Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 20:49:24 Player: BOBIT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (130) 650 Value Destroyed (4940) 4940 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1840) 1840 TOTAL SCORE: 14290 Bonus ------- High Alert Combat Kills 230 Follower Combat Kills 1132 Met Imprinter 300 Was Imprinted 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 342/400 System Corruption 8% Temperature Cool (0) Location -4/Armory Parts ------- Power (2) Propulsion (3) Utility (9) Compact Battery Advanced Signal Interpreter Weapon (5) Inventory (4) Reaction Control System Improved Hardlight Generator Advanced Datajack Peak State ------------ Power Light Fission Core Propulsion Myomer Leg Myomer Leg Myomer Leg Utility Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Signal Interpreter Tactical Coordination Suite Recoil Nullifier Improved Medium Armor Plating Improved Focal Shield Improved Hardlight Generator Weapon Coil Gun Railgun Railgun Improved Remote Datajack Heavy Mace Inventory Reaction Control System Improved Hardlight Generator Corruption Screen Advanced Datajack [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Heavy Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 . Utility 7 | . . . 2 . . 2 . . . . 1 . . 1 . . 1 . Weapon 3 | . . . . . 2 . . . . . 1 . . . . . . . Parts Attached 218 | 6 4 2 14 8 21 45 12 6 9 7 11 1 2 13 27 2 28 . Power 27 | 1 . 1 2 3 2 9 1 1 . 2 . 1 . 2 2 . . . Engine 22 | 1 . . 2 3 2 9 . 1 . 2 . 1 . . 1 . . . Core 5 | . . 1 . . . . 1 . . . . . . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 24 | 2 2 . . 1 3 3 . 1 . 1 2 . . . 4 . 5 . Treads 11 | . 2 . . 1 3 . . 1 . 1 . . . . 2 . 1 . Leg 9 | 2 . . . . . . . . . . 2 . . . 2 . 3 . Wheel 3 | . . . . . . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . Utility 88 | 1 2 . 7 . 8 15 3 1 5 4 7 . . 5 10 1 19 . Device 48 | . . . 4 . 2 4 3 1 4 2 4 . . 3 5 1 15 . Storage 11 | 1 2 . 1 . 2 . . . . . 1 . . 1 1 . 2 . Processor 10 | . . . 1 . 1 4 . . 1 . 1 . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 19 | . . . 1 . 3 7 . . . 2 1 . . 1 3 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 . 1 5 4 8 18 8 3 4 . 2 . 2 6 11 1 4 . Energy Gun 25 | 1 . . 3 1 5 5 2 . 1 . . . . 2 5 . . . Energy Cannon 5 | . . . . . 1 . . 2 . . . . . . 1 1 . . Ballistic Gun 26 | 1 . . 1 3 2 5 3 . 2 . . . . 4 1 . 4 . Ballistic Cannon 5 | . . . . . . 5 . . . . . . . . . . . . Launcher 10 | . . 1 . . . 1 3 1 . . 2 . 2 . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 . . . Impact Weapon 3 | . . . 1 . . . . . . . . . . . 2 . . . Slashing Weapon 3 | . . . . . . 2 . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . 1 . . . . 2 . . . . Parts Lost 61 | . . . 3 4 5 6 4 1 . . . . . 2 23 . 10 3 Power 7 | . . . . 1 . . 1 . . . . . . 1 3 . 1 . Propulsion 7 | . . . . 2 1 . . . . . . . . . 2 . 1 1 Utility 20 | . . . 1 . . 2 . 1 . . . . . 1 8 . 5 2 Weapon 27 | . . . 2 1 4 4 3 . . . . . . . 10 . 3 . Highest Loss Streak 15 | . . . 3 4 3 2 3 1 . . . . . 2 15 . 8 3 Average Slot Usage (%) 82 | . 100 87 97 87 88 89 90 90 86 73 73 73 73 79 77 74 75 22 Engine 5 | . 14 9 7 10 9 6 2 1 7 7 6 6 6 4 1 . . . Core 1 | . . 4 3 . . . 4 5 . . . . . 1 5 5 4 . Treads 6 | . 25 28 22 11 12 1 . 1 7 12 3 . . . 2 11 8 . Leg 3 | . 2 . . . . . . . . . 9 13 13 11 7 . 3 . Wheel 1 | . . . . . . 6 7 5 . . . . . . . . . . Device 16 | . . . 17 11 6 13 14 15 23 25 13 20 20 22 16 13 24 8 Storage 9 | . 28 28 22 22 16 7 7 7 7 7 11 6 6 5 8 . 4 5 Processor 9 | . . . . 11 6 15 15 15 13 7 7 6 6 5 6 11 6 5 Protection 3 | . . . 1 . 5 7 7 5 . 4 6 6 6 4 3 5 2 . Energy Gun 5 | . 14 . 12 6 14 7 5 5 1 7 6 6 6 3 5 5 . . Energy Cannon 1 | . . . . . 3 . . 2 7 . . . . . . 1 3 . Ballistic Gun 8 | . 14 1 3 15 14 13 11 13 10 . . . . 12 11 5 8 . Launcher 2 | . . 14 2 . . . 5 7 1 . 5 6 6 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 41 45 54 46 61 57 54 55 59 61 76 76 76 91 86 49 68 7 Greatest Support 75 | 20 40 40 46 40 40 40 28 28 23 46 46 40 40 40 51 51 75 23 Greatest Overweight (x) 15 | 1 2 1 1 2 15 2 1 2 2 2 3 1 1 2 2 . 4 . Average Overweight (x) 1 | . 1 . . 1 1 1 1 1 2 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 6 16 16 20 16 16 10 10 10 10 10 10 10 10 10 10 4 4 4 Average Capacity 10 | 5 15 16 16 16 15 10 10 10 10 10 10 10 10 10 8 4 4 4 Most Carried 16 | 5 14 16 16 16 16 10 10 10 10 10 10 10 10 10 10 3 4 3 Average Carried 9 | 2 11 15 13 15 13 9 9 9 9 9 9 9 10 9 7 3 3 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . . . . . . . . . 3 Class Distribution -------------------- 18% | Messiah-Skirmisher 17% | Messiah-Gunner 10% | Messiah-Mutant 9% | Messiah-Tank 8% | Mutant 8% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Tank | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Tank | -4/Factory Messiah-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Matter Collected 4587 | 171 . 148 245 353 557 1172 372 57 73 104 100 28 30 298 589 20 270 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5872 | . . 18 228 439 535 1769 520 66 . 169 428 45 49 575 745 . 286 . Parts 294 | . . 2 17 30 34 83 12 4 . 7 23 2 5 36 25 . 14 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . 13 1 . 36 . 2 5 . 24 . . . Prevented 19 | . . . . . . . . . . 6 . . . . 13 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Combat Hostiles Destroyed 104 | . . 10 6 7 7 27 11 1 . 4 7 1 1 7 11 . 4 . Melee 3 | . . 1 . . . 2 . . . . . . . . . . . . Guns 69 | . . . 6 7 6 19 1 1 . 4 6 1 1 7 9 . 1 . Cannons 14 | . . . . . 1 4 5 . . . . . . . 1 . 3 . AOE 17 | . . 9 . . . 2 5 . . . 1 . . . . . . . Classes Destroyed 17 | . . 2 3 4 3 3 . 1 . . 1 . . . . . . . Worker 7 | . . . . 1 1 3 . . . . 1 . . 1 . . . . Builder 3 | . . . 1 1 . . . . . . 1 . . . . . . . Tunneler 2 | . . . . 1 . . . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 5 | . . . . 1 . 3 . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . 1 1 . . . . 1 . . . . . . . Watcher 4 | . . . 1 . 3 . . . . . . . . . . . . . Swarmer 18 | . . 3 4 . . . . . . 2 4 . . 3 2 . . . Grunt 34 | . . . . 7 3 17 . . . 1 1 . . 1 4 . . . Brawler 6 | . . . . . . 1 3 . . . . . . . 2 . . . Duelist 8 | . . . . . . 2 6 . . . . . . . . . . . Sentry 20 | . . . 2 . 3 6 2 . . 1 2 . . 1 2 . 1 . Hunter 7 | . . . . . 1 . . . . . . . . 2 1 . 3 . Programmer 3 | . . . . . . 1 . . . . . 1 1 . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . . 5 4 2 4 7 9 1 . 2 3 1 1 9 5 . 1 . Combat Bots Only 9 | . . 5 4 2 3 5 9 1 . 2 3 1 1 5 5 . 1 . Max Kills in Single Turn 4 | . . 2 1 1 2 3 4 1 . 1 3 1 1 2 2 . 1 . Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . Exploded 4 | . . 2 . . . 2 4 . . . 1 . . . . . . . Melee 1 | . . 1 . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Damage Taken 12842 | 1 . 82 545 631 791 2083 1022 37 . 428 454 14 63 1251 2702 . 2520 218 Core 2582 | . . 24 79 94 88 285 151 . . 24 12 . 16 77 576 . 1049 107 Absorbed by Shields 420 | . . . . . . 66 . . . . . . . . 242 . 112 . Core Remaining (%) 70 | 100 . 90 . 56 84 . . . . 34 . . 96 . . 34 . . Volleys Fired 275 | . . 8 15 33 31 70 17 3 . 12 11 2 2 20 33 . 18 . Largest 5 | . . 2 2 2 4 4 4 3 . 1 2 1 1 5 5 . 3 . Hottest 404 | . . 50 96 85 164 186 184 122 . 250 293 250 250 208 404 . 193 . Shots Fired 705 | . . 11 30 56 88 210 50 7 . 12 13 2 2 92 78 . 54 . Gun 598 | . . 3 30 56 72 181 22 6 . 12 10 2 2 91 71 . 40 . Cannon 85 | . . . . . 16 26 25 . . . . . . . 4 . 14 . Launcher 19 | . . 8 . . . 3 3 1 . . 3 . . 1 . . . . Special 3 | . . . . . . . . . . . . . . . 3 . . . Kinetic 457 | . . 3 5 43 46 164 42 4 . . . . . 80 33 . 37 . Thermal 137 | . . . 7 10 17 22 5 2 . 12 10 2 2 1 33 . 14 . Explosive 11 | . . 8 . . . . 2 1 . . . . . . . . . . Electromagnetic 97 | . . . 18 3 25 24 1 . . . 3 . . 11 9 . 3 . Robot Hit Streak 17 | . . 4 9 8 13 15 12 8 . 3 7 2 1 11 17 . 12 . Robot Miss Streak 18 | . . 2 1 2 3 6 2 . . 14 18 12 7 3 4 . 3 . Penetration Max 2 | . . . . . . 1 . . . . . . . 1 2 . . . Secondary Targets 10 | . . . . 1 1 2 . . . . . . . 4 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . 1 1 . . . Shots Hit Robots 519 | . . 4 32 38 63 146 34 6 . 12 10 2 2 47 87 . 36 . Core Hits 293 | 1 . 14 9 16 25 100 25 3 . 18 21 2 2 20 24 . 13 . Critical Hits 28 | . . . . . 1 3 2 . . . . . . 18 4 . . . Critical Kills 11 | . . . . . . 2 . . . . . . . 7 2 . . . Critical Parts Destroyed 17 | . . . . . 1 1 2 . . . . . . 11 2 . . . Melee Attacks 63 | . . . 13 . . 12 . . . . . . . . 37 . 1 . Impact 51 | . . . 13 . . . . . . . . . . . 37 . 1 . Slashing 12 | . . . . . . 12 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12998 | 2 . 383 462 570 1128 3547 1381 119 . 708 986 195 74 682 1922 . 839 . Guns 8272 | . . 14 260 565 748 2294 240 119 . 702 725 195 74 666 1193 . 477 . Cannons 1534 | . . . . . 380 289 449 . . . . . . . 77 . 339 . Explosions 1870 | . . 367 . . . 534 692 . . . 261 . . 16 . . . . Melee 1204 | . . . 182 . . 351 . . . . . . . . 652 . 19 . Ramming 118 | 2 . 2 20 5 . 79 . . . 6 . . . . . . 4 . Kinetic 5209 | . . 14 30 462 407 2184 637 79 . . . . . 517 463 . 416 . Thermal 3540 | . . . 44 78 245 368 52 40 . 702 769 195 74 . 634 . 339 . Explosive 972 | . . 367 . . . 59 546 . . . . . . . . . . . Electromagnetic 1955 | . . . 186 25 476 506 146 . . . 217 . . 165 173 . 61 . Impact 853 | . . . 182 . . . . . . . . . . . 652 . 19 . Slashing 351 | . . . . . . 351 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 1 1 . . 1 1 . . . 8 8 Average Corruption 1 | . . . . . . . 1 1 1 . . 1 1 . . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . 3 3 . . . 4 . . . . 4 1 Message Errors 4 | . . . . . . . 1 . . . . 1 . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 6 | . . . . . . . 1 1 . . . 2 . . . . 2 . Data Loss (minor) 4 | . . . . . . . 1 2 . . . 1 . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . 3 . . . Overflow Damage 218 | . . 11 . . 22 114 60 . . . 10 . . . 1 . . . Projectiles 86 | . . . . . 22 15 49 . . . . . . . . . . . Explosions 79 | . . 11 . . . 47 11 . . . 10 . . . . . . . Melee 53 | . . . . . . 52 . . . . . . . . 1 . . . Knockbacks 3 | . . . 1 . . 1 1 . . . . . . . . . . . Impact 2 | . . . 1 . . 1 . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 447 | 1 . 24 . . . 288 126 . . . 6 . . . . . 2 . Shots 8 | . . 1 . . . 3 3 . . . 1 . . . . . . . Rammed 12 | 1 . . 3 1 . 4 . . . 2 . . . . . . 1 . Targets Rammed 14 | 1 . 1 4 1 . 4 . . . 2 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . . Highest Temperature 623 | . . 15 72 63 408 623 329 6 . 192 328 220 328 289 417 . 264 . Average Temperature 109 | . . 9 29 21 135 122 103 3 . 65 95 135 175 115 175 . 62 . Received Heat Transfer 2418 | . . 40 153 351 243 576 84 . . 81 120 . . 81 591 . 98 . Effects 23 | . . . . . 1 16 2 . . . . . . 1 3 . . . Shutdowns 4 | . . . . . . 3 . . . . . . . . 1 . . . Energy Bleed 6 | . . . . . . 4 1 . . . . . . 1 . . . . Interference 7 | . . . . . . 5 . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . 2 . . . . . . . . . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 12 | . . . . . 4 5 . . . . . . . 1 2 . . . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 1 . 1 . . 1 . 2 3 2 . . 2 . . . Heat Transferred 5471 | . . . 111 185 544 620 111 74 . 1050 1050 200 75 . 951 . 500 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Peak Influence 644 | . 39 145 218 96 139 521 . . . . 644 . . 440 . . 295 112 Average Influence 173 | . 18 127 108 33 82 250 . . . . 365 . . 143 . . 106 86 Maximum Alert Level 2 | . . . 1 . . 2 . . . . 2 . . 2 . . 1 . Low Security (%) 67 | . . . . . . . . . . . . . . . . . . . Level 1 20 | . . . . . . . . . . . . . . . . . . . Level 2 11 | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 . 1 9 . . . 1 4 . . 5 . . 3 2 Investigation 3 | . . . . . . 1 . . . . . . . . . . . 2 Extermination 3 | . . . . . . 1 . . . . 1 . . . . . 1 . Reinforcement 11 | . 1 . 1 . 1 1 . . . . 3 . . 2 . . 2 . Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison 9 | . . . . . . 6 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Distress Signals 10 | . 1 . 1 . 2 1 . . . . 1 . . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 5 12 9 9 15 40 12 1 . 22 27 1 1 21 21 . 34 13 Peak Tracking Total 18 | . 4 5 4 5 4 5 7 1 . 7 5 1 1 8 6 . 18 14 Tactical Retreats 17 | . . 1 1 1 . 4 . . . . 2 . . 1 5 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Traps Triggered 5 | . . . . . . 3 . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Machines Disabled 26 | . . 1 . 1 . 5 2 1 . . 6 . . 4 . . 6 . Max in Single Turn 4 | . . 1 . 1 . 4 2 1 . . 2 . . 1 . . 4 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Machines Accessed 29 | . 2 . 1 1 5 10 . . . . 2 1 . 3 1 . 1 2 Terminals 11 | . 2 . . 1 4 4 . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . 2 Repair Stations 4 | . . . . . 1 1 . . . . 1 . . 1 . . . . Recycling Units 5 | . . . 1 . . 2 . . . . . . . 2 . . . . Scanalyzers 3 | . . . . . . 1 . . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Total Hacks 68 | . 6 . 3 2 15 22 . . . . 4 6 . 4 1 . 2 3 Successful 33 | . 3 . 2 1 6 8 . . . . 3 6 . 1 1 . 2 . Failed 35 | . 3 . 1 1 9 14 . . . . 1 . . 3 . . . 3 Catastrophic 6 | . . . . . 1 2 . . . . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 52 | . 1 . . . 4 1 . . 2 . 27 . . 10 . . 2 5 Terminals 31 | . 6 . . 2 13 10 . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . . . . . . . . 3 Repair Stations 7 | . . . . . 2 2 . . . . 2 . . 1 . . . . Recycling Units 10 | . . . 3 . . 4 . . . . . . . 3 . . . . Scanalyzers 6 | . . . . . . 2 . . . . 2 . . . . . 2 . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . Terminal Hacks 18 | . 3 . . 1 4 3 . . . . . 6 . . 1 . . . Record 6 | . . . . . . . . . . . . 6 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 2 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 2 . . . . 1 . . . . . . . Scan Component 3 | . . . . . 1 1 . . . . 1 . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 1 . . . . . . . 1 . . . . Report Inventory 3 | . . . 1 . . 1 . . . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 2 . . . . . 2 . Insert Component 2 | . . . . . . . . . . . 1 . . . . . 1 . Analyze 2 | . . . . . . . . . . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 1 1 5 9 . . . . 2 . . 3 . . 1 2 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 . . . . 1 . . 14 . . 1 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Matter 168 | . . . . . . 168 . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . Time 48 | . . . . . 26 22 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Total Allies 22 | . . . . . . . . . 8 . 5 . . 3 2 . 3 1 Largest Group 8 | . . . . . . . . . 8 8 6 . . 3 2 . 3 1 Highest-Rated Group 427 | . . . . . . . . . 273 273 427 . . 210 59 . 288 32 Highest-Rated Ally 96 | . . . . . . . . . 42 42 94 . . 70 30 . 96 32 Zionite Dispatches 5 | . . . . . . . . . . . 2 . . 1 . . 1 1 Light 3 | . . . . . . . . . . . 1 . . 1 . . 1 . Recon 1 | . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . 5 . . . . . . 1 GOTO 1 | . . . . . . . . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 182 | . . . . . . . . . . 67 64 . . 32 3 . 16 . Total Damage 4959 | . . . . . . . . . . 1622 1843 . . 878 81 . 535 . Kills 41 | . . . . . . . . . . 18 16 . . 6 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 1 1 . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 2 . . 2 . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Turns Passed 13279 | 80 202 148 429 1130 511 1443 607 492 2072 716 1316 782 158 757 1476 154 756 50 Spaces Moved 7232 | 65 107 72 161 498 167 885 464 394 1007 341 746 476 81 361 660 95 531 121 Core 134 | 19 . . . . 1 . . . . . . . . . 5 . 102 7 Treads 3127 | . 93 72 161 498 166 75 . 39 1007 341 178 . . . 186 95 216 . Legs 2122 | 46 14 . . . . . . . . . 568 476 81 361 469 . 107 . Wheels 1629 | . . . . . . 810 464 355 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 220 | . . . . . . . . . . . . . . . . . 106 114 Fastest Speed 40 | 50 120 160 160 180 160 110 110 110 200 180 160 160 160 160 50 160 40 40 Average Speed 156 | 100 176 168 177 198 191 115 110 118 200 185 164 160 160 173 176 160 114 40 Slowest Speed 800 | 120 200 180 180 200 800 180 110 200 200 200 220 160 160 190 190 160 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 27 21 15 80 14 27 56 70 85 57 31 63 11 13 63 16 16 11 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 14 | . . . . . . . . 1 2 . . 1 . . . . . 10 Known Exits Taken 8 | . . . 1 1 . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 17 | . . . . 1 . . 3 2 2 1 . 1 5 . 1 1 . . Spaces Dug 10 | . . . . . . . . 10 . . . . . . . . . . Terrain Destroyed 183 | . . 49 . . . 42 26 10 . . 7 . . 2 2 . 45 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . 7 6 . . . . . . 2 2 . 16 . AOE 150 | . . 49 . . . 35 20 10 . . 7 . . . . . 29 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Arm Total 8478 | 76 119 90 252 584 301 1142 528 415 1071 386 804 491 104 438 834 96 628 119 Wait 340 | . . . 31 23 38 56 23 . 28 13 10 9 18 32 40 . 19 . Move 7209 | 64 106 71 160 497 166 884 463 393 1006 340 745 475 80 360 659 94 528 118 Hop 2 | . . . . . . . . . . . . . . . . . 1 1 Pick Up 123 | 5 8 1 5 10 16 27 7 4 10 3 9 2 . 4 7 . 5 . Fast Attach 146 | 6 2 1 9 5 14 25 2 5 4 7 6 1 2 11 21 2 23 . Attach 48 | . . . 4 2 5 15 6 1 2 . 3 . . 2 5 . 3 . Detach 38 | . 1 2 4 2 8 8 2 . 2 2 3 . . . 2 . 2 . Swap 24 | . 2 1 1 1 2 5 4 . 3 . 2 . . . 1 . 2 . Drop 166 | . . 5 6 10 21 36 4 9 16 7 15 2 2 9 9 . 15 . Fire 275 | . . 8 15 33 31 70 17 3 . 12 11 2 2 20 33 . 18 . Melee 63 | . . . 13 . . 12 . . . . . . . . 37 . 1 . Ram 5 | . . . . . . 4 . . . . . . . . . . 1 . Kick 1 | 1 . . . . . . . . . . . . . . . . . . Crush 8 | . . 1 4 1 . . . . . 2 . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 . Rewire 20 | . . . . . . . . . . . . . . . 20 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Entered Mines 297 | -10/Mines | Assembled infested the area 302 | -10/Mines | Assisted by a Guerilla fighting off Assembled 304 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 14) 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Utility x2 570 | -9/Materials | Lost 3 parts (1u2w) 817 | -9/Materials | Discovered new exit (range 16) 858 | -9/Materials | Identified exit to Mines 860 | -9/Materials | Entered Mines 969 | -9/Mines | Lost 4 parts (1p2n1w) 1285 | -9/Mines | Build established: Scavenger-Mutant 1538 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1946 | -9/Mines | Learned location of 1 exit from Materials 1946 | -9/Mines | Discovered new exit (range 9) 1980 | -9/Mines | Identified exit to Materials 1990 | -9/Mines | Entered Materials 1990 | -8/Materials | Evolved 2 slots: Weapon x2 1991 | -8/Materials | Identified exit to Storage 2160 | -8/Materials | Lost 3 parts (1n2w) 2272 | -8/Materials | Repaired Lrg. Storage Unit 2492 | -8/Materials | Discovered new exit (range 7) 2501 | -8/Materials | Entered Factory 2501 | -7/Factory | Evolved 2 slots: Utility x2 2764 | -7/Factory | Discovered new exit (range 17) 3023 | -7/Factory | Repaired Flak Gun 3035 | -7/Factory | Build established: Tank 3324 | -7/Factory | Garrison activated, responded to threat 3529 | -7/Factory | Fabricated Remote Datajack? 3905 | -7/Factory | Discovered new exit (range 7) 3944 | -7/Factory | Entered Lower Caves 3944 | -7/Lower Caves | Spotted B-75 Beast 3946 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3969 | -7/Lower Caves | Encountered a Warlord checkpoint 4009 | -7/Lower Caves | Learned Factory trap positions 4127 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4136 | -7/Lower Caves | Core integrity fell below 50% 4164 | -7/Lower Caves | Lost 3 parts (1p2w) 4182 | -7/Lower Caves | Destroyed 9 combat bots 4469 | -7/Lower Caves | Build established: Gunner 4530 | -7/Lower Caves | Discovered new exit (range 16) 4551 | -7/Lower Caves | Entered another Lower Caves area 4588 | -7/Lower Caves | Discovered new exit (range 11) 4891 | -7/Lower Caves | Discovered new exit (range 5) 4927 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5043 | -7/Lower Caves | Entered Zion 5075 | -7/Zion | Given A8's code to call for help 5115 | -7/Zion | System corruption cleaned by Quarantine Array 5265 | -7/Zion | Build established: Scavenger-Gunner 5611 | -7/Zion | Learned Factory emergency access door positions 5771 | -7/Zion | Build established: Derelict-Gunner 5875 | -7/Zion | Imprinted 5877 | -7/Zion | Declared Zion's savior 6170 | -7/Zion | Build established: Messiah-Gunner 6347 | -7/Zion | Received a hallucinogenic algorithm 6502 | -7/Zion | Learned location of Data Miner (-6) 6711 | -7/Zion | Found Prototype Energy Gun 6711 | -7/Zion | Identified Storm Laser 6986 | -7/Zion | Gained Derelict followers 7060 | -7/Zion | Discovered new exit (range 16) 7115 | -7/Zion | Entered Proximity Caves 7115 | -6/Proximity Caves | Accompanied by 8 allies 7315 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7533 | -6/Proximity Caves | Spotted B-75 Beast 7565 | -6/Proximity Caves | Allies destroyed B-75 Beast 7654 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7761 | -6/Proximity Caves | Discovered new exit (range 7) 7831 | -6/Proximity Caves | Entered Factory 7831 | -6/Factory | Accompanied by 3 allies 7831 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7832 | -6/Factory | Loaded intel: 107 trap records 8132 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8134 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8456 | -6/Factory | Build established: Messiah-Skirmisher 8543 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8544 | -6/Factory | Zion Recon squad teleported in 8612 | -6/Factory | Zion Light squad teleported in 8745 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9109 | -6/Factory | Discovered new exit (range 15) 9146 | -6/Factory | Identified exit to Lower Caves 9147 | -6/Factory | Entered Lower Caves 9264 | -6/Lower Caves | Learned Factory trap positions 9320 | -6/Lower Caves | Learned 8 Research zone layouts 9636 | -6/Lower Caves | Discovered new exit (range 16) 9663 | -6/Lower Caves | Identified exit to Lower Caves 9929 | -6/Lower Caves | Entered another Lower Caves area 9930 | -6/Lower Caves | Identified exit to Factory 9933 | -6/Lower Caves | Learned location of 1 exit from Factory 10087 | -6/Lower Caves | Entered Factory 10087 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10088 | -5/Factory | Identified exit to Factory 10089 | -5/Factory | Identified exit to Upper Caves 10090 | -5/Factory | Loaded intel: 82 trap records 10302 | -5/Factory | Retrieved Zion intel report: Trap Installations 10418 | -5/Factory | Build established: Messiah-Tank 10458 | -5/Factory | Retrieved Zion intel report: Component Schematics 10459 | -5/Factory | Zion Light squad teleported in 10580 | -5/Factory | Garrison activated, responded to threat 10844 | -5/Factory | Entered Upper Caves 11068 | -5/Upper Caves | Build established: Messiah-Skirmisher 11487 | -5/Upper Caves | Learned Factory stockpile data 11502 | -5/Upper Caves | Build established: Messiah-Mutant 11543 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11803 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11937 | -5/Upper Caves | Lost 15 parts (2p2n6u5w) 11956 | -5/Upper Caves | Core integrity fell below 50% 12281 | -5/Upper Caves | Discovered new exit (range 10) 12296 | -5/Upper Caves | Identified exit to Upper Caves 12320 | -5/Upper Caves | Entered another Upper Caves area 12443 | -5/Upper Caves | Discovered exit to Factory (range 13) 12474 | -5/Upper Caves | Entered Factory 12474 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12601 | -4/Factory | Zion Light squad teleported in 12865 | -4/Factory | Build established: Messiah-Tank 13093 | -4/Factory | Released all parts (11) 13118 | -4/Factory | Lost 8 parts (1p1n3u3w) 13147 | -4/Factory | Spotted B-86 Titan 13152 | -4/Factory | Core integrity fell below 50% 13175 | -4/Factory | Core integrity fell below 20% 13224 | -4/Factory | Discovered new exit (range 9) 13230 | -4/Factory | Entered Armory 13261 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/0 13262 | -4/Armory | Zion Defense Resupply teleported in 13280 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 3I-954(Z)/Heavy(2) ] [ 2 : Defense Resupply ] [ 3 : TN-QSI(p)/Hacker(3) ] [ 4 : Recon ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 13262_ O-24 Administrator sends out distress signal. 13263_ Slug penetrates 6U-2RU(A). 13266_ GBZZ/EU&R&88H&SAADQ3EA 13272_ Penetrated by Slug. 13273_ Corruption Screen destroyed. 13275_ Penetrated by Slug. 13275_ Reaction Control System destroyed. 13276_ Field Propulsion Array destroyed. 13276_ Triggered Alarm Trap. 13276_ An alarm sounds. 13276_ ALERT: Alarm triggered, dispatching investigation squad. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#################?????????? | | ???????????????????????+ ss ??????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????+ @ /s== #????????? | | ???????????????????????######## ###?????????????? | | ??????????????????????????????# #???????????????? | | ???????????####+#?????????????# #???????????????? | | ???????????# ?????######## #???????????????? | | ???????????# ##### #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# ! ##### #???????????????? | | ???????????# ??????# #???????????????? | | ???????????####????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# +???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ##???????????????? | | ???????????????????????# #########????????? | | ???????????????????????## # #????????? | | ????????????????????????# # " " #?######## | | ????????????????????????# # " " #?# ! | | ????????????????????????# # ### | | ???????????????????#!! / =!/ ! ## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 32 Energy Capacity 1375 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 EM Shielding 2 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Thermal Conversion 30 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Salvage Targeting 2 Item Schematics ----------------- Imp. Hardlight Generator | -7/Factory | Hacked Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Recoil Nullifier | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Dynamic Insulation System | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Hvy. Machine Gun | -5/Factory | Z-intel Adv. Datajack | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Remote Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Explorer Help From High Places I'm Back, Baby! Leap Before You Look The One What Is This Thing? Challenges ------------ None Game ------ Seed ChromaticOverloadPenetrator Manual? 0 Play Time 03:25:30 Cumulative 29.3 hours Start 2019.10.23 @ 16:16:50 End 2019.10.25 @ 20:49:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f41a184-27ee-4f4e-a96d-11c5b5833a48