Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 16:09:21

Player: Dendrocnid

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (94)      470
Value Destroyed (3462)     3462
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (516)                516
              TOTAL SCORE: 8508

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      161
Met Data Miner             300

 Cogmind 
---------
Core Integrity             587/850
Matter                     298/300
Energy                     28/100
System Corruption          0%
Temperature                Cool (0)
Location                   -5/Proximity Caves

 Parts 
-------
Power (1)
Propulsion (4)
  Armored Treads
  Armored Treads
Utility (6)
  Improved Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Makeshift Salvage Targeting Computer
Weapon (4)
  Neutron Cannon
  Heavy Flak Cannon
Inventory (16)
  Armored Treads
  Improved Heat Sink
  High-capacity Matter Pod (200)
  Makeshift Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
  Improved Light Armor Plating
  Makeshift Kinetic Plating
  Long-range Tractor Beam
  Makeshift Laser
  Makeshift Laser
  Makeshift Laser
  Proton Missile Launcher
  Dirty Datajack
  Power Sword

 Peak State 
------------
Power
  (None)
Propulsion
  Armored Treads
  Armored Treads
  Armored Treads
  Armored Treads
Utility
  Improved Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Makeshift Salvage Targeting Computer
  Improved Medium Armor Plating
Weapon
  Makeshift Laser
  Neutron Cannon
  Heavy Machine Gun
  Heavy Flak Cannon
Inventory
  Armored Treads
  Improved Heat Sink
  High-capacity Matter Pod
  Makeshift Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
  Improved Light Armor Plating
  Makeshift Kinetic Plating
  Long-range Tractor Beam
  Makeshift Laser
  Makeshift Laser
  Makeshift Laser
  Proton Missile Launcher
  Dirty Datajack
  Power Sword
[Rating: 55]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Powered Armor
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             68   | 6   5   9   16  13  9   .   3   .   7   
  Power                    6    | 1   1   1   .   1   1   .   1   .   .   
    Engine                 5    | 1   1   1   .   1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               15   | 2   3   2   3   2   1   .   .   .   2   
    Treads                 10   | 2   .   .   3   2   1   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   3   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   .   2   7   3   3   .   1   .   2   
    Device                 4    | .   .   .   2   1   .   .   .   .   1   
    Storage                3    | 1   .   1   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   2   .   2   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   3   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   4   6   7   4   .   1   .   3   
    Energy Gun             5    | .   .   .   2   1   .   .   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | 2   1   .   3   4   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   4   1   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 25   | .   4   3   4   .   .   .   2   .   12  
  Power                    4    | .   1   1   .   .   .   .   1   .   1   
  Propulsion               8    | .   1   2   1   .   .   .   .   .   4   
  Utility                  3    | .   .   .   1   .   .   .   .   .   2   
  Weapon                   10   | .   2   .   2   .   .   .   1   .   5   
  Highest Loss Streak      5    | .   4   1   2   .   .   .   1   .   5   
Average Slot Usage (%)     95   | .   81  96  88  92  99  100 99  100 92  
  Engine                   5    | .   13  10  9   7   4   .   4   6   3   
  Reactor                  1    | .   .   .   .   .   1   6   1   .   .   
  Treads                   20   | .   9   .   14  22  26  26  26  26  24  
  Wheel                    3    | .   18  20  2   .   .   .   .   .   .   
  Device                   6    | .   .   .   4   13  6   6   6   6   8   
  Storage                  12   | .   14  11  9   9   13  13  13  13  13  
  Processor                8    | .   .   .   6   .   11  13  13  13  10  
  Protection               6    | .   .   10  10  7   6   6   6   6   5   
  Energy Gun               1    | .   .   .   3   .   .   .   1   6   4   
  Ballistic Gun            18   | .   25  .   13  27  23  20  18  13  8   
  Ballistic Cannon         3    | .   .   .   .   .   1   6   6   6   7   
  Slashing Weapon          5    | .   .   43  14  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 11  11  40  43  58  74  74  74  68  69  
  Greatest Support         80   | 40  40  24  43  63  80  80  80  80  80  
  Greatest Overweight (x)  3    | .   .   3   3   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   10  10  16  16  16  16  16  16  
  Average Capacity         13   | 5   6   9   10  12  16  16  16  16  16  
  Most Carried             16   | 3   6   6   10  10  16  16  16  15  15  
  Average Carried          10   | 1   3   3   7   8   12  15  15  15  13  
  Final Capacity           16   | .   .   .   .   .   .   .   .   .   16  
  Final Carried            14   | .   .   .   .   .   .   .   .   .   14  

 Class Distribution 
--------------------
 52% | Gunner
 24% | Mutant
 22% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
 Gunner | -6/Factory
 Gunner | -6/Lower Caves
 Gunner | -6/Lower Caves
 Gunner | -6/Data Miner
 Gunner | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  
Matter Collected           2671 | 265  132  85   388  239  477  343  366  .    376  
  Remotely                 157  | .    .    .    .    157  .    .    .    .    .    
Salvage Created            3710 | 77   370  445  1024 147  626  277  413  .    331  
  Parts                    171  | 3    13   25   62   12   24   7    18   .    7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    10   18   .    20   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  82   | .   9   9   21  4   13  6   13  .   7   
  Melee                    20   | .   .   9   11  .   .   .   .   .   .   
  Guns                     48   | .   9   .   9   4   6   6   9   .   5   
  Cannons                  12   | .   .   .   .   .   6   .   4   .   2   
  AOE                      2    | .   .   .   1   .   1   .   .   .   .   
Classes Destroyed          11   | 1   3   2   3   .   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   3   .   2   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   
  Swarmer                  27   | .   2   .   5   3   3   2   10  .   2   
  Grunt                    38   | .   7   5   11  .   7   3   2   .   3   
  Brawler                  3    | .   .   .   2   .   .   .   .   .   1   
  Sentry                   12   | .   .   4   2   1   2   1   1   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | 1   6   4   6   4   5   3   6   .   5   
  Combat Bots Only         6    | .   6   4   6   3   4   3   6   .   5   
Max Kills in Single Turn   5    | 1   1   1   2   1   5   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  
Damage Taken               5799 | .    700  562  761  215  622  236  796  .    1907 
  Core                     571  | .    133  88   69   18   .    18   81   .    164  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  46   78   87   97   .    .    .    .    .    
Volleys Fired              175  | 3    61   .    28   5    26   9    21   .    22   
  Largest                  4    | 2    2    .    4    4    4    4    4    .    4    
  Hottest                  223  | 40   40   .    103  143  129  129  186  .    223  
Shots Fired                531  | 5    102  .    107  20   104  36   84   .    73   
  Gun                      442  | 5    102  .    107  20   84   27   63   .    34   
  Cannon                   89   | .    .    .    .    .    20   9    21   .    39   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  497  | 5    102  .    84   19   104  36   82   .    65   
  Thermal                  11   | .    .    .    .    1    .    .    2    .    8    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    23   .    .    .    .    .    .    
  Robot Hit Streak         24   | 1    14   .    9    4    15   14   24   .    12   
  Robot Miss Streak        7    | 2    5    .    4    6    7    4    6    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           438  | 1    74   39   89   13   78   26   56   .    62   
  Core Hits                235  | 1    29   10   39   11   55   19   38   .    33   
  Critical Hits            4    | 1    .    .    2    .    1    .    .    .    .    
  Critical Kills           2    | 1    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    .    .    .    
Melee Attacks              90   | .    .    47   36   3    4    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 90   | .    .    47   36   3    4    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        23   | .    .    15   8    .    .    .    .    .    .    
Damage Inflicted           9516 | 6    616  1369 1778 224  2625 464  1152 .    1282 
  Guns                     4432 | 6    613  .    868  202  1010 355  777  .    601  
  Cannons                  1568 | .    .    .    .    .    417  109  375  .    667  
  Explosions               1259 | .    .    .    61   .    1198 .    .    .    .    
  Melee                    2213 | .    .    1369 844  .    .    .    .    .    .    
  Ramming                  44   | .    3    .    5    22   .    .    .    .    14   
  Kinetic                  5614 | 6    613  .    768  182  1427 464  1086 .    1068 
  Thermal                  1494 | .    .    .    61   20   1147 .    66   .    200  
  Explosive                51   | .    .    .    .    .    51   .    .    .    .    
  Electromagnetic          100  | .    .    .    100  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2213 | .    .    1369 844  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            479  | .    .    29   13   .    437  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               450  | .    .    .    13   .    437  .    .    .    .    
  Melee                    29   | .    .    29   .    .    .    .    .    .    .    
Knockbacks                 35   | .    .    .    .    .    14   2    15   .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    .    12   2    12   .    4    
  Secondary                5    | .    .    .    .    .    2    .    3    .    .    
Self-Inflicted Damage      1    | .    1    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    1    .    2    1    .    .    .    .    4    
Targets Rammed             9    | .    1    .    2    2    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        196  | .    18   .    101  30   134  65   138  .    196  
  Average Temperature      43   | .    8    .    33   20   37   30   27   .    103  
  Received Heat Transfer   2013 | .    282  255  306  12   201  39   153  .    765  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1124 | .    .    .    50   50   600  .    150  .    274  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Peak Influence             463  | 5   243 212 463 277 448 .   .   .   .   
  Average Influence        139  | .   77  90  280 142 88  .   .   .   .   
Maximum Alert Level        2    | .   1   1   2   1   2   .   .   .   .   
  Low Security (%)         70   | .   .   .   .   .   .   .   .   .   .   
  Level 1                  25   | .   .   .   .   .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   2   3   3   .   .   .   .   
  Investigation            5    | .   1   2   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   .   .   1   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Distress Signals           5    | .   2   .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   15  13  30  6   18  6   19  .   18  
  Peak Tracking Total      7    | .   7   4   5   2   5   3   4   .   7   
  Tactical Retreats        11   | .   1   1   .   .   2   1   6   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Traps Triggered            4    | .   .   1   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Machines Disabled          12   | .   .   .   1   .   10  .   .   .   1   
  Max in Single Turn       9    | .   .   .   1   .   9   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Machines Accessed          15   | .   3   2   2   .   1   1   1   4   1   
  Terminals                6    | .   3   1   1   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                48   | .   6   5   4   .   1   1   1   26  4   
  Successful               41   | .   2   5   2   .   .   1   1   26  4   
  Failed                   7    | .   4   .   2   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   6   1   3   .   2   .   .   .   .   
  Terminals                15   | .   6   2   3   .   .   .   .   .   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   1   1   .   .   1   1   26  4   
  Record                   16   | .   .   1   .   .   .   .   .   11  4   
  Part Schematic           7    | .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   6   2   .   .   .   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   1   .   2   .   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   1   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   12  
  Total Damage             420  | .   .   .   .   .   .   .   .   .   420 
  Kills                    4    | .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               6062 | 93   427  470  802  734  1022 974  830  177  533  
Spaces Moved               3280 | 52   230  335  397  403  521  548  436  105  253  
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   2686 | 45   78   .    297  403  521  548  436  105  253  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   587  | .    152  335  100  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   95   166  170  170  170  170  170  
  Average Speed            155  | 145  113  98   147  167  170  170  170  170  171  
  Slowest Speed            190  | 160  160  120  165  190  170  170  170  170  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    48   34   46   11   15   66   56   75   35   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    1    5    3    4    .    .    .    .    
Terrain Destroyed          37   | .    .    1    8    3    25   .    .    .    .    
  Melee                    13   | .    .    1    5    3    4    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    3    .    21   .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Total                      3766 | 63  314 416 499 442 586 569 476 104 297 
  Wait                     94   | .   9   33  13  .   12  12  10  .   5   
  Move                     3271 | 51  229 334 396 402 520 547 435 104 253 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | 3   5   8   11  8   11  1   4   .   6   
  Fast Attach              17   | 6   1   3   2   4   1   .   .   .   .   
  Attach                   27   | .   2   5   7   3   1   .   3   .   6   
  Detach                   2    | .   .   1   1   .   .   .   .   .   .   
  Swap                     24   | .   2   1   7   6   7   .   .   .   1   
  Drop                     31   | .   4   2   9   9   4   .   3   .   .   
  Fire                     175  | 3   61  .   28  5   26  9   21  .   22  
  Melee                    59   | .   .   29  23  3   4   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    8    | .   .   .   2   2   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 14)
   94 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 14)
  312 | -10/Materials      | Build established: Mutant
  322 | -10/Materials      | Discovered new exit (range 12)
  430 | -10/Materials      | Core integrity fell below 50%
  483 | -10/Materials      | Lost 4 parts (1p1n2w)
  508 | -10/Materials      | Discovered new exit (range 15)
  521 | -10/Materials      | Entered another Materials area
  521 | -9/Materials       | Evolved 2 slots: Weapon x2
  912 | -9/Materials       | Discovered new exit (range 13)
  991 | -9/Materials       | Entered another Materials area
  991 | -8/Materials       | Evolved 2 slots: Utility x2
 1512 | -8/Materials       | Discovered new exit (range 14)
 1793 | -8/Materials       | Entered Factory
 1793 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1985 | -7/Factory         | Build established: Tank
 2063 | -7/Factory         | Discovered new exit (range 3)
 2508 | -7/Factory         | Discovered new exit (range 3)
 2527 | -7/Factory         | Entered another Factory area
 2527 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3158 | -6/Factory         | Found Powered Armor
 3180 | -6/Factory         | Build established: Gunner
 3233 | -6/Factory         | Discovered new exit (range 12)
 3549 | -6/Factory         | Entered Lower Caves
 3566 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3677 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4348 | -6/Lower Caves     | Discovered new exit (range 14)
 4523 | -6/Lower Caves     | Entered another Lower Caves area
 5167 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5307 | -6/Lower Caves     | Discovered new exit (range 10)
 5353 | -6/Lower Caves     | Entered Data Miner
 5353 | -6/Data Miner      | Discovered new exit (range 6)
 5386 | -6/Data Miner      | Met Data Miner
 5440 | -6/Data Miner      | Learned location of Section 7 (-2)
 5440 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5478 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5530 | -6/Data Miner      | Entered Proximity Caves
 5676 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5730 | -5/Proximity Caves | Learned Factory terminal intel
 5788 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 5852 | -5/Proximity Caves | Lost 5 parts (1p2n2w)
 5875 | -5/Proximity Caves | Learned 8 Factory zone layouts
 5875 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts
 5875 | -5/Proximity Caves | Learned Factory terminal intel
 6063 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
INTERCEPTED DERELICT INTEL.
Data stored: Factory zone layouts (x8).
>>Query(Status Report 185X)
INTERCEPTED DERELICT INTEL.
Data stored: Lower Caves zone layouts (x6).
>>Query(Status Report 310X)
INTERCEPTED DERELICT INTEL.
Data stored: Factory terminal intel.
05887_ Acquired Mak. Laser. <x3>
06009_ C-30 ARC bursts open, deploying its payload.
06009_ B-60 Warrior unfolds itself.
06009_ G-50 Soldier unfolds itself. <x3>
06011_ Arm. Treads destroyed.
06016_ B-60 Warrior destroyed.
06018_ Arm. Treads destroyed.
06019_ Slammed into G-50 Soldier. <x4>
06025_ Hvy. Machine Gun destroyed.
06033_ Imp. Medium Armor Plating destroyed.
06034_ Imp. Treads fries itself beyond repair.
06057_ Mak. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #  #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| #?##?????????????????????????????????????????????? |
| ##   ????????????????????????????????????????????? |
| #   ?????????????????????????????????????????????? |
| #   ?????????????????????????????????????????????? |
|    ??????????????####????? #?????????????????????? |
|    ?????????????##  ##????  ?????????????????????? |
|   #????????????##    ##??  #?????????????????????? |
|   ##???????????#      ###  #?????????????????????? |
|    #???????????#           #?????????????????????? |
|    #??######???#           #?????????????????????? |
|   #?##  ## ##??#          #??????????????????????? |
|   ###   ##  ####          #??????????????????????? |
|        ###   ##           #????????##????????????? |
|       ###                 #?##???   ##???????????? |
| ###   ##"                #?# ###     ????????????? |
| #?#     %"        g   ###?#    g    ?????????????? |
| #?##   %    ####  g   ####    b     ?????????????? |
| #??#        #??####          #???????????????????? |
| ##          #?????##     @  ##???????????????????? |
| ###           #????#        #????????????????????? |
| #?##         ##????#       ##????????????????????? |
| #??##  ##   ##?????#   #####?????????????????????? |
| #???#########??????## ##?????????????????????????? |
| ????????????????????###??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          21
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                42
Targeting Accuracy         10
Melee Accuracy             12
Recoil Reduction           4
Salvage Targeting          4

 Item Schematics 
-----------------
                  Arm. Wheel | -9/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              AlloyNeutrinoExoskeleton
  Manual?         0
Play Time         00:58:42
  Cumulative      84.2 hours
  Start           2019.10.25 @ 15:03:52
  End             2019.10.25 @ 16:09:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          47
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f4a9114-68d7-4930-9061-1beab8bf02f7