Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 08:05:51 Player: star Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (4752) 4752 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 11253 Bonus ------- High Alert Combat Kills 796 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 142/150 System Corruption 10% Temperature Warm (149) Movement Flying (34) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Reaction Control System > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Field Propulsion Array Advanced Thermal Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Armored Leg Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Advanced Matter Compressor Visual Processing Unit Targeting Computer Improved Melee Analysis Suite Graphene Brace > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Cryofiber Web Improved Particle Charger Advanced Thermal Shield [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Salvage Targeting Computer Protection Centrium Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . 2 2 . . . 4 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . 2 Utility 6 | . . . . . . . 4 2 . Weapon 2 | . . . 2 . . . . . . Parts Attached 139 | 6 8 2 14 14 1 1 48 24 21 Power 13 | 1 1 . 1 3 . . 5 1 1 Engine 11 | 1 1 . 1 3 . . 4 1 . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 2 2 1 . 1 3 8 8 Treads 2 | . . . . . . . . 1 1 Leg 7 | 2 2 2 . . . . . . 1 Wheel 7 | . . . 2 1 . 1 3 . . Hover 8 | . . . . . . . . 7 1 Flight 5 | . . . . . . . . . 5 Utility 35 | 1 1 . 2 . 1 . 13 6 11 Device 17 | . . . 2 . . . 6 4 5 Storage 3 | 1 . . . . . . 1 . 1 Processor 11 | . . . . . . . 5 2 4 Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 62 | 2 4 . 9 10 . . 27 9 1 Energy Gun 21 | . 3 . 6 4 . . 8 . . Energy Cannon 2 | . . . 1 . . . 1 . . Ballistic Gun 30 | 2 . . 2 5 . . 14 7 . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 5 | . 1 . . 1 . . 3 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 6 1 . 3 . 1 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 54 | . . . 7 2 . . 27 8 10 Power 6 | . . . 1 . . . 4 1 . Propulsion 14 | . . . . 1 . . 5 4 4 Utility 13 | . . . 2 . . . 5 2 4 Weapon 21 | . . . 4 1 . . 13 1 2 Highest Loss Streak 5 | . . . 3 1 . . 5 4 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 95 98 79 79 81 80 78 53 49 Engine 5 | . 14 11 8 9 9 9 4 3 . Leg 3 | . 28 42 6 . . . . . 1 Wheel 10 | . . . 14 18 18 17 11 . . Hover 1 | . . . . . . . . 15 4 Device 5 | . . . 4 9 8 . 6 9 6 Storage 7 | . 14 11 9 9 9 9 7 . 1 Processor 7 | . . . . . . . 18 3 10 Protection 3 | . 9 11 3 . . 9 2 . 1 Energy Gun 12 | . 22 22 20 19 18 18 10 . . Ballistic Gun 11 | . 2 . 10 13 18 18 13 14 6 Peak Build Rating 73 | 6 13 17 39 42 47 47 65 62 73 Average Rating 44 | 4 11 16 30 40 42 46 51 46 56 On Entrance 26 | . 6 13 17 39 42 47 47 6 49 Naked Turns 76 | . . . . . . . 60 . 16 Heaviest Build 52 | 10 23 23 29 29 28 28 52 35 27 Greatest Support 56 | 20 26 52 56 56 56 56 56 38 45 Greatest Overweight (x) 8 | . . . 1 1 . . 8 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 5 5 Average Capacity 9 | 6 8 8 8 8 8 8 13 5 5 Most Carried 15 | . 8 8 8 8 8 8 15 5 5 Average Carried 7 | . 6 6 7 7 7 7 9 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 7 8 8 8 8 5 2 4 Class Distribution -------------------- 41% | Gunner 21% | Mutant 17% | Scavenger-Gunner 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Tank | -8/Scraptown Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Matter Collected 3149 | 209 83 64 260 386 58 10 1199 587 293 Remotely 393 | . . . . . . . . 393 . Salvage Created 5683 | . 200 162 681 703 221 . 3127 364 225 Parts 276 | . 8 11 31 55 10 . 134 14 13 Haulers Intercepted 8 | . 1 1 2 2 . . 2 . . Recyclers Shooed 3 | . 1 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 91 | . 3 2 11 20 2 . 43 6 4 Melee 5 | . . . . . . . . 1 4 Guns 64 | . 3 2 9 11 2 . 34 3 . Cannons 5 | . . . 2 1 . . . 2 . AOE 17 | . . . . 8 . . 9 . . Classes Destroyed 19 | . 3 1 2 3 1 . 8 1 . Worker 6 | . . . . . . . 6 . . Builder 5 | . . . . . . . 4 . 1 Tunneler 1 | . . . . . . . 1 . . Hauler 8 | . 1 1 2 2 . . 2 . . Recycler 5 | . . . . . 2 . 3 . . Mechanic 3 | . . . . . . . 2 . 1 Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . . . . 1 1 . Swarmer 15 | . . . . 6 . . 9 . . Saboteur 2 | . . . . . . . 1 1 . Grunt 37 | . 3 . 4 6 . . 21 3 . Duelist 2 | . . . . . . . 2 . . Protector 1 | . . . . 1 . . . . . Sentry 13 | . . 2 2 6 2 . 1 . . Specialist 4 | . . . 4 . . . . . . Hunter 8 | . . . . 1 . . 6 1 . Programmer 7 | . . . . . . . 3 . 4 Heavy 1 | . . . 1 . . . . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 2 1 3 10 2 . 9 2 3 Combat Bots Only 10 | . 2 1 2 10 2 . 9 2 2 Max Kills in Single Turn 4 | . 1 1 1 2 1 . 4 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . . . 2 . . 3 . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 760 | . 8 10 58 58 2 . 343 110 171 Missed 263 | . 3 3 8 15 1 . 109 37 87 Damage Taken 9948 | . 87 146 1139 600 54 . 4072 1389 2461 Core 2295 | . . . 152 127 . . 666 152 1198 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 67 | . . . . . . . 67 . . Regen/Repaired (Parts) 421 | . . . . . . 233 . . 188 Core Remaining (%) 75 | 100 100 100 . . . 49 21 84 . Volleys Fired 244 | . 11 7 30 36 5 . 114 33 8 Largest 4 | . 2 2 4 4 4 . 4 4 4 Hottest 216 | . 90 90 176 192 161 . 216 138 136 Shots Fired 737 | . 22 14 114 109 20 . 340 98 20 Gun 677 | . 22 14 99 93 20 . 331 86 12 Cannon 42 | . . . 15 7 . . . 12 8 Launcher 17 | . . . . 9 . . 8 . . Special 1 | . . . . . . . 1 . . Kinetic 398 | . . . 45 41 10 . 184 98 20 Thermal 204 | . . . 32 40 5 . 127 . . Explosive 17 | . . . . 9 . . 8 . . Electromagnetic 117 | . 22 14 37 19 5 . 20 . . Robot Hit Streak 26 | . 7 4 25 11 7 . 26 6 10 Robot Miss Streak 7 | . 2 1 4 5 3 . 3 7 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 11 | . . . 1 1 . . 9 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . Shots Hit Robots 513 | . 15 9 81 52 15 . 255 52 34 Core Hits 252 | . 5 5 30 40 7 . 138 18 9 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 12 | . . . . . . . 9 3 . Critical Strikes 25 | . . 1 1 1 . . 17 3 2 Burn 8 | . . . 1 1 . . 6 . . Destroy 14 | . . . . . . . 11 3 . Corrupt 1 | . . 1 . . . . . . . Impale 2 | . . . . . . . . . 2 Melee Attacks 38 | . . . . . . . . . 38 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 38 | . . . . . . . . . 38 Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13437 | . 283 116 1421 1825 325 . 7001 1185 1281 Guns 8953 | . 250 116 1130 773 251 . 5293 941 199 Cannons 671 | . . . 206 42 . . . 244 179 Explosions 2890 | . 31 . 85 1008 74 . 1692 . . Melee 899 | . . . . . . . . . 899 Ramming 24 | . 2 . . 2 . . 16 . 4 Kinetic 5090 | . . . 480 248 101 . 2698 1185 378 Thermal 3992 | . 31 . 533 405 161 . 2862 . . Explosive 1933 | . . . . 923 . . 1010 . . Electromagnetic 1499 | . 250 116 408 247 63 . 415 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 899 | . . . . . . . . . 899 Highest Corruption 10 | . . . . 1 1 . 4 . 10 Average Corruption 2 | . . . . 1 1 . 3 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . 3 1 . 8 . 9 Message Errors 4 | . . . . . 1 . 2 . 1 Matter Fused 3 | . . . . 1 . . 2 . . Heat Flow Errors 7 | . . . . 1 . . 1 . 5 Energy Discharges 5 | . . . . 1 . . 3 . 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 416 | . . . 2 . . . 222 4 188 Projectiles 38 | . . . . . . . . 4 34 Explosions 224 | . . . 2 . . . 222 . . Melee 154 | . . . . . . . . . 154 Knockbacks 8 | . . . . . . . . 2 6 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 2 5 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 266 | . . . 92 31 40 . 103 . . Shots 6 | . . . 2 1 1 . 2 . . Rammed 3 | . . . . 1 . . 1 . 1 Targets Rammed 5 | . 2 . . 1 . . 1 . 1 Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 441 | . 180 183 347 218 109 . 441 186 175 Average Temperature 96 | . 75 71 80 44 48 . 139 59 87 Received Heat Transfer 1698 | . 30 81 252 144 9 . 696 309 177 Effects 11 | . . . 3 . . . 8 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . 3 . . Interference 6 | . . . 3 . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 1 1 2 . 1 . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . 2 . . . 9 . . Heat Transferred 6905 | . 50 . 1123 840 335 . 4557 . . Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . 1 2 1 . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Peak Influence 1013 | . 113 159 343 978 402 . 1013 692 495 Initial 496 | . . 47 66 144 346 . . 496 235 Average 353 | . 29 110 138 709 367 . 370 624 285 Maximum Alert Level 3 | . . . 1 3 2 . 3 2 2 Low Security (%) 34 | 100 100 100 75 3 . . 37 . 4 Level 1 25 | . . . 24 7 67 . 13 . 81 Level 2 30 | . . . . 20 32 . 40 100 13 Level 3 9 | . . . . 68 . . 8 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 2 . 4 4 . . 19 2 4 Investigation 3 | . . . . 1 . . 2 . . Extermination 5 | . . . . . . . 3 . 2 Reinforcement 18 | . 2 . 4 2 . . 8 1 1 Assault 4 | . . . . 1 . . 1 1 1 Garrison 5 | . . . . . . . 5 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Distress Signals 7 | . 1 . 2 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 6 3 24 30 2 . 54 19 34 Peak Tracking Total 13 | . 2 2 5 5 2 . 7 5 13 Tactical Retreats 20 | . . . 5 1 . . 4 2 8 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Traps Triggered 6 | . 1 1 . . . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Machines Disabled 25 | . . . 4 5 . . 15 1 . Max in Single Turn 9 | . . . 2 1 . . 9 1 . Garrison Access 3 | . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Machines Accessed 9 | . . . 3 1 . . 4 . 1 Terminals 1 | . . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 30 | . . . 13 3 . . 12 . 2 Successful 16 | . . . 8 . . . 6 . 2 Failed 14 | . . . 5 3 . . 6 . . Catastrophic 2 | . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . 2 . . Terminals 3 | . . . 3 . . . . . . Fabricators 8 | . . . . . . . 8 . . Repair Stations 4 | . . . . . . . 2 . 2 Recycling Units 2 | . . . . . . . 2 . . Scanalyzers 7 | . . . 7 . . . . . . Garrison Access 6 | . . . 3 3 . . . . . Terminal Hacks 1 | . . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 1 . 2 Scan Component 2 | . . . . . . . 1 . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Monitor 1 | . . . . . . . 1 . . Reject 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 1 . . 3 . 1 Full Trace Events 3 | . . . . 1 . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 84 | . . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . . 8 . . Parts Repaired 1 | . . . . . . . . . 1 Time 50 | . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . . . 2 Machine Destruction 3 | . . . . 1 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Turns Passed 5585 | 61 277 184 571 503 325 608 1904 414 738 Spaces Moved 4484 | 48 180 134 368 334 299 603 1277 414 827 Core 232 | 10 . . . . . . 123 54 45 Treads 111 | . . . . . . . . 48 63 Legs 508 | 38 180 134 75 . . . . . 81 Wheels 2683 | . . . 293 334 299 603 1154 . . Hover 322 | . . . . . . . . 312 10 Flight 628 | . . . . . . . . . 628 Fastest Speed 28 | 50 120 120 100 100 100 100 50 28 34 Average Speed 90 | 105 120 120 106 100 100 100 97 62 62 Slowest Speed 450 | 120 120 120 120 115 100 100 450 240 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 3 32 22 23 74 75 54 28 11 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 . . . Spaces Dug 28 | . . . . 19 . . . . 9 Terrain Destroyed 173 | . 6 . 7 64 5 . 74 6 11 Melee 9 | . . . . . . . . . 9 Projectile 8 | . . . . . . . . 6 2 AOE 156 | . 6 . 7 64 5 . 74 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Total 5436 | 55 220 143 480 442 316 609 1705 501 965 Wait 454 | 2 3 . 53 48 10 1 244 29 64 Move 4472 | 47 179 133 367 333 298 602 1276 413 824 Hop 1 | . . . . . . . . . 1 Pick Up 49 | . 11 1 7 5 1 2 17 1 4 Fast Attach 73 | 6 1 . 9 1 . 1 21 14 20 Attach 26 | . . 2 2 1 . . 13 7 1 Detach 2 | . . . . . . . 1 1 . Swap 40 | . 7 . 3 12 1 . 14 3 . Drop 31 | . 6 . 9 5 1 3 4 . 3 Fire 244 | . 11 7 30 36 5 . 114 33 8 Melee 38 | . . . . . . . . . 38 Ram 2 | . . . . 1 . . 1 . . Kick 2 | . 2 . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 3 exits: [*Fac x3]) -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x2 518 | -9/Materials | Discovered new exit (range 4) 523 | -9/Materials | Entered another Materials area 523 | -8/Materials | Evolved 2 slots: Weapon x2 835 | -8/Materials | Lost 3 parts (1p1u1w) 1056 | -8/Materials | Build established: Gunner 1060 | -8/Materials | Discovered new exit (range 13) 1094 | -8/Materials | Entered Storage 1270 | -8/Storage | Met 01-MTF 1275 | -8/Storage | Destroyed 10 combat bots 1376 | -8/Storage | Core integrity fell below 50% 1564 | -8/Storage | Discovered new exit (range 6) 1597 | -8/Storage | Entered Recycling 1597 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1825 | -8/Recycling | Discovered new exit (range 7) 1879 | -8/Recycling | Scanned before Scraplab entrance 1912 | -8/Recycling | Entered Scraplab 1920 | -8/Recycling | Discovered new exit (range 3) 1922 | -8/Recycling | Entered Scraptown 1922 | -8/Scraptown | System corruption cleaned by C-Scrubber 2095 | -8/Scraptown | Discovered new exit (range 11) 2203 | -8/Scraptown | Build established: Tank 2206 | -8/Scraptown | Visited Cyclists 2446 | -8/Scraptown | Visited UFD Registry 2453 | -8/Scraptown | Visited Assassins FH 2464 | -8/Scraptown | Visited CR-KLE's Repair Center 2471 | -8/Scraptown | CR-KLE repaired 3 parts 2485 | -8/Scraptown | Visited Awakened 2530 | -8/Scraptown | Entered Factory 2530 | -6/Factory | Evolved 4 slots: Utility x4 2842 | -6/Factory | Build established: Gunner 3312 | -6/Factory | Garrison activated, responded to threat 3364 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 3621 | -6/Factory | Found Prototype Processor 3621 | -6/Factory | Identified Exp. Targeting Computer 3625 | -6/Factory | Found Exp. Targeting Computer 3752 | -6/Factory | Core integrity fell below 50% 3782 | -6/Factory | Lost 5 parts (1p2n2w) 3785 | -6/Factory | Destroyed 9 combat bots 3892 | -6/Factory | Lost 5 parts (5w) 3946 | -6/Factory | Discovered new exit (range 15) 3954 | -6/Factory | Lost 5 parts (1p1n1u2w) 4166 | -6/Factory | Discovered new exit (range 16) 4229 | -6/Factory | Garrison activated, responded to threat 4242 | -6/Factory | Build established: Scavenger-Gunner 4327 | -6/Factory | First assault squad dispatched 4361 | -6/Factory | Garrison activated, responded to threat 4369 | -6/Factory | Released all parts (8) 4400 | -6/Factory | Lost 5 parts (1p2n1u1w) 4423 | -6/Factory | Discovered new exit (range 6) 4434 | -6/Factory | Entered another Factory area 4434 | -5/Factory | Evolved 2 slots: Utility x2 4649 | -5/Factory | Spotted B-75 Beast 4708 | -5/Factory | Destroyed B-75 Beast 4734 | -5/Factory | First assault squad dispatched 4748 | -5/Factory | Lost 4 parts (3n1u) 4834 | -5/Factory | Discovered new exit (range 10) 4848 | -5/Factory | Entered another Factory area 4848 | -4/Factory | Evolved 2 slots: Propulsion x2 4851 | -4/Factory | Lost 3 parts (1p1u1w) 5140 | -4/Factory | Repaired Imp. Medium Treads 5191 | -4/Factory | Released all parts (11) 5222 | -4/Factory | Lost 4 parts (2n2w) 5266 | -4/Factory | Spotted B-86 Titan 5283 | -4/Factory | Core integrity fell below 50% 5299 | -4/Factory | Core integrity fell below 20% 5379 | -4/Factory | Crushed by falling debris 5498 | -4/Factory | Build established: Mutant 5562 | -4/Factory | System corruption reached 10% 5586 | -4/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 05548_ Dropped Imp. Particle Charger. 05549_ Acquired Adv. Reaction Control System. 05552_ R-10 Processor collects Hpw. Shock Rifle. 05554_ System corrupted: Heat flow error (+191). 05556_ Neutrino Reactor explodes. 05559_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05560_ Destroyed Tesla Rifle. 05561_ P-70 Sage resets W-44 Eye, system corruption cleaned. 05568_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: Dodgeball, But With Guns] 05571_ Nuclear Reactor explodes. 05571_ Adv. Reaction Control System destroyed. 05571_ Terrain Scanner destroyed. 05571_ U-05 Engineer destroyed. 05574_ Acquired 2 matter. 05578_ Imp. Light Armor Plating destroyed. 05579_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 05582_ Acquired Adv. Terrain Scanner. 05584_ System corrupted: Heat flow error (+185). 05586_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | # ##????# #?#??????????????? | | #=== ] ####?#########+#####????????????????? | | #=== #??##?# ! = #?????????????????? | | #== """ #?????# % [ *#?????????????????? | | # """ #????## #??#??????????????? | | # ! """ !##????# #??#??????????????? | | # ###???# #######???????????? | | # "" "" #?#???# # #???????????? | | # ""S"? ??[ #???### # #???????????? | | # """"????? #?#??####### ###"##! #???????????? | | #?? ??????? ???????### ## #???????????? | | ?????????????###?#?????# Y # ????????????? | | ?????????????#??#?#????# p # #?????????????? | | ?????????????#????#???## p #?????????????? | | ????????????????##????# #?#???????????? | | ???????????????????##?# #?????????????? | | ???????????????????#??# +#####?????????? | | ??????????????######### %#?????????? | | ??????????????# """ #?????????? | | ????????????#?# """ #?????????? | | ??????????????# """ #?????????? | | ??????????????# % #?????????? | | ????#?????????# ! #?#???????? | | ?????????#????# ######## #???????? | | ?????????#????# #????????????????? | | ??????????????# # @ k#??#???#?????????? | | ??????????????# # ######???????????? | | ??????????????########## u R ????? | | ??????????????????????# """ ##+###???????????? | | ??????????????????????#T """ #?? ?????????????? | | ??????????????????????## """ +??? ???????????? | | ????#??????????????????# #??? ??????????? | | ??#????????????????????# g """ #?????##?????????? | | ????#???????????"??????# """ #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# ? #????????????????? | | ???????????????????????# ? +????????????????? | | ??????????????? ???????+ ? #????????????????? | | ???????????????????????# ? #????????????????? | | ????????????#??????????# ? ?????????????????? | | ??????????????????????? "?? ?????????????????? | | ???????????????#??#???? ??? ?????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 700 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: TH 10 Evasion (%) 75 Targeting Accuracy 25 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed ImpactGhostRefractor Manual? 0 Play Time 00:52:57 Cumulative 124.2 hours Start 2024.10.28 @ 08:06:20 End 2024.10.29 @ 08:05:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3598231e-b625-45fb-baa6-380bd1e01437