Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 17:04:54

Player: Ordine

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (65)      325
Value Destroyed (1707)     1707
Prototype IDs (53)         1060
Alien Tech Used (2)        400
Bonus (4100)               4100
              TOTAL SCORE: 15892

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1565/1600
Matter                     180/300
Energy                     282/290
System Corruption          0%
Temperature                Cool (16)
Movement                   Flying (29)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION (6) ---
  Improved Cesium-ion Thruster
    Cooled VTOL Module
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
           Reaction Control System
  Advanced Phase Shifter
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Advanced System Shield
  Improved System Guard
  Advanced Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster Array

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
    Cooled VTOL Module
           Q-thruster
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cryofiber Web
           Reaction Control System
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Advanced System Shield
  Improved System Guard
  Improved Corruption Screen
  Advanced Corruption Screen
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Improved Flight Unit
           Impulse Thruster Array
[Rating: 129]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   .   .   2   .   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  12   | .   .   .   .   .   3   1   2   .   .   .   2   .   .   .   .   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 6   4   .   .   3   29  16  17  7   5   7   3   .   3   4   3   11  4   2   6   
  Power                    14   | 1   .   .   .   .   4   1   1   1   .   .   .   .   .   .   .   3   .   1   2   
    Engine                 6    | 1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   
  Propulsion               34   | 2   1   .   .   .   12  7   6   1   .   .   .   .   .   .   1   2   1   .   1   
    Treads                 14   | 2   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   .   1   7   6   1   .   .   .   .   .   .   1   2   1   .   1   
  Utility                  66   | 1   2   .   .   2   8   4   10  4   5   5   3   .   3   4   2   6   3   1   3   
    Device                 30   | .   .   .   .   1   1   .   5   3   5   1   1   .   3   2   2   2   2   1   1   
    Storage                4    | 1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   2   1   2   1   .   2   .   .   .   .   .   1   1   .   1   
    Hackware               10   | .   .   .   .   .   1   1   1   .   .   2   1   .   .   .   .   3   .   .   1   
    Protection             11   | .   1   .   .   1   2   2   2   .   .   .   1   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   .   1   5   4   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   1   .   3   .   2   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 34   | .   .   .   .   .   3   5   .   1   .   .   1   .   2   .   7   8   .   3   4   
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   1   
  Propulsion               8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   2   1   .   .   2   
  Utility                  16   | .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   3   4   .   3   1   
  Weapon                   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   2   4   .   1   .   .   1   .   2   .   6   5   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  100 100 86  97  83  89  93  94  93  93  94  93  93  74  78  75  80  71  
  Engine                   6    | .   14  14  14  14  9   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Core                     2    | .   .   .   .   .   .   5   5   11  11  11  10  10  10  10  1   .   .   .   .   
  Treads                   14   | .   28  28  28  28  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   15  24  29  29  29  26  26  26  26  22  19  21  21  19  
  Device                   6    | .   .   .   .   .   9   7   5   4   17  13  10  15  16  20  20  19  15  16  7   
  Storage                  5    | .   14  14  14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   .   .   .   .   9   14  19  14  11  11  10  10  10  10  6   8   13  13  10  
  Hackware                 10   | .   .   .   .   .   8   15  19  16  11  14  20  15  15  15  15  21  21  21  23  
  Protection               8    | .   10  14  14  13  9   7   5   5   5   5   9   10  7   5   2   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  14  .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   10  14  14  .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   5   .   1   5   2   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   .   .   .   2   5   5   5   5   5   3   .   .   .   
Peak Build Rating          129  | 6   7   7   9   34  38  37  55  67  73  76  85  85  87  89  88  117 116 125 129 
  Average Rating           36   | 4   6   7   7   25  29  31  46  60  65  70  82  85  84  83  74  92  114 120 120 
  On Entrance              56   | .   6   7   7   9   27  29  33  53  66  65  76  85  85  85  86  70  100 116 116 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  19  19  19  38  41  20  15  26  25  25  23  23  24  24  24  23  15  23  35  
  Greatest Support         69   | 40  40  40  40  40  69  16  22  26  26  26  26  26  26  26  26  40  43  43  43  
  Greatest Overweight (x)  6    | 3   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 1   7   7   9   10  10  8   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Average Carried          6    | .   3   7   7   9   9   4   4   4   5   4   3   5   4   3   3   2   3   3   2   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 1   7   7   9   10  9   5   5   5   5   5   5   5   3   5   3   5   3   4   2   

 Class Distribution 
--------------------
 52% | Mutant
 20% | Hacker-Assassin
 13% | Hacker-Sprinter
  8% | Hacker-Scout
  3% | Wizard-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
 Hacker-Assassin | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -5/Factory
 Hacker-Sprinter | -5/Waste
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Zhirov
 Hacker-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/DSF
 Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Matter Collected           2285 | 192 314 21  .   62  662 353 147 130 .   .   54  51  179 .   80  40  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1756 | .   370 .   .   70  674 326 .   127 .   24  54  .   26  .   .   85  .   .   .   
  Parts                    130  | .   39  .   .   5   34  24  .   8   .   4   7   .   .   .   .   9   .   .   .   
Haulers Intercepted        6    | .   2   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Combat Hostiles Destroyed  36   | .   12  .   .   3   11  8   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Melee                    7    | .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Guns                     9    | .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   4   .   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   5   .   .   .   6   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   2   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   2   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  9    | .   3   .   .   .   4   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   9   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    8    | .   3   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   .   .   3   4   2   .   3   .   1   1   .   1   .   .   4   .   .   .   
  Combat Bots Only         3    | .   3   .   .   3   2   2   .   .   .   .   .   .   1   .   .   1   .   .   .   
Max Kills in Single Turn   4    | .   2   .   .   2   4   1   .   2   .   1   1   .   1   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  
Hostile Shots Fired        558  | .    44   .    .    8    113  93   .    18   .    .    11   7    33   .    55   121  .    5    50   
  Missed                   263  | .    9    .    .    3    32   27   .    11   .    .    5    3    14   .    33   88   .    2    36   
Damage Taken               5032 | .    323  .    .    43   1385 887  .    59   .    .    91   98   356  .    399  824  .    216  351  
  Core                     1008 | .    53   .    .    .    168  158  .    15   .    .    .    .    114  .    68   306  .    91   35   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    .    .    .    .    .    .    .    .    .    63   39   .    .    .    .    .    .    
  Regen/Repaired (Parts)   261  | .    .    .    .    .    3    71   170  17   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    78   69   77   100  .    .    98   .    .    .    .    75   76   .    93   97   
Volleys Fired              117  | .    36   .    .    2    53   14   1    11   .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    .    .    1    2    2    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  250  | .    60   .    .    250  250  53   25   64   .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                206  | .    73   .    .    2    95   23   1    12   .    .    .    .    .    .    .    .    .    .    .    
  Gun                      79   | .    47   .    .    .    .    20   1    11   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   118  | .    26   .    .    2    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 9    | .    .    .    .    .    5    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  173  | .    62   .    .    .    79   20   1    11   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  24   | .    11   .    .    2    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    .    .    5    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   .    .    2    8    5    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6    | .    3    .    .    2    6    3    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           148  | .    45   .    .    2    56   27   .    7    .    2    2    .    3    .    .    4    .    .    .    
  Core Hits                92   | .    24   .    .    3    39   13   .    7    .    1    1    .    1    .    .    3    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              45   | .    .    .    .    .    .    16   .    .    .    9    6    .    5    .    .    9    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 45   | .    .    .    .    .    .    16   .    .    .    9    6    .    5    .    .    9    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4549 | .    642  .    .    75   2087 746  .    223  .    97   196  .    147  .    .    336  .    .    .    
  Guns                     775  | .    429  .    .    .    .    207  .    139  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1620 | .    213  .    .    11   1396 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1012 | .    .    .    .    64   691  173  .    84   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1142 | .    .    .    .    .    .    366  .    .    .    97   196  .    147  .    .    336  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2131 | .    544  .    .    .    1241 207  .    139  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  841  | .    98   .    .    75   585  83   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                435  | .    .    .    .    .    261  90   .    84   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1142 | .    .    .    .    .    .    366  .    .    .    97   196  .    147  .    .    336  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    2    2    2    2    .    1    .    .    9    9    .    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    2    2    2    2    .    1    .    .    9    4    .    .    .    .    .    .    .    .    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    1    .    1    1    
  Effects                  53   | .    9    4    8    10   .    8    .    .    1    13   .    .    .    .    .    .    .    .    .    
    Message Errors         12   | .    2    2    .    2    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Matter Fused           12   | .    2    .    5    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       9    | .    1    .    2    3    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    2    1    .    1    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      4    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            231  | .    4    .    .    .    48   13   .    .    .    12   85   .    33   .    .    36   .    .    .    
  Projectiles              36   | .    4    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    179  | .    .    .    .    .    .    13   .    .    .    12   85   .    33   .    .    36   .    .    .    
Knockbacks                 15   | .    1    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    1    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    .    .    65   .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    8    | .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    105  .    175  432  448  9    .    13   150  102  2    .    .    .    .    .    .    .    36   
  Average Temperature      112  | .    22   .    76   157  131  7    .    4    39   51   2    .    .    .    .    .    .    .    17   
  Received Heat Transfer   718  | .    78   .    .    .    432  108  .    .    .    .    .    .    27   .    46   27   .    .    .    
  Effects                  7    | .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3955 | .    225  .    .    400  3280 50   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Peak Influence             464  | .   184 71  .   107 245 176 49  52  74  150 99  .   .   .   .   464 258 208 453 
  Initial                  243  | .   .   71  .   .   41  70  49  .   14  37  1   .   .   .   .   30  243 193 106 
  Average                  71   | .   98  71  .   7   78  62  28  29  40  81  38  .   .   .   .   214 243 192 180 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   2   
  Low Security (%)         95   | 100 100 100 .   100 92  100 100 100 100 100 100 .   .   .   .   45  .   94  69  
  Level 1                  4    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   44  100 5   27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   .   5   7   2   1   .   1   2   .   .   .   .   3   .   1   1   
  Investigation            5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   .   .   .   .   5   2   .   1   .   .   1   .   .   .   .   3   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Distress Signals           8    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   1   .   .   3   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   6   .   .   .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   6   .   .   .   
Times Spotted              159  | .   16  .   .   3   21  15  1   4   7   10  6   2   12  .   8   26  .   2   26  
  Peak Tracking Total      20   | .   3   .   .   3   4   6   1   3   7   5   5   2   7   .   5   13  .   2   20  
  Tactical Retreats        24   | .   2   .   .   1   1   1   .   .   .   .   2   1   2   .   2   8   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Traps Triggered            4    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Machines Disabled          7    | .   1   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Machines Accessed          78   | .   9   .   2   1   11  13  8   3   .   7   4   .   2   9   .   5   1   .   3   
  Terminals                41   | .   8   .   .   1   7   4   4   1   .   4   3   .   1   .   .   5   1   .   2   
  Fabricators              5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          8    | .   .   .   .   .   2   3   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                234  | .   22  .   2   2   24  31  26  7   .   16  10  .   6   48  .   31  2   .   7   
  Successful               149  | .   10  .   2   1   12  18  17  5   .   8   6   .   6   48  .   11  1   .   4   
  Failed                   85   | .   12  .   .   1   12  13  9   2   .   8   4   .   .   .   .   20  1   .   3   
    Catastrophic           16   | .   .   .   .   1   3   2   1   1   .   2   1   .   .   .   .   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   9   .   1   1   5   4   5   1   .   9   4   .   .   .   .   15  .   .   1   
  Terminals                125  | .   21  .   .   2   15  10  14  3   .   12  8   .   5   .   .   31  2   .   2   
  Fabricators              14   | .   .   .   .   .   .   5   2   .   .   .   2   .   .   .   .   .   .   .   5   
  Repair Stations          21   | .   .   .   .   .   4   7   8   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   4   4   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             101  | .   9   .   2   1   6   1   7   2   .   3   3   .   6   48  .   10  1   .   2   
  Record                   49   | .   .   .   1   .   .   .   1   .   .   .   2   .   5   36  .   4   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   3   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Transport Status         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   .   .   2   
  Load Schematic           5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Build                    5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       17   | .   .   .   .   .   3   6   6   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   2   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   .   .   .   .   1   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   1   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   2   4   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   2   2   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   
  Terminals                5    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   7   .   .   1   10  9   4   2   .   5   3   .   1   .   .   3   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   381  | .   .   .   .   .   .   148 99  .   .   .   99  .   .   .   .   .   .   .   35  
  Total Part Build Rating  14   | .   .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   .   .   6   
Parts Repaired             8    | .   .   .   .   .   1   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     245  | .   .   .   .   .   38  79  102 26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   10  .   .   .   .   8   10  .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Total Allies               6    | .   .   .   .   2   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      39   | .   .   .   .   39  .   .   26  26  31  26  .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   26  26  31  26  .   .   .   .   .   26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   6   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Total Damage             275  | .   .   .   .   .   .   .   .   .   275 .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res DSF Acc 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  
Turns Passed               10391 | 113  1110 347  446  733  2738 2299 604  292  54   442  210  117  100  82   162  325  20   36   161  
Spaces Moved               10128 | 59   573  181  279  415  1215 1553 709  762  147  842  325  466  336  279  495  910  53   119  410  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2709  | 47   573  181  279  415  1214 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7407  | .    .    .    .    .    1    1553 709  762  147  842  325  466  336  279  495  910  53   119  410  
  Fastest Speed            25    | 50   160  160  160  160  160  34   27   25   25   25   25   25   25   25   25   27   27   27   27   
  Average Speed            78    | 158  160  160  160  160  162  126  30   25   25   25   25   25   25   25   29   28   27   27   27   
  Slowest Speed            500   | 200  160  160  160  160  500  275  34   25   25   25   25   25   25   25   32   95   27   27   29   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       47    | 5    99   38   70   85   84   37   16   15   86   24   11   71   55   62   71   25   3    85   14   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     7     | .    .    1    1    1    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    .    .    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             11    | .    .    1    .    1    .    .    .    .    .    .    .    1    4    .    4    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    2    .    .    .    4    4    .    .    .    .    2    .    .    .    
Terrain Destroyed          166   | .    .    .    .    8    115  27   .    6    .    4    4    .    .    .    .    2    .    .    .    
  Melee                    12    | .    .    .    .    .    .    2    .    .    .    4    4    .    .    .    .    2    .    .    .    
  Projectile               26    | .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      128   | .    .    .    .    8    89   25   .    6    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  
Total                      12284 | 75   693  239  279  482  1880 1839 1088 850  161  1056 443  465  343  287  512  961  56   121  454  
  Wait                     1777  | 10   73   59   .    59   548  222  355  65   8    188  108  .    .    .    14   27   .    .    41   
  Move                     10092 | 58   572  180  278  414  1214 1552 700  762  146  838  324  465  335  278  494  909  52   118  403  
  Hop                      8     | .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    3    
  Pick Up                  56    | 1    6    .    1    2    16   7    4    3    .    6    2    .    .    2    .    4    .    1    1    
  Fast Attach              55    | 6    2    .    .    .    4    7    9    4    2    3    1    .    .    3    1    7    1    2    3    
  Attach                   34    | .    .    .    .    1    6    6    2    2    .    2    2    .    2    .    2    4    2    .    3    
  Detach                   3     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     43    | .    2    .    .    2    19   3    6    1    3    2    .    .    1    3    .    .    1    .    .    
  Drop                     54    | .    2    .    .    1    20   11   7    2    2    7    .    .    .    1    1    .    .    .    .    
  Fire                     117   | .    36   .    .    2    53   14   1    11   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    45    | .    .    .    .    .    .    16   .    .    .    9    6    .    5    .    .    9    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp / *Ext)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
   114 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   543 | -10/Materials      | Discovered new exit (range 8)
   597 | -10/Materials      | Discovered new exit (range 16)
   947 | -10/Materials      | Discovered new exit (range 15)
  1131 | -10/Materials      | Discovered new exit (range 3)
  1156 | -10/Materials      | Discovered new exit (range 16)
  1224 | -10/Materials      | Entered Mines
  1225 | -10/Mines          | Learned location of Storage (-9)
  1269 | -10/Mines          | Learned Materials terminal intel
  1456 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1458 | -10/Mines          | Discovered new exit (range 5)
  1571 | -10/Mines          | Entered Exiles
  1608 | -10/Exiles         | Met 8R-AWN
  1639 | -10/Exiles         | Met EX-HEX
  1728 | -10/Exiles         | Met EX-DEC
  1763 | -10/Exiles         | Learned location of Zion (-7)
  1792 | -10/Exiles         | Met EX-BIN
  1815 | -10/Exiles         | Aligned with FarCom system
  1816 | -10/Exiles         | Given EX-Vault access code
  1853 | -10/Exiles         | Opened EX-Vault
  1863 | -10/Exiles         | Found Firepult
  1897 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2001 | -10/Exiles         | Discovered new exit (range 12)
  2017 | -10/Exiles         | Left Exiles lab with Firepult
  2017 | -10/Exiles         | Entered Mines
  2061 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2064 | -9/Mines           | Found Prototype Device
  2064 | -9/Mines           | Identified Exp. Sensor Array
  2537 | -9/Mines           | Discovered new exit (range 8)
  2750 | -9/Mines           | Entered Materials
  2750 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2751 | -8/Materials       | Loaded intel: 12 terminal locations
  2986 | -8/Materials       | Met 7R-MNS
  3571 | -8/Materials       | Discovered new exit (range 3)
  3649 | -8/Materials       | Repaired Machine Analyzer
  4503 | -8/Materials       | Discovered new exit (range 5)
  4515 | -8/Materials       | Identified exit to Factory
  5488 | -8/Materials       | Entered Factory
  5488 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5489 | -7/Factory         | Caught up to 7R-MNS
  5542 | -7/Factory         | Discovered new exit (range 10)
  5551 | -7/Factory         | Identified exit to Factory
  5708 | -7/Factory         | Repaired Imp. Grenade Launcher
  5786 | -7/Factory         | Build established: Hacker-Assassin
  5844 | -7/Factory         | Repaired Cesium-ion Thruster
  6062 | -7/Factory         | Repaired Corruption Screen
  6492 | -7/Factory         | Discovered exit to Factory (range 6)
  7382 | -7/Factory         | Fabricated Imp. Flight Unit?
  7619 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  7689 | -7/Factory         | Lost 4 parts (2n1u1w)
  7787 | -7/Factory         | Entered another Factory area
  7787 | -6/Factory         | Evolved 2 slots: Utility x2
  7788 | -6/Factory         | Caught up to 7R-MNS
  7917 | -6/Factory         | Fabricated Imp. Flight Unit?
  7985 | -6/Factory         | Discovered new exit (range 15)
  7989 | -6/Factory         | Identified exit to Factory
  8036 | -6/Factory         | Repaired Mic. Nuclear Core
  8057 | -6/Factory         | Build established: Hacker-Scout
  8069 | -6/Factory         | Repaired Hrd. Light Armor Plating
  8097 | -6/Factory         | Repaired Structural Scanner
  8391 | -6/Factory         | Entered another Factory area
  8391 | -5/Factory         | Accompanied by 1 ally
  8391 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8392 | -5/Factory         | Caught up to 7R-MNS
  8643 | -5/Factory         | Repaired Structural Scanner?
  8683 | -5/Factory         | Sucked down chute
  8683 | -5/Factory         | Entered Waste
  8684 | -5/Waste           | Met a frightened Derelict
  8689 | -5/Waste           | Spotted C-40 Crusher
  8698 | -5/Waste           | EMP discharged
  8702 | -5/Waste           | Spotted C-40 Crusher
  8704 | -5/Waste           | Spotted C-40 Crusher
  8713 | -5/Waste           | Spotted C-40 Crusher
  8716 | -5/Waste           | Spotted C-40 Crusher
  8716 | -5/Waste           | Spotted C-40 Crusher
  8727 | -5/Waste           | Discovered new exit (range 16)
  8729 | -5/Waste           | Found Prototype Device
  8729 | -5/Waste           | Identified Exp. Shield Generator
  8736 | -5/Waste           | Identified exit to Factory
  8737 | -5/Waste           | Entered Factory
  8812 | -5/Factory         | Spotted B-75 Beast
  8944 | -5/Factory         | Discovered new exit (range 18)
  9176 | -5/Factory         | Discovered new exit (range 6)
  9178 | -5/Factory         | Identified exit to Factory
  9179 | -5/Factory         | Entered another Factory area
  9179 | -4/Factory         | Evolved 2 slots: Utility x2
  9200 | -4/Factory         | Spotted B-86 Titan
  9239 | -4/Factory         | Build established: Hacker-Sprinter
  9315 | -4/Factory         | Fabricated Imp. Flight Unit (x1)
  9363 | -4/Factory         | Discovered new exit (range 6)
  9364 | -4/Factory         | Identified exit to Extension
  9385 | -4/Factory         | Discovered new exit (range 7)
  9389 | -4/Factory         | Identified exit to Upper Caves
  9389 | -4/Factory         | Entered Upper Caves
  9395 | -4/Upper Caves     | Spotted B-86 Titan
  9436 | -4/Upper Caves     | Learned Research security intel
  9504 | -4/Upper Caves     | Discovered new exit (range 9)
  9506 | -4/Upper Caves     | Identified exit to Upper Caves
  9506 | -4/Upper Caves     | Entered another Upper Caves area
  9514 | -4/Upper Caves     | Learned location of Quarantine (-3)
  9532 | -4/Upper Caves     | Attracted the attention of an 0b10 base
  9535 | -4/Upper Caves     | Learned Factory terminal intel
  9544 | -4/Upper Caves     | Spotted B-86 Titan
  9604 | -4/Upper Caves     | Discovered new exit (range 10)
  9606 | -4/Upper Caves     | Identified exit to Zhirov
  9606 | -4/Upper Caves     | Entered Zhirov
  9606 | -4/Zhirov          | Discovered new exit (range 3)
  9610 | -4/Zhirov          | Identified exit to Proximity Caves
  9613 | -4/Zhirov          | Met Zhirov
  9619 | -4/Zhirov          | Learned location of Testing (-2)
  9619 | -4/Zhirov          | Learned location of Command (-1)
  9621 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9637 | -4/Zhirov          | Found Alien Artifact
  9637 | -4/Zhirov          | Identified Integrated Reactor
  9637 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9642 | -4/Zhirov          | Found Alien Artifact
  9642 | -4/Zhirov          | Identified Transdimensional Reconstructor
  9642 | -4/Zhirov          | Warped through subspace
  9688 | -4/Zhirov          | Entered Proximity Caves
  9692 | -3/Proximity Caves | Spotted B-86 Titan
  9759 | -3/Proximity Caves | Lost 6 parts (2p2n2u)
  9845 | -3/Proximity Caves | Discovered new exit (range 15)
  9850 | -3/Proximity Caves | Entered Research
  9850 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9949 | -3/Research        | Identified exit to Research
 10083 | -3/Research        | Spotted B-86 Titan
 10128 | -3/Research        | Lost 5 parts (1p1n2u1w)
 10175 | -3/Research        | Entered another Research area
 10175 | -2/Research        | Evolved 2 slots: Utility x2
 10194 | -2/Research        | Identified exit to DSF
 10195 | -2/Research        | Entered DSF
 10202 | -2/DSF             | Lost 3 parts (1p2u)
 10214 | -2/DSF             | Additional patrols routed to DSF
 10227 | -2/DSF             | Discovered new exit (range 13)
 10231 | -2/DSF             | Entered Access
 10231 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 10262 | -1/Access          | Lost 3 parts (3u)
 10269 | -1/Access          | Fabricated Adv. Hacking Suite (x1)
 10282 | -1/Access          | Identified exit to Surface
 10318 | -1/Access          | Build established: Wizard-Sprinter
 10392 | ***                | Escaped!

 Last Messages 
---------------
10375_ W-44 Eye destroyed.
10375_ U-05 Engineer destroyed.
10375_ U-05 Engineer lays Concrete. <x2>
10376_ Acquired Adv. Signal Interpreter.
10377_ U-05 Engineer lays Concrete.
10377_ Imp. Flight Unit destroyed.
10377_ K-01 Serf collects debris.
10378_ The unstable cave ceiling collapses.
10378_ U-05 Engineer lays Concrete.
10379_ R-10 Processor collects Wheel.
10379_ U-05 Engineer lays Concrete.
10380_ K-01 Serf collects debris.
10381_ P-80 Master resets R-10 Processor, system
  corruption cleaned.
10390_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10391_ The Access Shell folds into the floor.
[Achievement: 10k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|      ????   ?????????????????????????????????????? |
|      ??     ?????????????????????????????????????? |
|              ????????????????????????????????????? |
|   ""         ????????????????????????????????????? |
|   ""          ???????????????????????????????????? |
|   "Y         "???????????????????????????????????? |
|   ""         "???????????????????????????????????? |
|   ""           ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                 ?????????????????????????????????? |
|                ??????????????????????????????????? |
|      ###?????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #????# ?????????????????????????????????????? |
|      #????#  ????????????????????????????????????? |
|      #????#  ????????????????????????????????????? |
|      #????#  ????????????????????????????????????? |
|      #????#  ????????????????????????????????????? |
| /########?#  ??????###???????????????????????????? |
|         #?#  ####### ##########??????????????????? |
|         #?#  """T"""          "??????????????????? |
|  """""  #?#  """ """          "????BB????????????? |
|  """""  #?#                   "????BB????????????? |
|  """""  #?#                   "??????????????????? |
|  """""  #?#              ""   "??????????????????? |
|  """""  #?#              @"   "??????????????????? |
|  """""  #?#                   "??????????????????? |
|         #?#                   "????BB????????????? |
|         #?#                   "????BB????????????? |
|         #?#                   "??????????????????? |
|         #?#  ####### ##########??????????????????? |
| #########?#  #?????###???????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ????????###  #???????????????????????????????????? |
| ????????  #  #???????????????????????????????????? |
| ????????  #  #???????????????????????????????????? |
| ??????""  #ss#???????????????????????????????????? |
| ????""""  #  #???????????????????????????????????? |
| ????""""  #  #???????????????????????????????????? |
| ?????"""  #  #???????????????????????????????????? |
| ?????"""  #  #???????????????????????????????????? |
| ??????   ?#  #???????????????????????????????????? |
| ??????   ?#  #???????????????????????????????????? |
| #######+###  #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              +???????????????????????????????????? |
| ##########   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          80
Energy Generation          63
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Power Amplification        30
Base Temperature (-)       200
Corruption Containment     12
Corruption Block           34
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Phase Shifting             15
Evasion (%)                87
Recoil Reduction           3
Offensive Hacking          50
Defensive Hacking          38

 Item Schematics 
-----------------
  Mic. Nuclear Core | -7/Factory | Scanalyzed
   Imp. Flight Unit | -7/Factory | Scanalyzed
 Adv. Hacking Suite | -5/Factory | Scanalyzed
  Assault Drone Bay | -4/Zhirov  | Free
     Exp. Heat Sink | -4/Zhirov  | Free
 Exp. Optical Array | -4/Zhirov  | Free
   Imp. Arc Thrower | -4/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. Flight Unit | x1 | -7/Factory 
   Imp. Flight Unit | x1 | -7/Factory 
   Imp. Flight Unit | x1 | -6/Factory 
   Imp. Flight Unit | x1 | -4/Factory 
 Adv. Hacking Suite | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
10k Club
Alien Tech
Denied?
Dodgeball, But With Guns
Epsilon Run
Knowing Is Half The Battle
Omniscient Cartographer
Prolific Hacker
Subspace Traveler
The Science Guy
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              GlidesysGunArray
  Manual?         0
Play Time         02:19:22
  Cumulative      14.7 hours
  Start           2025.04.17 @ 14:13:50
  End             2025.04.17 @ 17:04:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b01b0a00-dca7-43fc-90e1-4c4f90762d6f