    .    .    .    .    31   
Core Remaining (%)         89   | 100  .    .    .    78   .    
Volleys Fired              114  | .    25   2    .    3    84   
  Largest                  2    | .    2    1    .    1    2    
  Hottest                  121  | .    40   30   .    30   121  
Shots Fired                208  | .    45   2    .    3    158  
  Gun                      152  | .    40   .    .    .    112  
  Cannon                   31   | .    .    .    .    .    31   
  Launcher                 25   | .    5    2    .    3    15   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  81   | .    40   .    .    .    41   
  Thermal                  38   | .    .    .    .    .    38   
  Explosive                12   | .    5    2    .    3    2    
  Electromagnetic          77   | .    .    .    .    .    77   
  Robot Hit Streak         14   | .    6    3    .    2    14   
  Robot Miss Streak        5    | .    5    1    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           140  | .    23   1    .    2    114  
  Core Hits                86   | .    15   7    .    3    61   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Burn                   2    | .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3536 | .    600  287  .    237  2412 
  Guns                     1490 | .    231  .    .    .    1259 
  Cannons                  534  | .    .    .    .    .    534  
  Explosions               1471 | .    369  249  .    234  619  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  41   | .    .    38   .    3    .    
  Kinetic                  856  | .    231  .    .    .    625  
  Thermal                  675  | .    .    95   .    .    580  
  Explosive                798  | .    369  154  .    234  41   
  Electromagnetic          1166 | .    .    .    .    .    1166 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    14   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            60   | .    .    14   .    13   33   
  Projectiles              4    | .    .    .    .    .    4    
  Explosions               56   | .    .    14   .    13   29   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    27   62   .    .    123  
  Shots                    12   | .    2    3    .    .    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             12   | .    .    10   .    2    .    
  Kicked                   12   | .    .    10   .    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        166  | .    18   19   .    .    166  
  Average Temperature      51   | .    9    16   .    .    57   
  Received Heat Transfer   651  | .    120  .    .    .    531  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1386 | .    .    100  .    .    1286 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             310  | .   204 310 .   86  256 
  Initial                  70   | .   .   70  .   .   33  
  Average                  102  | .   93  149 .   20  97  
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         94   | 100 99  85  .   100 95  
  Level 1                  5    | .   .   14  .   .   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   16  5   .   5   34  
  Peak Tracking Total      4    | .   3   3   .   3   4   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          9    | .   2   4   .   .   3   
  Max in Single Turn       4    | .   2   4   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          14   | .   3   .   2   .   9   
  Terminals                9    | .   3   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   9   .   2   .   24  
  Successful               16   | .   2   .   2   .   12  
  Failed                   19   | .   7   .   .   .   12  
    Catastrophic           6    | .   2   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   3   .   1   .   6   
  Terminals                23   | .   9   .   .   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   2   .   3   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   .   .   9   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               3871 | 53   692  791  258  189  1888 
Spaces Moved               2429 | 42   437  638  214  150  948  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   625  | .    .    .    .    .    625  
  Legs                     1671 | 32   437  638  214  150  200  
  Wheels                   123  | .    .    .    .    .    123  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            133  | 103  120  120  120  120  155  
  Slowest Speed            190  | 120  120  120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       58   | 4    77   99   61   41   67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    1    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          114  | .    43   25   .    20   26   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      114  | .    43   25   .    20   26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  
Total                      2843 | 48   562  661  215  155  1202 
  Wait                     198  | .    93   2    .    1    102  
  Move                     2424 | 41   436  637  213  149  948  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 1    6    1    1    .    19   
  Fast Attach              17   | 6    1    1    .    .    9    
  Attach                   8    | .    .    .    .    .    8    
  Detach                   2    | .    .    1    .    .    1    
  Swap                     21   | .    1    4    .    .    16   
  Drop                     19   | .    .    3    1    .    15   
  Fire                     114  | .    25   2    .    3    84   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     12   | .    .    10   .    2    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 14)
   54 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Discovered new exit (range 15)
  489 | -10/Materials | Discovered new exit (range 3)
  686 | -10/Materials | Discovered new exit (range 14)
  746 | -10/Materials | Entered Mines
  799 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  800 | -10/Mines     | Discovered new exit (range 5)
  911 | -10/Mines     | Learned Materials stockpile data
 1034 | -10/Mines     | Discovered new exit (range 8)
 1153 | -10/Mines     | Discovered new exit (range 10)
 1240 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1258 | -10/Mines     | Learned location of Mines (-9)
 1537 | -10/Mines     | Entered Exiles
 1567 | -10/Exiles    | Met 8R-AWN
 1588 | -10/Exiles    | Met EX-HEX
 1627 | -10/Exiles    | Met EX-BIN
 1641 | -10/Exiles    | Aligned with FarCom system
 1642 | -10/Exiles    | Given EX-Vault access code
 1669 | -10/Exiles    | Opened EX-Vault
 1682 | -10/Exiles    | Found Superbattery
 1708 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1739 | -10/Exiles    | Met EX-DEC
 1748 | -10/Exiles    | Learned location of Zion (-7)
 1785 | -10/Exiles    | Discovered new exit (range 10)
 1795 | -10/Exiles    | Left Exiles lab with Superbattery
 1795 | -10/Exiles    | Entered Mines
 1796 | -9/Mines      | Learned location of Storage (-8)
 1805 | -9/Mines      | Met a Derelict bent on vengeance
 1976 | -9/Mines      | Discovered new exit (range 5)
 1984 | -9/Mines      | Entered Materials
 1984 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2430 | -8/Materials  | Discovered new exit (range 10)
 2607 | -8/Materials  | Repaired Lgt. Armor Plating
 2748 | -8/Materials  | Discovered new exit (range 15)
 2994 | -8/Materials  | Build established: Scavenger-Skirmisher
 3872 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03588_ Dropped Lgt. Nuclear Core.
03592_ Dropped Imp. Heat Sink.
03597_ Acquired 20 matter.
03636_ System corrupted: Energy discharge (-40).
03651_ System corrupted: Energy discharge (-28).
03702_ S-10 Pest destroyed.
03705_ Chain reaction triggered in Lgt. Ion Engine.
03705_ S-10 Pest destroyed.
03705_ Processing Tank disabled.
03708_ Integration Channel disabled.
03708_ Destroyed Lgt. Ion Engine.
03711_ S-10 Pest destroyed.
03711_ Switching to secondary target: S-10 Pest.
03714_ Flight Unit melted.
03714_ S-10 Pest destroyed.
03746_ System corrupted: Aluminum Leg fused.
03786_ Dropped Imp. EM Shotgun.
03787_ Acquired Ion Cannon.
03858_ K-01 Serf collects debris.
03872_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            1625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
           Imp. EM Shotgun | -8/Materials | Scanalyzed
      Imp. Terrain Scanner | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityDamperLaser
  Manual?         0
Play Time         00:34:13
  Cumulative      80.6 hours
  Start           2023.05.14 @ 09:25:12
  End             2023.08.08 @ 01:39:55
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11313944-0742-4a0b-b551-4091715e88de