Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 15:38:49 Player: UberDoot Result: Destroyed by Triborg with Siege Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (4743) 4743 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 9450 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 100 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 14/100 System Corruption 1% Temperature Danger (489) Movement Core (1350) Ox26 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Light Treads Improved Treads Compact Wheel Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Improved Salvage Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Improved Shield Generator Improved Shield Generator High-powered Tractor Beam Advanced Beam Rifle Mini Grenade Launcher Plasma Cutter CPS Tube (1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Advanced Treads Improved Heat Sink Coolant Injector Compact Battery Improved Terrain Scanner Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Shield Generator High-powered Tractor Beam Gatling Laser Heavy Ion Cannon Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 141 | 7 21 2 25 6 34 12 11 7 16 Power 8 | 1 . . 2 1 1 1 1 . 1 Engine 8 | 1 . . 2 1 1 1 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 4 . 9 2 7 4 3 2 4 Treads 28 | . 4 . 9 2 6 1 2 . 4 Leg 2 | 2 . . . . . . . . . Wheel 7 | . . . . . 1 3 1 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 11 1 9 2 11 5 4 1 2 Device 27 | 1 9 1 5 1 7 1 2 . . Storage 8 | 1 2 . 1 . 1 2 . 1 . Processor 1 | . . . 1 . . . . . . Hackware 2 | . . . 1 . 1 . . . . Protection 10 | . . . 1 1 2 2 2 . 2 Artifact . | . . . . . . . . . . Weapon 48 | 2 6 1 5 1 15 2 3 4 9 Energy Gun 35 | 2 3 . 5 1 11 2 2 4 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 8 | . 3 1 . . 4 . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 2 . 2 . . . . Corrupted Parts 2 | . . . . 1 1 . . . . System Corruption 6 | . . . . 4 2 . . . . Parts Lost 36 | . . . 1 2 4 2 5 4 18 Power 4 | . . . . . 1 . 1 . 2 Propulsion 11 | . . . . . 1 2 2 1 5 Utility 9 | . . . 1 1 1 . 1 . 5 Weapon 12 | . . . . 1 1 . 1 3 6 Highest Loss Streak 18 | . . . 1 2 1 2 2 2 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 95 99 99 94 95 Engine 9 | . 14 14 11 11 9 7 7 7 6 Treads 24 | . 23 28 33 33 24 14 14 15 22 Wheel 3 | . . . . . 2 14 15 9 3 Device 13 | . 14 14 15 11 14 7 14 15 15 Storage 9 | . 14 14 11 11 9 7 7 7 7 Hackware 2 | . . . 6 . 6 7 . . . Protection 5 | . . . . 10 6 6 7 7 7 Energy Gun 20 | . 9 . 19 22 18 30 29 29 28 Ballistic Cannon 5 | . 18 28 2 . 4 . . . . Peak Build Rating 44 | 7 15 17 27 25 36 41 40 43 44 Average Rating 28 | 5 10 16 25 24 32 40 38 40 40 On Entrance 24 | . 7 15 17 25 24 35 40 37 43 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 13 34 36 59 59 72 66 67 105 107 Greatest Support 80 | 20 46 46 66 63 60 24 28 28 80 Greatest Overweight (x) 5 | 3 . . . . 5 2 2 3 3 Average Overweight (x) 1 | . . . . . 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 25 Average Capacity 19 | 7 11 15 18 20 20 20 20 22 25 Most Carried 25 | 5 15 15 20 20 20 20 20 24 25 Average Carried 18 | 2 10 14 18 19 19 19 18 21 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 25 25 Final Carried 24 | 5 15 15 20 19 20 19 20 24 24 Class Distribution -------------------- 49% | Mutant 25% | Tank 25% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Tank | -7/Scraptown Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Matter Collected 2721 | 270 607 99 320 114 916 125 103 99 68 Remotely 191 | . . . . . 191 . . . . Salvage Created 6632 | 136 469 96 1686 855 1847 444 667 432 . Parts 329 | 8 31 3 108 42 87 19 22 9 . Haulers Intercepted 13 | . 2 . 5 . 5 . 1 . . Recyclers Shooed 9 | . . 1 1 . 1 3 1 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 123 | . 13 2 32 18 32 10 12 4 . Guns 77 | . 4 . 24 14 15 8 10 2 . Cannons 28 | . 9 2 3 . 14 . . . . AOE 11 | . . . 5 3 3 . . . . Classes Destroyed 15 | 2 5 . 5 1 1 1 . . . Worker 8 | . . . 1 . 6 1 . . . Builder 7 | . . . 4 1 1 1 . . . Tunneler 7 | 3 . . 1 3 . . . . . Hauler 13 | . 2 . 5 . 5 . 1 . . Recycler 12 | 1 1 . 2 1 4 . . 3 . Mechanic 1 | . 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 6 | . 3 . 1 . 1 . 1 . . Swarmer 35 | . 6 . 12 3 7 4 3 . . Grunt 50 | . 7 2 10 14 14 2 1 . . Brawler 2 | . . . . 1 1 . . . . Duelist 3 | . . . 1 . 1 1 . . . Sentry 29 | . . . 9 . 7 2 7 4 . Specialist 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 12 | 4 4 1 12 5 7 4 3 3 . Combat Bots Only 8 | . 4 1 8 4 5 4 3 1 . Max Kills in Single Turn 4 | 1 1 1 4 2 4 2 1 1 . Gunslinging 1 | . . . 1 . 1 1 . . . Exploded 2 | . . . 2 1 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Hostile Shots Fired 756 | . 68 . 94 63 143 67 171 81 69 Missed 216 | . 19 . 20 27 39 19 46 39 7 Damage Taken 7925 | . 564 10 898 408 1608 568 1230 326 2313 Core 1118 | . 80 10 119 32 144 39 102 17 575 Absorbed by Shields 179 | . . . 90 . 89 . . . . Ignored by Resistances 134 | . . . . . 134 . . . . Regen/Repaired (Parts) 13 | . . . 13 . . . . . . Core Remaining (%) 74 | 100 . 64 . 62 73 . . . . Volleys Fired 343 | 12 68 4 56 34 92 19 33 16 9 Largest 4 | 2 2 2 2 2 3 4 4 4 4 Hottest 301 | 80 80 83 100 95 177 257 263 267 301 Shots Fired 845 | 24 134 8 112 66 219 76 119 64 23 Gun 662 | 24 50 . 98 66 146 76 118 64 20 Cannon 181 | . 84 8 14 . 73 . . . 2 Launcher 1 | . . . . . . . 1 . . Special 1 | . . . . . . . . . 1 Kinetic 179 | . 84 8 14 . 73 . . . . Thermal 428 | 24 50 . . . 74 76 118 64 22 Explosive 1 | . . . . . . . 1 . . Electromagnetic 236 | . . . 98 66 72 . . . . Robot Hit Streak 27 | 7 9 5 13 12 9 10 27 12 16 Robot Miss Streak 8 | 2 4 5 4 3 8 4 5 3 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . . 3 1 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . Shots Hit Robots 551 | 16 77 4 91 54 123 45 80 42 19 Core Hits 307 | 5 31 4 72 35 74 18 32 17 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 20 | . 2 1 . . 8 1 6 2 . Burn 13 | . . . . . 4 1 6 2 . Blast 7 | . 2 1 . . 4 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13636 | 174 1325 111 2361 1387 4097 990 1732 894 565 Guns 8961 | 174 375 . 1537 1072 1677 990 1703 894 539 Cannons 3574 | . 950 111 262 . 2225 . . . 26 Explosions 1101 | . . . 562 315 195 . 29 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3548 | . 950 111 262 . 2225 . . . . Thermal 6704 | 174 375 . 562 315 1126 990 1703 894 565 Explosive 29 | . . . . . . . 29 . . Electromagnetic 3355 | . . . 1537 1072 746 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 3 2 2 2 1 Average Corruption 2 | . . . . 4 2 1 2 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . 36 22 5 6 14 . Message Errors 24 | . . . . 13 3 1 1 6 . Matter Fused 17 | . . . . 7 6 1 2 1 . Heat Flow Errors 12 | . . . . 5 4 1 1 1 . Energy Discharges 8 | . . . . 2 3 . . 3 . Parts Rejected 5 | . . . . 2 1 1 1 . . Data Loss (minor) 5 | . . . . 3 1 1 . . . Data Loss (major) 6 | . . . . 1 2 . 1 2 . Misfires 1 | . . . . 1 . . . . . Alerts 3 | . . . . 2 . . . 1 . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 149 | . 1 . . . 148 . . . . Projectiles 140 | . 1 . . . 139 . . . . Explosions 9 | . . . . . 9 . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . 10 1 . . 13 . . . . Impact . | . . . . . . . . . . Kinetic 22 | . 9 1 . . 12 . . . . Secondary 2 | . 1 . . . 1 . . . . Self-Inflicted Damage 282 | . . . 104 16 86 . 76 . . Shots 10 | . . . 4 1 3 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 542 | 142 120 . 52 244 247 413 451 417 542 Average Temperature 99 | 64 28 . 16 56 58 158 175 146 329 Received Heat Transfer 2213 | . 192 6 299 174 681 105 201 102 453 Effects 27 | . . . . 2 . 6 7 1 11 Shutdowns 5 | . . . . . . 2 2 . 1 Energy Bleed 3 | . . . . . . . . 1 2 Interference 13 | . . . . 2 . 4 5 . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 22 | . . . 8 7 7 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . . . 2 3 2 . Combat Hostiles 6 | . . . . . . 2 2 2 . Parts Melted 53 | . 2 . 2 . 2 11 22 14 . Heat Transferred 13915 | 400 850 . 900 400 2409 2019 3715 1995 1227 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . 8 5 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Peak Influence 1019 | 20 322 52 1019 558 531 258 561 299 . Initial 397 | . 13 . 20 397 118 106 117 144 . Average 200 | 7 60 26 236 385 247 127 343 112 . Maximum Alert Level 3 | . 1 . 3 2 2 1 2 1 . Low Security (%) 54 | 100 95 100 62 . 28 80 18 72 . Level 1 31 | . 4 . 13 66 58 19 48 27 . Level 2 12 | . . . 17 33 12 . 33 . . Level 3 1 | . . . 5 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 1 6 . 4 . 3 . . Investigation 5 | . . 1 3 . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 9 | . 1 . 3 . 4 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Distress Signals 15 | . 3 . 3 . 5 1 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 187 | . 23 3 47 19 50 16 17 4 8 Peak Tracking Total 9 | . 5 2 9 4 9 5 5 1 9 Tactical Retreats 13 | . 2 . 2 1 4 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Traps Triggered 5 | . 2 . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Disabled 9 | . 1 1 3 . 3 . 1 . . Max in Single Turn 1 | . 1 1 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Accessed 43 | . 10 1 7 . 5 5 3 11 1 Terminals 28 | . 8 . 5 . 5 3 2 5 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 1 . . Recycling Units 10 | . 2 . 1 . . 1 . 6 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 31 1 13 . 15 13 5 22 1 Successful 53 | . 18 1 4 . 11 4 2 12 1 Failed 47 | . 12 . 9 . 4 9 3 10 . Catastrophic 9 | . . . 4 . 2 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . Manual 72 | . 20 . 10 . 15 6 3 18 . Terminals 76 | . 27 . 10 . 15 9 4 11 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . . 1 1 . . Recycling Units 19 | . 4 . 1 . . 3 . 11 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 13 1 . . 9 2 1 2 1 Record 1 | . . . . . . . . . 1 Part Schematic 2 | . 1 . . . 1 . . . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . 1 . 1 . . Unreport Threat 7 | . 1 . . . 4 . . 2 . Locate Traps 3 | . 3 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . 1 . . 1 . 2 . Retrieve Components 6 | . 2 . 1 . . 1 . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 1 . 2 1 1 8 . Terminals 10 | . 3 . 1 . 2 1 1 2 . Botnet 8 | . 3 . 1 . 2 . 1 1 . Operators 1 | . . . . . . 1 . . . Skim 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . Tunnel 6 | . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 10 . 6 . 4 5 3 5 . Full Trace Events 4 | . 1 . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . 12 . 4 . . 3 . 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total Allies 5 | . . 3 . 2 . . . . . Largest Group 3 | . . 3 2 2 . . . . . Highest-Rated Group 47 | . . 40 32 47 . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . 5 13 4 . . . . . Total Damage 292 | . . 36 173 83 . . . . . Kills 5 | . . 1 2 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Turns Passed 12615 | 148 1694 773 1915 1724 2111 657 436 1145 2012 Spaces Moved 6266 | 74 881 460 983 750 791 429 182 771 945 Core 23 | 23 . . . . . . . . . Treads 3692 | . 734 460 983 750 479 . . . 286 Legs 198 | 51 147 . . . . . . . . Wheels 2353 | . . . . . 312 429 182 771 659 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 163 150 120 120 115 145 Average Speed 161 | 128 153 160 162 163 212 120 124 135 174 Slowest Speed 250 | 200 160 160 163 163 250 120 125 145 242 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 63 | 4 96 95 83 96 54 12 36 97 60 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 7 | . . . . 1 . . . 6 . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . 2 . 2 . . . . 3 Spaces Dug 12 | . . . . . . . 12 . . Terrain Destroyed 128 | . 4 . 23 29 49 . 23 . . Melee . | . . . . . . . . . . Projectile 42 | . 4 . . . 38 . . . . AOE 86 | . . . 23 29 11 . 23 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total 8036 | 99 1097 492 1203 1187 1010 523 306 829 1290 Wait 1065 | 2 84 19 82 392 42 48 69 20 307 Move 6257 | 73 880 459 982 749 790 428 181 770 945 Hop . | . . . . . . . . . . Pick Up 105 | 5 20 3 24 3 19 7 8 10 6 Fast Attach 44 | 7 4 1 8 3 12 4 2 1 2 Attach 44 | . . . 5 3 10 5 7 4 10 Detach 12 | . 2 . 4 . 4 1 1 . . Swap 53 | . 17 1 12 . 12 3 2 2 4 Drop 112 | . 22 5 30 3 29 8 3 5 7 Fire 343 | 12 68 4 56 34 92 19 33 16 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 12) 864 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Discovered new exit (range 9) 1198 | -10/Materials | Central database locked down 1599 | -10/Materials | Discovered new exit (range 4) 1843 | -10/Materials | Entered Mines 1857 | -10/Mines | Met a Derelict shopkeep closing up shop 2067 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2182 | -10/Mines | Learned Materials security intel 2208 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2245 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2421 | -10/Mines | Discovered new exit (range 13) 2496 | -10/Mines | Discovered new exit (range 7) 2616 | -10/Mines | Entered Materials 2616 | -9/Materials | Accompanied by 2 allies 2616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2695 | -9/Materials | Repaired Seismic Detector 2986 | -9/Materials | Discovered new exit (range 16) 3331 | -9/Materials | Discovered new exit (range 4) 3642 | -9/Materials | Identified exit to Materials 3751 | -9/Materials | Discovered new exit (range 11) 3831 | -9/Materials | Destroyed 8 combat bots 3949 | -9/Materials | Discovered exit to Materials (range 16) 4531 | -9/Materials | Entered Mines 4752 | -9/Mines | Excavation squad dispatched 4752 | -9/Mines | A large section of the Mines collapsed 4788 | -9/Mines | Learned location of Zion (-7) 5002 | -9/Mines | Excavation squad dispatched 5252 | -9/Mines | Excavation squad dispatched 5502 | -9/Mines | Excavation squad dispatched 5562 | -9/Mines | Discovered exit to Materials (range 5) 5572 | -9/Mines | Met a Derelict testing a Signal Generator 5585 | -9/Mines | Found Signal Generator 5785 | -9/Mines | Discovered exit to Materials (range 5) 6255 | -9/Mines | Entered Materials 6255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6566 | -8/Materials | Build established: Tank 6936 | -8/Materials | Identified exit to Factory 8366 | -8/Materials | Entered Factory 8366 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8818 | -7/Factory | Identified exit to Storage 8818 | -7/Factory | Identified exit to Lower Caves 9023 | -7/Factory | Entered Storage 9454 | -7/Storage | Used back door to open Recycling access 9454 | -7/Storage | Discovered new exit (range 5) 9459 | -7/Storage | Entered Recycling 9805 | -7/Recycling | Build established: Scavenger-Tank 10327 | -7/Recycling | Discovered new exit (range 9) 10571 | -7/Recycling | Scanned before Scraplab entrance 10591 | -7/Recycling | Entered Scraplab 10603 | -7/Recycling | Discovered new exit (range 2) 10604 | -7/Recycling | Entered Scraptown 10604 | -7/Scraptown | System corruption cleaned by C-Scrubber 10979 | -7/Scraptown | Visited Red Mages 11025 | -7/Scraptown | Visited Symbiants 11041 | -7/Scraptown | Visited Cyclists 11334 | -7/Scraptown | Visited Cave Peace 11360 | -7/Scraptown | Visited SPCMW 11438 | -7/Scraptown | Visited Fellowship of the Rings 11460 | -7/Scraptown | Visited TADAMA 11541 | -7/Scraptown | Discovered new exit (range 11) 12579 | -7/Scraptown | Attacked by Scraptown defenders 12607 | -7/Scraptown | Core integrity fell below 50% 12615 | -7/Scraptown | Core integrity fell below 20% 12616 | -7/Scraptown | Destroyed by Triborg with Siege Cannon Last Messages --------------- 12612_ Imp. Heat Sink destroyed. 12612_ Hrd. Light Armor Plating destroyed. 12612_ Knocked back. 12612_ Penetrated by Siege Slug. 12613_ Overheating: Huge Storage Unit damaged (-99). 12613_ Overheating: Broken Lgt. Treads damaged (-10). 12613_ Overheating: Hvy. Ion Cannon damaged (-59). 12613_ Overheating: Imp. Heat Sink damaged (-3). 12613_ Acquired 6 matter. 12613_ Critical hit (Burn: +50). 12614_ Imp. Heat Sink broken. 12614_ Overheating: Short circuit. 12614_ Penetrated by Siege Slug. 12614_ Broken Lgt. Treads destroyed. 12614_ Hvy. Ion Cannon destroyed. 12614_ Critical hit (Blast). 12614_ Knocked back. 12614_ Penetrated by Siege Slug. 12615_ Broken Imp. Heat Sink destroyed. 12616_ Penetrated by Siege Slug. Map ----- +----------------------------------------------------+ | #?# #????????????????????????????????? | | #?# #????????????????????????????????? | | #?# #????????????????????????????????? | | # ########### ####???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ######## #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #??????????? ???????????????????? | | ???????# #??????????? "????????????????? | | ???????# #?????????? "????????????????? | | ###????# #?????????? ""???????????????? | | ##??# ###??????? ""???????????????? | | "" #??# ""#"????? ""???????????????? | | "" #??# """"????? ""???????????????? | | " #??# ""##?????" "" ??????????????? | | " #??# ###??????" "" ??????????????? | | " #??# #####??##" ""#??????????????? | | " #??# "??" ""#??????????????? | | "" #??# "??" ""#??????????????? | | "" #??# "??" ""#??????????????? | | #???# j % """" p ""#??????????????? | | ######## TT %%! @ ;;;;;; ????????? | | TT % %"""% """"?????????????? | | j g % %""?"% """??????????????? | | "??" ????????????? | | "??" ??????????? | | "??" ??????????? | | #"??"#" p ??????????? | | #?????" p ??????????? | | #?????"""""" """""???????????? | | ### ########## ####?????######c####????????????? | | ??# #??# #?????????????? ???????????????? | | ??# #??# #???????????????? ??????????????? | | ??# " #??# #???????????????????????????????? | | ??# """ #??# #???????????????????????????????? | | ??# """"" #??# #???????????????????????????????? | | ??# ""X"" #??# #???????????????????????????????? | | ??# "" "" ???# #???????????????????????????????? | | ??# ?????# #???????????????????????????????? | | ??######?????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ??############ #???????????????????????????????? | | ??#""""""""""" #???????????????????????????????? | | ??#""""" """"" #???????????????????????????????? | | ###"""" " "" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeAssaultNanosword Manual? 0 Play Time 01:08:19 Cumulative 196.8 hours Start 2025.04.14 @ 14:05:20 End 2025.04.14 @ 15:38:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd6cec97-ee57-410d-81ff-7ad3ef2c3ca6