Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 01:49:09 Player: Cinquain Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (218) 1090 Value Destroyed (7439) 7439 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 15154 Bonus ------- High Alert Combat Kills 371 Follower Combat Kills 239 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Angular Momentum Engine Light Treads Spiked Treads Improved Medium Treads Improved Cooling System Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Bomb Factory No. 2 Shock Rifle Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Angular Momentum Engine Light Treads Spiked Treads Improved Medium Treads Armored Wheel Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Bomb Factory No. 2 Shock Rifle Improved EM Pulse Cannon Makeshift Shrapnel Gun Heavy Flak Cannon [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . . . . . Weapon 2 | . . . . . . . . . . . 2 . . . Parts Attached 132 | 6 9 . 23 1 21 24 12 3 4 6 10 . 13 . Power 11 | 1 2 . 2 . . 2 1 . . 1 1 . 1 . Engine 9 | 1 2 . 2 . . 2 1 . . 1 . . . . Core 2 | . . . . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 36 | 2 2 . 7 1 7 4 3 1 2 3 1 . 3 . Treads 27 | . 2 . 6 1 6 4 1 . 1 2 1 . 3 . Leg 2 | . . . . . . . . . 1 1 . . . . Wheel 5 | 2 . . . . . . 2 1 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . 1 . 1 . . . . . . . . . Utility 31 | 1 3 . 4 . 6 8 2 . 2 . 4 . 1 . Device 2 | . . . . . . 1 . . . . 1 . . . Storage 12 | 1 3 . 4 . 1 . . . 1 . 1 . 1 . Processor 6 | . . . . . 1 3 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . . . 4 4 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 54 | 2 2 . 10 . 8 10 6 2 . 2 4 . 8 . Energy Gun 8 | 1 . . 2 . . . 1 . . 1 . . 3 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 20 | 1 1 . 5 . 3 4 . 1 . 1 2 . 2 . Ballistic Cannon 21 | . 1 . 2 . 4 5 4 . . . 2 . 3 . Launcher 4 | . . . . . 1 1 1 1 . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 1 2 1 . . . 1 . 1 . Parts Lost 66 | . 1 . 8 1 4 15 7 3 . 3 4 . 14 6 Power 8 | . . . 1 . 1 1 1 . . 1 1 . 1 1 Propulsion 18 | . 1 . 2 1 1 4 2 2 . . . . 4 1 Utility 12 | . . . . . . 4 1 . . . 1 . 4 2 Weapon 28 | . . . 5 . 2 6 3 1 . 2 2 . 5 2 Highest Loss Streak 6 | . 1 . 3 1 2 4 3 2 . 2 3 . 6 6 Average Slot Usage (%) 93 | . 97 100 98 99 94 95 75 95 95 99 95 100 75 49 Engine 6 | . 14 14 10 11 5 6 . 7 7 6 4 . . . Treads 13 | . 18 28 21 21 18 14 7 . . 2 13 13 7 5 Wheel 2 | . 9 . . . . . 1 10 7 5 . . . . Storage 32 | . 27 28 44 44 36 30 30 30 30 30 26 26 27 13 Processor 11 | . . . . . 7 22 15 23 23 23 18 13 10 5 Protection 4 | . . . . . 9 5 3 7 6 7 6 6 3 . Ballistic Gun 8 | . 17 14 15 22 3 7 . 6 7 2 15 13 3 . Ballistic Cannon 6 | . 7 14 4 . 14 6 14 2 . . 3 13 4 11 Launcher 1 | . . . . . . . . 5 7 6 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 12 59 59 94 94 116 111 111 106 101 103 117 117 117 55 Greatest Support 58 | 20 46 46 46 40 40 42 42 24 20 40 40 40 58 30 Greatest Overweight (x) 31 | . 4 1 4 2 5 5 31 8 8 8 2 2 5 13 Average Overweight (x) 2 | . 1 1 1 2 2 2 6 5 6 5 2 2 3 1 Largest Inventory Capacity 30 | 6 18 18 30 30 30 30 30 30 30 30 30 30 30 16 Average Capacity 28 | 5 15 18 29 30 30 30 30 30 30 30 30 30 28 16 Most Carried 30 | 6 18 18 30 30 30 30 30 20 30 30 30 30 30 16 Average Carried 26 | 3 14 17 28 29 29 26 28 18 26 29 29 30 26 16 Final Capacity 30 | 6 18 18 30 30 30 30 30 30 30 30 30 30 16 16 Final Carried 30 | 6 18 18 30 29 30 30 20 18 30 29 30 30 16 16 Class Distribution -------------------- 76% | Hauler-Mutant 13% | Mutant 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 6489 | 255 256 65 798 95 1348 1343 279 657 78 219 594 94 408 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7103 | . 441 94 1395 196 1085 1456 307 420 . 53 809 69 778 . Parts 414 | . 33 4 93 13 64 85 14 16 . 4 42 5 41 . Haulers Intercepted 11 | . 1 . 5 . 4 1 . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . 14 19 2 7 . 5 38 . Prevented 7 | . . . . . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 185 | . 13 2 31 4 31 41 8 17 . 2 12 3 21 . Guns 82 | . 9 . 21 4 1 17 . 2 . . 9 2 17 . Cannons 82 | . 4 2 10 . 26 19 8 5 . . 3 1 4 . AOE 21 | . . . . . 4 5 . 10 . 2 . . . . Classes Destroyed 19 | . 6 . 4 . 1 3 1 . . . 2 . 2 . Worker 8 | . 1 1 . . 5 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . . . . Hauler 11 | . 1 . 5 . 4 1 . . . . . . . . Recycler 2 | . . . 1 . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 6 | . 1 . 3 . 1 . . . . . 1 . . . Swarmer 65 | . 5 . 9 . 9 16 . 10 . 1 1 3 11 . Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 68 | . 8 2 13 3 12 10 6 5 . . 5 . 4 . Brawler 7 | . . . 1 1 1 1 . . . . 1 . 2 . Duelist 3 | . . . . . . 1 . . . . 1 . 1 . Sentry 28 | . . . 8 . 9 5 1 2 . . 2 . 1 . Hunter 4 | . . . . . . 2 . . . 1 1 . . . Programmer 7 | . . . . . . 6 . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 5 2 4 2 7 5 4 4 . 1 4 3 6 . Combat Bots Only 6 | . 4 2 4 2 6 4 4 4 . 1 4 3 6 . Max Kills in Single Turn 5 | . 1 1 2 1 5 2 1 3 . 1 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 4 2 . 3 . 1 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Damage Taken 13766 | . 391 96 1723 192 1535 3347 1043 925 . 216 1152 89 1937 1120 Core 1955 | . 59 30 225 10 121 303 126 212 . 17 89 . 249 514 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 64 . 41 78 . . . . 6 . . . . Volleys Fired 537 | . 52 7 128 14 96 108 26 28 . 5 28 4 37 4 Largest 4 | . 2 2 2 2 2 2 2 2 . 2 4 4 4 2 Hottest 250 | . 60 55 135 46 96 96 128 105 . 101 170 170 250 110 Shots Fired 1058 | . 88 14 240 28 187 198 54 51 . 8 105 16 62 7 Gun 573 | . 76 7 174 28 30 108 3 19 . 5 80 8 35 . Cannon 461 | . 12 7 60 . 156 88 50 21 . . 25 8 27 7 Launcher 18 | . . . . . 1 2 1 11 . 3 . . . . Special 6 | . . . 6 . . . . . . . . . . . Kinetic 972 | . 80 14 211 28 186 196 50 40 . 2 98 16 44 7 Thermal 58 | . 8 . 29 . . . 3 . . . . . 18 . Explosive 18 | . . . . . 1 2 1 11 . 3 . . . . Electromagnetic 10 | . . . . . . . . . . 3 7 . . . Robot Hit Streak 30 | . 9 11 22 13 20 30 22 14 . 1 21 8 13 6 Robot Miss Streak 16 | . 4 1 4 2 4 2 2 2 . 1 2 6 16 3 Penetration Max 1 | . . . . . . 1 1 . . . 1 . . 1 Secondary Targets 6 | . . . 4 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . Shots Hit Robots 741 | . 54 11 168 24 127 158 40 31 . 1 71 6 44 6 Core Hits 353 | . 22 6 61 10 49 76 16 29 . 3 34 3 39 5 Critical Hits 45 | . 2 1 3 1 6 5 5 8 . . 8 2 3 1 Critical Kills 20 | . 1 . 1 . 2 3 2 4 . . 4 1 2 . Critical Parts Destroyed 22 | . 1 1 2 1 3 2 1 4 . . 4 1 1 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17056 | . 646 121 2498 372 3604 3912 1162 1255 . 222 1507 102 1503 152 Guns 7751 | . 503 38 1728 372 368 1712 109 157 . 12 1323 64 1365 . Cannons 7608 | . 143 83 674 . 2999 1777 1008 412 . . 184 38 138 152 Explosions 1598 | . . . . . 234 423 45 686 . 210 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . . . . 3 . . . . . . . . . Kinetic 13687 | . 613 121 2111 372 3367 3489 1008 569 . 12 1381 102 390 152 Thermal 1642 | . 33 . 387 . . . 109 . . . . . 1113 . Explosive 1598 | . . . . . 234 423 45 686 . 210 . . . . Electromagnetic 126 | . . . . . . . . . . . 126 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . 2 8 8 8 8 . 1 1 6 6 Average Corruption 4 | . 1 1 . . 2 5 8 8 8 . 1 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 198 | . 5 2 . . 9 73 47 22 5 . 1 2 27 5 Message Errors 51 | . 2 1 . . 1 17 11 7 1 . . . 11 . Matter Fused 42 | . . . . . . 20 8 3 2 . . . 6 3 Heat Flow Errors 17 | . . . . . 1 6 6 2 . . . . 2 . Energy Discharges 25 | . 1 . . . 1 7 7 3 2 . . 1 2 1 Data Loss (minor) 19 | . 1 . . . 3 7 2 2 . . . 1 3 . Data Loss (major) 6 | . . . . . . 3 3 . . . . . . . Misfires 8 | . . . . . . 1 6 . . . . . . 1 Targeting Errors 28 | . 1 1 . . 2 12 4 4 . . 1 . 3 . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 213 | . . . . . 94 60 21 15 . 23 . . . . Projectiles 114 | . . . . . 93 . 21 . . . . . . . Explosions 99 | . . . . . 1 60 . 15 . 23 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 54 | . 2 . 1 . 25 12 2 5 . . 1 1 5 . Impact . | . . . . . . . . . . . . . . . Kinetic 51 | . 2 . 1 . 23 12 2 4 . . 1 1 5 . Secondary 3 | . . . . . 2 . . 1 . . . . . . Self-Inflicted Damage 573 | . . . . . 33 417 . 123 . . . . . . Shots 9 | . . . . . 1 5 . 3 . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 391 | . 28 74 68 . 153 225 237 110 . 21 391 113 300 . Average Temperature 58 | . 12 35 16 . 38 57 73 45 . 12 150 59 83 . Received Heat Transfer 2808 | . 159 54 456 111 486 549 252 177 . . 219 . 201 144 Effects 8 | . . . . . . . 3 . . . 3 . 2 . Interference 6 | . . . . . . . 3 . . . 1 . 2 . Matter Decay 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 4 . . . . . . . . . 3 . Heat Transferred 2853 | . 75 . 903 . . . 225 . . . . . 1650 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 769 | . 182 55 507 253 508 769 . . . . 489 . . . Initial 183 | . . . 21 183 41 89 . . . . 32 . . . Average 183 | . 54 7 238 228 136 261 . . . . 242 . . . Maximum Alert Level 3 | . . . 2 1 2 3 . . . . 2 . . . Low Security (%) 63 | 100 100 100 51 12 83 44 . . . . 41 . . . Level 1 22 | . . . 14 87 10 42 . . . . 39 . . . Level 2 12 | . . . 33 . 5 6 . . . . 18 . . . Level 3 1 | . . . . . . 6 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 . 6 . 2 13 . 1 . . 5 . 1 . Investigation 10 | . 4 . 3 . . 1 . . . . 2 . . . Extermination 7 | . . . . . . 6 . . . . 1 . . . Reinforcement 11 | . . . 3 . 2 5 . . . . 1 . . . Assault 4 | . . . . . . 1 . 1 . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 14 | . 1 . 3 . 4 6 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 293 | . 25 2 63 4 54 63 9 18 . 6 20 3 22 4 Peak Tracking Total 10 | . 4 2 5 2 7 5 4 10 . 3 4 3 8 4 Tactical Retreats 9 | . 1 . 1 . 1 1 1 3 . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 8 | . 2 . 1 . 1 3 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 21 | . . . . . 4 10 . 1 . . 5 . . 1 Max in Single Turn 3 | . . . . . 1 3 . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 41 | . 8 . 8 . 11 8 . . . . 2 . . 4 Terminals 29 | . 7 . 7 . 10 5 . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 155 | . 36 . 34 . 37 14 . . . . 8 . . 26 Successful 104 | . 22 . 23 . 26 3 . . . . 4 . . 26 Failed 51 | . 14 . 11 . 11 11 . . . . 4 . . . Catastrophic 4 | . 2 . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 110 | . 33 . 26 . 32 8 . . . . 11 . . . Terminals 105 | . 34 . 28 . 33 10 . . . . . . . . Fabricators 9 | . . . . . . 1 . . . . 8 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . Scanalyzers 12 | . . . 6 . 4 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 48 | . 10 . 4 . 8 . . . . . . . . 26 Record 11 | . . . . . . . . . . . . . . 11 Part Schematic 9 | . 1 . . . 1 . . . . . . . . 7 Robot Schematic 5 | . . . . . . . . . . . . . . 5 Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . . . . . . . 3 Terminal Index 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 7 | . 2 . 1 . 4 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 10 | . . . 6 . 4 . . . . . . . . . Insert Component 5 | . . . 3 . 2 . . . . . . . . . Analyze 5 | . . . 3 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 10 . 13 . 14 2 . . . . . . . . Terminals 39 | . 10 . 13 . 14 2 . . . . . . . . Track 18 | . 4 . 6 . 7 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 20 | . 6 . 6 . 7 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 8 . 11 7 . . . . 2 . . . Full Trace Events 9 | . 2 . 3 . 1 1 . . . . 2 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . 2 . 3 . . . . . 13 . . 7 Parts Built 1 | . . . . . . . . . . . 1 . . . Matter 292 | . . . . . . . . . . . 292 . . . Time 120 | . . . . . . . . . . . 120 . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . 2 . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 4 . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . 4 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 8 | . . . 1 . . . . . 4 . 3 . . . Largest Group 5 | . . . 1 . . . . . 4 4 5 . . . Highest-Rated Group 285 | . . . 10 . . . . . 150 150 285 . . . Highest-Rated Ally 70 | . . . 10 . . . . . 38 38 70 . . . Zionite Dispatches 2 | . . . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . 34 12 . . . Total Damage 1886 | . . . . . . . . . . 852 1034 . . . Kills 10 | . . . . . . . . . . 4 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 18598 | 43 1437 776 2924 454 2525 2921 1320 627 1872 600 719 594 1623 163 Spaces Moved 8115 | 33 889 408 1207 201 1037 1217 353 362 862 254 278 284 652 78 Core 39 | 5 . . . . . . 30 . . . . . . 4 Treads 6179 | . 504 408 1207 201 1037 1217 269 . . 48 278 284 652 74 Legs 422 | . . . . . . . . . 321 101 . . . . Wheels 1475 | 28 385 . . . . . 54 362 541 105 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 180 180 200 200 197 120 130 170 170 205 205 180 180 Average Speed 199 | 75 139 180 195 200 200 201 345 149 214 224 205 205 223 200 Slowest Speed 1600 | 80 180 180 240 200 260 260 1600 170 290 290 205 205 260 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 3 98 83 80 55 88 44 55 60 86 45 8 55 79 76 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 7 | . . . . . . . 1 . . . 5 . . 1 Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 1 . 1 . . . 2 3 . . 2 . . Spaces Dug 2 | . . . . . . . . . . . 2 . . . Terrain Destroyed 261 | . . . 1 . 30 79 11 95 . 18 11 6 8 2 Melee . | . . . . . . . . . . . . . . . Projectile 71 | . . . 1 . 25 7 8 3 . . 11 6 8 2 AOE 190 | . . . . . 5 72 3 92 . 18 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Total 9489 | 50 1011 438 1540 226 1305 1496 403 394 884 277 362 287 734 82 Wait 493 | . 28 20 136 9 103 118 11 . 8 . 36 . 24 . Move 8101 | 32 888 407 1206 200 1036 1216 352 361 861 253 277 283 651 78 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | 12 21 2 29 1 21 21 . 1 9 7 7 . 4 . Fast Attach 21 | . 4 . 4 . 5 3 . . 1 1 3 . . . Attach 78 | 6 1 . 11 1 5 19 10 2 2 3 5 . 13 . Detach 8 | . . . 1 . 1 1 . . 1 . 1 . 3 . Swap 33 | . 4 . 8 . 11 2 2 1 1 2 2 . . . Drop 81 | . 13 2 17 1 25 8 2 1 1 6 3 . 2 . Fire 537 | . 52 7 128 14 96 108 26 28 . 5 28 4 37 4 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 14) 206 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 8) 937 | -10/Materials | Discovered new exit (range 8) 1481 | -10/Materials | Entered Mines 1511 | -10/Mines | Met a Derelict bent on vengeance 1911 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1916 | -10/Mines | Found Prototype Device 1975 | -10/Mines | Discovered new exit (range 6) 2075 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2197 | -10/Mines | Discovered new exit (range 15) 2257 | -10/Mines | Entered Materials 2257 | -9/Materials | Evolved 2 slots: Utility x2 2564 | -9/Materials | Build established: Hauler-Mutant 3088 | -9/Materials | Discovered new exit (range 16) 3284 | -9/Materials | Lost 3 parts (1p2w) 3413 | -9/Materials | Lost 3 parts (1n2w) 3476 | -9/Materials | Discovered new exit (range 14) 3725 | -9/Materials | Discovered new exit (range 15) 4328 | -9/Materials | Discovered new exit (range 16) 4636 | -9/Materials | Core integrity fell below 50% 5181 | -9/Materials | Entered Mines 5442 | -9/Mines | Discovered new exit (range 12) 5603 | -9/Mines | Discovered new exit (range 7) 5635 | -9/Mines | Entered Materials 5635 | -8/Materials | Evolved 2 slots: Utility x2 6795 | -8/Materials | Discovered new exit (range 10) 7255 | -8/Materials | Discovered new exit (range 3) 7520 | -8/Materials | Discovered new exit (range 15) 8160 | -8/Materials | Entered Factory 8160 | -7/Factory | Evolved 2 slots: Utility x2 10290 | -7/Factory | Lost 4 parts (2n1u1w) 10706 | -7/Factory | Discovered new exit (range 15) 10960 | -7/Factory | First assault squad dispatched 11016 | -7/Factory | Identified Exp. Sensor Array 11081 | -7/Factory | Entered Lower Caves 11213 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12310 | -7/Lower Caves | Spotted B-75 Beast 12324 | -7/Lower Caves | Core integrity fell below 50% 12364 | -7/Lower Caves | Destroyed B-75 Beast 12373 | -7/Lower Caves | Lost 3 parts (3w) 12374 | -7/Lower Caves | Discovered new exit (range 11) 12401 | -7/Lower Caves | Entered another Lower Caves area 12403 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12464 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12501 | -7/Lower Caves | Core integrity fell below 20% 13021 | -7/Lower Caves | Discovered new exit (range 5) 13028 | -7/Lower Caves | Entered Zion 13124 | -7/Zion | Discovered new exit (range 14) 13185 | -7/Zion | Found Prototype Energy Gun 13256 | -7/Zion | System corruption cleaned by Quarantine Array 13695 | -7/Zion | Given A8's code to call for help 13752 | -7/Zion | Received a visual enhancement algorithm 13821 | -7/Zion | Found Prototype Device 14289 | -7/Zion | Imprinted 14292 | -7/Zion | Declared Zion's savior 14900 | -7/Zion | Entered Proximity Caves 14900 | -6/Proximity Caves | Accompanied by 4 allies 15378 | -6/Proximity Caves | Spotted B-75 Beast 15408 | -6/Proximity Caves | Allies destroyed B-75 Beast 15471 | -6/Proximity Caves | Discovered new exit (range 10) 15500 | -6/Proximity Caves | Entered Factory 15500 | -6/Factory | Accompanied by 2 allies 15500 | -6/Factory | Evolved 2 slots: Weapon x2 15501 | -6/Factory | Identified exit to Lower Caves 15552 | -6/Factory | Zion Light squad teleported in 15566 | -6/Factory | Zion Recon squad teleported in 15710 | -6/Factory | Retrieved Zion intel report: Component Schematics 15870 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15949 | -6/Factory | Fabricated Bore Cannon (x1) 16094 | -6/Factory | Lost 3 parts (1p1u1w) 16219 | -6/Factory | Entered Lower Caves 16221 | -6/Lower Caves | Build established: Hauler-Gunner 16500 | -6/Lower Caves | Spotted B-75 Beast 16770 | -6/Lower Caves | Discovered new exit (range 15) 16813 | -6/Lower Caves | Entered another Lower Caves area 16872 | -6/Lower Caves | Hvy. Flak Cannon stolen by Master Thief 16873 | -6/Lower Caves | Lost 3 parts (1n2w) 17173 | -6/Lower Caves | Build established: Hauler-Mutant 17340 | -6/Lower Caves | Encountered a Warlord checkpoint 17744 | -6/Lower Caves | Learned Factory emergency access door positions 17761 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17763 | -6/Lower Caves | Identified Storm Laser 17818 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 18070 | -6/Lower Caves | Build established: Hauler-Gunner 18345 | -6/Lower Caves | Lost 6 parts (1n3u2w) 18415 | -6/Lower Caves | Discovered new exit (range 4) 18436 | -6/Lower Caves | Entered Data Miner 18436 | -6/Data Miner | Discovered new exit (range 6) 18471 | -6/Data Miner | Met Data Miner 18503 | -6/Data Miner | Learned location of Section 7 (-3) 18503 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18539 | -6/Data Miner | Received God Mode back door access code from Data Miner 18557 | -6/Data Miner | Data Conduit disabled 18587 | -6/Data Miner | Core integrity fell below 50% 18598 | -6/Data Miner | Core integrity fell below 20% 18599 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\M9GN to gain control via the back door I've installed. Now off with you. 18556_ System corrupted: Matter fused (-5). 18557_ HV Slug penetrates Data Conduit. 18557_ Data Conduit disabled. 18557_ HV Slug penetrates Data Conduit. 18557_ Data Miner disappears through a trap door. 18569_ HV Slug penetrates Enhanced Grunt. 18569_ Enhanced Grunt suffers critical hit. 18569_ Destroyed Neutron Cannon. 18571_ System corrupted: Energy discharge (-48). 18571_ Bore Cannon destroyed. 18573_ Lgt. Nuclear Core destroyed. 18578_ Imp. Medium Treads destroyed. 18580_ Critical hit. 18580_ Adv. Heat Sink destroyed. 18581_ Hvy. Flak Cannon destroyed. 18585_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ?????################??????????????### #?? | | ????#"""""""""""""""######????????## #?? | | ???#""""""""" """"""""# # # # ## < ##?? | | ???"""""""" g ### | | ???""""""" g | | ???""""" @ g | | ???"""""" | | ???""""""" | | ???""""""" g """"""""""""""""### | | ????""""""" """"###############?? | | ????""""""" """""###???????????????? | | ?????""""""" "#####?????????????????? | | ??????######"## "#?????????????????????? | | ???????????#"### "#?????????????????????? | | ???????????#"### "#?????????????????????? | | ???????????#"## "#?????????????????????? | | ???????????#"## "#?????????????????????? | | ?????????????# "#?????????????????????? | | ?????????????### "#?????????????????????? | | ???????????????# "##????????????????????? | | ??????????????## ""#????????????????????? | | ???????????#"## ""#????????????????????? | | ??????????##"#"X ""#????????????????????? | | ??????????""""" "####?????????????????? | | ??????????""""" X"""""?????????????????? | | ??????????##"#"X "##"#?????????????????? | | ???????????#?## X""""#?????????????????? | | ??????????????## "##"#?????????????????? | | ???????????????"######????????????????????? | | ???????????????#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Bore Cannon | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Bore Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxControlWarhead Manual? 0 Play Time 02:07:09 Cumulative 79.4 hours Start 2021.04.29 @ 03:10:02 End 2021.04.30 @ 01:49:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 35 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 41 Gallery% 40 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85e30383-ea5c-4795-9869-71f60b2e7aec