Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:05:45 Player: Alvin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (895) 895 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2675 Bonus ------- None Cogmind --------- Core Integrity 514/550 Matter 292/300 Energy 130/250 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Sensor Array > --- WEAPON (3) ------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Heat Sink High-capacity Storage Unit Improved Utility Shielding Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Heat Sink High-capacity Storage Unit Improved Utility Shielding Heavy Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 36 | 5 7 15 9 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 1 1 4 1 Treads 4 | . . 4 . Leg 3 | 1 1 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 3 | . 1 . 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 18 | 2 4 8 4 Energy Gun 8 | 1 1 3 3 Energy Cannon 2 | . . 2 . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 4 | . 2 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 1 8 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 4 | . . 1 3 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 98 | . 96 100 97 Engine 10 | . 14 11 9 Treads 22 | . . 27 25 Leg 7 | . 26 5 . Device 13 | . 12 11 18 Storage 10 | . 14 11 9 Protection 7 | . . 11 7 Energy Gun 13 | . 13 12 14 Energy Cannon 5 | . . 5 7 Ballistic Gun 4 | . 9 3 4 Naked Turns . | . . . . Heaviest Build 33 | 12 19 29 33 Greatest Support 63 | 10 20 63 63 Greatest Overweight (x) 2 | 1 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 5 8 8 8 Average Carried 7 | 3 7 7 6 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 5 8 8 6 Class Distribution -------------------- 73% | Mutant 14% | Tank 6% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 656 | 235 76 237 108 Remotely . | . . . . Salvage Created 1153 | . 98 690 365 Parts 88 | . 15 53 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 7 15 5 Guns 10 | . 2 5 3 Cannons 8 | . . 6 2 AOE 9 | . 5 4 . Classes Destroyed 9 | . 3 5 1 Worker 3 | . . 1 2 Builder 3 | . 1 2 . Hauler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 10 | . 6 4 . Grunt 8 | . 1 5 2 Brawler 1 | . . 1 . Sentry 8 | . . 5 3 Best Kill Streak 9 | . 4 9 3 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 4 | . 2 4 3 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1512 | . 157 610 745 Core 137 | . 27 74 36 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 89 81 . Volleys Fired 69 | . 6 39 24 Largest 3 | . 2 2 3 Hottest 159 | . 70 126 159 Shots Fired 150 | . 7 73 70 Gun 104 | . 3 48 53 Cannon 39 | . . 22 17 Launcher 7 | . 4 3 . Special . | . . . . Kinetic 22 | . 1 4 17 Thermal 54 | . 2 22 30 Explosive 7 | . 4 3 . Electromagnetic 67 | . . 44 23 Robot Hit Streak 14 | . 3 13 14 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 109 | . 3 56 50 Core Hits 55 | . 9 29 17 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2737 | . 402 1338 997 Guns 1138 | . 34 575 529 Cannons 627 | . . 356 271 Explosions 972 | . 368 407 197 Melee . | . . . . Ramming . | . . . . Kinetic 238 | . 8 52 178 Thermal 864 | . 26 358 480 Explosive 743 | . 368 375 . Electromagnetic 892 | . . 553 339 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 42 | . 16 6 20 Projectiles 9 | . . 6 3 Explosions 33 | . 16 . 17 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . 27 41 40 Shots 3 | . 1 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 451 | . 30 451 256 Average Temperature 96 | . 12 107 81 Received Heat Transfer 462 | . 12 171 279 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . 3 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1680 | . 74 753 853 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 388 | . 235 388 323 Initial 103 | . . 98 103 Average 159 | . 73 203 170 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 67 | 100 94 55 66 Level 1 32 | . 5 44 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 11 24 25 Peak Tracking Total 8 | . 6 6 8 Tactical Retreats 12 | . 1 5 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 1 4 . Successful 4 | . 1 3 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Record 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1738 | 116 285 868 469 Spaces Moved 772 | 54 205 364 149 Core 5 | 5 . . . Treads 441 | . . 293 148 Legs 326 | 49 205 71 1 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 147 | 135 123 157 160 Slowest Speed 180 | 150 150 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 32 33 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 57 | . 29 26 2 Melee . | . . . . Projectile . | . . . . AOE 57 | . 29 26 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1230 | 97 227 583 323 Wait 324 | 30 3 154 137 Move 769 | 53 204 363 149 Hop . | . . . . Pick Up 26 | 9 6 7 4 Fast Attach 3 | 1 . . 2 Attach 15 | 4 2 3 6 Detach . | . . . . Swap 18 | . 5 12 1 Drop 6 | . 1 5 . Fire 69 | . 6 39 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Repaired Grenade Launcher 941 | -9/Materials | Discovered new exit (range 13) 1232 | -9/Materials | Discovered new exit (range 15) 1270 | -9/Materials | Entered another Materials area 1270 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1556 | -8/Materials | Lost 3 parts (1u2w) 1570 | -8/Materials | Garrison activated, responded to threat 1739 | -8/Materials | Self-destructed Last Messages --------------- 01602_ Acquired Lgt. Armor Plating. 01603_ Acquired 38 matter. 01642_ Destroyed Particle Gun. 01660_ Lgt. EM Pulse Cannon destroyed. 01677_ Lgt. Treads destroyed. 01686_ G-50 Soldier destroyed. 01692_ Acquired 37 matter. 01697_ Acquired Adv. Heat Sink. 01699_ Atomic Centrifuge disabled. 01701_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01710_ Slug penetrates Wall. 01717_ Penetrated by Slug. 01722_ Slug penetrates Garrison Access. 01729_ Imp. Treads destroyed. 01730_ Slug penetrates Garrison Access. 01731_ Imp. Ion Engine destroyed. 01733_ Slug penetrates Garrison Access. 01733_ Atomic Centrifuge disabled. 01736_ Slug penetrates Garrison Access. 01738_ Lgt. Armor Plating destroyed. 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" # #####+####??? | | ???????????????????????# "T" #[ #?#! =! #??? | | ???????????????????????# "" #%=### [%[= #??? | | ???????????????????????# + + "" #??? | | ???????????????????????#### ###### ### "Y ! #?? | | ??????????????????????????###????#+##?# "" ##?? | | ?????????????????????????????????? ???# #??? | | ?????????????????????????????????? ???########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCoordinationExpander Manual? 0 Play Time 00:21:25 Cumulative 28.4 hours Start 2020.09.28 @ 16:17:04 End 2020.09.29 @ 19:05:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5171960-1de9-4174-b1e3-e8ca3dacf780