Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 13:29:40

Player: Jawaka

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1162)     1162
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3032

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             289/550
Matter                     153/300
Energy                     231/265
System Corruption          0%
Temperature                Warning (320)
Movement                   Walking (110)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
   Improved Ion Engine
>           --- PROPULSION (4) ---
            Titanium Leg
            VSS Leg
>           --- UTILITY (3) ------
   Advanced Heat Sink
   Improved Targeting Computer
   Hardened Medium Armor Plating
>           --- WEAPON (2) -------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY (5) ----
            Shotgun
   Improved Assault Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
   Advanced Heat Sink
   Improved Targeting Computer
   Improved Propulsion Shielding
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Trap Scanner
   Hardened Light Armor Plating
   Hardened Light Armor Plating
  Precision Beam Rifle
  Precision Beam Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Salvage Targeting Computer
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             57   | 5   8   17  27  
  Power                    10   | 1   .   3   6   
    Engine                 10   | 1   .   3   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   2   6   5   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 11   | .   2   6   3   
  Utility                  19   | .   5   4   10  
    Device                 4    | .   .   1   3   
    Storage                4    | .   3   .   1   
    Processor              5    | .   1   3   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   4   6   
    Energy Gun             6    | .   .   .   6   
    Energy Cannon          4    | .   .   4   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      2    | .   .   2   .   
Parts Lost                 16   | .   .   6   10  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   .   3   2   
  Highest Loss Streak      6    | .   .   6   5   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     88   | .   96  86  81  
  Engine                   12   | .   14  10  13  
  Treads                   7    | .   24  .   .   
  Flight                   22   | .   4   37  21  
  Device                   2    | .   .   .   8   
  Storage                  3    | .   10  .   .   
  Processor                11   | .   1   18  12  
  Protection               5    | .   12  .   5   
  Energy Gun               4    | .   .   .   16  
  Energy Cannon            6    | .   .   15  1   
  Ballistic Gun            9    | .   28  2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 6   29  12  21  
  Greatest Support         40   | 40  40  16  29  
  Greatest Overweight (x)  3    | .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   8   
  Average Capacity         6    | 5   8   5   5   
  Most Carried             8    | 5   8   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   4   5   2   

 Class Distribution 
--------------------
 45% | Mutant
 42% | Scavenger-Mutant
 12% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           741  | 229 156 233 123 
  Remotely                 10   | .   .   10  .   
Salvage Created            1760 | .   172 861 727 
  Parts                    97   | .   19  48  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   5   12  10  
  Guns                     15   | .   5   1   9   
  Cannons                  10   | .   .   10  .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          9    | .   5   3   1   
  Builder                  2    | .   1   1   .   
  Recycler                 5    | .   .   3   2   
  Operator                 2    | .   1   1   .   
  Watcher                  6    | .   1   3   2   
  Swarmer                  6    | .   3   3   .   
  Grunt                    12   | .   2   6   4   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   2   4   
  Specialist               2    | .   .   .   2   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        266  | .    30   99   137  
  Missed                   83   | .    6    32   45   
Damage Taken               2250 | .    244  683  1323 
  Core                     523  | .    46   216  261  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  108  | .    .    .    108  
  Regen/Repaired (Parts)   23   | .    .    .    23   
Core Remaining (%)         75   | 100  81   46   .    
Volleys Fired              123  | 3    30   52   38   
  Largest                  2    | 2    2    2    2    
  Hottest                  122  | 40   40   112  122  
Shots Fired                228  | 6    60   86   76   
  Gun                      170  | 6    60   30   74   
  Cannon                   58   | .    .    56   2    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  96   | 6    60   30   .    
  Thermal                  74   | .    .    .    74   
  Explosive                .    | .    .    .    .    
  Electromagnetic          58   | .    .    56   2    
  Robot Hit Streak         35   | 6    14   18   35   
  Robot Miss Streak        3    | .    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           160  | 6    31   58   65   
  Core Hits                68   | 1    16   26   25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    .    .    5    
    Burn                   5    | .    .    .    5    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2695 | 61   297  1210 1127 
  Guns                     1613 | 61   297  164  1091 
  Cannons                  957  | .    .    921  36   
  Explosions               125  | .    .    125  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  522  | 61   297  164  .    
  Thermal                  1216 | .    .    125  1091 
  Explosive                .    | .    .    .    .    
  Electromagnetic          957  | .    .    921  36   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Message Errors         2    | .    .    2    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    .    24   .    
  Projectiles              24   | .    .    24   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      35   | .    .    35   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        516  | .    40   216  516  
  Average Temperature      82   | .    11   35   159  
  Received Heat Transfer   630  | .    102  114  414  
  Effects                  11   | .    .    .    11   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Damage (major)         4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              9    | .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             11   | .    .    .    11   
  Heat Transferred         2988 | .    .    250  2738 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             333  | .   156 257 333 
  Initial                  107  | .   .   .   107 
  Average                  109  | .   56  115 179 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         88   | 100 100 87  73  
  Level 1                  11   | .   .   12  26  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   9   27  13  
  Peak Tracking Total      5    | .   3   4   5   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   4   3   5   
  Terminals                8    | .   3   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   9   8   13  
  Successful               20   | .   6   5   9   
  Failed                   10   | .   3   3   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                22   | .   8   8   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   5   5   2   
  Record                   5    | .   .   5   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             2    | .   1   .   1   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       4    | .   1   .   3   
  Report Inventory         3    | .   1   .   2   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         8    | .   2   3   3   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     52   | .   .   .   52  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1426 | 77  414 542 393 
Spaces Moved               1193 | 52  284 591 266 
  Core                     36   | 25  .   11  .   
  Treads                   177  | 27  150 .   .   
  Legs                     27   | .   .   .   27  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   953  | .   134 580 239 
  Fastest Speed            31   | 50  37  31  31  
  Average Speed            59   | 107 101 36  57  
  Slowest Speed            280  | 160 160 200 280 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            5    | .   1   4   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 4   46  51  22  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          8    | .   .   8   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      8    | .   .   8   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1696 | 68  355 838 435 
  Wait                     237  | .   19  149 69  
  Move                     1181 | 51  281 583 266 
  Hop                      4    | .   1   3   .   
  Pick Up                  55   | 9   8   22  16  
  Fast Attach              7    | .   1   1   5   
  Attach                   33   | 5   3   11  14  
  Detach                   4    | .   1   .   3   
  Swap                     17   | .   4   5   8   
  Drop                     35   | .   7   12  16  
  Fire                     123  | 3   30  52  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 16)
  447 | -10/Materials | Discovered new exit (range 10)
  491 | -10/Materials | Identified exit to Materials
  492 | -10/Materials | Entered another Materials area
  492 | -9/Materials  | Evolved 2 slots: Propulsion x2
  615 | -9/Materials  | Lost 6 parts (1p1n1u3w)
  868 | -9/Materials  | Core integrity fell below 50%
  975 | -9/Materials  | Discovered new exit (range 14)
 1014 | -9/Materials  | Discovered new exit (range 13)
 1034 | -9/Materials  | Entered another Materials area
 1034 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1130 | -8/Materials  | Repaired Flight Unit
 1158 | -8/Materials  | Repaired Flight Unit
 1194 | -8/Materials  | Garrison activated, responded to threat
 1404 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1427 | -8/Materials  | Self-destructed

 Last Messages 
---------------
X-57 Shotgunner destroyed.
Switching to secondary target: Y-45 Defender.
Y-45 Defender destroyed.
R-06 Scavenger collects Lgt. Treads.
Acquired Hrd. Medium Armor Plating.
R-06 Scavenger collects Shotgun.
Acquired VSS Leg.
Dropped Hrd. Light Armor Plating.
R-06 Scavenger collects Lgt. Treads.
Dropped Trap Scanner.
Dropped Hrd. Light Armor Plating.
R-06 Scavenger suffers critical hit (Burn).
Com. Wheel melted. <x2>
R-06 Scavenger destroyed.
Acquired Imp. Assault Rifle.
Acquired Shotgun.
W-25 Informer sends out distress signal.
Heat Sink melted.
Y-45 Defender destroyed.
Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????##########???????????????????????????????????? |
| ????#       !#???????????????????????????????????? |
| ????#        #???????????????????????????????????? |
| ????#  """   #???????????????????????????????????? |
| ????# """""  #???????????????????????????????????? |
| ????# """""  #???????????????????????????????????? |
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| ????#!       #???????????????????????????????????? |
| ????#       !#???????????????????????????????????? |
| ????#####+##################?????????????????????? |
| ??????#    +      # =%%!!! #?????????????????????? |
| ??????#    #      #!=!%!! !#?????????????????????? |
| ??????#    #  !   #"""""%  #?????????????????????? |
| ??????#    "     !#"""""=  #?????????????????????? |
| ??????#    #=  !  #"""""   #?????????????????????? |
| ??????#    #      #  ""    #?????????????????????? |
| ??????#    ########        #?????????????????????? |
| ??????#    #??????#    ! @ #?????????????????????? |
| ??????#   %####???#     r  #?????????????????????? |
| ??????#  = ##T##########Y###?????????????????????? |
| ???####  [[             %  ##############????????? |
| ???#"""   ^         ^   %             %!  ???????? |
| ???#"R     "           [                  ?H?????? |
| ???#"""   "    "  %* [[                   ???????? |
| ???####   ""   ""          ############??????????? |
| ??????#   """ ^"""        ##?????????????????????? |
| #######    ""   ""        #???? ?????????????????? |
| #     #   """  """        #   /!  ???????????????? |
| # T=  #   """  """^       +   !!  ???????????????? |
| #     #   """  """        #   !!   ??????????????? |
| #     #    "              #?       ??????????????? |
| #    *#              ""   #???    ???????????????? |
| # """ #   !           G"  #?????""???????????????? |
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| # """ #               =!  #??????????????????????? |
| #     #                   #??????????????????????? |
| #     ##   #####"Y"##"Y"###??????????????????????? |
| #  !! ##   #???#"""##"""#????????????????????????? |
| #  !! ##   #???##########????????????????????????? |
| ########   #?????????????????????????????????????? |
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| #      #   ##########????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              VariableBiomechanicalCannon
  Manual?         0
Play Time         00:37:05
  Cumulative      4.6 hours
  Start           2024.04.01 @ 23:46:34
  End             2024.04.02 @ 13:29:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9ab95a2-7e37-49a6-a4b7-94a6e19d7de4