Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:39:07 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2861) 2861 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 6278 Bonus ------- High Alert Combat Kills 462 Cogmind --------- Core Integrity 383/700 Matter 192/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Armored Wheel Core Analyzer Recoil Stabilizer Recoil Stabilizer Weapon Cycler Improved Medium Armor Plating Lightning Gun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Flak Gun Flak Gun Flak Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Armored Wheel Improved Heat Sink Recoil Stabilizer Weapon Cycler Advanced EMP Blaster [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 88 | 6 10 11 47 14 Power 8 | 1 . 1 5 1 Engine 4 | 1 . . 2 1 Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 26 | 2 2 5 13 4 Treads 1 | . . . . 1 Leg 22 | 2 2 5 13 . Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 1 3 15 4 Device 8 | . . 1 4 3 Storage 2 | 1 . . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 13 | . 1 2 10 . Artifact . | . . . . . Weapon 30 | 2 7 2 14 5 Energy Gun 11 | 2 3 2 4 . Energy Cannon 4 | . . . 4 . Ballistic Gun 5 | . . . 3 2 Ballistic Cannon 7 | . 2 . 3 2 Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 2 | . . . 2 . System Corruption 4 | . . . 4 . Parts Lost 25 | . . 4 13 8 Power 3 | . . 1 1 1 Propulsion 8 | . . 1 4 3 Utility 3 | . . . 2 1 Weapon 11 | . . 2 6 3 Highest Loss Streak 8 | . . 1 8 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 97 90 80 65 Engine 4 | . 14 1 2 3 Core 4 | . . 8 6 . Leg 18 | . 27 21 19 1 Wheel 1 | . . . . 9 Device 7 | . . 11 8 12 Storage 10 | . 14 11 9 7 Protection 9 | . 12 10 8 6 Energy Gun 13 | . 25 20 9 . Energy Cannon 4 | . . . 9 . Ballistic Gun 3 | . . . 3 12 Ballistic Cannon 2 | . 1 . 3 5 Launcher 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 45 | 13 16 20 45 36 Greatest Support 39 | 20 20 26 39 36 Greatest Overweight (x) 4 | 1 3 1 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 8 8 8 8 Average Carried 6 | . 4 6 7 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 6 8 4 8 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Tank 21% | Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1382 | 161 248 135 690 148 Remotely . | . . . . . Salvage Created 3784 | 15 442 969 2210 148 Parts 224 | 5 25 60 130 4 Haulers Intercepted 8 | . 2 3 3 . Recyclers Shooed 9 | . 1 5 2 1 Parts Field Recycled 6 | . . . . 6 Retrieved Matter 13 | . . . . 13 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 12 15 37 4 Guns 41 | . 12 10 15 4 Cannons 18 | . . . 18 . AOE 9 | . . 5 4 . Classes Destroyed 12 | 1 4 5 1 1 Worker 4 | . . 1 3 . Builder 5 | . . 1 4 . Tunneler 2 | 1 . . 1 . Hauler 8 | . 2 3 3 . Recycler 5 | . . 2 3 . Watcher 7 | . 1 1 4 1 Swarmer 13 | . 6 . 7 . Grunt 35 | . 6 10 19 . Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 16 | . . 4 9 3 Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 8 4 7 3 Combat Bots Only 7 | . 7 3 6 3 Max Kills in Single Turn 3 | 1 2 3 3 1 Gunslinging 1 | . 1 . 1 . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 497 | . 47 48 238 164 Missed 147 | . 17 16 69 45 Damage Taken 5033 | . 334 431 2930 1338 Core 846 | . 69 103 357 317 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . 12 . 12 . Regen/Repaired (Parts) 258 | . . 20 238 . Core Remaining (%) 70 | 100 72 74 35 . Volleys Fired 219 | 10 45 56 91 17 Largest 4 | 2 2 3 4 3 Hottest 240 | 90 90 136 240 100 Shots Fired 523 | 20 91 114 249 49 Gun 386 | 20 88 107 139 32 Cannon 130 | . 3 . 110 17 Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 101 | . 3 . 49 49 Thermal 314 | 20 88 90 116 . Explosive 7 | . . 7 . . Electromagnetic 101 | . . 17 84 . Robot Hit Streak 23 | 3 10 9 23 7 Robot Miss Streak 5 | 2 3 4 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 344 | 12 61 76 159 36 Core Hits 235 | 2 27 47 114 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 4 . . Burn 7 | . 3 4 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6816 | 135 699 1429 3690 863 Guns 3930 | 135 663 951 1730 451 Cannons 1903 | . 36 . 1577 290 Explosions 860 | . . 478 382 . Melee . | . . . . . Ramming 123 | . . . 1 122 Kinetic 1477 | . 36 . 700 741 Thermal 3286 | 135 663 769 1719 . Explosive 489 | . . 398 91 . Electromagnetic 1441 | . . 262 1179 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . 4 4 Average Corruption 3 | . 3 . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . 10 . 42 3 Message Errors 10 | . 3 . 5 2 Matter Fused 12 | . 4 . 8 . Heat Flow Errors 12 | . . . 12 . Energy Discharges 2 | . 1 . 1 . Parts Rejected 3 | . . . 3 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 4 | . 2 . 1 1 Alerts 2 | . . . 2 . Weapon Failures 5 | . . . 5 . Overload Shots . | . . . . . Overflow Damage 35 | . . . 35 . Projectiles 17 | . . . 17 . Explosions 18 | . . . 18 . Melee . | . . . . . Knockbacks 18 | . . . 8 10 Impact 1 | . . . . 1 Kinetic 15 | . . . 7 8 Secondary 2 | . . . 1 1 Self-Inflicted Damage 105 | . . 18 37 50 Shots 3 | . . 2 1 . Rammed 44 | . . . . 44 Targets Rammed 45 | . . . 1 44 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 500 | 300 321 57 500 333 Average Temperature 115 | 151 96 14 134 192 Received Heat Transfer 1947 | . 165 180 1017 585 Effects 18 | 1 1 . 15 1 Shutdowns 3 | . . . 3 . Energy Bleed 5 | 1 . . 4 . Interference 3 | . 1 . 2 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . 1 . Damage (major) 5 | . . . 5 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 17 | 1 8 4 4 . Heat Transferred 7613 | 360 1971 2442 2840 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 966 | 5 387 467 966 505 Initial 403 | . 3 91 133 403 Average 472 | 3 204 343 689 395 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 16 | 100 49 18 3 . Level 1 26 | . 50 31 13 36 Level 2 30 | . . 49 25 63 Level 3 25 | . . . 56 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 3 7 2 Investigation 4 | . 1 2 . 1 Extermination 1 | . . . . 1 Reinforcement 6 | . 1 1 4 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 3 2 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 20 18 58 8 Peak Tracking Total 7 | . 6 3 7 3 Tactical Retreats 8 | . 1 . 7 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 6 2 . Max in Single Turn 2 | . . 2 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 6 4 5 2 Terminals 12 | . 6 3 3 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 32 | . 9 10 9 4 Successful 20 | . 5 6 7 2 Failed 12 | . 4 4 2 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 9 8 5 . Fabricators 1 | . . . . 1 Repair Stations 5 | . . 2 3 . Recycling Units 3 | . . . . 3 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 4 4 . Record 2 | . . 1 1 . Prototype ID Bank 3 | . . 2 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Locate Traps 2 | . 1 1 . . Transport Status 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 2 | . . . . 2 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 . 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 64 | . . 26 38 . Parts Recycled 1 | . . . . 1 Recycled Matter 136 | . . . . 136 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4082 | 90 749 800 1816 627 Spaces Moved 1945 | 42 446 435 703 319 Core 13 | 6 2 . 5 . Treads 95 | . . . . 95 Legs 1694 | 36 444 435 698 81 Wheels 143 | . . . . 143 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 90 Average Speed 144 | 115 121 123 177 136 Slowest Speed 400 | 120 200 190 400 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 74 56 51 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 128 | . . 49 79 . Melee . | . . . . . Projectile 9 | . . . 9 . AOE 119 | . . 49 70 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2773 | 63 565 589 1088 468 Wait 354 | . 44 68 188 54 Move 1941 | 41 445 434 702 319 Hop . | . . . . . Pick Up 69 | 6 15 13 21 14 Fast Attach 22 | . 2 2 18 . Attach 46 | 6 4 6 21 9 Detach 6 | . . . 4 2 Swap 20 | . 4 3 8 5 Drop 51 | . 6 7 34 4 Fire 219 | 10 45 56 91 17 Melee . | . . . . . Ram 44 | . . . . 44 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Destroyed 7 combat bots 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Identified exit to Mines 528 | -10/Materials | Discovered new exit (range 9) 835 | -10/Materials | Discovered new exit (range 5) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1192 | -9/Materials | Discovered new exit (range 14) 1505 | -9/Materials | Discovered new exit (range 8) 1542 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Repaired Lgt. Armor Plating 1640 | -9/Materials | Entered another Materials area 1640 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2417 | -8/Materials | Discovered new exit (range 15) 2581 | -8/Materials | Build established: Scavenger-Tank 2760 | -8/Materials | Garrison activated, responded to threat 2870 | -8/Materials | Garrison activated, responded to threat 3235 | -8/Materials | Build established: Mutant 3296 | -8/Materials | Garrison activated, responded to threat 3403 | -8/Materials | Repaired Hvy. Armor Plating 3418 | -8/Materials | Core integrity fell below 50% 3456 | -8/Materials | Entered Factory 3456 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3457 | -7/Factory | Lost 8 parts (1p2n2u3w) 3807 | -7/Factory | Discovered new exit (range 16) 3896 | -7/Factory | Build established: Tank 4083 | -7/Factory | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. FSP Arm. Wheel destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Imp. Heat Sink destroyed. Critical hit (Burn: +37). Slammed into G-47 Trooper. M-28 Smith destroyed. Broken Flak Gun destroyed. Critical hit (Burn: +37). Slammed into G-47 Trooper. Arm. Wheel broken. Destabilizing: Short circuit. Slammed into G-47 Trooper. Broken Arm. Wheel destroyed. Slammed into G-47 Trooper. 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