Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 12:55:15 Player: DrZettl Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (5601) 5601 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 12860 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 48 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 10/100 System Corruption 21% Temperature Cool (9) Location -5/Upper Caves Parts ------- Power (2) Propulsion (4) Utility (7) Advanced Heat Sink Improved Weapon Cycler Weapon (4) Inventory (4) Hardened Heavy Armor Plating Medium Reactive Plating Improved Remote Datajack Peak State ------------ Power Neutrino Core Micro Fission Core Propulsion Wheel Wheel Armored Huge Wheel Utility Advanced Cooling System Improved Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Layered Light Armor Plating Weapon Proton Cannon Improved Heavy Machine Gun KE Penetrator Enhanced Gauss Cannon Inventory Improved Coolant Injector Matter Compressor Advanced Signal Interpreter Energy Filter Transmission Jammer Hardened Light Armor Plating Hardened Heavy Armor Plating Medium Reactive Plating Plasma Cannon Heavy Phase Cannon Heavy Assault Rifle Gauss Cannon Gauss Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher Improved Remote Datajack Great Maul [Rating: 82] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . . Utility 5 | . . 1 . 2 . . . 1 1 . . . Weapon 2 | . . 1 . . 1 . . . . . . . Parts Attached 210 | 6 9 7 3 22 25 21 25 14 61 1 12 4 Power 20 | 1 1 1 1 2 5 1 1 3 4 . . . Engine 12 | 1 1 1 1 2 4 . 1 1 . . . . Core 8 | . . . . . 1 1 . 2 4 . . . Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 2 1 1 4 5 8 4 1 19 1 1 1 Treads 2 | . . . . . . . . . 2 . . . Leg 16 | . . . . 3 5 4 . . 2 1 1 . Wheel 27 | 2 2 1 1 1 . . 4 1 15 . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . 4 . . . . . 1 Utility 50 | 1 3 2 . 8 3 2 4 3 22 . 2 . Device 21 | . . . . 3 1 . 2 1 12 . 2 . Storage 5 | 1 1 . . 1 . . . 1 1 . . . Processor 11 | . 2 2 . 2 1 . . . 4 . . . Hackware 2 | . . . . 1 . . 1 . . . . . Protection 11 | . . . . 1 1 2 1 1 5 . . . Artifact . | . . . . . . . . . . . . . Weapon 90 | 2 3 3 1 8 12 10 16 7 16 . 9 3 Energy Gun 18 | 1 2 1 . 3 1 2 2 1 . . 5 . Energy Cannon 16 | . . 1 . 1 1 . 3 2 7 . 1 . Ballistic Gun 30 | 1 1 1 1 3 4 6 3 1 3 . 3 3 Ballistic Cannon 10 | . . . . . 2 . 3 1 4 . . . Launcher 5 | . . . . . . 2 1 1 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . . . . 1 4 . 2 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . Unidentified Prototypes 12 | . . . . 1 . . 3 1 6 1 . . Parts Lost 66 | . 3 1 5 2 5 11 5 6 15 8 5 . Power 6 | . . . . . 1 1 . 2 2 . . . Propulsion 19 | . 1 . 1 1 1 4 1 . 8 1 1 . Utility 12 | . . . . . 1 2 1 1 2 5 . . Weapon 29 | . 2 1 4 1 2 4 3 3 3 2 4 . Highest Loss Streak 6 | . 2 1 3 1 3 6 4 2 3 6 3 . Average Slot Usage (%) 90 | . 93 95 98 97 99 87 89 90 92 60 15 16 Engine 4 | . 14 11 11 9 6 4 6 1 . . . . Core 3 | . . . . . . 2 . 3 10 3 . . Leg 7 | . . . . 16 22 7 4 . . 1 2 . Wheel 8 | . 26 22 22 1 . . 7 19 16 3 . . Flight 1 | . . . . . . 7 . . . . . 1 Device 8 | . . . . 10 7 4 6 11 15 8 7 11 Storage 8 | . 14 11 11 9 7 7 7 13 11 8 . . Processor 12 | . 9 19 22 20 15 15 10 6 6 8 . . Protection 4 | . . . . 4 4 7 10 6 4 1 . . Energy Gun 5 | . 8 10 10 6 8 2 7 11 . . 1 . Energy Cannon 3 | . . . . 4 . . 5 7 5 3 2 . Ballistic Gun 11 | . 19 19 21 7 14 16 6 2 9 1 . 3 Ballistic Cannon 2 | . . . . . 2 4 3 3 4 3 . . Impact Weapon 1 | . . . . 6 3 . 2 . . . . . Naked Turns 38 | . . . . . . . . . . 34 4 . Heaviest Build 108 | 12 26 30 27 50 64 65 74 87 108 86 16 9 Greatest Support 60 | 26 26 22 24 32 47 30 44 54 60 46 20 9 Greatest Overweight (x) 25 | . 2 2 1 2 3 15 3 2 5 25 5 . Average Overweight (x) 1 | . . 1 . 1 1 4 1 1 1 . . . Largest Inventory Capacity 18 | 6 10 10 10 12 12 12 12 18 18 18 4 4 Average Capacity 13 | 5 7 10 10 10 12 12 12 18 18 15 4 4 Most Carried 18 | 2 9 10 9 12 12 12 12 16 18 17 4 4 Average Carried 12 | 1 5 9 7 9 10 10 11 12 17 14 4 4 Final Capacity 18 | 6 10 10 10 12 12 12 12 18 18 4 4 4 Final Carried 17 | 2 9 9 9 12 12 12 12 15 17 4 4 4 Class Distribution -------------------- 25% | Scavenger-Gunner 21% | Mutant 21% | Skirmisher 18% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Matter Collected 4899 | 230 211 262 38 320 414 292 613 233 2109 . 92 85 Remotely . | . . . . . . . . . . . . . Salvage Created 6238 | . 254 388 117 857 763 322 650 258 2495 . 90 44 Parts 352 | . 26 29 8 46 44 33 44 13 104 . 3 2 Haulers Intercepted 11 | . 1 . . 3 1 . 1 . 5 . . . Recyclers Shooed 6 | . 1 . . 2 . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 110 | . 8 7 3 8 13 22 9 7 30 . 1 2 Melee 3 | . . . . 2 1 . . . . . . . Guns 53 | . 7 6 3 5 6 8 3 2 11 . . 2 Cannons 33 | . . 1 . 1 5 . 4 2 19 . 1 . AOE 20 | . 1 . . . . 14 2 3 . . . . Classes Destroyed 14 | . 5 3 . 3 2 . 1 . . . . . Worker 16 | . 1 . . 2 2 . 4 2 5 . . . Builder 5 | . 1 . . . . . 2 . 2 . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 11 | . 1 . . 3 1 . 1 . 5 . . . Recycler 6 | . . . . 3 1 . . . 2 . . . Operator 2 | . . . . . . . 2 . . . . . Watcher 6 | . . 2 . 1 . . 1 . 2 . . . Swarmer 40 | . 6 . . . 4 20 2 3 3 . . 2 Grunt 32 | . 2 4 3 2 5 2 3 2 9 . . . Brawler 2 | . . . . 1 . . . . 1 . . . Duelist 2 | . . 1 . . . . . . 1 . . . Sentry 18 | . . 2 . 4 1 . 3 1 6 . 1 . Hunter 3 | . . . . 1 . . . . 2 . . . Programmer 13 | . . . . . 3 . 1 1 8 . . . Best Kill Streak 8 | . 4 3 3 4 4 8 4 3 6 . 1 2 Combat Bots Only 8 | . 3 2 3 2 4 8 2 3 5 . 1 2 Max Kills in Single Turn 6 | . 2 1 1 1 2 6 2 2 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . 1 . . . . 6 2 2 . . . . Melee 1 | . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Damage Taken 10851 | . 469 157 667 512 1229 1206 928 986 3179 464 764 290 Core 2187 | . 164 36 148 62 212 212 131 203 160 369 253 237 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 62 | 100 34 . 54 88 . . 20 76 . . . . Volleys Fired 325 | . 34 22 13 26 36 30 32 22 100 . 5 5 Largest 4 | . 2 3 3 3 4 3 4 4 4 . 1 1 Hottest 258 | . 85 141 96 112 175 112 218 198 258 . 90 33 Shots Fired 932 | . 66 64 33 61 105 56 107 59 370 1 5 5 Gun 620 | . 66 57 33 39 91 39 63 30 194 1 2 5 Cannon 297 | . . 7 . 22 14 8 43 26 174 . 3 . Launcher 15 | . . . . . . 9 1 3 2 . . . Special . | . . . . . . . . . . . . . Kinetic 601 | . 55 36 26 36 64 39 52 18 269 1 . 5 Thermal 197 | . 11 21 7 3 34 8 47 26 37 . 3 . Explosive 15 | . . . . . . 9 1 3 2 . . . Electromagnetic 119 | . . 7 . 22 7 . 7 12 62 . 2 . Robot Hit Streak 14 | . 10 9 11 8 13 11 10 13 14 . 10 11 Robot Miss Streak 7 | . 2 2 2 2 6 7 4 2 7 . . 3 Penetration Max 1 | . . . . 1 . . . . 1 . . . Secondary Targets 2 | . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 607 | . 42 41 24 49 73 30 75 33 233 . 5 2 Core Hits 277 | . 17 18 10 22 26 36 36 20 87 . 3 2 Critical Hits 25 | . . 1 . . 1 . 2 1 20 . . . Critical Kills 10 | . . . . . 1 . 1 . 8 . . . Critical Parts Destroyed 13 | . . 1 . . . . . 1 11 . . . Melee Attacks 84 | . . . . 11 37 . 29 6 1 . . . Impact 79 | . . . . 11 37 . 24 6 1 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 1 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15798 | . 757 561 249 1182 1554 1676 1647 1176 6793 . 131 72 Guns 7251 | . 500 453 249 447 1112 425 608 389 2957 . 39 72 Cannons 5397 | . . 108 . 367 246 88 626 345 3525 . 92 . Explosions 2499 | . 257 . . . . 1163 326 442 311 . . . Melee 640 | . . . . 357 196 . 87 . . . . . Ramming 11 | . . . . 11 . . . . . . . . Kinetic 7355 | . 370 202 163 402 676 353 542 263 4312 . . 72 Thermal 3764 | . 387 251 86 45 525 160 605 529 1084 . 92 . Explosive 1701 | . . . . . . 1163 113 186 239 . . . Electromagnetic 2327 | . . 108 . 367 157 . 300 198 1158 . 39 . Impact 640 | . . . . 357 196 . 87 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 3 6 8 21 21 21 Average Corruption 6 | . . . . . . . 2 6 3 17 21 21 Corruption Purged . | . . . . . . . . . . . . . Effects 112 | . . . . . . . 7 16 57 11 16 5 Message Errors 20 | . . . . . . . 1 5 10 1 1 2 Matter Fused 20 | . . . . . . . 3 2 8 2 4 1 Heat Flow Errors 10 | . . . . . . . 2 2 5 . 1 . Energy Discharges 9 | . . . . . . . . . 5 1 2 1 Parts Rejected 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 10 | . . . . . . . . 2 3 4 1 . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . 1 3 . Targeting Errors 24 | . . . . . . . . 2 18 . 3 1 Weapon Failures 9 | . . . . . . . 1 2 6 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 603 | . 63 5 . 153 73 103 . 38 168 . . . Projectiles 134 | . . 5 . . . 6 . 13 110 . . . Explosions 243 | . 63 . . . . 97 . 25 58 . . . Melee 226 | . . . . 153 73 . . . . . . . Knockbacks 19 | . . . . 2 1 1 . 3 12 . . . Impact 3 | . . . . 2 1 . . . . . . . Kinetic 16 | . . . . . . 1 . 3 12 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 270 | . 64 . . 2 . 69 . 135 . . . . Shots 8 | . 1 . . . . 3 . 4 . . . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 607 | . 54 421 291 90 579 315 607 204 215 . 120 . Average Temperature 108 | . 16 123 154 21 148 108 183 54 90 . 49 . Received Heat Transfer 1806 | . 159 63 108 90 207 126 339 63 477 . 147 27 Effects 30 | . . 3 . . 9 2 16 . . . . . Shutdowns 6 | . . . . . 3 . 3 . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . Interference 14 | . . . . . 3 2 9 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 6 | . . 2 . . 1 . 3 . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 8 | . . . . 4 2 . . . 2 . . . Impact Corruptions 9 | . . . . 6 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . 2 1 1 . . . Heat Transferred 5764 | . 460 592 185 111 925 296 1110 755 1219 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Peak Influence 1002 | . 303 366 192 215 167 707 548 401 1002 357 238 . Average Influence 212 | . 184 254 166 46 54 477 390 247 190 327 204 . Maximum Alert Level 3 | . 1 1 . 1 . 3 2 2 3 1 1 . Low Security (%) 60 | . . . . . . . . . . . . . Level 1 23 | . . . . . . . . . . . . . Level 2 12 | . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . 3 . . 8 . 3 4 12 . 1 . Investigation 9 | . . 3 . . 3 . . 1 1 . 1 . Extermination 9 | . . . . . 4 . 1 1 3 . . . Reinforcement 7 | . . . . . 1 . 1 . 5 . . . Assault 3 | . . . . . . . . 2 1 . . . Garrison 3 | . . . . . . . 1 . 2 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Distress Signals 8 | . 1 2 . 2 . . . . 3 . . . Communications Jammed 10 | . . . . 10 . . . . . . . . Distress Signals 10 | . . . . 10 . . . . . . . . Times Spotted 197 | . 11 14 7 21 23 20 15 15 52 6 4 9 Peak Tracking Total 10 | . 3 5 3 5 5 7 3 6 6 6 2 10 Tactical Retreats 22 | . 2 . 3 1 3 . 1 2 8 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Traps Triggered 11 | . . 2 . . 4 . 1 1 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Machines Disabled 28 | . 6 . . 1 . 1 6 6 8 . . . Max in Single Turn 6 | . 6 . . 1 . 1 1 2 2 . . . Garrison Access 2 | . . . . . . . . . 2 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Machines Accessed 42 | . 4 5 . 6 7 . 6 2 11 . 1 . Terminals 21 | . 4 2 . 5 2 . 4 . 4 . . . Fabricators 4 | . . . . . 1 . . 1 2 . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . Recycling Units 10 | . . 1 . 1 3 . 1 1 2 . 1 . Scanalyzers 3 | . . 2 . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Total Hacks 85 | . 8 12 . 15 13 . 9 4 20 . 4 . Successful 50 | . 4 10 . 8 7 . 5 2 12 . 2 . Failed 35 | . 4 2 . 7 6 . 4 2 8 . 2 . Catastrophic 4 | . . . . . 1 . 2 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 3 . . 9 4 . . . . . . . Terminals 43 | . 8 5 . 12 6 . 6 . 6 . . . Fabricators 10 | . . . . . 3 . . 3 4 . . . Repair Stations 4 | . . . . . . . 2 . 2 . . . Recycling Units 19 | . . 2 . 3 3 . 1 1 5 . 4 . Scanalyzers 6 | . . 5 . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . 2 . . . Terminal Hacks 19 | . 3 3 . 6 1 . 2 . 4 . . . Record 2 | . . . . . . . 1 . 1 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . . 2 . 1 . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . Locate Traps 5 | . 1 . . 1 . . 1 . 2 . . . Investigation Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . 1 1 . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . Build 2 | . . . . . 1 . . . 1 . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . . . Scan Component 2 | . . . . . . . 1 . 1 . . . Repair 2 | . . . . . . . 1 . 1 . . . Recycling Unit Hacks 14 | . . 2 . 2 3 . 1 1 3 . 2 . Report Inventory 10 | . . 1 . 1 3 . 1 1 2 . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Retrieve Components 3 | . . 1 . 1 . . . . 1 . . . Scanalyzer 5 | . . 5 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 4 . . 4 . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 23 | . 3 4 . 1 3 . 5 1 5 . 1 . Full Trace Events 7 | . . 1 . . 3 . . 1 1 . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . Matter 285 | . . . . . . . . . 285 . . . Time 50 | . . . . . . . . . 50 . . . Total Robot Build Rating 10 | . . . . . . . . . 10 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Matter 124 | . . . . . 124 . . . . . . . Time 31 | . . . . . 31 . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . Time 88 | . . . . . . . 44 . 44 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . 3 . 1 . . . . 7 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . . 3 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat 2 | . . . . . . . 2 . . . . . Robot Hacks Applied 4 | . . . . . . . 4 . . . . . no_distress 1 | . . . . . . . 1 . . . . . reboot_propulsion 1 | . . . . . . . 1 . . . . . overload_power 1 | . . . . . . . 1 . . . . . disable_weapons 1 | . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 3 . . 1 . . . Machine Destruction 4 | . . . . . . 3 . . 1 . . . Attached 1 | . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Total Allies 2 | . . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . . 2 . . . Highest-Rated Group 82 | . . . . . . . . . 82 . . . Highest-Rated Ally 41 | . . . . . . . . . 41 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 . . . Total Damage 346 | . . . . . . . . . 346 . . . Kills 2 | . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Turns Passed 11048 | 46 345 380 431 1350 2040 1412 1214 561 2761 182 235 91 Spaces Moved 6478 | 40 221 284 371 717 876 483 782 364 1814 133 244 149 Core 313 | 1 . . . . . 2 . . . 55 145 110 Treads 103 | . . . . . . . . . 25 78 . . Legs 2124 | . . . . 643 876 388 117 . 1 . 99 . Wheels 3806 | 39 221 284 371 74 . . 665 364 1788 . . . Hover . | . . . . . . . . . . . . . Flight 132 | . . . . . . 93 . . . . . 39 Fastest Speed 40 | 50 90 90 90 100 153 150 100 103 96 50 50 40 Average Speed 128 | 88 90 94 98 149 153 267 121 103 106 135 84 47 Slowest Speed 1300 | 90 100 100 100 155 210 800 210 110 240 1300 300 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . Exploration Rate (%) 37 | 3 44 36 73 50 27 76 20 10 40 85 8 18 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 . . 1 . Scrap Searched 1 | . . . . . . . . . . . . 1 Spaces Dug 36 | . . . . . 17 . 11 7 1 . . . Terrain Destroyed 312 | . 8 . . 1 19 81 20 64 118 1 . . Melee 35 | . . . . . 17 . 11 6 1 . . . Projectile 69 | . . . . 1 2 1 2 3 59 1 . . AOE 208 | . 8 . . . . 80 7 55 58 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Fac Was Fac Upp Total 8416 | 47 304 351 412 922 1434 553 922 490 2417 133 265 166 Wait 1111 | . 25 20 23 107 440 14 27 67 384 . . 4 Move 6465 | 39 220 283 370 716 876 481 781 361 1814 132 243 149 Hop . | . . . . . . . . . . . . . Pick Up 89 | 2 11 11 2 19 11 3 9 7 14 . . . Fast Attach 94 | 6 2 . . 7 5 9 12 4 32 1 12 4 Attach 42 | . 2 5 2 5 7 6 4 5 6 . . . Detach 6 | . . . . 1 . 1 . 1 3 . . . Swap 75 | . 5 2 1 10 13 6 9 6 23 . . . Drop 112 | . 5 8 1 18 9 3 18 1 40 . 5 4 Fire 325 | . 34 22 13 26 36 30 32 22 100 . 5 5 Melee 84 | . . . . 11 37 . 29 6 1 . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac x2]) -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 667 | -9/Materials | Discovered new exit (range 7) 693 | -9/Materials | Identified exit to Mines 772 | -9/Materials | Entered Mines 783 | -9/Mines | Met a Derelict bent on vengeance 927 | -9/Mines | Build established: Gunner 1062 | -9/Mines | Discovered new exit (range 12) 1173 | -9/Mines | Identified exit to Materials 1203 | -9/Mines | Entered Materials 1203 | -8/Materials | Evolved 2 slots: Utility x2 1228 | -8/Materials | Lost 3 parts (3w) 1492 | -8/Materials | Build established: Mutant 2434 | -8/Materials | Discovered new exit (range 9) 2515 | -8/Materials | Build established: Skirmisher 2552 | -8/Materials | Identified exit to Factory 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2749 | -7/Factory | Fabricated Arm. Wheel? 3202 | -7/Factory | Hacking Suite fried by hacking feedback 4011 | -7/Factory | Lost 3 parts (1p2w) 4592 | -7/Factory | Identified exit to Garrison 4593 | -7/Factory | Entered Garrison 4628 | -7/Garrison | Triggered checkpoint 4682 | -7/Garrison | Triggered checkpoint 4766 | -7/Garrison | Destroyed 8 combat bots 4780 | -7/Garrison | Discovered new exit (range 15) 4981 | -7/Garrison | Identified exit to Factory 5032 | -7/Garrison | Build established: Mutant 5313 | -7/Garrison | Garrison Relay disabled 5467 | -7/Garrison | Core integrity fell below 50% 5492 | -7/Garrison | Lost 6 parts (2n1u3w) 5522 | -7/Garrison | Triggered checkpoint 5712 | -7/Garrison | Discovered exit to Factory (range 12) 5824 | -7/Garrison | Triggered checkpoint 5839 | -7/Garrison | Build established: Scavenger-Tank 5976 | -7/Garrison | Discovered exit to Factory (range 8) 5997 | -7/Garrison | Installed Relay Interface Framework 6005 | -7/Garrison | Entered Factory 6137 | -7/Factory | Garrison activated, responded to threat 6331 | -7/Factory | Repaired Hvy. Rocket Launcher? 6588 | -7/Factory | Lost 4 parts (1u3w) 6872 | -7/Factory | Build established: Gunner 7059 | -7/Factory | Discovered new exit (range 6) 7219 | -7/Factory | Entered another Factory area 7219 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7306 | -6/Factory | Crushed by falling debris 7307 | -6/Factory | Crushed by falling debris 7569 | -6/Factory | First assault squad dispatched 7670 | -6/Factory | Discovered new exit (range 15) 7780 | -6/Factory | Entered another Factory area 7780 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8253 | -5/Factory | Build established: Scavenger-Gunner 8555 | -5/Factory | Fabricated H-66 Slayer? 8891 | -5/Factory | Discovered new exit (range 8) 9056 | -5/Factory | Repaired Arm. Huge Wheel 9185 | -5/Factory | Discovered new exit (range 6) 9929 | -5/Factory | Found Prototype Processor 9929 | -5/Factory | Identified Exp. Targeting Computer 9933 | -5/Factory | Found Exp. Targeting Computer 10130 | -5/Factory | Garrison activated, responded to threat 10274 | -5/Factory | Lost 3 parts (2n1w) 10541 | -5/Factory | Sucked down chute 10541 | -5/Factory | Entered Waste 10556 | -5/Waste | EMP discharged 10556 | -5/Waste | System corruption reached 10% 10568 | -5/Waste | Lost 3 parts (1p1n1w) 10581 | -5/Waste | Spotted C-40 Crusher 10592 | -5/Waste | Spotted C-40 Crusher 10608 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10624 | -5/Waste | Spotted C-40 Crusher 10644 | -5/Waste | Spotted C-40 Crusher 10644 | -5/Waste | Spotted C-40 Crusher 10656 | -5/Waste | EMP discharged 10682 | -5/Waste | Spotted C-40 Crusher 10683 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10686 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10686 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10689 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10689 | -5/Waste | Crushed by Compactor (1 part destroyed) 10699 | -5/Waste | Core integrity fell below 50% 10715 | -5/Waste | Discovered new exit (range 16) 10720 | -5/Waste | Lost 6 parts (1n4u1w) 10723 | -5/Waste | Entered Factory 10823 | -5/Factory | Spotted B-75 Beast 10843 | -5/Factory | Lost 3 parts (3w) 10944 | -5/Factory | Discovered new exit (range 14) 10958 | -5/Factory | Entered Upper Caves 10971 | -5/Upper Caves | Build established: Mutant 10999 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10999 | -5/Upper Caves | Core integrity fell below 20% 11037 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11049 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 11010_ Found 41 Matter. 11010_ Found Field Propulsion Drive. 11010_ Found Hvy. Battle Rifle. 11011_ Acquired 41 matter. 11011_ Acquired Field Propulsion Drive. 11013_ Acquired Hvy. Battle Rifle. 11018_ System corrupted: Hvy. Battle Rifle targeting data glitched. 11023_ S-27 Virus destroyed. 11025_ X I4&VM>Y:/5#YV4HZHUCL1DT=|5# U 11027_ Acquired 19 matter. 11027_ Acquired 25 matter. 11028_ Acquired Autogun. 11031_ Dropped Autogun. 11036_ Penetrated by Slug. 11037_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 11041_ Y-72 Warden: "REQUESTING BACKUP." 11042_ System corrupted: Energy discharge (-1). 11045_ Dropped Field Propulsion Drive. 11046_ Dropped Hvy. Battle Rifle. 11046_ Dropped Autogun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????########???????????????????????? | | ????????????????### ##?????####????####?????# | | ????????????????# #???### ##?## ##????# | | ????????????????## @#??## #?# ##??## | | ?????????????????## =l Y #### #?# #??# | | ??????????????????## [###gs ### #????# | | ???????????????????## #?## ## ####?# | | ????????????????????###??##g ### ### | | ??????????????????????????#l ### | | ????????????????????? ## ##[ ### | | ??????????????????? ## ## ## ### | | ????????????????? ## ## #?## | | ??????????????????####### ### # #??# | | ???????????????????????# #?## ##### #?? | | ???????????????????????# ##??# #???# ##?? | | ??????????????????????? #?? #???# #??? | | ?????????????????????? ??? #???# #??? | | ????????????????????? # ??? ??? #??? | | ????????????????????"""# ??? ###### ?? #??? | | ???????????????????????## ??###?????#### ?## #??? | | ????????????????????????? ?????????????????? ??? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? #?? | | ????????????????????????????????????????????? ##?? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 160 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 375 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Arm. Wheel | x2 | -7/Factory H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Quick And Dirty Streaker Challenges ------------ None Game ------ Seed AssemblyGravityConverter Manual? 0 Play Time 02:15:12 Cumulative 48.2 hours Start 2019.10.29 @ 12:14:09 End 2019.10.31 @ 12:55:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8a9c80b-e4a4-4f49-a432-81261d49067f