Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 12:04:23 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (161) 805 Value Destroyed (4088) 4088 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 8416 Bonus ------- High Alert Combat Kills 923 Cogmind --------- Core Integrity 299/700 Matter 81/300 Energy 67/100 System Corruption 2% Temperature Cool (68) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (16) --- Light Nuclear Core Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit Experimental Sensor Array Layered Light Armor Plating System Shield Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Salvage Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit Experimental Sensor Array Layered Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Flak Cannon Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . . 2 1 2 Weapon . | . . . . . . Parts Attached 93 | 6 4 . 17 48 18 Power 9 | 1 . . 3 5 . Engine 8 | 1 . . 3 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 23 | 2 . . 4 13 4 Treads 17 | 2 . . 4 7 4 Leg 6 | . . . . 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 . 5 5 4 Device 1 | . . . . 1 . Storage 5 | 1 1 . 3 . . Processor 5 | . 1 . 1 1 2 Hackware 5 | . . . . 3 2 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 44 | 2 2 . 5 25 10 Energy Gun 13 | 1 . . 1 8 3 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . . 1 7 1 Ballistic Cannon 10 | . 2 . 3 1 4 Launcher 11 | . . . . 9 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 49 | . . 1 7 27 14 Power 5 | . . . 1 3 1 Propulsion 16 | . . . 2 9 5 Utility 7 | . . . 1 4 2 Weapon 21 | . . 1 3 11 6 Highest Loss Streak 14 | . . 1 4 7 14 Average Slot Usage (%) 88 | . 92 100 90 78 97 Engine 7 | . 14 14 8 3 6 Core 1 | . . . . 3 . Treads 19 | . 28 28 20 13 22 Leg 1 | . . . . 6 . Storage 18 | . 17 14 20 18 15 Processor 11 | . 3 14 15 11 7 Hackware 5 | . . . . 2 29 Energy Gun 3 | . 2 . 2 5 5 Ballistic Gun 4 | . 2 . 2 8 3 Ballistic Cannon 11 | . 22 28 17 1 4 Naked Turns . | . . . . . . Heaviest Build 53 | 12 31 27 45 49 53 Greatest Support 70 | 40 40 40 40 62 70 Greatest Overweight (x) 12 | 1 . . 1 12 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 12 10 16 16 16 Average Capacity 13 | 4 8 10 13 16 16 Most Carried 16 | . 3 4 11 14 16 Average Carried 9 | . 1 3 8 11 13 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 11 | . 3 4 11 11 10 Class Distribution -------------------- 42% | Scavenger-Mutant 40% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2534 | 198 213 83 762 969 309 Remotely . | . . . . . . Salvage Created 4422 | . 296 87 1454 1925 660 Parts 289 | . 31 8 91 111 48 Haulers Intercepted 12 | . . . 6 6 . Recyclers Shooed 4 | . . . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 112 | . 7 5 33 49 18 Guns 36 | . . . 9 25 2 Cannons 44 | . 7 5 24 . 8 AOE 32 | . . . . 24 8 Classes Destroyed 15 | . 6 . 5 . 4 Worker 16 | . 3 . 4 6 3 Builder 5 | . 1 . 2 1 1 Tunneler 2 | . . . 1 1 . Hauler 12 | . . . 6 6 . Recycler 2 | . . . 1 1 . Mechanic 1 | . . . . . 1 Operator 5 | . 1 . 3 1 . Watcher 6 | . 2 . . 1 3 Swarmer 39 | . 3 3 14 15 4 Grunt 50 | . 4 2 13 23 8 Brawler 4 | . . . 1 2 1 Duelist 1 | . . . . . 1 Sentry 15 | . . . 5 9 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 15 | . 5 3 15 11 9 Combat Bots Only 7 | . 3 3 7 6 6 Max Kills in Single Turn 4 | . 2 1 2 4 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6693 | . 259 275 1239 2925 1995 Core 1215 | . 50 18 261 485 401 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . 72 34 11 . Volleys Fired 327 | . 22 10 101 152 42 Largest 2 | . 2 2 2 2 2 Hottest 105 | . 70 70 70 90 105 Shots Fired 563 | . 44 20 201 219 79 Gun 285 | . 4 . 66 188 27 Cannon 246 | . 40 20 135 5 46 Launcher 32 | . . . . 26 6 Special . | . . . . . . Kinetic 411 | . 42 20 169 132 48 Thermal 62 | . . . . 37 25 Explosive 32 | . . . . 26 6 Electromagnetic 58 | . 2 . 32 24 . Robot Hit Streak 19 | . 12 5 13 19 9 Robot Miss Streak 6 | . 3 2 3 5 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 4 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 377 | . 21 11 124 156 65 Core Hits 270 | . 15 5 69 109 72 Critical Hits 8 | . 1 1 5 1 . Critical Kills 7 | . . 1 5 1 . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10233 | . 423 205 1962 5359 2284 Guns 3202 | . 37 . 471 2310 384 Cannons 2912 | . 386 205 1439 91 791 Explosions 4080 | . . . 40 2931 1109 Melee . | . . . . . . Ramming 39 | . . . 12 27 . Kinetic 4556 | . 386 205 1597 1558 810 Thermal 1036 | . . . 40 631 365 Explosive 3967 | . . . . 2858 1109 Electromagnetic 635 | . 37 . 313 285 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 2 2 Average Corruption 2 | . . . 3 2 1 Corruption Purged . | . . . . . . Effects 49 | . . . 41 5 3 Message Errors 17 | . . . 15 2 . Matter Fused 2 | . . . 2 . . Heat Flow Errors 5 | . . . 3 1 1 Energy Discharges 5 | . . . 4 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 7 | . . . 5 1 1 Data Loss (major) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Targeting Errors 6 | . . . 5 . 1 Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 146 | . 6 . 37 48 55 Projectiles 43 | . 6 . 37 . . Explosions 103 | . . . . 48 55 Melee . | . . . . . . Knockbacks 48 | . 5 3 17 1 22 Impact 1 | . . . . 1 . Kinetic 43 | . 5 3 15 . 20 Secondary 4 | . . . 2 . 2 Self-Inflicted Damage 154 | . . . 18 115 21 Shots 6 | . . . 1 4 1 Rammed 6 | . . . 2 4 . Targets Rammed 8 | . . . 2 5 1 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 244 | . 81 69 210 181 244 Average Temperature 39 | . 26 34 24 39 70 Received Heat Transfer 2055 | . 30 48 261 1143 573 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1789 | . . . . 1123 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1101 | . 159 151 457 1101 1083 Initial 483 | . . 31 54 176 483 Average 417 | . 60 60 256 634 715 Maximum Alert Level 4 | . . . 2 4 3 Low Security (%) 35 | 100 100 100 47 7 . Level 1 13 | . . . 21 18 . Level 2 29 | . . . 30 38 43 Level 3 18 | . . . . 27 56 Level 4 2 | . . . . 8 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 . 2 6 9 Investigation 2 | . . . 1 1 . Extermination 2 | . . . . . 2 Reinforcement 12 | . 1 . 1 5 5 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 15 | . . . 7 6 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 189 | . 10 8 70 65 36 Peak Tracking Total 11 | . 3 3 11 7 7 Tactical Retreats 10 | . . . 4 5 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . . . 4 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . . . 3 3 . Max in Single Turn 2 | . . . 1 2 . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 17 | . 3 . 5 5 4 Terminals 13 | . 3 . 4 4 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . . 1 Total Hacks 39 | . 3 . 16 9 11 Successful 24 | . 3 . 9 4 8 Failed 15 | . . . 7 5 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 14 | . 3 . 6 2 3 Terminals 22 | . 3 . 11 5 3 Fabricators 6 | . . . . . 6 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . . 5 4 . Garrison Access 2 | . . . . . 2 Terminal Hacks 4 | . . . 3 . 1 Robot Analysis 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks 4 | . . . . . 4 Load Schematic 1 | . . . . . 1 Build 3 | . . . . . 3 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 4 4 . Insert Component 4 | . . . 2 2 . Analyze 4 | . . . 2 2 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 3 . 2 . 2 Terminals 5 | . 3 . 2 . . Botnet 3 | . 2 . 1 . . Operators 2 | . 1 . 1 . . Fabricators 2 | . . . . . 2 Prioritize 1 | . . . . . 1 Siphon 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 13 | . . . 5 5 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 2 . Parts Built 3 | . . . . . 3 Matter 492 | . . . . . 492 Time 232 | . . . . . 232 Total Part Build Rating 9 | . . . . . 9 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 2 2 . Part Schematics Acquired 4 | . . . 2 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5489 | 86 537 300 1940 1684 942 Spaces Moved 2535 | 52 287 169 936 728 363 Core 13 | 6 . . . 7 . Treads 2345 | 46 287 169 936 544 363 Legs 177 | . . . . 177 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 155 Average Speed 163 | 151 160 160 169 161 155 Slowest Speed 650 | 160 160 160 180 650 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 6 50 51 67 71 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 250 | . . . 3 233 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 250 | . . . 3 233 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3327 | 57 321 179 1089 1022 659 Wait 319 | . 6 . 25 66 222 Move 2530 | 51 286 168 935 727 363 Hop . | . . . . . . Pick Up 25 | . . 1 7 12 5 Fast Attach 44 | 6 4 . 8 21 5 Attach 26 | . . . 3 15 8 Detach 14 | . 3 . . 7 4 Swap 23 | . . . 6 12 5 Drop 9 | . . . 2 5 2 Fire 327 | . 22 10 101 152 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . . 2 5 1 Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Entered Mines 634 | -10/Mines | Met a Derelict bent on vengeance 767 | -10/Mines | Learned 4 Materials zone layouts 783 | -10/Mines | Learned location of Storage (-9) 873 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 894 | -10/Mines | Found Prototype Device 910 | -10/Mines | Discovered new exit (range 10) 924 | -10/Mines | Entered Materials 924 | -9/Materials | Evolved 2 slots: Utility x2 925 | -9/Materials | Identified exit to Mines 926 | -9/Materials | Identified exit to Storage 926 | -9/Materials | Identified exit to Materials 1236 | -9/Materials | Identified Exp. Sensor Array 1422 | -9/Materials | Lost 4 parts (1p1u2w) 1909 | -9/Materials | Core integrity fell below 50% 1935 | -9/Materials | Destroyed 7 combat bots 2177 | -9/Materials | Discovered exit to Materials (range 16) 2330 | -9/Materials | Build established: Scavenger-Mutant 2864 | -9/Materials | Entered another Materials area 2864 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3043 | -8/Materials | Lost 3 parts (1n2w) 3247 | -8/Materials | Lost 7 parts (1p2n2u2w) 3426 | -8/Materials | Discovered new exit (range 4) 3536 | -8/Materials | Core integrity fell below 50% 3600 | -8/Materials | Lost 6 parts (1p3n2w) 3681 | -8/Materials | Discovered new exit (range 15) 3960 | -8/Materials | Lost 3 parts (1n1u1w) 4019 | -8/Materials | Core integrity fell below 20% 4548 | -8/Materials | Entered Factory 4548 | -7/Factory | Evolved 2 slots: Utility x2 4769 | -7/Factory | Fabricated Imp. VTOL Module (x1) 4804 | -7/Factory | Build established: Hacker-Mutant 4827 | -7/Factory | Fabricated Imp. VTOL Module (x1) 4888 | -7/Factory | Fabricated Imp. VTOL Module (x1) 4942 | -7/Factory | Local fabrication network quarantined 4960 | -7/Factory | Identified exit to Lower Caves 5348 | -7/Factory | First assault squad dispatched 5490 | -7/Factory | Core integrity fell below 50% 5490 | -7/Factory | Self-destructed Last Messages --------------- 05471_ K-01 Serf destroyed. 05472_ U-05 Engineer lays Concrete. 05472_ G-47 Trooper knocked back. 05473_ K-01 Serf cleans the Megafabricator. 05473_ U-05 Engineer lays Concrete. 05475_ Destroyed Particle Gun. 05477_ U-05 Engineer lays Concrete. 05478_ K-01 Serf collects debris. 05478_ G-47 Trooper knocked back. 05480_ Adv. Beam Rifle destroyed. 05481_ Acquired 45 matter. 05482_ Overheating: System interference. 05482_ Flak Cannon temporarily disabled. 05482_ Imp. Signal Interpreter temporarily disabled. 05483_ Flak Cannon destroyed. 05483_ Med. Treads destroyed. 05485_ Acquired Flak Gun. 05486_ G-47 Trooper destroyed. 05487_ Hacking Suite destroyed. 05487_ U-05 Engineer lays Concrete. 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""??? #??????????# #????# """" "" | | ??# """" """" #??????????##########????# """" "" | | ??# """" """" #????????????????????????# """" "" | | ??# """" """" #??????????############### """" "" | | ??# """" """" #??????????# !## """"^"" | | ??+ """" """" #??????????# ## """" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PossumDumpster Manual? 1 Play Time 00:42:06 Cumulative 48.2 hours Start 2020.10.08 @ 11:10:47 End 2020.10.08 @ 12:04:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0838e917-b3d2-4d87-b732-13b58b6f9e9a