Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 11:06:32

Player: lexi^-^

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (292)      292
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1302

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Hover Unit
           Weight Redist. System
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
  Improved Terrain Scanner
     Light Assault Rifle
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  5    | .   3   2   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   7   4   
  Power                    2    | .   2   .   
  Propulsion               5    | .   3   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      5    | .   5   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     76   | .   88  46  
  Engine                   8    | .   11  .   
  Wheel                    3    | .   4   .   
  Hover                    19   | .   20  19  
  Device                   4    | .   3   8   
  Storage                  13   | .   14  11  
  Hackware                 5    | .   7   .   
  Energy Gun               11   | .   12  7   
  Ballistic Gun            9    | .   13  .   
Peak Build Rating          10   | 6   10  6   
  Average Rating           6    | 5   7   4   
  On Entrance              3    | .   6   3   
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 11  11  7   
  Greatest Support         20   | 20  20  12  
  Greatest Overweight (x)  2    | 1   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   4   
  Average Carried          5    | 1   6   3   
  Final Capacity           8    | 8   8   8   
  Final Carried            5    | 5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           450  | 296 154 .   
  Remotely                 .    | .   .   .   
Salvage Created            479  | 186 293 .   
  Parts                    30   | 13  17  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     6    | .   6   .   
  Cannons                  1    | .   1   .   
Classes Destroyed          6    | 2   4   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  1    | .   1   .   
  Grunt                    6    | .   6   .   
Best Kill Streak           4    | 4   2   .   
  Combat Bots Only         1    | .   1   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        131  | .   87  44  
  Missed                   29   | .   18  11  
Damage Taken               1348 | .   783 565 
  Core                     580  | .   175 405 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         65   | 100 30  .   
Volleys Fired              69   | 12  52  5   
  Largest                  2    | 2   2   1   
  Hottest                  100  | 60  100 40  
Shots Fired                115  | 24  86  5   
  Gun                      107  | 24  78  5   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  8    | .   8   .   
  Kinetic                  53   | 12  41  .   
  Thermal                  62   | 12  45  5   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 2   7   1   
  Robot Miss Streak        4    | 2   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           61   | 11  48  2   
  Core Hits                31   | 6   20  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           860  | 128 560 172 
  Guns                     615  | 128 464 23  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  149  | .   .   149 
  Kinetic                  286  | 64  222 .   
  Thermal                  425  | 64  338 23  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   .   9   
  Average Corruption       5    | .   .   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      63   | .   .   63  
  Shots                    .    | .   .   .   
  Rammed                   45   | .   .   45  
Targets Rammed             45   | .   .   45  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        227  | .   227 5   
  Average Temperature      61   | .   62  3   
  Received Heat Transfer   462  | .   300 162 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         950  | 150 750 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             227  | 25  227 75  
  Initial                  18   | .   16  18  
  Average                  78   | 9   110 35  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 88  100 
  Level 1                  7    | .   11  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   13  3   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   5   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   13  5   
  Successful               6    | .   4   2   
  Failed                   12   | .   9   3   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   10  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   4   2   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     2    | .   1   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   .   1   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               742  | 99  464 179 
Spaces Moved               449  | 62  300 87  
  Core                     25   | 6   18  1   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   85   | 56  29  .   
  Hover                    339  | .   253 86  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            64   | 79  64  56  
  Slowest Speed            150  | 95  150 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   45  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 3    | .   3   .   
Terrain Destroyed          4    | .   4   .   
  Melee                    .    | .   .   .   
  Projectile               4    | .   4   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      771  | 85  474 212 
  Wait                     172  | .   100 72  
  Move                     447  | 61  299 87  
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   7   .   
  Fast Attach              9    | 5   4   .   
  Attach                   7    | 1   3   3   
  Detach                   1    | .   .   1   
  Swap                     2    | .   2   .   
  Drop                     7    | .   7   .   
  Fire                     69   | 12  52  5   
  Melee                    .    | .   .   .   
  Ram                      44   | .   .   44  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Identified exit to Mines
  326 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 9)
  531 | -10/Materials | Core integrity fell below 50%
  563 | -10/Materials | Lost 5 parts (1p2n2w)
  564 | -10/Materials | Entered another Materials area
  564 | -9/Materials  | Evolved 2 slots: Utility x2
  572 | -9/Materials  | Identified exit to Mines
  716 | -9/Materials  | Core integrity fell below 50%
  734 | -9/Materials  | Core integrity fell below 20%
  737 | -9/Materials  | Lost 3 parts (1n1u1w)
  743 | -9/Materials  | Core destroyed

 Last Messages 
---------------
00700_ Sensor Array destroyed.
00700_ System corrupted by crushing effect (+3).
00702_ Slammed into Y-45 Defender. <x4>
00706_ Hover Unit destroyed.
00706_ Slammed into Y-45 Defender. <x*>
00716_ Destabilizing: System corrupted (+2).
00717_ Slammed into Y-45 Defender. <x3>
00719_ Destabilizing: System corrupted (+1).
00720_ Slammed into Y-45 Defender. <x2>
00721_ Destabilizing: System corrupted (+2).
00723_ Slammed into Y-45 Defender. <x3>
00725_ Hover Unit broken.
00725_ Destabilizing: Short circuit.
00726_ Slammed into Y-45 Defender. <x7>
00733_ Destabilizing: Core damaged (-4).
00734_ Slammed into Y-45 Defender. <x9>
00742_ Broken Hover Unit destroyed.
00742_ System corrupted by crushing effect (+1).
00743_ Slammed into Y-45 Defender.
00743_ Destabilizing: Core damaged (-8).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                53
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostArmoredPod
  Manual?         0
Play Time         00:15:46
  Cumulative      64.5 hours
  Start           2024.08.20 @ 10:49:14
  End             2024.08.20 @ 11:06:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           29
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4229f7cc-dc7f-4df0-a577-e27a410bbcb8