Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 18:39:01 Player: Eggking Result: Destroyed self via exploding Phase Generator Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (3213) 3213 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1082) 1082 TOTAL SCORE: 6890 Bonus ------- High Alert Combat Kills 182 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Location -8/Garrison Parts ------- Power (1) Light Angular Momentum Engine Propulsion (3) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility (4) Large Storage Unit Large Storage Unit Large Storage Unit Weapon (3) Gauss Rifle Scythe Chainsword Inventory (22) Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Relay Coupler [NC] (21) Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (17) Relay Coupler [Specialist] (20) Relay Coupler [Specialist] (17) Improved Datajack Scythe Scythe Scythe Scythe Chainsword Chainsword Chainsword Peak State ------------ Power Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Large Storage Unit Weapon Gauss Rifle Scythe Chainsword Inventory Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Specialist] Improved Datajack Scythe Scythe Scythe Scythe Chainsword Chainsword Chainsword [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 56 | . 4 6 14 15 12 5 Power 5 | . . . 1 3 . 1 Engine 2 | . . . . 1 . 1 Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 21 | . . 1 6 7 4 3 Treads . | . . . . . . . Leg 21 | . . 1 6 7 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 3 1 2 3 4 . Device 1 | . . . . . 1 . Storage 7 | . 3 1 . 1 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 2 1 . Artifact . | . . . . . . . Weapon 17 | . 1 4 5 2 4 1 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 1 4 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . . 3 2 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 35 | . 1 4 7 13 5 5 Power 5 | . . . 1 3 . 1 Propulsion 15 | . . 1 3 6 2 3 Utility 6 | . . . 1 2 2 1 Weapon 9 | . 1 3 2 2 1 . Highest Loss Streak 5 | . 1 2 3 5 3 3 Average Slot Usage (%) 97 | . 96 96 95 97 99 89 Engine 6 | . 14 11 2 . 9 8 Core 2 | . . . 6 7 . . Leg 26 | . 28 21 25 26 26 25 Device 1 | . . . . . 3 . Storage 27 | . 27 32 27 27 26 27 Protection 4 | . . . 6 8 5 1 Ballistic Gun 9 | . 20 30 24 . . . Slashing Weapon 17 | . . . . 26 26 26 Naked Turns . | . . . . . . . Heaviest Build 69 | 11 39 56 66 67 69 67 Greatest Support 45 | 20 20 20 36 45 45 45 Greatest Overweight (x) 5 | . 1 5 2 4 2 4 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 22 | . 16 22 22 22 22 22 Average Capacity 20 | . 11 21 22 22 21 22 Most Carried 22 | . 11 22 22 22 22 22 Average Carried 18 | . 9 14 21 20 20 20 Final Capacity 22 | 6 16 22 22 22 22 22 Final Carried 22 | 6 11 22 20 21 20 22 Class Distribution -------------------- 39% | Bothacker-Mutant 26% | Hauler-Mutant 12% | Hauler-Gunner 12% | Mutant 9% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 925 | 200 65 116 219 160 110 55 Remotely . | . . . . . . . Salvage Created 3115 | . 248 175 472 1330 747 143 Parts 164 | . 19 12 28 51 48 6 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 67 | . 10 7 11 20 16 3 Melee 39 | . . . . 20 16 3 Guns 27 | . 10 7 10 . . . AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 2 1 1 2 2 . Builder 1 | . . . 1 . . . Hauler 2 | . . . . . 2 . Watcher 1 | . . . . . 1 . Swarmer 19 | . 6 4 3 . 6 . Grunt 37 | . 4 2 8 15 6 2 Brawler 1 | . . . . 1 . . Sentry 8 | . . 1 . 3 4 . Hunter 2 | . . . . 1 . 1 Best Kill Streak 4 | . 3 4 3 4 3 1 Combat Bots Only 4 | . 3 4 3 4 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 4909 | . 363 452 795 1961 758 580 Core 669 | . 47 62 89 270 112 89 Absorbed by Shields 50 | . . . . . 45 5 Core Remaining (%) 88 | 100 81 84 . . . . Volleys Fired 115 | . 38 21 53 . . 3 Largest 3 | . 2 3 3 . . 1 Hottest 90 | . 60 60 90 . . 28 Shots Fired 277 | . 65 58 151 . . 3 Gun 277 | . 65 58 151 . . 3 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 255 | . 50 58 144 . . 3 Thermal 15 | . 15 . . . . . Explosive . | . . . . . . . Electromagnetic 7 | . . . 7 . . . Robot Hit Streak 14 | . 12 14 10 . . . Robot Miss Streak 4 | . 3 4 3 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 281 | . 38 34 94 61 39 15 Core Hits 126 | . 20 12 41 29 20 4 Critical Hits 3 | . . . . 2 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 171 | . . . 1 90 53 27 Impact . | . . . . . . . Slashing 171 | . . . 1 90 53 27 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 35 | . . . . 21 7 7 Damage Inflicted 6177 | . 343 266 938 2747 1425 458 Guns 1379 | . 343 260 776 . . . Cannons . | . . . . . . . Explosions 162 | . . . 162 . . . Melee 4630 | . . . . 2747 1425 458 Ramming 6 | . . 6 . . . . Kinetic 1150 | . 202 260 688 . . . Thermal 303 | . 141 . 162 . . . Explosive . | . . . . . . . Electromagnetic 88 | . . . 88 . . . Impact . | . . . . . . . Slashing 4630 | . . . . 2747 1425 458 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 200 | . . . 7 142 35 16 Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee 193 | . . . . 142 35 16 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 162 | . . 3 36 . . 123 Shots 2 | . . . 1 . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . 52 28 187 2 1 . Average Temperature 46 | . 20 12 66 2 1 . Received Heat Transfer 1905 | . 96 87 378 999 147 198 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 575 | . 325 . 250 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 721 | . 250 158 145 721 539 391 Average Influence 281 | . 122 98 79 403 386 315 Maximum Alert Level 3 | . 1 . . 3 2 1 Low Security (%) 37 | . . . . . . . Level 1 37 | . . . . . . . Level 2 23 | . . . . . . . Level 3 1 | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 1 . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 9 | . 1 4 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 13 14 20 21 28 5 Peak Tracking Total 6 | . 4 6 5 4 3 3 Tactical Retreats 9 | . . 1 1 1 4 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 8 | . 1 . . 5 1 1 Indirectly . | . . . . . . . Trap Hack Attempts 30 | . . . . . 30 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . . . 2 . 3 Max in Single Turn 2 | . . . . 1 . 2 Garrison Relay 3 | . . . . 2 . 1 Phase Generator 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 9 | . 2 2 2 . 3 . Terminals 6 | . 2 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 24 | . 4 4 8 . 8 . Successful 19 | . 2 4 7 . 6 . Failed 5 | . 2 . 1 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 4 4 3 . 2 . Terminals 17 | . 4 4 6 . 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 3 | . . . 3 . . . Record 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks 21 | . 4 8 5 . 4 . Terminals 10 | . 2 4 2 . 2 . Track 5 | . 1 2 1 . 1 . Botnet 5 | . 1 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 2 1 . 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . 6 . 3 Machine Destruction 9 | . . . . 6 . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 4013 | . 440 437 577 1034 1250 275 Spaces Moved 1884 | 1 246 177 232 508 590 130 Core . | . . . . . . . Treads . | . . . . . . . Legs 1884 | 1 246 177 232 508 590 130 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 150 Average Speed 150 | 120 127 180 152 150 150 154 Slowest Speed 270 | 120 150 270 180 240 180 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 55 26 26 66 48 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 1 . 2 . Terrain Destroyed 8 | . . . 6 . 2 . Melee 3 | . . . 1 . 2 . Projectile . | . . . . . . . AOE 5 | . . . 5 . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2674 | . 319 259 372 665 891 168 Wait 333 | . 21 40 47 37 187 1 Move 1877 | . 245 176 231 506 589 130 Hop . | . . . . . . . Pick Up 75 | . 7 15 15 17 17 4 Fast Attach 8 | . 2 2 1 . 1 2 Attach 34 | . . 4 10 13 5 2 Detach . | . . . . . . . Swap 15 | . 2 . 3 2 7 1 Drop 31 | . 4 . 11 4 12 . Fire 115 | . 38 21 53 . . 3 Melee 125 | . . . 1 61 43 20 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . 25 . 5 Rewire . | . . . . . . . Trap 30 | . . . . . 30 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -9/Materials | Discovered new exit (range 12) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -8/Materials | Lost 3 parts (1p2n) 1314 | -8/Materials | Build established: Hauler-Tank 1352 | -8/Materials | Lost 3 parts (1u2w) 1452 | -8/Materials | Identified exit to Garrison 1455 | -8/Materials | Entered Garrison 1568 | -8/Garrison | Triggered checkpoint 1674 | -8/Garrison | Triggered checkpoint 1731 | -8/Garrison | Build established: Hauler-Mutant 1869 | -8/Garrison | Discovered new exit (range 12) 2008 | -8/Garrison | Triggered checkpoint 2055 | -8/Garrison | Lost 5 parts (1p3n1u) 2059 | -8/Garrison | Discovered new exit (range 10) 2174 | -8/Garrison | Garrison Relay disabled 2252 | -8/Garrison | Triggered checkpoint 2293 | -8/Garrison | Discovered new exit (range 10) 2321 | -8/Garrison | Installed Relay Interface Framework 2368 | -8/Garrison | Triggered checkpoint 2381 | -8/Garrison | Core integrity fell below 50% 2427 | -8/Garrison | Garrison Relay disabled 2434 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2489 | -8/Garrison | Entered Materials 2695 | -8/Materials | Build established: Bothacker-Mutant 3192 | -8/Materials | Lost 3 parts (2n1u) 3391 | -8/Materials | Core integrity fell below 20% 3643 | -8/Materials | Discovered new exit (range 15) 3701 | -8/Materials | Repaired Lrg. Storage Unit 3738 | -8/Materials | Identified exit to Garrison 3739 | -8/Materials | Entered Garrison 3760 | -8/Garrison | Triggered checkpoint 3820 | -8/Garrison | Lost 3 parts (1p1n1u) 3827 | -8/Garrison | Garrison Relay disabled 4014 | -8/Garrison | Phase Generator disabled 4014 | -8/Garrison | Destroyed self via exploding Phase Generator Last Messages --------------- 03878_ Field strength at 25. 03879_ Field strength at 5. 03880_ Stasis field depleted. 03882_ Slug penetrates Wall. 03882_ Carbon-fiber Leg destroyed. 03891_ Slug penetrates Wall. 03891_ Carbon-fiber Leg destroyed. 03894_ Slug penetrates Wall. 03896_ Scythe follow-up attack on H-55 Commando. 03896_ Gauss Rifle severed. 03902_ H-55 Commando destroyed. 03909_ Acquired Carbon-fiber Leg. 03910_ Acquired 10 matter. 03914_ Acquired Carbon-fiber Leg. 03921_ Chainsword follow-up attack on G-47 Trooper. 03978_ Acquired Gauss Rifle. 03979_ Acquired 10 matter. 04009_ Slug penetrates Phase Generator. 04014_ Phase Generator explodes. 04014_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???######### ###?????????????????????????????? | | ???# *%=#?????????????????????????????? | | ???# ###########*#?????????????????????????????? | | ??#"" ""#????????#=#?????????????????????????????? | | ??#######????????#%#???#####?????????????????????? | | ?????????????????#=#???# #?????????????????????? | | ????????????# #### ##### #?????????????????????? | | ????????????# # % #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #######;##?????????????????????? | | ???????????????# #?????# #??????????????????????? | | ???????????????# #?????# #??????????????????????? | | ???????????????# #?????# #??????????????????????? | | ???????????????# #?????# #??????????????????????? | | ???????????????# #?????# #??????????????????????? | | ???????????????# #?##### #####??????????????????? | | ???????????????# ^#?# @ #??????????????????? | | ???????????????# #?# #??????????????????? | | ???????????????# #?# #??????????????????? | | ???????????????# ### #??????????????????? | | ??????????????? # """"#????????????????? | | ??????????????? ### ###????????????????? | | ??????????????#####?# "#??????????????????? | | ????????????????????# " "#??????????????????? | | ????????????????????# """" #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodCoordinationSplitter Manual? 0 Play Time 00:56:03 Cumulative 312.8 hours Start 2019.10.30 @ 16:37:54 End 2019.10.30 @ 18:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02fe1651-89ce-4ed9-84d1-6aad7f8e5555