Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 09:57:54 Player: Granzteel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2419) 2419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 5796 Bonus ------- High Alert Combat Kills 143 Friendly Fire -41 Cogmind --------- Core Integrity 574/700 Matter 191/300 Energy 100/100 System Corruption 9% Temperature Cool (10) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Core Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Heat Sink Reaction Control System Core Shielding Light Armor Plating Shield Generator Recalibrator Gatling Laser Rocket Launcher Heavy Flail [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 2 | . . . . 1 . 1 . Weapon 2 | . . . 2 . . . . Parts Attached 85 | 7 16 3 5 22 20 7 5 Power 10 | 1 1 1 2 3 1 1 . Engine 6 | 1 1 . 1 2 1 . . Core 4 | . . 1 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 31 | 3 7 2 1 7 10 1 . Treads . | . . . . . . . . Leg 30 | 2 7 2 1 7 10 1 . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . . 3 3 5 2 Device 5 | . . . . 1 . 2 2 Storage 6 | 1 3 . . . 1 1 . Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection 4 | . . . . . 2 2 . Artifact . | . . . . . . . . Weapon 27 | 2 5 . 2 9 6 . 3 Energy Gun 8 | 1 2 . . 2 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 3 . 2 2 5 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 3 | . . . . 3 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 22 | . . . 1 6 6 1 8 Power 2 | . . . . 1 . 1 . Propulsion 9 | . . . . 2 3 . 4 Utility 2 | . . . . . 1 . 1 Weapon 9 | . . . 1 3 2 . 3 Highest Loss Streak 8 | . . . 1 5 4 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 100 95 67 94 99 72 Engine 6 | . 14 . . 3 9 4 . Core 3 | . . 13 10 3 . 1 7 Leg 23 | . 27 28 22 14 24 30 19 Device 1 | . . . . . . 7 10 Storage 16 | . 27 28 22 18 12 7 4 Processor 5 | . . . . 8 9 7 7 Protection 2 | . . . . . 4 6 1 Energy Gun 7 | . 14 14 6 . 9 7 4 Ballistic Gun 16 | . 13 14 33 10 16 15 9 Slashing Weapon 5 | . . . . 5 9 7 4 Naked Turns . | . . . . . . . . Heaviest Build 38 | 13 24 20 26 27 28 38 36 Greatest Support 43 | 20 26 40 40 42 42 43 43 Greatest Overweight (x) 2 | . 1 . . 1 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 7 10 8 Most Carried 9 | 2 8 8 8 8 8 9 9 Average Carried 6 | 1 5 8 6 6 7 6 7 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 9 | 2 8 8 7 8 7 9 3 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Tank 16% | Gunner 10% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Matter Collected 1616 | 276 306 198 144 364 288 40 . Remotely . | . . . . . . . . Salvage Created 2919 | 52 306 53 165 595 1600 148 . Parts 158 | 1 17 8 12 33 77 10 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Combat Hostiles Destroyed 56 | . 6 5 3 10 30 2 . Melee 29 | . . . . 3 24 2 . Guns 25 | . 6 5 3 5 6 . . AOE 2 | . . . . 2 . . . Classes Destroyed 11 | 1 1 1 2 . 5 1 . Worker 2 | . . . . . 2 . . Recycler 4 | 1 1 . . 1 1 . . Mechanic 1 | . . . . . 1 . . Watcher 4 | . . . 2 1 . 1 . Swarmer 8 | . . 5 . . 3 . . Grunt 31 | . 6 . 2 7 16 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 12 | . . . 1 3 7 1 . Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 1 3 3 2 4 6 1 . Combat Bots Only 4 | . 3 3 2 4 4 1 . Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Damage Taken 3395 | . 266 177 109 979 1177 519 168 Core 617 | . 76 29 12 193 181 74 52 Absorbed by Shields 18 | . . . . . . . 18 Redirected to Shielding 3 | . . . . . . 3 . Regen/Repaired (Parts) 96 | . . . . . 96 . . Core Remaining (%) 71 | 100 . 58 97 . 32 . . Volleys Fired 98 | 2 23 15 11 26 16 . 5 Largest 4 | 2 2 2 4 3 3 . 3 Hottest 134 | 60 85 88 134 69 111 . 80 Shots Fired 242 | 4 46 30 41 65 46 . 10 Gun 239 | 4 46 30 41 64 46 . 8 Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . . 2 Special . | . . . . . . . . Kinetic 173 | 2 23 15 33 64 30 . 6 Thermal 66 | 2 23 15 8 . 16 . 2 Explosive 3 | . . . . 1 . . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 3 7 3 6 9 16 . 11 Robot Miss Streak 7 | . 2 7 2 2 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 252 | 3 32 11 24 62 92 17 11 Core Hits 103 | 2 17 6 7 22 43 5 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 8 | . . 2 1 . 2 3 . Burn 2 | . . 1 1 . . . . Destroy 1 | . . 1 . . . . . Sever 5 | . . . . . 2 3 . Melee Attacks 103 | . . . . 16 64 21 2 Impact . | . . . . . . . . Slashing 103 | . . . . 16 64 21 2 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 1 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5814 | 36 419 222 392 1336 2608 555 246 Guns 2477 | 36 419 222 381 735 544 . 140 Cannons . | . . . . . . . . Explosions 199 | . . . . 125 . . 74 Melee 3126 | . . . . 476 2064 555 31 Ramming 12 | . . . 11 . . . 1 Kinetic 1759 | 13 178 127 279 735 335 . 92 Thermal 718 | 23 241 95 102 . 209 . 48 Explosive 199 | . . . . 125 . . 74 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 3126 | . . . . 476 2064 555 31 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 1 9 Average Corruption 2 | . . . . . . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 1 2 Matter Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 156 | . . . . 7 148 . 1 Projectiles . | . . . . . . . . Explosions 4 | . . . . 3 . . 1 Melee 152 | . . . . 4 148 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . . . . 38 . . 22 Shots 2 | . . . . 1 . . 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . 2 . . . 1 Kicked 3 | . . . 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 231 | . 165 231 204 99 135 . 26 Average Temperature 58 | . 52 82 83 19 42 . 13 Received Heat Transfer 1185 | . 150 . 54 540 351 90 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . Heat Transferred 1792 | 50 557 296 296 . 481 . 112 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Peak Influence 605 | 5 213 129 142 261 605 294 46 Initial 227 | . 3 4 50 59 85 227 42 Average 202 | 2 97 113 105 179 321 237 32 Maximum Alert Level 2 | . 1 . . 1 2 1 . Low Security (%) 53 | 100 90 100 100 48 26 25 100 Level 1 35 | . 9 . . 51 39 74 . Level 2 10 | . . . . . 34 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 1 1 6 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 3 . 1 1 2 . . Assault 3 | . . . . . 3 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Distress Signals 9 | . 2 . 1 1 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 12 6 6 17 42 3 1 Peak Tracking Total 6 | . 4 2 3 5 6 1 1 Tactical Retreats 4 | . . . . 2 2 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Traps Triggered 6 | . 3 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Machines Accessed 8 | . 1 . . 1 3 3 . Terminals 6 | . 1 . . . 2 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 2 . . 2 7 4 . Successful 8 | . 1 . . 2 4 1 . Failed 7 | . 1 . . . 3 3 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 6 | . 2 . . . . 4 . Terminals 11 | . 2 . . . 5 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . . . 2 1 . Record 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 2 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . 8 . . Total Damage 126 | . . . . . 126 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Turns Passed 3159 | 72 411 193 333 625 940 539 46 Spaces Moved 1570 | 46 212 116 199 243 388 350 16 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1565 | 41 212 116 199 243 388 350 16 Wheels 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 135 | 113 139 120 120 175 137 120 120 Slowest Speed 260 | 120 190 120 120 200 260 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 35 33 18 19 85 5 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . . 6 . . 15 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 21 | . . . . 6 . . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Total 2241 | 58 279 141 266 366 665 437 29 Wait 330 | 1 14 4 47 47 165 52 . Move 1564 | 45 211 115 198 242 387 350 16 Hop . | . . . . . . . . Pick Up 21 | 2 7 1 1 2 4 4 . Fast Attach 42 | 7 7 . 1 11 12 3 1 Attach 12 | . . . 3 4 2 1 2 Detach 6 | . . . 1 4 . 1 . Swap 31 | . 9 3 1 7 6 3 2 Drop 31 | 1 8 3 1 7 9 2 . Fire 98 | 2 23 15 11 26 16 . 5 Melee 103 | . . . . 16 64 21 2 Ram . | . . . . . . . . Kick 3 | . . . 2 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered Mines 499 | -10/Mines | Assembled infested the area 504 | -10/Mines | Assisted by a Guerilla fighting off Assembled 588 | -10/Mines | Discovered new exit (range 9) 613 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 662 | -10/Mines | Discovered new exit (range 10) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Weapon x2 968 | -9/Materials | Discovered new exit (range 13) 996 | -9/Materials | Discovered new exit (range 10) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -8/Materials | Lost 5 parts (2n3w) 1534 | -8/Materials | Discovered new exit (range 12) 1635 | -8/Materials | Entered Storage 1796 | -8/Storage | Met a pair of Derelict thieves 2024 | -8/Storage | Core integrity fell below 50% 2201 | -8/Storage | Repaired Sml. Storage Unit 2242 | -8/Storage | Garrison activated, responded to threat 2318 | -8/Storage | Build established: Scavenger-Tank 2459 | -8/Storage | Lost 4 parts (2n1u1w) 2521 | -8/Storage | Discovered new exit (range 15) 2575 | -8/Storage | Entered Factory 2575 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3088 | -7/Factory | Identified exit to Lower Caves 3114 | -7/Factory | Sucked down chute 3114 | -7/Factory | Entered Waste 3129 | -7/Waste | EMP discharged 3129 | -7/Waste | Spotted C-40 Crusher 3146 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3149 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3157 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3160 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3160 | -7/Waste | Self-destructed Last Messages --------------- Rocket Launcher crushed. Med. Storage Unit crushed. Hvy. Assault Rifle crushed. Imp. Aluminum Leg destroyed. Hvy. Flail crushed. Aluminum Leg crushed. Hvy. Assault Rifle crushed. Shield Generator crushed. Katana destroyed. Kicked C-40 Crusher. System corrupted: Substantial component data lost. Hvy. Assault Rifle crushed. Acquired Gatling Laser. Med. Storage Unit crushed. Hrd. Medium Armor Plating crushed. Aluminum Leg crushed. Gatling Laser crushed. Reaction Control System destroyed. Particle Gun crushed. Mic. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# ] #???????????????????? | | ??????????# * #???????????????????? | | ??????????# @[ ##??????????????????? | | ??????????# ###!CC #??????????????????? | | ??????????# #?#!CC #??????????????????? | | ??????????# #?# ##??????????????????? | | ??????????############?# #??????????????????? | | ???????????????????????# ##??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 01:02:51 Cumulative 6.4 hours Start 2023.02.17 @ 08:48:15 End 2023.02.17 @ 09:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d8a1397-32d2-417d-bb50-823d69328af4