Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 20:42:37 Player: Sukhoy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (169) 845 Value Destroyed (5711) 5711 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2562) 2562 TOTAL SCORE: 11618 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2086 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 400/400 System Corruption 7% Temperature Cool (126) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Compact Battery > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (12) --- Improved Heat Sink Advanced Heat Sink Target Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer Improved Utility Shielding Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Compact Battery Reflective Plating Electrolaser High-powered Shotgun Flak Gun Gauss Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 194 | 8 17 62 36 71 Power 22 | 1 2 5 4 10 Engine 13 | 1 1 4 1 6 Core 9 | . 1 1 3 4 Reactor . | . . . . . Propulsion 50 | 4 4 16 10 16 Treads 22 | 2 2 8 7 3 Leg 18 | . . 6 . 12 Wheel 4 | 2 2 . . . Hover 1 | . . . . 1 Flight 5 | . . 2 3 . Utility 30 | 1 4 10 3 12 Device 8 | . 1 2 . 5 Storage 6 | 1 2 2 . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 14 | . . 6 2 6 Artifact . | . . . . . Weapon 92 | 2 7 31 19 33 Energy Gun 36 | 2 2 16 9 7 Energy Cannon 10 | . 2 4 1 3 Ballistic Gun 12 | . 3 3 3 3 Ballistic Cannon 10 | . . . 1 9 Launcher 22 | . . 6 5 11 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 1 3 Parts Lost 57 | . 5 15 8 29 Power 9 | . 1 2 1 5 Propulsion 12 | . 1 3 2 6 Utility 10 | . . 2 2 6 Weapon 26 | . 3 8 3 12 Highest Loss Streak 15 | . 5 3 2 15 Average Slot Usage (%) 93 | . 92 95 94 90 Engine 7 | . 2 8 8 5 Core 5 | . 11 2 7 7 Treads 14 | . 12 14 25 10 Leg 5 | . . 5 . 8 Wheel 1 | . 13 . . . Device 5 | . . 5 . 8 Storage 12 | . 14 15 10 7 Processor 4 | . 10 . 7 7 Protection 15 | . . 21 16 10 Energy Gun 9 | . 7 11 10 5 Energy Cannon 5 | . 17 6 . 2 Ballistic Gun 2 | . 2 2 4 2 Ballistic Cannon 2 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 86 | 12 43 63 67 86 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 19 | . 2 4 2 19 Average Overweight (x) 1 | . . 1 . 1 Largest Inventory Capacity 18 | 6 12 18 18 12 Average Capacity 12 | 5 8 14 12 12 Most Carried 18 | 3 12 18 16 12 Average Carried 10 | 1 7 12 11 10 Final Capacity 18 | 6 12 18 12 12 Final Carried 17 | 3 12 17 11 3 Class Distribution -------------------- 43% | Scavenger-Mutant 33% | Mutant 16% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3303 | 252 113 880 507 1551 Remotely . | . . . . . Salvage Created 6344 | 61 431 2272 1322 2258 Parts 332 | 2 31 132 60 107 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 124 | . 8 46 23 47 Guns 45 | . 7 23 5 10 Cannons 36 | . . 12 2 22 AOE 40 | . 1 10 14 15 Classes Destroyed 14 | 1 5 6 . 2 Worker 9 | . . 7 1 1 Builder 12 | . 1 2 2 7 Hauler 1 | . . 1 . . Recycler 7 | 1 2 1 1 2 Mechanic 4 | . . 1 . 3 Operator 4 | . 1 2 . 1 Watcher 8 | . 1 5 2 . Swarmer 16 | . 3 8 3 2 Grunt 81 | . 5 28 17 31 Brawler 6 | . . 1 1 4 Duelist 4 | . . 1 1 2 Sentry 13 | . . 8 1 4 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 12 | 1 12 12 9 10 Combat Bots Only 8 | . 6 8 7 6 Max Kills in Single Turn 10 | 1 2 4 4 10 Gunslinging . | . . . . . Exploded 5 | . 1 2 3 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 8002 | . 538 2163 1187 4114 Core 1178 | . 109 278 81 710 Absorbed by Shields 621 | . . . . 621 Core Remaining (%) 67 | 100 56 30 85 . Volleys Fired 359 | 1 29 151 57 121 Largest 3 | 2 2 2 2 3 Hottest 189 | 80 80 120 89 189 Shots Fired 740 | 2 51 260 103 324 Gun 396 | 2 51 162 80 101 Cannon 307 | . . 90 7 210 Launcher 37 | . . 8 16 13 Special . | . . . . . Kinetic 274 | . 16 56 27 175 Thermal 196 | 1 15 96 8 76 Explosive 8 | . . 1 . 7 Electromagnetic 262 | 1 20 107 68 66 Robot Hit Streak 20 | 1 7 14 8 20 Robot Miss Streak 6 | . 6 3 4 6 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 468 | 1 31 174 60 202 Core Hits 297 | 1 21 92 58 125 Critical Hits 13 | . . 1 . 12 Critical Kills 5 | . . . . 5 Critical Parts Destroyed 7 | . . . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13530 | 15 548 3931 2231 6805 Guns 4246 | 15 370 1621 731 1509 Cannons 3832 | . . 1204 88 2540 Explosions 5452 | . 178 1106 1412 2756 Melee . | . . . . . Ramming . | . . . . . Kinetic 3190 | . 92 577 229 2292 Thermal 5341 | . 233 1848 544 2716 Explosive 722 | . . 102 . 620 Electromagnetic 4277 | 15 223 1404 1458 1177 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 . 6 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Effects 13 | . 2 10 . 1 Message Errors 4 | . 2 2 . . Energy Discharges 4 | . . 4 . . Data Loss (minor) 3 | . . 3 . . Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 645 | . 42 76 38 489 Projectiles 55 | . . 16 . 39 Explosions 590 | . 42 60 38 450 Melee . | . . . . . Knockbacks 17 | . . . . 17 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary 1 | . . . . 1 Self-Inflicted Damage 306 | . 28 54 52 172 Shots 13 | . 1 3 2 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 737 | 18 278 378 348 737 Average Temperature 136 | 12 145 58 100 184 Received Heat Transfer 2823 | . 231 816 558 1218 Effects 53 | . . . . 53 Shutdowns 17 | . . . . 17 Energy Bleed 6 | . . . . 6 Interference 14 | . . . . 14 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . 1 2 . Combat Hostiles 3 | . . 1 2 . Parts Fried 9 | . . 5 3 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . . 9 . 5 Heat Transferred 7633 | . 425 3033 785 3390 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 18 | . 2 7 7 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1866 | 5 197 688 808 1866 Initial 367 | . 3 1 270 367 Average 612 | 2 91 397 552 1238 Maximum Alert Level 5 | . . 2 3 5 Low Security (%) 23 | 100 100 21 . . Level 1 20 | . . 27 34 11 Level 2 28 | . . 51 30 7 Level 3 8 | . . . 34 13 Level 4 9 | . . . . 32 Level 5 6 | . . . . 21 High Security 3 | . . . . 13 Max Security . | . . . . . Squads Dispatched 44 | . 2 10 6 26 Investigation 8 | . . 5 1 2 Extermination 2 | . . . . 2 Reinforcement 17 | . 2 5 4 6 Assault 13 | . . . 1 12 Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded 6 | . . 1 2 3 Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 3 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 211 | . 14 73 48 76 Peak Tracking Total 14 | . 7 7 9 14 Tactical Retreats 21 | . . 12 6 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 7 | . 7 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 34 | . . 8 2 24 Max in Single Turn 16 | . . 4 1 16 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 3 9 1 4 Terminals 11 | . 3 7 1 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 59 | . 10 34 2 13 Successful 37 | . 6 21 . 10 Failed 22 | . 4 13 2 3 Catastrophic 4 | . . 2 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 26 2 . Fabricators 1 | . . . . 1 Repair Stations 7 | . . 5 . 2 Recycling Units . | . . . . . Scanalyzers 13 | . . 3 . 10 Garrison Access . | . . . . . Terminal Hacks 20 | . 6 14 . . Record 8 | . 2 6 . . Prototype ID Bank 2 | . . 2 . . Terminal Index 1 | . . 1 . . Scanalyzer Index 1 | . . 1 . . Alert Level 2 | . 1 1 . . Unreport Threat 2 | . . 2 . . Disarm Traps 2 | . 2 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . 4 . 2 Scan Component 3 | . . 2 . 1 Repair 3 | . . 2 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 3 . 7 Insert Component 6 | . . 2 . 4 Analyze 4 | . . 1 . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 9 1 3 Full Trace Events 11 | . 1 7 1 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 . 3 Parts Built 1 | . . . . 1 Matter 168 | . . . . 168 Time 84 | . . . . 84 Total Part Build Rating 4 | . . . . 4 Parts Repaired 3 | . . 2 . 1 Time 71 | . . 52 . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 1 . 4 Part Schematics Acquired 4 | . . 1 . 3 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5542 | 91 684 2456 739 1572 Spaces Moved 2353 | 52 494 942 303 562 Core 10 | 3 . . . 7 Treads 1491 | 35 148 710 303 295 Legs 473 | . . 232 . 241 Wheels 360 | 14 346 . . . Hover 19 | . . . . 19 Flight . | . . . . . Fastest Speed 50 | 50 80 150 160 150 Average Speed 165 | 132 112 187 163 177 Slowest Speed 1000 | 160 180 240 200 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 62 81 32 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 272 | . 5 48 40 179 Melee . | . . . . . Projectile 34 | . . . 3 31 AOE 238 | . 5 48 37 148 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3328 | 73 577 1370 446 862 Wait 215 | . 2 153 14 46 Move 2349 | 51 493 941 302 562 Hop . | . . . . . Pick Up 136 | 11 25 45 19 36 Fast Attach 7 | . . 2 1 4 Attach 76 | 7 8 23 12 26 Detach . | . . . . . Swap 111 | 1 9 37 23 41 Drop 75 | 2 11 18 18 26 Fire 359 | 1 29 151 57 121 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 233 | -10/Materials | Lost 5 parts (1p1n3w) 277 | -10/Materials | Discovered new exit (range 18) 642 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x2 1416 | -9/Materials | Destroyed 8 combat bots 1518 | -9/Materials | Build established: Scavenger-Mutant 1541 | -9/Materials | Repaired Heat Sink 1569 | -9/Materials | Repaired Power Shielding 1761 | -9/Materials | Discovered new exit (range 8) 2035 | -9/Materials | Core integrity fell below 50% 2278 | -9/Materials | Lost 3 parts (1p1u1w) 2506 | -9/Materials | Discovered new exit (range 10) 3061 | -9/Materials | Discovered new exit (range 16) 3232 | -9/Materials | Entered another Materials area 3232 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3537 | -8/Materials | Destroyed 7 combat bots 3632 | -8/Materials | First assault squad dispatched 3653 | -8/Materials | Discovered new exit (range 10) 3971 | -8/Materials | Entered Factory 3971 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4190 | -7/Factory | Fabricated Component Analysis Suite? 4431 | -7/Factory | Discovered new exit (range 5) 4473 | -7/Factory | Local fabrication network quarantined 4566 | -7/Factory | Repaired Imp. Utility Shielding 4771 | -7/Factory | First assault squad dispatched 4970 | -7/Factory | Garrison activated, responded to threat 5259 | -7/Factory | Build established: Scavenger-Tank 5303 | -7/Factory | Core integrity fell below 50% 5327 | -7/Factory | Garrison activated, responded to threat 5327 | -7/Factory | High security lockdown imminent 5369 | -7/Factory | Core integrity fell below 20% 5407 | -7/Factory | High security lockdown engaged 5450 | -7/Factory | Lost 15 parts (3p3n3u6w) 5543 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- M-28 Smith unfolds itself. ALERT: Assault forces dispatched. Gravmag System destroyed. Mni. Assault Cannon severed. Reflective Plating destroyed. System corrupted by crushing effect (+4). Knocked back. Shock Rifle destroyed. [Achievement: Let's See Who's Tougher] L-41 Fighter destroyed. Imp. Grenade Launcher destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. The unstable cave ceiling collapses. Armor Integrity Analyzer destroyed. System corrupted by crushing effect (+1). Lgt. Angular Momentum Engine destroyed. 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Flight Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Component Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Power Corrupts Quick And Dirty Serviceable Loadout Challenges ------------ None Game ------ Seed DamperHeatNanosword Manual? 0 Play Time 01:52:20 Cumulative 7.4 hours Start 2020.09.20 @ 12:18:48 End 2020.09.21 @ 20:42:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c5fe1ae-c736-40b7-8565-f6dde1faee1f