Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 00:47:45 Player: Faust Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (325) 1625 Value Destroyed (11857) 11857 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5860) 5860 TOTAL SCORE: 23942 Bonus ------- High Alert Combat Kills 5160 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 30/300 Energy 210/210 System Corruption 6% Temperature Cool (70) Movement Rolling (150) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Heavy Laser Mini Smartbomb Launcher > --- INVENTORY (20) --- Micro Fission Core Enhanced Flexi-carbon Leg Terrain Scan Processor Launcher Loader Heavy Machine Gun Heavy Machine Gun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus Enhanced Optical Array Improved Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Tesla Rifle Plasma Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink High-powered Shock Rifle Heavy Laser Heavy Laser Heavy Assault Rifle Heavy Machine Gun [Rating: 85] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Shotgun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . 1 . . 1 . 2 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 198 | 7 12 6 20 17 15 8 13 21 79 Power 22 | 2 . 1 2 1 1 1 2 1 11 Engine 12 | 2 . 1 2 1 1 . 2 . 3 Core 9 | . . . . . . 1 . 1 7 Reactor 1 | . . . . . . . . . 1 Propulsion 56 | 2 2 1 6 2 6 3 5 6 23 Treads . | . . . . . . . . . . Leg 52 | 2 2 1 6 2 6 3 5 6 19 Wheel 4 | . . . . . . . . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | . 4 . 4 7 2 1 2 5 15 Device 20 | . 1 . . 5 2 1 1 2 8 Storage 5 | . 2 . . . . . . 2 1 Processor 6 | . 1 . . 1 . . . 1 3 Hackware . | . . . . . . . . . . Protection 9 | . . . 4 1 . . 1 . 3 Artifact . | . . . . . . . . . . Weapon 80 | 3 6 4 8 7 6 3 4 9 30 Energy Gun 24 | 3 2 2 1 1 3 1 . 2 9 Energy Cannon 7 | . . . . . . . . 1 6 Ballistic Gun 22 | . 3 . 4 1 2 . 2 2 8 Ballistic Cannon 5 | . 1 . 1 . . . . 1 2 Launcher 22 | . . 2 2 5 1 2 2 3 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 1 . 2 2 Parts Lost 86 | . 3 1 4 6 9 . 6 6 51 Power 8 | . . . 1 . . . 1 . 6 Propulsion 23 | . . . . 1 3 . 2 2 15 Utility 19 | . . . 1 1 2 . 1 1 13 Weapon 36 | . 3 1 2 4 4 . 2 3 17 Highest Loss Streak 12 | . 2 1 1 2 4 . 3 3 12 Average Slot Usage (%) 95 | . 97 100 99 95 96 100 94 96 89 Engine 7 | . 14 14 11 11 9 7 6 6 2 Core 3 | . . . . . . 7 7 6 5 Leg 24 | . 28 28 21 21 35 30 29 25 19 Device 11 | . 12 . . 7 8 15 11 19 14 Storage 10 | . 12 14 11 11 9 7 7 9 11 Processor 7 | . 1 14 11 3 9 7 7 6 8 Protection 3 | . . . 10 8 . . 1 3 1 Energy Gun 3 | . 6 17 9 . 6 . . . 2 Ballistic Gun 8 | . 17 . 13 8 1 7 9 6 7 Ballistic Cannon 1 | . 2 . 5 . . . . 2 2 Launcher 8 | . . 10 4 22 17 15 10 5 2 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 8 19 21 29 35 32 44 46 84 111 Greatest Support 92 | 20 20 20 20 20 54 62 67 80 92 Greatest Overweight (x) 6 | . . 1 2 2 . . . 1 6 Average Overweight (x) . | . . . 1 1 . . . . 1 Largest Inventory Capacity 20 | 4 8 8 8 8 8 8 8 16 20 Average Capacity 10 | 4 6 8 8 8 8 8 8 11 18 Most Carried 20 | 3 8 7 8 8 8 8 8 16 20 Average Carried 7 | 1 3 6 6 7 5 7 7 9 10 Final Capacity 20 | 4 8 8 8 8 8 8 8 16 20 Final Carried 14 | 2 7 6 7 6 7 8 6 14 8 Class Distribution -------------------- 19% | Mutant 18% | Scavenger-Bomber 17% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Tank 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Bomber | -8/Materials Scavenger-Bomber | -7/Factory Bomber | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Matter Collected 6263 | 260 129 92 788 693 558 260 779 776 1928 Remotely . | . . . . . . . . . . Salvage Created 12081 | 71 396 116 1433 1827 720 678 766 2238 3836 Parts 616 | 2 29 16 80 110 32 39 39 84 185 Haulers Intercepted 15 | . 1 . 2 5 3 2 . 1 1 Recyclers Shooed 21 | . 4 . 1 2 1 . . 5 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Combat Hostiles Destroyed 229 | 1 7 8 23 26 17 15 27 36 69 Melee 1 | . . . . . . . . . 1 Guns 78 | 1 7 2 14 1 5 2 5 8 33 Cannons 28 | . . . 6 . . . . 8 14 AOE 120 | . . 6 3 25 12 13 22 20 19 Classes Destroyed 17 | 2 4 2 2 2 1 1 . . 3 Worker 16 | 1 2 . 3 2 2 1 . 1 4 Builder 26 | . . 1 2 6 1 3 . 1 12 Tunneler 1 | . . . . . . . . . 1 Hauler 15 | . 1 . 2 5 3 2 . 1 1 Recycler 16 | . 1 . 1 6 1 . . 4 3 Mechanic 2 | . . . . 1 . . . 1 . Operator 5 | . 1 . 1 2 1 . . . . Watcher 15 | . . . 2 2 3 3 . 3 2 Swarmer 43 | . 3 6 . 2 2 2 10 6 12 Saboteur 1 | . . . . . . . . . 1 Grunt 115 | 1 4 . 15 14 11 8 9 21 32 Brawler 7 | . . . 1 . . 2 . 2 2 Duelist 8 | . . . . 2 . . 1 . 5 Protector 1 | . . . . . . . . . 1 Sentry 31 | . . 2 7 8 3 2 4 3 2 Hunter 12 | . . . . . 1 . 3 2 6 Programmer 11 | . . . . . . 1 . 2 8 Best Kill Streak 14 | 1 6 4 5 10 7 11 6 5 14 Combat Bots Only 9 | 1 5 3 3 6 5 8 6 4 9 Max Kills in Single Turn 9 | 1 1 2 2 4 4 3 4 3 9 Gunslinging 1 | . . . . . . . . . 1 Exploded 6 | . . 2 1 3 3 3 4 3 6 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Damage Taken 13047 | 56 408 190 1032 943 1194 330 760 1299 6835 Core 1850 | 11 69 14 145 150 177 33 118 123 1010 Absorbed by Shields 1313 | . . . . . 58 124 226 411 494 Core Remaining (%) 68 | 95 . 62 . 26 67 . 78 85 . Volleys Fired 607 | 7 44 9 86 56 47 17 30 104 207 Largest 4 | 2 2 2 3 3 3 3 3 3 4 Hottest 247 | 80 80 75 125 112 160 104 112 203 247 Shots Fired 1326 | 14 80 12 237 134 81 42 68 184 474 Gun 775 | 14 79 5 170 47 43 12 28 72 305 Cannon 242 | . 1 . 48 . . . . 65 128 Launcher 309 | . . 7 19 87 38 30 40 47 41 Special . | . . . . . . . . . . Kinetic 700 | . 63 . 168 43 3 12 28 101 282 Thermal 145 | 7 11 . . 4 23 . . 8 92 Explosive 179 | . . 7 4 39 38 15 25 32 19 Electromagnetic 302 | 7 6 5 65 48 17 15 15 43 81 Robot Hit Streak 25 | 5 12 5 9 9 9 11 9 11 25 Robot Miss Streak 6 | 1 2 2 5 5 4 3 4 6 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . . . . . . . . . 10 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 843 | 11 52 9 159 68 60 26 45 139 274 Core Hits 675 | 3 29 17 69 79 61 40 70 133 174 Critical Hits 21 | . . . . . . . . . 21 Critical Kills 10 | . . . . . . . . . 10 Critical Parts Destroyed 11 | . . . . . . . . . 11 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 32236 | 132 527 434 2258 3333 2489 2540 2886 5896 11741 Guns 8637 | 132 519 34 1305 411 588 208 414 1163 3863 Cannons 3839 | . . . 338 . . . . 1253 2248 Explosions 19585 | . . 400 612 2915 1896 2332 2472 3447 5511 Melee . | . . . . . . . . . . Ramming 175 | . 8 . 3 7 5 . . 33 119 Kinetic 8059 | . 354 . 1161 382 37 208 414 1719 3784 Thermal 4651 | 57 97 . 176 225 316 56 . 973 2751 Explosive 12961 | . . 400 69 1631 1845 1415 2071 2054 3476 Electromagnetic 6390 | 75 68 34 849 1088 286 861 401 1117 1611 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . 1 13 3 1 1 2 6 Average Corruption 2 | . . . 1 3 3 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 70 | . . . . 29 10 1 4 6 20 Message Errors 13 | . . . . 4 1 1 2 . 5 Matter Fused 4 | . . . . 1 1 . . . 2 Heat Flow Errors 11 | . . . . 6 2 . . 1 2 Energy Discharges 8 | . . . . 5 1 . 1 . 1 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . 1 . . 1 1 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Misdirections 1 | . . . . 1 . . . . . Targeting Errors 22 | . . . . 7 3 . 1 4 7 Weapon Failures 4 | . . . . 2 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1017 | . . . 60 74 53 112 49 114 555 Projectiles 95 | . . . . . . . . 37 58 Explosions 887 | . . . 60 74 53 112 49 66 473 Melee 35 | . . . . . . . . 11 24 Knockbacks 23 | . . . 4 1 1 . . 9 8 Impact 5 | . . . . 1 1 . . 1 2 Kinetic 17 | . . . 3 . . . . 8 6 Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 1470 | . . 48 74 250 224 64 301 82 427 Shots 51 | . . 5 5 15 6 4 5 4 7 Rammed 8 | . 1 . 2 1 1 . . . 3 Targets Rammed 18 | . 4 . 2 3 1 . . 2 6 Kicked 10 | . 3 . . 2 . . . 2 3 Crushed . | . . . . . . . . . . Highest Temperature 544 | 114 6 30 418 236 344 120 226 415 544 Average Temperature 112 | 47 4 14 94 62 111 46 68 124 158 Received Heat Transfer 2843 | 30 195 27 471 177 222 44 92 364 1221 Effects 42 | . . . 5 . 1 . . 9 27 Shutdowns 11 | . . . 1 . . . . 3 7 Energy Bleed 4 | . . . 1 . . . . 1 2 Interference 8 | . . . 2 . . . . 4 2 Matter Decay 6 | . . . 1 . . . . 1 4 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 3 | . . . . . 1 . . . 2 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 11 | . . . . 1 1 . 1 2 6 Impact Corruptions 3 | . . . . . . . . 1 2 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . 1 . . . . . . 1 1 Heat Transferred 5809 | 125 225 . 200 374 725 100 . 961 3099 Parts Sabotaged 10 | . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 27 | . . . 3 12 2 2 3 3 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Peak Influence 2278 | 25 211 198 465 840 955 829 1408 1761 2278 Average Influence 797 | 4 110 95 210 431 685 582 1075 1197 1353 Maximum Alert Level 5 | . 1 . 2 3 3 3 4 5 5 Low Security (%) 16 | 100 81 100 45 17 . . . . . Level 1 12 | . 18 . 47 31 15 2 . . . Level 2 13 | . . . 6 30 27 63 12 . . Level 3 28 | . . . . 20 57 34 36 48 34 Level 4 20 | . . . . . . . 51 37 43 Level 5 7 | . . . . . . . . 13 21 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 53 | . 2 . 4 7 3 3 . 10 24 Investigation 7 | . . . . 2 . 1 . 1 3 Extermination 5 | . . . . . . 1 . 1 3 Reinforcement 26 | . 2 . 4 2 3 1 . 5 9 Assault 9 | . . . . 1 . . . 2 6 Garrison 6 | . . . . 2 . . . 1 3 Intercept . | . . . . . . . . . . Construction Impeded 11 | . . . 2 . 2 . . 2 5 Haulers Reinforced 5 | . . . . . . . . 1 4 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Distress Signals 9 | . 1 . 5 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 328 | 1 11 8 41 33 26 15 28 54 111 Peak Tracking Total 8 | 1 4 3 5 4 5 6 5 7 8 Tactical Retreats 20 | . . . 4 . 1 . . 3 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Traps Triggered 21 | . . . . 7 1 4 4 2 3 Indirectly 12 | . . . . 4 . 2 3 2 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Disabled 55 | . . 2 2 14 7 2 3 9 16 Max in Single Turn 4 | . . 2 1 3 2 1 2 2 4 Garrison Access 3 | . . . . 1 . . . 1 1 Garrison Relay 1 | . . . . . . . 1 . . Phase Generator 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Accessed 43 | . 4 . 6 10 3 4 . 9 7 Terminals 21 | . 3 . 2 6 2 . . 5 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . . . 1 2 . . . 2 . Recycling Units 9 | . 1 . 2 2 1 . . 1 2 Scanalyzers 4 | . . . 1 . . 2 . . 1 Garrison Access 3 | . . . . . . 1 . 1 1 Total Hacks 124 | . 16 . 21 28 11 14 . 19 15 Successful 84 | . 11 . 14 16 7 12 . 16 8 Failed 40 | . 5 . 7 12 4 2 . 3 7 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 63 | . 12 . 8 16 7 . . 12 8 Fabricators 2 | . . . . . . 2 . . . Repair Stations 15 | . . . 4 7 . . . 4 . Recycling Units 26 | . 4 . 7 5 4 . . 2 4 Scanalyzers 15 | . . . 2 . . 11 . . 2 Garrison Access 3 | . . . . . . 1 . 1 1 Terminal Hacks 37 | . 7 . 5 8 3 . . 10 4 Record 13 | . 1 . 1 1 3 . . 6 1 Part Schematic 2 | . . . . 2 . . . . . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . . . . 1 . . . . 1 Prototype ID Bank 3 | . 2 . . . . . . 1 . Open Door 2 | . . . . 2 . . . . . Alert Level 3 | . . . 1 1 . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Investigation Status 2 | . . . 1 . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 4 | . 2 . . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 11 | . . . 3 4 . . . 4 . Scan Component 6 | . . . 2 2 . . . 2 . Repair 5 | . . . 1 2 . . . 2 . Recycling Unit Hacks 19 | . 4 . 5 4 4 . . 1 1 Recycle Component 2 | . 1 . . . 1 . . . . Process 5 | . 1 . . 1 1 . . 1 1 Report Inventory 7 | . 1 . 3 2 1 . . . . Retrieve Matter 3 | . 1 . . 1 1 . . . . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer 13 | . . . 1 . . 10 . . 2 Insert Component 7 | . . . 1 . . 5 . . 1 Analyze 6 | . . . . . . 5 . . 1 Garrison Access Hacks 3 | . . . . . . 1 . 1 1 Unlock Access 1 | . . . . . . 1 . . . Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 4 . 5 8 3 3 . 8 5 Full Trace Events 5 | . . . . 3 . . . 1 1 Feedback Events 2 | . . . . 1 . . . . 1 Corruption 2 | . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 . 4 . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 1 2 . . . 1 . Time 129 | . . . 36 58 . . . 35 . Parts Recycled 2 | . 1 . . . 1 . . . . Recycled Matter 377 | . 57 . . 174 126 . . 19 1 Retrieved Matter 534 | . 57 . . 293 184 . . . . Retrieved Components 18 | . . . 18 . . . . . . Parts Scanalyzed 5 | . . . . . . 4 . . 1 Part Schematics Acquired 5 | . . . . . . 4 . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . 3 . . Machine Destruction 6 | . . . . 3 . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 99 | . . . . 99 99 . . . . Highest-Rated Ally 99 | . . . . 99 99 . . . . Total Orders 6 | . . . . 6 . . . . . EXPLORE 6 | . . . . 6 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Robot Analysis Total 2 | . . . . 1 . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . . 6 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Turns Passed 9317 | 110 556 252 1166 1261 639 856 777 1452 2248 Spaces Moved 5109 | 73 339 174 527 624 391 646 543 789 1003 Core 19 | 19 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4999 | 54 339 174 527 624 391 646 543 789 912 Wheels 91 | . . . . . . . . . 91 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 120 120 106 Average Speed 134 | 101 120 126 150 150 120 120 120 136 148 Slowest Speed 300 | 120 120 150 180 180 120 120 120 153 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 1 . . . . Exploration Rate (%) 42 | 4 55 45 43 95 36 19 79 24 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1561 | . . 49 27 274 289 145 257 315 205 Melee . | . . . . . . . . . . Projectile 51 | . . . . . . . . 7 44 AOE 1510 | . . 49 27 274 289 145 257 308 161 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Total 6468 | 93 419 194 733 838 483 693 611 1009 1395 Wait 245 | . . . 64 110 4 . 9 40 18 Move 5099 | 72 338 173 526 623 390 646 540 788 1003 Hop . | . . . . . . . . . . Pick Up 203 | 7 16 3 20 17 19 12 9 35 65 Fast Attach 6 | . . . 1 3 . . . . 2 Attach 140 | 5 6 1 10 11 12 2 8 17 68 Detach 5 | . . . . 1 . . . 2 2 Swap 52 | 2 6 5 9 3 3 6 5 4 9 Drop 88 | . 5 3 15 11 7 10 5 17 15 Fire 607 | 7 44 9 86 56 47 17 30 104 207 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 18 | . 4 . 2 3 1 . . 2 6 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Entered Mines 786 | -10/Mines | Discovered new exit (range 4) 906 | -10/Mines | Discovered new exit (range 10) 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1233 | -9/Materials | Discovered new exit (range 16) 1237 | -9/Materials | Build established: Tank 2015 | -9/Materials | Discovered new exit (range 10) 2064 | -9/Materials | Repaired Broken Aluminum Leg 2085 | -9/Materials | Entered Storage 2528 | -9/Storage | Core integrity fell below 50% 2571 | -9/Storage | Build established: Scavenger-Tank 2867 | -9/Storage | Repaired EMP Blaster 2895 | -9/Storage | Repaired Aluminum Leg 2922 | -9/Storage | Garrison activated, responded to threat 3130 | -9/Storage | Crushed by falling debris 3130 | -9/Storage | System corruption reached 10% 3270 | -9/Storage | Met 01-MTF 3298 | -9/Storage | Discovered new exit (range 17) 3346 | -9/Storage | Entered Materials 3346 | -8/Materials | Accompanied by 1 ally 3346 | -8/Materials | Evolved 2 slots: Propulsion x2 3351 | -8/Materials | 01-MTF left 3516 | -8/Materials | Lost 3 parts (3w) 3529 | -8/Materials | Crushed by falling debris 3562 | -8/Materials | Lost 4 parts (2n1u1w) 3945 | -8/Materials | Build established: Scavenger-Bomber 3965 | -8/Materials | Discovered new exit (range 4) 3985 | -8/Materials | Entered Factory 3985 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4524 | -7/Factory | Destroyed 8 combat bots 4841 | -7/Factory | Identified exit to Garrison 4841 | -7/Factory | Entered Garrison 4900 | -7/Garrison | Build established: Bomber 4929 | -7/Garrison | Triggered checkpoint 4938 | -7/Garrison | Triggered checkpoint 4986 | -7/Garrison | Triggered checkpoint 5036 | -7/Garrison | Discovered new exit (range 12) 5088 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5154 | -7/Garrison | Triggered checkpoint 5191 | -7/Garrison | Lost 3 parts (1u2w) 5220 | -7/Garrison | Triggered checkpoint 5264 | -7/Garrison | Discovered new exit (range 10) 5275 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5281 | -7/Garrison | Installed Relay Interface Framework 5404 | -7/Garrison | Triggered checkpoint 5404 | -7/Garrison | Garrison Relay disabled 5505 | -7/Garrison | Phase Generator disabled 5594 | -7/Garrison | Discovered new exit (range 8) 5618 | -7/Garrison | Entered Factory 5618 | -6/Factory | Evolved 2 slots: Utility x2 5789 | -6/Factory | Garrison activated, responded to threat 5885 | -6/Factory | Repaired Rocket Launcher 6318 | -6/Factory | First assault squad dispatched 6573 | -6/Factory | Lost 3 parts (1n2w) 6991 | -6/Factory | Discovered new exit (range 13) 7070 | -6/Factory | Entered another Factory area 7070 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7225 | -5/Factory | Build established: Scavenger-Mutant 7262 | -5/Factory | Garrison activated, responded to threat 7370 | -5/Factory | First assault squad dispatched 7671 | -5/Factory | Lost 12 parts (1p2n5u4w) 8140 | -5/Factory | Build established: Scavenger-Gunner 8547 | -5/Factory | Lost 7 parts (1p2n2u2w) 8709 | -5/Factory | Found Launcher Loader 8760 | -5/Factory | Core integrity fell below 50% 8852 | -5/Factory | Found Mni. Smartbomb Launcher 8854 | -5/Factory | Found Mni. Smartbomb Launcher 8991 | -5/Factory | Core integrity fell below 20% 9027 | -5/Factory | Lost 10 parts (2p4n1u3w) 9029 | -5/Factory | Destroyed 9 combat bots 9174 | -5/Factory | Lost 6 parts (1p3n1u1w) 9253 | -5/Factory | Lost 3 parts (3w) 9318 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- M-28 Smith fits Backup Laser III on G-50 Soldier. U-05 Engineer lays Concrete. Hrd. Light Armor Plating destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Acquired Prototype Leg. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. System corrupted: Hvy. Laser targeting data glitched. Wheel destroyed. Wheel blown off. Carbon-fiber Leg blown off. E-15 Imp destroyed. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #? "???????????????????????????????????????? | | ! #? """?????????????????????????????????????? | | #? """ "??????????############?????????????? | | #? ????????#@= #?????????????? | | """ #???"" """ ??????#/%"" "" !#?????????????? | | """ #??""" """ #####g!"" "" #?????????????? | | """ #??""" """ + + """ """ #?????????????? | | """ ## # ### """ """ ??????????????? | | "" ## # #?# """ """ ??????????????? | | """ ## ?# #?# #?????????????? | | ## ? ??# #?#g "" "" #?????????????? | | ##############+###### ### "" "" #?????????????? | | #! """ """ #?????????????? | | # g""" """ #?????????????? | | # %""" """ ??????????????? | | # #?????????????? | | % #! ?F"" ??????????????? | | ######+######+##### # "??? ??????????????? | | # *! # ## ###+####?????????????????? | | # """ + """ !## #?????????????????? | | # """ # """ # #?????????????????? | | # """ # """ #?????????????????? | | # "" # "" # ##########????????? | | # T" # "" ## # ]]/ #????????? | | # "" # # # # ### # |/ #????????? | | # # # |/ #????????? | | ###########! ! # # #????????? | | ??????????# ! # / + ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 430 Matter Stores 306 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Titanium Leg | -9/Storage | Hacked Hvy. Assault Rifle | -9/Storage | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Hpw. Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Hey, That's Mine! It's Just You Let's See Who's Tougher Librarian Maybe Next Time I'll Detach My Launcher Oops Power Corrupts Quick And Dirty Risk Taker Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed UltimateNeutronNegator Manual? 0 Play Time 02:43:33 Cumulative 7.8 hours Start 2020.04.23 @ 20:02:07 End 2020.04.24 @ 00:47:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 425c8fb1-89e5-4447-a1a7-cb3563c62f0e