Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 22:20:10 Player: core_nxt Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (963) 4815 Value Destroyed (63017) 63017 Prototype IDs (303) 6060 Alien Tech Used (12) 2400 Bonus (73680) 73680 TOTAL SCORE: 160272 Bonus ------- High Alert Combat Kills 10589 Follower Combat Kills 3206 Built PL-3XN's Obliterator 1000 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 3000 Met Sigix 2000 Recovered Sigix Corpse 2000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2015 Cogmind --------- Core Integrity 46/1600 Matter 300/300 Energy 472/490 System Corruption 0% Temperature Cool (10) Movement Treading (231) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Centrium Heavy Treads Centrium Heavy Treads Experimental Biometal Medium Treads Cooled Linear Gravjet > --- UTILITY (14) ----- Desublimator Huge Storage Unit Experimental Weapon Cycler Heavy Regenerative Plating Heavy Regenerative Plating Heavy Regenerative Plating Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D Architect God Chip D > --- WEAPON (4) ------- Modified Sigix Sheargun Modified Sigix Sheargun Heavy Hardcell Cannon > --- INVENTORY (25) --- Cooled Linear Gravjet Cooled Linear Gravjet Graphene Brace System Mapper High-powered Transdimensional Reconstructor Core Expander Core Regenerator Integrated Mediator Sigix Sheargun Improved Potential Cannon Heavy Hardcell Cannon PL-3XN's Obliterator (3 Rings) Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Experimental Biometal Medium Treads Cooled Linear Gravjet > --- UTILITY ---------- Desublimator Huge Storage Unit Experimental Weapon Cycler Heavy Regenerative Plating Heavy Regenerative Plating Heavy Regenerative Plating Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D Architect God Chip D > --- WEAPON ----------- Modified Sigix Sheargun Modified Sigix Sheargun Heavy Hardcell Cannon > --- INVENTORY -------- Cooled Linear Gravjet Cooled Linear Gravjet Graphene Brace Graphene Brace System Mapper High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Expander Core Regenerator Integrated Mediator Sigix Sheargun Improved Potential Cannon Heavy Hardcell Cannon PL-3XN's Obliterator Sigix Containment Pod Sigix Corpse [Rating: 276] Favorites ----------- Power Vortex Chain Reactor Engine F-cell Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Linear Gravjet Flight Unit Flightbrick Utility Advanced Sensor Array Device Advanced Sensor Array Storage Huge Storage Unit Processor Machine Analyzer Hackware Architect God Chip D Protection Heavy Regenerative Plating Weapon Enhanced Nova Cannon Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Battle Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Vibroblade Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 8 . . . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 4 . . . . . . . . . . . . . 2 . . 2 . . 1 . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 574 | 6 14 35 9 14 67 8 6 4 2 3 1 29 9 13 5 1 6 5 28 64 1 28 6 14 6 15 27 70 78 Power 56 | 1 2 5 3 . 10 . . . . . . 3 . 1 . 1 . 1 5 9 . 6 1 . . . . 4 4 Engine 18 | 1 2 5 2 . 6 . . . . . . 2 . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Reactor 35 | . . . . . 4 . . . . . . 1 . 1 . . . 1 4 9 . 6 1 . . . . 4 4 Propulsion 89 | 2 5 6 2 7 1 . . . . . . 7 5 5 . . . . 5 10 . 4 1 . . 2 1 13 13 Treads 51 | . . . . 1 . . . . . . . . 5 5 . . . . 2 8 . 4 1 . . 2 1 13 9 Leg 13 | 2 5 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . . 4 2 2 . . . . . . . . . . . . . . 3 2 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Flight 8 | . . . . . 1 . . . . . . 7 . . . . . . . . . . . . . . . . . Utility 211 | 1 4 8 4 . 24 3 2 4 . . . 6 3 4 4 . 2 2 13 28 1 10 2 10 2 12 14 21 27 Device 106 | . 1 . . . 13 3 1 3 . . . 5 1 2 1 . . . 9 15 1 4 1 7 1 9 10 11 8 Storage 20 | 1 3 4 1 . 2 . 1 . . . . . . 1 . . 1 . . 3 . 1 . . . . 1 1 . Processor 20 | . . 1 2 . 2 . . . . . . . 1 . 1 . . . . . . 1 . 1 1 . 2 3 5 Hackware 14 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . 1 1 . 5 Protection 51 | . . 3 1 . 7 . . 1 . . . 1 1 1 2 . 1 2 4 5 . 2 1 2 . 2 . 6 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 218 | 2 3 16 . 7 32 5 4 . 2 3 1 13 1 3 1 . 4 2 5 17 . 8 2 4 4 1 12 32 34 Energy Gun 49 | 1 2 7 . 2 5 3 1 . . . . . . . . . . . . 1 . . 1 3 2 . 4 5 12 Energy Cannon 77 | . 1 2 . . 12 2 1 . 1 . . 2 . . . . . . . 11 . 8 1 1 2 1 8 20 4 Ballistic Gun 13 | 1 . 1 . 3 7 . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Cannon 37 | . . . . . . . . . . . . 1 . 3 1 . 2 2 5 . . . . . . . . 5 18 Launcher 9 | . . 4 . . 1 . . . . . . 2 . . . . . . . . . . . . . . . 2 . Special Weapon 27 | . . 2 . 2 7 . 2 . . 1 1 5 1 . . . 2 . . 4 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 1 2 . 3 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 13 1 2 1 . . . 7 . 1 . . 2 . . 3 1 . . . . . . 2 . Parts Lost 71 | . 1 12 . . 1 . . . . . . 1 . . . . . 2 5 7 . . . 1 1 . . 10 30 Power 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Propulsion 14 | . 1 3 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 3 5 Utility 29 | . . . . . 1 . . . . . . . . . . . . 1 4 3 . . . . 1 . . 4 15 Weapon 21 | . . 7 . . . . . . . . . . . . . . . 1 1 3 . . . 1 . . . 1 7 Highest Loss Streak 6 | . 1 5 . . 1 . . . . . . 1 . . . . . 2 2 2 . . . 1 1 . . 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 99 88 84 99 70 77 81 82 83 83 83 79 70 65 76 77 63 75 77 71 76 77 73 62 59 69 70 71 66 Engine 1 | . 14 7 10 . 6 5 5 5 5 5 5 4 5 5 5 . . . . . . . . . . . . . . Reactor 4 | . . . . . 3 5 5 5 5 5 5 4 5 4 5 5 5 3 6 8 10 9 7 4 4 4 3 4 5 Treads 8 | . . . . . . . . . . . . . 10 15 16 16 16 16 11 11 15 12 13 13 12 12 11 10 10 Leg 2 | . 27 17 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 8 26 13 . . . . . . . . . . . . . . 6 2 . . . . . . . . . Device 13 | . 13 . . . 15 23 27 26 27 27 27 23 13 4 10 11 11 11 12 16 21 24 20 9 7 14 19 16 11 Storage 5 | . 14 13 3 14 5 5 5 5 5 5 5 5 5 5 5 5 1 5 5 4 5 4 4 4 4 4 3 2 3 Processor 9 | . . 11 1 14 9 11 11 11 11 11 11 10 5 5 9 11 11 11 10 8 5 9 9 9 10 8 8 12 5 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 8 Protection 6 | . . 1 11 . 6 5 5 5 5 5 5 4 4 4 6 5 5 5 9 3 5 2 4 8 8 8 7 7 10 Energy Gun 2 | . 13 12 . . 1 3 . . . . . . . . . . . . . . . . . 2 6 . . 1 . Energy Cannon 8 | . 6 10 . . 7 9 11 11 10 11 11 6 . . . . . . . 12 15 12 12 10 5 15 14 12 3 Ballistic Gun 1 | . 7 2 14 13 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 7 13 16 1 10 13 . . . . . . . . . 4 Special Weapon 1 | . . . . 9 3 . 3 5 5 1 3 1 9 6 2 . 5 4 . . . . . . . . . . . Peak Build Rating 276 | 6 9 16 18 27 133 122 125 127 125 125 122 136 139 126 123 120 127 127 131 176 177 191 200 199 220 237 252 251 276 Average Rating 154 | 5 7 12 12 22 100 116 121 124 124 121 120 124 128 121 118 118 108 123 122 134 172 184 189 193 201 234 246 223 233 On Entrance 125 | . 6 9 14 18 27 121 121 125 125 125 122 120 134 124 110 118 120 127 115 106 176 177 189 198 199 220 236 249 239 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 288 | 10 31 31 33 31 94 82 83 84 84 84 82 84 102 109 83 90 88 88 101 206 129 179 263 282 288 288 235 230 240 Greatest Support 255 | 20 20 40 32 34 120 94 94 94 94 94 86 98 225 225 225 225 225 225 225 235 235 245 255 255 255 255 255 255 245 Greatest Overweight (x) 9 | . 1 9 9 1 1 . . . . . . . 1 . . . . . 5 2 . . 1 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Largest Inventory Capacity 35 | 8 15 35 25 25 25 25 25 15 15 15 15 15 15 25 25 25 25 25 25 30 30 30 30 30 25 27 27 25 25 Average Capacity 22 | 7 11 23 10 25 25 24 15 15 15 15 15 15 15 17 25 25 8 25 24 17 30 30 30 25 25 25 25 20 25 Most Carried 30 | 2 15 25 24 25 25 25 17 15 15 15 15 15 15 17 17 18 21 20 18 30 30 30 30 30 25 26 27 25 25 Average Carried 20 | 1 9 19 8 23 22 19 14 14 14 14 15 14 13 15 15 16 5 18 14 15 29 28 29 25 24 24 24 16 21 Final Capacity 30 | 8 15 25 25 25 25 25 15 15 15 15 15 15 15 25 25 25 25 25 15 30 30 30 30 25 25 27 25 25 25 Final Carried 30 | 2 15 23 23 25 24 17 15 15 15 15 15 14 15 17 15 18 21 16 14 30 30 30 29 24 25 25 25 24 18 Class Distribution -------------------- 29% | Wizard-Skirmisher 15% | Mutant 14% | Wizard-Gunner 5% | Scout 5% | Skirmisher 4% | Scavenger-Gunner 4% | Alien-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Commander-Mutant | -5/Waste Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Wizard-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Armory Hauler-Tank | -4/Lab Wizard-Skirmisher | -3/Research Wizard-Skirmisher | -3/Quarantine Wizard-Skirmisher | -3/Section 7 Wizard-Skirmisher | -2/Research Wizard-Skirmisher | -2/Testing Wizard-Gunner | -1/Access Wizard-Gunner | -1/Command Wizard-Gunner | -1/Access_0 Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10336 | 219 244 373 248 175 1041 86 75 55 20 . 30 359 102 679 403 448 . 782 1890 771 105 323 66 240 70 120 340 353 719 Remotely 2163 | . . . . . . . . . . . . . . . 403 448 . 782 530 . . . . . . . . . . Salvage Created 70691 | 88 768 997 529 . 3303 295 890 165 287 . . 2161 1245 2145 675 828 . 1261 7515 6341 72 3157 2783 7842 5480 2305 6905 8901 3753 Parts 3504 | 5 54 62 20 . 203 3 66 11 15 . . 111 28 78 26 27 . 70 407 233 4 88 80 368 281 85 524 500 155 Haulers Intercepted 15 | . 2 . . . 1 . . . . . . 1 . 1 . . . . 4 . . . . 1 2 . 3 . . Recyclers Shooed 9 | 1 . . . . . . 1 . . . . 5 . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . 6 . . . . . 9 6 . . . . . 25 26 . 88 . . . . . . . . . . . Prevented 5 | . . 2 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 813 | . 14 20 7 . 53 1 7 2 5 . . 25 4 22 12 11 . 18 80 92 1 36 30 85 54 23 72 94 45 Guns 51 | . 14 18 7 . 9 . . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 426 | . . 2 . . 26 1 6 2 4 . . 13 4 22 12 11 . 18 77 24 . 3 4 9 11 1 61 80 35 AOE 24 | . . . . . 12 . 1 . 1 . . 5 . . . . . . 3 1 . . . . . . . 1 . Classes Destroyed 32 | 2 5 3 3 . 7 1 2 . 1 . . 1 . 2 . . . . . . . . 1 3 1 . . . . Worker 19 | . 1 . . . 1 . 1 . . . . . . 1 . . . . 7 . . 1 . 1 1 1 1 3 . Builder 14 | . . . . . 2 . 1 . . . . . . 1 . . . . 5 . . 3 . . 1 . 1 . . Tunneler 4 | 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 15 | . 2 . . . 1 . . . . . . 1 . 1 . . . . 4 . . . . 1 2 . 3 . . Recycler 23 | 1 2 . 2 . 1 . 2 . . . . 3 . 1 . . . . 4 . . 1 2 . 1 . . 3 . Carrier 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . 2 . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Operator 14 | . . . . . 3 . 1 . . . . 1 . . . . . . 2 1 . 1 1 1 2 . 1 . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 65 | . 3 . . . 5 . 3 . . . . 5 . 1 . . . . 5 6 . 7 2 5 3 3 7 10 . Swarmer 118 | . 6 4 1 . 7 . . . 3 . . 8 . 1 5 . . 6 17 17 . 4 . 4 6 . 6 23 . Cutter 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Grunt 186 | . 8 . 2 . 12 . . . . . . 10 . 11 5 6 . 7 28 11 . 13 3 15 19 6 15 15 . Brawler 16 | . . . 1 . 2 . 1 . . . . 1 . . . 1 . . 1 . . 1 . 4 . 1 . 3 . Duelist 20 | . . . . . 1 . 1 . . . . . . 1 . . . . 3 9 . . 2 . . . . 3 . Protector 8 | . . . . . 1 . 1 . . . . . . . . . . . 1 2 . . . 1 1 . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Sentry 59 | . . . 2 . 5 . 1 2 . . . 3 . 1 1 1 . 2 9 12 . 4 . 5 . . 5 6 . Demolisher 4 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 . Specialist 17 | . . . . . . . . . . . . 1 . 1 . . . . . 7 . . 3 . 2 . 2 1 . Hunter 73 | . . . . . 10 . . . . . . 1 . 2 1 . . 2 10 8 . . 3 12 5 2 6 11 . Programmer 140 | . . . 1 . 4 . 1 . . . . 1 . 3 . 2 . . 11 20 . 5 14 17 10 6 25 20 . Heavy 10 | . . . . . 4 . . . . . . . . 1 . . . . . 1 . . . 1 2 . . 1 . Behemoth 12 | . . . . . . . 1 . . . . . . . . 1 . 1 1 1 . 1 . 2 1 . 1 2 . Compactor 5 | . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 28 | . . . . . . . . . . . . . . . . . . . . . . 5 2 8 3 4 6 . . Combat Programmer 29 | . . . . . . . . . . . . . . . . . . . . . . 3 2 8 4 4 6 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cobbler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapoid 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Thug 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 23 | 2 5 6 6 . 16 1 5 1 3 . . 8 3 14 5 4 . 7 18 12 1 11 4 7 15 6 9 23 6 Combat Bots Only 20 | . 5 4 5 . 13 1 3 1 3 . . 8 3 9 5 4 . 7 15 10 1 8 3 7 12 6 9 20 6 Max Kills in Single Turn 6 | 1 1 1 1 . 5 1 2 1 2 . . 2 1 3 2 1 . 1 6 3 1 3 2 2 2 2 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . 1 . . 2 . . . . . . 2 1 . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 6 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 4443 | . 71 134 27 . 238 . 28 8 7 . . 143 . 58 54 29 . 127 274 235 18 85 88 366 143 101 192 580 1437 Missed 1503 | . 22 47 7 . 113 . 15 3 1 . . 59 . 16 14 12 . 34 68 80 12 35 31 83 37 42 79 125 568 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Damage Taken 55637 | . 404 1476 234 . 1918 . 135 73 94 . . 1041 . 1181 592 289 . 1601 3457 2785 120 913 952 3881 1613 1238 1953 10267 19420 Core 4481 | . 59 373 16 . 116 . . 12 11 . . 64 . 11 . . . 34 121 326 . 32 . 44 51 . 163 620 2428 Absorbed by Shields 86 | . . . . . . . . . . . . 86 . . . . . . . . . . . . . . . . . Reduced by Siege Mode 673 | . . . . . . . . . . . . . . . . . . . 120 8 . . . . . . . 469 76 Ignored by Resistances 17810 | . 129 375 70 . 548 . 39 21 27 . . 326 . 321 161 80 . 445 983 734 33 257 262 2310 845 357 531 2767 6189 Regen/Repaired (Parts) 20659 | . . . . . 819 . 34 . . 1 . 290 208 839 . . . . 1997 57 . 1232 . 4537 . 1116 2165 3183 4181 Core Remaining (%) 71 | 100 . . . 111 . . . . . . 83 . . . . . . 89 . . 61 . . 35 . 87 . . 2 Volleys Fired 1885 | 14 61 109 35 1 136 10 15 6 8 . . 72 14 55 17 24 3 46 100 120 6 54 45 127 71 36 98 188 414 Largest 4 | 2 2 2 1 1 3 3 2 2 2 . . 2 1 2 3 3 1 2 3 3 3 3 3 3 3 2 4 4 4 Hottest 480 | 60 110 120 30 5 300 240 200 200 200 . . 200 100 96 144 144 10 96 144 360 360 360 360 360 305 240 480 480 480 Shots Fired 4179 | 28 122 181 35 1 246 24 28 13 16 . . 85 14 110 37 69 4 93 265 287 18 116 80 206 75 45 315 598 1068 Gun 604 | 28 115 101 32 . 115 4 . . . . . . . . . . . . . . . . . 1 4 . . 6 198 Cannon 3540 | . 7 70 . . 126 20 28 13 16 . . 80 12 110 37 69 1 93 265 283 18 116 80 205 71 45 315 590 870 Launcher 13 | . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special 22 | . . 2 . 1 5 . . . . . . 5 2 . . . 3 . . 4 . . . . . . . . . Kinetic 1115 | 14 54 10 32 . 76 . . . . . . . . 110 37 69 1 93 265 9 . . . . . . . 15 330 Thermal 2513 | 14 68 47 . . 42 4 . . . . . . . . . . . . . 265 18 116 80 205 75 45 315 577 642 Explosive 133 | . . 43 3 . . 16 28 13 16 . . . 12 . . . . . . . . . . . . . . 2 . Electromagnetic 318 | . . 81 . . 126 4 . . . . . 80 . . . . . . . 10 . . . 1 . . . 4 12 Slashing 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Robot Hit Streak 108 | 12 16 36 45 22 94 40 61 103 108 . . 56 42 33 29 32 2 32 57 61 4 16 11 27 10 9 27 52 71 Robot Miss Streak 7 | 2 3 2 1 . 3 1 1 . 1 . . 7 1 2 1 1 1 5 6 4 . 3 2 7 4 3 5 4 3 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Secondary Targets 6 | . 1 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2915 | 22 95 94 30 1 211 22 25 7 13 . . 81 14 91 27 51 2 65 164 119 1 44 36 117 61 27 163 390 942 Core Hits 1762 | 5 37 46 9 . 181 12 52 12 16 . . 82 19 59 16 21 . 28 127 64 . 15 13 38 34 13 106 186 571 Critical Kills 444 | . 1 . . . . . . . . . . . . . . . . 11 98 75 1 39 29 85 51 27 9 12 6 Critical Parts Destroyed 174 | 1 . . . . 2 . . . . . . . . . . . . 18 141 6 . . . . . . . . 6 Critical Strikes 1002 | 1 3 10 30 . 45 . . . . . . . . 126 30 45 . 43 267 83 1 39 29 85 51 27 9 16 62 Burn 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 329 | . . . . . . . . . . . . . . . . . . . . 70 1 39 29 85 51 27 9 12 6 Destroy 341 | 1 1 . . . 2 . . . . . . . . . . . . 43 267 13 . . . . . . . . 14 Blast 325 | . . 9 30 . 39 . . . . . . . . 126 30 45 . . . . . . . . . . . 4 42 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 178032 | 220 989 1419 471 . 7711 1827 1958 396 621 . . 3583 1866 4176 966 1503 . 2717 9635 5888 33 2579 2077 5324 3359 1279 14592 22698 80145 Guns 10883 | 220 890 778 471 . 1716 51 . . . . . . . . . . . . . . . . . . 161 . . 8 6588 Cannons 161311 | . 89 594 . . 3942 1776 1360 277 439 . . 2438 1740 4176 966 1503 . 2717 8825 5719 33 2501 2077 5324 3198 1279 14533 22469 73336 Explosions 5636 | . . 47 . . 2053 . 598 119 182 . . 1025 126 . . . . . 806 169 . 69 . . . . . 221 221 Melee 120 | . . . . . . . . . . . . 120 . . . . . . . . . . . . . . . . . Ramming 82 | . 10 . . . . . . . . . . . . . . . . . 4 . . 9 . . . . 59 . . Kinetic 63078 | 95 310 145 471 . 1022 . . . . . . . . 4176 966 1503 . 2717 8825 346 . . . . . . . 900 41602 Thermal 98091 | 125 669 287 . . 2301 51 598 . 182 . . 1025 126 . . . . . 471 4950 33 2501 2077 5324 3359 1279 14533 21638 36562 Explosive 6881 | . . 431 . . 446 1758 1360 277 439 . . . 1740 . . . . . 209 . . 69 . . . . . 152 . Electromagnetic 7799 | . . 556 . . 3942 18 . 119 . . . 2438 . . . . . . 126 592 . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2101 | . . . . . . . . . . . . 120 . . . . . . . . . . . . . . . . 1981 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 1 1 1 1 1 . . 3 3 3 3 3 4 5 5 5 7 . . . . . . Average Corruption 2 | . . . . . 1 1 1 1 1 1 1 . . 2 3 3 3 3 1 2 2 2 6 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 193 | . . . . . 22 2 6 4 1 1 . . . 6 8 9 3 22 25 38 9 27 10 . . . . . . Message Errors 47 | . . . . . 4 . . 1 . . . . . 2 1 . . 10 7 9 3 8 2 . . . . . . Matter Fused 56 | . . . . . 8 1 3 1 . . . . . . 1 3 2 3 7 13 3 8 3 . . . . . . Heat Flow Errors 10 | . . . . . 1 1 . . . . . . . . . . . 3 1 . . 3 1 . . . . . . Energy Discharges 25 | . . . . . 4 . 1 . 1 . . . . . 2 2 . 1 . 8 . 3 3 . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Fused 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 28 | . . . . . 4 . 2 . . 1 . . . 1 2 2 . 2 5 5 1 3 . . . . . . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . 1 . . 2 2 1 1 . . . . . . . Misfires 6 | . . . . . . . . 2 . . . . . 1 . . 1 1 . . . . 1 . . . . . . Alerts 6 | . . . . . . . . . . . . . . . 1 . . 1 1 1 1 1 . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4049 | . 2 11 . . 203 . 19 3 6 . . 63 . 51 10 21 . 31 294 59 . 77 109 103 65 1 808 931 1182 Projectiles 3585 | . 2 11 . . 14 . 6 . 3 . . 5 . 51 10 21 . 31 167 59 . 48 109 103 65 1 785 912 1182 Explosions 441 | . . . . . 189 . 13 3 3 . . 58 . . . . . . 127 . . 29 . . . . . 19 . Melee 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Knockbacks 215 | . 1 . . . . . . . . . . . . 22 4 5 . 7 42 3 . . . . . . . 5 126 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 210 | . . . . . . . . . . . . . . 22 3 5 . 7 41 2 . . . . . . . 5 125 Secondary 4 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . 1 Self-Inflicted Damage 615 | . . 30 38 . 257 . . . 27 . . 37 . . . . . . . 43 . 107 . . . . . 76 . Shots 17 | . . 2 3 . 6 . . . 1 . . 2 . . . . . . . 1 . 1 . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Targets Rammed 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 571 | 40 144 35 19 . 571 135 . . . . . 355 143 . . . 26 352 425 332 82 187 . 204 201 201 198 198 178 Average Temperature 101 | 18 51 20 7 . 90 69 . . . . . 205 72 . . . 14 133 86 109 54 77 . 113 106 80 119 85 119 Received Heat Transfer 3927 | . 237 183 99 . 252 . 48 9 . . . 264 . 99 258 90 . 138 978 195 . 60 75 141 99 18 63 405 216 Effects 31 | . . . . . 3 . . . . . . 1 . . . . . 5 5 3 . . . 3 11 . . . . Shutdowns 5 | . . . . . 1 . . . . . . 1 . . . . . 1 2 . . . . . . . . . . Energy Bleed 8 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 5 . . . . Interference 15 | . . . . . . . . . . . . . . . . . . 3 2 2 . . . 2 6 . . . . Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . 1 . . 7 3 Total Turns 287 | . . . . . . . . . . . . . . . . . . . 57 9 . . . . 2 . . 183 36 Longest Duration 62 | . . . . . . . . . . . . . . . . . . . 26 9 . . . . 2 . . 62 19 Robots Corrupted 16 | . . . . . 4 . . . . . . 8 . . . . . . . 4 . . . . . . . . . Combat Hostiles 15 | . . . . . 4 . . . . . . 7 . . . . . . . 4 . . . . . . . . . Parts Fried 79 | . . . . . 47 . . . . . . 19 . . . . . . . 8 . . . . . . . 5 . Impact Corruptions 4 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 . . Robots Melted 338 | . . . . . 3 . . . . . . . . . . . . . . 71 1 39 29 86 51 27 11 13 7 Combat Hostiles 297 | . . . . . 2 . . . . . . . . . . . . . . 63 1 33 26 76 43 22 11 13 7 Parts Melted 1130 | . 7 . . . 3 . 1 . . . . 2 . . 1 2 . . . 150 3 69 65 311 194 105 105 80 32 Heat Transferred 60824 | 275 1728 666 . . 3624 148 850 . 250 . . 975 150 . . . . . 300 3982 37 1813 1368 4345 2708 1036 9378 12940 14251 Parts Sabotaged 4 | . . . . . 1 . . . . . . . . . . . . . 2 1 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 45 | . . . . . 20 . 7 1 2 . . 9 2 . . . . . 1 2 . . . . . . . 1 . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1629 | 15 225 . 143 . 1609 470 1549 . . . . 925 233 912 . . . . 1629 1197 . 311 501 726 966 657 662 1264 . Initial 683 | . 8 . . . . 470 289 . . . . . 211 7 . . . . 16 683 . . 151 156 261 473 51 259 . Average 360 | 3 85 . 34 . 794 466 1086 . . . . 392 141 443 . . . . 501 218 . 112 326 486 350 348 319 378 . Maximum Alert Level 5 | . 1 . . . 5 2 4 . . . . 3 1 3 . . . . 5 4 . 1 2 3 3 2 2 4 . Low Security (%) 35 | 100 80 . 100 . 9 . . . . . . 22 36 41 . . . . 26 60 . 77 1 11 45 16 34 18 . Level 1 18 | . 19 . . . 16 . 2 . . . . 28 63 4 . . . . 16 17 . 22 77 8 12 41 27 4 . Level 2 25 | . . . . . 19 100 19 . . . . 36 . 18 . . . . 20 17 . . 21 74 17 41 38 15 . Level 3 9 | . . . . . 22 . 30 . . . . 12 . 35 . . . . 30 2 . . . 6 24 . . 9 . Level 4 11 | . . . . . 28 . 47 . . . . . . . . . . . 4 1 . . . . . . . 51 . Level 5 . | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 210 | . 1 . . . 16 . 9 . . . . 9 . 10 . . . . 17 21 . 16 7 29 22 15 25 13 . Investigation 28 | . 1 . . . 7 . 3 . . . . 4 . 1 . . . . 3 2 . . . . 3 1 2 1 . Extermination 81 | . . . . . 4 . 2 . . . . 1 . 2 . . . . 8 14 . 7 3 9 4 6 13 8 . Reinforcement 29 | . . . . . 4 . 1 . . . . 1 . 5 . . . . 3 3 . . . 4 6 1 1 . . Assault 21 | . . . . . 1 . 2 . . . . 1 . 1 . . . . 3 2 . 1 . 2 3 1 . 4 . Garrison 7 | . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 3 . . . . . Intercept 44 | . . . . . . . . . . . . . . . . . . . . . . 8 4 11 6 6 9 . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 4 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 35 | . 1 . . . . . 2 . . . . 1 . 3 . . . . 1 3 . . . 4 3 . 4 13 . Communications Jammed 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1193 | . 26 33 8 . 73 6 22 6 8 . . 52 5 52 11 10 . 22 102 113 1 47 33 91 68 31 80 121 172 Peak Tracking Total 11 | . 5 4 4 . 7 4 9 4 4 . . 8 4 10 5 4 . 4 11 9 1 6 3 9 8 4 6 11 6 Tactical Retreats 40 | . 1 6 . . 6 . . . . . . 3 . 4 . 1 . 3 2 5 . . . . 1 1 1 6 . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 41 | . 2 5 . . 3 . 1 . . . . 5 . . . . . . 3 2 . 6 3 5 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 26 | . . . . . 4 . . . . . . . . 6 . . . . . . . . . . . 4 10 2 . Reprogrammed 75 | . . . . . . . 22 . . . . . . 16 . . . . . . . . . . 6 12 . 19 . Reused 18 | . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . 2 1 . 11 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . 1 4 1 . 11 . Objects Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 160 | . . 2 . . 11 . 11 2 . . . 2 . 7 . 1 . 1 32 21 4 4 11 14 1 9 5 9 13 Max in Single Turn 5 | . . 1 . . 4 . . 1 . . . 1 . 2 . 1 . 1 4 2 1 1 5 1 1 1 1 2 2 Garrison Access 7 | . . . . . . . 1 . . . . 1 . 2 . . . . . . . 1 . . 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 1 . Machines Dismantled 9 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 197 | . 6 1 11 9 23 . 19 1 . 3 . 13 . 11 . 1 4 1 14 16 1 14 . 2 7 11 14 13 2 Terminals 106 | . 5 . 6 . 12 . 10 . . . . 7 . 6 . . . 1 6 13 . 8 . 1 5 7 7 12 . Fabricators 15 | . . . . . 1 . 2 . . . . 1 . 2 . . . . 2 2 . 2 . . . 1 2 . . Repair Stations 14 | . 1 . . . 3 . 2 . . . . 1 . 1 . . . . 2 . . 2 . . . 1 1 . . Recycling Units 15 | . . . 3 . 4 . 2 . . . . 1 . . . . . . . 1 . . . . 2 . 1 1 . Scanalyzers 12 | . . . . . 2 . 2 . . . . 1 . 1 . . . . 2 . . 1 . 1 . 1 1 . . Garrison Access 11 | . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . 1 . . . 1 2 . . Total Hacks 1321 | . 11 3 65 49 225 . 122 1 . 24 . 76 . 69 . 1 17 4 71 132 6 108 . 9 41 71 95 93 28 Successful 1078 | . 4 3 51 49 122 . 73 1 . 24 . 63 . 68 . 1 17 4 66 96 6 100 . 8 41 68 94 91 28 Failed 240 | . 7 . 14 . 103 . 49 . . . . 13 . 1 . . . . 5 35 . 7 . 1 . 3 . 2 . Catastrophic 29 | . 1 . 2 . 11 . 4 . . . . 1 . . . . . . 1 7 . 2 . . . . . . . Database Lockouts 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Manual 477 | . . . 14 . 52 . 43 . . . . 25 . 31 . 1 . . 26 42 . 44 . 3 21 44 65 66 . Terminals 703 | . 8 . 32 . 90 . 71 . . . . 29 . 42 . . . 4 19 111 . 48 . 8 39 47 66 89 . Fabricators 103 | . . . . . 7 . 15 . . . . 4 . 6 . . . . 11 20 . 16 . . . 11 13 . . Repair Stations 181 | . 3 . . . 79 . 6 . . . . 26 . 10 . . . . 22 . . 27 . . . 4 4 . . Recycling Units 28 | . . . 9 . 5 . 5 . . . . 1 . . . . . . . 1 . . . . 2 . 1 4 . Scanalyzers 107 | . . . . . 39 . 21 . . . . 8 . 7 . . . . 11 . . 13 . 1 . 5 2 . . Garrison Access 46 | . . . . . 5 . 4 . . . . 8 . 4 . . . . 8 . . 4 . . . 4 9 . . Terminal Hacks 582 | . 3 3 40 49 38 . 29 1 . 24 . 14 . 34 . 1 17 4 10 64 6 34 . 7 29 32 52 63 28 Record 117 | . . 3 24 49 . . 1 . . 6 . . . . . . 5 4 . 1 6 1 . . 1 . . . 16 Part Schematic 54 | . . . 7 . 5 . 5 . . 9 . 1 . 3 . . 4 . . 6 . 8 . . . 2 4 . . Robot Schematic 9 | . . . . . . . . . . 6 . . . . . . . . . 1 . 1 . . . . . 1 . Robot Analysis 16 | . 1 . . . . . . . . . . . . 2 . . 4 . . 4 . . . . . 2 1 2 . Prototype ID Bank 48 | . 1 . . . 6 . 2 . . 3 . 3 . 1 . . 4 . 2 5 . 6 . . 3 1 4 7 . Open Door 5 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . 1 . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Level Access Points 9 | . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . 1 . 1 . . 2 1 . Branch Access Points 14 | . . . 1 . 2 . 1 . . . . 1 . 1 . . . . 1 1 . 1 . . 1 1 2 1 . Emergency Access Points 21 | . . . . . 2 . . . . . . 1 . 1 . . . . 1 1 . 2 . . 2 1 5 5 . Machine Index 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 1 1 1 . Terminal Index 5 | . . . . . 1 . 1 . . . . . . . . . . . . 2 . . . . . . . 1 . Fabricator Index 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Index 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 4 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . 1 . . . Alert Level 24 | . . . 2 . 3 . 1 . . . . . . 2 . . . . . 5 . . . 1 3 2 3 2 . Unreport Threat 34 | . . . . . . . . . . . . . . 5 . . . . . 12 . . . . 2 2 4 9 . Locate Traps 32 | . . . . . 5 . 4 . . . . 1 . 3 . . . . . 2 . 3 . . 3 2 1 8 . Disarm Traps 7 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 1 2 1 . Reprogram Traps 18 | . . . . . . . 4 . . . . . . 4 . . . . . . . . . . 3 2 . 5 . Dispatch Records 17 | . . . . . 1 . . . . . . . . 1 . . . . 1 4 . 2 . 1 1 3 3 . . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Security Status 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Surveillance Status 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 2 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigation Status 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Garrison Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recall Investigation 7 | . . . . . 1 . 1 . . . . 2 . 1 . . . . . 1 . . . . 1 . . . . Recall Extermination 20 | . . . . . 1 . . . . . . . . 1 . . . . . 3 . 5 . . . 3 5 2 . Recall Reinforcements 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 1 . Recall Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Hauler Manifests 11 | . 1 . . . 1 . 1 . . . . . . . . . . . 2 1 . 1 . . . 1 3 . . Registered Components 12 | . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . 1 . . . 1 1 1 2 1 . Registered Prototypes 10 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 1 1 . Zone Layout 35 | . . . 4 . 3 . 1 . . . . 1 . 2 . . . . . 7 . . . 1 3 2 4 7 . Gate Test 138-A 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 40 | . . . . . 2 . 3 . . . . 1 . 2 . . . . 2 12 . 7 . . . 6 5 . . Network Status 15 | . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 3 . 2 . . . 3 1 . . Load Schematic 12 | . . . . . 1 . 1 . . . . . . . . . . . . 4 . 2 . . . 2 2 . . Build 13 | . . . . . . . 1 . . . . . . . . . . . 1 5 . 3 . . . 1 2 . . Repair Station Hacks 128 | . 1 . . . 37 . 4 . . . . 20 . 10 . . . . 22 . . 26 . . . 4 4 . . Scan Component 69 | . 1 . . . 22 . 2 . . . . 11 . 5 . . . . 11 . . 13 . . . 2 2 . . Repair 59 | . . . . . 15 . 2 . . . . 9 . 5 . . . . 11 . . 13 . . . 2 2 . . Recycling Unit Hacks 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 85 | . . . . . 25 . 14 . . . . 8 . 7 . . . . 11 . . 13 . . . 5 2 . . Insert Component 43 | . . . . . 12 . 7 . . . . 4 . 4 . . . . 6 . . 6 . . . 3 1 . . Analyze 42 | . . . . . 13 . 7 . . . . 4 . 3 . . . . 5 . . 7 . . . 2 1 . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 . . Seal Access 4 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 234 | . . . 9 . 19 . 21 . . . . 19 . 14 . . . . 21 20 . 20 . 1 12 21 29 28 . Terminals 113 | . . . 3 . 6 . 8 . . . . 8 . 7 . . . . 4 11 . 7 . . 10 12 13 24 . Track 19 | . . . . . 1 . 1 . . . . 1 . 2 . . . . . 1 . 1 . . 1 3 2 6 . Assimilate 11 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . 2 1 2 3 . Botnet 46 | . . . 3 . 4 . 5 . . . . 4 . 4 . . . . 3 6 . 2 . . 3 3 4 5 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disrupt 16 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 3 3 6 . Operators 20 | . . . . . 1 . 1 . . . . 2 . 1 . . . . 1 2 . 2 . . 2 2 2 4 . Fabricators 58 | . . . . . 4 . 8 . . . . 3 . 4 . . . . 9 8 . 9 . . . 5 8 . . Report 12 | . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 2 . 2 . . . 1 2 . . Prioritize 7 | . . . . . . . 1 . . . . . . . . . . . 2 1 . 1 . . . 1 1 . . Liberate 12 | . . . . . 1 . 2 . . . . 1 . 1 . . . . 2 2 . 2 . . . . 1 . . Fabnet 14 | . . . . . 1 . 2 . . . . 1 . 1 . . . . 2 2 . 2 . . . 1 2 . . Haulers 11 | . . . . . . . 2 . . . . . . 1 . . . . 2 1 . 2 . . . 1 2 . . Recompile 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 11 | . . . . . 5 . 2 . . . . 1 . . . . . . . 1 . . . . 2 . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Mask 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fedlink 7 | . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 40 | . . . . . 4 . 2 . . . . 7 . 3 . . . . 8 . . 4 . . . 4 8 . . Broadcast 11 | . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . 1 . . . 1 2 . . Restock 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Decoy 5 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 1 . . Redirect 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 2 . . Reprogram 5 | . . . . . 1 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Watchers 11 | . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . 1 . . . 1 2 . . Data Cores Recovered 11 | . . . . . 3 . 1 . . . . 1 . . . . . . 2 . . 1 . . 2 . 1 . . Used 5 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Hacking Detections 54 | . 5 . 3 . 18 . 12 . . . . 4 . . . . . 1 1 4 . 4 . . . . 1 1 . Full Trace Events 6 | . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 6 . . . . . . . . . 1 . 1 . 1 . 1 . 1 . Robots Built 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 92 | . . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . Total Robot Build Rating 35 | . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . Part Schematics Acquired 132 | . . . 7 . 15 . 10 . . 9 . 4 . 6 . . 4 . 4 19 6 27 3 7 . 6 5 . . Parts Built 14 | . . . . . . . 2 . . . . . . . . . . . 2 3 . 4 . . . 1 2 . . Authchips 7 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . 1 1 . . Time 518 | . . . . . . . 23 . . . . . . . . . . . 64 153 . 179 . . . 37 62 . . Total Part Build Rating 109 | . . . . . . . 10 . . . . . . . . . . . 16 24 . 36 . . . 9 14 . . Parts Repaired 59 | . . . . . 15 . 2 . . . . 9 . 5 . . . . 11 . . 13 . . . 2 2 . . Time 1873 | . . . . . 540 . 147 . . . . 198 . 164 . . . . 351 . . 305 . . . 124 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 33 | . . . . . 10 . 5 . . . . 3 . 3 . . . . 4 . . 5 . . . 2 1 . . Part Schematics Acquired 34 | . . . . . 10 . 5 . . . . 3 . 3 . . . . 4 . . 6 . . . 2 1 . . Parts Damaged 4 | . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 62 | . . . . 1 1 . . . . . . 4 . 3 . 2 2 1 4 9 . 5 1 10 9 . 2 8 . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat 61 | . . . . 1 . . . . . . . 4 . 3 . 2 2 1 4 9 . 5 1 10 9 . 2 8 . Robot Hacks Applied 4 | . . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . parse_system 4 | . . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . 3 4 . 3 . . Machine Destruction 4 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . . . Programmers 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 3 . . Fabnet Peak Effective % 14 | . . . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 14 14 14 10 10 2 2 2 Autooverrided 58 | . . . . . . . . . . . . 4 . 3 . 2 . 1 4 9 . 5 1 10 9 . 2 8 . Robots Rewired 8 | . . . 2 . . . . 1 . . . 3 2 . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 143 | . . . 2 . 1 20 1 1 . . . 11 20 3 . 2 . 1 11 20 . 5 1 10 20 . 3 11 . Largest Group 28 | . . . 2 . 1 19 17 15 14 13 13 13 28 28 . 1 . 1 4 5 1 2 1 3 6 . 1 5 . Highest-Rated Group 1157 | . . . 25 . 41 702 650 555 545 492 492 492 1157 1157 . 54 . 47 192 235 48 164 48 169 381 . 82 341 . Highest-Rated Ally 178 | . . . 15 . 41 50 50 50 50 46 46 68 141 141 . 54 . 47 56 58 48 82 48 82 178 . 82 89 . Total Orders 21 | . . . 3 . . . . . . . . . . . . . . . 2 . 1 . . . . . 14 1 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . DROP 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . PICKUP 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . COLLECT 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . . RETURN 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . Ally Attacks 792 | . . . 2 . 7 55 94 10 12 . . 96 3 198 . 4 . 4 40 109 5 9 1 14 105 . 7 17 . Total Damage 26041 | . . . 30 . 354 2168 3901 660 307 . . 1989 179 5254 . 28 . 120 1346 2166 202 403 38 301 2782 . 146 3667 . Kills 147 | . . . 1 . 2 6 26 4 4 . . 13 . 38 . . . 1 9 16 . 1 1 1 11 . 1 12 . Allies Corrupted 8 | . . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . 1 . Allies Melted 7 | . . . . . . . . . . . . . . 1 . . . . . 4 . . . . 2 . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 16 | . 1 . . . . . . . . . . . . 2 . . 4 . . 4 . . . . . 2 1 2 . Derelict Logs Recovered 14 | . . 3 . 2 . . . 3 2 . 1 . . . . 1 . 2 . . . . . . . . . . . Drone Launches 24 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 22 . . Drone Recoveries 19 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 17 . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 62179 | 110 1635 4493 1154 2834 2394 202 909 364 267 57 269 1221 626 1469 408 428 296 1351 3120 6163 610 2941 1774 4301 2167 2203 4466 7193 6754 Spaces Moved 38436 | 54 921 2715 964 2437 2323 239 1448 738 528 113 380 1772 557 872 277 274 165 749 1683 4131 359 1530 1001 1400 817 1124 1991 3932 2942 Core 644 | 6 . 28 14 . . . . . . . . . . . . . . . . 596 . . . . . . . . . Treads 20917 | . . . . . . . . . . . . . 249 872 277 274 165 749 536 2700 359 1530 1001 1400 817 1124 1991 3932 2941 Legs 3643 | 48 921 1528 . 1142 4 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5386 | . . 1159 950 1295 . . . . . . . . . . . . . . 1147 835 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 7845 | . . . . . 2319 239 1448 738 528 113 380 1772 308 . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 50 100 100 40 40 40 40 40 40 40 30 30 126 126 126 126 156 110 50 155 151 151 151 234 151 151 147 151 Average Speed 129 | 112 148 148 105 114 40 40 40 40 40 40 40 33 86 126 126 126 155 156 143 128 155 153 155 233 234 158 151 158 192 Slowest Speed 500 | 120 190 500 500 200 130 40 40 40 40 40 40 37 156 126 126 126 156 156 190 155 155 155 234 234 234 234 151 245 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . 7 . 13 . . . . 21 . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 1 Exploration Rate (%) 70 | 4 98 98 99 94 53 93 43 94 75 74 63 48 97 28 54 50 60 89 54 97 99 40 90 72 23 95 55 82 95 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 9 | . . . 1 3 . . . . . 1 . . . . . . 3 1 . . . . . . . . . . . Known Exits Taken 21 | . . 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Scrap Searched 15 | . . 2 . 4 . . . 2 1 . 1 . . . 1 2 . 2 . . . . . . . . . . . Spaces Dug 191 | . . 4 20 . . . . 3 . . . 3 . 4 . . . . . 8 . 1 . 1 14 2 21 89 21 Terrain Destroyed 2122 | . . 50 20 . 136 . 18 9 17 . . 30 19 38 7 16 1 50 191 118 . 70 34 25 71 44 259 375 524 Melee 6 | . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . Projectile 1327 | . . . . . 1 . . 9 . . . . . 35 7 16 1 50 99 99 . 44 22 25 71 44 236 167 401 AOE 577 | . . 50 20 . 135 . 18 . 17 . . 27 19 . . . . . 92 19 . 26 12 . . . 23 109 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 47943 | 75 1077 3009 1075 2486 3533 325 1731 793 563 124 458 2260 691 1124 301 303 212 842 2171 4778 414 2064 1187 2236 1000 1529 3324 4650 3608 Wait 6010 | . 50 62 11 6 931 47 256 37 23 7 59 377 91 170 1 4 . 36 344 343 7 442 86 584 101 338 1171 338 88 Move 38325 | 53 920 2714 963 2436 2309 238 1422 737 527 112 379 1731 556 871 276 273 164 748 1681 4129 358 1529 1000 1399 816 1123 1990 3931 2940 Hop 39 | . . . . . 7 . 12 . . . . 20 . . . . . . . . . . . . . . . . . Pick Up 346 | 2 19 52 23 9 19 6 7 2 . . . 7 6 4 . 1 18 . 7 42 7 4 10 11 2 7 9 37 35 Fast Attach 285 | 6 5 14 4 13 33 2 2 3 2 1 . 17 4 9 . . 4 2 19 35 2 22 2 9 4 5 9 33 24 Attach 224 | . 7 13 3 . 17 6 2 1 . 1 . 11 5 2 4 . 2 3 7 22 1 5 3 8 2 9 6 31 53 Detach 108 | . 3 4 . 1 14 1 . . 1 1 . 7 5 2 2 . 2 1 3 15 . 3 1 1 1 1 3 15 21 Swap 87 | . 2 8 2 1 17 . 2 . . 1 1 2 . 2 1 1 . . 3 7 . 1 3 4 . 3 13 11 2 Drop 401 | . 9 30 25 19 28 15 8 6 2 1 . 10 10 5 . . 19 5 6 57 7 3 13 15 2 7 12 57 30 Fire 1885 | 14 61 109 35 1 136 10 15 6 8 . . 72 14 55 17 24 3 46 100 120 6 54 45 127 71 36 98 188 414 Melee 7 | . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Escape Stasis 28 | . . . . . 15 . 5 . . . . . . . . . . . . 1 . . . 6 . . . . 1 Rewire 19 | . . . 6 . 4 . . 1 . . . . . . . . . . . 2 . . . . . . . 6 . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 174 | . . 2 3 . 3 . . . . . 19 2 . 1 . . . 1 . 5 26 . 24 72 1 . 12 3 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm) -4/Armory (discovered 3 exits: *Res x2 / *Lab) -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 6) 716 | -10/Materials | Discovered new exit (range 15) 817 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Discovered new exit (range 10) 1419 | -10/Materials | Discovered new exit (range 8) 1746 | -10/Materials | Entered Subcaves 1769 | -10/Subcaves | Learned Materials stockpile data 2207 | -10/Subcaves | Core integrity fell below 50% 2773 | -10/Subcaves | Identified exit to Recycling 3447 | -10/Subcaves | Discovered new exit (range 11) 3491 | -10/Subcaves | Identified exit to Materials 4344 | -10/Subcaves | Discovered exit to Materials (range 6) 4668 | -10/Subcaves | Learned Materials terminal intel 4674 | -10/Subcaves | Ambushed by Subdweller buried in earth 4674 | -10/Subcaves | Ambushed by Subdweller buried in earth 4728 | -10/Subcaves | Visited Clippyterm 4773 | -10/Subcaves | Build established: Scavenger-Mutant 4794 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5410 | -10/Subcaves | Build established: Mutant 5516 | -10/Subcaves | A Subdweller sparked back to life 5516 | -10/Subcaves | A Subdweller sparked back to life 5516 | -10/Subcaves | A Subdweller sparked back to life 5565 | -10/Subcaves | Lost 5 parts (2n3w) 5630 | -10/Subcaves | Found Prototype Flight Unit 6239 | -10/Subcaves | Entered Recycling 6240 | -8/Recycling | Met a Zionite searching for Scraptown 6535 | -8/Recycling | Identified exit to Factory 7099 | -8/Recycling | Scanned before Scraplab entrance 7124 | -8/Recycling | Discovered new exit (range 4) 7134 | -8/Recycling | Entered Scraplab 7392 | -8/Recycling | Identified exit to Scraptown 7393 | -8/Recycling | Entered Scraptown 7636 | -8/Scraptown | Discovered exit to Factory (range 5) 7647 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7753 | -8/Scraptown | Visited Spacefarers 7823 | -8/Scraptown | Visited TADAMA 7859 | -8/Scraptown | Visited CR-KLE's Repair Center 7880 | -8/Scraptown | Visited Observation Area 7934 | -8/Scraptown | Visited Comm Corps 7988 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 7990 | -8/Scraptown | Learned location of Armory (-4) 8073 | -8/Scraptown | Visited Cyclists 8113 | -8/Scraptown | Visited UFD Registry 8140 | -8/Scraptown | Visited Assassins FH 8356 | -8/Scraptown | Registered with UFD as "Fissionrunner" 8403 | -8/Scraptown | Visited Abandonware Association 8410 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8488 | -8/Scraptown | Visited Modified Component R&D 8542 | -8/Scraptown | Visited Scrap Suit Storage 8589 | -8/Scraptown | Visited Research Penetration Think Tank 8610 | -8/Scraptown | Visited Derelict Rescue Squad 8617 | -8/Scraptown | Found DRS Beacon 8642 | -8/Scraptown | Visited LU-1G1's Boring Crew 8660 | -8/Scraptown | Visited Supply Room 8680 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8692 | -8/Scraptown | Found DCF Scrap (29 items) 8835 | -8/Scraptown | Delivered Scrap Shield to a Scientist 9210 | -8/Scraptown | Discovered exit to Factory (range 3) 9408 | -8/Scraptown | Entered Cyclist Reading Room 9413 | -8/Scraptown | Learned location of Zion (-7) 9629 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9732 | -8/Scraptown | Found Scrap Suit 10227 | -8/Scraptown | Entered Factory 10227 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 10228 | -6/Factory | Identified exit to Lower Caves 10235 | -6/Factory | Identified Flightbrick 10236 | -6/Factory | Attached Flightbrick, gained temporary slots: Utility x3 10538 | -6/Factory | Build established: Scout 10577 | -6/Factory | Search patrols dispatched 10637 | -6/Factory | Repaired Broken F-cell Engine 10656 | -6/Factory | Repaired Ovr. Pulse Rifle 10673 | -6/Factory | Repaired Ovr. Pulse Rifle 10687 | -6/Factory | Repaired Broken Battle Rifle 10759 | -6/Factory | Identified exit to Factory 10862 | -6/Factory | Cargo convoy interrupted 10903 | -6/Factory | Found PL-3XN's Ring of Power 10926 | -6/Factory | Found Prototype Device 10926 | -6/Factory | Identified Exp. ECM Suite 10929 | -6/Factory | Found Prototype Device 10929 | -6/Factory | Identified Exp. Thermal Defense Suite 10932 | -6/Factory | Found Prototype Launcher 10932 | -6/Factory | Identified Adv. Micro-nuke Launcher 11692 | -6/Factory | Destroyed 8 combat bots 11872 | -6/Factory | Repaired Ovr. Titanium Leg 11903 | -6/Factory | Repaired Lgt. Antimatter Reactor 11956 | -6/Factory | Repaired Broken F-cell Engine 11977 | -6/Factory | First assault squad dispatched 12018 | -6/Factory | Repaired Broken Proton Burst Cannon 12083 | -6/Factory | Repaired Broken Proton Burst Cannon 12101 | -6/Factory | Repaired Hrd. Light Armor Plating 12212 | -6/Factory | Destroyed 13 combat bots 12223 | -6/Factory | Found Prototype Device 12223 | -6/Factory | Identified Active Sensor Suite 12368 | -6/Factory | Repaired Proton Burst Cannon 12399 | -6/Factory | Repaired Lgt. Antimatter Reactor 12464 | -6/Factory | Repaired Broken Proton Burst Cannon 12504 | -6/Factory | Repaired F-cell Engine 12534 | -6/Factory | Repaired Broken Remote Datajack 12621 | -6/Factory | Sucked down chute 12621 | -6/Factory | Entered Waste 12622 | -6/Waste | Met a frightened Derelict 12626 | -6/Waste | Spotted C-40 Crusher 12626 | -6/Waste | Spotted C-40 Crusher 12637 | -6/Waste | Allies destroyed C-40 Crusher 12649 | -6/Waste | Spotted C-40 Crusher 12665 | -6/Waste | Warlord forces began an assault 12714 | -6/Waste | Spotted C-40 Crusher 12720 | -6/Waste | Spotted C-40 Crusher 12725 | -6/Waste | Spotted C-40 Crusher 12729 | -6/Waste | Allies destroyed C-40 Crusher 12732 | -6/Waste | Allies destroyed C-40 Crusher 12736 | -6/Waste | Destroyed C-40 Crusher 12737 | -6/Waste | Allies destroyed C-40 Crusher 12770 | -6/Waste | Discovered new exit (range 11) 12779 | -6/Waste | Identified exit to Factory 12823 | -6/Waste | Entered Factory 12823 | -6/Factory | Accompanied by 17 allies 12833 | -6/Factory | Garrison activated, responded to threat 12901 | -6/Factory | Repaired Broken Adv. Remote Datajack 12954 | -6/Factory | Discovered exit to Lower Caves (range 9) 13002 | -6/Factory | Spotted B-75 Beast 13011 | -6/Factory | Destroyed B-75 Beast 13173 | -6/Factory | First assault squad dispatched 13353 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 13511 | -6/Factory | Repaired Broken Biomechanical Wings 13732 | -6/Factory | Entered Lower Caves 13732 | -6/Lower Caves | Accompanied by 14 allies 13734 | -6/Lower Caves | UFD Scientist delivered a prototype 13734 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13734 | -6/Lower Caves | Learned location of 1 exit from Factory 13739 | -6/Lower Caves | Found Prototype Protection 13739 | -6/Lower Caves | Identified Enh. Scrap Shield 13746 | -6/Lower Caves | Learned location of 1 exit from Factory 13800 | -6/Lower Caves | Found Alien Artifact 14009 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14049 | -6/Lower Caves | Build established: Scavenger-Scout 14051 | -6/Lower Caves | Discovered new exit (range 15) 14060 | -6/Lower Caves | Identified exit to Lower Caves 14096 | -6/Lower Caves | Entered another Lower Caves area 14096 | -6/Lower Caves | Accompanied by 15 allies 14211 | -6/Lower Caves | Learned Factory security intel 14294 | -6/Lower Caves | Discovered new exit (range 9) 14296 | -6/Lower Caves | Identified exit to Data Miner 14363 | -6/Lower Caves | Entered Data Miner 14363 | -6/Data Miner | Accompanied by 13 allies 14363 | -6/Data Miner | Discovered new exit (range 6) 14367 | -6/Data Miner | Identified exit to Proximity Caves 14379 | -6/Data Miner | Met Data Miner 14389 | -6/Data Miner | Learned location of Section 7 (-3) 14389 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14396 | -6/Data Miner | Received God Mode back door access code from Data Miner 14420 | -6/Data Miner | Entered Proximity Caves 14420 | -5/Proximity Caves | Accompanied by 13 allies 14598 | -5/Proximity Caves | Learned Factory terminal intel 14607 | -5/Proximity Caves | Discovered exit to Factory (range 12) 14689 | -5/Proximity Caves | Entered Factory 14689 | -5/Factory | Accompanied by 13 allies 14689 | -5/Factory | Evolved 2 slots: Propulsion x2 14690 | -5/Factory | Identified exit to Upper Caves 14691 | -5/Factory | Identified exit to Factory 14691 | -5/Factory | Identified exit to Extension 14693 | -5/Factory | Loaded intel: 28 terminal locations 14855 | -5/Factory | Lost 3 allies 15023 | -5/Factory | Lost 4 allies 15027 | -5/Factory | Build established: Wizard-Scout 15055 | -5/Factory | Repaired Nuclear Pulse Thruster 15070 | -5/Factory | Repaired Imp. Cooling System 15090 | -5/Factory | Repaired Lgt. Antimatter Reactor 15123 | -5/Factory | Repaired Proton Burst Cannon 15156 | -5/Factory | Repaired Proton Burst Cannon 15172 | -5/Factory | Repaired Nuclear Pulse Thruster 15194 | -5/Factory | Repaired Broken Ripper 15220 | -5/Factory | Repaired F-cell Engine 15240 | -5/Factory | Repaired Broken Imp. Cooling System 15610 | -5/Factory | Destroyed 8 combat bots 15740 | -5/Factory | Identified Core Expander 15754 | -5/Factory | Garrison activated, responded to threat 15824 | -5/Factory | Cargo convoy interrupted 15825 | -5/Factory | Local machine network offline 15844 | -5/Factory | Found Prototype Launcher 15844 | -5/Factory | Identified Ragnarok Missile Launcher 15879 | -5/Factory | Installed Core Expander, added new Utility slot 15889 | -5/Factory | First assault squad dispatched 15910 | -5/Factory | Sucked down chute 15910 | -5/Factory | Entered Waste 15918 | -5/Waste | Spotted C-40 Crusher 15918 | -5/Waste | Destroyed C-40 Crusher 15933 | -5/Waste | Spotted C-40 Crusher 15941 | -5/Waste | Rewired C-40 Crusher 15943 | -5/Waste | Spotted C-40 Crusher 15943 | -5/Waste | Spotted C-40 Crusher 15943 | -5/Waste | Spotted C-40 Crusher 15950 | -5/Waste | Destroyed C-40 Crusher 15950 | -5/Waste | Spotted C-40 Crusher 15954 | -5/Waste | Rewired C-40 Crusher 15960 | -5/Waste | Destroyed C-40 Crusher 15973 | -5/Waste | Destroyed C-40 Crusher 15984 | -5/Waste | Discovered new exit (range 13) 16000 | -5/Waste | 3 allies followed down the chute 16015 | -5/Waste | 6 allies followed down the chute 16017 | -5/Waste | Warlord forces began an assault 16037 | -5/Waste | Found Damper Plating 16457 | -5/Waste | Build established: Commander-Mutant 16536 | -5/Waste | Entered Factory 16536 | -5/Factory | Accompanied by 28 allies 16660 | -5/Factory | Repaired Adv. Sensor Array 16693 | -5/Factory | Repaired Lgt. Antimatter Reactor 16728 | -5/Factory | Repaired Imp. Heavy Siege Treads 16765 | -5/Factory | Repaired Biometal Heavy Treads 16802 | -5/Factory | Repaired Biometal Heavy Treads 16857 | -5/Factory | Build established: Wizard-Mutant 17073 | -5/Factory | Garrison activated, responded to threat 17080 | -5/Factory | Lost 6 allies 17304 | -5/Factory | Build established: Wizard-Skirmisher 17351 | -5/Factory | Garrison activated, responded to threat 17352 | -5/Factory | Lost 4 allies 17381 | -5/Factory | Cargo convoy interrupted 17382 | -5/Factory | P-70 Sage assimilated allied 3F-O9I(l) 17439 | -5/Factory | Lost 10 allies 17456 | -5/Factory | Destroyed 9 combat bots 17748 | -5/Factory | Build established: Skirmisher 17786 | -5/Factory | Lost 3 allies 18005 | -5/Factory | Entered Upper Caves 18191 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18403 | -5/Upper Caves | Discovered new exit (range 9) 18411 | -5/Upper Caves | Identified exit to Upper Caves 18413 | -5/Upper Caves | Entered another Upper Caves area 18426 | -5/Upper Caves | Learned location of 1 exit from Factory 18522 | -5/Upper Caves | Spotted B-75 Beast 18536 | -5/Upper Caves | Destroyed B-75 Beast 18680 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18747 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 18754 | -5/Upper Caves | Found Prototype Special Weapon 18793 | -5/Upper Caves | Discovered new exit (range 5) 18839 | -5/Upper Caves | Identified exit to Zhirov 18841 | -5/Upper Caves | Entered Zhirov 18849 | -5/Zhirov | Identified Molecular Deconstructor 18852 | -5/Zhirov | Discovered new exit (range 5) 18885 | -5/Zhirov | Met Zhirov 18921 | -5/Zhirov | Learned location of Quarantine (-3) 18921 | -5/Zhirov | Learned location of Testing (-2) 18921 | -5/Zhirov | Learned location of Command (-1) 18935 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18958 | -5/Zhirov | Found Alien Artifact 18976 | -5/Zhirov | Found Alien Artifact 19097 | -5/Zhirov | Identified exit to Proximity Caves 19137 | -5/Zhirov | Entered Proximity Caves 19138 | -4/Proximity Caves | Activated DRS Beacon 19439 | -4/Proximity Caves | Learned location of 2 exits from Research 19624 | -4/Proximity Caves | Attracted the attention of an 0b10 base 19665 | -4/Proximity Caves | Destroyed 7 combat bots 19686 | -4/Proximity Caves | Learned 8 Factory zone layouts 20285 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20346 | -4/Proximity Caves | Spotted B-86 Titan 20389 | -4/Proximity Caves | Destroyed B-86 Titan 20432 | -4/Proximity Caves | Learned 12 Research zone layouts 20476 | -4/Proximity Caves | Discovered exit to Factory (range 8) 20488 | -4/Proximity Caves | Entered Factory 20488 | -4/Factory | Evolved 2 slots: Utility x2 20489 | -4/Factory | Identified exit to Research 20490 | -4/Factory | Identified exit to Armory 20549 | -4/Factory | Identified exit to Upper Caves 20746 | -4/Factory | Repaired Imp. Heavy Armor Plating 20774 | -4/Factory | Repaired Rnf. Fission Core 20808 | -4/Factory | Repaired Imp. Heavy Siege Treads 20833 | -4/Factory | Repaired Adv. Sensor Array 20857 | -4/Factory | Repaired Slug Cannon 20894 | -4/Factory | Repaired Biometal Heavy Treads 20916 | -4/Factory | Repaired Slug Cannon 20944 | -4/Factory | Repaired Lrn. Tractor Beam 20998 | -4/Factory | Repaired Centrium Light Armor Plating 21149 | -4/Factory | Identified Integrated Reactor 21149 | -4/Factory | Identified Transdimensional Reconstructor 21227 | -4/Factory | Build established: Wizard-Skirmisher 21404 | -4/Factory | Found Prototype Hackware 21443 | -4/Factory | Identified Exp. Hacking Suite 21777 | -4/Factory | Repaired Centrium Light Armor Plating? 21834 | -4/Factory | Repaired Slug Cannon 21964 | -4/Factory | Allied Derelicts emerged from ambush trap array 22144 | -4/Factory | Fabricated Particle Reactor (x2) 22204 | -4/Factory | Installed Integrated Reactor, increased core energy generation (+10) 22483 | -4/Factory | Destroyed 9 combat bots 22590 | -4/Factory | Build established: Skirmisher 22876 | -4/Factory | Local machine network offline 23132 | -4/Factory | Build established: Wizard-Skirmisher 23238 | -4/Factory | First assault squad dispatched 23381 | -4/Factory | Spotted B-86 Titan 23421 | -4/Factory | Destroyed B-86 Titan 23442 | -4/Factory | Destroyed 7 combat bots 23584 | -4/Factory | Destroyed 15 combat bots 23608 | -4/Factory | Entered Armory 23765 | -4/Armory | Destroyed 9 combat bots 23797 | -4/Armory | Scrapoids reinforcements arrived? 23846 | -4/Armory | Found Scrap Suit 24113 | -4/Armory | Build established: Wizard-Scrapper 24417 | -4/Armory | Discovered exit to Research (range 8) 24652 | -4/Armory | Destroyed 9 combat bots 24790 | -4/Armory | Spotted B-86 Titan 24792 | -4/Armory | Destroyed B-86 Titan 24820 | -4/Armory | Found Prototype Device 24820 | -4/Armory | Identified Adv. EM Disruption Field 24957 | -4/Armory | Build established: Wizard-Skirmisher 25790 | -4/Armory | Discovered exit to Research (range 14) 25842 | -4/Armory | Spotted Armor Guard 25842 | -4/Armory | Spotted Armor Guard 25848 | -4/Armory | Destroyed Armor Guard 25851 | -4/Armory | Destroyed Armor Guard 25866 | -4/Armory | Found Prototype Device 25866 | -4/Armory | Identified Exp. Weapon Cycler 25881 | -4/Armory | Spotted Armor Guard 25881 | -4/Armory | Spotted Armor Guard 25882 | -4/Armory | Destroyed Armor Guard 25884 | -4/Armory | Destroyed Armor Guard 25938 | -4/Armory | Breached Obliterator storage 26001 | -4/Armory | Destroyed 10 combat bots 26135 | -4/Armory | Build established: Scavenger-Skirmisher 26248 | -4/Armory | Found Disassembled Obliterator 26278 | -4/Armory | Found PL-3XN's Ring of Power 26322 | -4/Armory | Found Superdense Plating 26368 | -4/Armory | Found Superdense Plating 26522 | -4/Armory | Quantum Reactor generated special schematic: Telecube 27008 | -4/Armory | Quantum Reactor generated special schematic: Energy Deflector 27286 | -4/Armory | Quantum Reactor generated special schematic: Wartreads 27901 | -4/Armory | Quantum Reactor generated special schematic: Machine Rigger 28501 | -4/Armory | Crushed by falling debris 28879 | -4/Armory | Build established: Wizard-Tank 29052 | -4/Armory | Fabricated H-77 Assassin (x2) 29103 | -4/Armory | Fabricated Coolant Network (x1) 29197 | -4/Armory | Central database locked down 29360 | -4/Armory | Build established: Wizard-Mutant 29360 | -4/Armory | P-70 Sage assimilated allied Assassin 7b 29383 | -4/Armory | Fabricated L-61 Swordsman (x3) 29446 | -4/Armory | Fabricated Graviton Reactor (x1) 29505 | -4/Armory | Fabricated Graviton Reactor (x1) 29757 | -4/Armory | Discovered new exit (range 4) 29771 | -4/Armory | Entered Lab 29771 | -4/Lab | Accompanied by 1 ally 29771 | -4/Lab | Discovered exit to Research (range 9) 29790 | -4/Lab | Unable to decrypt terminal 29808 | -4/Lab | Gained access to the hidden lab's interior 29959 | -4/Lab | Found Alien Artifact 29959 | -4/Lab | Identified Core Reset Matrix 29959 | -4/Lab | Used Core Reset Matrix 29963 | -4/Lab | Sensed 3 artifacts in vicinity 29971 | -4/Lab | Detected by scanners 29971 | -4/Lab | Discovered exit to Research (range 6) 29977 | -4/Lab | Confronted by A5 30003 | -4/Lab | Destroyed A5 30037 | -4/Lab | Build established: Hauler-Tank 30048 | -4/Lab | Found Integrated Reactor 30048 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 30076 | -4/Lab | Quantum Reactor generated special schematic: Wartreads 30097 | -4/Lab | Unable to decrypt terminal 30134 | -4/Lab | Unable to decrypt terminal 30229 | -4/Lab | Found Deep Network Scanner 30262 | -4/Lab | Found Core Regenerator 30299 | -4/Lab | Found Hyp. EM Gauss Rifle 30381 | -4/Lab | Entered Research 30381 | -3/Research | Evolved 2 slots: Utility x2 30636 | -3/Research | Quantum Reactor generated special schematic: Energy Deflector 30692 | -3/Research | Build established: Wizard-Skirmisher 30796 | -3/Research | Repaired Mak. Microdissipator Network 30820 | -3/Research | Repaired Biometal Heavy Treads 30836 | -3/Research | Repaired Adv. Sensor Array 30869 | -3/Research | Repaired Proton Burst Cannon 30893 | -3/Research | Repaired Enh. Nova Cannon 30917 | -3/Research | Repaired Enh. Nova Cannon 30941 | -3/Research | Repaired Enh. Nova Cannon 30942 | -3/Research | Quantum Reactor generated special schematic: Machine Rigger 30995 | -3/Research | Quantum Reactor generated special schematic: Telecube 31074 | -3/Research | Destroyed 7 combat bots 31135 | -3/Research | Identified exit to Quarantine 31135 | -3/Research | Identified exit to Research 31295 | -3/Research | Repaired Quantum Reactor 31331 | -3/Research | Repaired Graviton Reactor 31356 | -3/Research | Repaired Enh. Nova Cannon 31384 | -3/Research | Repaired Adv. Heavy Siege Treads 31408 | -3/Research | Repaired Adv. Heavy Siege Treads 31423 | -3/Research | Repaired Imp. Medium Armor Plating 31703 | -3/Research | Intercept squad dispatched 31745 | -3/Research | Spotted Tracker 31751 | -3/Research | Destroyed Tracker 31784 | -3/Research | Spotted Combat Programmer 31790 | -3/Research | Destroyed Combat Programmer 31865 | -3/Research | Spotted B-86 Titan 32156 | -3/Research | Destroyed 8 combat bots 32253 | -3/Research | Fabricated Exp. Biometal Heavy Treads (x1) 32295 | -3/Research | Fabricated Enh. Quantum Rifle (x2) 32545 | -3/Research | Central database locked down 32716 | -3/Research | Intercept squad dispatched 32731 | -3/Research | Spotted Tracker 32734 | -3/Research | Destroyed Tracker 32735 | -3/Research | Spotted Tracker 32738 | -3/Research | Destroyed Tracker 32772 | -3/Research | Spotted Combat Programmer 32775 | -3/Research | Destroyed Combat Programmer 32807 | -3/Research | Spotted Combat Programmer 32807 | -3/Research | Destroyed Combat Programmer 32900 | -3/Research | Fabricated Exp. Phase Shifter (x1) 33161 | -3/Research | Local machine network offline 33268 | -3/Research | Intercept squad dispatched 33286 | -3/Research | Spotted Tracker 33289 | -3/Research | Destroyed Tracker 33291 | -3/Research | Spotted Tracker 33291 | -3/Research | Destroyed Tracker 33295 | -3/Research | Spotted B-90 Cyclops 33298 | -3/Research | Destroyed B-90 Cyclops 33322 | -3/Research | Entered Quarantine 33323 | -3/Quarantine | Detected hypermatrix surge 33323 | -3/Quarantine | Sensed 9 artifacts in vicinity 33435 | -3/Quarantine | Discovered exit to Research (range 12) 33565 | -3/Quarantine | Local machine network offline 34048 | -3/Quarantine | Found Dimensional Node Initializer 34255 | -3/Quarantine | Cryocooling Duct disabled 34270 | -3/Quarantine | Ambient heat levels rising (+20) 34270 | -3/Quarantine | Non-combat units ordered to evacuate 34346 | -3/Quarantine | Intercept squad dispatched 34347 | -3/Quarantine | Spotted Tracker 34349 | -3/Quarantine | Destroyed Tracker 34355 | -3/Quarantine | Spotted Combat Programmer 34356 | -3/Quarantine | Destroyed Combat Programmer 34422 | -3/Quarantine | Spotted Fortress 34423 | -3/Quarantine | Destroyed Fortress 34438 | -3/Quarantine | Found Vortex Chain Reactor 34442 | -3/Quarantine | Found Centrium Heavy Armor Plating 34546 | -3/Quarantine | Discovered new exit (range 5) 34550 | -3/Quarantine | Identified exit to Section 7 34552 | -3/Quarantine | Initialized slip node 34819 | -3/Quarantine | Intercept squad dispatched 34825 | -3/Quarantine | Spotted Tracker 34826 | -3/Quarantine | Destroyed Tracker 34835 | -3/Quarantine | Spotted Combat Programmer 34836 | -3/Quarantine | Destroyed Combat Programmer 34915 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34932 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34936 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34953 | -3/Quarantine | Found Dimensional Node Initializer 34956 | -3/Quarantine | Found Dimensional Node Initializer 35056 | -3/Quarantine | Met incapacitated Sigix Warrior 35056 | -3/Quarantine | Lockdown squad dispatched 35088 | -3/Quarantine | Found Sigix Containment Pod 35089 | -3/Quarantine | Warped through subspace to slip node 35096 | -3/Quarantine | Entered Section 7 35097 | -3/Section 7 | Sensed 18 artifacts in vicinity 35244 | -3/Section 7 | Used Hpw. Transdimensional Reconstructor to replicate PL-3XN's Ring of Power 35250 | -3/Section 7 | Assembled PL-3XN's Obliterator 35436 | -3/Section 7 | Local machine network offline 35436 | -3/Section 7 | Garrison activated, responded to threat 35521 | -3/Section 7 | Spotted S7 Guard 35522 | -3/Section 7 | Destroyed S7 Guard 35545 | -3/Section 7 | Found Hvy. Regenerative Plating 35573 | -3/Section 7 | Found Integrated Thermoelectric Network 35573 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 35917 | -3/Section 7 | Spotted B-86 Titan 35939 | -3/Section 7 | Intercept squad dispatched 35945 | -3/Section 7 | Destroyed B-86 Titan 36021 | -3/Section 7 | Spotted Tracker 36022 | -3/Section 7 | Spotted Tracker 36034 | -3/Section 7 | Destroyed Tracker 36036 | -3/Section 7 | Destroyed Tracker 36050 | -3/Section 7 | Found Integrated Reactor 36050 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36057 | -3/Section 7 | Spotted Combat Programmer 36059 | -3/Section 7 | Destroyed Combat Programmer 36059 | -3/Section 7 | Spotted Combat Programmer 36063 | -3/Section 7 | Destroyed Combat Programmer 36378 | -3/Section 7 | Found Exp. Signal Interpreter 36713 | -3/Section 7 | Spotted S7 Guard 36723 | -3/Section 7 | Destroyed S7 Guard 36729 | -3/Section 7 | Found Hvy. Regenerative Plating 36742 | -3/Section 7 | Found Core Membrane 36742 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 36937 | -3/Section 7 | Spotted Executioner 36939 | -3/Section 7 | Spotted Executioner 36972 | -3/Section 7 | Destroyed Executioner 36975 | -3/Section 7 | Destroyed Executioner 36983 | -3/Section 7 | Found Exp. Core Analyzer 36995 | -3/Section 7 | Found Exp. Core Analyzer 37300 | -3/Section 7 | Initialized slip node 37346 | -3/Section 7 | First assault squad dispatched 37587 | -3/Section 7 | Build established: Wizard-Tank 37840 | -3/Section 7 | Found Sigix Sheargun 37860 | -3/Section 7 | Spotted Striker 37860 | -3/Section 7 | Spotted Striker 37867 | -3/Section 7 | Destroyed Striker 37870 | -3/Section 7 | Destroyed Striker 37875 | -3/Section 7 | Spotted Striker 37875 | -3/Section 7 | Destroyed Striker 37876 | -3/Section 7 | Spotted Striker 37878 | -3/Section 7 | Destroyed Striker 37896 | -3/Section 7 | Intercept squad dispatched 37898 | -3/Section 7 | Build established: Wizard-Skirmisher 37930 | -3/Section 7 | Spotted Tracker 37931 | -3/Section 7 | Destroyed Tracker 37931 | -3/Section 7 | Spotted Tracker 37934 | -3/Section 7 | Destroyed Tracker 37975 | -3/Section 7 | Spotted Combat Programmer 37978 | -3/Section 7 | Destroyed Combat Programmer 38002 | -3/Section 7 | Spotted Combat Programmer 38005 | -3/Section 7 | Destroyed Combat Programmer 38337 | -3/Section 7 | Spotted B-99 Colossus 38693 | -3/Section 7 | Found Integrity Redistributor 38735 | -3/Section 7 | Intercept squad dispatched 38747 | -3/Section 7 | Spotted Tracker 38747 | -3/Section 7 | Spotted Tracker 38748 | -3/Section 7 | Spotted Tracker 38749 | -3/Section 7 | Spotted Tracker 38758 | -3/Section 7 | Destroyed Tracker 38761 | -3/Section 7 | Destroyed B-99 Colossus 38764 | -3/Section 7 | Destroyed Tracker 38767 | -3/Section 7 | Destroyed Tracker 38770 | -3/Section 7 | Destroyed Tracker 38777 | -3/Section 7 | Spotted Combat Programmer 38777 | -3/Section 7 | Spotted Combat Programmer 38780 | -3/Section 7 | Destroyed Combat Programmer 38783 | -3/Section 7 | Destroyed Combat Programmer 38803 | -3/Section 7 | Spotted Combat Programmer 38803 | -3/Section 7 | Spotted Combat Programmer 38804 | -3/Section 7 | Destroyed 7 combat bots 38820 | -3/Section 7 | Destroyed Combat Programmer 38822 | -3/Section 7 | Destroyed Combat Programmer 38878 | -3/Section 7 | Spotted Alpha 7 39061 | -3/Section 7 | Found Integrity Redistributor 39061 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-644) 39062 | -3/Section 7 | Core integrity fell below 50% 39254 | -3/Section 7 | Found Transdimensional Reconstructor 39394 | -3/Section 7 | Found Transdimensional Reconstructor 39394 | -3/Section 7 | Warped through subspace to slip node 39397 | -3/Section 7 | Entered Research 39397 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 39413 | -2/Research | Identified exit to Testing 40050 | -2/Research | Scrapoids reinforcements arrived? 40150 | -2/Research | Intercept squad dispatched 40179 | -2/Research | Spotted Tracker 40190 | -2/Research | Allies destroyed Tracker 40203 | -2/Research | Spotted Combat Programmer 40216 | -2/Research | Combat Programmer assimilated allied 02R09-D 40218 | -2/Research | Destroyed Combat Programmer 40246 | -2/Research | Lost 4 allies 40309 | -2/Research | Cargo convoy interrupted 40331 | -2/Research | Scrapoids reinforcements arrived? 40345 | -2/Research | Spotted B-90 Cyclops 40348 | -2/Research | Destroyed B-90 Cyclops 40388 | -2/Research | Lost 3 allies 40691 | -2/Research | Destroyed 12 combat bots 40776 | -2/Research | Local machine network offline 40972 | -2/Research | Intercept squad dispatched 40983 | -2/Research | Spotted Tracker 40985 | -2/Research | Destroyed Tracker 40985 | -2/Research | Spotted Tracker 40985 | -2/Research | Spotted Tracker 40987 | -2/Research | Destroyed Tracker 40989 | -2/Research | Destroyed Tracker 41023 | -2/Research | Spotted Combat Programmer 41024 | -2/Research | Destroyed Combat Programmer 41040 | -2/Research | Spotted Combat Programmer 41041 | -2/Research | Destroyed Combat Programmer 41051 | -2/Research | Spotted Combat Programmer 41052 | -2/Research | Destroyed Combat Programmer 41147 | -2/Research | First assault squad dispatched 41564 | -2/Research | Entered Testing 41806 | -2/Testing | Found SHELL Armor 41814 | -2/Testing | Found Hvy. Regenerative Plating 41933 | -2/Testing | Repaired Adv. Sensor Array 42007 | -2/Testing | Repaired Adv. Heavy Siege Treads 42094 | -2/Testing | First assault squad dispatched 42234 | -2/Testing | Intercept squad dispatched 42242 | -2/Testing | Spotted Tracker 42243 | -2/Testing | Spotted Tracker 42252 | -2/Testing | Spotted Combat Programmer 42261 | -2/Testing | Spotted Combat Programmer 42264 | -2/Testing | Destroyed Tracker 42268 | -2/Testing | Destroyed Combat Programmer 42270 | -2/Testing | Destroyed Combat Programmer 42329 | -2/Testing | Destroyed Tracker 42543 | -2/Testing | Spotted Striker 42834 | -2/Testing | Intercept squad dispatched 42845 | -2/Testing | Spotted Tracker 42845 | -2/Testing | Spotted Tracker 42845 | -2/Testing | Destroyed Tracker 42848 | -2/Testing | Destroyed Tracker 42852 | -2/Testing | Spotted Combat Programmer 42854 | -2/Testing | Destroyed Combat Programmer 42858 | -2/Testing | Spotted Combat Programmer 42860 | -2/Testing | Destroyed Combat Programmer 43068 | -2/Testing | Discovered new exit (range 15) 43147 | -2/Testing | Identified exit to Access 43530 | -2/Testing | Initialized slip node 43677 | -2/Testing | Fabricated Point Singularity Launcher (x1) 43723 | -2/Testing | Found Hyp. EM Gauss Rifle 43764 | -2/Testing | Warped through subspace to slip node 43767 | -2/Testing | Entered Access 43767 | -1/Access | Evolved 2 slots: Utility x2 43795 | -1/Access | Identified exit to Surface 43795 | -1/Access | Identified exit to Command 44435 | -1/Access | Found Quantum Capacitor 44528 | -1/Access | Spotted B-99 Colossus 44529 | -1/Access | Destroyed B-99 Colossus 44644 | -1/Access | Repaired Enh. Nova Cannon 44664 | -1/Access | Repaired Adv. Particle Charger 44799 | -1/Access | Intercept squad dispatched 44832 | -1/Access | Spotted Tracker 44833 | -1/Access | Destroyed Tracker 44833 | -1/Access | Spotted Tracker 44835 | -1/Access | Destroyed Tracker 44856 | -1/Access | Build established: Wizard-Gunner 44880 | -1/Access | Found Exp. Phase Shifter 44904 | -1/Access | Spotted Combat Programmer 44905 | -1/Access | Destroyed Combat Programmer 44909 | -1/Access | Spotted Combat Programmer 44911 | -1/Access | Destroyed Combat Programmer 44954 | -1/Access | Destroyed 9 combat bots 45716 | -1/Access | Central database locked down 46159 | -1/Access | Intercept squad dispatched 46179 | -1/Access | Spotted Tracker 46180 | -1/Access | Spotted Tracker 46182 | -1/Access | Destroyed Tracker 46187 | -1/Access | Destroyed Tracker 46204 | -1/Access | Spotted Combat Programmer 46204 | -1/Access | Destroyed Combat Programmer 46216 | -1/Access | Spotted Combat Programmer 46217 | -1/Access | Destroyed Combat Programmer 46979 | -1/Access | Intercept squad dispatched 47005 | -1/Access | Spotted Tracker 47006 | -1/Access | Spotted Tracker 47010 | -1/Access | Destroyed Tracker 47013 | -1/Access | Destroyed Tracker 47015 | -1/Access | Spotted Combat Programmer 47025 | -1/Access | Destroyed Combat Programmer 47062 | -1/Access | Destroyed 7 combat bots 47064 | -1/Access | Spotted Combat Programmer 47066 | -1/Access | Destroyed Combat Programmer 47085 | -1/Access | Found Exp. Targeting Computer 47095 | -1/Access | Found Exp. Phase Shifter 47238 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-162) 47642 | -1/Access | Destroyed 7 combat bots 47983 | -1/Access | Fabricated Exp. Cloaking Device (x1) 48168 | -1/Access | Fabricated Exp. Utility Shielding (x1) 48233 | -1/Access | Entered Command 49023 | -1/Command | First assault squad dispatched 49816 | -1/Command | Destroyed 16 combat bots 49865 | -1/Command | Destroyed 7 combat bots 50914 | -1/Command | Spotted M Guard 50914 | -1/Command | Spotted M Guard 50933 | -1/Command | Spotted Combat Programmer 50934 | -1/Command | Spotted Combat Programmer 50943 | -1/Command | Destroyed M Guard 50945 | -1/Command | Destroyed Combat Programmer 50948 | -1/Command | Destroyed Combat Programmer 50978 | -1/Command | Build established: Scavenger-Gunner 51126 | -1/Command | Destroyed M Guard 51126 | -1/Command | All MAIN.C guards destroyed 51336 | -1/Command | Met MAIN.C 51366 | -1/Command | Destroyed MAIN.C Shell 51368 | -1/Command | MAIN.C activated Command garrisons 51370 | -1/Command | 0b10 Conduit disabled 51408 | -1/Command | Spotted B-99 Colossus 51422 | -1/Command | Destroyed MAIN.C 51432 | -1/Command | Destroyed B-99 Colossus 51440 | -1/Command | Core integrity fell below 50% 51459 | -1/Command | Found Prototype Protection 51459 | -1/Command | Identified Exp. Powered Armor 51464 | -1/Command | Discovered exit to Surface (range 31) 51464 | -1/Command | Discovered exit to Surface (range 80) 51464 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 51466 | -1/Command | Found Beam Splitter 51470 | -1/Command | Destroyed 8 combat bots 51471 | -1/Command | Lost 6 parts (1p1n3u1w) 51498 | -1/Command | Spotted B-99 Colossus 51553 | -1/Command | Destroyed B-99 Colossus 51628 | -1/Command | Found Centrium Heavy Armor Plating 51631 | -1/Command | Destroyed 20 combat bots 52176 | -1/Command | Build established: Scavenger-Tank 52485 | -1/Command | Build established: Scavenger-Gunner 52745 | -1/Command | Phase Generator disabled 53189 | -1/Command | Found Hvy. Regenerative Plating 53513 | -1/Command | Used Core Regenerator, restored core integrity (+800) 53921 | -1/Command | Build established: Scavenger-Tank 54245 | -1/Command | Found Exp. Weapon Cycler 54247 | -1/Command | Found Adv. Particle Accelerator 54251 | -1/Command | Found Exp. Armor Integrity Analyzer 54255 | -1/Command | Found Vortex Chain Reactor 54258 | -1/Command | Found Zero-point Reactor 54552 | -1/Command | Found Exp. Targeting Computer 54575 | -1/Command | Build established: Alien-Gunner 55184 | -1/Command | Used Xenon Bombardment Thruster, redistributed integrity from core (-16) 55205 | -1/Command | Used Xenon Bombardment Thruster, redistributed integrity from core (-9) 55228 | -1/Command | Used Xenon Bombardment Thruster to replicate Graphene Brace 55310 | -1/Command | Found Imp. Potential Cannon 55312 | -1/Command | Warped through subspace to slip node 55312 | -1/Command | Discovered new exit (range 5) 55426 | -1/Command | Entered Access_0 55427 | -1/Access_0 | Sensed 4 artifacts in vicinity 55429 | -1/Access_0 | Met Architect 55429 | -1/Access_0 | Destroyed A8 55435 | -1/Access_0 | Architect warped through subspace 55490 | -1/Access_0 | Architect warped through subspace 55553 | -1/Access_0 | Architect warped through subspace 55620 | -1/Access_0 | Architect warped through subspace 55672 | -1/Access_0 | Architect warped through subspace 55696 | -1/Access_0 | Subspace Access Node disabled 55703 | -1/Access_0 | A6 warped into view 55709 | -1/Access_0 | Destroyed A6 55721 | -1/Access_0 | Architect warped through subspace 55765 | -1/Access_0 | Architect warped through subspace 55816 | -1/Access_0 | Architect warped through subspace 55871 | -1/Access_0 | Architect warped through subspace 55918 | -1/Access_0 | Architect warped through subspace 55952 | -1/Access_0 | Architect warped through subspace 55981 | -1/Access_0 | Architect warped through subspace 56012 | -1/Access_0 | Architect warped through subspace 56043 | -1/Access_0 | Architect warped through subspace 56072 | -1/Access_0 | Architect warped through subspace 56104 | -1/Access_0 | Architect warped through subspace 56134 | -1/Access_0 | Architect warped through subspace 56160 | -1/Access_0 | Architect warped through subspace 56194 | -1/Access_0 | Architect warped through subspace 56200 | -1/Access_0 | Found Desublimator 56234 | -1/Access_0 | Architect warped through subspace 56254 | -1/Access_0 | Architect warped through subspace 56277 | -1/Access_0 | Architect warped through subspace 56303 | -1/Access_0 | Architect warped through subspace 56329 | -1/Access_0 | Architect warped through subspace 56359 | -1/Access_0 | Architect warped through subspace 56385 | -1/Access_0 | Architect warped through subspace 56412 | -1/Access_0 | Architect warped through subspace 56439 | -1/Access_0 | Architect warped through subspace 56458 | -1/Access_0 | Architect warped through subspace 56490 | -1/Access_0 | Architect warped through subspace 56509 | -1/Access_0 | Found Exp. Phase Shifter 56531 | -1/Access_0 | Architect warped through subspace 56572 | -1/Access_0 | Architect warped through subspace 56578 | -1/Access_0 | A4 warped into view 56590 | -1/Access_0 | Destroyed A4 56610 | -1/Access_0 | Destroyed A2 56619 | -1/Access_0 | Architect warped through subspace 56626 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 56629 | -1/Access_0 | Found Exp. Phase Shifter 56649 | -1/Access_0 | Found Hvy. Regenerative Plating 56659 | -1/Access_0 | Architect warped through subspace 56706 | -1/Access_0 | Architect warped through subspace 56734 | -1/Access_0 | Subspace Access Node disabled 56738 | -1/Access_0 | Architect warped through subspace 56757 | -1/Access_0 | Crushed by falling debris 56771 | -1/Access_0 | Architect warped through subspace 56831 | -1/Access_0 | Architect warped through subspace 56855 | -1/Access_0 | Lost 3 parts (1n2u) 56875 | -1/Access_0 | Architect warped through subspace 56921 | -1/Access_0 | Architect warped through subspace 56950 | -1/Access_0 | Build established: Scavenger-Gunner 56977 | -1/Access_0 | Architect warped through subspace 57030 | -1/Access_0 | Singularity Gate disabled 57033 | -1/Access_0 | Architect warped through subspace 57085 | -1/Access_0 | Architect warped through subspace 57097 | -1/Access_0 | Found Zero-point Reactor 57102 | -1/Access_0 | Found Architect God Chip D 57105 | -1/Access_0 | Found Centrium Linked Plating 57131 | -1/Access_0 | Architect warped through subspace 57146 | -1/Access_0 | Found Modified Sigix Sheargun 57182 | -1/Access_0 | Singularity Gate disabled 57205 | -1/Access_0 | Architect warped through subspace 57225 | -1/Access_0 | Found Architect God Chip A 57247 | -1/Access_0 | Architect warped through subspace 57292 | -1/Access_0 | Architect warped through subspace 57302 | -1/Access_0 | Found Modified Sigix Sheargun 57306 | -1/Access_0 | Found Centrium Linked Plating 57325 | -1/Access_0 | Architect warped through subspace 57340 | -1/Access_0 | Found Architect God Chip D 57342 | -1/Access_0 | Found Zero-point Reactor 57365 | -1/Access_0 | Architect warped through subspace 57392 | -1/Access_0 | Found Centrium Linked Plating 57402 | -1/Access_0 | Core integrity fell below 20% 57420 | -1/Access_0 | Architect warped through subspace 57430 | -1/Access_0 | Lost 3 parts (1p2u) 57451 | -1/Access_0 | Architect warped through subspace 57490 | -1/Access_0 | Architect warped through subspace 57508 | -1/Access_0 | Architect warped through subspace 57559 | -1/Access_0 | Architect warped through subspace 57608 | -1/Access_0 | Architect warped through subspace 57665 | -1/Access_0 | Architect warped through subspace 57695 | -1/Access_0 | Architect warped through subspace 57716 | -1/Access_0 | Architect warped through subspace 57735 | -1/Access_0 | Architect warped through subspace 57756 | -1/Access_0 | Architect warped through subspace 57774 | -1/Access_0 | Architect warped through subspace 57790 | -1/Access_0 | Architect warped through subspace 57807 | -1/Access_0 | Architect warped through subspace 57844 | -1/Access_0 | Architect warped through subspace 57867 | -1/Access_0 | Architect warped through subspace 57897 | -1/Access_0 | Architect warped through subspace 57911 | -1/Access_0 | Architect warped through subspace 57923 | -1/Access_0 | Architect warped through subspace 57936 | -1/Access_0 | Architect warped through subspace 57949 | -1/Access_0 | Architect warped through subspace 57966 | -1/Access_0 | Architect warped through subspace 57983 | -1/Access_0 | Architect warped through subspace 58003 | -1/Access_0 | Architect warped through subspace 58027 | -1/Access_0 | Architect warped through subspace 58055 | -1/Access_0 | Architect warped through subspace 58089 | -1/Access_0 | Architect warped through subspace 58098 | -1/Access_0 | A3 warped into view 58105 | -1/Access_0 | Destroyed A3 58123 | -1/Access_0 | Architect warped through subspace 58162 | -1/Access_0 | Architect warped through subspace 58192 | -1/Access_0 | Build established: Alien-Mutant 58201 | -1/Access_0 | Architect warped through subspace 58243 | -1/Access_0 | Architect warped through subspace 58274 | -1/Access_0 | Architect warped through subspace 58300 | -1/Access_0 | Architect warped through subspace 58328 | -1/Access_0 | Architect warped through subspace 58365 | -1/Access_0 | Architect warped through subspace 58397 | -1/Access_0 | Architect warped through subspace 58425 | -1/Access_0 | Architect warped through subspace 58458 | -1/Access_0 | Architect warped through subspace 58475 | -1/Access_0 | Found Spectral Analyzer 58498 | -1/Access_0 | Architect warped through subspace 58528 | -1/Access_0 | Architect warped through subspace 58562 | -1/Access_0 | Architect warped through subspace 58594 | -1/Access_0 | Architect warped through subspace 58622 | -1/Access_0 | Architect warped through subspace 58643 | -1/Access_0 | Architect warped through subspace 58664 | -1/Access_0 | Architect warped through subspace 58688 | -1/Access_0 | Architect warped through subspace 58701 | -1/Access_0 | Architect warped through subspace 58722 | -1/Access_0 | Architect warped through subspace 58741 | -1/Access_0 | Architect warped through subspace 58754 | -1/Access_0 | Architect warped through subspace 58766 | -1/Access_0 | Architect warped through subspace 58785 | -1/Access_0 | Architect warped through subspace 58795 | -1/Access_0 | Subspace Access Node disabled 58803 | -1/Access_0 | Architect warped through subspace 58819 | -1/Access_0 | Architect warped through subspace 58863 | -1/Access_0 | Architect warped through subspace 58886 | -1/Access_0 | Architect warped through subspace 58906 | -1/Access_0 | Architect warped through subspace 58921 | -1/Access_0 | Architect warped through subspace 58937 | -1/Access_0 | Architect warped through subspace 58955 | -1/Access_0 | Architect warped through subspace 58958 | -1/Access_0 | Found Desublimator 58965 | -1/Access_0 | Found Exp. Weapon Cycler 58969 | -1/Access_0 | Architect warped through subspace 58982 | -1/Access_0 | Found Exp. Targeting Computer 58984 | -1/Access_0 | Architect warped through subspace 58995 | -1/Access_0 | Architect warped through subspace 59006 | -1/Access_0 | Architect warped through subspace 59017 | -1/Access_0 | Architect warped through subspace 59026 | -1/Access_0 | Architect warped through subspace 59035 | -1/Access_0 | Architect warped through subspace 59041 | -1/Access_0 | Architect warped through subspace 59049 | -1/Access_0 | Architect warped through subspace 59058 | -1/Access_0 | Architect warped through subspace 59064 | -1/Access_0 | Architect warped through subspace 59070 | -1/Access_0 | Architect warped through subspace 59077 | -1/Access_0 | Architect warped through subspace 59083 | -1/Access_0 | Architect warped through subspace 59091 | -1/Access_0 | Architect warped through subspace 59095 | -1/Access_0 | Architect warped through subspace 59098 | -1/Access_0 | Architect warped through subspace 59103 | -1/Access_0 | Architect warped through subspace 59109 | -1/Access_0 | Subspace Access Node disabled 59124 | -1/Access_0 | Destroyed Architect 59145 | -1/Access_0 | Found Architect God Chip A 59151 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 59154 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 59233 | -1/Access_0 | Found Architect God Chip D 59438 | -1/Access_0 | Build established: Wizard-Gunner 59456 | -1/Access_0 | Found System Mapper 59892 | -1/Access_0 | Found Sigix Corpse 60089 | -1/Access_0 | Found Core Expander 60375 | -1/Access_0 | Found Integrated Mediator 60706 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 61076 | -1/Access_0 | Found Core Regenerator 62164 | -1/Access_0 | Warped through subspace to slip node 62164 | -1/Access_0 | Discovered exit to Surface (range 8) 62180 | *** | Destroyed 0b10! Last Messages --------------- >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 62156_ Dropped Hvy. Hardcell Cannon. 62160_ Acquired Hvy. Hardcell Cannon. 62162_ Dropped Cmb. Antigrav System. 62163_ Dropped Graphene Brace. 62164_ Warped through subspace, drawn to slip node. 62164_ EXIT=FOUND: SURFACE [Achievement: By A Hair] [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 91 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 160 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 24 Cloak Strength 4 Additional Mass Support 24 Base Temperature (-) 200 Armor Coverage 3600 Resistance: KI 45 Resistance: TH 95 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 64 Targeting Accuracy 48 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 50 Offensive Hacking 410 Defensive Hacking 300 Authchip Count 10 Item Schematics ----------------- Mak. Power Source | -4/Lab | Extrapolated Wartreads | -4/Lab | Extrapolated Mak. Coolant Network | -4/Lab | Extrapolated 0b10 Decoder Chip [Skirmisher] | -4/Lab | Extrapolated Mak. Core Shielding | -4/Lab | Extrapolated Mak. Heavy Armor Plating | -4/Lab | Extrapolated Mak. Kinetic Plating | -3/Research | Extrapolated Exp. Biometal Heavy Treads | -3/Research | Hacked Zero-point Reactor | -3/Research | Hacked Quantum Reactor | -3/Research | Hacked Enh. Quantum Rifle | -3/Research | Hacked Mak. Thermal Plating | -3/Research | Extrapolated Mak. Terrain Scanner | -3/Research | Extrapolated Energy Deflector | -3/Research | Extrapolated Mak. Hacking Suite | -3/Research | Extrapolated 0b10 Decoder Chip [Generic] | -3/Research | Extrapolated 0b10 Decoder Chip [Scout] | -3/Research | Extrapolated Machine Rigger | -3/Research | Extrapolated Telecube | -3/Research | Extrapolated Beamcaster | -3/Research | Extrapolated Multitool | -3/Research | Extrapolated Graviton Reactor | -3/Research | Scanalyzed Proton Burst Cannon | -3/Research | Scanalyzed Mak. Microdissipator Network | -3/Research | Scanalyzed Lrn. Tractor Beam | -3/Research | Scanalyzed Adv. Heavy Siege Treads | -3/Research | Scanalyzed Biometal Heavy Treads | -3/Research | Scanalyzed Mak. Targeting Computer | -3/Research | Extrapolated Exp. Shock Absorption System | -3/Research | Hacked Exp. Phase Shifter | -3/Research | Hacked Exp. Cloaking Device | -3/Research | Hacked Hdn. Centrium Heavy Treads | -3/Research | Hacked Mak. Weapon Shielding | -3/Research | Extrapolated Mak. Hammer | -3/Quarantine | Extrapolated Mak. Transmission Jammer | -3/Quarantine | Extrapolated Mak. System Shield | -3/Quarantine | Extrapolated Adv. Myomer Leg | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Hvy. Tesla Rifle | -3/Section 7 | Archive Hvy. Gatling Laser | -3/Section 7 | Archive Tactical Quantum Warhead | -3/Section 7 | Archive Helical Railgun | -3/Section 7 | Archive Exp. Field Recycling Unit | -3/Section 7 | Archive Com. Mass Driver | -2/Testing | Archive Imp. Matter Neutralizer | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Scanalyzed Exp. Core Analyzer | -2/Testing | Scanalyzed Point Singularity Launcher | -2/Testing | Hacked Antimissile System | -2/Testing | Hacked Exp. Utility Shielding | -1/Access | Hacked Enh. Nova Cannon | -1/Access | Hacked Particle Accelerator | -1/Access | Hacked Centrium Leg | -1/Access | Hacked Graphene Brace | -1/Access | Scanalyzed Robot Schematics ------------------ A-27 Freighter | -3/Research | Hacked Y-72 Warden | -3/Section 7 | Archive G-67 Veteran | -2/Testing | Archive R-06 Scavenger | -1/Command | Hacked Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Particle Reactor | x2 | -4/Factory | Preloaded H-77 Assassin | x2 | -4/Armory | Preloaded Coolant Network | x1 | -4/Armory | Authchip L-61 Swordsman | x3 | -4/Armory | Authchip Graviton Reactor | x1 | -4/Armory | Authchip Graviton Reactor | x1 | -4/Armory | Authchip Exp. Biometal Heavy Treads | x1 | -3/Research | Authchip Enh. Quantum Rifle | x2 | -3/Research | Preloaded Exp. Phase Shifter | x1 | -3/Research | Authchip Point Singularity Launcher | x1 | -2/Testing | Authchip Exp. Cloaking Device | x1 | -1/Access | Authchip Exp. Utility Shielding | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Thermoelectric Network Core Membrane Sigix Sheargun Integrity Redistributor Core Regenerator Modified Sigix Sheargun Achievements -------------- By A Hair True Cogmind Challenges ------------ None Game ------ Seed ChromaticScanAccelerator Manual? 0 Play Time 15:55:22 Cumulative 594.9 hours Start 2024.08.15 @ 21:55:12 End 2024.08.20 @ 22:20:10 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 113 Rogue 63 Adventurer 50 Explorer 0 Win Type 3 Total 25 Types 6/3/1/7/1/1/1/3/2 Lore% 65 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48674a0a-bd9c-4241-9c7a-e75df42880fe