Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 08:06:17 Player: star Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (143) 715 Value Destroyed (4851) 4851 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1471) 1471 TOTAL SCORE: 10617 Bonus ------- High Alert Combat Kills 1017 Follower Combat Kills 482 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 150/150 System Corruption 4% Temperature Cool (-150) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Flexi-carbon Leg Experimental Sensor Array Mining Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Targeting Computer Armor Integrity Analyzer Matter Filter > --- WEAPON ----------- Field Laser Field Laser Field Laser Scatter Rocket Array > --- INVENTORY -------- Light Treads Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Experimental Sensor Array Targeting Computer Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Recalibrator Heavy Laser Heavy Laser Autogun Long-range Missile Launcher Remote Datajack Mining Laser [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . 1 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 134 | 7 1 8 9 18 30 23 38 Power 11 | 1 . 1 1 1 . 3 4 Engine 8 | 1 . 1 1 1 . 1 3 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . 2 2 3 12 4 5 Treads . | . . . . . . . . Leg 15 | . . . . . 6 4 5 Wheel 14 | 2 . 2 2 2 6 . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 33 | 1 1 1 4 5 7 9 5 Device 20 | . . . 2 3 7 5 3 Storage 3 | 1 . 1 . . . . 1 Processor 3 | . . . 1 1 . 1 . Hackware 1 | . . . . 1 . . . Protection 6 | . 1 . 1 . . 3 1 Artifact . | . . . . . . . . Weapon 60 | 3 . 4 2 9 11 7 24 Energy Gun 33 | 2 . 2 2 5 6 4 12 Energy Cannon 5 | . . . . 1 3 1 . Ballistic Gun 7 | 1 . . . 2 2 . 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 10 | . . 2 . . . 1 7 Special Weapon 4 | . . . . 1 . . 3 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 5 1 . 1 Parts Lost 56 | . . 1 1 5 9 18 22 Power 5 | . . . . . . 3 2 Propulsion 18 | . . 1 1 4 4 2 6 Utility 14 | . . . . 1 2 6 5 Weapon 19 | . . . . . 3 7 9 Highest Loss Streak 16 | . . 1 1 3 7 6 16 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 91 | . 93 98 95 94 91 81 90 Engine 7 | . 14 14 11 11 9 1 4 Leg 9 | . . . . . 4 19 24 Wheel 13 | . 28 26 28 25 15 . . Device 10 | . . . 10 9 12 17 11 Storage 9 | . 14 14 11 11 9 7 5 Processor 6 | . . . . 1 9 8 13 Hackware 2 | . . . . 10 3 . . Protection 4 | . 7 14 11 . . 3 7 Energy Gun 15 | . 28 15 21 17 10 12 18 Energy Cannon 1 | . . . . . 6 2 . Ballistic Gun 3 | . . . . 1 10 2 . Launcher 1 | . . 12 . . . . 1 Peak Build Rating 62 | 6 7 14 24 25 32 42 62 Average Rating 28 | 4 6 9 22 21 25 32 49 On Entrance 16 | . 6 7 14 22 19 32 31 Naked Turns . | . . . . . . . . Heaviest Build 115 | 12 13 35 40 40 43 49 115 Greatest Support 66 | 20 20 26 42 42 47 49 66 Greatest Overweight (x) 4 | . . 3 1 4 4 2 2 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 25 Average Capacity 14 | 7 8 13 15 15 15 15 16 Most Carried 17 | 2 5 15 15 15 15 15 17 Average Carried 12 | . 4 11 14 14 12 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 2 5 15 14 15 15 12 3 Class Distribution -------------------- 38% | Gunner 35% | Mutant 12% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2366 | 210 19 306 90 219 705 293 524 Remotely 237 | . . . . . 237 . . Salvage Created 5440 | . 19 100 522 830 1876 760 1333 Parts 292 | . 3 3 29 41 100 29 87 Haulers Intercepted 8 | . . . 3 3 2 . . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 119 | . . 14 4 15 37 18 31 Guns 73 | . . 1 3 15 29 7 18 Cannons 12 | . . . . . 8 4 . AOE 31 | . . 13 1 . . 6 11 Classes Destroyed 18 | . 1 2 6 1 3 4 1 Worker 7 | . . . . . 3 . 4 Builder 5 | . . . . . 1 . 4 Hauler 8 | . . . 3 3 2 . . Recycler 7 | . . . 3 1 2 1 . Mechanic 5 | . . . 1 1 . 2 1 Operator 1 | . 1 . . . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 22 | . . . 1 . 11 3 7 Cutter 2 | . . . . . . . 2 Grunt 46 | . . 2 . 8 20 8 8 Brawler 2 | . . . . . . 1 1 Duelist 2 | . . . . . . 1 1 Protector 3 | . . . . 1 1 . 1 Sentry 18 | . . . 3 6 3 2 4 Specialist 4 | . . . . . 2 . 2 Hunter 3 | . . . . . . 1 2 Programmer 5 | . . . . . . 2 3 Assembled 12 | . . 12 . . . . . Best Kill Streak 9 | . 1 7 4 4 5 5 9 Combat Bots Only 7 | . . 7 1 4 5 4 6 Max Kills in Single Turn 4 | . 1 3 2 1 2 4 4 Gunslinging 2 | . . . . . . . 2 Exploded 4 | . . 3 1 . . 4 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 687 | . . 19 21 95 147 154 251 Missed 225 | . . 3 6 26 46 61 83 Damage Taken 8022 | . . 304 238 993 1256 1769 3462 Core 1746 | . . 75 88 297 219 213 854 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 166 | . . 25 38 . . . 103 Ignored by Resistances 34 | . . . . . . . 34 Regen/Repaired (Parts) 56 | . . . . 11 45 . . Core Remaining (%) 60 | 100 . 70 . 3 60 69 . Volleys Fired 309 | . 3 21 26 58 86 50 65 Largest 4 | . 2 2 2 2 3 3 4 Hottest 268 | . 80 80 126 126 187 186 268 Shots Fired 733 | . 6 27 50 109 244 122 175 Gun 610 | . 6 9 48 104 181 100 162 Cannon 84 | . . . . . 63 21 . Launcher 32 | . . 18 2 . . 1 11 Special 7 | . . . . 5 . . 2 Kinetic 146 | . . . . 8 83 42 13 Thermal 533 | . 6 5 48 90 159 77 148 Explosive 31 | . . 18 2 . . . 11 Electromagnetic 21 | . . 4 . 11 2 3 1 Robot Hit Streak 29 | . 2 16 9 29 21 17 11 Robot Miss Streak 5 | . 2 4 1 3 4 4 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . . 2 . 5 Max Gunslinging Chain 2 | . . . . . 1 . 2 Shots Hit Robots 468 | . 3 17 33 82 150 78 105 Core Hits 292 | . 2 31 15 32 71 38 103 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . . . 3 1 7 3 5 Burn 19 | . . . 3 1 7 3 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12595 | . 36 861 726 1468 2807 2457 4240 Guns 7140 | . 36 87 683 1468 2016 1084 1766 Cannons 1082 | . . . . . 791 291 . Explosions 4356 | . . 774 43 . . 1082 2457 Melee . | . . . . . . . . Ramming 17 | . . . . . . . 17 Kinetic 1559 | . . . . 88 831 481 159 Thermal 6518 | . 36 47 683 1186 1946 1022 1598 Explosive 4196 | . . 774 43 . . 922 2457 Electromagnetic 305 | . . 40 . 194 30 32 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 3 4 Average Corruption 2 | . . . . . . 1 3 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . . 7 21 Message Errors 4 | . . . . . . . 4 Matter Fused 9 | . . . . . . 5 4 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 287 | . . 16 . . 24 198 49 Projectiles 24 | . . . . . 24 . . Explosions 263 | . . 16 . . . 198 49 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 3 1 Impact 1 | . . . . . . . 1 Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 1106 | . . 106 . . . 576 424 Shots 29 | . . 7 . . . 8 14 Rammed . | . . . . . . . . Targets Rammed 7 | . . . . . . . 7 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 467 | . 56 88 294 343 467 25 341 Average Temperature 108 | . 25 36 94 101 126 8 149 Received Heat Transfer 1928 | . . 227 81 468 423 306 423 Effects 8 | . . . . 1 6 . 1 Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . 1 . . . Matter Decay 3 | . . . . . 3 . . Short Circuit 3 | . . . . . 2 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 35 | . . . 5 5 7 8 10 Heat Transferred 14322 | . 75 100 1554 2591 4225 2246 3531 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 1031 | . 50 113 253 477 1031 741 862 Initial 469 | . . 19 . 106 201 469 308 Average 410 | . 37 41 176 195 715 588 440 Maximum Alert Level 3 | . . . 1 2 3 3 3 Low Security (%) 29 | 100 100 100 64 58 . . . Level 1 21 | . . . 35 33 7 . 61 Level 2 29 | . . . . 7 30 84 27 Level 3 19 | . . . . . 61 15 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 2 1 1 4 7 5 10 Investigation 6 | . 1 1 . . 3 1 . Extermination 5 | . . . . . . 2 3 Reinforcement 10 | . 1 . 1 2 3 . 3 Assault 6 | . . . . 2 1 2 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 13 | . 1 . 2 4 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 3 15 12 39 56 25 37 Peak Tracking Total 12 | . 3 5 4 12 6 5 6 Tactical Retreats 10 | . 2 . . 2 3 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . 2 . . Triggered 1 | . . . . . 1 . . Most Traps Carried 3 | . . 3 3 3 3 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 19 | . . . . 3 1 10 5 Max in Single Turn 6 | . . . . 1 1 6 3 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 16 | . . 1 1 7 4 2 1 Terminals 5 | . . . . 5 . . . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 1 2 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . . 1 . 2 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 45 | . . 1 8 10 19 5 2 Successful 33 | . . 1 5 7 16 3 1 Failed 12 | . . . 3 3 3 2 1 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . . 2 Terminals 6 | . . . . 6 . . . Fabricators 1 | . . . . . . 1 . Repair Stations 18 | . . . . 2 12 4 . Recycling Units 2 | . . . . . . . 2 Scanalyzers 15 | . . . 8 . 7 . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 5 | . . 1 . 4 . . . Open Door 4 | . . 1 . 3 . . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 13 | . . . . 2 9 2 . Scan Component 7 | . . . . 1 5 1 . Repair 6 | . . . . 1 4 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . 5 . 7 . . Insert Component 6 | . . . 3 . 3 . . Analyze 6 | . . . 2 . 4 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Reject 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 1 4 3 2 1 Full Trace Events 3 | . . . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 1 4 . . Time 399 | . . . . 136 219 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 3 . . Part Schematics Acquired 5 | . . . 2 . 3 . . Parts Damaged 3 | . . . 1 . 2 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 parse_system 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 18 | . . 6 . 12 . . . Largest Group 12 | . . 4 4 12 4 . . Highest-Rated Group 150 | . . 71 71 150 63 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . Total Orders 5 | . . . . 5 . . . EXPLORE 4 | . . . . 4 . . . RETURN 1 | . . . . 1 . . . Ally Attacks 152 | . . 3 24 77 48 . . Total Damage 1881 | . . 32 269 921 659 . . Kills 28 | . . 1 3 18 6 . . Allies Corrupted 2 | . . . . 2 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 25 | . . . . 25 . . . Drone Recoveries 10 | . . . . 10 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 6462 | 48 310 747 353 995 1474 1233 1302 Spaces Moved 3620 | 44 173 555 243 524 741 592 748 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1486 | . . . . . 146 592 748 Wheels 2130 | 41 173 555 243 523 595 . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 93 86 95 103 107 Average Speed 120 | 77 80 99 100 103 113 171 132 Slowest Speed 305 | 80 80 125 105 305 270 270 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 37 91 19 91 55 16 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 16 | . . . . . 1 . 15 Terrain Destroyed 382 | . . 145 14 . 6 97 120 Melee . | . . . . . . . . Projectile 9 | . . . . . 6 3 . AOE 373 | . . 145 14 . . 94 120 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 5061 | 53 337 724 299 852 1175 706 915 Wait 897 | 1 158 121 18 235 305 35 24 Move 3613 | 43 172 554 242 523 740 591 748 Hop . | . . . . . . . . Pick Up 62 | 2 3 13 3 7 7 5 22 Fast Attach 37 | 6 1 1 1 2 5 11 10 Attach 28 | . . 1 2 2 8 7 8 Detach 1 | . . 1 . . . . . Swap 69 | 1 . 6 6 14 17 5 20 Drop 29 | . . 6 1 4 5 2 11 Fire 309 | . 3 21 26 58 86 50 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . . . . 7 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . 2 . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 416 | -10/Mines | Discovered new exit (range 6) 468 | -10/Mines | Assembled infested the area 586 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 588 | -10/Mines | Found Prototype Device 600 | -10/Mines | Learned 2 Materials zone layouts 717 | -10/Mines | Found a hidden stash of uninstalled traps 743 | -10/Mines | Destroyed 7 combat bots 748 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 837 | -10/Mines | Met a Derelict shopkeep closing up shop 877 | -10/Mines | Received a Mining Laser from a helpful Derelict 963 | -10/Mines | Discovered new exit (range 3) 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Accompanied by 4 allies 1106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Discovered new exit (range 7) 1205 | -9/Materials | Discovered new exit (range 7) 1207 | -9/Materials | Identified Exp. Sensor Array 1232 | -9/Materials | Discovered new exit (range 15) 1441 | -9/Materials | Identified exit to Storage 1459 | -9/Materials | Entered Storage 1643 | -9/Storage | Repaired Broken Exp. Sensor Array 1796 | -9/Storage | Build established: Scavenger-Mutant 1852 | -9/Storage | Lost 5 allies 1915 | -9/Storage | Core integrity fell below 50% 1981 | -9/Storage | Lost 3 parts (3n) 2189 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2230 | -9/Storage | Met a pair of Derelict thieves 2240 | -9/Storage | Discovered new exit (range 25) 2298 | -9/Storage | Core integrity fell below 20% 2345 | -9/Storage | Lost 9 allies 2454 | -9/Storage | Entered Materials 2454 | -8/Materials | Accompanied by 4 allies 2454 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2584 | -8/Materials | Discovered new exit (range 9) 2697 | -8/Materials | Repaired Broken Particle Charger 2767 | -8/Materials | Build established: Gunner 2905 | -8/Materials | Repaired Broken Imp. Medium Laser 3008 | -8/Materials | Discovered new exit (range 4) 3308 | -8/Materials | Lost 7 parts (3n2u2w) 3572 | -8/Materials | Repaired Broken Imp. Assault Rifle 3613 | -8/Materials | Repaired Particle Charger 3654 | -8/Materials | First assault squad dispatched 3928 | -8/Materials | Entered Factory 3928 | -7/Factory | Evolved 2 slots: Utility x2 4395 | -7/Factory | Lost 3 parts (2n1w) 4728 | -7/Factory | First assault squad dispatched 4753 | -7/Factory | Lost 3 parts (2u1w) 4970 | -7/Factory | Lost 6 parts (1p2u3w) 5034 | -7/Factory | Discovered new exit (range 11) 5161 | -7/Factory | Entered another Factory area 5161 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5245 | -6/Factory | Build established: Mutant 5347 | -6/Factory | Found Prototype Launcher 5347 | -6/Factory | Identified Scatter Rocket Array 5652 | -6/Factory | Build established: Scavenger-Gunner 6110 | -6/Factory | Garrison activated, responded to threat 6210 | -6/Factory | Build established: Gunner 6211 | -6/Factory | First assault squad dispatched 6389 | -6/Factory | Cargo convoy interrupted 6412 | -6/Factory | Core integrity fell below 50% 6450 | -6/Factory | Core integrity fell below 20% 6463 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 06446_ Kicked X-67 Chaingunner. 06447_ R-10 Processor collects Flexi-carbon Leg. 06448_ K-01 Serf collects debris. 06448_ Acquired Autogun. 06449_ K-01 Serf collects debris. 06450_ R-10 Processor collects Com. Wheel. 06451_ K-01 Serf collects debris. 06454_ R-10 Processor collects Lyr. Light Armor Plating. 06455_ U-05 Engineer builds a Wall. 06456_ Slug penetrates Subcomponent Replicator. 06458_ K-01 Serf collects debris. 06458_ U-05 Engineer lays Concrete. 06458_ R-10 Processor collects Remote Datajack. 06459_ U-05 Engineer builds a Wall. 06459_ Flexi-carbon Leg destroyed. 06459_ U-05 Engineer lays Concrete. 06460_ K-01 Serf collects debris. 06460_ Slug penetrates Wall. 06460_ U-05 Engineer lays Concrete. 06462_ R-10 Processor collects Corrupted Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????# ####??????? | | ??????????????????????????????????### ###????? | | ??????????????????????????????????#"""""""" #????? | | ?????????????????????##############" ""###### | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????#k ## """"" | | ?????????????????????# ! ## """" | | ?????????????????????#k ! ## "" | | ?????????????????????# # | | ?????????????????????# @! k # """"" | | ?????????????????????# x xR ## # """"" | | ?????????????????????# "% % R # # """ | | ?????????????????????# "" ## # | | ?????????????????????# "" kRu ## % | | ?????????????????????# # | | ???????????????????#########+######## # # ##+ | | ???????????? | | ???????????? | | ???????????? | | ????????????? | | ????????????? | | ??????????????############ ####+## # ######## | | ?????????????????????????# #?? ? ???????+ | | ?????????????????????????# #??? ""??????????# | | ?????????????????????????# #???? ""??????????? | | ?????????????????????????# #?????""??????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed MolecularFocalFacilitator Manual? 0 Play Time 01:02:13 Cumulative 123.4 hours Start 2024.10.24 @ 18:39:02 End 2024.10.28 @ 08:06:17 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12dffa51-2da7-41be-9ca2-320103cb0877