Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 13:51:19

Player: XorOwl

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (237)     1185
Value Destroyed (18396)    18396
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (23613)              23613
              TOTAL SCORE: 54134

 Bonus
-------
High Alert Combat Kills    1672
Follower Combat Kills      12616
Entered Garrisons          2200
Used RIF Installer         5000
Win                        3000
Friendly Fire              -875

 Cogmind 
---------
Core Integrity             1000/1600
Matter                     300/300
Energy                     500/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
     Heavy Siege Treads
>          --- UTILITY (18) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Quantum Shading Machine
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Remote Force Field
           Hacking Suite
           Relay Coupler [NC] (99)
           Relay Coupler [Swarmer] (99)
           Relay Coupler [Grunt] (99)
           Relay Coupler [Demolisher] (35)
           Relay Coupler [Hunter] (99)
>          --- WEAPON (2) -------
           Phase Gun
  Improved Matter Neutralizer
>          --- INVENTORY (5) ----
           Gamma Rifle
     Heavy Laser
           Railgun
  Improved Datajack
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Xenon Bombardment Thruster
      Advanced Surge Thruster
      Advanced Surge Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
               Gravity Neutralizer
               Gravity Neutralizer
      Advanced Quantum Shading Machine
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
  Experimental Terrain Scanner
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Force Field
      Improved Remote Shield
               Hacking Suite
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
               Relay Coupler [Demolisher]
               Relay Coupler [Hunter]
               Relay Coupler [Heavy]
>              --- WEAPON -----------
               Multirail
      Improved Remote Datajack
>              --- INVENTORY --------
         Heavy Siege Treads
      Improved Remote Force Field
      Improved Matter Neutralizer
      Improved Datajack
[Rating: 142]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Machine Analyzer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Improved Remote Datajack
  Energy Gun               Quantum Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   2   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   2   .   2   1   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   2   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             293  | 7   4   7   9   2   4   6   8   7   8   10  11  9   1   5   7   3   9   5   8   .   11  34  4   50  6   24  .   13  21  
  Power                    10   | 1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   
    Engine                 5    | 1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Propulsion               58   | 2   .   4   4   1   1   2   1   3   1   2   1   5   .   1   1   2   .   .   .   .   1   4   .   6   .   4   .   3   9   
    Treads                 6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   .   1   .   1   1   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 37   | .   .   .   .   1   .   1   .   1   .   2   .   5   .   1   1   2   .   .   .   .   1   3   .   6   .   4   .   3   6   
  Utility                  100  | 2   1   1   1   1   1   3   4   1   3   4   2   3   .   2   1   .   2   1   1   .   4   11  1   16  3   14  .   7   10  
    Device                 51   | 1   .   1   1   .   1   2   .   1   .   .   .   2   .   2   .   .   .   .   .   .   3   5   .   13  1   5   .   4   9   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Processor              13   | .   .   .   .   1   .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   1   2   .   .   .   1   
    Hackware               29   | .   .   .   .   .   .   .   1   .   3   3   2   .   .   .   .   .   2   1   1   .   1   3   1   2   .   6   .   3   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 2   1   1   4   .   2   1   3   2   4   4   8   1   1   2   5   1   7   4   7   .   6   16  3   27  3   5   .   3   2   
    Energy Gun             8    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   
    Energy Cannon          20   | .   .   .   .   .   1   .   2   1   .   1   1   .   1   1   1   .   4   1   3   .   1   .   .   .   .   .   .   1   1   
    Ballistic Gun          40   | 2   1   .   .   .   .   .   .   .   2   1   2   .   .   .   2   .   .   1   1   .   3   7   1   11  1   3   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         40   | .   .   .   .   .   .   .   .   .   2   1   3   1   .   1   1   1   3   2   3   .   2   6   2   9   1   2   .   .   .   
    Impact Weapon          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   1   1   .   2   .   1   .   .   .   2   2   .   .   .   .   .   1   3   .   2   .   1   .   4   .   
Parts Lost                 99   | .   1   8   5   1   .   2   3   2   4   4   3   .   .   1   1   2   1   2   .   2   .   6   2   13  10  8   .   6   12  
  Power                    8    | .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               28   | .   1   3   4   .   .   1   .   .   2   1   1   .   .   .   1   1   .   .   .   1   .   1   .   1   .   3   .   3   4   
  Utility                  45   | .   .   1   .   .   .   1   3   1   2   1   1   .   .   1   .   .   1   1   .   .   .   3   2   6   8   4   .   3   6   
  Weapon                   18   | .   .   3   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   6   2   1   .   .   1   
  Highest Loss Streak      10   | .   1   4   2   1   .   1   2   2   3   3   2   .   .   1   1   1   1   1   .   1   .   3   1   8   6   6   .   3   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     80   | .   87  75  30  44  47  62  56  75  81  94  89  91  86  83  86  83  95  89  93  79  79  81  94  89  75  79  92  95  90  
  Engine                   1    | .   3   9   1   .   .   .   .   .   .   5   .   .   .   .   4   3   3   1   .   .   .   .   .   .   .   1   4   4   2   
  Wheel                    3    | .   16  2   1   11  8   7   6   7   19  8   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   .   .   .   .   2   4   15  20  20  22  20  23  23  23  19  18  18  19  18  17  14  16  15  12  
  Device                   7    | .   14  13  1   1   6   17  6   6   1   .   .   9   6   9   5   5   5   5   5   5   5   11  9   13  10  8   20  23  19  
  Storage                  3    | .   14  14  11  11  9   7   7   7   7   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Processor                15   | .   .   .   .   9   9   13  15  23  23  21  13  18  20  17  17  17  15  11  11  10  10  10  19  20  17  21  20  16  17  
  Hackware                 20   | .   .   .   .   .   .   .   .   7   14  30  37  29  26  23  23  23  34  35  40  36  33  29  37  27  21  22  20  27  29  
  Energy Cannon            3    | .   .   .   .   .   5   7   6   13  7   .   1   .   2   4   4   .   6   3   3   1   4   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  3   .   .   .   .   .   .   2   3   5   6   6   .   1   5   .   1   2   .   1   1   .   1   .   5   4   3   3   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   4   6   4   6   3   5   3   4   3   4   3   5   3   3   3   2   3   2   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  50  49  48  45  47  50  50  54  49  49  49  48  10  14  15  11  15  15  13  13  9   24  16  23  18  36  36  38  58  
  Greatest Support         151  | 32  32  20  40  10  10  20  10  30  32  22  10  18  18  24  24  24  24  24  24  24  22  26  26  28  28  38  38  50  151 
  Greatest Overweight (x)  14   | .   3   13  14  10  4   4   14  5   2   8   4   4   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   1   1   
  Average Overweight (x)   1    | .   2   2   2   4   4   3   4   4   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   30  5   5   5   
  Average Capacity         12   | 7   18  20  20  20  20  20  20  20  20  20  20  8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | .   6   13  12  7   7   15  20  20  20  20  19  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          9    | .   3   8   9   5   6   7   18  19  18  17  18  7   4   4   4   4   5   5   4   5   4   4   5   4   4   4   5   3   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | .   6   8   7   6   7   15  18  20  19  17  19  4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 27% | Commander-Sprinter
 21% | Botlord-Sprinter
 16% | Bothacker-Mutant
 10% | Mutant
  6% | Bothacker-Skirmisher
  4% | Scavenger-Mutant
  4% | Commander-Mutant
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
             Assassin | -7/Factory
     Bothacker-Mutant | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Commander-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
   Bothacker-Sprinter | -6/Factory
   Commander-Sprinter | -6/Garrison
   Commander-Sprinter | -5/Factory
   Commander-Sprinter | -5/Garrison
   Commander-Sprinter | -5/Factory
   Commander-Sprinter | -5/Garrison
   Commander-Sprinter | -5/Factory
   Commander-Sprinter | -5/Garrison
   Commander-Sprinter | -4/Factory
     Botlord-Sprinter | -4/Garrison
     Botlord-Sprinter | -3/Research
     Botlord-Sprinter | -3/Garrison
     Botlord-Sprinter | -3/Armory
     Botlord-Sprinter | -2/Research
     Botlord-Sprinter | -2/Garrison
     Botlord-Sprinter | -1/Access
     Botlord-Sprinter | -1/Garrison
     Botlord-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Matter Collected           40    | .    .    .    2    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    7    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12484 | 21   307  342  273  153  1135 2036 1210 426  666  277  298  28   .    57   163  101  187  88   105  .    174  718  166  648  188  1442 .    699  576  
  Parts                    560   | 2    22   12   12   8    42   109  56   28   29   9    14   .    .    4    9    5    12   9    1    .    6    35   10   26   3    38   .    38   21   
Haulers Intercepted        6     | .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Combat Hostiles Destroyed  193  | .   7   7   6   10  16  35  23  5   10  4   3   1   .   1   3   1   5   1   4   .   3   7   2   12  4   7   .   10  6   
  Melee                    30   | .   .   1   4   5   6   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     65   | .   7   6   .   .   .   .   .   .   2   2   3   1   .   .   .   1   1   .   3   .   1   6   2   8   .   7   .   10  5   
  Cannons                  76   | .   .   .   .   .   4   25  17  4   7   .   .   .   .   1   3   .   4   1   .   .   1   .   .   4   4   .   .   .   1   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          22   | 1   4   2   3   .   3   5   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   1   .   .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   1   .   2   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Swarmer                  53   | .   3   .   .   10  2   7   9   .   6   .   2   1   .   .   .   .   4   .   4   .   .   1   .   1   2   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    53   | .   4   6   4   .   9   13  6   2   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   5   .   
  Brawler                  7    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   
  Duelist                  7    | .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Protector                5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Sentry                   14   | .   .   .   1   .   3   4   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   
  Programmer               33   | .   .   .   .   .   .   5   .   2   1   2   1   .   .   1   2   .   .   1   .   .   3   3   1   2   .   2   .   4   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   5   2   4   4   10  11  5   2   4   1   2   1   .   1   1   1   3   1   2   .   1   2   2   3   1   4   .   4   2   
  Combat Bots Only         9    | .   5   2   3   4   4   9   5   2   4   1   2   1   .   1   1   1   3   1   2   .   1   2   2   3   1   4   .   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   1   1   1   1   1   1   .   1   1   1   1   1   1   .   1   1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Hostile Shots Fired        3574  | .    64   68   494  113  143  865  404  103  142  64   48   20   61   17   54   14   68   33   20   3    19   77   15   105  147  110  3    83   217  
  Missed                   1202  | .    21   6    122  29   42   293  109  42   45   22   13   14   18   9    20   9    22   17   10   1    9    33   4    50   75   50   1    32   84   
  Intercepted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Damage Taken               27358 | .    360  749  3638 654  953  5638 2786 565  856  628  600  155  438  110  531  151  676  399  191  105  187  891  322  1547 1320 1155 17   469  1267 
  Core                     9405  | .    56   181  2301 330  432  1994 934  134  179  149  119  30   138  16   200  .    152  76   82   41   17   228  97   318  430  369  17   177  208  
  Absorbed by Shields      1564  | .    .    .    .    .    .    .    .    .    .    .    34   .    4    .    62   .    .    .    .    .    .    .    .    .    .    78   17   494  875  
  Ignored by Resistances   8460  | .    114  221  1098 205  289  1710 834  181  270  177  180  46   132  30   158  41   191  97   56   28   52   245  89   438  361  332  9    264  612  
  Regen/Repaired (Parts)   74    | .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    18   .    14   .    .    .    .    8    .    .    .    .    .    .    .    
Core Remaining (%)         87    | 100  .    100  .    100  72   .    .    .    100  .    .    .    100  .    .    .    .    .    100  .    86   .    .    76   .    68   .    .    62   
Volleys Fired              1999  | 2    27   35   .    .    36   178  112  36   84   81   72   25   155  43   70   46   88   60   110  11   56   98   63   119  57   146  6    73   110  
  Largest                  2     | 2    2    2    .    .    1    1    1    2    2    2    2    1    2    1    2    2    2    2    2    1    2    2    2    2    2    2    1    1    2    
  Hottest                  201   | 40   40   60   .    .    68   68   68   143  96   96   96   28   96   35   96   96   103  63   63   35   96   134  134  134  114  66   7    45   201  
Shots Fired                2419  | 4    54   56   .    .    36   178  112  63   123  83   76   25   222  43   96   47   111  64   132  11   74   127  70   161  63   189  6    73   120  
  Gun                      954   | 4    54   56   .    .    .    .    .    .    39   24   47   6    134  .    27   8    22   18   30   .    18   71   42   96   .    156  .    48   54   
  Cannon                   837   | .    .    .    .    .    34   178  112  63   67   9    4    .    67   4    43   1    53   11   55   1    41   11   .    28   34   .    .    .    21   
  Launcher                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  626   | .    .    .    .    .    .    .    .    .    17   50   25   19   21   39   26   38   36   35   47   10   15   45   28   37   29   33   6    25   45   
  Kinetic                  882   | 4    54   29   .    .    .    .    .    .    39   9    47   6    134  .    27   8    22   18   30   .    18   52   7    96   34   156  .    48   44   
  Thermal                  909   | .    .    27   .    .    34   178  112  63   67   24   4    .    67   4    43   1    53   11   55   1    41   30   35   28   .    .    .    .    31   
  Explosive                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         51    | 2    9    17   .    .    9    20   12   12   48   23   19   16   16   12   19   15   22   24   33   21   28   51   35   26   30   48   4    28   18   
  Robot Miss Streak        3     | 1    3    2    .    .    2    2    3    2    2    2    1    2    1    2    1    1    2    2    2    1    2    3    1    2    1    1    1    1    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    1    1    .    2    .    1    .    1    1    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1690  | 2    39   48   24   15   53   171  97   42   95   75   49   23   21   36   51   43   46   39   58   10   32   103  31   150  56   131  5    61   84   
  Core Hits                498   | 1    18   18   9    4    24   74   40   14   34   7    12   3    2    1    6    5    6    5    8    .    10   24   3    40   11   50   .    40   29   
  Critical Kills           27    | .    .    .    .    2    4    1    .    .    2    1    .    .    .    .    .    .    .    .    1    .    1    5    1    2    .    3    .    3    1    
  Critical Parts Destroyed 30    | .    .    .    4    2    8    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    3    .    4    .    .    1    
  Critical Strikes         85    | .    .    .    4    4    12   9    8    .    2    4    .    .    .    .    .    1    .    .    1    .    1    11   1    11   4    7    .    3    2    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               7     | .    .    .    .    .    1    1    .    .    2    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Destroy                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    11   1    7    .    7    .    3    2    
    Blast                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    
    Smash                  20    | .    .    .    4    4    11   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  15    | .    .    .    .    .    .    7    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              192   | .    .    .    26   30   29   36   57   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Impact                   92    | .    .    .    26   30   29   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 81    | .    .    .    .    .    .    29   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    1    .    4    3    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28370 | 23   512  582  683  368  1480 4121 2821 1005 1547 594  563  73   167  112  759  185  355  638  421  32   416  1316 130  2682 699  2505 .    1812 1769 
  Guns                     12677 | 23   512  561  .    .    .    .    .    .    404  386  512  73   167  .    242  164  212  89   197  .    142  1110 130  2017 .    2505 .    1812 1419 
  Cannons                  10682 | .    .    .    .    .    530  3092 1133 1002 1143 208  51   .    .    112  517  21   143  280  224  32   274  206  .    665  699  .    .    .    350  
  Explosions               451   | .    .    .    .    .    182  .    .    .    .    .    .    .    .    .    .    .    .    269  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4477  | .    .    .    624  368  768  1029 1688 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  83    | .    .    21   59   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12392 | 23   512  311  .    .    .    .    .    .    404  158  512  73   167  .    242  164  212  89   197  .    142  717  10   2024 699  2505 .    1812 1419 
  Thermal                  11236 | .    .    250  .    .    530  3092 1133 1002 1143 436  51   .    .    112  517  21   143  549  224  32   274  599  120  658  .    .    .    .    350  
  Explosive                182   | .    .    .    .    .    182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1780  | .    .    .    624  368  768  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2697  | .    .    .    .    .    .    1009 1688 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    7    7    .    3    .    1    .    .    .    .    .    .    .    1    1    6    6    .    .    4    .    5    .    2    .    1    1    
  Average Corruption       3     | .    .    .    6    7    .    1    .    1    .    .    .    .    .    .    .    1    1    1    6    .    .    3    .    4    .    1    .    1    1    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    
  Corruption Blocked       40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    
  Effects                  131   | .    .    .    18   17   .    .    .    .    .    .    .    .    .    .    .    2    7    14   20   .    .    24   .    18   .    1    .    4    6    
    Message Errors         31    | .    .    .    5    7    .    .    .    .    .    .    .    .    .    .    .    1    2    3    4    .    .    4    .    4    .    .    .    .    1    
    Matter Fused           38    | .    .    .    3    8    .    .    .    .    .    .    .    .    .    .    .    1    3    6    3    .    .    3    .    4    .    1    .    2    4    
    Heat Flow Errors       9     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    .    .    .    
    Energy Discharges      20    | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    7    .    1    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      15    | .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    4    .    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    1    .    .    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            980   | .    .    .    112  71   294  95   127  11   26   19   .    .    .    11   .    .    .    97   5    .    .    .    .    92   20   .    .    .    .    
  Projectiles              226   | .    .    .    .    .    20   7    9    11   26   19   .    .    .    11   .    .    .    6    5    .    .    .    .    92   20   .    .    .    .    
  Explosions               91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    663   | .    .    .    112  71   274  88   118  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    1    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    
  Impact                   7     | .    .    1    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      533   | .    .    .    .    140  17   300  .    1    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    10    | .    .    .    .    4    1    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   35    | .    .    .    34   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             42    | .    .    5    36   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   7     | .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257   | .    2    18   206  .    6    .    4    45   .    18   .    .    3    .    6    6    .    .    .    .    .    45   21   257  .    .    .    .    .    
  Average Temperature      10    | .    1    4    150  .    4    .    2    20   .    7    .    .    1    .    3    4    .    .    .    .    .    16   12   24   .    .    .    .    .    
  Received Heat Transfer   7050  | .    132  444  2181 .    396  1500 633  207  249  87   114  .    75   27   111  27   380  21   36   37   18   75   39   39   27   171  4    20   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              23    | .    .    .    1    5    10   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       29    | .    .    .    8    7    13   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    1    1    .    1    2    2    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    1    1    .    1    1    2    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Parts Melted             42    | .    .    .    .    .    3    7    7    4    1    6    .    .    .    .    .    .    .    .    3    .    4    7    .    .    .    .    .    .    .    
  Heat Transferred         18020 | .    .    550  .    .    962  5112 2035 1628 1961 1158 74   .    .    150  774  37   248  650  324  50   371  797  148  772  .    .    .    .    219  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Peak Influence             1725 | 5    204  113  107  183  416  643  1600 947  1292 726  725  620  1385 736  1025 747  719  1086 1725 811  1032 1093 1141 721  210  408  213  253  352  
  Initial                  784  | .    2    13   .    35   48   161  376  728  507  587  38   329  267  629  227  466  153  326  606  784  483  505  361  518  16   .    213  94   132  
  Average                  532  | 1    98   50   38   112  282  360  1022 770  946  420  353  425  968  483  582  500  571  706  1361 782  817  783  920  210  86   187  187  115  70   
Maximum Alert Level        5    | .    1    .    .    .    2    2    5    3    4    3    3    2    4    3    3    3    3    3    5    3    3    3    4    3    1    2    1    1    1    
  Low Security (%)         24   | 100  92   100  100  100  22   23   .    .    .    9    43   .    .    .    .    .    4    .    .    .    .    .    .    63   94   51   32   82   84   
  Level 1                  16   | .    7    .    .    .    76   33   5    .    .    38   16   45   3    34   27   9    8    16   .    .    .    .    7    18   5    36   67   17   15   
  Level 2                  26   | .    .    .    .    .    .    43   17   20   17   50   35   54   14   63   31   77   63   41   .    .    35   20   16   16   .    12   .    .    .    
  Level 3                  24   | .    .    .    .    .    .    .    34   79   60   1    4    .    41   1    41   12   24   41   15   100  64   79   54   1    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    36   .    22   .    .    .    40   .    .    .    .    .    55   .    .    .    21   .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          79   | .    .    .    1    .    3    6    .    7    .    10   .    2    .    8    .    11   .    4    .    1    .    7    .    6    7    .    1    .    5    
  Investigation            14   | .    .    .    .    .    1    1    .    3    .    1    .    .    .    2    .    3    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Extermination            20   | .    .    .    .    .    .    2    .    2    .    5    .    .    .    1    .    2    .    1    .    .    .    3    .    2    .    .    .    .    2    
  Reinforcement            24   | .    .    .    1    .    2    3    .    1    .    1    .    1    .    1    .    2    .    2    .    1    .    2    .    3    3    .    .    .    1    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    2    .    .    .    .    .    .    1    
  Garrison                 14   | .    .    .    .    .    .    .    .    1    .    3    .    1    .    2    .    3    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   14   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Distress Signals           20   | .   .   1   2   .   2   .   .   1   .   1   .   2   .   .   .   2   2   1   .   .   .   3   .   2   1   .   .   .   .   
Communications Jammed      480  | .   .   .   .   .   .   70  .   .   .   .   .   1   7   35  .   .   .   12  .   .   17  212 .   126 .   .   .   .   .   
  Distress Signals         473  | .   .   .   .   .   .   68  .   .   .   .   .   1   7   35  .   .   .   12  .   .   17  207 .   126 .   .   .   .   .   
Times Spotted              938  | .   12  8   19  10  21  52  30  28  33  41  42  19  28  37  21  26  37  44  35  9   29  66  26  69  46  50  6   39  55  
  Peak Tracking Total      23   | .   5   2   8   4   6   7   8   4   6   6   8   5   7   6   5   6   11  7   3   4   8   7   9   10  12  23  4   9   7   
  Tactical Retreats        26   | .   .   .   3   .   1   4   .   .   .   .   .   .   .   1   1   3   1   2   .   1   .   3   1   1   1   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Traps Triggered            67   | .   2   .   .   .   .   2   6   3   6   .   7   1   8   .   5   .   1   .   5   1   .   2   6   .   .   5   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Machines Disabled          99   | .   .   .   .   7   .   7   12  1   5   5   6   3   4   1   4   5   4   6   4   .   2   .   3   6   .   9   .   3   2   
  Max in Single Turn       3    | .   .   .   .   3   .   2   2   .   1   .   1   .   1   .   1   .   1   2   1   .   1   .   1   1   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           38   | .   .   .   .   .   .   .   5   .   5   .   5   .   4   .   3   .   4   .   4   .   2   .   2   .   .   3   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Machines Accessed          110  | .   8   .   1   .   3   5   4   8   2   9   1   3   3   6   3   11  1   11  2   3   1   7   3   9   2   1   2   1   .   
  Terminals                94   | .   7   .   1   .   3   4   4   6   2   8   1   2   3   5   3   8   1   10  2   2   1   6   3   8   1   1   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   .   
Total Hacks                295  | .   28  .   5   .   11  18  7   18  2   33  2   6   5   21  6   34  1   27  6   5   3   13  5   28  4   2   3   2   .   
  Successful               166  | .   22  .   2   .   6   10  4   12  2   15  .   6   3   10  3   22  1   13  1   3   1   7   3   16  2   .   1   1   .   
  Failed                   129  | .   6   .   3   .   5   8   3   6   .   18  2   .   2   11  3   12  .   14  5   2   2   6   2   12  2   2   2   1   .   
    Catastrophic           32   | .   .   .   1   .   1   1   3   1   .   5   .   .   1   3   1   3   .   6   1   .   .   2   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   194  | .   19  .   5   .   6   16  3   12  .   28  2   2   2   17  .   25  .   22  .   4   2   10  .   14  3   .   2   .   .   
  Terminals                268  | .   26  .   5   .   11  17  7   12  2   32  2   5   5   20  6   27  1   26  6   4   3   12  5   25  3   2   2   2   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   .   1   .   1   .   .   
Terminal Hacks             77   | .   13  .   1   .   4   6   4   1   2   8   .   3   3   4   3   8   1   2   1   .   1   1   3   7   .   .   .   1   .   
  Record                   8    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
  Emergency Access Points  7    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept Status         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   3   .   1   .   2   2   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   .   
  Unlock Access            11   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   .   
Unauthorized Hacks         66   | .   8   .   1   .   2   3   .   5   .   6   .   2   .   5   .   9   .   10  .   2   .   5   .   7   1   .   .   .   .   
  Terminals                64   | .   7   .   1   .   2   3   .   5   .   6   .   2   .   5   .   8   .   10  .   2   .   5   .   7   1   .   .   .   .   
    Botnet                 64   | .   7   .   1   .   2   3   .   5   .   6   .   2   .   5   .   8   .   10  .   2   .   5   .   7   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Hacking Detections         96   | .   6   .   1   .   3   4   4   7   2   8   1   1   2   6   2   11  .   10  2   2   1   7   2   8   2   1   2   1   .   
  Full Trace Events        16   | .   .   .   .   .   1   1   1   3   .   1   .   .   1   1   .   2   .   .   1   .   .   .   .   1   1   1   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   149  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Used RIF Installer         10   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Code Merge               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              461  | .   .   .   .   .   .   .   .   .   7   37  19  14  19  32  15  35  24  21  20  8   12  34  17  26  29  29  7   17  39  
  Non-combat               114  | .   .   .   .   .   .   .   .   .   .   20  .   8   1   16  .   23  .   11  .   1   1   10  .   5   9   .   .   .   9   
  Combat                   347  | .   .   .   .   .   .   .   .   .   7   17  19  6   18  16  15  12  24  10  20  7   11  24  17  21  20  29  7   17  30  
  Autooverrided            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   2   4   5   
Robot Hacks Applied        491  | .   .   .   .   .   .   .   .   .   11  44  20  17  19  32  16  35  24  26  21  9   15  38  17  36  27  26  5   16  37  
  generate_echo            3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  randomize_corridors      3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           14   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   4   .   .   .   .   .   2   .   .   2   .   .   .   1   
  locate_stockpiles        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  map_route                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   
  mark_security            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   .   .   .   .   
  find_shortcuts           12   | .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   2   1   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_low            45   | .   .   .   .   .   .   .   .   .   .   16  .   3   .   5   .   11  .   2   .   .   .   1   .   3   2   .   .   .   2   
  formatsys_high           379  | .   .   .   .   .   .   .   .   .   8   18  18  9   19  24  15  20  24  17  19  8   13  30  17  22  23  26  5   14  30  
Relay Couplers Released    161  | .   .   .   .   .   .   .   18  .   21  3   19  .   16  .   11  .   17  .   18  .   8   .   9   .   .   12  .   5   4   
  Machine Destruction      155  | .   .   .   .   .   .   .   18  .   21  .   19  .   16  .   11  .   17  .   18  .   8   .   9   .   .   12  .   5   1   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Attached                 22   | .   .   .   .   .   .   .   .   .   3   3   2   .   .   .   .   .   2   .   1   .   1   .   1   .   .   6   .   3   .   
  Merged Code Value        94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   19  .   .   38  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             32   | .   .   .   .   .   .   .   2   .   2   .   1   .   .   1   4   .   3   .   10  .   .   .   3   4   .   .   .   2   .   
Allies Hacked              11   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   3   .   .   2   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Total Allies               555   | .    .    2    .    .    .    .    4    3    9    40   21   15   26   35   19   36   30   22   35   9    13   36   21   35   32   36   8    21   47   
  Largest Group            51    | .    .    2    2    .    .    .    2    4    5    20   12   14   21   38   21   31   29   31   51   28   19   18   20   16   14   9    7    10   19   
  Highest-Rated Group      1763  | .    .    45   45   .    .    .    175  175  153  562  662  404  662  1144 871  1038 1070 1084 1763 1085 766  934  1119 850  647  389  390  597  1036 
  Highest-Rated Ally       178   | .    .    31   31   .    .    .    95   95   80   113  148  116  47   65   116  49   68   68   95   95   116  137  64   64   64   64   69   69   178  
Total Orders               48    | .    .    .    .    .    .    .    .    .    .    12   8    .    .    2    9    2    11   3    .    .    .    1    .    .    .    .    .    .    .    
  ROAM                     22    | .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    4    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    2    3    .    .    .    1    .    .    .    .    .    .    .    
  TUNNEL                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     8     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               2263  | .    .    .    11   .    .    .    12   78   44   124  91   29   122  135  59   140  69   143  94   22   88   196  100  204  72   63   2    139  226  
  Total Damage             75119 | .    .    .    168  .    .    .    473  2612 1154 3968 1980 1190 2697 5256 2349 5768 1928 3780 2339 526  2731 7765 3739 7437 2196 1446 21   5928 7668 
  Kills                    454   | .    .    .    3    .    .    .    4    23   15   30   21   11   21   33   15   36   12   32   21   2    23   37   27   30   13   6    .    19   20   
Allies Corrupted           22    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    2    .    .    1    5    1    3    .    .    .    .    7    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Arm Res Gar Acc Gar Acc 
Robot Analysis Total       4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Turns Passed               29372 | 44   627  884  607  581  629  1781 1786 1939 845  2210 1885 539  1308 1031 1353 1295 861  1056 840  239  544  1634 600  1326 273  616  297  524  1218 
Spaces Moved               21778 | 30   389  328  144  347  323  750  975  856  509  1164 971  465  1583 947  931  1131 546  840  1151 281  537  1772 598  1498 352  641  175  424  1120 
  Core                     19    | 5    .    3    8    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Treads                   184   | .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
  Legs                     262   | .    .    244  18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6493  | 25   389  81   32   346  323  750  974  856  509  1162 971  75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14820 | .    .    .    .    1    .    .    .    .    .    2    .    390  1583 947  931  1131 546  840  1151 281  537  1771 598  1498 352  641  175  424  1021 
  Fastest Speed            22    | 50   100  130  140  140  140  110  140  95   95   115  125  29   29   26   26   26   26   26   26   26   24   24   26   24   26   26   28   28   22   
  Average Speed            64    | 91   137  233  246  142  140  138  140  153  103  130  139  47   29   27   26   27   26   26   26   26   26   26   26   25   26   28   28   37   39   
  Slowest Speed            845   | 100  145  700  750  845  140  140  750  155  115  685  140  160  32   29   97   29   26   26   26   29   29   300  26   29   26   32   28   109  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   7    .    7    1    1    .    12   .    .    3    3    .    1    4    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    61   60   21   83   27   20   98   26   81   27   76   12   98   25   87   31   68   28   91   13   48   46   77   89   11   64   4    69   26   
  Regions Visited          29
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 54    | .    .    .    .    .    .    3    6    .    .    .    2    .    17   .    .    .    .    7    2    .    .    .    .    2    2    13   .    .    .    
Terrain Destroyed          331   | .    .    .    .    18   6    112  81   .    2    .    3    .    25   1    2    .    .    43   3    .    .    2    .    5    6    20   .    2    .    
  Melee                    9     | .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               74    | .    .    .    .    .    .    .    .    .    2    .    3    .    23   1    2    .    .    8    3    .    .    1    .    5    6    19   .    1    .    
  AOE                      242   | .    .    .    .    18   6    109  75   .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Arm  Res  Gar  Acc  Gar  Acc  
Total                      34554 | 38   428  383  218  388  412  1258 1200 1417 710  1796 1428 780  2224 1699 1946 2082 1175 1630 1593 442  872  2820 990  2287 485  899  420  733  1801 
  Wait                     9681  | .    .    .    .    4    18   269  5    488  66   524  300  264  406  708  922  906  532  729  289  149  262  899  288  583  70   62   240  161  537  
  Move                     21653 | 29   388  327  143  346  322  750  973  856  508  1163 970  464  1582 936  916  1118 545  827  1148 279  536  1748 597  1497 345  634  174  421  1111 
  Hop                      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    5    .    6    1    1    .    11   .    .    3    3    .    1    4    
  Pick Up                  89    | .    6    7    2    2    2    14   9    5    3    6    3    1    .    .    .    2    .    .    2    .    2    .    .    3    1    7    .    5    7    
  Fast Attach              129   | 7    .    4    5    1    2    2    3    6    1    1    4    .    .    3    3    2    2    1    1    .    3    20   1    27   4    14   .    5    7    
  Attach                   66    | .    1    3    4    1    2    3    4    1    4    6    1    8    .    1    .    .    .    .    .    .    3    3    .    2    1    6    .    7    5    
  Detach                   21    | .    1    .    3    2    1    1    .    2    .    1    .    .    1    1    1    .    .    .    .    .    1    4    .    .    .    .    .    2    .    
  Swap                     99    | .    3    .    .    .    .    1    2    .    3    3    6    1    1    1    4    1    7    4    7    .    5    11   3    21   1    4    .    1    9    
  Drop                     95    | .    2    2    2    4    .    4    2    6    .    5    .    15   .    1    2    2    .    .    2    .    3    11   .    18   .    3    .    2    9    
  Fire                     1999  | 2    27   35   .    .    36   178  112  36   84   81   72   25   155  43   70   46   88   60   110  11   56   98   63   119  57   146  6    73   110  
  Melee                    187   | .    .    .    23   28   29   36   57   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Ram                      21    | .    .    .    20   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            395   | .    .    .    .    .    .    .    33   16   40   .    49   .    79   .    23   .    .    .    30   .    .    14   38   .    .    18   .    55   .    
  Rewire                   32    | .    .    .    .    .    .    .    .    .    1    6    .    2    .    .    1    .    1    3    3    2    1    1    .    4    3    2    .    .    2    
  Trap                     22    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar)
-5/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-5/Factory
-5/Garrison (discovered 4 exits: *Fac x3 / [*Fac])
-4/Factory
-4/Garrison
-3/Research (discovered 4 exits: *Res x2 / *Tes / Gar)
-3/Garrison (discovered 3 exits: *Arm x3)
-3/Armory
-2/Research (discovered 2 exits: [*Qua] / Gar)
-2/Garrison (discovered 2 exits: *Acc x2)
-1/Access
-1/Garrison (discovered 2 exits: *Acc x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 16)
    45 | -11/Scrapyard | Entered Materials
   139 | -10/Materials | Discovered new exit (range 12)
   300 | -10/Materials | Build established: Mutant
   588 | -10/Materials | Discovered new exit (range 15)
   672 | -10/Materials | Entered Mines
   723 | -10/Mines     | Assembled infested the area
   939 | -10/Mines     | Lost 4 parts (1p2n1w)
  1248 | -10/Mines     | Build established: Scavenger-Mutant
  1473 | -10/Mines     | Discovered new exit (range 10)
  1491 | -10/Mines     | Learned Materials stockpile data
  1530 | -10/Mines     | Discovered new exit (range 9)
  1556 | -10/Mines     | Entered Materials
  1556 | -9/Materials  | Accompanied by 2 allies
  1556 | -9/Materials  | Evolved 2 slots: Utility x2
  1561 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  1892 | -9/Materials  | Build established: Mutant
  2141 | -9/Materials  | Discovered new exit (range 8)
  2163 | -9/Materials  | Entered Mines
  2284 | -9/Mines      | Learned location of 1 exit from Materials
  2627 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2651 | -9/Mines      | Discovered new exit (range 9)
  2663 | -9/Mines      | Identified exit to Materials
  2732 | -9/Mines      | Discovered exit to Materials (range 10)
  2733 | -9/Mines      | Learned location of Storage (-7)
  2744 | -9/Mines      | Entered Materials
  2744 | -8/Materials  | Evolved 2 slots: Utility x2
  2745 | -8/Materials  | Identified exit to Factory
  3240 | -8/Materials  | Build established: Scavenger-Mutant
  3328 | -8/Materials  | Discovered exit to Factory (range 16)
  3373 | -8/Materials  | Entered Factory
  3373 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3446 | -7/Factory    | Discovered new exit (range 15)
  3718 | -7/Factory    | Build established: Scavenger-Assassin
  3893 | -7/Factory    | Identified exit to Lower Caves
  4094 | -7/Factory    | Discovered new exit (range 12)
  4160 | -7/Factory    | Identified exit to Factory
  4360 | -7/Factory    | Build established: Assassin
  4422 | -7/Factory    | Destroyed 9 combat bots
  4946 | -7/Factory    | Cargo convoy interrupted
  5154 | -7/Factory    | Identified exit to Garrison
  5154 | -7/Factory    | Entered Garrison
  5198 | -7/Garrison   | Triggered checkpoint
  5295 | -7/Garrison   | Garrison Relay disabled
  5339 | -7/Garrison   | Garrison Relay disabled
  5391 | -7/Garrison   | Build established: Mutant
  5464 | -7/Garrison   | Triggered checkpoint
  5554 | -7/Garrison   | Triggered checkpoint
  5569 | -7/Garrison   | Garrison Relay disabled
  5580 | -7/Garrison   | Triggered checkpoint
  5624 | -7/Garrison   | Discovered new exit (range 6)
  5690 | -7/Garrison   | Discovered new exit (range 15)
  5806 | -7/Garrison   | Installed Relay Interface Framework
  5904 | -7/Garrison   | Triggered checkpoint
  5910 | -7/Garrison   | Triggered checkpoint
  5968 | -7/Garrison   | Triggered checkpoint
  6064 | -7/Garrison   | Crushed by falling debris
  6095 | -7/Garrison   | Build established: Bothacker-Mutant
  6191 | -7/Garrison   | Garrison Relay disabled
  6210 | -7/Garrison   | Triggered checkpoint
  6445 | -7/Garrison   | Discovered new exit (range 15)
  6452 | -7/Garrison   | Found embedded Infiltrators
  6687 | -7/Garrison   | Discovered new exit (range 74)
  6687 | -7/Garrison   | Discovered new exit (range 14)
  6687 | -7/Garrison   | Discovered new exit (range 59)
  6687 | -7/Garrison   | Discovered new exit (range 25)
  6732 | -7/Garrison   | Identified exit to Factory
  6762 | -7/Garrison   | Garrison Relay disabled
  6846 | -7/Garrison   | Phase Generator disabled
  6940 | -7/Garrison   | Entered Factory
  6940 | -7/Factory    | Accompanied by 2 allies
  7451 | -7/Factory    | Build established: Bothacker-Skirmisher
  7505 | -7/Factory    | P-60 Hacker assimilated allied XN-Q20(x)
  8383 | -7/Factory    | Discovered exit to Lower Caves (range 9)
  8519 | -7/Factory    | Discovered exit to Lower Caves (range 15)
  8521 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  8840 | -7/Factory    | Garrison activated, responded to threat
  8879 | -7/Factory    | Identified exit to Garrison
  8879 | -7/Factory    | Entered Garrison
  8879 | -7/Garrison   | Accompanied by 3 allies
  8901 | -7/Garrison   | Triggered checkpoint
  8936 | -7/Garrison   | Garrison Relay disabled
  9016 | -7/Garrison   | Triggered checkpoint
  9092 | -7/Garrison   | Lost 3 parts (1n2u)
  9099 | -7/Garrison   | Triggered checkpoint
  9101 | -7/Garrison   | Lost 5 allies
  9193 | -7/Garrison   | Triggered checkpoint
  9205 | -7/Garrison   | Garrison Relay disabled
  9291 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  9298 | -7/Garrison   | Discovered exit to Factory (range 4)
  9353 | -7/Garrison   | Build established: Bothacker-Mutant
  9405 | -7/Garrison   | Discovered exit to Factory (range 8)
  9417 | -7/Garrison   | Discovered exit to Factory (range 6)
  9417 | -7/Garrison   | Discovered exit to Factory (range 46)
  9417 | -7/Garrison   | Discovered exit to Factory (range 51)
  9442 | -7/Garrison   | Garrison Relay disabled
  9553 | -7/Garrison   | P-60 Hacker assimilated allied Guardian 4c
  9560 | -7/Garrison   | P-60 Hacker assimilated allied Guardian 4b
  9605 | -7/Garrison   | Triggered checkpoint
  9641 | -7/Garrison   | Garrison Relay disabled
  9679 | -7/Garrison   | Garrison Relay disabled
  9724 | -7/Garrison   | Entered Factory
  9724 | -6/Factory    | Accompanied by 5 allies
  9724 | -6/Factory    | Evolved 2 slots: Utility x2
  9983 | -6/Factory    | Discovered new exit (range 13)
 10037 | -6/Factory    | P-60 Hacker assimilated allied Guardian 4f
 10038 | -6/Factory    | P-60 Hacker assimilated allied 43-B4U(l)
 10121 | -6/Factory    | Identified exit to Lower Caves
 10180 | -6/Factory    | P-70 Sage assimilated allied Serf 5a
 10497 | -6/Factory    | Garrison activated, responded to threat
 10545 | -6/Factory    | Cargo convoy interrupted
 10552 | -6/Factory    | P-60 Hacker assimilated allied Soldier 5f
 10601 | -6/Factory    | Lost 3 parts (1p1n1w)
 10602 | -6/Factory    | Lost 3 allies
 10799 | -6/Factory    | P-60 Hacker assimilated allied Guardian 4d
 10933 | -6/Factory    | Build established: Commander-Mutant
 11734 | -6/Factory    | Lost 8 allies
 11775 | -6/Factory    | Spotted B-75 Beast
 11795 | -6/Factory    | Destroyed B-75 Beast
 11811 | -6/Factory    | P-60 Hacker assimilated allied Smith 5a
 11825 | -6/Factory    | Lost 4 allies
 11926 | -6/Factory    | Identified exit to Garrison
 11934 | -6/Factory    | Entered Garrison
 11934 | -6/Garrison   | Accompanied by 9 allies
 11971 | -6/Garrison   | Triggered checkpoint
 12001 | -6/Garrison   | Build established: Bothacker-Mutant
 12156 | -6/Garrison   | Garrison Relay disabled
 12219 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 12272 | -6/Garrison   | Triggered checkpoint
 12274 | -6/Garrison   | Triggered checkpoint
 12316 | -6/Garrison   | Lost 12 allies
 12416 | -6/Garrison   | Triggered checkpoint
 12487 | -6/Garrison   | Spotted B-86 Titan
 12505 | -6/Garrison   | Spotted B-90 Cyclops
 12518 | -6/Garrison   | Rewired B-86 Titan
 12532 | -6/Garrison   | Assimilated Titan 5b with formatsys_high
 12551 | -6/Garrison   | Assimilated Cyclops 5a with formatsys_high
 12670 | -6/Garrison   | Discovered new exit (range 9)
 12720 | -6/Garrison   | Triggered checkpoint
 12749 | -6/Garrison   | Garrison Relay disabled
 12886 | -6/Garrison   | Triggered checkpoint
 12921 | -6/Garrison   | Garrison Relay disabled
 13011 | -6/Garrison   | Discovered new exit (range 10)
 13052 | -6/Garrison   | Triggered checkpoint
 13062 | -6/Garrison   | Triggered checkpoint
 13073 | -6/Garrison   | Garrison Relay disabled
 13099 | -6/Garrison   | Lost 4 allies
 13162 | -6/Garrison   | Lost 3 allies
 13308 | -6/Garrison   | Triggered checkpoint
 13333 | -6/Garrison   | Garrison Relay disabled
 13819 | -6/Garrison   | Entered Factory
 13819 | -6/Factory    | Accompanied by 4 allies
 14112 | -6/Factory    | Lost 4 allies
 14157 | -6/Factory    | Garrison activated, responded to threat
 14252 | -6/Factory    | Identified exit to Garrison
 14358 | -6/Factory    | Entered Garrison
 14358 | -6/Garrison   | Accompanied by 1 ally
 14363 | -6/Garrison   | Triggered checkpoint
 14368 | -6/Garrison   | Triggered checkpoint
 14433 | -6/Garrison   | Triggered checkpoint
 14467 | -6/Garrison   | Garrison Relay disabled
 14481 | -6/Garrison   | Spotted B-75 Beast
 14512 | -6/Garrison   | Allies destroyed B-75 Beast
 14546 | -6/Garrison   | Triggered checkpoint
 14564 | -6/Garrison   | Triggered checkpoint
 14584 | -6/Garrison   | Triggered checkpoint
 14597 | -6/Garrison   | Triggered checkpoint
 14611 | -6/Garrison   | Discovered new exit (range 12)
 14676 | -6/Garrison   | Rescued a captive Derelict
 14677 | -6/Garrison   | Rescued a captive Derelict
 14682 | -6/Garrison   | Garrison Relay disabled
 14764 | -6/Garrison   | Build established: Commander-Sprinter
 14829 | -6/Garrison   | Discovered new exit (range 8)
 14858 | -6/Garrison   | Triggered checkpoint
 14890 | -6/Garrison   | Discovered new exit (range 13)
 14894 | -6/Garrison   | Triggered checkpoint
 14918 | -6/Garrison   | Garrison Relay disabled
 15220 | -6/Garrison   | Garrison Relay disabled
 15549 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 15666 | -6/Garrison   | Entered Factory
 15666 | -5/Factory    | Accompanied by 21 allies
 15666 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15966 | -5/Factory    | First assault squad dispatched
 16108 | -5/Factory    | Lost 12 allies
 16232 | -5/Factory    | Spotted B-75 Beast
 16253 | -5/Factory    | P-70 Sage assimilated allied Soldier 5*46
 16280 | -5/Factory    | Lost 8 allies
 16442 | -5/Factory    | Lost 8 allies
 16488 | -5/Factory    | Discovered new exit (range 6)
 16558 | -5/Factory    | Garrison activated, responded to threat
 16627 | -5/Factory    | Identified exit to Garrison
 16697 | -5/Factory    | Entered Garrison
 16697 | -5/Garrison   | Accompanied by 11 allies
 17059 | -5/Garrison   | Triggered checkpoint
 17064 | -5/Garrison   | Garrison Relay disabled
 17066 | -5/Garrison   | Lost 3 allies
 17068 | -5/Garrison   | Spotted B-75 Beast
 17103 | -5/Garrison   | Rewired B-86 Titan
 17104 | -5/Garrison   | Allies destroyed B-75 Beast
 17183 | -5/Garrison   | Triggered checkpoint
 17186 | -5/Garrison   | Triggered checkpoint
 17193 | -5/Garrison   | Triggered checkpoint
 17207 | -5/Garrison   | Triggered checkpoint
 17337 | -5/Garrison   | Triggered checkpoint
 17385 | -5/Garrison   | Discovered new exit (range 3)
 17452 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 17463 | -5/Garrison   | Triggered checkpoint
 17486 | -5/Garrison   | Garrison Relay disabled
 17517 | -5/Garrison   | Discovered new exit (range 12)
 17716 | -5/Garrison   | Discovered new exit (range 13)
 17721 | -5/Garrison   | Triggered checkpoint
 17805 | -5/Garrison   | Garrison Relay disabled
 17855 | -5/Garrison   | Spotted Striker
 17881 | -5/Garrison   | Destroyed Striker
 17941 | -5/Garrison   | Learned Factory security intel
 18050 | -5/Garrison   | Entered Factory
 18050 | -5/Factory    | Accompanied by 20 allies
 18426 | -5/Factory    | Discovered new exit (range 15)
 18806 | -5/Factory    | Fabricated Cld. Plasma Cannon (x1)
 18833 | -5/Factory    | Lost 16 allies
 18950 | -5/Factory    | First assault squad dispatched
 18966 | -5/Factory    | Discovered new exit (range 15)
 19015 | -5/Factory    | Garrison activated, responded to threat
 19057 | -5/Factory    | Lost 7 allies
 19074 | -5/Factory    | Identified exit to Upper Caves
 19122 | -5/Factory    | Identified exit to Garrison
 19149 | -5/Factory    | Lost 3 allies
 19225 | -5/Factory    | Discovered exit to Upper Caves (range 12)
 19345 | -5/Factory    | Entered Garrison
 19345 | -5/Garrison   | Accompanied by 17 allies
 19357 | -5/Garrison   | Triggered checkpoint
 19371 | -5/Garrison   | Garrison Relay disabled
 19392 | -5/Garrison   | Spotted B-75 Beast
 19395 | -5/Garrison   | Triggered checkpoint
 19399 | -5/Garrison   | Triggered checkpoint
 19416 | -5/Garrison   | Triggered checkpoint
 19419 | -5/Garrison   | Triggered checkpoint
 19434 | -5/Garrison   | Allies destroyed B-75 Beast
 19459 | -5/Garrison   | Triggered checkpoint
 19461 | -5/Garrison   | Triggered checkpoint
 19462 | -5/Garrison   | Lost 12 allies
 19468 | -5/Garrison   | Garrison Relay disabled
 19487 | -5/Garrison   | Discovered new exit (range 14)
 19513 | -5/Garrison   | Triggered checkpoint
 19823 | -5/Garrison   | Triggered checkpoint
 19868 | -5/Garrison   | Discovered new exit (range 12)
 19872 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 19959 | -5/Garrison   | Garrison Relay disabled
 19975 | -5/Garrison   | Discovered new exit (range 10)
 19993 | -5/Garrison   | Triggered checkpoint
 19998 | -5/Garrison   | Garrison Relay disabled
 20013 | -5/Garrison   | Discovered new exit (range 5)
 20206 | -5/Garrison   | Entered Factory
 20206 | -5/Factory    | Accompanied by 22 allies
 20506 | -5/Factory    | First assault squad dispatched
 20625 | -5/Factory    | Lost 3 allies
 20986 | -5/Factory    | Cargo convoy interrupted
 21044 | -5/Factory    | Lost 11 allies
 21161 | -5/Factory    | Crushed by falling debris
 21189 | -5/Factory    | Identified exit to Garrison
 21262 | -5/Factory    | Entered Garrison
 21262 | -5/Garrison   | Accompanied by 22 allies
 21267 | -5/Garrison   | Garrison Relay disabled
 21300 | -5/Garrison   | Triggered checkpoint
 21304 | -5/Garrison   | Triggered checkpoint
 21320 | -5/Garrison   | Triggered checkpoint
 21386 | -5/Garrison   | Triggered checkpoint
 21400 | -5/Garrison   | Garrison Relay disabled
 21409 | -5/Garrison   | Discovered new exit (range 11)
 21414 | -5/Garrison   | Discovered new exit (range 5)
 21418 | -5/Garrison   | Triggered checkpoint
 21445 | -5/Garrison   | Found embedded Infiltrators
 21524 | -5/Garrison   | Discovered new exit (range 14)
 21528 | -5/Garrison   | Learned Factory security intel
 21602 | -5/Garrison   | Triggered checkpoint
 21608 | -5/Garrison   | Triggered checkpoint
 21611 | -5/Garrison   | Discovered new exit (range 15)
 21622 | -5/Garrison   | Triggered checkpoint
 21680 | -5/Garrison   | Garrison Relay disabled
 21756 | -5/Garrison   | Garrison Relay disabled
 21895 | -5/Garrison   | Lost 3 allies
 21946 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 22102 | -5/Garrison   | Entered Factory
 22102 | -4/Factory    | Accompanied by 27 allies
 22102 | -4/Factory    | Evolved 2 slots: Utility x2
 22181 | -4/Factory    | Lost 9 allies
 22328 | -4/Factory    | Lost 9 allies
 22341 | -4/Factory    | Identified exit to Garrison
 22341 | -4/Factory    | Entered Garrison
 22341 | -4/Garrison   | Accompanied by 16 allies
 22344 | -4/Garrison   | Expanded RIF knowledge: Hotswap
 22351 | -4/Garrison   | Triggered checkpoint
 22360 | -4/Garrison   | Garrison Relay disabled
 22373 | -4/Garrison   | Spotted B-86 Titan
 22396 | -4/Garrison   | Triggered checkpoint
 22397 | -4/Garrison   | P-70 Sage assimilated allied Soldier 6*57
 22405 | -4/Garrison   | Triggered checkpoint
 22412 | -4/Garrison   | Allies destroyed B-86 Titan
 22421 | -4/Garrison   | Triggered checkpoint
 22433 | -4/Garrison   | Triggered checkpoint
 22443 | -4/Garrison   | Lost 14 allies
 22468 | -4/Garrison   | Discovered new exit (range 14)
 22539 | -4/Garrison   | P-70 Sage assimilated allied Eye 7a
 22588 | -4/Garrison   | Found Relay Coupler [Proto]
 22653 | -4/Garrison   | Triggered checkpoint
 22655 | -4/Garrison   | Garrison Relay disabled
 22691 | -4/Garrison   | Build established: Botlord-Sprinter
 22817 | -4/Garrison   | Lost 5 allies
 22885 | -4/Garrison   | Entered Research
 22885 | -3/Research   | Accompanied by 6 allies
 22885 | -3/Research   | Evolved 2 slots: Utility x2
 23076 | -3/Research   | Discovered new exit (range 10)
 23143 | -3/Research   | Lost 6 allies
 23189 | -3/Research   | Lost 3 parts (1n1u1w)
 23206 | -3/Research   | Lost 3 allies
 23226 | -3/Research   | P-80 Master assimilated allied Warden 8a
 23296 | -3/Research   | Lost 5 allies
 23576 | -3/Research   | Discovered new exit (range 38)
 23606 | -3/Research   | Identified exit to Testing
 23635 | -3/Research   | First assault squad dispatched
 23649 | -3/Research   | Found Quantum Capacitor
 23758 | -3/Research   | Identified exit to Garrison
 23780 | -3/Research   | Lost 7 allies
 23973 | -3/Research   | Discovered new exit (range 10)
 24214 | -3/Research   | Lost 6 allies
 24223 | -3/Research   | Found Prototype Slashing Weapon
 24223 | -3/Research   | Identified Nanosword
 24519 | -3/Research   | Entered Garrison
 24519 | -3/Garrison   | Accompanied by 9 allies
 24560 | -3/Garrison   | Triggered checkpoint
 24566 | -3/Garrison   | Garrison Relay disabled
 24630 | -3/Garrison   | Spotted B-86 Titan
 24639 | -3/Garrison   | Triggered checkpoint
 24649 | -3/Garrison   | Triggered checkpoint
 24672 | -3/Garrison   | Destroyed B-86 Titan
 24685 | -3/Garrison   | Triggered checkpoint
 24711 | -3/Garrison   | Triggered checkpoint
 24743 | -3/Garrison   | Triggered checkpoint
 24745 | -3/Garrison   | Garrison Relay disabled
 24791 | -3/Garrison   | Discovered new exit (range 14)
 24797 | -3/Garrison   | Lost 19 allies
 24995 | -3/Garrison   | Triggered checkpoint
 25002 | -3/Garrison   | Discovered new exit (range 34)
 25002 | -3/Garrison   | Discovered new exit (range 67)
 25002 | -3/Garrison   | Discovered new exit (range 25)
 25028 | -3/Garrison   | Expanded RIF knowledge: Autooverride
 25119 | -3/Garrison   | Entered Armory
 25119 | -3/Armory     | Accompanied by 9 allies
 25120 | -3/Armory     | Met VL-GR5, who suggested a friendly competition
 25290 | -3/Armory     | Spotted B-86 Titan
 25320 | -3/Armory     | Allies destroyed B-86 Titan
 25353 | -3/Armory     | Lost 8 allies
 25421 | -3/Armory     | Discovered new exit (range 5)
 25486 | -3/Armory     | Lost the competition with VL-GR5
 25510 | -3/Armory     | Lost 15 allies
 25513 | -3/Armory     | Lost 8 parts (1n3u4w)
 25719 | -3/Armory     | VL-GR5 left a parting gift on exiting Armory
 25721 | -3/Armory     | Lost 7 allies
 25925 | -3/Armory     | Fabricated Hacking Suite (x1)
 25958 | -3/Armory     | Lost 3 allies
 26283 | -3/Armory     | Found Unknown Device
 26283 | -3/Armory     | Identified Adv. Force Booster
 26445 | -3/Armory     | Entered Research
 26445 | -2/Research   | Accompanied by 2 allies
 26445 | -2/Research   | Evolved 2 slots: Utility x2
 26463 | -2/Research   | Discovered new exit (range 33)
 26485 | -2/Research   | Garrison activated, responded to threat
 26559 | -2/Research   | Lost 4 allies
 26717 | -2/Research   | Identified exit to Garrison
 26718 | -2/Research   | Entered Garrison
 26731 | -2/Garrison   | Triggered checkpoint
 26734 | -2/Garrison   | Lost 24 allies
 26743 | -2/Garrison   | Lost 6 parts (4u2w)
 26752 | -2/Garrison   | Garrison Relay disabled
 26770 | -2/Garrison   | Spotted B-90 Cyclops
 26771 | -2/Garrison   | Triggered checkpoint
 26774 | -2/Garrison   | Triggered checkpoint
 26788 | -2/Garrison   | Triggered checkpoint
 26861 | -2/Garrison   | Discovered new exit (range 12)
 26884 | -2/Garrison   | Triggered checkpoint
 26888 | -2/Garrison   | Lost 29 allies
 26935 | -2/Garrison   | Triggered checkpoint
 26948 | -2/Garrison   | Destroyed B-90 Cyclops
 26959 | -2/Garrison   | Lost 6 parts (3n3u)
 26974 | -2/Garrison   | Lost 3 allies
 26997 | -2/Garrison   | Garrison Relay disabled
 27151 | -2/Garrison   | Garrison Relay disabled
 27222 | -2/Garrison   | Triggered checkpoint
 27287 | -2/Garrison   | Expanded RIF knowledge: Alert ID Control
 27293 | -2/Garrison   | Discovered new exit (range 5)
 27296 | -2/Garrison   | Identified exit to Access
 27334 | -2/Garrison   | Entered Access
 27334 | -1/Access     | Accompanied by 3 allies
 27334 | -1/Access     | Evolved 2 slots: Utility x2
 27570 | -1/Access     | Lost 4 allies
 27587 | -1/Access     | Identified exit to Garrison
 27631 | -1/Access     | Entered Garrison
 27631 | -1/Garrison   | Accompanied by 7 allies
 27682 | -1/Garrison   | Spotted B-99 Colossus
 27701 | -1/Garrison   | Lost 7 allies
 27709 | -1/Garrison   | Triggered checkpoint
 27714 | -1/Garrison   | Lost 3 parts (2n1u)
 27734 | -1/Garrison   | Allies destroyed B-99 Colossus
 27749 | -1/Garrison   | Triggered checkpoint
 27764 | -1/Garrison   | Found Prototype Ballistic Gun
 27764 | -1/Garrison   | Identified Multirail
 27795 | -1/Garrison   | Triggered checkpoint
 27803 | -1/Garrison   | Lost 9 allies
 27823 | -1/Garrison   | Discovered new exit (range 10)
 27843 | -1/Garrison   | Triggered checkpoint
 27884 | -1/Garrison   | Found Prototype Device
 27885 | -1/Garrison   | Identified Exp. Terrain Scanner
 27899 | -1/Garrison   | QS Assembler disabled
 27902 | -1/Garrison   | Lost 3 allies
 28037 | -1/Garrison   | Discovered new exit (range 8)
 28063 | -1/Garrison   | Triggered checkpoint
 28091 | -1/Garrison   | Garrison Relay disabled
 28104 | -1/Garrison   | Identified exit to Access
 28155 | -1/Garrison   | Entered Access
 28155 | -1/Access     | Accompanied by 7 allies
 28195 | -1/Access     | Garrison activated, responded to threat
 28317 | -1/Access     | Lost 4 allies
 28367 | -1/Access     | Lost 5 allies
 28415 | -1/Access     | Lost 7 allies
 28629 | -1/Access     | Lost 4 allies
 28764 | -1/Access     | Spotted B-99 Colossus
 28771 | -1/Access     | Discovered new exit (range 25)
 28794 | -1/Access     | Allies destroyed B-99 Colossus
 28809 | -1/Access     | Lost 4 allies
 28992 | -1/Access     | P-80 Master assimilated allied Plague 10s
 29034 | -1/Access     | Spotted B-99 Colossus
 29034 | -1/Access     | Spotted B-99 Colossus
 29143 | -1/Access     | Destroyed B-99 Colossus
 29146 | -1/Access     | Lost 7 allies
 29168 | -1/Access     | Lost 10 parts (4n5u1w)
 29177 | -1/Access     | Allies destroyed B-99 Colossus
 29207 | -1/Access     | Lost 3 allies
 29371 | -1/Access     | Identified exit to Surface
 29373 | ***           | Escaped!

 Last Messages 
---------------
R-10 Processor collects Myomer Leg.
Acquired Hvy. Laser.
R-10 Processor collects Lgt. Quantum Reactor.
Acquired Adv. Heat Sink.
R-10 Processor collects Corrupted Adv. Heat
  Sink.
R-10 Processor collects Corrupted Med. Treads.
Acquired Adv. Heat Sink.
>> Watcher Feeds: Feed link from W-44 Eye lost.
System corrupted: Substantial component data
  lost.
System corrupted: Matter fused (-9).
ALERT: Rogue bot located, Programmers report to
  Access Zone 8I.
Main Access Shell breached.
EXIT=IDENTIFIED: SURFACE
[Achievement: 40k Club]
[Achievement: 50k Club]
[Achievement: Epsilon Run]
[Achievement: One Last FU]

 Map 
-----
+----------------------------------------------------+
| ???#??##????????????#???? ? ???#            ##?#?? |
| ????????? ???????? ?# ????? ???#            ???#?? |
| ???????? ?? ???????????? ? ????##############???#? |
| ??????????? ?????????  ???? ????????  ????##????#? |
| ?????#??#????#??????? ?  ??? #? ????? ????????##?? |
| #??#?????#?????##???#?? ????????????    #??#?#?##? |
| ????????????????#??????? ?? ???  ???????? ? ??  ?? |
| ####??????????#?#????? ? ??????? ? ???? #????????? |
|    #??????? ???????????##?#??#???????????? ? ?     |
|    #? ?? #????#?????#???#????????? ??????  ?  ? ?  |
| "  #????????##?????????????????? ???????#????????  |
| "  #??????  ######################+###### ???????? |
| "  #??????                              #??? ??? ? |
|   *# ???????                            #?? ?????? |
|    #??? ?#?????????##                   #??? ????  |
|  [???####???#???##??#                   +?? ? ???? |
| #####################                   # ???????? |
|       % !%%    %                        #????????  |
|     [ =[!#############################  #????##??# |
|      [!*[##???#?#????#?#?#?#??????#??#  #???????#? |
|      =%=!#########?###########"#######  #????????? |
| ###%  %%%#       "??"         "         #????????? |
| ###=   * #=      """"      h  "         #??##?#??? |
| #%#%!%  =#       "??" """" "  "         #???#??#?? |
| ###%%!  %%       """" "    "  "         #?##?###?? |
|   # !%  %%  %         " "@ "  "         #??????##? |
| ###%                  " "" "  "         #????#???? |
| # #%%%           """" "    "  "      !=!##?#???#?? |
| ######+###       ""?" """"""  "     ==[!##???????? |
| ###%    ##       "?""         """" """%=#????##??? |
| ??#     ##       "??"         """"T"""==#???#????? |
| ??#     ##########?###########"#######[%#??#???#?? |
| ?##     #????#????#?#????#?#??#??????#%=#??????##? |
| ??#     ###?#############?#???##?#???#!!#??#??#??? |
|  ?#     #?#        ]!!  #?#?????#????#![##??#???#? |
| ??#     #?#        ]!   #?#??#????#??#  ###?#????# |
| ??#     ###        !!   ???#???#?##?##  #??????### |
| ??#   ] #???            ??????#?##???#  ##???????? |
| ??#     ##????         ???#??#??#?##?#  #?? ??? ?  |
| ??# !   #?# ???        ?####?#?????###  ##? ? ? ?  |
| ??#     ########"+## #### ###########    #? ????   |
| ??###+###    ^        ]      %           #??"????  |
| ???#    #           %         %          +   "?"?  |
| ???#    #    ^      /=   ########/###    #    "??  |
| ???#    #""        =%%= !###        ##^^##?? ????  |
| ???+    #""         !===!###        ##  ##  ?  ??  |
| ???#    #"" ^  [    /!== ###        ##  #????? ??  |
| ?#?#    #G      % %       ##        ##  #?##??###+ |
| ???#    #""    !         ###        ##  #######    |
| ???#    #""^     %  %    #?#        +              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          65
Energy Generation          17
Energy Capacity            675
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             6
Additional Mass Support    25
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       80
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         16
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          22
Relay Coupler Types        7
Relay Coupler Value        616

 Item Schematics 
-----------------
      Hacking Suite | -7/Factory | Hacked
      System Shield | -7/Factory | Hacked
      Imp. Datajack | -7/Factory | Scanalyzed
   Cld. VTOL Module | -7/Factory | Scanalyzed
 Cld. Plasma Cannon | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Plasma Cannon | x1 | -5/Factory 
      Hacking Suite | x1 | -3/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
50k Club
A New Friend
Beloved
Can't Touch This
Denied?
Epsilon Run
Generalissimo
No Explosion For You
Omniscient Cartographer
One Last FU

 Challenges 
------------
None

 Game 
------
Seed              ShieldFlyingScythe
  Manual?         0
Play Time         10:41:55
  Cumulative      73.3 hours
  Start           2024.04.12 @ 20:13:21
  End             2024.04.13 @ 13:51:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           0
  Adventurer      28
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2512c0d4-b8f2-4411-a6fd-032b24ab7711