Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 06:55:34 Player: Alvin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (638) 638 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1888 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Flying (40) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Shotgun > --- INVENTORY (4) ---- Terrain Scan Processor Salvage Targeting Computer Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flail > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Wheel Sensor Array Terrain Scan Processor Light Assault Rifle Light Cannon Datajack [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 52 | 6 16 30 . Power 7 | 1 2 4 . Engine 6 | 1 1 4 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 11 | 2 . 9 . Treads 1 | . . 1 . Leg 5 | . . 5 . Wheel 3 | 2 . 1 . Hover . | . . . . Flight 2 | . . 2 . Utility 8 | 1 3 4 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 26 | 2 11 13 . Energy Gun 3 | . 1 2 . Energy Cannon . | . . . . Ballistic Gun 8 | 2 3 3 . Ballistic Cannon 5 | . 3 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 7 | . 4 3 . Unidentified Prototypes . | . . . . Parts Lost 19 | . 1 18 . Power 5 | . . 5 . Propulsion 7 | . . 7 . Utility 2 | . . 2 . Weapon 5 | . 1 4 . Highest Loss Streak 12 | . 1 12 . Average Slot Usage (%) 88 | . 94 86 55 Engine 4 | . 2 5 . Core 6 | . 11 3 . Leg 11 | . . 18 . Wheel 10 | . 28 1 . Flight 1 | . . 2 11 Storage 10 | . 14 8 . Processor 8 | . . 13 22 Protection 8 | . 9 8 . Energy Gun 5 | . 6 4 . Ballistic Gun 9 | . 9 10 11 Ballistic Cannon 4 | . 6 3 . Impact Weapon 1 | . . 2 . Special Melee Weapon 2 | . 5 . . Naked Turns . | . . . . Heaviest Build 27 | 13 22 27 . Greatest Support 30 | 26 26 30 . Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 4 Average Capacity 6 | 5 6 7 4 Most Carried 8 | 5 7 8 3 Average Carried 5 | 2 5 6 3 Final Capacity 8 | 6 8 4 4 Final Carried 6 | 3 6 3 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 967 | 202 179 586 . Remotely . | . . . . Salvage Created 926 | . 192 697 37 Parts 58 | . 16 38 4 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 25 | . 8 16 1 Melee 1 | . . 1 . Guns 19 | . 6 12 1 Cannons 5 | . 2 3 . Classes Destroyed 7 | . 3 4 . Builder 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 2 | . . 2 . Swarmer 13 | . 6 7 . Grunt 7 | . 2 4 1 Brawler 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 8 | . 3 8 1 Combat Bots Only 6 | . 3 6 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2436 | . 494 1929 13 Core 496 | . 91 392 13 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 63 . . Volleys Fired 90 | . 30 58 2 Largest 2 | . 2 2 1 Hottest 100 | . 100 84 23 Shots Fired 139 | . 42 95 2 Gun 91 | . 28 61 2 Cannon 48 | . 14 34 . Launcher . | . . . . Special . | . . . . Kinetic 104 | . 28 74 2 Thermal 14 | . 14 . . Explosive . | . . . . Electromagnetic 21 | . . 21 . Robot Hit Streak 13 | . 7 13 1 Robot Miss Streak 5 | . 2 5 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 115 | . 35 79 1 Core Hits 39 | . 12 25 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 38 | . 9 29 . Impact 25 | . . 25 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 15 | . 7 8 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1933 | . 438 1472 23 Guns 938 | . 319 596 23 Cannons 363 | . 119 244 . Explosions 55 | . . 55 . Melee 566 | . . 566 . Ramming 11 | . . 11 . Kinetic 928 | . 272 633 23 Thermal 221 | . 166 55 . Explosive . | . . . . Electromagnetic 207 | . . 207 . Impact 566 | . . 566 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 1 11 11 Average Corruption 7 | . 1 10 11 Corruption Purged . | . . . . Effects 18 | . 1 16 1 Message Errors 1 | . 1 . . Matter Fused 2 | . . 2 . Energy Discharges 3 | . . 3 . Data Loss (minor) 5 | . . 5 . Misdirections 2 | . . 2 . Targeting Errors 5 | . . 4 1 Overload Shots . | . . . . Overflow Damage 117 | . . 117 . Projectiles . | . . . . Explosions . | . . . . Melee 117 | . . 117 . Knockbacks 6 | . 2 4 . Impact . | . . . . Kinetic 6 | . 2 4 . Secondary . | . . . . Self-Inflicted Damage 58 | . . 58 . Shots 2 | . . 2 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 432 | . 238 432 . Average Temperature 120 | . 113 125 . Received Heat Transfer 483 | . 72 402 9 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions 6 | . . 6 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 507 | . 407 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 245 | . 222 245 56 Initial 36 | . . 9 36 Average 78 | . 61 93 46 Maximum Alert Level 1 | . 1 1 . Low Security (%) 91 | 100 94 89 100 Level 1 8 | . 5 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 8 | . 1 7 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 17 46 2 Peak Tracking Total 12 | . 8 12 2 Tactical Retreats 6 | . . 6 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 3 | . 3 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 4 | . 4 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Alert Level 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked 7 | . 5 2 . Non-combat 7 | . 5 2 . Combat . | . . . . Robot Hacks Applied 8 | . 6 2 . parse_system 2 | . 1 1 . no_distress 5 | . 4 1 . find_recycling 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1531 | 54 531 942 4 Spaces Moved 937 | 50 364 523 . Core 77 | 14 . 63 . Treads . | . . . . Legs 320 | . . 320 . Wheels 423 | 36 364 23 . Hover . | . . . . Flight 117 | . . 117 . Fastest Speed 37 | 50 90 37 . Average Speed 103 | 78 90 115 . Slowest Speed 200 | 90 90 200 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 64 35 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 8 . Melee . | . . . . Projectile . | . . . . AOE 8 | . . 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1301 | 64 512 723 2 Wait 143 | . 80 63 . Move 934 | 49 363 522 . Hop . | . . . . Pick Up 27 | 9 8 10 . Fast Attach 12 | . 3 9 . Attach 17 | 6 2 9 . Detach . | . . . . Swap 23 | . 11 12 . Drop 16 | . 6 10 . Fire 90 | . 30 58 2 Melee 38 | . 9 29 . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 481 | -10/Materials | Repaired Lgt. Armor Plating 516 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -9/Materials | Discovered new exit (range 14) 1281 | -9/Materials | System corruption reached 10% 1300 | -9/Materials | Core integrity fell below 50% 1320 | -9/Materials | Core integrity fell below 20% 1371 | -9/Materials | Lost 12 parts (3p4n2u3w) 1527 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Entered Mines 1532 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01488_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01492_ System corrupted: Energy discharge (-71). 01495_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 01503_ K-01 Serf cleans the Pressure Siphon. 01509_ System corrupted: Component data lost. 01509_ K-01 Serf cleans the Pressure Siphon. 01513_ C-30 ARC bursts open, deploying its payload. 01513_ S-10 Pest unfolds itself. 01513_ K-01 Serf cleans the Pressure Siphon. 01521_ Beam Rifle destroyed. 01523_ Flight Unit destroyed. 01525_ Imp. Ion Engine destroyed. 01525_ U-05 Engineer lays Concrete. 01526_ K-01 Serf cleans the Machine. 01527_ EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 01528_ System corrupted: Shotgun targeting data glitched. 01530_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????###########?????????? | | ??????????????????# #?????????? | | ??????????????????# g @ #?????????? | | ??????????????????# [%= #?????????? | | ??????????????????# ! #?????????? | | ??????????????????### #######?????????? | | ????????????????????#?????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed AerolevTrapMediator Manual? 0 Play Time 00:27:25 Cumulative 24.2 hours Start 2020.09.17 @ 17:43:26 End 2020.09.18 @ 06:55:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6fbbb16-966b-4018-8e83-989edd78859e