Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 23:30:52

Player: Drosophila

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1437)     1437
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 4246

 Bonus
-------
High Alert Combat Kills    74

 Cogmind 
---------
Core Integrity             390/700
Matter                     300/300
Energy                     280/280
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Ion Engine
                Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
    Medium Armor Plating
           Reflective Plating
>          --- WEAPON -----------
           Spread Laser
           Pulse Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
   Armored Wheel
   Armored Wheel
           Cooling System
           Weight Redist. System
     Light Armor Plating
    Medium Armor Plating
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 6   10  5   1   12  13  
  Power                    5    | 1   .   .   .   3   1   
    Engine                 4    | 1   .   .   .   2   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   5   2   .   3   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  14   | 2   5   2   .   3   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   2   .   3   7   
    Device                 6    | .   3   .   .   1   2   
    Storage                3    | 1   .   1   .   .   1   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   1   1   3   3   
    Energy Gun             10   | 2   2   1   .   3   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 20   | .   2   .   1   .   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  7    | .   1   .   .   .   6   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      13   | .   2   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 92  98  85  
  Engine                   9    | .   14  11  11  6   6   
  Wheel                    31   | .   27  44  44  36  21  
  Device                   4    | .   1   1   .   9   8   
  Storage                  10   | .   14  11  11  9   7   
  Processor                7    | .   .   9   11  9   15  
  Protection               7    | .   10  .   .   8   10  
  Energy Gun               19   | .   28  22  12  17  11  
Peak Build Rating          30   | 6   11  16  17  26  30  
  Average Rating           16   | 2   7   15  15  23  25  
  On Entrance              12   | .   6   11  16  15  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 12  14  19  21  30  70  
  Greatest Support         48   | 26  26  48  48  48  48  
  Greatest Overweight (x)  19   | 1   .   .   .   .   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  20  
  Average Capacity         10   | 5   8   8   10  10  15  
  Most Carried             10   | 5   8   10  10  10  9   
  Average Carried          6    | 3   3   7   10  9   6   
  Final Capacity           20   | 8   8   10  10  10  20  
  Final Carried            10   | 2   8   10  10  10  2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           634  | 198 102 100 15  120 99  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1565 | .   353 241 58  394 519 
  Parts                    69   | .   19  11  .   20  19  
Haulers Intercepted        4    | .   1   1   .   2   .   
Recyclers Shooed           3    | .   .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  38   | .   9   2   3   10  14  
  Guns                     35   | .   9   2   3   10  11  
  Cannons                  3    | .   .   .   .   .   3   
Classes Destroyed          8    | .   3   2   1   1   1   
  Hauler                   4    | .   1   1   .   2   .   
  Recycler                 1    | .   .   1   .   .   .   
  Swarmer                  10   | .   3   .   .   4   3   
  Grunt                    19   | .   6   .   2   3   8   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   2   .   2   2   
  Demolisher               1    | .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   5   2   2   4   7   
  Combat Bots Only         7    | .   5   1   2   4   7   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        296  | .    41   10   12   50   183  
  Missed                   80   | .    8    2    1    17   52   
Damage Taken               2939 | .    364  104  280  435  1756 
  Core                     585  | .    130  31   52   62   310  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   40   | .    .    .    .    34   6    
Core Remaining (%)         78   | 100  48   .    79   88   .    
Volleys Fired              123  | .    37   8    10   27   41   
  Largest                  2    | .    2    2    1    2    2    
  Hottest                  143  | .    80   105  65   128  143  
Shots Fired                219  | .    69   16   10   53   71   
  Gun                      206  | .    69   16   10   53   58   
  Cannon                   13   | .    .    .    .    .    13   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  219  | .    69   16   10   53   71   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         19   | .    8    8    8    9    19   
  Robot Miss Streak        7    | .    3    3    4    7    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    2    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           178  | .    48   13   10   46   61   
  Core Hits                180  | .    18   12   16   46   88   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    1    
    Burn                   3    | .    .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2746 | .    537  166  136  732  1175 
  Guns                     2520 | .    537  166  136  732  949  
  Cannons                  226  | .    .    .    .    .    226  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  2746 | .    537  166  136  732  1175 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        288  | .    288  95   117  45   129  
  Average Temperature      68   | .    99   36   60   23   43   
  Received Heat Transfer   1086 | .    150  36   33   153  714  
  Effects                  1    | .    1    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    1    1    
  Heat Transferred         5015 | .    1200 315  170  1432 1898 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             482  | .   256 166 124 482 426 
  Initial                  219  | .   .   29  64  48  219 
  Average                  186  | .   121 80  81  237 347 
Maximum Alert Level        2    | .   1   .   .   2   2   
  Low Security (%)         58   | 100 83  100 100 37  .   
  Level 1                  33   | .   16  .   .   43  81  
  Level 2                  8    | .   .   .   .   18  18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   1   5   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           4    | .   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   17  4   13  18  16  
  Peak Tracking Total      15   | .   6   3   15  6   7   
  Tactical Retreats        3    | .   1   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          9    | .   4   2   .   2   1   
  Terminals                6    | .   2   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                23   | .   11  6   .   2   4   
  Successful               9    | .   5   3   .   1   .   
  Failed                   14   | .   6   3   .   1   4   
    Catastrophic           4    | .   .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   6   5   .   2   2   
  Terminals                15   | .   7   6   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   
Terminal Hacks             1    | .   .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   2   .   1   .   
  Terminals                6    | .   3   2   .   1   .   
    Botnet                 5    | .   2   2   .   1   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   1   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               1477 | 41   451  244  87   296  358  
Spaces Moved               930  | 38   297  187  66   175  167  
  Core                     17   | 12   .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   913  | 26   297  187  66   175  162  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   85   90   90   90   90   
  Average Speed            94   | 75   89   90   90   90   119  
  Slowest Speed            1000 | 100  90   90   90   90   1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       18   | 3    46   19   15   20   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1304 | 48  414 246 83  259 254 
  Wait                     159  | .   51  41  6   34  27  
  Move                     925  | 37  296 186 65  174 167 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 5   11  4   .   6   4   
  Fast Attach              6    | 3   .   1   1   1   .   
  Attach                   25   | 3   5   2   .   3   12  
  Detach                   4    | .   2   .   .   1   1   
  Swap                     16   | .   5   2   .   8   1   
  Drop                     16   | .   7   2   1   5   1   
  Fire                     123  | .   37  8   10  27  41  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Core integrity fell below 50%
  455 | -10/Materials | Discovered new exit (range 4)
  493 | -10/Materials | Entered another Materials area
  493 | -9/Materials  | Evolved 2 slots: Propulsion x2
  713 | -9/Materials  | Discovered new exit (range 12)
  737 | -9/Materials  | Entered Mines
  744 | -9/Mines      | Assembled infested the area
  788 | -9/Mines      | Discovered new exit (range 8)
  824 | -9/Mines      | Entered Materials
  824 | -8/Materials  | Evolved 2 slots: Utility x2
 1110 | -8/Materials  | Discovered new exit (range 6)
 1120 | -8/Materials  | Entered Factory
 1120 | -7/Factory    | Evolved 2 slots: Utility x2
 1172 | -7/Factory    | Garrison activated, responded to threat
 1250 | -7/Factory    | Destroyed 7 combat bots
 1440 | -7/Factory    | Lost 13 parts (1p5n4u3w)
 1445 | -7/Factory    | Destroyed 7 combat bots
 1478 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01435_ K-01 Serf collects debris. <x4>
01450_ Plasma Cannon destroyed.
01452_ R-06 Scavenger collects Hvy. Laser.
01452_ K-01 Serf collects debris. <x2>
01456_ R-06 Scavenger collects Aluminum Leg.
01459_ K-01 Serf collects debris.
01460_ R-06 Scavenger collects Adv. Heat Sink.
01462_ K-01 Serf collects debris.
01463_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01465_ Energy Filter destroyed.
01465_ K-01 Serf collects debris.
01466_ System corrupted: Heat flow error (+101).
01467_ The unstable cave ceiling collapses.
01468_ R-06 Scavenger collects Particle Gun.
01469_ K-01 Serf collects debris.
01471_ R-06 Scavenger collects Imp. Heat Sink.
01472_ K-01 Serf collects debris.
01474_ R-06 Scavenger collects Carbon-fiber Leg.
01476_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????#        %                      [???? |
| ?????????????#     =%  % @                    ???? |
| ??????????               r                    #??? |
| ??????????                                    #??? |
| ???????????                   !               #??? |
| ???????????                   %######         #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         14
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketAuthchipEdition
  Manual?         0
Play Time         00:21:09
  Cumulative      54.4 hours
  Start           2025.02.04 @ 22:58:30
  End             2025.02.04 @ 23:30:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           53
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28906171-1d55-44c8-8ede-657cc98920c0