Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 22:04:41 Player: Quartz Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (5338) 5338 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 11192 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 288 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 202/300 System Corruption 7% Temperature Critical (1008) Movement Core (1850) Ox36 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Beamcaster Heavy Beamcaster Assault Cannon > --- INVENTORY (25) --- Enhanced Nuclear Core Antimatter Reactor Antimatter Reactor Medium Treads Experimental Heat Sink Coolant Injector Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Matter Filter Precision Matter Filter Kinecellerator Improved Propulsion Shielding Hardened Medium Armor Plating Medium Reactive Plating Graphene Brace Hardlight Generator Advanced Hacking Suite Heavy Beamcaster Cooled Particle Cannon Cooled Particle Cannon Welding Torch Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Analyzer Kinecellerator > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Antimatter Reactor Antimatter Reactor Experimental Heat Sink Coolant Injector Coolant Injector Trap Scanner Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Precision Matter Filter Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Graphene Brace Hardlight Generator Hacking Suite Advanced Hacking Suite Trap Reconfigurator Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Cooled Particle Cannon Cooled Particle Cannon Welding Torch [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . . Weapon 2 | . . . . . . . 1 1 . . Parts Attached 122 | 8 7 5 24 4 1 2 26 34 8 3 Power 12 | 1 . 1 2 1 . . 2 3 2 . Engine 9 | 1 . 1 2 1 . . 2 2 . . Core 2 | . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 25 | 2 . 1 4 . . 1 6 8 3 . Treads 7 | . . . . . . . 2 3 2 . Leg 18 | 2 . 1 4 . . 1 4 5 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 1 1 7 . 1 . 8 12 1 1 Device 15 | 1 . . 2 . . . 4 7 1 . Storage 4 | 1 1 . 1 . . . 1 . . . Processor 5 | . . . 2 . . . . 3 . . Hackware . | . . . . . . . . . . . Protection 10 | . . 1 2 . 1 . 3 2 . 1 Artifact . | . . . . . . . . . . . Weapon 51 | 3 6 2 11 3 . 1 10 11 2 2 Energy Gun 19 | 3 2 1 6 1 . . 4 . . 2 Energy Cannon 8 | . 3 . 1 . . . . 4 . . Ballistic Gun 11 | . . . 2 1 . 1 3 4 . . Ballistic Cannon 11 | . . 1 2 . . . 3 3 2 . Launcher 2 | . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . . 2 2 . . Parts Lost 44 | . 4 . 7 2 . . 17 10 . 4 Power 5 | . 1 . . 1 . . 2 1 . . Propulsion 14 | . 1 . 4 . . . 5 3 . 1 Utility 10 | . . . 2 1 . . 5 2 . . Weapon 15 | . 2 . 1 . . . 5 4 . 3 Highest Loss Streak 7 | . 3 . 4 1 . . 7 6 . 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 83 91 94 85 78 88 75 95 86 83 Engine 8 | . 8 11 10 10 11 11 8 6 . . Treads 5 | . . . . . . . 7 13 16 14 Leg 17 | . 23 25 29 22 22 22 5 13 1 . Device 6 | . 14 2 7 . . . 12 6 7 6 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 Processor 7 | . . . 7 11 11 11 . 10 15 15 Protection 5 | . . 12 6 8 1 11 7 4 . . Energy Gun 7 | . 13 11 13 11 11 11 8 1 . . Energy Cannon 2 | . 2 . . . . . . 8 . . Ballistic Gun 5 | . . . 3 8 11 11 5 9 . . Ballistic Cannon 7 | . . 11 4 . . . 10 9 29 29 Peak Build Rating 66 | 7 7 12 27 26 24 27 40 59 66 66 Average Rating 30 | 4 5 10 22 23 21 24 28 48 62 64 On Entrance 25 | . 7 4 12 24 21 24 27 40 59 66 Naked Turns . | . . . . . . . . . . . Heaviest Build 134 | 14 31 34 102 102 102 102 117 134 115 114 Greatest Support 140 | 20 20 15 45 26 26 41 41 60 140 140 Greatest Overweight (x) 38 | 1 7 7 31 3 3 3 38 8 1 . Average Overweight (x) 2 | . 2 2 2 3 3 2 5 2 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 24 25 25 25 25 25 25 25 Most Carried 25 | 5 11 14 25 25 24 25 25 25 25 25 Average Carried 20 | 2 6 9 21 24 23 23 22 24 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 2 5 11 25 24 23 24 25 25 25 23 Class Distribution -------------------- 47% | Mutant 17% | Scavenger-Skirmisher 13% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 3663 | 133 147 202 638 43 . 27 931 1361 111 70 Remotely . | . . . . . . . . . . . Salvage Created 6309 | 42 373 . 1099 114 . . 1448 2279 333 621 Parts 329 | 4 22 . 73 10 . . 73 124 1 22 Haulers Intercepted 13 | . . . 6 . . . 3 3 . 1 Recyclers Shooed 22 | 1 4 . 4 . . . 7 3 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 113 | . 7 . 26 7 . . 30 40 1 2 Guns 50 | . 1 . 18 7 . . 16 8 . . Cannons 54 | . 1 . 8 . . . 11 31 1 2 AOE 8 | . 5 . . . . . 3 . . . Classes Destroyed 19 | 1 6 . 6 1 . . 1 3 1 . Worker 13 | . 2 . 2 . . . 1 5 . 3 Builder 9 | . 2 . . . . . 1 3 . 3 Tunneler 4 | 2 1 . . . . . . . . 1 Hauler 13 | . . . 6 . . . 3 3 . 1 Recycler 19 | . 2 . 3 . . . 3 4 . 7 Mechanic 2 | . 1 . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . Watcher 9 | . 2 . 3 . . . 3 1 . . Swarmer 18 | . . . 6 5 . . 3 4 . . Grunt 55 | . 7 . 10 . . . 18 18 . 2 Brawler 1 | . . . 1 . . . . . . . Duelist 4 | . . . 2 . . . 1 1 . . Sentry 17 | . . . 7 . . . 7 3 . . Demolisher 2 | . . . . 2 . . . . . . Specialist 2 | . . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 2 . . Programmer 9 | . . . . . . . . 9 . . Heavy 1 | . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 10 | 1 8 . 5 3 . . 6 6 1 10 Combat Bots Only 5 | . 2 . 4 3 . . 5 4 1 2 Max Kills in Single Turn 4 | 1 3 . 2 2 . . 4 4 1 3 Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 3 | . 1 . . . . . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 804 | . 56 2 142 34 . . 233 256 . 81 Missed 218 | . 12 . 36 11 . . 64 86 . 9 Damage Taken 8779 | . 627 27 1332 526 . . 2546 2411 . 1310 Core 1719 | . 225 12 276 52 . . 449 212 . 493 Absorbed by Shields 219 | . . . 219 . . . . . . . Redirected to Shielding 51 | . . . 17 . . . 34 . . . Ignored by Resistances 307 | . . . . . . . . 307 . . Regen/Repaired (Parts) 545 | . . . . . . . . 292 253 . Core Remaining (%) 35 | 100 . 5 . . . 18 18 . . . Volleys Fired 396 | 11 44 . 106 14 . . 102 101 1 17 Largest 4 | 2 2 . 2 2 . . 3 4 4 4 Hottest 268 | 90 120 . 133 140 . . 153 268 180 180 Shots Fired 948 | 22 64 1 198 27 . . 214 356 4 62 Gun 460 | 22 26 1 142 27 . . 122 120 . . Cannon 475 | . 25 . 56 . . . 92 236 4 62 Launcher 13 | . 13 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 522 | . . . 70 6 . . 146 234 4 62 Thermal 406 | 22 49 1 128 21 . . 63 122 . . Explosive 13 | . 13 . . . . . . . . . Electromagnetic 7 | . 2 . . . . . 5 . . . Robot Hit Streak 16 | 3 11 . 15 6 . . 10 16 3 7 Robot Miss Streak 13 | 2 3 1 13 6 . . 5 5 . 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 6 | . . . 1 2 . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . . Shots Hit Robots 640 | 15 41 . 156 23 . . 161 213 2 29 Core Hits 435 | 3 30 . 157 19 . . 118 91 2 15 Critical Kills 2 | . . . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Critical Strikes 14 | . . . 2 . . . 7 4 . 1 Meltdown 1 | . . . . . . . . 1 . . Destroy 3 | . . . . . . . 2 1 . . Blast 10 | . . . 2 . . . 5 2 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15305 | 176 1449 23 2569 339 . . 3705 5962 56 1026 Guns 5818 | 176 170 14 1883 328 . . 1713 1534 . . Cannons 7695 | . 358 . 613 . . . 1537 4211 56 920 Explosions 1518 | . 915 . . . . . 455 148 . . Melee . | . . . . . . . . . . . Ramming 274 | . 6 9 73 11 . . . 69 . 106 Kinetic 7121 | . . . 733 86 . . 2279 3047 56 920 Thermal 6769 | 176 528 14 1763 242 . . 1348 2698 . . Explosive 915 | . 915 . . . . . . . . . Electromagnetic 226 | . . . . . . . 78 148 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . . 1 1 7 Average Corruption 1 | . 1 1 . . . . . 1 1 1 Corruption Purged 1 | . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . 7 11 . . . . . 21 3 2 Message Errors 14 | . 4 2 . . . . . 6 1 1 Matter Fused 9 | . 2 1 . . . . . 6 . . Heat Flow Errors 3 | . . 3 . . . . . . . . Energy Discharges 6 | . . 2 . . . . . 4 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . 1 1 . . . . . . 2 1 Data Loss (major) 2 | . . 1 . . . . . 1 . . Misfires 3 | . . 1 . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots 22 | . . . . . . . . 22 . . Effects 2 | . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . 2 . . Overflow Damage 186 | . 23 . . . . . 29 85 . 49 Projectiles 127 | . . . . . . . 25 85 . 17 Explosions 27 | . 23 . . . . . 4 . . . Melee 32 | . . . . . . . . . . 32 Knockbacks 52 | . . . 4 . . . 23 19 . 6 Impact 2 | . . . . . . . . 1 . 1 Kinetic 42 | . . . 4 . . . 19 14 . 5 Secondary 8 | . . . . . . . 4 4 . . Self-Inflicted Damage 49 | . 49 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed 19 | . 1 . . . . . 2 11 . 5 Targets Rammed 36 | . 2 1 10 3 . . 2 13 . 5 Kicked 16 | . 1 1 10 3 . . . 1 . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 1108 | 180 569 167 446 573 . . 585 492 108 1108 Average Temperature 151 | 74 230 82 99 198 . . 196 107 56 468 Received Heat Transfer 2365 | . 288 9 313 . . . 1134 486 . 135 Effects 97 | . 19 . 9 8 . . 24 7 . 30 Shutdowns 14 | . 1 . 1 . . . 7 1 . 4 Energy Bleed 15 | . 1 . 1 2 . . 4 2 . 5 Interference 28 | . 5 . 7 3 . . 6 . . 7 Matter Decay 4 | . . . . . . . 2 1 . 1 Short Circuit 4 | . 2 . . . . . . 1 . 1 Damage (minor) 12 | . 4 . . 2 . . 1 2 . 3 Damage (major) 14 | . 4 . . 1 . . 4 . . 5 Damage (core) 6 | . 2 . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 13 | 1 5 . 1 . . . . 6 . . Heat Transferred 9147 | 447 1198 37 2252 350 . . 1597 3266 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 885 | 10 181 41 262 165 . . 384 885 310 369 Initial 309 | . 6 26 . 88 . . . 61 309 77 Average 142 | 2 61 10 152 79 . . 171 200 227 160 Maximum Alert Level 3 | . . . 1 . . . 1 3 1 1 Low Security (%) 81 | 100 100 100 84 100 . 100 70 75 41 62 Level 1 13 | . . . 15 . . . 29 6 58 37 Level 2 2 | . . . . . . . . 9 . . Level 3 2 | . . . . . . . . 8 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 1 . 2 . . . 9 17 . 4 Investigation 6 | . 1 . 1 . . . 1 2 . 1 Extermination 8 | . . . . . . . . 8 . . Reinforcement 11 | . . . 1 . . . 1 7 . 2 Assault . | . . . . . . . . . . . Garrison 8 | . . . . . . . 7 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 3 . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 12 | . 1 . 5 . . . 5 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 15 1 45 8 . . 44 46 1 12 Peak Tracking Total 7 | . 3 2 5 3 . . 6 4 1 7 Tactical Retreats 4 | . . . . . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 2 . . . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Reconfigurated 3 | . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 14 | . 1 . 1 1 . . . 11 . . Max in Single Turn 5 | . 1 . 1 1 . . . 5 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 18 | . 3 . 4 . 2 . 3 5 . 1 Terminals 11 | . 3 . 4 . . . 1 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 38 | . 7 . 8 . 2 . 7 11 . 3 Successful 20 | . 3 . 3 . 2 . 7 5 . . Failed 18 | . 4 . 5 . . . . 6 . 3 Catastrophic 6 | . 3 . 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 17 | . 7 . 7 . 1 . . 2 . . Terminals 21 | . 7 . 8 . . . 1 2 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access 3 | . . . . . . . 1 2 . . Terminal Hacks 10 | . 3 . 3 . 2 . 1 1 . . Record 1 | . . . . . 1 . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . 2 . . Repair 2 | . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . Insert Component 3 | . . . . . . . 3 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . 4 . . . 1 2 . 1 Full Trace Events 8 | . 3 . 1 . . . 1 2 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . Time 82 | . . . . . . . . 82 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 22 | . . 2 . . . . . . 20 . Largest Group 20 | . . 2 1 . . . . . 20 20 Highest-Rated Group 522 | . . 42 31 . . . . . 522 522 Highest-Rated Ally 31 | . . 31 31 . . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 93 | . . . 3 . . . . . 3 87 Total Damage 1121 | . . . 40 . . . . . 41 1040 Kills 12 | . . . 1 . . . . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 16010 | 117 1216 1327 2767 869 1874 366 2090 4221 679 484 Spaces Moved 4649 | 68 464 477 849 247 568 108 341 935 373 219 Core 191 | 24 93 52 1 . . . 21 . . . Treads 1293 | . . . . . . . 218 483 373 219 Legs 3165 | 44 371 425 848 247 568 108 102 452 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 330 330 260 260 250 160 160 Average Speed 292 | 98 229 271 274 330 330 329 470 341 170 160 Slowest Speed 1950 | 190 400 400 1600 330 330 330 1950 680 250 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 54 71 69 46 90 27 18 19 97 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 127 | . 68 . . . . . 25 14 1 19 Melee . | . . . . . . . . . . . Projectile 52 | . . . . . . . 18 14 1 19 AOE 75 | . 68 . . . . . 7 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 6283 | 95 551 506 1072 267 570 119 655 1716 421 311 Wait 840 | . 20 13 30 . . 8 139 569 . 61 Move 4640 | 67 463 476 848 246 567 107 340 935 372 219 Hop . | . . . . . . . . . . . Pick Up 157 | 9 10 10 39 . 1 2 32 37 14 3 Fast Attach 6 | . . . 2 . . . 1 3 . . Attach 69 | 7 3 3 13 1 1 1 20 16 2 2 Detach 2 | . . . 1 . . . 1 . . . Swap 47 | 1 4 2 9 3 . 1 5 15 6 1 Drop 80 | . 5 1 14 . 1 . 13 27 16 3 Fire 396 | 11 44 . 106 14 . . 102 101 1 17 Melee . | . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . Kick 16 | . 1 1 10 3 . . . 1 . . Crush 19 | . . . . . . . 2 12 . 5 Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . 10 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 496 | -10/Materials | Identified exit to Mines 787 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Core integrity fell below 50% 919 | -10/Materials | Lost 3 parts (1p2w) 1094 | -10/Materials | Discovered new exit (range 15) 1158 | -10/Materials | Core integrity fell below 20% 1334 | -10/Materials | Entered Mines 1514 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1990 | -10/Mines | Learned Materials security intel 2416 | -10/Mines | Learned Materials emergency access door positions 2630 | -10/Mines | Discovered new exit (range 9) 2661 | -10/Mines | Entered Materials 2661 | -9/Materials | Accompanied by 1 ally 2661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2668 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3130 | -9/Materials | Build established: Scavenger-Mutant 3544 | -9/Materials | Build established: Mutant 3861 | -9/Materials | Discovered new exit (range 12) 3871 | -9/Materials | Identified exit to Mines 4241 | -9/Materials | Build established: Scavenger-Mutant 4813 | -9/Materials | Core integrity fell below 50% 4846 | -9/Materials | Lost 4 parts (3n1u) 5078 | -9/Materials | Build established: Mutant 5428 | -9/Materials | Entered Mines 5459 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5491 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5494 | -9/Mines | Discovered new exit (range 5) 5700 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5933 | -9/Mines | Assembled infested the area 6099 | -9/Mines | Core integrity fell below 20% 6297 | -9/Mines | Entered Exiles 6413 | -9/Exiles | Met 8R-AWN 6479 | -9/Exiles | Met EX-HEX 6690 | -9/Exiles | Met EX-DEC 6764 | -9/Exiles | Visited The Gauntlet 7383 | -9/Exiles | Discovered new exit (range 11) 7677 | -9/Exiles | Met EX-BIN 7756 | -9/Exiles | Aligned with FarCom system 7759 | -9/Exiles | Given EX-Vault access code 7858 | -9/Exiles | Opened EX-Vault 7873 | -9/Exiles | Found Trap Reconfigurator 7940 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8171 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 8171 | -9/Exiles | Entered Mines 8500 | -8/Mines | Discovered new exit (range 8) 8537 | -8/Mines | Entered Materials 8537 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8632 | -8/Materials | Garrison activated, responded to threat 8781 | -8/Materials | Lost 7 parts (2n3u2w) 8906 | -8/Materials | Build established: Tank 9215 | -8/Materials | Garrison activated, responded to threat 9273 | -8/Materials | Lost 3 parts (1p1n1w) 9324 | -8/Materials | Core integrity fell below 50% 9466 | -8/Materials | Lost 4 parts (2u2w) 9911 | -8/Materials | Identified exit to Factory 10048 | -8/Materials | Build established: Scavenger-Skirmisher 10451 | -8/Materials | Core integrity fell below 20% 10627 | -8/Materials | Entered Factory 10627 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11012 | -7/Factory | Build established: Scavenger-Gunner 12327 | -7/Factory | Lost 6 parts (3n1u2w) 12416 | -7/Factory | Found Prototype Device 12713 | -7/Factory | Build established: Scavenger-Skirmisher 13603 | -7/Factory | Repaired Med. Reactive Plating 13643 | -7/Factory | Repaired Carbon-fiber Leg 14597 | -7/Factory | Build established: Scavenger-Gunner 14848 | -7/Factory | Sucked down chute 14848 | -7/Factory | Entered Waste 14849 | -7/Waste | Joined by Warlord forces that had cleared the area 15158 | -7/Waste | A Compactor rumbled back to life 15159 | -7/Waste | Destroyed C-40 Crusher 15203 | -7/Waste | Discovered new exit (range 12) 15227 | -7/Waste | Build established: Gunner 15527 | -7/Waste | Entered Factory 15527 | -7/Factory | Accompanied by 20 allies 15960 | -7/Factory | Garrison activated, responded to threat 15995 | -7/Factory | Core integrity fell below 50% 15998 | -7/Factory | P-70 Sage assimilated allied FW-XPE(m) 16000 | -7/Factory | Core integrity fell below 20% 16011 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 16006_ Penetrated by Slug. 16006_ Critical hit (Destroy). 16006_ Assault Cannon destroyed. 16007_ U-05 Engineer builds a Door. 16007_ FW-XPE(m) reactivates. 16007_ K-01 Serf collects debris. 16007_ U-05 Engineer builds a Wall. 16008_ Overheating: Core damaged (-84). 16008_ K-01 Serf collects debris. 16008_ U-05 Engineer builds a Wall. 16009_ Power failure, Enh. Nuclear Core shutdown. 16009_ Overheating: System interference. 16009_ Core Analyzer temporarily disabled. 16009_ Hvy. Beamcaster temporarily disabled. 16009_ Core Analyzer temporarily disabled. 16009_ R-06 Scavenger collects Com. Wheel. 16010_ Hvy. Treads broken. 16010_ Overheating: Short circuit. 16010_ Slug penetrates RY-LLU(m). 16010_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????#=#### #??#%#??????????????????????????? | | ??????????#%= #??#%#??????????????????????????? | | ??????????# #??#+############???????????????? | | ??????????# #??#! != #???????????????? | | ??????????# #??#!""" """ "" #???????????????? | | ??????????# #??#%""" """ """#???????????????? | | ????????? #??# """ """ T"#???????????????? | | ??????? #??# """#???????????????? | | ????? #??# """ """ "" #???????????????? | | ????###### #??# """ """ #???????????????? | | ?????????# % #??#!""" """ #???????????????? | | ?????????# ##?# !! h ! #???????????????? | | ?????????# # #%%= #???????????????? | | ?????????# ####=!*[ ! #???????????????? | | ????????## =%%%+![%=% #???????????????? | | ?????????#+###############/#########?????????????? | | ???????????????????????# kk*g* ???????? | | ???????????????????????#[[mm=######??????????????? | | ???????????????????????# %m ;? ???????????????? | | ?????????????????#######m !=Y# ????????????????? | | ??????????????# = ! T + !%u#=%?????????????????? | | ??????????????# # [%= # ??????????????????? | | ??????????????# # %% #???????????????????? | | ??????????????#"" ?# %a#???????????????????? | | ???????????????"" ?# %#% """"?????????????? | | ???????????????""" ??# @!%!+% ????????? | | ???????????????""" +! * =# """"?????????????? | | ????????????????"" #m!%!u#???????????????????? | | ??????????????# * ?#!!|=%#???????????????????? | | ??????????????#######??#!=!%%# ??????????????????? | | ???????????????????????#%!*!u###?????????????????? | | ???????????????????????#%!*!!# ??????????????????? | | ???????????????????????#% %% # ?????????????????? | | ???????????????????????+ r # ????????????????? | | ???????????????????????#p% k# ???????????????? | | ?????????????????????? # # """ ??????????????? | | ?????????????????????? # ;?""" "?????????????? | | ?????????????????????? # #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? h????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Overkill The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed HelicalBraceFragment Manual? 0 Play Time 01:29:18 Cumulative 15.6 hours Start 2025.05.03 @ 20:28:50 End 2025.05.03 @ 22:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 463cf7ae-4639-4e5e-bc45-ab6476d9322c