Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 13:14:40

Player: kat

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1122)     1122
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4532

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             520/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Improved Sensor Array
  Improved Signal Interpreter
           Microactuators
  Improved Utility Shielding
>          --- WEAPON (4) -------
           Power Maul
           Katana
>          --- INVENTORY (5) ----
           Microactuators
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Katana
           Spear

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
           Airjet
           Gravmag System
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
           Microactuators
  Improved Utility Shielding
>          --- WEAPON -----------
           Power Maul
           Katana
           Spear
           Spear
>          --- INVENTORY --------
  Improved Ion Engine
           Microactuators
           EM Pulse Cannon
           Rocket Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             54   | 6   6   21  1   7   8   5   
  Power                    7    | 1   1   3   .   .   1   1   
    Engine                 6    | 1   .   3   .   .   1   1   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   3   7   .   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  11   | .   .   7   .   1   2   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   2   3   .   3   1   1   
    Device                 5    | .   1   1   .   2   1   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   1   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   8   1   3   4   2   
    Energy Gun             10   | 1   .   7   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   3   .   .   
Parts Lost                 16   | .   .   5   .   1   1   9   
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               8    | .   .   3   .   .   .   5   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   1   1   2   
  Highest Loss Streak      7    | .   .   3   .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  78  74  95  97  90  
  Engine                   9    | .   3   9   11  9   13  12  
  Core                     1    | .   10  .   .   .   .   .   
  Leg                      4    | .   28  1   .   .   .   .   
  Hover                    20   | .   .   20  22  27  29  25  
  Device                   10   | .   4   2   11  17  15  13  
  Storage                  4    | .   14  8   .   .   .   .   
  Processor                9    | .   8   11  11  9   7   6   
  Energy Gun               13   | .   14  20  .   17  6   .   
  Ballistic Gun            2    | .   14  .   .   .   .   .   
  Launcher                 5    | .   .   3   19  7   7   4   
  Slashing Weapon          3    | .   .   .   .   7   7   6   
  Piercing Weapon          1    | .   .   .   .   .   4   7   
Peak Build Rating          55   | 6   9   21  17  28  44  55  
  Average Rating           23   | 4   8   17  16  26  38  48  
  On Entrance              16   | .   6   9   15  17  26  44  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             40   | 13  14  19  16  22  33  40  
  Greatest Support         41   | 20  20  20  16  24  33  41  
  Greatest Overweight (x)  11   | .   .   3   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   7   5   5   5   5   
  Most Carried             8    | 3   8   8   5   5   5   5   
  Average Carried          5    | 1   6   6   5   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            8    | 2   8   5   5   5   4   5   

 Class Distribution 
--------------------
 54% | Mutant
 25% | Skirmisher
 15% | Gladiator
  4% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
 Skirmisher | -8/Materials
  Gladiator | -7/Factory
  Gladiator | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           793  | 249 102 182 18  90  27  125 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1530 | .   332 403 .   477 .   318 
  Parts                    74   | .   18  24  .   26  .   6   
Haulers Intercepted        3    | .   .   2   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  26   | .   8   8   .   5   .   5   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     15   | .   5   8   .   2   .   .   
  AOE                      7    | .   3   .   .   2   .   2   
Classes Destroyed          9    | .   1   3   .   3   .   2   
  Worker                   3    | .   .   .   .   2   .   1   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   3    | .   .   2   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  4    | .   .   2   .   2   .   .   
  Swarmer                  4    | .   .   3   .   .   .   1   
  Grunt                    20   | .   8   5   .   5   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   3   .   8   .   4   
  Combat Bots Only         4    | .   2   3   .   1   .   4   
Max Kills in Single Turn   2    | .   2   1   .   2   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   1   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        194  | .    45   58   .    11   .    80   
  Missed                   62   | .    17   15   .    5    .    25   
Damage Taken               2257 | .    410  540  .    172  103  1032 
  Core                     705  | .    143  167  .    19   46   330  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  25   | .    .    .    .    .    .    25   
  Regen/Repaired (Parts)   34   | .    34   .    .    .    .    .    
Core Remaining (%)         77   | 100  42   .    58   96   93   .    
Volleys Fired              86   | .    35   32   .    14   .    5    
  Largest                  3    | .    2    3    .    2    .    1    
  Hottest                  171  | .    60   171  .    90   .    33   
Shots Fired                155  | .    66   61   .    23   .    5    
  Gun                      145  | .    66   61   .    18   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    5    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  31   | .    31   .    .    .    .    .    
  Thermal                  48   | .    .    48   .    .    .    .    
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          71   | .    35   13   .    23   .    .    
  Robot Hit Streak         11   | .    10   11   .    8    .    1    
  Robot Miss Streak        5    | .    5    5    .    5    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           107  | .    36   41   .    18   .    12   
  Core Hits                61   | .    18   17   .    18   .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         3    | .    1    .    .    .    .    2    
    Corrupt                1    | .    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              18   | .    .    .    .    2    .    16   
  Impact                   10   | .    .    .    .    .    .    10   
  Slashing                 3    | .    .    .    .    2    .    1    
  Piercing                 5    | .    .    .    .    .    .    5    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    4    
Damage Inflicted           2591 | .    559  674  .    588  .    770  
  Guns                     1308 | .    417  674  .    217  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               714  | .    142  .    .    301  .    271  
  Melee                    569  | .    .    .    .    70   .    499  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  153  | .    153  .    .    .    .    .    
  Thermal                  696  | .    63   512  .    121  .    .    
  Explosive                350  | .    79   .    .    .    .    271  
  Electromagnetic          823  | .    264  162  .    397  .    .    
  Impact                   353  | .    .    .    .    .    .    353  
  Slashing                 70   | .    .    .    .    70   .    .    
  Piercing                 146  | .    .    .    .    .    .    146  
Highest Corruption         3    | .    .    .    .    3    2    .    
  Average Corruption       2    | .    .    .    .    3    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    .    .    
    Message Errors         4    | .    .    .    .    4    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            153  | .    9    .    .    .    .    144  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               9    | .    9    .    .    .    .    .    
  Melee                    144  | .    .    .    .    .    .    144  
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    97   .    .    83   .    55   
  Shots                    6    | .    2    .    .    2    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        582  | .    204  582  .    99   .    9    
  Average Temperature      146  | .    58   238  .    37   .    5    
  Received Heat Transfer   579  | .    171  165  .    54   .    189  
  Effects                  17   | .    .    17   .    .    .    .    
    Shutdowns              3    | .    .    3    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    
    Damage (minor)         2    | .    .    2    .    .    .    .    
    Damage (major)         4    | .    .    4    .    .    .    .    
    Damage (core)          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    .    3    
  Parts Fried              6    | .    .    .    .    2    .    4    
  Impact Corruptions       5    | .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1260 | .    100  1110 .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    3    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             362  | .   276 362 79  199 20  168 
  Initial                  116  | .   .   116 79  30  20  4   
  Average                  110  | .   163 208 79  63  18  65  
Maximum Alert Level        1    | .   1   1   .   .   .   .   
  Low Security (%)         81   | 100 50  58  100 100 100 100 
  Level 1                  18   | .   50  41  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   4   .   1   
  Investigation            4    | .   1   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           5    | .   3   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   14  16  .   10  .   12  
  Peak Tracking Total      7    | .   4   5   .   3   .   7   
  Tactical Retreats        7    | .   .   2   .   5   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            8    | .   .   3   .   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          4    | .   3   1   .   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          12   | .   6   1   .   1   1   3   
  Terminals                9    | .   4   1   .   1   1   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   12  2   .   1   3   7   
  Successful               17   | .   9   1   .   1   1   5   
  Failed                   8    | .   3   1   .   .   2   2   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                20   | .   8   2   .   1   3   6   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   1   .   1   1   5   
  Record                   5    | .   .   .   .   .   .   5   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              3    | .   2   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   1   .   1   1   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac 
Turns Passed               2441 | 49  398 607 121 787 259 220 
Spaces Moved               2081 | 34  230 608 182 446 379 202 
  Core                     15   | 7   .   5   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     271  | 27  230 14  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1795 | .   .   589 182 446 379 199 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            44   | 50  120 56  56  52  48  44  
  Average Speed            65   | 105 120 65  56  52  48  62  
  Slowest Speed            600  | 120 120 200 56  52  48  600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   59  42  30  40  12  6   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          84   | .   15  .   .   24  .   45  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      84   | .   15  .   .   24  .   45  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      3003 | 47  293 764 200 974 456 269 
  Wait                     690  | .   12  66  18  498 59  37  
  Move                     2075 | 33  229 607 181 445 378 202 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  48   | 8   7   18  .   4   5   6   
  Fast Attach              14   | .   1   5   1   3   4   .   
  Attach                   27   | 6   1   11  .   2   4   3   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     13   | .   4   5   .   2   .   2   
  Drop                     37   | .   4   20  .   4   6   3   
  Fire                     86   | .   35  32  .   14  .   5   
  Melee                    12   | .   .   .   .   2   .   10  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 9)
  263 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Repaired Lgt. Armor Plating
  385 | -10/Materials | Discovered new exit (range 16)
  428 | -10/Materials | Core integrity fell below 50%
  442 | -10/Materials | Identified exit to Materials
  448 | -10/Materials | Entered another Materials area
  448 | -9/Materials  | Evolved 2 slots: Weapon x2
  865 | -9/Materials  | Lost 3 parts (1p2n)
 1051 | -9/Materials  | Discovered new exit (range 9)
 1055 | -9/Materials  | Identified exit to Mines
 1055 | -9/Materials  | Entered Mines
 1083 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1100 | -9/Mines      | Met a Derelict bent on vengeance
 1102 | -9/Mines      | Discovered new exit (range 7)
 1106 | -9/Mines      | Identified exit to Materials
 1176 | -9/Mines      | Entered Materials
 1176 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1480 | -8/Materials  | Build established: Skirmisher
 1867 | -8/Materials  | Discovered new exit (range 16)
 1956 | -8/Materials  | Discovered new exit (range 13)
 1962 | -8/Materials  | Identified exit to Factory
 1963 | -8/Materials  | Entered Factory
 1963 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2214 | -7/Factory    | Discovered new exit (range 15)
 2221 | -7/Factory    | Identified exit to Factory
 2222 | -7/Factory    | Entered another Factory area
 2222 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2395 | -6/Factory    | Build established: Gladiator
 2442 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02430_ Penetrated by Slug.
02430_ Hvy. Deuterium Engine destroyed.
02430_ K-01 Serf collects debris.
02433_ Slug penetrates R-10 Processor.
02433_ Penetrated by Slug.
02433_ U-05 Engineer builds a Wall.
02434_ K-01 Serf collects debris.
02436_ Penetrated by Slug.
02436_ Angular Momentum Engine destroyed.
02436_ Penetrated by Slug.
02436_ Spear destroyed.
02436_ Critical hit (Burn: +37).
02437_ U-05 Engineer lays Concrete.
02438_ M-28 Smith repairs R-10 Processor.
02438_ K-01 Serf collects debris.
02438_ U-05 Engineer builds a Wall.
02439_ Penetrated by Slug. <x2>
02439_ G-50 Soldier destroyed.
02440_ Acquired 30 matter.
02441_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CobblerSiegeCore
  Manual?         0
Play Time         00:47:16
  Cumulative      7.8 hours
  Start           2025.03.19 @ 12:29:56
  End             2025.03.19 @ 13:14:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2de51eab-d6e5-4338-8b86-8ef1e8915a4a