Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 22:20:10

Player: core_nxt

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (963)     4815
Value Destroyed (63017)    63017
Prototype IDs (303)        6060
Alien Tech Used (12)       2400
Bonus (73680)              73680
              TOTAL SCORE: 160272

 Bonus
-------
High Alert Combat Kills    10589
Follower Combat Kills      3206
Built PL-3XN's Obliterator 1000
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       3000
Met Sigix                  2000
Recovered Sigix Corpse     2000
Escaped with Sigix         5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -2015

 Cogmind 
---------
Core Integrity             46/1600
Matter                     300/300
Energy                     472/490
System Corruption          0%
Temperature                Cool (10)
Movement                   Treading (231) Ox1
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
               Centrium Heavy Treads
               Centrium Heavy Treads
  Experimental Biometal Medium Treads
        Cooled Linear Gravjet
>              --- UTILITY (14) -----
               Desublimator
               Huge Storage Unit
  Experimental Weapon Cycler
         Heavy Regenerative Plating
         Heavy Regenerative Plating
         Heavy Regenerative Plating
               Architect God Chip A
               Architect God Chip A
               Architect God Chip D
               Architect God Chip D
               Architect God Chip D
>              --- WEAPON (4) -------
               Modified Sigix Sheargun
               Modified Sigix Sheargun
         Heavy Hardcell Cannon
>              --- INVENTORY (25) ---
        Cooled Linear Gravjet
        Cooled Linear Gravjet
               Graphene Brace
               System Mapper
  High-powered Transdimensional Reconstructor
               Core Expander
               Core Regenerator
               Integrated Mediator
               Sigix Sheargun
      Improved Potential Cannon
         Heavy Hardcell Cannon
               PL-3XN's Obliterator (3 Rings)
               Sigix Containment Pod
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
  Experimental Biometal Medium Treads
        Cooled Linear Gravjet
>              --- UTILITY ----------
               Desublimator
               Huge Storage Unit
  Experimental Weapon Cycler
         Heavy Regenerative Plating
         Heavy Regenerative Plating
         Heavy Regenerative Plating
               Architect God Chip A
               Architect God Chip A
               Architect God Chip D
               Architect God Chip D
               Architect God Chip D
>              --- WEAPON -----------
               Modified Sigix Sheargun
               Modified Sigix Sheargun
         Heavy Hardcell Cannon
>              --- INVENTORY --------
        Cooled Linear Gravjet
        Cooled Linear Gravjet
               Graphene Brace
               Graphene Brace
               System Mapper
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Expander
               Core Regenerator
               Integrated Mediator
               Sigix Sheargun
      Improved Potential Cannon
         Heavy Hardcell Cannon
               PL-3XN's Obliterator
               Sigix Containment Pod
               Sigix Corpse
[Rating: 276]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   F-cell Engine
  Power Core               Reinforced Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Advanced Heavy Siege Treads
  Treads                   Advanced Heavy Siege Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              Flightbrick
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Architect God Chip D
  Protection               Heavy Regenerative Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Hypervelocity EM Gauss Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Vibroblade

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   1   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             574  | 6   14  35  9   14  67  8   6   4   2   3   1   29  9   13  5   1   6   5   28  64  1   28  6   14  6   15  27  70  78  
  Power                    56   | 1   2   5   3   .   10  .   .   .   .   .   .   3   .   1   .   1   .   1   5   9   .   6   1   .   .   .   .   4   4   
    Engine                 18   | 1   2   5   2   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                35   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   .   .   .   1   4   9   .   6   1   .   .   .   .   4   4   
  Propulsion               89   | 2   5   6   2   7   1   .   .   .   .   .   .   7   5   5   .   .   .   .   5   10  .   4   1   .   .   2   1   13  13  
    Treads                 51   | .   .   .   .   1   .   .   .   .   .   .   .   .   5   5   .   .   .   .   2   8   .   4   1   .   .   2   1   13  9   
    Leg                    13   | 2   5   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 8    | .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  211  | 1   4   8   4   .   24  3   2   4   .   .   .   6   3   4   4   .   2   2   13  28  1   10  2   10  2   12  14  21  27  
    Device                 106  | .   1   .   .   .   13  3   1   3   .   .   .   5   1   2   1   .   .   .   9   15  1   4   1   7   1   9   10  11  8   
    Storage                20   | 1   3   4   1   .   2   .   1   .   .   .   .   .   .   1   .   .   1   .   .   3   .   1   .   .   .   .   1   1   .   
    Processor              20   | .   .   1   2   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   1   .   2   3   5   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   1   1   .   5   
    Protection             51   | .   .   3   1   .   7   .   .   1   .   .   .   1   1   1   2   .   1   2   4   5   .   2   1   2   .   2   .   6   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   218  | 2   3   16  .   7   32  5   4   .   2   3   1   13  1   3   1   .   4   2   5   17  .   8   2   4   4   1   12  32  34  
    Energy Gun             49   | 1   2   7   .   2   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   2   .   4   5   12  
    Energy Cannon          77   | .   1   2   .   .   12  2   1   .   1   .   .   2   .   .   .   .   .   .   .   11  .   8   1   1   2   1   8   20  4   
    Ballistic Gun          13   | 1   .   1   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       37   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   2   2   5   .   .   .   .   .   .   .   .   5   18  
    Launcher               9    | .   .   4   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         27   | .   .   2   .   2   7   .   2   .   .   1   1   5   1   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   13  1   2   1   .   .   .   7   .   1   .   .   2   .   .   3   1   .   .   .   .   .   .   2   .   
Parts Lost                 71   | .   1   12  .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   5   7   .   .   .   1   1   .   .   10  30  
  Power                    7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               14   | .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   5   
  Utility                  29   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   .   .   .   .   1   .   .   4   15  
  Weapon                   21   | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   1   .   .   .   1   7   
  Highest Loss Streak      6    | .   1   5   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   2   2   .   .   .   1   1   .   .   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   99  88  84  99  70  77  81  82  83  83  83  79  70  65  76  77  63  75  77  71  76  77  73  62  59  69  70  71  66  
  Engine                   1    | .   14  7   10  .   6   5   5   5   5   5   5   4   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   3   5   5   5   5   5   5   4   5   4   5   5   5   3   6   8   10  9   7   4   4   4   3   4   5   
  Treads                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   10  15  16  16  16  16  11  11  15  12  13  13  12  12  11  10  10  
  Leg                      2    | .   27  17  .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   8   26  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   13  .   .   .   15  23  27  26  27  27  27  23  13  4   10  11  11  11  12  16  21  24  20  9   7   14  19  16  11  
  Storage                  5    | .   14  13  3   14  5   5   5   5   5   5   5   5   5   5   5   5   1   5   5   4   5   4   4   4   4   4   3   2   3   
  Processor                9    | .   .   11  1   14  9   11  11  11  11  11  11  10  5   5   9   11  11  11  10  8   5   9   9   9   10  8   8   12  5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   8   
  Protection               6    | .   .   1   11  .   6   5   5   5   5   5   5   4   4   4   6   5   5   5   9   3   5   2   4   8   8   8   7   7   10  
  Energy Gun               2    | .   13  12  .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   1   .   
  Energy Cannon            8    | .   6   10  .   .   7   9   11  11  10  11  11  6   .   .   .   .   .   .   .   12  15  12  12  10  5   15  14  12  3   
  Ballistic Gun            1    | .   7   2   14  13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  16  1   10  13  .   .   .   .   .   .   .   .   .   4   
  Special Weapon           1    | .   .   .   .   9   3   .   3   5   5   1   3   1   9   6   2   .   5   4   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          276  | 6   9   16  18  27  133 122 125 127 125 125 122 136 139 126 123 120 127 127 131 176 177 191 200 199 220 237 252 251 276 
  Average Rating           154  | 5   7   12  12  22  100 116 121 124 124 121 120 124 128 121 118 118 108 123 122 134 172 184 189 193 201 234 246 223 233 
  On Entrance              125  | .   6   9   14  18  27  121 121 125 125 125 122 120 134 124 110 118 120 127 115 106 176 177 189 198 199 220 236 249 239 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             288  | 10  31  31  33  31  94  82  83  84  84  84  82  84  102 109 83  90  88  88  101 206 129 179 263 282 288 288 235 230 240 
  Greatest Support         255  | 20  20  40  32  34  120 94  94  94  94  94  86  98  225 225 225 225 225 225 225 235 235 245 255 255 255 255 255 255 245 
  Greatest Overweight (x)  9    | .   1   9   9   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   5   2   .   .   1   1   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  35  25  25  25  25  25  15  15  15  15  15  15  25  25  25  25  25  25  30  30  30  30  30  25  27  27  25  25  
  Average Capacity         22   | 7   11  23  10  25  25  24  15  15  15  15  15  15  15  17  25  25  8   25  24  17  30  30  30  25  25  25  25  20  25  
  Most Carried             30   | 2   15  25  24  25  25  25  17  15  15  15  15  15  15  17  17  18  21  20  18  30  30  30  30  30  25  26  27  25  25  
  Average Carried          20   | 1   9   19  8   23  22  19  14  14  14  14  15  14  13  15  15  16  5   18  14  15  29  28  29  25  24  24  24  16  21  
  Final Capacity           30   | 8   15  25  25  25  25  25  15  15  15  15  15  15  15  25  25  25  25  25  15  30  30  30  30  25  25  27  25  25  25  
  Final Carried            30   | 2   15  23  23  25  24  17  15  15  15  15  15  14  15  17  15  18  21  16  14  30  30  30  29  24  25  25  25  24  18  

 Class Distribution 
--------------------
 29% | Wizard-Skirmisher
 15% | Mutant
 14% | Wizard-Gunner
  5% | Scout
  5% | Skirmisher
  4% | Scavenger-Gunner
  4% | Alien-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -8/Recycling
               Mutant | -8/Scraptown
                Scout | -6/Factory
                Scout | -6/Waste
                Scout | -6/Factory
      Scavenger-Scout | -6/Lower Caves
      Scavenger-Scout | -6/Lower Caves
      Scavenger-Scout | -6/Data Miner
      Scavenger-Scout | -5/Proximity Caves
         Wizard-Scout | -5/Factory
     Commander-Mutant | -5/Waste
           Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
           Skirmisher | -4/Proximity Caves
    Wizard-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Armory
          Hauler-Tank | -4/Lab
    Wizard-Skirmisher | -3/Research
    Wizard-Skirmisher | -3/Quarantine
    Wizard-Skirmisher | -3/Section 7
    Wizard-Skirmisher | -2/Research
    Wizard-Skirmisher | -2/Testing
        Wizard-Gunner | -1/Access
        Wizard-Gunner | -1/Command
        Wizard-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           10336 | 219  244  373  248  175  1041 86   75   55   20   .    30   359  102  679  403  448  .    782  1890 771  105  323  66   240  70   120  340  353  719  
  Remotely                 2163  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    403  448  .    782  530  .    .    .    .    .    .    .    .    .    .    
Salvage Created            70691 | 88   768  997  529  .    3303 295  890  165  287  .    .    2161 1245 2145 675  828  .    1261 7515 6341 72   3157 2783 7842 5480 2305 6905 8901 3753 
  Parts                    3504  | 5    54   62   20   .    203  3    66   11   15   .    .    111  28   78   26   27   .    70   407  233  4    88   80   368  281  85   524  500  155  
Haulers Intercepted        15    | .    2    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    1    2    .    3    .    .    
Recyclers Shooed           9     | 1    .    .    .    .    .    .    1    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      160   | .    .    6    .    .    .    .    .    9    6    .    .    .    .    .    25   26   .    88   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  813  | .   14  20  7   .   53  1   7   2   5   .   .   25  4   22  12  11  .   18  80  92  1   36  30  85  54  23  72  94  45  
  Guns                     51   | .   14  18  7   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Cannons                  426  | .   .   2   .   .   26  1   6   2   4   .   .   13  4   22  12  11  .   18  77  24  .   3   4   9   11  1   61  80  35  
  AOE                      24   | .   .   .   .   .   12  .   1   .   1   .   .   5   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   
Classes Destroyed          32   | 2   5   3   3   .   7   1   2   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   
  Worker                   19   | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   7   .   .   1   .   1   1   1   1   3   .   
  Builder                  14   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   5   .   .   3   .   .   1   .   1   .   .   
  Tunneler                 4    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   1   2   .   3   .   .   
  Recycler                 23   | 1   2   .   2   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   .   1   2   .   1   .   .   3   .   
  Carrier                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 14   | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   1   1   1   2   .   1   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  65   | .   3   .   .   .   5   .   3   .   .   .   .   5   .   1   .   .   .   .   5   6   .   7   2   5   3   3   7   10  .   
  Swarmer                  118  | .   6   4   1   .   7   .   .   .   3   .   .   8   .   1   5   .   .   6   17  17  .   4   .   4   6   .   6   23  .   
  Cutter                   7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    186  | .   8   .   2   .   12  .   .   .   .   .   .   10  .   11  5   6   .   7   28  11  .   13  3   15  19  6   15  15  .   
  Brawler                  16   | .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   4   .   1   .   3   .   
  Duelist                  20   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   3   9   .   .   2   .   .   .   .   3   .   
  Protector                8    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   .   1   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Sentry                   59   | .   .   .   2   .   5   .   1   2   .   .   .   3   .   1   1   1   .   2   9   12  .   4   .   5   .   .   5   6   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Specialist               17   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   7   .   .   3   .   2   .   2   1   .   
  Hunter                   73   | .   .   .   .   .   10  .   .   .   .   .   .   1   .   2   1   .   .   2   10  8   .   .   3   12  5   2   6   11  .   
  Programmer               140  | .   .   .   1   .   4   .   1   .   .   .   .   1   .   3   .   2   .   .   11  20  .   5   14  17  10  6   25  20  .   
  Heavy                    10   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   .   .   1   .   
  Behemoth                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   .   1   .   2   1   .   1   2   .   
  Compactor                5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Armor Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Enhanced Sentry          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Tracker                  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   8   3   4   6   .   .   
  Combat Programmer        29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   8   4   4   6   2   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Cobbler                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           23   | 2   5   6   6   .   16  1   5   1   3   .   .   8   3   14  5   4   .   7   18  12  1   11  4   7   15  6   9   23  6   
  Combat Bots Only         20   | .   5   4   5   .   13  1   3   1   3   .   .   8   3   9   5   4   .   7   15  10  1   8   3   7   12  6   9   20  6   
Max Kills in Single Turn   6    | 1   1   1   1   .   5   1   2   1   2   .   .   2   1   3   2   1   .   1   6   3   1   3   2   2   2   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   1   .   1   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   6   
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)
  A3 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Rec   Scr   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Hostile Shots Fired        4443   | .     71    134   27    .     238   .     28    8     7     .     .     143   .     58    54    29    .     127   274   235   18    85    88    366   143   101   192   580   1437  
  Missed                   1503   | .     22    47    7     .     113   .     15    3     1     .     .     59    .     16    14    12    .     34    68    80    12    35    31    83    37    42    79    125   568   
  Intercepted              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Damage Taken               55637  | .     404   1476  234   .     1918  .     135   73    94    .     .     1041  .     1181  592   289   .     1601  3457  2785  120   913   952   3881  1613  1238  1953  10267 19420 
  Core                     4481   | .     59    373   16    .     116   .     .     12    11    .     .     64    .     11    .     .     .     34    121   326   .     32    .     44    51    .     163   620   2428  
  Absorbed by Shields      86     | .     .     .     .     .     .     .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    673    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   8     .     .     .     .     .     .     .     469   76    
  Ignored by Resistances   17810  | .     129   375   70    .     548   .     39    21    27    .     .     326   .     321   161   80    .     445   983   734   33    257   262   2310  845   357   531   2767  6189  
  Regen/Repaired (Parts)   20659  | .     .     .     .     .     819   .     34    .     .     1     .     290   208   839   .     .     .     .     1997  57    .     1232  .     4537  .     1116  2165  3183  4181  
Core Remaining (%)         71     | 100   .     .     .     111   .     .     .     .     .     .     83    .     .     .     .     .     .     89    .     .     61    .     .     35    .     87    .     .     2     
Volleys Fired              1885   | 14    61    109   35    1     136   10    15    6     8     .     .     72    14    55    17    24    3     46    100   120   6     54    45    127   71    36    98    188   414   
  Largest                  4      | 2     2     2     1     1     3     3     2     2     2     .     .     2     1     2     3     3     1     2     3     3     3     3     3     3     3     2     4     4     4     
  Hottest                  480    | 60    110   120   30    5     300   240   200   200   200   .     .     200   100   96    144   144   10    96    144   360   360   360   360   360   305   240   480   480   480   
Shots Fired                4179   | 28    122   181   35    1     246   24    28    13    16    .     .     85    14    110   37    69    4     93    265   287   18    116   80    206   75    45    315   598   1068  
  Gun                      604    | 28    115   101   32    .     115   4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     6     198   
  Cannon                   3540   | .     7     70    .     .     126   20    28    13    16    .     .     80    12    110   37    69    1     93    265   283   18    116   80    205   71    45    315   590   870   
  Launcher                 13     | .     .     8     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Special                  22     | .     .     2     .     1     5     .     .     .     .     .     .     5     2     .     .     .     3     .     .     4     .     .     .     .     .     .     .     .     .     
  Kinetic                  1115   | 14    54    10    32    .     76    .     .     .     .     .     .     .     .     110   37    69    1     93    265   9     .     .     .     .     .     .     .     15    330   
  Thermal                  2513   | 14    68    47    .     .     42    4     .     .     .     .     .     .     .     .     .     .     .     .     .     265   18    116   80    205   75    45    315   577   642   
  Explosive                133    | .     .     43    3     .     .     16    28    13    16    .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Electromagnetic          318    | .     .     81    .     .     126   4     .     .     .     .     .     80    .     .     .     .     .     .     .     10    .     .     .     1     .     .     .     4     12    
  Slashing                 84     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    
  Robot Hit Streak         108    | 12    16    36    45    22    94    40    61    103   108   .     .     56    42    33    29    32    2     32    57    61    4     16    11    27    10    9     27    52    71    
  Robot Miss Streak        7      | 2     3     2     1     .     3     1     1     .     1     .     .     7     1     2     1     1     1     5     6     4     .     3     2     7     4     3     5     4     3     
  Penetration Max          1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6      | .     1     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2915   | 22    95    94    30    1     211   22    25    7     13    .     .     81    14    91    27    51    2     65    164   119   1     44    36    117   61    27    163   390   942   
  Core Hits                1762   | 5     37    46    9     .     181   12    52    12    16    .     .     82    19    59    16    21    .     28    127   64    .     15    13    38    34    13    106   186   571   
  Critical Kills           444    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    98    75    1     39    29    85    51    27    9     12    6     
  Critical Parts Destroyed 174    | 1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     18    141   6     .     .     .     .     .     .     .     .     6     
  Critical Strikes         1002   | 1     3     10    30    .     45    .     .     .     .     .     .     .     .     126   30    45    .     43    267   83    1     39    29    85    51    27    9     16    62    
    Burn                   6      | .     2     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               329    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    1     39    29    85    51    27    9     12    6     
    Destroy                341    | 1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     43    267   13    .     .     .     .     .     .     .     .     14    
    Blast                  325    | .     .     9     30    .     39    .     .     .     .     .     .     .     .     126   30    45    .     .     .     .     .     .     .     .     .     .     .     4     42    
    Corrupt                1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              7      | .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7      | .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           178032 | 220   989   1419  471   .     7711  1827  1958  396   621   .     .     3583  1866  4176  966   1503  .     2717  9635  5888  33    2579  2077  5324  3359  1279  14592 22698 80145 
  Guns                     10883  | 220   890   778   471   .     1716  51    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   .     .     8     6588  
  Cannons                  161311 | .     89    594   .     .     3942  1776  1360  277   439   .     .     2438  1740  4176  966   1503  .     2717  8825  5719  33    2501  2077  5324  3198  1279  14533 22469 73336 
  Explosions               5636   | .     .     47    .     .     2053  .     598   119   182   .     .     1025  126   .     .     .     .     .     806   169   .     69    .     .     .     .     .     221   221   
  Melee                    120    | .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  82     | .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     9     .     .     .     .     59    .     .     
  Kinetic                  63078  | 95    310   145   471   .     1022  .     .     .     .     .     .     .     .     4176  966   1503  .     2717  8825  346   .     .     .     .     .     .     .     900   41602 
  Thermal                  98091  | 125   669   287   .     .     2301  51    598   .     182   .     .     1025  126   .     .     .     .     .     471   4950  33    2501  2077  5324  3359  1279  14533 21638 36562 
  Explosive                6881   | .     .     431   .     .     446   1758  1360  277   439   .     .     .     1740  .     .     .     .     .     209   .     .     69    .     .     .     .     .     152   .     
  Electromagnetic          7799   | .     .     556   .     .     3942  18    .     119   .     .     .     2438  .     .     .     .     .     .     126   592   .     .     .     .     .     .     .     8     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2101   | .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1981  
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7      | .     .     .     .     .     1     1     1     1     1     1     1     .     .     3     3     3     3     3     4     5     5     5     7     .     .     .     .     .     .     
  Average Corruption       2      | .     .     .     .     .     1     1     1     1     1     1     1     .     .     2     3     3     3     3     1     2     2     2     6     .     .     .     .     .     .     
  Corruption Purged        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  193    | .     .     .     .     .     22    2     6     4     1     1     .     .     .     6     8     9     3     22    25    38    9     27    10    .     .     .     .     .     .     
    Message Errors         47     | .     .     .     .     .     4     .     .     1     .     .     .     .     .     2     1     .     .     10    7     9     3     8     2     .     .     .     .     .     .     
    Matter Fused           56     | .     .     .     .     .     8     1     3     1     .     .     .     .     .     .     1     3     2     3     7     13    3     8     3     .     .     .     .     .     .     
    Heat Flow Errors       10     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     3     1     .     .     .     .     .     .     
    Energy Discharges      25     | .     .     .     .     .     4     .     1     .     1     .     .     .     .     .     2     2     .     1     .     8     .     3     3     .     .     .     .     .     .     
    Parts Rejected         2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            2      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      28     | .     .     .     .     .     4     .     2     .     .     1     .     .     .     1     2     2     .     2     5     5     1     3     .     .     .     .     .     .     .     
    Data Loss (major)      7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     1     1     .     .     .     .     .     .     .     
    Misfires               6      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     
    Alerts                 6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     1     1     1     .     .     .     .     .     .     .     
    Weapon Failures        4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4049   | .     2     11    .     .     203   .     19    3     6     .     .     63    .     51    10    21    .     31    294   59    .     77    109   103   65    1     808   931   1182  
  Projectiles              3585   | .     2     11    .     .     14    .     6     .     3     .     .     5     .     51    10    21    .     31    167   59    .     48    109   103   65    1     785   912   1182  
  Explosions               441    | .     .     .     .     .     189   .     13    3     3     .     .     58    .     .     .     .     .     .     127   .     .     29    .     .     .     .     .     19    .     
  Melee                    23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     
Knockbacks                 215    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     22    4     5     .     7     42    3     .     .     .     .     .     .     .     5     126   
  Impact                   1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  210    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    3     5     .     7     41    2     .     .     .     .     .     .     .     5     125   
  Secondary                4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      615    | .     .     30    38    .     257   .     .     .     27    .     .     37    .     .     .     .     .     .     .     43    .     107   .     .     .     .     .     76    .     
  Shots                    17     | .     .     2     3     .     6     .     .     .     1     .     .     2     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     
  Rammed                   3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     .     .     
Targets Rammed             4      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     .     .     
  Kicked                   1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        571    | 40    144   35    19    .     571   135   .     .     .     .     .     355   143   .     .     .     26    352   425   332   82    187   .     204   201   201   198   198   178   
  Average Temperature      101    | 18    51    20    7     .     90    69    .     .     .     .     .     205   72    .     .     .     14    133   86    109   54    77    .     113   106   80    119   85    119   
  Received Heat Transfer   3927   | .     237   183   99    .     252   .     48    9     .     .     .     264   .     99    258   90    .     138   978   195   .     60    75    141   99    18    63    405   216   
  Effects                  31     | .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     5     5     3     .     .     .     3     11    .     .     .     .     
    Shutdowns              5      | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     5     .     .     .     .     
    Interference           15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     2     .     .     .     2     6     .     .     .     .     
    Matter Decay           2      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     1     .     .     7     3     
  Total Turns              287    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    9     .     .     .     .     2     .     .     183   36    
  Longest Duration         62     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    9     .     .     .     .     2     .     .     62    19    
Robots Corrupted           16     | .     .     .     .     .     4     .     .     .     .     .     .     8     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          15     | .     .     .     .     .     4     .     .     .     .     .     .     7     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Parts Fried              79     | .     .     .     .     .     47    .     .     .     .     .     .     19    .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     5     .     
  Impact Corruptions       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     1     .     .     
Robots Melted              338    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    1     39    29    86    51    27    11    13    7     
  Combat Hostiles          297    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    1     33    26    76    43    22    11    13    7     
  Parts Melted             1130   | .     7     .     .     .     3     .     1     .     .     .     .     2     .     .     1     2     .     .     .     150   3     69    65    311   194   105   105   80    32    
  Heat Transferred         60824  | 275   1728  666   .     .     3624  148   850   .     250   .     .     975   150   .     .     .     .     .     300   3982  37    1813  1368  4345  2708  1036  9378  12940 14251 
Parts Sabotaged            4      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      45     | .     .     .     .     .     20    .     7     1     2     .     .     9     2     .     .     .     .     .     1     2     .     .     .     .     .     .     .     1     .     

 Alert                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1629 | 15   225  .    143  .    1609 470  1549 .    .    .    .    925  233  912  .    .    .    .    1629 1197 .    311  501  726  966  657  662  1264 .    
  Initial                  683  | .    8    .    .    .    .    470  289  .    .    .    .    .    211  7    .    .    .    .    16   683  .    .    151  156  261  473  51   259  .    
  Average                  360  | 3    85   .    34   .    794  466  1086 .    .    .    .    392  141  443  .    .    .    .    501  218  .    112  326  486  350  348  319  378  .    
Maximum Alert Level        5    | .    1    .    .    .    5    2    4    .    .    .    .    3    1    3    .    .    .    .    5    4    .    1    2    3    3    2    2    4    .    
  Low Security (%)         35   | 100  80   .    100  .    9    .    .    .    .    .    .    22   36   41   .    .    .    .    26   60   .    77   1    11   45   16   34   18   .    
  Level 1                  18   | .    19   .    .    .    16   .    2    .    .    .    .    28   63   4    .    .    .    .    16   17   .    22   77   8    12   41   27   4    .    
  Level 2                  25   | .    .    .    .    .    19   100  19   .    .    .    .    36   .    18   .    .    .    .    20   17   .    .    21   74   17   41   38   15   .    
  Level 3                  9    | .    .    .    .    .    22   .    30   .    .    .    .    12   .    35   .    .    .    .    30   2    .    .    .    6    24   .    .    9    .    
  Level 4                  11   | .    .    .    .    .    28   .    47   .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    51   .    
  Level 5                  .    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          210  | .    1    .    .    .    16   .    9    .    .    .    .    9    .    10   .    .    .    .    17   21   .    16   7    29   22   15   25   13   .    
  Investigation            28   | .    1    .    .    .    7    .    3    .    .    .    .    4    .    1    .    .    .    .    3    2    .    .    .    .    3    1    2    1    .    
  Extermination            81   | .    .    .    .    .    4    .    2    .    .    .    .    1    .    2    .    .    .    .    8    14   .    7    3    9    4    6    13   8    .    
  Reinforcement            29   | .    .    .    .    .    4    .    1    .    .    .    .    1    .    5    .    .    .    .    3    3    .    .    .    4    6    1    1    .    .    
  Assault                  21   | .    .    .    .    .    1    .    2    .    .    .    .    1    .    1    .    .    .    .    3    2    .    1    .    2    3    1    .    4    .    
  Garrison                 7    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    11   6    6    9    .    .    
Searches Triggered         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    4    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           35   | .   1   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   1   3   .   .   .   4   3   .   4   13  .   
Communications Jammed      7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1193 | .   26  33  8   .   73  6   22  6   8   .   .   52  5   52  11  10  .   22  102 113 1   47  33  91  68  31  80  121 172 
  Peak Tracking Total      11   | .   5   4   4   .   7   4   9   4   4   .   .   8   4   10  5   4   .   4   11  9   1   6   3   9   8   4   6   11  6   
  Tactical Retreats        40   | .   1   6   .   .   6   .   .   .   .   .   .   3   .   4   .   1   .   3   2   5   .   .   .   .   1   1   1   6   .   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            41   | .   2   5   .   .   3   .   1   .   .   .   .   5   .   .   .   .   .   .   3   2   .   6   3   5   2   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 26   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   10  2   .   
  Reprogrammed             75   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   6   12  .   19  .   
  Reused                   18   | .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   11  .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   4   1   .   11  .   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          160  | .   .   2   .   .   11  .   11  2   .   .   .   2   .   7   .   1   .   1   32  21  4   4   11  14  1   9   5   9   13  
  Max in Single Turn       5    | .   .   1   .   .   4   .   .   1   .   .   .   1   .   2   .   1   .   1   4   2   1   1   5   1   1   1   1   2   2   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Machines Dismantled        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   5   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          197  | .   6   1   11  9   23  .   19  1   .   3   .   13  .   11  .   1   4   1   14  16  1   14  .   2   7   11  14  13  2   
  Terminals                106  | .   5   .   6   .   12  .   10  .   .   .   .   7   .   6   .   .   .   1   6   13  .   8   .   1   5   7   7   12  .   
  Fabricators              15   | .   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   2   2   .   2   .   .   .   1   2   .   .   
  Repair Stations          14   | .   1   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   .   .   2   .   .   2   .   .   .   1   1   .   .   
  Recycling Units          15   | .   .   .   3   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   .   
  Scanalyzers              12   | .   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   1   .   1   1   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   .   .   1   2   .   .   
Total Hacks                1321 | .   11  3   65  49  225 .   122 1   .   24  .   76  .   69  .   1   17  4   71  132 6   108 .   9   41  71  95  93  28  
  Successful               1078 | .   4   3   51  49  122 .   73  1   .   24  .   63  .   68  .   1   17  4   66  96  6   100 .   8   41  68  94  91  28  
  Failed                   240  | .   7   .   14  .   103 .   49  .   .   .   .   13  .   1   .   .   .   .   5   35  .   7   .   1   .   3   .   2   .   
    Catastrophic           29   | .   1   .   2   .   11  .   4   .   .   .   .   1   .   .   .   .   .   .   1   7   .   2   .   .   .   .   .   .   .   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Manual                   477  | .   .   .   14  .   52  .   43  .   .   .   .   25  .   31  .   1   .   .   26  42  .   44  .   3   21  44  65  66  .   
  Terminals                703  | .   8   .   32  .   90  .   71  .   .   .   .   29  .   42  .   .   .   4   19  111 .   48  .   8   39  47  66  89  .   
  Fabricators              103  | .   .   .   .   .   7   .   15  .   .   .   .   4   .   6   .   .   .   .   11  20  .   16  .   .   .   11  13  .   .   
  Repair Stations          181  | .   3   .   .   .   79  .   6   .   .   .   .   26  .   10  .   .   .   .   22  .   .   27  .   .   .   4   4   .   .   
  Recycling Units          28   | .   .   .   9   .   5   .   5   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   4   .   
  Scanalyzers              107  | .   .   .   .   .   39  .   21  .   .   .   .   8   .   7   .   .   .   .   11  .   .   13  .   1   .   5   2   .   .   
  Garrison Access          46   | .   .   .   .   .   5   .   4   .   .   .   .   8   .   4   .   .   .   .   8   .   .   4   .   .   .   4   9   .   .   
Terminal Hacks             582  | .   3   3   40  49  38  .   29  1   .   24  .   14  .   34  .   1   17  4   10  64  6   34  .   7   29  32  52  63  28  
  Record                   117  | .   .   3   24  49  .   .   1   .   .   6   .   .   .   .   .   .   5   4   .   1   6   1   .   .   1   .   .   .   16  
  Part Schematic           54   | .   .   .   7   .   5   .   5   .   .   9   .   1   .   3   .   .   4   .   .   6   .   8   .   .   .   2   4   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Robot Analysis           16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   4   .   .   .   .   .   2   1   2   .   
  Prototype ID Bank        48   | .   1   .   .   .   6   .   2   .   .   3   .   3   .   1   .   .   4   .   2   5   .   6   .   .   3   1   4   7   .   
  Open Door                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      9    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   1   .   
  Branch Access Points     14   | .   .   .   1   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   .   .   1   1   2   1   .   
  Emergency Access Points  21   | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   2   .   .   2   1   5   5   .   
  Machine Index            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   1   1   1   .   
  Terminal Index           5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Fabricator Index         3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              24   | .   .   .   2   .   3   .   1   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   1   3   2   3   2   .   
  Unreport Threat          34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   12  .   .   .   .   2   2   4   9   .   
  Locate Traps             32   | .   .   .   .   .   5   .   4   .   .   .   .   1   .   3   .   .   .   .   .   2   .   3   .   .   3   2   1   8   .   
  Disarm Traps             7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   
  Reprogram Traps          18   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   2   .   5   .   
  Dispatch Records         17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   2   .   1   1   3   3   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Surveillance Status      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   2   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Garrison Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recall Investigation     7    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recall Extermination     20   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   5   .   .   .   3   5   2   .   
  Recall Reinforcements    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   
  Recall Assault           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Hauler Manifests         11   | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   3   .   .   
  Registered Components    12   | .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   1   1   2   1   .   
  Registered Prototypes    10   | .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   1   .   1   1   1   .   
  Zone Layout              35   | .   .   .   4   .   3   .   1   .   .   .   .   1   .   2   .   .   .   .   .   7   .   .   .   1   3   2   4   7   .   
  Gate Test 138-A          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Gate Test 138-B          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           40   | .   .   .   .   .   2   .   3   .   .   .   .   1   .   2   .   .   .   .   2   12  .   7   .   .   .   6   5   .   .   
  Network Status           15   | .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   3   .   2   .   .   .   3   1   .   .   
  Load Schematic           12   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   2   2   .   .   
  Build                    13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   .   3   .   .   .   1   2   .   .   
Repair Station Hacks       128  | .   1   .   .   .   37  .   4   .   .   .   .   20  .   10  .   .   .   .   22  .   .   26  .   .   .   4   4   .   .   
  Scan Component           69   | .   1   .   .   .   22  .   2   .   .   .   .   11  .   5   .   .   .   .   11  .   .   13  .   .   .   2   2   .   .   
  Repair                   59   | .   .   .   .   .   15  .   2   .   .   .   .   9   .   5   .   .   .   .   11  .   .   13  .   .   .   2   2   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 85   | .   .   .   .   .   25  .   14  .   .   .   .   8   .   7   .   .   .   .   11  .   .   13  .   .   .   5   2   .   .   
  Insert Component         43   | .   .   .   .   .   12  .   7   .   .   .   .   4   .   4   .   .   .   .   6   .   .   6   .   .   .   3   1   .   .   
  Analyze                  42   | .   .   .   .   .   13  .   7   .   .   .   .   4   .   3   .   .   .   .   5   .   .   7   .   .   .   2   1   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         234  | .   .   .   9   .   19  .   21  .   .   .   .   19  .   14  .   .   .   .   21  20  .   20  .   1   12  21  29  28  .   
  Terminals                113  | .   .   .   3   .   6   .   8   .   .   .   .   8   .   7   .   .   .   .   4   11  .   7   .   .   10  12  13  24  .   
    Track                  19   | .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   1   .   1   .   .   1   3   2   6   .   
    Assimilate             11   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   1   2   3   .   
    Botnet                 46   | .   .   .   3   .   4   .   5   .   .   .   .   4   .   4   .   .   .   .   3   6   .   2   .   .   3   3   4   5   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Disrupt                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   3   3   6   .   
    Operators              20   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   1   2   .   2   .   .   2   2   2   4   .   
  Fabricators              58   | .   .   .   .   .   4   .   8   .   .   .   .   3   .   4   .   .   .   .   9   8   .   9   .   .   .   5   8   .   .   
    Report                 12   | .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   .   2   .   .   .   1   2   .   .   
    Prioritize             7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   1   .   .   
    Liberate               12   | .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   2   2   .   2   .   .   .   .   1   .   .   
    Fabnet                 14   | .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   2   2   .   2   .   .   .   1   2   .   .   
    Haulers                11   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   1   .   2   .   .   .   1   2   .   .   
    Recompile              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          11   | .   .   .   .   .   5   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                7    | .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          40   | .   .   .   .   .   4   .   2   .   .   .   .   7   .   3   .   .   .   .   8   .   .   4   .   .   .   4   8   .   .   
    Broadcast              11   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   .   .   1   2   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Decoy                  5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
    Redirect               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   
    Reprogram              5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Intercept              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Watchers               11   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   .   .   1   2   .   .   
Data Cores Recovered       11   | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   2   .   1   .   .   
  Used                     5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
Hacking Detections         54   | .   5   .   3   .   18  .   12  .   .   .   .   4   .   .   .   .   .   1   1   4   .   4   .   .   .   .   1   1   .   
  Full Trace Events        6    | .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   92  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   132  | .   .   .   7   .   15  .   10  .   .   9   .   4   .   6   .   .   4   .   4   19  6   27  3   7   .   6   5   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   3   .   4   .   .   .   1   2   .   .   
    Authchips              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   1   1   .   .   
    Time                   518  | .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   64  153 .   179 .   .   .   37  62  .   .   
  Total Part Build Rating  109  | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   16  24  .   36  .   .   .   9   14  .   .   
Parts Repaired             59   | .   .   .   .   .   15  .   2   .   .   .   .   9   .   5   .   .   .   .   11  .   .   13  .   .   .   2   2   .   .   
  Time                     1873 | .   .   .   .   .   540 .   147 .   .   .   .   198 .   164 .   .   .   .   351 .   .   305 .   .   .   124 44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           33   | .   .   .   .   .   10  .   5   .   .   .   .   3   .   3   .   .   .   .   4   .   .   5   .   .   .   2   1   .   .   
  Part Schematics Acquired 34   | .   .   .   .   .   10  .   5   .   .   .   .   3   .   3   .   .   .   .   4   .   .   6   .   .   .   2   1   .   .   
  Parts Damaged            4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              62   | .   .   .   .   1   1   .   .   .   .   .   .   4   .   3   .   2   2   1   4   9   .   5   1   10  9   .   2   8   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   61   | .   .   .   .   1   .   .   .   .   .   .   .   4   .   3   .   2   2   1   4   9   .   5   1   10  9   .   2   8   .   
Robot Hacks Applied        4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   3   4   .   3   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Programmers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   3   .   .   
Fabnet Peak Effective %    14   | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   8   8   8   8   14  14  14  10  10  2   2   2   
  Autooverrided            58   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   2   .   1   4   9   .   5   1   10  9   .   2   8   .   
Robots Rewired             8    | .   .   .   2   .   .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               143   | .    .    .    2    .    1    20   1    1    .    .    .    11   20   3    .    2    .    1    11   20   .    5    1    10   20   .    3    11   .    
  Largest Group            28    | .    .    .    2    .    1    19   17   15   14   13   13   13   28   28   .    1    .    1    4    5    1    2    1    3    6    .    1    5    .    
  Highest-Rated Group      1157  | .    .    .    25   .    41   702  650  555  545  492  492  492  1157 1157 .    54   .    47   192  235  48   164  48   169  381  .    82   341  .    
  Highest-Rated Ally       178   | .    .    .    15   .    41   50   50   50   50   46   46   68   141  141  .    54   .    47   56   58   48   82   48   82   178  .    82   89   .    
Total Orders               21    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    14   1    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  DROP                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  COLLECT                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    .    .    
  RETURN                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    
Ally Attacks               792   | .    .    .    2    .    7    55   94   10   12   .    .    96   3    198  .    4    .    4    40   109  5    9    1    14   105  .    7    17   .    
  Total Damage             26041 | .    .    .    30   .    354  2168 3901 660  307  .    .    1989 179  5254 .    28   .    120  1346 2166 202  403  38   301  2782 .    146  3667 .    
  Kills                    147   | .    .    .    1    .    2    6    26   4    4    .    .    13   .    38   .    .    .    1    9    16   .    1    1    1    11   .    1    12   .    
Allies Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Allies Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   4   .   .   .   .   .   2   1   2   .   
Derelict Logs Recovered    14   | .   .   3   .   2   .   .   .   3   2   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   22  .   .   
  Drone Recoveries         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   17  .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               62179 | 110  1635 4493 1154 2834 2394 202  909  364  267  57   269  1221 626  1469 408  428  296  1351 3120 6163 610  2941 1774 4301 2167 2203 4466 7193 6754 
Spaces Moved               38436 | 54   921  2715 964  2437 2323 239  1448 738  528  113  380  1772 557  872  277  274  165  749  1683 4131 359  1530 1001 1400 817  1124 1991 3932 2942 
  Core                     644   | 6    .    28   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    596  .    .    .    .    .    .    .    .    .    
  Treads                   20917 | .    .    .    .    .    .    .    .    .    .    .    .    .    249  872  277  274  165  749  536  2700 359  1530 1001 1400 817  1124 1991 3932 2941 
  Legs                     3643  | 48   921  1528 .    1142 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5386  | .    .    1159 950  1295 .    .    .    .    .    .    .    .    .    .    .    .    .    .    1147 835  .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   7845  | .    .    .    .    .    2319 239  1448 738  528  113  380  1772 308  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   120  50   100  100  40   40   40   40   40   40   40   30   30   126  126  126  126  156  110  50   155  151  151  151  234  151  151  147  151  
  Average Speed            129   | 112  148  148  105  114  40   40   40   40   40   40   40   33   86   126  126  126  155  156  143  128  155  153  155  233  234  158  151  158  192  
  Slowest Speed            500   | 120  190  500  500  200  130  40   40   40   40   40   40   37   156  126  126  126  156  156  190  155  155  155  234  234  234  234  151  245  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41    | .    .    .    .    .    7    .    13   .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    1    
Exploration Rate (%)       70    | 4    98   98   99   94   53   93   43   94   75   74   63   48   97   28   54   50   60   89   54   97   99   40   90   72   23   95   55   82   95   
  Regions Visited          29
    Branch Regions         18
  Pre-discovered Areas     9     | .    .    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             15    | .    .    2    .    4    .    .    .    2    1    .    1    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 191   | .    .    4    20   .    .    .    .    3    .    .    .    3    .    4    .    .    .    .    .    8    .    1    .    1    14   2    21   89   21   
Terrain Destroyed          2122  | .    .    50   20   .    136  .    18   9    17   .    .    30   19   38   7    16   1    50   191  118  .    70   34   25   71   44   259  375  524  
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1327  | .    .    .    .    .    1    .    .    9    .    .    .    .    .    35   7    16   1    50   99   99   .    44   22   25   71   44   236  167  401  
  AOE                      577   | .    .    50   20   .    135  .    18   .    17   .    .    27   19   .    .    .    .    .    92   19   .    26   12   .    .    .    23   109  10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      47943 | 75   1077 3009 1075 2486 3533 325  1731 793  563  124  458  2260 691  1124 301  303  212  842  2171 4778 414  2064 1187 2236 1000 1529 3324 4650 3608 
  Wait                     6010  | .    50   62   11   6    931  47   256  37   23   7    59   377  91   170  1    4    .    36   344  343  7    442  86   584  101  338  1171 338  88   
  Move                     38325 | 53   920  2714 963  2436 2309 238  1422 737  527  112  379  1731 556  871  276  273  164  748  1681 4129 358  1529 1000 1399 816  1123 1990 3931 2940 
  Hop                      39    | .    .    .    .    .    7    .    12   .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  346   | 2    19   52   23   9    19   6    7    2    .    .    .    7    6    4    .    1    18   .    7    42   7    4    10   11   2    7    9    37   35   
  Fast Attach              285   | 6    5    14   4    13   33   2    2    3    2    1    .    17   4    9    .    .    4    2    19   35   2    22   2    9    4    5    9    33   24   
  Attach                   224   | .    7    13   3    .    17   6    2    1    .    1    .    11   5    2    4    .    2    3    7    22   1    5    3    8    2    9    6    31   53   
  Detach                   108   | .    3    4    .    1    14   1    .    .    1    1    .    7    5    2    2    .    2    1    3    15   .    3    1    1    1    1    3    15   21   
  Swap                     87    | .    2    8    2    1    17   .    2    .    .    1    1    2    .    2    1    1    .    .    3    7    .    1    3    4    .    3    13   11   2    
  Drop                     401   | .    9    30   25   19   28   15   8    6    2    1    .    10   10   5    .    .    19   5    6    57   7    3    13   15   2    7    12   57   30   
  Fire                     1885  | 14   61   109  35   1    136  10   15   6    8    .    .    72   14   55   17   24   3    46   100  120  6    54   45   127  71   36   98   188  414  
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    
  Escape Stasis            28    | .    .    .    .    .    15   .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    .    .    .    1    
  Rewire                   19    | .    .    .    6    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            174   | .    .    2    3    .    3    .    .    .    .    .    19   2    .    1    .    .    .    1    .    5    26   .    24   72   1    .    12   3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Waste
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm)
-4/Armory (discovered 3 exits: *Res x2 / *Lab)
-4/Lab
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   620 | -10/Materials      | Discovered new exit (range 6)
   716 | -10/Materials      | Discovered new exit (range 15)
   817 | -10/Materials      | Discovered new exit (range 14)
  1072 | -10/Materials      | Discovered new exit (range 10)
  1419 | -10/Materials      | Discovered new exit (range 8)
  1746 | -10/Materials      | Entered Subcaves
  1769 | -10/Subcaves       | Learned Materials stockpile data
  2207 | -10/Subcaves       | Core integrity fell below 50%
  2773 | -10/Subcaves       | Identified exit to Recycling
  3447 | -10/Subcaves       | Discovered new exit (range 11)
  3491 | -10/Subcaves       | Identified exit to Materials
  4344 | -10/Subcaves       | Discovered exit to Materials (range 6)
  4668 | -10/Subcaves       | Learned Materials terminal intel
  4674 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  4674 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  4728 | -10/Subcaves       | Visited Clippyterm
  4773 | -10/Subcaves       | Build established: Scavenger-Mutant
  4794 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  5410 | -10/Subcaves       | Build established: Mutant
  5516 | -10/Subcaves       | A Subdweller sparked back to life
  5516 | -10/Subcaves       | A Subdweller sparked back to life
  5516 | -10/Subcaves       | A Subdweller sparked back to life
  5565 | -10/Subcaves       | Lost 5 parts (2n3w)
  5630 | -10/Subcaves       | Found Prototype Flight Unit
  6239 | -10/Subcaves       | Entered Recycling
  6240 | -8/Recycling       | Met a Zionite searching for Scraptown
  6535 | -8/Recycling       | Identified exit to Factory
  7099 | -8/Recycling       | Scanned before Scraplab entrance
  7124 | -8/Recycling       | Discovered new exit (range 4)
  7134 | -8/Recycling       | Entered Scraplab
  7392 | -8/Recycling       | Identified exit to Scraptown
  7393 | -8/Recycling       | Entered Scraptown
  7636 | -8/Scraptown       | Discovered exit to Factory (range 5)
  7647 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  7753 | -8/Scraptown       | Visited Spacefarers
  7823 | -8/Scraptown       | Visited TADAMA
  7859 | -8/Scraptown       | Visited CR-KLE's Repair Center
  7880 | -8/Scraptown       | Visited Observation Area
  7934 | -8/Scraptown       | Visited Comm Corps
  7988 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  7990 | -8/Scraptown       | Learned location of Armory (-4)
  8073 | -8/Scraptown       | Visited Cyclists
  8113 | -8/Scraptown       | Visited UFD Registry
  8140 | -8/Scraptown       | Visited Assassins FH
  8356 | -8/Scraptown       | Registered with UFD as "Fissionrunner"
  8403 | -8/Scraptown       | Visited Abandonware Association
  8410 | -8/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
  8488 | -8/Scraptown       | Visited Modified Component R&D
  8542 | -8/Scraptown       | Visited Scrap Suit Storage
  8589 | -8/Scraptown       | Visited Research Penetration Think Tank
  8610 | -8/Scraptown       | Visited Derelict Rescue Squad
  8617 | -8/Scraptown       | Found DRS Beacon
  8642 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  8660 | -8/Scraptown       | Visited Supply Room
  8680 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  8692 | -8/Scraptown       | Found DCF Scrap (29 items)
  8835 | -8/Scraptown       | Delivered Scrap Shield to a Scientist
  9210 | -8/Scraptown       | Discovered exit to Factory (range 3)
  9408 | -8/Scraptown       | Entered Cyclist Reading Room
  9413 | -8/Scraptown       | Learned location of Zion (-7)
  9629 | -8/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
  9732 | -8/Scraptown       | Found Scrap Suit
 10227 | -8/Scraptown       | Entered Factory
 10227 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 10228 | -6/Factory         | Identified exit to Lower Caves
 10235 | -6/Factory         | Identified Flightbrick
 10236 | -6/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 10538 | -6/Factory         | Build established: Scout
 10577 | -6/Factory         | Search patrols dispatched
 10637 | -6/Factory         | Repaired Broken F-cell Engine
 10656 | -6/Factory         | Repaired Ovr. Pulse Rifle
 10673 | -6/Factory         | Repaired Ovr. Pulse Rifle
 10687 | -6/Factory         | Repaired Broken Battle Rifle
 10759 | -6/Factory         | Identified exit to Factory
 10862 | -6/Factory         | Cargo convoy interrupted
 10903 | -6/Factory         | Found PL-3XN's Ring of Power
 10926 | -6/Factory         | Found Prototype Device
 10926 | -6/Factory         | Identified Exp. ECM Suite
 10929 | -6/Factory         | Found Prototype Device
 10929 | -6/Factory         | Identified Exp. Thermal Defense Suite
 10932 | -6/Factory         | Found Prototype Launcher
 10932 | -6/Factory         | Identified Adv. Micro-nuke Launcher
 11692 | -6/Factory         | Destroyed 8 combat bots
 11872 | -6/Factory         | Repaired Ovr. Titanium Leg
 11903 | -6/Factory         | Repaired Lgt. Antimatter Reactor
 11956 | -6/Factory         | Repaired Broken F-cell Engine
 11977 | -6/Factory         | First assault squad dispatched
 12018 | -6/Factory         | Repaired Broken Proton Burst Cannon
 12083 | -6/Factory         | Repaired Broken Proton Burst Cannon
 12101 | -6/Factory         | Repaired Hrd. Light Armor Plating
 12212 | -6/Factory         | Destroyed 13 combat bots
 12223 | -6/Factory         | Found Prototype Device
 12223 | -6/Factory         | Identified Active Sensor Suite
 12368 | -6/Factory         | Repaired Proton Burst Cannon
 12399 | -6/Factory         | Repaired Lgt. Antimatter Reactor
 12464 | -6/Factory         | Repaired Broken Proton Burst Cannon
 12504 | -6/Factory         | Repaired F-cell Engine
 12534 | -6/Factory         | Repaired Broken Remote Datajack
 12621 | -6/Factory         | Sucked down chute
 12621 | -6/Factory         | Entered Waste
 12622 | -6/Waste           | Met a frightened Derelict
 12626 | -6/Waste           | Spotted C-40 Crusher
 12626 | -6/Waste           | Spotted C-40 Crusher
 12637 | -6/Waste           | Allies destroyed C-40 Crusher
 12649 | -6/Waste           | Spotted C-40 Crusher
 12665 | -6/Waste           | Warlord forces began an assault
 12714 | -6/Waste           | Spotted C-40 Crusher
 12720 | -6/Waste           | Spotted C-40 Crusher
 12725 | -6/Waste           | Spotted C-40 Crusher
 12729 | -6/Waste           | Allies destroyed C-40 Crusher
 12732 | -6/Waste           | Allies destroyed C-40 Crusher
 12736 | -6/Waste           | Destroyed C-40 Crusher
 12737 | -6/Waste           | Allies destroyed C-40 Crusher
 12770 | -6/Waste           | Discovered new exit (range 11)
 12779 | -6/Waste           | Identified exit to Factory
 12823 | -6/Waste           | Entered Factory
 12823 | -6/Factory         | Accompanied by 17 allies
 12833 | -6/Factory         | Garrison activated, responded to threat
 12901 | -6/Factory         | Repaired Broken Adv. Remote Datajack
 12954 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 13002 | -6/Factory         | Spotted B-75 Beast
 13011 | -6/Factory         | Destroyed B-75 Beast
 13173 | -6/Factory         | First assault squad dispatched
 13353 | -6/Factory         | Fabricated Nuclear Pulse Thruster (x2)
 13511 | -6/Factory         | Repaired Broken Biomechanical Wings
 13732 | -6/Factory         | Entered Lower Caves
 13732 | -6/Lower Caves     | Accompanied by 14 allies
 13734 | -6/Lower Caves     | UFD Scientist delivered a prototype
 13734 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13734 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13739 | -6/Lower Caves     | Found Prototype Protection
 13739 | -6/Lower Caves     | Identified Enh. Scrap Shield
 13746 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13800 | -6/Lower Caves     | Found Alien Artifact
 14009 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14049 | -6/Lower Caves     | Build established: Scavenger-Scout
 14051 | -6/Lower Caves     | Discovered new exit (range 15)
 14060 | -6/Lower Caves     | Identified exit to Lower Caves
 14096 | -6/Lower Caves     | Entered another Lower Caves area
 14096 | -6/Lower Caves     | Accompanied by 15 allies
 14211 | -6/Lower Caves     | Learned Factory security intel
 14294 | -6/Lower Caves     | Discovered new exit (range 9)
 14296 | -6/Lower Caves     | Identified exit to Data Miner
 14363 | -6/Lower Caves     | Entered Data Miner
 14363 | -6/Data Miner      | Accompanied by 13 allies
 14363 | -6/Data Miner      | Discovered new exit (range 6)
 14367 | -6/Data Miner      | Identified exit to Proximity Caves
 14379 | -6/Data Miner      | Met Data Miner
 14389 | -6/Data Miner      | Learned location of Section 7 (-3)
 14389 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14396 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14420 | -6/Data Miner      | Entered Proximity Caves
 14420 | -5/Proximity Caves | Accompanied by 13 allies
 14598 | -5/Proximity Caves | Learned Factory terminal intel
 14607 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 14689 | -5/Proximity Caves | Entered Factory
 14689 | -5/Factory         | Accompanied by 13 allies
 14689 | -5/Factory         | Evolved 2 slots: Propulsion x2
 14690 | -5/Factory         | Identified exit to Upper Caves
 14691 | -5/Factory         | Identified exit to Factory
 14691 | -5/Factory         | Identified exit to Extension
 14693 | -5/Factory         | Loaded intel: 28 terminal locations
 14855 | -5/Factory         | Lost 3 allies
 15023 | -5/Factory         | Lost 4 allies
 15027 | -5/Factory         | Build established: Wizard-Scout
 15055 | -5/Factory         | Repaired Nuclear Pulse Thruster
 15070 | -5/Factory         | Repaired Imp. Cooling System
 15090 | -5/Factory         | Repaired Lgt. Antimatter Reactor
 15123 | -5/Factory         | Repaired Proton Burst Cannon
 15156 | -5/Factory         | Repaired Proton Burst Cannon
 15172 | -5/Factory         | Repaired Nuclear Pulse Thruster
 15194 | -5/Factory         | Repaired Broken Ripper
 15220 | -5/Factory         | Repaired F-cell Engine
 15240 | -5/Factory         | Repaired Broken Imp. Cooling System
 15610 | -5/Factory         | Destroyed 8 combat bots
 15740 | -5/Factory         | Identified Core Expander
 15754 | -5/Factory         | Garrison activated, responded to threat
 15824 | -5/Factory         | Cargo convoy interrupted
 15825 | -5/Factory         | Local machine network offline
 15844 | -5/Factory         | Found Prototype Launcher
 15844 | -5/Factory         | Identified Ragnarok Missile Launcher
 15879 | -5/Factory         | Installed Core Expander, added new Utility slot
 15889 | -5/Factory         | First assault squad dispatched
 15910 | -5/Factory         | Sucked down chute
 15910 | -5/Factory         | Entered Waste
 15918 | -5/Waste           | Spotted C-40 Crusher
 15918 | -5/Waste           | Destroyed C-40 Crusher
 15933 | -5/Waste           | Spotted C-40 Crusher
 15941 | -5/Waste           | Rewired C-40 Crusher
 15943 | -5/Waste           | Spotted C-40 Crusher
 15943 | -5/Waste           | Spotted C-40 Crusher
 15943 | -5/Waste           | Spotted C-40 Crusher
 15950 | -5/Waste           | Destroyed C-40 Crusher
 15950 | -5/Waste           | Spotted C-40 Crusher
 15954 | -5/Waste           | Rewired C-40 Crusher
 15960 | -5/Waste           | Destroyed C-40 Crusher
 15973 | -5/Waste           | Destroyed C-40 Crusher
 15984 | -5/Waste           | Discovered new exit (range 13)
 16000 | -5/Waste           | 3 allies followed down the chute
 16015 | -5/Waste           | 6 allies followed down the chute
 16017 | -5/Waste           | Warlord forces began an assault
 16037 | -5/Waste           | Found Damper Plating
 16457 | -5/Waste           | Build established: Commander-Mutant
 16536 | -5/Waste           | Entered Factory
 16536 | -5/Factory         | Accompanied by 28 allies
 16660 | -5/Factory         | Repaired Adv. Sensor Array
 16693 | -5/Factory         | Repaired Lgt. Antimatter Reactor
 16728 | -5/Factory         | Repaired Imp. Heavy Siege Treads
 16765 | -5/Factory         | Repaired Biometal Heavy Treads
 16802 | -5/Factory         | Repaired Biometal Heavy Treads
 16857 | -5/Factory         | Build established: Wizard-Mutant
 17073 | -5/Factory         | Garrison activated, responded to threat
 17080 | -5/Factory         | Lost 6 allies
 17304 | -5/Factory         | Build established: Wizard-Skirmisher
 17351 | -5/Factory         | Garrison activated, responded to threat
 17352 | -5/Factory         | Lost 4 allies
 17381 | -5/Factory         | Cargo convoy interrupted
 17382 | -5/Factory         | P-70 Sage assimilated allied 3F-O9I(l)
 17439 | -5/Factory         | Lost 10 allies
 17456 | -5/Factory         | Destroyed 9 combat bots
 17748 | -5/Factory         | Build established: Skirmisher
 17786 | -5/Factory         | Lost 3 allies
 18005 | -5/Factory         | Entered Upper Caves
 18191 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18403 | -5/Upper Caves     | Discovered new exit (range 9)
 18411 | -5/Upper Caves     | Identified exit to Upper Caves
 18413 | -5/Upper Caves     | Entered another Upper Caves area
 18426 | -5/Upper Caves     | Learned location of 1 exit from Factory
 18522 | -5/Upper Caves     | Spotted B-75 Beast
 18536 | -5/Upper Caves     | Destroyed B-75 Beast
 18680 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18747 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 18754 | -5/Upper Caves     | Found Prototype Special Weapon
 18793 | -5/Upper Caves     | Discovered new exit (range 5)
 18839 | -5/Upper Caves     | Identified exit to Zhirov
 18841 | -5/Upper Caves     | Entered Zhirov
 18849 | -5/Zhirov          | Identified Molecular Deconstructor
 18852 | -5/Zhirov          | Discovered new exit (range 5)
 18885 | -5/Zhirov          | Met Zhirov
 18921 | -5/Zhirov          | Learned location of Quarantine (-3)
 18921 | -5/Zhirov          | Learned location of Testing (-2)
 18921 | -5/Zhirov          | Learned location of Command (-1)
 18935 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18958 | -5/Zhirov          | Found Alien Artifact
 18976 | -5/Zhirov          | Found Alien Artifact
 19097 | -5/Zhirov          | Identified exit to Proximity Caves
 19137 | -5/Zhirov          | Entered Proximity Caves
 19138 | -4/Proximity Caves | Activated DRS Beacon
 19439 | -4/Proximity Caves | Learned location of 2 exits from Research
 19624 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 19665 | -4/Proximity Caves | Destroyed 7 combat bots
 19686 | -4/Proximity Caves | Learned 8 Factory zone layouts
 20285 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20346 | -4/Proximity Caves | Spotted B-86 Titan
 20389 | -4/Proximity Caves | Destroyed B-86 Titan
 20432 | -4/Proximity Caves | Learned 12 Research zone layouts
 20476 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 20488 | -4/Proximity Caves | Entered Factory
 20488 | -4/Factory         | Evolved 2 slots: Utility x2
 20489 | -4/Factory         | Identified exit to Research
 20490 | -4/Factory         | Identified exit to Armory
 20549 | -4/Factory         | Identified exit to Upper Caves
 20746 | -4/Factory         | Repaired Imp. Heavy Armor Plating
 20774 | -4/Factory         | Repaired Rnf. Fission Core
 20808 | -4/Factory         | Repaired Imp. Heavy Siege Treads
 20833 | -4/Factory         | Repaired Adv. Sensor Array
 20857 | -4/Factory         | Repaired Slug Cannon
 20894 | -4/Factory         | Repaired Biometal Heavy Treads
 20916 | -4/Factory         | Repaired Slug Cannon
 20944 | -4/Factory         | Repaired Lrn. Tractor Beam
 20998 | -4/Factory         | Repaired Centrium Light Armor Plating
 21149 | -4/Factory         | Identified Integrated Reactor
 21149 | -4/Factory         | Identified Transdimensional Reconstructor
 21227 | -4/Factory         | Build established: Wizard-Skirmisher
 21404 | -4/Factory         | Found Prototype Hackware
 21443 | -4/Factory         | Identified Exp. Hacking Suite
 21777 | -4/Factory         | Repaired Centrium Light Armor Plating?
 21834 | -4/Factory         | Repaired Slug Cannon
 21964 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 22144 | -4/Factory         | Fabricated Particle Reactor (x2)
 22204 | -4/Factory         | Installed Integrated Reactor, increased core energy generation (+10)
 22483 | -4/Factory         | Destroyed 9 combat bots
 22590 | -4/Factory         | Build established: Skirmisher
 22876 | -4/Factory         | Local machine network offline
 23132 | -4/Factory         | Build established: Wizard-Skirmisher
 23238 | -4/Factory         | First assault squad dispatched
 23381 | -4/Factory         | Spotted B-86 Titan
 23421 | -4/Factory         | Destroyed B-86 Titan
 23442 | -4/Factory         | Destroyed 7 combat bots
 23584 | -4/Factory         | Destroyed 15 combat bots
 23608 | -4/Factory         | Entered Armory
 23765 | -4/Armory          | Destroyed 9 combat bots
 23797 | -4/Armory          | Scrapoids reinforcements arrived?
 23846 | -4/Armory          | Found Scrap Suit
 24113 | -4/Armory          | Build established: Wizard-Scrapper
 24417 | -4/Armory          | Discovered exit to Research (range 8)
 24652 | -4/Armory          | Destroyed 9 combat bots
 24790 | -4/Armory          | Spotted B-86 Titan
 24792 | -4/Armory          | Destroyed B-86 Titan
 24820 | -4/Armory          | Found Prototype Device
 24820 | -4/Armory          | Identified Adv. EM Disruption Field
 24957 | -4/Armory          | Build established: Wizard-Skirmisher
 25790 | -4/Armory          | Discovered exit to Research (range 14)
 25842 | -4/Armory          | Spotted Armor Guard
 25842 | -4/Armory          | Spotted Armor Guard
 25848 | -4/Armory          | Destroyed Armor Guard
 25851 | -4/Armory          | Destroyed Armor Guard
 25866 | -4/Armory          | Found Prototype Device
 25866 | -4/Armory          | Identified Exp. Weapon Cycler
 25881 | -4/Armory          | Spotted Armor Guard
 25881 | -4/Armory          | Spotted Armor Guard
 25882 | -4/Armory          | Destroyed Armor Guard
 25884 | -4/Armory          | Destroyed Armor Guard
 25938 | -4/Armory          | Breached Obliterator storage
 26001 | -4/Armory          | Destroyed 10 combat bots
 26135 | -4/Armory          | Build established: Scavenger-Skirmisher
 26248 | -4/Armory          | Found Disassembled Obliterator
 26278 | -4/Armory          | Found PL-3XN's Ring of Power
 26322 | -4/Armory          | Found Superdense Plating
 26368 | -4/Armory          | Found Superdense Plating
 26522 | -4/Armory          | Quantum Reactor generated special schematic: Telecube
 27008 | -4/Armory          | Quantum Reactor generated special schematic: Energy Deflector
 27286 | -4/Armory          | Quantum Reactor generated special schematic: Wartreads
 27901 | -4/Armory          | Quantum Reactor generated special schematic: Machine Rigger
 28501 | -4/Armory          | Crushed by falling debris
 28879 | -4/Armory          | Build established: Wizard-Tank
 29052 | -4/Armory          | Fabricated H-77 Assassin (x2)
 29103 | -4/Armory          | Fabricated Coolant Network (x1)
 29197 | -4/Armory          | Central database locked down
 29360 | -4/Armory          | Build established: Wizard-Mutant
 29360 | -4/Armory          | P-70 Sage assimilated allied Assassin 7b
 29383 | -4/Armory          | Fabricated L-61 Swordsman (x3)
 29446 | -4/Armory          | Fabricated Graviton Reactor (x1)
 29505 | -4/Armory          | Fabricated Graviton Reactor (x1)
 29757 | -4/Armory          | Discovered new exit (range 4)
 29771 | -4/Armory          | Entered Lab
 29771 | -4/Lab             | Accompanied by 1 ally
 29771 | -4/Lab             | Discovered exit to Research (range 9)
 29790 | -4/Lab             | Unable to decrypt terminal
 29808 | -4/Lab             | Gained access to the hidden lab's interior
 29959 | -4/Lab             | Found Alien Artifact
 29959 | -4/Lab             | Identified Core Reset Matrix
 29959 | -4/Lab             | Used Core Reset Matrix
 29963 | -4/Lab             | Sensed 3 artifacts in vicinity
 29971 | -4/Lab             | Detected by scanners
 29971 | -4/Lab             | Discovered exit to Research (range 6)
 29977 | -4/Lab             | Confronted by A5
 30003 | -4/Lab             | Destroyed A5
 30037 | -4/Lab             | Build established: Hauler-Tank
 30048 | -4/Lab             | Found Integrated Reactor
 30048 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 30076 | -4/Lab             | Quantum Reactor generated special schematic: Wartreads
 30097 | -4/Lab             | Unable to decrypt terminal
 30134 | -4/Lab             | Unable to decrypt terminal
 30229 | -4/Lab             | Found Deep Network Scanner
 30262 | -4/Lab             | Found Core Regenerator
 30299 | -4/Lab             | Found Hyp. EM Gauss Rifle
 30381 | -4/Lab             | Entered Research
 30381 | -3/Research        | Evolved 2 slots: Utility x2
 30636 | -3/Research        | Quantum Reactor generated special schematic: Energy Deflector
 30692 | -3/Research        | Build established: Wizard-Skirmisher
 30796 | -3/Research        | Repaired Mak. Microdissipator Network
 30820 | -3/Research        | Repaired Biometal Heavy Treads
 30836 | -3/Research        | Repaired Adv. Sensor Array
 30869 | -3/Research        | Repaired Proton Burst Cannon
 30893 | -3/Research        | Repaired Enh. Nova Cannon
 30917 | -3/Research        | Repaired Enh. Nova Cannon
 30941 | -3/Research        | Repaired Enh. Nova Cannon
 30942 | -3/Research        | Quantum Reactor generated special schematic: Machine Rigger
 30995 | -3/Research        | Quantum Reactor generated special schematic: Telecube
 31074 | -3/Research        | Destroyed 7 combat bots
 31135 | -3/Research        | Identified exit to Quarantine
 31135 | -3/Research        | Identified exit to Research
 31295 | -3/Research        | Repaired Quantum Reactor
 31331 | -3/Research        | Repaired Graviton Reactor
 31356 | -3/Research        | Repaired Enh. Nova Cannon
 31384 | -3/Research        | Repaired Adv. Heavy Siege Treads
 31408 | -3/Research        | Repaired Adv. Heavy Siege Treads
 31423 | -3/Research        | Repaired Imp. Medium Armor Plating
 31703 | -3/Research        | Intercept squad dispatched
 31745 | -3/Research        | Spotted Tracker
 31751 | -3/Research        | Destroyed Tracker
 31784 | -3/Research        | Spotted Combat Programmer
 31790 | -3/Research        | Destroyed Combat Programmer
 31865 | -3/Research        | Spotted B-86 Titan
 32156 | -3/Research        | Destroyed 8 combat bots
 32253 | -3/Research        | Fabricated Exp. Biometal Heavy Treads (x1)
 32295 | -3/Research        | Fabricated Enh. Quantum Rifle (x2)
 32545 | -3/Research        | Central database locked down
 32716 | -3/Research        | Intercept squad dispatched
 32731 | -3/Research        | Spotted Tracker
 32734 | -3/Research        | Destroyed Tracker
 32735 | -3/Research        | Spotted Tracker
 32738 | -3/Research        | Destroyed Tracker
 32772 | -3/Research        | Spotted Combat Programmer
 32775 | -3/Research        | Destroyed Combat Programmer
 32807 | -3/Research        | Spotted Combat Programmer
 32807 | -3/Research        | Destroyed Combat Programmer
 32900 | -3/Research        | Fabricated Exp. Phase Shifter (x1)
 33161 | -3/Research        | Local machine network offline
 33268 | -3/Research        | Intercept squad dispatched
 33286 | -3/Research        | Spotted Tracker
 33289 | -3/Research        | Destroyed Tracker
 33291 | -3/Research        | Spotted Tracker
 33291 | -3/Research        | Destroyed Tracker
 33295 | -3/Research        | Spotted B-90 Cyclops
 33298 | -3/Research        | Destroyed B-90 Cyclops
 33322 | -3/Research        | Entered Quarantine
 33323 | -3/Quarantine      | Detected hypermatrix surge
 33323 | -3/Quarantine      | Sensed 9 artifacts in vicinity
 33435 | -3/Quarantine      | Discovered exit to Research (range 12)
 33565 | -3/Quarantine      | Local machine network offline
 34048 | -3/Quarantine      | Found Dimensional Node Initializer
 34255 | -3/Quarantine      | Cryocooling Duct disabled
 34270 | -3/Quarantine      | Ambient heat levels rising (+20)
 34270 | -3/Quarantine      | Non-combat units ordered to evacuate
 34346 | -3/Quarantine      | Intercept squad dispatched
 34347 | -3/Quarantine      | Spotted Tracker
 34349 | -3/Quarantine      | Destroyed Tracker
 34355 | -3/Quarantine      | Spotted Combat Programmer
 34356 | -3/Quarantine      | Destroyed Combat Programmer
 34422 | -3/Quarantine      | Spotted Fortress
 34423 | -3/Quarantine      | Destroyed Fortress
 34438 | -3/Quarantine      | Found Vortex Chain Reactor
 34442 | -3/Quarantine      | Found Centrium Heavy Armor Plating
 34546 | -3/Quarantine      | Discovered new exit (range 5)
 34550 | -3/Quarantine      | Identified exit to Section 7
 34552 | -3/Quarantine      | Initialized slip node
 34819 | -3/Quarantine      | Intercept squad dispatched
 34825 | -3/Quarantine      | Spotted Tracker
 34826 | -3/Quarantine      | Destroyed Tracker
 34835 | -3/Quarantine      | Spotted Combat Programmer
 34836 | -3/Quarantine      | Destroyed Combat Programmer
 34915 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 34932 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 34936 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 34953 | -3/Quarantine      | Found Dimensional Node Initializer
 34956 | -3/Quarantine      | Found Dimensional Node Initializer
 35056 | -3/Quarantine      | Met incapacitated Sigix Warrior
 35056 | -3/Quarantine      | Lockdown squad dispatched
 35088 | -3/Quarantine      | Found Sigix Containment Pod
 35089 | -3/Quarantine      | Warped through subspace to slip node
 35096 | -3/Quarantine      | Entered Section 7
 35097 | -3/Section 7       | Sensed 18 artifacts in vicinity
 35244 | -3/Section 7       | Used Hpw. Transdimensional Reconstructor to replicate PL-3XN's Ring of Power
 35250 | -3/Section 7       | Assembled PL-3XN's Obliterator
 35436 | -3/Section 7       | Local machine network offline
 35436 | -3/Section 7       | Garrison activated, responded to threat
 35521 | -3/Section 7       | Spotted S7 Guard
 35522 | -3/Section 7       | Destroyed S7 Guard
 35545 | -3/Section 7       | Found Hvy. Regenerative Plating
 35573 | -3/Section 7       | Found Integrated Thermoelectric Network
 35573 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 35917 | -3/Section 7       | Spotted B-86 Titan
 35939 | -3/Section 7       | Intercept squad dispatched
 35945 | -3/Section 7       | Destroyed B-86 Titan
 36021 | -3/Section 7       | Spotted Tracker
 36022 | -3/Section 7       | Spotted Tracker
 36034 | -3/Section 7       | Destroyed Tracker
 36036 | -3/Section 7       | Destroyed Tracker
 36050 | -3/Section 7       | Found Integrated Reactor
 36050 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 36057 | -3/Section 7       | Spotted Combat Programmer
 36059 | -3/Section 7       | Destroyed Combat Programmer
 36059 | -3/Section 7       | Spotted Combat Programmer
 36063 | -3/Section 7       | Destroyed Combat Programmer
 36378 | -3/Section 7       | Found Exp. Signal Interpreter
 36713 | -3/Section 7       | Spotted S7 Guard
 36723 | -3/Section 7       | Destroyed S7 Guard
 36729 | -3/Section 7       | Found Hvy. Regenerative Plating
 36742 | -3/Section 7       | Found Core Membrane
 36742 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 36937 | -3/Section 7       | Spotted Executioner
 36939 | -3/Section 7       | Spotted Executioner
 36972 | -3/Section 7       | Destroyed Executioner
 36975 | -3/Section 7       | Destroyed Executioner
 36983 | -3/Section 7       | Found Exp. Core Analyzer
 36995 | -3/Section 7       | Found Exp. Core Analyzer
 37300 | -3/Section 7       | Initialized slip node
 37346 | -3/Section 7       | First assault squad dispatched
 37587 | -3/Section 7       | Build established: Wizard-Tank
 37840 | -3/Section 7       | Found Sigix Sheargun
 37860 | -3/Section 7       | Spotted Striker
 37860 | -3/Section 7       | Spotted Striker
 37867 | -3/Section 7       | Destroyed Striker
 37870 | -3/Section 7       | Destroyed Striker
 37875 | -3/Section 7       | Spotted Striker
 37875 | -3/Section 7       | Destroyed Striker
 37876 | -3/Section 7       | Spotted Striker
 37878 | -3/Section 7       | Destroyed Striker
 37896 | -3/Section 7       | Intercept squad dispatched
 37898 | -3/Section 7       | Build established: Wizard-Skirmisher
 37930 | -3/Section 7       | Spotted Tracker
 37931 | -3/Section 7       | Destroyed Tracker
 37931 | -3/Section 7       | Spotted Tracker
 37934 | -3/Section 7       | Destroyed Tracker
 37975 | -3/Section 7       | Spotted Combat Programmer
 37978 | -3/Section 7       | Destroyed Combat Programmer
 38002 | -3/Section 7       | Spotted Combat Programmer
 38005 | -3/Section 7       | Destroyed Combat Programmer
 38337 | -3/Section 7       | Spotted B-99 Colossus
 38693 | -3/Section 7       | Found Integrity Redistributor
 38735 | -3/Section 7       | Intercept squad dispatched
 38747 | -3/Section 7       | Spotted Tracker
 38747 | -3/Section 7       | Spotted Tracker
 38748 | -3/Section 7       | Spotted Tracker
 38749 | -3/Section 7       | Spotted Tracker
 38758 | -3/Section 7       | Destroyed Tracker
 38761 | -3/Section 7       | Destroyed B-99 Colossus
 38764 | -3/Section 7       | Destroyed Tracker
 38767 | -3/Section 7       | Destroyed Tracker
 38770 | -3/Section 7       | Destroyed Tracker
 38777 | -3/Section 7       | Spotted Combat Programmer
 38777 | -3/Section 7       | Spotted Combat Programmer
 38780 | -3/Section 7       | Destroyed Combat Programmer
 38783 | -3/Section 7       | Destroyed Combat Programmer
 38803 | -3/Section 7       | Spotted Combat Programmer
 38803 | -3/Section 7       | Spotted Combat Programmer
 38804 | -3/Section 7       | Destroyed 7 combat bots
 38820 | -3/Section 7       | Destroyed Combat Programmer
 38822 | -3/Section 7       | Destroyed Combat Programmer
 38878 | -3/Section 7       | Spotted Alpha 7
 39061 | -3/Section 7       | Found Integrity Redistributor
 39061 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-644)
 39062 | -3/Section 7       | Core integrity fell below 50%
 39254 | -3/Section 7       | Found Transdimensional Reconstructor
 39394 | -3/Section 7       | Found Transdimensional Reconstructor
 39394 | -3/Section 7       | Warped through subspace to slip node
 39397 | -3/Section 7       | Entered Research
 39397 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 39413 | -2/Research        | Identified exit to Testing
 40050 | -2/Research        | Scrapoids reinforcements arrived?
 40150 | -2/Research        | Intercept squad dispatched
 40179 | -2/Research        | Spotted Tracker
 40190 | -2/Research        | Allies destroyed Tracker
 40203 | -2/Research        | Spotted Combat Programmer
 40216 | -2/Research        | Combat Programmer assimilated allied 02R09-D
 40218 | -2/Research        | Destroyed Combat Programmer
 40246 | -2/Research        | Lost 4 allies
 40309 | -2/Research        | Cargo convoy interrupted
 40331 | -2/Research        | Scrapoids reinforcements arrived?
 40345 | -2/Research        | Spotted B-90 Cyclops
 40348 | -2/Research        | Destroyed B-90 Cyclops
 40388 | -2/Research        | Lost 3 allies
 40691 | -2/Research        | Destroyed 12 combat bots
 40776 | -2/Research        | Local machine network offline
 40972 | -2/Research        | Intercept squad dispatched
 40983 | -2/Research        | Spotted Tracker
 40985 | -2/Research        | Destroyed Tracker
 40985 | -2/Research        | Spotted Tracker
 40985 | -2/Research        | Spotted Tracker
 40987 | -2/Research        | Destroyed Tracker
 40989 | -2/Research        | Destroyed Tracker
 41023 | -2/Research        | Spotted Combat Programmer
 41024 | -2/Research        | Destroyed Combat Programmer
 41040 | -2/Research        | Spotted Combat Programmer
 41041 | -2/Research        | Destroyed Combat Programmer
 41051 | -2/Research        | Spotted Combat Programmer
 41052 | -2/Research        | Destroyed Combat Programmer
 41147 | -2/Research        | First assault squad dispatched
 41564 | -2/Research        | Entered Testing
 41806 | -2/Testing         | Found SHELL Armor
 41814 | -2/Testing         | Found Hvy. Regenerative Plating
 41933 | -2/Testing         | Repaired Adv. Sensor Array
 42007 | -2/Testing         | Repaired Adv. Heavy Siege Treads
 42094 | -2/Testing         | First assault squad dispatched
 42234 | -2/Testing         | Intercept squad dispatched
 42242 | -2/Testing         | Spotted Tracker
 42243 | -2/Testing         | Spotted Tracker
 42252 | -2/Testing         | Spotted Combat Programmer
 42261 | -2/Testing         | Spotted Combat Programmer
 42264 | -2/Testing         | Destroyed Tracker
 42268 | -2/Testing         | Destroyed Combat Programmer
 42270 | -2/Testing         | Destroyed Combat Programmer
 42329 | -2/Testing         | Destroyed Tracker
 42543 | -2/Testing         | Spotted Striker
 42834 | -2/Testing         | Intercept squad dispatched
 42845 | -2/Testing         | Spotted Tracker
 42845 | -2/Testing         | Spotted Tracker
 42845 | -2/Testing         | Destroyed Tracker
 42848 | -2/Testing         | Destroyed Tracker
 42852 | -2/Testing         | Spotted Combat Programmer
 42854 | -2/Testing         | Destroyed Combat Programmer
 42858 | -2/Testing         | Spotted Combat Programmer
 42860 | -2/Testing         | Destroyed Combat Programmer
 43068 | -2/Testing         | Discovered new exit (range 15)
 43147 | -2/Testing         | Identified exit to Access
 43530 | -2/Testing         | Initialized slip node
 43677 | -2/Testing         | Fabricated Point Singularity Launcher (x1)
 43723 | -2/Testing         | Found Hyp. EM Gauss Rifle
 43764 | -2/Testing         | Warped through subspace to slip node
 43767 | -2/Testing         | Entered Access
 43767 | -1/Access          | Evolved 2 slots: Utility x2
 43795 | -1/Access          | Identified exit to Surface
 43795 | -1/Access          | Identified exit to Command
 44435 | -1/Access          | Found Quantum Capacitor
 44528 | -1/Access          | Spotted B-99 Colossus
 44529 | -1/Access          | Destroyed B-99 Colossus
 44644 | -1/Access          | Repaired Enh. Nova Cannon
 44664 | -1/Access          | Repaired Adv. Particle Charger
 44799 | -1/Access          | Intercept squad dispatched
 44832 | -1/Access          | Spotted Tracker
 44833 | -1/Access          | Destroyed Tracker
 44833 | -1/Access          | Spotted Tracker
 44835 | -1/Access          | Destroyed Tracker
 44856 | -1/Access          | Build established: Wizard-Gunner
 44880 | -1/Access          | Found Exp. Phase Shifter
 44904 | -1/Access          | Spotted Combat Programmer
 44905 | -1/Access          | Destroyed Combat Programmer
 44909 | -1/Access          | Spotted Combat Programmer
 44911 | -1/Access          | Destroyed Combat Programmer
 44954 | -1/Access          | Destroyed 9 combat bots
 45716 | -1/Access          | Central database locked down
 46159 | -1/Access          | Intercept squad dispatched
 46179 | -1/Access          | Spotted Tracker
 46180 | -1/Access          | Spotted Tracker
 46182 | -1/Access          | Destroyed Tracker
 46187 | -1/Access          | Destroyed Tracker
 46204 | -1/Access          | Spotted Combat Programmer
 46204 | -1/Access          | Destroyed Combat Programmer
 46216 | -1/Access          | Spotted Combat Programmer
 46217 | -1/Access          | Destroyed Combat Programmer
 46979 | -1/Access          | Intercept squad dispatched
 47005 | -1/Access          | Spotted Tracker
 47006 | -1/Access          | Spotted Tracker
 47010 | -1/Access          | Destroyed Tracker
 47013 | -1/Access          | Destroyed Tracker
 47015 | -1/Access          | Spotted Combat Programmer
 47025 | -1/Access          | Destroyed Combat Programmer
 47062 | -1/Access          | Destroyed 7 combat bots
 47064 | -1/Access          | Spotted Combat Programmer
 47066 | -1/Access          | Destroyed Combat Programmer
 47085 | -1/Access          | Found Exp. Targeting Computer
 47095 | -1/Access          | Found Exp. Phase Shifter
 47238 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-162)
 47642 | -1/Access          | Destroyed 7 combat bots
 47983 | -1/Access          | Fabricated Exp. Cloaking Device (x1)
 48168 | -1/Access          | Fabricated Exp. Utility Shielding (x1)
 48233 | -1/Access          | Entered Command
 49023 | -1/Command         | First assault squad dispatched
 49816 | -1/Command         | Destroyed 16 combat bots
 49865 | -1/Command         | Destroyed 7 combat bots
 50914 | -1/Command         | Spotted M Guard
 50914 | -1/Command         | Spotted M Guard
 50933 | -1/Command         | Spotted Combat Programmer
 50934 | -1/Command         | Spotted Combat Programmer
 50943 | -1/Command         | Destroyed M Guard
 50945 | -1/Command         | Destroyed Combat Programmer
 50948 | -1/Command         | Destroyed Combat Programmer
 50978 | -1/Command         | Build established: Scavenger-Gunner
 51126 | -1/Command         | Destroyed M Guard
 51126 | -1/Command         | All MAIN.C guards destroyed
 51336 | -1/Command         | Met MAIN.C
 51366 | -1/Command         | Destroyed MAIN.C Shell
 51368 | -1/Command         | MAIN.C activated Command garrisons
 51370 | -1/Command         | 0b10 Conduit disabled
 51408 | -1/Command         | Spotted B-99 Colossus
 51422 | -1/Command         | Destroyed MAIN.C
 51432 | -1/Command         | Destroyed B-99 Colossus
 51440 | -1/Command         | Core integrity fell below 50%
 51459 | -1/Command         | Found Prototype Protection
 51459 | -1/Command         | Identified Exp. Powered Armor
 51464 | -1/Command         | Discovered exit to Surface (range 31)
 51464 | -1/Command         | Discovered exit to Surface (range 80)
 51464 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 51466 | -1/Command         | Found Beam Splitter
 51470 | -1/Command         | Destroyed 8 combat bots
 51471 | -1/Command         | Lost 6 parts (1p1n3u1w)
 51498 | -1/Command         | Spotted B-99 Colossus
 51553 | -1/Command         | Destroyed B-99 Colossus
 51628 | -1/Command         | Found Centrium Heavy Armor Plating
 51631 | -1/Command         | Destroyed 20 combat bots
 52176 | -1/Command         | Build established: Scavenger-Tank
 52485 | -1/Command         | Build established: Scavenger-Gunner
 52745 | -1/Command         | Phase Generator disabled
 53189 | -1/Command         | Found Hvy. Regenerative Plating
 53513 | -1/Command         | Used Core Regenerator, restored core integrity (+800)
 53921 | -1/Command         | Build established: Scavenger-Tank
 54245 | -1/Command         | Found Exp. Weapon Cycler
 54247 | -1/Command         | Found Adv. Particle Accelerator
 54251 | -1/Command         | Found Exp. Armor Integrity Analyzer
 54255 | -1/Command         | Found Vortex Chain Reactor
 54258 | -1/Command         | Found Zero-point Reactor
 54552 | -1/Command         | Found Exp. Targeting Computer
 54575 | -1/Command         | Build established: Alien-Gunner
 55184 | -1/Command         | Used Xenon Bombardment Thruster, redistributed integrity from core (-16)
 55205 | -1/Command         | Used Xenon Bombardment Thruster, redistributed integrity from core (-9)
 55228 | -1/Command         | Used Xenon Bombardment Thruster to replicate Graphene Brace
 55310 | -1/Command         | Found Imp. Potential Cannon
 55312 | -1/Command         | Warped through subspace to slip node
 55312 | -1/Command         | Discovered new exit (range 5)
 55426 | -1/Command         | Entered Access_0
 55427 | -1/Access_0        | Sensed 4 artifacts in vicinity
 55429 | -1/Access_0        | Met Architect
 55429 | -1/Access_0        | Destroyed A8
 55435 | -1/Access_0        | Architect warped through subspace
 55490 | -1/Access_0        | Architect warped through subspace
 55553 | -1/Access_0        | Architect warped through subspace
 55620 | -1/Access_0        | Architect warped through subspace
 55672 | -1/Access_0        | Architect warped through subspace
 55696 | -1/Access_0        | Subspace Access Node disabled
 55703 | -1/Access_0        | A6 warped into view
 55709 | -1/Access_0        | Destroyed A6
 55721 | -1/Access_0        | Architect warped through subspace
 55765 | -1/Access_0        | Architect warped through subspace
 55816 | -1/Access_0        | Architect warped through subspace
 55871 | -1/Access_0        | Architect warped through subspace
 55918 | -1/Access_0        | Architect warped through subspace
 55952 | -1/Access_0        | Architect warped through subspace
 55981 | -1/Access_0        | Architect warped through subspace
 56012 | -1/Access_0        | Architect warped through subspace
 56043 | -1/Access_0        | Architect warped through subspace
 56072 | -1/Access_0        | Architect warped through subspace
 56104 | -1/Access_0        | Architect warped through subspace
 56134 | -1/Access_0        | Architect warped through subspace
 56160 | -1/Access_0        | Architect warped through subspace
 56194 | -1/Access_0        | Architect warped through subspace
 56200 | -1/Access_0        | Found Desublimator
 56234 | -1/Access_0        | Architect warped through subspace
 56254 | -1/Access_0        | Architect warped through subspace
 56277 | -1/Access_0        | Architect warped through subspace
 56303 | -1/Access_0        | Architect warped through subspace
 56329 | -1/Access_0        | Architect warped through subspace
 56359 | -1/Access_0        | Architect warped through subspace
 56385 | -1/Access_0        | Architect warped through subspace
 56412 | -1/Access_0        | Architect warped through subspace
 56439 | -1/Access_0        | Architect warped through subspace
 56458 | -1/Access_0        | Architect warped through subspace
 56490 | -1/Access_0        | Architect warped through subspace
 56509 | -1/Access_0        | Found Exp. Phase Shifter
 56531 | -1/Access_0        | Architect warped through subspace
 56572 | -1/Access_0        | Architect warped through subspace
 56578 | -1/Access_0        | A4 warped into view
 56590 | -1/Access_0        | Destroyed A4
 56610 | -1/Access_0        | Destroyed A2
 56619 | -1/Access_0        | Architect warped through subspace
 56626 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 56629 | -1/Access_0        | Found Exp. Phase Shifter
 56649 | -1/Access_0        | Found Hvy. Regenerative Plating
 56659 | -1/Access_0        | Architect warped through subspace
 56706 | -1/Access_0        | Architect warped through subspace
 56734 | -1/Access_0        | Subspace Access Node disabled
 56738 | -1/Access_0        | Architect warped through subspace
 56757 | -1/Access_0        | Crushed by falling debris
 56771 | -1/Access_0        | Architect warped through subspace
 56831 | -1/Access_0        | Architect warped through subspace
 56855 | -1/Access_0        | Lost 3 parts (1n2u)
 56875 | -1/Access_0        | Architect warped through subspace
 56921 | -1/Access_0        | Architect warped through subspace
 56950 | -1/Access_0        | Build established: Scavenger-Gunner
 56977 | -1/Access_0        | Architect warped through subspace
 57030 | -1/Access_0        | Singularity Gate disabled
 57033 | -1/Access_0        | Architect warped through subspace
 57085 | -1/Access_0        | Architect warped through subspace
 57097 | -1/Access_0        | Found Zero-point Reactor
 57102 | -1/Access_0        | Found Architect God Chip D
 57105 | -1/Access_0        | Found Centrium Linked Plating
 57131 | -1/Access_0        | Architect warped through subspace
 57146 | -1/Access_0        | Found Modified Sigix Sheargun
 57182 | -1/Access_0        | Singularity Gate disabled
 57205 | -1/Access_0        | Architect warped through subspace
 57225 | -1/Access_0        | Found Architect God Chip A
 57247 | -1/Access_0        | Architect warped through subspace
 57292 | -1/Access_0        | Architect warped through subspace
 57302 | -1/Access_0        | Found Modified Sigix Sheargun
 57306 | -1/Access_0        | Found Centrium Linked Plating
 57325 | -1/Access_0        | Architect warped through subspace
 57340 | -1/Access_0        | Found Architect God Chip D
 57342 | -1/Access_0        | Found Zero-point Reactor
 57365 | -1/Access_0        | Architect warped through subspace
 57392 | -1/Access_0        | Found Centrium Linked Plating
 57402 | -1/Access_0        | Core integrity fell below 20%
 57420 | -1/Access_0        | Architect warped through subspace
 57430 | -1/Access_0        | Lost 3 parts (1p2u)
 57451 | -1/Access_0        | Architect warped through subspace
 57490 | -1/Access_0        | Architect warped through subspace
 57508 | -1/Access_0        | Architect warped through subspace
 57559 | -1/Access_0        | Architect warped through subspace
 57608 | -1/Access_0        | Architect warped through subspace
 57665 | -1/Access_0        | Architect warped through subspace
 57695 | -1/Access_0        | Architect warped through subspace
 57716 | -1/Access_0        | Architect warped through subspace
 57735 | -1/Access_0        | Architect warped through subspace
 57756 | -1/Access_0        | Architect warped through subspace
 57774 | -1/Access_0        | Architect warped through subspace
 57790 | -1/Access_0        | Architect warped through subspace
 57807 | -1/Access_0        | Architect warped through subspace
 57844 | -1/Access_0        | Architect warped through subspace
 57867 | -1/Access_0        | Architect warped through subspace
 57897 | -1/Access_0        | Architect warped through subspace
 57911 | -1/Access_0        | Architect warped through subspace
 57923 | -1/Access_0        | Architect warped through subspace
 57936 | -1/Access_0        | Architect warped through subspace
 57949 | -1/Access_0        | Architect warped through subspace
 57966 | -1/Access_0        | Architect warped through subspace
 57983 | -1/Access_0        | Architect warped through subspace
 58003 | -1/Access_0        | Architect warped through subspace
 58027 | -1/Access_0        | Architect warped through subspace
 58055 | -1/Access_0        | Architect warped through subspace
 58089 | -1/Access_0        | Architect warped through subspace
 58098 | -1/Access_0        | A3 warped into view
 58105 | -1/Access_0        | Destroyed A3
 58123 | -1/Access_0        | Architect warped through subspace
 58162 | -1/Access_0        | Architect warped through subspace
 58192 | -1/Access_0        | Build established: Alien-Mutant
 58201 | -1/Access_0        | Architect warped through subspace
 58243 | -1/Access_0        | Architect warped through subspace
 58274 | -1/Access_0        | Architect warped through subspace
 58300 | -1/Access_0        | Architect warped through subspace
 58328 | -1/Access_0        | Architect warped through subspace
 58365 | -1/Access_0        | Architect warped through subspace
 58397 | -1/Access_0        | Architect warped through subspace
 58425 | -1/Access_0        | Architect warped through subspace
 58458 | -1/Access_0        | Architect warped through subspace
 58475 | -1/Access_0        | Found Spectral Analyzer
 58498 | -1/Access_0        | Architect warped through subspace
 58528 | -1/Access_0        | Architect warped through subspace
 58562 | -1/Access_0        | Architect warped through subspace
 58594 | -1/Access_0        | Architect warped through subspace
 58622 | -1/Access_0        | Architect warped through subspace
 58643 | -1/Access_0        | Architect warped through subspace
 58664 | -1/Access_0        | Architect warped through subspace
 58688 | -1/Access_0        | Architect warped through subspace
 58701 | -1/Access_0        | Architect warped through subspace
 58722 | -1/Access_0        | Architect warped through subspace
 58741 | -1/Access_0        | Architect warped through subspace
 58754 | -1/Access_0        | Architect warped through subspace
 58766 | -1/Access_0        | Architect warped through subspace
 58785 | -1/Access_0        | Architect warped through subspace
 58795 | -1/Access_0        | Subspace Access Node disabled
 58803 | -1/Access_0        | Architect warped through subspace
 58819 | -1/Access_0        | Architect warped through subspace
 58863 | -1/Access_0        | Architect warped through subspace
 58886 | -1/Access_0        | Architect warped through subspace
 58906 | -1/Access_0        | Architect warped through subspace
 58921 | -1/Access_0        | Architect warped through subspace
 58937 | -1/Access_0        | Architect warped through subspace
 58955 | -1/Access_0        | Architect warped through subspace
 58958 | -1/Access_0        | Found Desublimator
 58965 | -1/Access_0        | Found Exp. Weapon Cycler
 58969 | -1/Access_0        | Architect warped through subspace
 58982 | -1/Access_0        | Found Exp. Targeting Computer
 58984 | -1/Access_0        | Architect warped through subspace
 58995 | -1/Access_0        | Architect warped through subspace
 59006 | -1/Access_0        | Architect warped through subspace
 59017 | -1/Access_0        | Architect warped through subspace
 59026 | -1/Access_0        | Architect warped through subspace
 59035 | -1/Access_0        | Architect warped through subspace
 59041 | -1/Access_0        | Architect warped through subspace
 59049 | -1/Access_0        | Architect warped through subspace
 59058 | -1/Access_0        | Architect warped through subspace
 59064 | -1/Access_0        | Architect warped through subspace
 59070 | -1/Access_0        | Architect warped through subspace
 59077 | -1/Access_0        | Architect warped through subspace
 59083 | -1/Access_0        | Architect warped through subspace
 59091 | -1/Access_0        | Architect warped through subspace
 59095 | -1/Access_0        | Architect warped through subspace
 59098 | -1/Access_0        | Architect warped through subspace
 59103 | -1/Access_0        | Architect warped through subspace
 59109 | -1/Access_0        | Subspace Access Node disabled
 59124 | -1/Access_0        | Destroyed Architect
 59145 | -1/Access_0        | Found Architect God Chip A
 59151 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 59154 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 59233 | -1/Access_0        | Found Architect God Chip D
 59438 | -1/Access_0        | Build established: Wizard-Gunner
 59456 | -1/Access_0        | Found System Mapper
 59892 | -1/Access_0        | Found Sigix Corpse
 60089 | -1/Access_0        | Found Core Expander
 60375 | -1/Access_0        | Found Integrated Mediator
 60706 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 61076 | -1/Access_0        | Found Core Regenerator
 62164 | -1/Access_0        | Warped through subspace to slip node
 62164 | -1/Access_0        | Discovered exit to Surface (range 8)
 62180 | ***                | Destroyed 0b10!

 Last Messages 
---------------
>>Record "Log L.QL67S5A3"
[REDACTED]
>>Record "Log L.RSL58V7F"
[REDACTED]
>>Record "Log L.UHGC2ASH"
Despite Warlord's aggressive stance, the Derelict army has been
  surprisingly slow to make its move. They're doing almost too much
  planning and preparation...
>>Record "Log L.XLJZXWC5"
[REDACTED]
>>Record "Log L.Y1U23ASU"
[REDACTED]
62156_ Dropped Hvy. Hardcell Cannon. <x2>
62160_ Acquired Hvy. Hardcell Cannon.
62162_ Dropped Cmb. Antigrav System.
62163_ Dropped Graphene Brace.
62164_ Warped through subspace, drawn to slip node.
62164_ EXIT=FOUND: SURFACE
[Achievement: By A Hair]
[Achievement: True Cogmind]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
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| ??????????????????????# =  #?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Energy Generation          91
Energy Capacity            745
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           160
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              24
Cloak Strength             4
Additional Mass Support    24
Base Temperature (-)       200
Armor Coverage             3600
Resistance: KI             45
Resistance: TH             95
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          90
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                64
Targeting Accuracy         48
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          50
Offensive Hacking          410
Defensive Hacking          300
Authchip Count             10

 Item Schematics 
-----------------
              Mak. Power Source | -4/Lab        | Extrapolated
                      Wartreads | -4/Lab        | Extrapolated
           Mak. Coolant Network | -4/Lab        | Extrapolated
 0b10 Decoder Chip [Skirmisher] | -4/Lab        | Extrapolated
            Mak. Core Shielding | -4/Lab        | Extrapolated
       Mak. Heavy Armor Plating | -4/Lab        | Extrapolated
           Mak. Kinetic Plating | -3/Research   | Extrapolated
     Exp. Biometal Heavy Treads | -3/Research   | Hacked
             Zero-point Reactor | -3/Research   | Hacked
                Quantum Reactor | -3/Research   | Hacked
             Enh. Quantum Rifle | -3/Research   | Hacked
           Mak. Thermal Plating | -3/Research   | Extrapolated
           Mak. Terrain Scanner | -3/Research   | Extrapolated
               Energy Deflector | -3/Research   | Extrapolated
             Mak. Hacking Suite | -3/Research   | Extrapolated
    0b10 Decoder Chip [Generic] | -3/Research   | Extrapolated
      0b10 Decoder Chip [Scout] | -3/Research   | Extrapolated
                 Machine Rigger | -3/Research   | Extrapolated
                       Telecube | -3/Research   | Extrapolated
                     Beamcaster | -3/Research   | Extrapolated
                      Multitool | -3/Research   | Extrapolated
               Graviton Reactor | -3/Research   | Scanalyzed
            Proton Burst Cannon | -3/Research   | Scanalyzed
   Mak. Microdissipator Network | -3/Research   | Scanalyzed
              Lrn. Tractor Beam | -3/Research   | Scanalyzed
        Adv. Heavy Siege Treads | -3/Research   | Scanalyzed
          Biometal Heavy Treads | -3/Research   | Scanalyzed
        Mak. Targeting Computer | -3/Research   | Extrapolated
   Exp. Shock Absorption System | -3/Research   | Hacked
             Exp. Phase Shifter | -3/Research   | Hacked
           Exp. Cloaking Device | -3/Research   | Hacked
     Hdn. Centrium Heavy Treads | -3/Research   | Hacked
          Mak. Weapon Shielding | -3/Research   | Extrapolated
                    Mak. Hammer | -3/Quarantine | Extrapolated
       Mak. Transmission Jammer | -3/Quarantine | Extrapolated
             Mak. System Shield | -3/Quarantine | Extrapolated
                Adv. Myomer Leg | -3/Section 7  | Archive
                Coolant Network | -3/Section 7  | Archive
               Hvy. Tesla Rifle | -3/Section 7  | Archive
             Hvy. Gatling Laser | -3/Section 7  | Archive
       Tactical Quantum Warhead | -3/Section 7  | Archive
                Helical Railgun | -3/Section 7  | Archive
      Exp. Field Recycling Unit | -3/Section 7  | Archive
               Com. Mass Driver | -2/Testing    | Archive
        Imp. Matter Neutralizer | -2/Testing    | Archive
   Centrium Heavy Armor Plating | -2/Testing    | Scanalyzed
             Exp. Core Analyzer | -2/Testing    | Scanalyzed
     Point Singularity Launcher | -2/Testing    | Hacked
             Antimissile System | -2/Testing    | Hacked
         Exp. Utility Shielding | -1/Access     | Hacked
               Enh. Nova Cannon | -1/Access     | Hacked
           Particle Accelerator | -1/Access     | Hacked
                   Centrium Leg | -1/Access     | Hacked
                 Graphene Brace | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
 A-27 Freighter | -3/Research  | Hacked
    Y-72 Warden | -3/Section 7 | Archive
   G-67 Veteran | -2/Testing   | Archive
 R-06 Scavenger | -1/Command   | Hacked

 Fabricated
------------
     Nuclear Pulse Thruster | x2 | -6/Factory  
           Particle Reactor | x2 | -4/Factory  | Preloaded
              H-77 Assassin | x2 | -4/Armory   | Preloaded
            Coolant Network | x1 | -4/Armory   | Authchip
             L-61 Swordsman | x3 | -4/Armory   | Authchip
           Graviton Reactor | x1 | -4/Armory   | Authchip
           Graviton Reactor | x1 | -4/Armory   | Authchip
 Exp. Biometal Heavy Treads | x1 | -3/Research | Authchip
         Enh. Quantum Rifle | x2 | -3/Research | Preloaded
         Exp. Phase Shifter | x1 | -3/Research | Authchip
 Point Singularity Launcher | x1 | -2/Testing  | Authchip
       Exp. Cloaking Device | x1 | -1/Access   | Authchip
     Exp. Utility Shielding | x1 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Reset Matrix
Dimensional Node Initializer
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Integrated Thermoelectric Network
Core Membrane
Sigix Sheargun
Integrity Redistributor
Core Regenerator
Modified Sigix Sheargun

 Achievements 
--------------
By A Hair
True Cogmind

 Challenges 
------------
None

 Game 
------
Seed              ChromaticScanAccelerator
  Manual?         0
Play Time         15:55:22
  Cumulative      594.9 hours
  Start           2024.08.15 @ 21:55:12
  End             2024.08.20 @ 22:20:10
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          113
  Rogue           63
  Adventurer      50
  Explorer        0
Win Type          3
  Total           25
  Types           6/3/1/7/1/1/1/3/2
Lore%             65
Gallery%          88
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48674a0a-bd9c-4241-9c7a-e75df42880fe