Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 22:02:32 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1300) 1300 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3482 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 452/550 Matter 278/300 Energy 229/265 System Corruption 5% Temperature Cool (117) Location -8/Materials Parts ------- Power (1) Improved Ion Engine Propulsion (4) Light Treads Utility (4) High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hacking Suite Weapon (2) Shock Rifle Inventory (20) Improved Ion Engine Light Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Improved ECM Suite Light Armor Plating Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Shock Rifle Minigun Minigun Minigun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Peak State ------------ Power Improved Ion Engine Propulsion Light Treads Light Treads Light Treads Utility High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hacking Suite Weapon Minigun Minigun Inventory Improved Ion Engine Light Treads Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Light Armor Plating Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Shock Rifle Shock Rifle Shock Rifle Shock Rifle Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 42 | 6 4 . 21 11 Power 4 | 1 1 . 1 1 Engine 4 | 1 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . . 6 2 Treads 8 | . . . 6 2 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 5 1 Device . | . . . . . Storage 3 | 1 . . 2 . Processor 2 | . 1 . 1 . Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 20 | 2 2 . 9 7 Energy Gun 8 | 1 . . 2 5 Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | 1 2 . 5 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 10 | . . . 4 6 Power 1 | . . . 1 . Propulsion 4 | . . . 1 3 Utility . | . . . . . Weapon 5 | . . . 2 3 Highest Loss Streak 5 | . . . 2 5 Average Slot Usage (%) 91 | . 88 100 95 70 Engine 10 | . 14 14 9 6 Treads 18 | . . . 32 14 Leg 9 | . 28 28 . . Storage 15 | . 14 14 15 18 Processor 10 | . 3 14 11 9 Hackware 1 | . . . . 6 Protection 2 | . . . 4 . Energy Gun 2 | . 4 . . 9 Ballistic Gun 20 | . 23 28 20 6 Naked Turns . | . . . . . Heaviest Build 77 | 10 12 12 77 77 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 6 6 20 20 Average Capacity 12 | 5 6 6 14 20 Most Carried 19 | 5 6 6 18 19 Average Carried 10 | 2 5 6 12 16 Final Capacity 20 | 6 6 6 20 20 Final Carried 19 | 4 6 6 17 19 Class Distribution -------------------- 64% | Mutant 35% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1329 | 241 . 75 776 237 Remotely . | . . . . . Salvage Created 1996 | . 45 25 1212 714 Parts 115 | . 6 4 68 37 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 3 2 25 7 Guns 31 | . 3 2 21 5 AOE 5 | . . . 4 1 Classes Destroyed 12 | . 1 . 9 2 Worker 4 | . . . 3 1 Builder 2 | . . . 1 1 Hauler 4 | . . . 1 3 Recycler 2 | . . . 2 . Operator 2 | . . . 2 . Watcher 5 | . . . 2 3 Swarmer 13 | . 3 2 8 . Grunt 17 | . . . 13 4 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 4 | . . . 3 1 Hunter 1 | . . . . 1 Best Kill Streak 15 | . 3 2 15 6 Combat Bots Only 11 | . 3 2 11 4 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2048 | . 211 101 979 757 Core 273 | . 43 36 96 98 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 68 76 . Volleys Fired 128 | . 10 6 72 40 Largest 2 | . 2 2 2 2 Hottest 100 | . 40 40 55 100 Shots Fired 249 | . 20 12 140 77 Gun 245 | . 20 12 136 77 Cannon . | . . . . . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 191 | . 20 12 136 23 Thermal . | . . . . . Explosive 4 | . . . 4 . Electromagnetic 54 | . . . . 54 Robot Hit Streak 17 | . 2 5 17 11 Robot Miss Streak 5 | . 2 1 5 4 Penetration Max . | . . . . . Secondary Targets 10 | . 1 1 6 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 158 | . 9 9 89 51 Core Hits 74 | . 5 2 47 20 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3235 | . 118 93 1914 1110 Guns 2744 | . 118 93 1479 1054 Cannons . | . . . . . Explosions 491 | . . . 435 56 Melee . | . . . . . Ramming . | . . . . . Kinetic 2024 | . 118 93 1479 334 Thermal 56 | . . . . 56 Explosive 435 | . . . 435 . Electromagnetic 720 | . . . . 720 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 3 5 Average Corruption 3 | . . . 3 5 Corruption Purged . | . . . . . Effects 23 | . . . 21 2 Message Errors 2 | . . . 2 . Matter Fused 6 | . . . 5 1 Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Targeting Errors 8 | . . . 7 1 Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles . | . . . . . Explosions 18 | . . . 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 150 | . . . 111 39 Shots 5 | . . . 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 221 | . . . 132 221 Average Temperature 38 | . . . 19 63 Received Heat Transfer 582 | . . 39 237 306 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 499 | . 85 83 499 313 Average Influence 115 | . 34 49 132 215 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 79 | . . . . . Level 1 15 | . . . . . Level 2 4 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 3 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . . . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 5 4 43 14 Peak Tracking Total 7 | . 3 2 7 4 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2596 | 66 182 668 1210 470 Spaces Moved 1412 | 50 116 534 552 160 Core 13 | 13 . . . . Treads 712 | . . . 552 160 Legs 687 | 37 116 534 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 180 Average Speed 146 | 101 120 120 166 198 Slowest Speed 220 | 120 120 120 180 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 25 81 48 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . 20 11 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 30 | . . . 19 11 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1725 | 64 141 550 731 239 Wait 79 | . 4 11 49 15 Move 1408 | 49 115 533 551 160 Hop . | . . . . . Pick Up 49 | 9 4 . 25 11 Fast Attach 4 | 1 2 . 1 . Attach 19 | 5 . . 6 8 Detach . | . . . . . Swap 19 | . 2 . 14 3 Drop 19 | . 4 . 13 2 Fire 128 | . 10 6 72 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 14) 245 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 361 | -10/Mines | Discovered new exit (range 13) 378 | -10/Mines | Identified exit to Materials 917 | -10/Mines | Entered Materials 917 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -9/Materials | Build established: Hauler-Mutant 2037 | -9/Materials | Discovered new exit (range 15) 2048 | -9/Materials | Destroyed 11 combat bots 2073 | -9/Materials | Identified exit to Materials 2127 | -9/Materials | Entered another Materials area 2127 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2380 | -8/Materials | Lost 5 parts (3n2w) 2597 | -8/Materials | Self-destructed Last Messages --------------- 02521_ Acquired Prototype Ballistic Gun. 02522_ Identified Enh. Autogun. 02522_ Malfunction: System corrupted (+5). 02523_ Dropped Faulty Enh. Autogun. 02526_ Acquired Enh. Autogun. 02562_ W-25 Informer destroyed. 02562_ A-02 Transporter destroyed. 02563_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02567_ Acquired Minigun. 02576_ System corrupted: Shock Rifle targeting data glitched. 02576_ Chain reaction triggered in Imp. Ion Engine. 02576_ Y-45 Defender destroyed. 02581_ System corrupted: Matter fused (-7). 02584_ Triggered Alarm Trap. 02584_ An alarm sounds. 02584_ ALERT: Alarm triggered, dispatching investigation squad. 02591_ L-31 Rogue destroyed. 02591_ Switching to secondary target: G-47 Trooper. 02594_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????##???????????????????????? | | ?#####?# ???????????????????????? | | ? ?# ???????????????????????? | | ?? # #??????????????????????? | | ?? # ??????????????????????? | | ???[ # ??????????????????????? | | ???? #!=#?#????????????????????? | | ????? ;gg# ????????????????????? | | ????? [;!%;=?????????????????????? | | ?????? ;t # ?????????????????????? | | ???????;!!/??????????????????????? | | ???????#%%%??????????????????????? | | ???????#*=#???+#?????????????????? | | ???????# @#### #?????????????????? | | ???????# #?????????????????? | | ???????# +?????????????????? | | ???????# """ #?????????????????? | | ???????# """ #?????????????????? | | ???????# """ #?????????????????? | | ??????## #?????????????????? | | ??????+ #?????????????????? | | ??????# #####+#####??????????????? | | ???#### #[%[ #??????????????? | | ???# t+ ] #??????????????? | | ???# #### #??????????????? | | ???# #??# """ #??????????????? | | ???# #??# """"" #??????????????? | | ???# #??# """"" #??????????????? | | ???# #??# """"" #??????????????? | | ???# #??# """ #??????????????? | | ???# #??###########??????????????? | | ???# #??# !! #??????????????? | | ??## ##?# ! #??????????????? | | ??#" "#?# !! #??????????????? | | ??#"%"#?# #??????????????? | | ??#"="#?# "" "" #??????????????? | | ??## ##?# ""S"" ==#??????????????? | | ???# #### """"%= #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatDiametricFacilitator Manual? 0 Play Time 00:22:52 Cumulative 73.3 hours Start 2019.10.31 @ 21:40:25 End 2019.10.31 @ 22:02:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c9215ea-09c6-46a1-a9b7-d216a6f7182f