Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 09:57:54

Player: Granzteel

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2419)     2419
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 5796

 Bonus
-------
High Alert Combat Kills    143
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             574/700
Matter                     191/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (10)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Melee Analysis Suite
        Transmission Jammer
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
        Heat Sink
        Core Shielding
  Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Melee Analysis Suite
           Transmission Jammer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
           Heat Sink
           Reaction Control System
           Core Shielding
     Light Armor Plating
           Shield Generator
           Recalibrator
           Gatling Laser
           Rocket Launcher
     Heavy Flail
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was 
Slots Evolved              6    | .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   
  Utility                  2    | .   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             85   | 7   16  3   5   22  20  7   5   
  Power                    10   | 1   1   1   2   3   1   1   .   
    Engine                 6    | 1   1   .   1   2   1   .   .   
    Core                   4    | .   .   1   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 3   7   2   1   7   10  1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    30   | 2   7   2   1   7   10  1   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   .   .   3   3   5   2   
    Device                 5    | .   .   .   .   1   .   2   2   
    Storage                6    | 1   3   .   .   .   1   1   .   
    Processor              2    | .   .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   5   .   2   9   6   .   3   
    Energy Gun             8    | 1   2   .   .   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   3   .   2   2   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 22   | .   .   .   1   6   6   1   8   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               9    | .   .   .   .   2   3   .   4   
  Utility                  2    | .   .   .   .   .   1   .   1   
  Weapon                   9    | .   .   .   1   3   2   .   3   
  Highest Loss Streak      8    | .   .   .   1   5   4   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 95  67  94  99  72  
  Engine                   6    | .   14  .   .   3   9   4   .   
  Core                     3    | .   .   13  10  3   .   1   7   
  Leg                      23   | .   27  28  22  14  24  30  19  
  Device                   1    | .   .   .   .   .   .   7   10  
  Storage                  16   | .   27  28  22  18  12  7   4   
  Processor                5    | .   .   .   .   8   9   7   7   
  Protection               2    | .   .   .   .   .   4   6   1   
  Energy Gun               7    | .   14  14  6   .   9   7   4   
  Ballistic Gun            16   | .   13  14  33  10  16  15  9   
  Slashing Weapon          5    | .   .   .   .   5   9   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  24  20  26  27  28  38  36  
  Greatest Support         43   | 20  26  40  40  42  42  43  43  
  Greatest Overweight (x)  2    | .   1   .   .   1   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   7   10  8   
  Most Carried             9    | 2   8   8   8   8   8   9   9   
  Average Carried          6    | 1   5   8   6   6   7   6   7   
  Final Capacity           10   | 8   8   8   8   8   8   10  5   
  Final Carried            9    | 2   8   8   7   8   7   9   3   

 Class Distribution 
--------------------
 32% | Mutant
 28% | Scavenger-Tank
 16% | Gunner
 10% | Scavenger-Gunner
  7% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
           Mutant | -8/Materials
   Scavenger-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  
Matter Collected           1616 | 276  306  198  144  364  288  40   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2919 | 52   306  53   165  595  1600 148  .    
  Parts                    158  | 1    17   8    12   33   77   10   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was 
Combat Hostiles Destroyed  56   | .   6   5   3   10  30  2   .   
  Melee                    29   | .   .   .   .   3   24  2   .   
  Guns                     25   | .   6   5   3   5   6   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   
Classes Destroyed          11   | 1   1   1   2   .   5   1   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Recycler                 4    | 1   1   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   2   1   .   1   .   
  Swarmer                  8    | .   .   5   .   .   3   .   .   
  Grunt                    31   | .   6   .   2   7   16  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   1   3   7   1   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   3   3   2   4   6   1   .   
  Combat Bots Only         4    | .   3   3   2   4   4   1   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  
Damage Taken               3395 | .    266  177  109  979  1177 519  168  
  Core                     617  | .    76   29   12   193  181  74   52   
  Absorbed by Shields      18   | .    .    .    .    .    .    .    18   
  Redirected to Shielding  3    | .    .    .    .    .    .    3    .    
  Regen/Repaired (Parts)   96   | .    .    .    .    .    96   .    .    
Core Remaining (%)         71   | 100  .    58   97   .    32   .    .    
Volleys Fired              98   | 2    23   15   11   26   16   .    5    
  Largest                  4    | 2    2    2    4    3    3    .    3    
  Hottest                  134  | 60   85   88   134  69   111  .    80   
Shots Fired                242  | 4    46   30   41   65   46   .    10   
  Gun                      239  | 4    46   30   41   64   46   .    8    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    1    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  173  | 2    23   15   33   64   30   .    6    
  Thermal                  66   | 2    23   15   8    .    16   .    2    
  Explosive                3    | .    .    .    .    1    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    7    3    6    9    16   .    11   
  Robot Miss Streak        7    | .    2    7    2    2    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           252  | 3    32   11   24   62   92   17   11   
  Core Hits                103  | 2    17   6    7    22   43   5    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         8    | .    .    2    1    .    2    3    .    
    Burn                   2    | .    .    1    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    2    3    .    
Melee Attacks              103  | .    .    .    .    16   64   21   2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 103  | .    .    .    .    16   64   21   2    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    1    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5814 | 36   419  222  392  1336 2608 555  246  
  Guns                     2477 | 36   419  222  381  735  544  .    140  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               199  | .    .    .    .    125  .    .    74   
  Melee                    3126 | .    .    .    .    476  2064 555  31   
  Ramming                  12   | .    .    .    11   .    .    .    1    
  Kinetic                  1759 | 13   178  127  279  735  335  .    92   
  Thermal                  718  | 23   241  95   102  .    209  .    48   
  Explosive                199  | .    .    .    .    125  .    .    74   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3126 | .    .    .    .    476  2064 555  31   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    1    9    
  Average Corruption       2    | .    .    .    .    .    .    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            156  | .    .    .    .    7    148  .    1    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               4    | .    .    .    .    3    .    .    1    
  Melee                    152  | .    .    .    .    4    148  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    .    38   .    .    22   
  Shots                    2    | .    .    .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    .    .    .    1    
  Kicked                   3    | .    .    .    2    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        231  | .    165  231  204  99   135  .    26   
  Average Temperature      58   | .    52   82   83   19   42   .    13   
  Received Heat Transfer   1185 | .    150  .    54   540  351  90   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    .    2    .    
  Heat Transferred         1792 | 50   557  296  296  .    481  .    112  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was 
Peak Influence             605  | 5   213 129 142 261 605 294 46  
  Initial                  227  | .   3   4   50  59  85  227 42  
  Average                  202  | 2   97  113 105 179 321 237 32  
Maximum Alert Level        2    | .   1   .   .   1   2   1   .   
  Low Security (%)         53   | 100 90  100 100 48  26  25  100 
  Level 1                  35   | .   9   .   .   51  39  74  .   
  Level 2                  10   | .   .   .   .   .   34  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   1   6   2   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   3   .   1   1   2   .   .   
  Assault                  3    | .   .   .   .   .   3   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was 
Distress Signals           9    | .   2   .   1   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | .   12  6   6   17  42  3   1   
  Peak Tracking Total      6    | .   4   2   3   5   6   1   1   
  Tactical Retreats        4    | .   .   .   .   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was 
Traps Triggered            6    | .   3   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Was 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was 
Machines Accessed          8    | .   1   .   .   1   3   3   .   
  Terminals                6    | .   1   .   .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                15   | .   2   .   .   2   7   4   .   
  Successful               8    | .   1   .   .   2   4   1   .   
  Failed                   7    | .   1   .   .   .   3   3   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   .   .   .   4   .   
  Terminals                11   | .   2   .   .   .   5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   2   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   1   2   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Was 
Total Allies               2    | .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   8   .   .   
  Total Damage             126  | .   .   .   .   .   126 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Sto Fac Was 
Turns Passed               3159 | 72  411 193 333 625 940 539 46  
Spaces Moved               1570 | 46  212 116 199 243 388 350 16  
  Core                     3    | 3   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1565 | 41  212 116 199 243 388 350 16  
  Wheels                   2    | 2   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 120 
  Average Speed            135  | 113 139 120 120 175 137 120 120 
  Slowest Speed            260  | 120 190 120 120 200 260 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   35  33  18  19  85  5   18  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          21   | .   .   .   .   6   .   .   15  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   .   .   6   .   .   15  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was 
Total                      2241 | 58  279 141 266 366 665 437 29  
  Wait                     330  | 1   14  4   47  47  165 52  .   
  Move                     1564 | 45  211 115 198 242 387 350 16  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  21   | 2   7   1   1   2   4   4   .   
  Fast Attach              42   | 7   7   .   1   11  12  3   1   
  Attach                   12   | .   .   .   3   4   2   1   2   
  Detach                   6    | .   .   .   1   4   .   1   .   
  Swap                     31   | .   9   3   1   7   6   3   2   
  Drop                     31   | 1   8   3   1   7   9   2   .   
  Fire                     98   | 2   23  15  11  26  16  .   5   
  Melee                    103  | .   .   .   .   16  64  21  2   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   2   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Entered Mines
  499 | -10/Mines     | Assembled infested the area
  504 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  588 | -10/Mines     | Discovered new exit (range 9)
  613 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  662 | -10/Mines     | Discovered new exit (range 10)
  677 | -10/Mines     | Entered Materials
  677 | -9/Materials  | Evolved 2 slots: Weapon x2
  968 | -9/Materials  | Discovered new exit (range 13)
  996 | -9/Materials  | Discovered new exit (range 10)
 1010 | -9/Materials  | Entered another Materials area
 1010 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1189 | -8/Materials  | Lost 5 parts (2n3w)
 1534 | -8/Materials  | Discovered new exit (range 12)
 1635 | -8/Materials  | Entered Storage
 1796 | -8/Storage    | Met a pair of Derelict thieves
 2024 | -8/Storage    | Core integrity fell below 50%
 2201 | -8/Storage    | Repaired Sml. Storage Unit
 2242 | -8/Storage    | Garrison activated, responded to threat
 2318 | -8/Storage    | Build established: Scavenger-Tank
 2459 | -8/Storage    | Lost 4 parts (2n1u1w)
 2521 | -8/Storage    | Discovered new exit (range 15)
 2575 | -8/Storage    | Entered Factory
 2575 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3088 | -7/Factory    | Identified exit to Lower Caves
 3114 | -7/Factory    | Sucked down chute
 3114 | -7/Factory    | Entered Waste
 3129 | -7/Waste      | EMP discharged
 3129 | -7/Waste      | Spotted C-40 Crusher
 3146 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3149 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3157 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3160 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3160 | -7/Waste      | Self-destructed

 Last Messages 
---------------
Rocket Launcher crushed.
Med. Storage Unit crushed.
Hvy. Assault Rifle crushed.
Imp. Aluminum Leg destroyed.
Hvy. Flail crushed.
Aluminum Leg crushed.
Hvy. Assault Rifle crushed.
Shield Generator crushed.
Katana destroyed.
Kicked C-40 Crusher.
System corrupted: Substantial component data lost.
Hvy. Assault Rifle crushed.
Acquired Gatling Laser.
Med. Storage Unit crushed.
Hrd. Medium Armor Plating crushed.
Aluminum Leg crushed.
Gatling Laser crushed.
Reaction Control System destroyed.
Particle Gun crushed.
Mic. Nuclear Core crushed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              Hacknet
  Manual?         1
Play Time         01:02:51
  Cumulative      6.4 hours
  Start           2023.02.17 @ 08:48:15
  End             2023.02.17 @ 09:57:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d8a1397-32d2-417d-bb50-823d69328af4