Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 17:10:48 Player: UberDoot Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (130) 650 Value Destroyed (4320) 4320 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 11824 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 232 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Heat Sink Advanced Cooling System Long-range Tractor Beam Precision Beam Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Visual Processing Unit Hardened Heavy Armor Plating Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Field Lobotomy Kit > --- INVENTORY -------- Heavy Deuterium Engine Advanced Treads Flexi-carbon Leg Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Layered Medium Armor Plating Long-range Tractor Beam Precision Beam Rifle Precision Beam Rifle Gauss Rifle Gauss Cannon Proton Missile Launcher Katana [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Slots Evolved 10 | . . 2 . . . 2 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . 1 . Utility 5 | . . 2 . . . . 1 . . 1 . 1 . Weapon 2 | . . . . . . . 1 . . 1 . . . Parts Attached 180 | 7 12 10 7 4 1 59 24 10 4 13 25 2 2 Power 8 | 1 . 1 1 . . 2 1 . . . 2 . . Engine 7 | 1 . 1 1 . . 1 1 . . . 2 . . Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 41 | 2 3 3 . . . 18 2 2 . 4 4 1 2 Treads 22 | . 2 3 . . . 13 2 2 . . . . . Leg 19 | 2 1 . . . . 5 . . . 4 4 1 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 47 | 2 9 3 1 3 1 11 7 . . 4 5 1 . Device 22 | 1 . 1 . 1 1 7 3 . . 3 4 1 . Storage 6 | 1 3 . . 2 . . . . . . . . . Processor 4 | . 1 1 . . . 1 1 . . . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 14 | . 5 1 1 . . 3 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 84 | 2 . 3 5 1 . 28 14 8 4 5 14 . . Energy Gun 31 | . . 1 . . . 17 7 2 . 2 2 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 2 1 . . 1 2 2 2 6 . . Ballistic Cannon 3 | . . . . . . . . 1 1 . 1 . . Launcher 15 | . . . 2 . . 5 . 3 1 . 4 . . Special Weapon 3 | . . . . . . 1 . . . 1 1 . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . Slashing Weapon 11 | . . . . . . 5 6 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 5 1 . . . . . . Parts Lost 11 | . . . . . . 2 . . . . 4 . 5 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . 2 Utility 3 | . . . . . . . . . . . 2 . 1 Weapon 4 | . . . . . . . . . . . 2 . 2 Highest Loss Streak 4 | . . . . . . 1 . . . . 4 . 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 100 95 93 91 92 91 91 93 73 Engine 7 | . 14 11 11 11 11 4 7 7 7 6 6 5 4 Core 1 | . . . . . . 4 . . . . . . . Treads 22 | . 20 22 22 22 22 25 30 29 30 1 . . . Leg 7 | . 7 . . . . 10 . . . 23 25 29 23 Device 10 | . . 11 11 10 11 12 14 7 7 12 12 16 14 Storage 8 | . 14 11 11 11 11 9 7 7 7 6 6 5 4 Processor 4 | . . 11 11 11 11 2 . 7 7 6 6 5 4 Protection 8 | . 13 11 10 11 11 9 7 7 7 6 5 5 4 Energy Gun 12 | . . . 11 11 11 17 15 15 15 12 5 . . Ballistic Gun 8 | . 28 20 6 11 11 . 5 6 6 12 18 17 7 Naked Turns 21 | . . . . . . . . . . . . . 21 Heaviest Build 82 | 15 32 34 35 35 35 55 61 62 62 73 82 74 74 Greatest Support 112 | 20 40 40 40 40 40 112 106 100 92 92 72 83 83 Greatest Overweight (x) 21 | 1 1 1 . . . 18 . . . 21 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 16 | 6 15 15 15 16 15 15 15 15 15 15 15 15 14 Average Carried 14 | 3 11 14 15 14 15 14 14 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 14 5 Class Distribution -------------------- 30% | Tank 19% | Mutant 19% | Scavenger-Mutant 18% | Scavenger-Skirmisher 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Tank | -6/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Matter Collected 3318 | 306 312 202 112 . 55 764 252 326 168 140 679 . 2 Remotely . | . . . . . . . . . . . . . . Salvage Created 4940 | 90 400 351 63 . 39 1829 483 331 183 131 1040 . . Parts 268 | 8 39 20 2 . 5 87 28 17 10 5 47 . . Haulers Intercepted 6 | . 2 1 . . . 2 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 27 10 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Combat Hostiles Destroyed 108 | . 11 6 3 . 3 37 8 11 7 2 20 . . Guns 81 | . 11 6 2 . 3 26 8 3 6 2 14 . . AOE 26 | . . . 1 . . 10 . 8 1 . 6 . . Classes Destroyed 14 | 2 4 1 1 . . 3 1 . 1 . 1 . . Worker 3 | . . . . . . 3 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 6 | . 2 1 . . . 2 1 . . . . . . Recycler 4 | 1 . 1 . . . 2 . . . . . . . Operator 2 | . . . . . . 1 1 . . . . . . Watcher 6 | . 3 1 . . . 1 1 . . . . . . Swarmer 38 | . 8 3 . . 3 9 . 5 6 . 4 . . Cutter 2 | . . . . . . . . . . . 2 . . Grunt 43 | . 3 1 2 . . 19 5 5 . . 8 . . Duelist 2 | . . . 1 . . . . . . . 1 . . Sentry 19 | . . 2 . . . 8 2 1 . 1 5 . . Specialist 1 | . . . . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . Programmer 2 | . . . . . . . 1 . . 1 . . . Best Kill Streak 7 | 2 4 5 3 . 3 7 2 4 4 1 6 . . Combat Bots Only 7 | . 3 4 3 . 3 7 2 4 4 1 6 . . Max Kills in Single Turn 4 | 1 2 1 1 . 1 4 1 4 2 1 4 . . Gunslinging 1 | . . . . . . . . . 1 . 1 . . Exploded 4 | . . . 1 . . 3 . 4 1 . 4 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Hostile Shots Fired 833 | . 35 29 14 . 10 205 74 125 49 28 234 . 30 Missed 273 | . 10 5 6 . 2 64 32 43 14 13 82 . 2 Damage Taken 7454 | . 218 279 126 . 64 1872 381 765 544 264 1649 . 1292 Core 1533 | . 20 26 . . 12 220 27 57 28 20 103 . 1020 Absorbed by Shields 201 | . . . . . . 60 . . . . 141 . . Regen/Repaired (Parts) 159 | . 87 . . . . 45 27 . . . . . . Core Remaining (%) 85 | 100 92 . . . 90 60 . . 84 . 85 . . Volleys Fired 305 | 6 32 17 7 . 5 107 26 24 26 12 38 . 5 Largest 4 | 2 2 2 2 . 2 2 3 3 3 4 4 . 4 Hottest 183 | 40 40 40 76 . 79 122 171 150 150 183 183 . 137 Shots Fired 695 | 12 64 34 11 . 10 202 78 50 58 45 111 . 20 Gun 644 | 12 64 34 8 . 10 190 78 39 48 44 102 . 15 Cannon 21 | . . . . . . . . 6 9 . 1 . 5 Launcher 25 | . . . 3 . . 9 . 5 1 . 7 . . Special 5 | . . . . . . 3 . . . 1 1 . . Kinetic 306 | 12 64 34 4 . 5 . 25 19 25 22 76 . 20 Thermal 359 | . . . 4 . 5 190 53 26 32 22 27 . . Explosive 18 | . . . 3 . . 9 . 5 1 . . . . Electromagnetic 7 | . . . . . . . . . . . 7 . . Robot Hit Streak 19 | 6 6 7 7 . 4 19 14 8 7 10 19 . 7 Robot Miss Streak 5 | 2 3 2 1 . 2 2 3 3 4 5 4 . 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . . Secondary Targets 15 | . . 1 1 . 1 4 1 . 1 . 6 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . 1 . 1 . . Shots Hit Robots 467 | 8 37 21 7 . 6 157 50 27 30 29 79 . 16 Core Hits 238 | 3 21 12 8 . 3 83 22 21 11 6 45 . 3 Critical Kills 5 | . . . . . . . . . . 1 4 . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . Critical Strikes 26 | . . . . . . 11 2 2 1 1 8 . 1 Burn 18 | . . . . . . 11 2 2 1 . 2 . . Destroy 8 | . . . . . . . . . . 1 6 . 1 Melee Attacks 30 | . . 13 1 . . 8 8 . . . . . . Impact 14 | . . 13 1 . . . . . . . . . . Slashing 16 | . . . . . . 8 8 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9984 | 94 508 300 302 . 97 3655 967 970 531 403 1775 . 382 Guns 7428 | 94 508 300 72 . 97 2701 967 334 438 403 1304 . 210 Cannons 166 | . . . . . . . . . . . 25 . 141 Explosions 2359 | . . . 230 . . 954 . 636 93 . 446 . . Melee . | . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . 31 Kinetic 2975 | 94 508 300 13 . 50 . 283 58 169 213 936 . 351 Thermal 4720 | . . . 59 . 47 2701 684 276 269 190 494 . . Explosive 1913 | . . . 230 . . 954 . 636 93 . . . . Electromagnetic 345 | . . . . . . . . . . . 345 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 3 . . . 1 1 . 16 Average Corruption 2 | . . . . . . 2 . . . 1 1 . 11 Corruption Purged 3 | . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 60 | . . . . . . 46 . . . 1 6 . 7 Message Errors 12 | . . . . . . 10 . . . . 2 . . Matter Fused 14 | . . . . . . 12 . . . . 1 . 1 Heat Flow Errors 9 | . . . . . . 7 . . . 1 . . 1 Energy Discharges 7 | . . . . . . 6 . . . . 1 . . Parts Rejected 2 | . . . . . . 1 . . . . . . 1 Data Loss (minor) 6 | . . . . . . 4 . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 3 | . . . . . . 2 . . . . 1 . . Alerts 2 | . . . . . . 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . 8 . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 8 | . . . . . . 8 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . 49 . . 23 . 15 . 14 Shots 4 | . . . . . . 1 . . 1 . 2 . . Rammed 9 | . . . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 368 | . 2 2 66 . 90 339 295 332 368 337 78 . 91 Average Temperature 91 | . 2 2 27 . 47 89 83 138 135 124 14 . 36 Received Heat Transfer 1729 | . 12 78 36 . . 658 123 228 . 24 570 . . Effects 5 | . . . . . . 3 . 1 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 20 | . . . . . 1 14 3 2 . . . . . Heat Transferred 11062 | . . . 148 . 111 6475 1517 740 666 370 1035 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Peak Influence 774 | 10 252 317 159 . 70 774 350 . . 76 667 355 124 Initial 350 | . 6 66 45 . . 27 340 . . . 44 350 124 Average 222 | 4 107 158 100 . 58 309 235 . . 28 292 352 110 Maximum Alert Level 3 | . 1 1 . . . 3 1 . . . 2 1 . Low Security (%) 61 | 100 88 90 100 . 100 45 39 . . 100 53 . 100 Level 1 22 | . 11 9 . . . 22 60 . . . 13 100 . Level 2 13 | . . . . . . 25 . . . . 33 . . Level 3 2 | . . . . . . 7 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 . . . 7 2 . . 2 . . . Investigation 3 | . 1 . . . . 2 . . . . . . . Extermination 2 | . . . . . . . 1 . . 1 . . . Reinforcement 8 | . 1 1 . . . 4 1 . . 1 . . . Assault 1 | . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Distress Signals 8 | . 1 . . . . 7 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 172 | . 21 8 3 . 3 70 11 14 9 5 22 . 6 Peak Tracking Total 7 | . 5 4 4 . 3 7 2 4 4 2 5 . 6 Tactical Retreats 16 | . 2 . 1 . . 8 1 2 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Traps Triggered 8 | . 1 . . . . 1 . . . . 5 1 . Indirectly 4 | . . . . . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Machines Disabled 3 | . . . . . . . . . . 1 2 . . Max in Single Turn 1 | . . . . . . . . . . 1 1 . . Garrison Relay 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Machines Accessed 29 | . 7 3 . 1 . 10 4 . . 3 . 1 . Terminals 21 | . 6 3 . . . 7 3 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . 2 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 83 | . 19 13 . 1 . 31 14 . . 4 . 1 . Successful 40 | . 10 7 . 1 . 14 5 . . 2 . 1 . Failed 43 | . 9 6 . . . 17 9 . . 2 . . . Catastrophic 7 | . 2 . . . . 2 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 7 5 . 1 . 3 3 . . . . . . Terminals 65 | . 17 13 . . . 21 11 . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 13 | . 2 . . . . 7 3 . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Terminal Hacks 30 | . 8 7 . 1 . 9 3 . . 1 . 1 . Record 2 | . . . . . . . 2 . . . . . . Part Schematic 2 | . 1 1 . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . 3 . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . Alert Level 4 | . 1 1 . . . 2 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 4 2 . . . . . . Scan Component 5 | . 1 . . . . 3 1 . . . . . . Repair 3 | . 1 . . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 6 3 . . . 10 4 . . 2 . 1 . Full Trace Events 2 | . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 1 . . . . . . Time 102 | . 26 . . . . 60 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Total Allies 4 | . . . . . . 2 . . . 1 1 . . Largest Group 2 | . . . . . . 1 . . . 1 2 . . Highest-Rated Group 170 | . . . . . . 90 . . . 85 170 . . Highest-Rated Ally 90 | . . . . . . 90 . . . 85 85 . . Total Orders 9 | . . . . . . . . . . . 9 . . STAY 2 | . . . . . . . . . . . 2 . . ROAM 3 | . . . . . . . . . . . 3 . . FOLLOW 4 | . . . . . . . . . . . 4 . . Ally Attacks 23 | . . . . . . 3 . . . . 20 . . Total Damage 994 | . . . . . . 140 . . . . 854 . . Kills 7 | . . . . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . 2 . . . 1 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Turns Passed 12972 | 96 1189 447 614 627 284 3622 1520 1740 965 491 1133 89 155 Spaces Moved 6537 | 59 646 205 274 387 165 1432 744 1087 574 328 455 68 113 Core 40 | 19 . . . . . 1 . . . 1 . . 19 Treads 5000 | . 433 205 274 387 165 1113 744 1087 574 18 . . . Legs 1497 | 40 213 . . . . 318 . . . 309 455 68 94 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 105 152 152 152 120 120 120 50 Average Speed 156 | 103 147 160 160 160 160 169 154 152 152 127 182 120 111 Slowest Speed 1100 | 120 190 240 160 160 160 950 156 156 152 1100 190 120 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 95 20 48 79 37 96 20 91 63 13 55 3 28 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . . . . Scrap Searched 9 | . . . 1 . 1 . . 5 2 . . . . Spaces Dug 26 | . . 7 1 . . 8 8 1 1 . . . . Terrain Destroyed 190 | . . 7 29 . . 87 9 40 10 1 7 . . Melee 24 | . . 7 1 . . 8 8 . . . . . . Projectile 11 | . . . . . . 1 1 5 4 . . . . AOE 153 | . . . 28 . . 78 . 35 5 . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Was Total 8641 | 78 823 269 436 396 175 2408 1049 1131 620 371 676 77 132 Wait 1369 | 1 101 7 144 . 5 730 222 4 13 3 135 2 2 Move 6526 | 58 645 204 273 386 164 1431 743 1086 573 328 454 68 113 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 6 20 8 1 3 . 24 8 3 2 4 10 3 . Fast Attach 66 | 7 . 2 2 . . 28 8 1 . 8 10 . . Attach 28 | . 2 4 . 2 . 5 1 2 . 3 5 2 2 Detach 11 | . 2 . . . . 3 2 . . 2 2 . . Swap 86 | . 10 4 5 2 1 26 15 7 4 2 10 . . Drop 118 | . 11 10 3 3 . 46 16 4 2 9 12 2 . Fire 305 | 6 32 17 7 . 5 107 26 24 26 12 38 . 5 Melee 30 | . . 13 1 . . 8 8 . . . . . . Ram 10 | . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low / Gar) -6/Garrison -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 4) 598 | -10/Materials | Discovered new exit (range 13) 782 | -10/Materials | Identified exit to Mines 1021 | -10/Materials | Repaired Lgt. Armor Plating 1073 | -10/Materials | Discovered new exit (range 16) 1225 | -10/Materials | Discovered new exit (range 16) 1286 | -10/Materials | Entered another Materials area 1286 | -9/Materials | Evolved 2 slots: Utility x2 1385 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Identified exit to Storage 1733 | -9/Materials | Entered Mines 1895 | -9/Mines | Learned location of Storage (-9) 2028 | -9/Mines | Build established: Scavenger-Mutant 2045 | -9/Mines | Assembled infested the area 2242 | -9/Mines | Discovered new exit (range 13) 2266 | -9/Mines | Identified exit to Exiles 2347 | -9/Mines | Entered Exiles 2371 | -9/Exiles | Discovered new exit (range 15) 2395 | -9/Exiles | Met 8R-AWN 2442 | -9/Exiles | Met EX-HEX 2485 | -9/Exiles | Met EX-BIN 2511 | -9/Exiles | Aligned with FarCom system 2512 | -9/Exiles | Given EX-Vault access code 2552 | -9/Exiles | Opened EX-Vault 2567 | -9/Exiles | Found Field Lobotomy Kit 2603 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2648 | -9/Exiles | Met EX-DEC 2735 | -9/Exiles | Visited The Gauntlet 2868 | -9/Exiles | Discovered new exit (range 12) 2972 | -9/Exiles | Identified exit to Mines 2974 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2974 | -9/Exiles | Entered Mines 3071 | -8/Mines | Discovered new exit (range 15) 3087 | -8/Mines | Identified exit to Materials 3258 | -8/Mines | Entered Materials 3258 | -8/Materials | Evolved 2 slots: Propulsion x2 3259 | -8/Materials | Identified exit to Factory 3280 | -8/Materials | Build established: Scavenger-Skirmisher 3858 | -8/Materials | Discovered exit to Factory (range 14) 4673 | -8/Materials | Repaired Prc. Beam Rifle 4989 | -8/Materials | Discovered exit to Factory (range 11) 4994 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 5000 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 5339 | -8/Materials | Build established: Scavenger-Mutant 5855 | -8/Materials | Destroyed 7 combat bots 6487 | -8/Materials | Build established: Mutant 6858 | -8/Materials | First assault squad dispatched 6880 | -8/Materials | Entered Factory 6880 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7523 | -7/Factory | Build established: Skirmisher 7915 | -7/Factory | Repaired Shield Generator 7990 | -7/Factory | Identified exit to Lower Caves 8400 | -7/Factory | Entered Lower Caves 8518 | -7/Lower Caves | Identified exit to Lower Caves 8695 | -7/Lower Caves | Build established: Tank 8966 | -7/Lower Caves | Learned Factory trap positions 9163 | -7/Lower Caves | Spotted B-75 Beast 9724 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10140 | -7/Lower Caves | Entered another Lower Caves area 10141 | -7/Lower Caves | Encountered a Warlord checkpoint 10189 | -7/Lower Caves | Learned 4 Factory zone layouts 10217 | -7/Lower Caves | Discovered new exit (range 8) 11105 | -7/Lower Caves | Entered Factory 11105 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11106 | -6/Factory | Identified exit to Lower Caves 11108 | -6/Factory | Loaded intel: 86 trap records 11419 | -6/Factory | Discovered new exit (range 5) 11435 | -6/Factory | Build established: Skirmisher 11552 | -6/Factory | Spotted B-75 Beast 11568 | -6/Factory | Assimilated B-75 Beast with FLK Orb 11596 | -6/Factory | Identified exit to Garrison 11596 | -6/Factory | Entered Garrison 11596 | -6/Garrison | Accompanied by 1 ally 11924 | -6/Garrison | Triggered checkpoint 11986 | -6/Garrison | Build established: Tank 12095 | -6/Garrison | Spotted B-75 Beast 12098 | -6/Garrison | Triggered checkpoint 12138 | -6/Garrison | Assimilated B-75 Beast with FLK Orb 12211 | -6/Garrison | Triggered checkpoint 12328 | -6/Garrison | Triggered checkpoint 12393 | -6/Garrison | Discovered new exit (range 16) 12422 | -6/Garrison | Triggered checkpoint 12523 | -6/Garrison | Garrison Relay disabled 12563 | -6/Garrison | Lost 4 parts (2u2w) 12729 | -6/Garrison | Entered Factory 12729 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12782 | -5/Factory | Identified exit to DSF 12818 | -5/Factory | Sucked down chute 12818 | -5/Factory | Entered Waste 12828 | -5/Waste | Spotted C-40 Crusher 12833 | -5/Waste | EMP discharged 12836 | -5/Waste | Build established: Scavenger-Skirmisher 12864 | -5/Waste | Spotted C-40 Crusher 12865 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12914 | -5/Waste | Spotted C-40 Crusher 12919 | -5/Waste | Spotted C-40 Crusher 12919 | -5/Waste | Spotted C-40 Crusher 12933 | -5/Waste | EMP discharged 12933 | -5/Waste | System corruption reached 10% 12942 | -5/Waste | Spotted C-40 Crusher 12945 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12946 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12948 | -5/Waste | Crushed by Compactor (1 part destroyed) 12951 | -5/Waste | Crushed by Compactor (1 part destroyed) 12951 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12952 | -5/Waste | Released all parts (7) 12966 | -5/Waste | Core integrity fell below 50% 12970 | -5/Waste | Core integrity fell below 20% 12973 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12952_ Released Visual Processing Unit. 12952_ Released Hrd. Heavy Armor Plating. 12952_ Released Imp. Deuterium Engine. 12952_ Released Weapon Cycler. 12953_ Adv. Cooling System crushed. 12954_ Katana crushed. 12954_ Reaction Control System crushed. 12954_ Hrd. Heavy Armor Plating crushed. 12954_ Transmission Jammer crushed. 12954_ Weapon Cycler crushed. 12954_ Adv. Plasma Cannon crushed. 12954_ Proton Missile Launcher crushed. 12954_ Lyr. Medium Armor Plating crushed. 12955_ Gauss Cannon crushed. 12955_ Lrg. Storage Unit crushed. 12955_ Carbon-fiber Leg crushed. 12955_ Imp. Deuterium Engine crushed. 12959_ Slammed into C-40 Crusher. 12969_ Destabilizing: Core damaged (-50). 12970_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# *#????????????????????? | | ???????????????????????# =#????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????#CC #????????????????????? | | ?????????????????????#CCCCCC#????????????????????? | | ?????????????????????#CCCCCC#????????????????????? | | ?????????????????????#CC @CC#????????????????????? | | ?????????????????????###CCCC#????????????????????? | | ???????????????????????#CC #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????? #????????? | | ?????????????????????### ######## #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????### ######## #????????? | | ?????????############??# #????????? #????????? | | ?????????# #??# #???????????#????????? | | ?????????# " #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 59 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdMobileCleaver Manual? 0 Play Time 02:08:38 Cumulative 34.8 hours Start 2024.04.24 @ 14:58:04 End 2024.04.24 @ 17:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3afbc70-b81d-4422-8e0b-ef6f50364790