Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.12 @ 00:13:41 Player: Tengoo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (117) 585 Value Destroyed (2823) 2823 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 5175 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 425/550 Matter 66/300 Energy 12/100 System Corruption 0% Temperature Cool (-96) Movement Flying (1000) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- Assault Cannon Flak Cannon Missile Launcher > --- INVENTORY (12) --- Deuterium Engine Improved Propulsion Shielding Integration Mediator Particle Gun Pulse Rifle Light Cannon Improved Light Cannon Rocket Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Signal Interpreter Transmission Jammer > --- WEAPON ----------- Assault Cannon Flak Cannon Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Propulsion Shielding Integration Mediator Particle Gun Pulse Rifle Light Cannon Improved Light Cannon Rocket Launcher Datajack Hammer [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 75 | 3 23 44 5 Power 5 | . 2 3 . Engine 5 | . 2 3 . Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 2 12 1 Treads 6 | 2 2 2 . Leg 6 | . . 6 . Wheel 3 | . . 3 . Hover . | . . . . Flight 2 | . . 1 1 Utility 9 | . 4 4 1 Device 5 | . 2 2 1 Storage 2 | . 2 . . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 44 | 1 15 25 3 Energy Gun 20 | 1 7 12 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon 2 | . . . 2 Launcher 9 | . . 8 1 Special Weapon 2 | . 1 1 . Impact Weapon 4 | . 3 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 4 | . 4 . . Unidentified Prototypes 2 | . . 2 . Parts Lost 21 | . 3 15 3 Power 3 | . . 2 1 Propulsion 7 | . 1 4 2 Utility 2 | . . 2 . Weapon 9 | . 2 7 . Highest Loss Streak 6 | . 1 6 1 Average Slot Usage (%) 83 | . 91 82 73 Engine 10 | . 13 9 8 Treads 9 | . 27 4 . Leg 7 | . . 13 . Wheel 2 | . . 3 3 Device 11 | . 13 8 16 Storage 10 | . 11 11 9 Processor 7 | . . 10 9 Energy Gun 10 | . 17 11 . Ballistic Gun 3 | . . 4 6 Ballistic Cannon 2 | . . . 13 Launcher 2 | . . 2 4 Impact Weapon 1 | . 4 . . Naked Turns . | . . . . Heaviest Build 59 | 2 42 50 59 Greatest Support 60 | 40 40 60 32 Greatest Overweight (x) 19 | . 2 15 19 Average Overweight (x) 1 | . . 1 5 Largest Inventory Capacity 12 | 4 12 12 12 Average Capacity 11 | 4 9 12 12 Most Carried 12 | 3 11 12 12 Average Carried 8 | . 5 10 9 Final Capacity 12 | 4 12 12 12 Final Carried 10 | . 9 7 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1551 | 38 410 693 410 Remotely . | . . . . Salvage Created 3438 | . 940 1786 712 Parts 221 | . 55 117 49 Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 81 | . 18 44 19 Melee 2 | . 2 . . Guns 47 | . 13 25 9 Cannons 9 | . . . 9 AOE 19 | . . 18 1 Classes Destroyed 11 | . 6 4 1 Worker 12 | . 3 7 2 Builder 4 | . 1 3 . Hauler 6 | . 2 4 . Recycler 3 | . . 2 1 Operator 3 | . . 2 1 Watcher 8 | . 3 4 1 Swarmer 24 | . 6 11 7 Grunt 42 | . 12 22 8 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 13 | . . 10 3 Best Kill Streak 11 | . 5 11 5 Combat Bots Only 7 | . 4 7 4 Max Kills in Single Turn 6 | . 1 6 2 Gunslinging 1 | . . 1 . Exploded 4 | . . 4 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2710 | . 655 1290 765 Core 443 | . 95 223 125 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 62 44 . Volleys Fired 232 | . 68 108 56 Largest 2 | . 2 2 2 Hottest 126 | . 90 126 88 Shots Fired 398 | . 116 180 102 Gun 332 | . 115 157 60 Cannon 41 | . . . 41 Launcher 24 | . . 23 1 Special 1 | . 1 . . Kinetic 141 | . . 40 101 Thermal 128 | . 34 94 . Explosive 24 | . . 23 1 Electromagnetic 105 | . 82 23 . Robot Hit Streak 24 | . 24 23 11 Robot Miss Streak 8 | . 2 3 8 Penetration Max . | . . . . Secondary Targets 11 | . 5 4 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 335 | . 115 148 72 Core Hits 176 | . 34 92 50 Critical Hits 2 | . . 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 18 | . 18 . . Impact 14 | . 14 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 7 | . 7 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7140 | . 1720 4021 1399 Guns 3866 | . 1224 1986 656 Cannons 628 | . . . 628 Explosions 2210 | . 76 2020 114 Melee 414 | . 414 . . Ramming 18 | . 2 15 1 Kinetic 1686 | . . 402 1284 Thermal 1884 | . 385 1499 . Explosive 1854 | . . 1740 114 Electromagnetic 1284 | . 919 365 . Impact 414 | . 414 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 347 | . 124 206 17 Projectiles 17 | . . . 17 Explosions 206 | . . 206 . Melee 124 | . 124 . . Knockbacks 13 | . 1 . 12 Impact 1 | . 1 . . Kinetic 11 | . . . 11 Secondary 1 | . . . 1 Self-Inflicted Damage 84 | . . 84 . Shots 3 | . . 3 . Rammed 5 | . 1 2 2 Targets Rammed 6 | . 1 3 2 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 373 | . 276 373 35 Average Temperature 89 | . 81 100 19 Received Heat Transfer 1230 | . 312 477 441 Effects 2 | . . 2 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 2 | . 2 . . Combat Hostiles 2 | . 2 . . Parts Fried 11 | . 9 2 . Impact Corruptions 7 | . 7 . . Robots Melted 2 | . 1 1 . Combat Hostiles 2 | . 1 1 . Parts Melted 8 | . . 8 . Heat Transferred 3830 | . 966 2864 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 474 | . 370 474 438 Initial 66 | . . 61 66 Average 183 | . 125 184 270 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 58 | 100 73 56 37 Level 1 33 | . 26 29 54 Level 2 8 | . . 13 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 4 10 2 Investigation 11 | . 4 7 . Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed 8 | . . . 8 Distress Signals 8 | . . . 8 Times Spotted 128 | . 38 59 31 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 13 | . 10 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . 1 10 . Max in Single Turn 4 | . 1 4 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 5 9 . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 50 | . 18 32 . Successful 31 | . 12 19 . Failed 19 | . 6 13 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 18 | . 9 9 . Terminals 33 | . 16 17 . Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 9 | . . 9 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 19 | . 10 9 . Record 2 | . 1 1 . Robot Analysis 2 | . 1 1 . Prototype ID Bank 2 | . 1 1 . Branch Access Points 2 | . 1 1 . Emergency Access Points 2 | . 1 1 . Terminal Index 2 | . 1 1 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 4 | . . 4 . Report Inventory 2 | . . 2 . Retrieve Components 2 | . . 2 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 8 . Full Trace Events 8 | . 2 6 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 58 | . 26 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . . 12 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 3 . . Non-combat 2 | . 2 . . Combat 1 | . 1 . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6016 | 41 1603 3259 1113 Spaces Moved 2531 | 31 765 1505 230 Core 79 | 12 . 23 44 Treads 960 | 19 765 176 . Legs 870 | . . 870 . Wheels 581 | . . 413 168 Hover . | . . . . Flight 41 | . . 23 18 Fastest Speed 50 | 50 160 110 110 Average Speed 185 | 117 169 169 358 Slowest Speed 1160 | 160 200 800 1160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 76 84 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 166 | . 5 153 8 Melee . | . . . . Projectile 3 | . . . 3 AOE 163 | . 5 153 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3419 | 36 929 2033 421 Wait 465 | . 28 319 118 Move 2528 | 30 764 1504 230 Hop . | . . . . Pick Up 63 | 3 21 31 8 Fast Attach 5 | . . 5 . Attach 38 | 3 11 20 4 Detach 4 | . 2 2 . Swap 32 | . 12 19 1 Drop 28 | . 4 22 2 Fire 232 | . 68 108 56 Melee 18 | . 18 . . Ram 3 | . . 1 2 Kick 2 | . . 2 . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Repaired ECM Suite 1104 | -10/Materials | Identified exit to Mines 1603 | -10/Materials | Discovered new exit (range 7) 1645 | -10/Materials | Entered another Materials area 1645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2608 | -9/Materials | Discovered new exit (range 16) 2728 | -9/Materials | Lost 3 parts (1u2w) 3269 | -9/Materials | Identified exit to Mines 3365 | -9/Materials | Destroyed 7 combat bots 4199 | -9/Materials | Core integrity fell below 50% 4219 | -9/Materials | Lost 6 parts (1p1n1u3w) 4731 | -9/Materials | Discovered new exit (range 8) 4832 | -9/Materials | Repaired Autogun 4859 | -9/Materials | Identified exit to Materials 4904 | -9/Materials | Entered another Materials area 4904 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6017 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Heat Sink. Acquired 7 matter. K-01 Serf cleans the Electrolysis Chamber. Acquired 30 matter. Acquired 5 matter. Acquired Flight Unit. Destroyed Imp. Hover Unit. Hvy. Ion Engine destroyed. G-47 Trooper destroyed. W-25 Informer knocked back. U-05 Engineer builds a Wall. W-25 Informer destroyed. K-01 Serf knocked back. K-01 Serf distress signal jammed. U-05 Engineer lays Concrete. G-47 Trooper knocked back. R-06 Scavenger collects Imp. Sensor Array. K-01 Serf collects debris. K-01 Serf distress signal jammed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #??????????????? | | ?????????????????????????????####[#??????????????? | | ????????????????????##########T## #??????????????? | | ????????????????????? """ =*#??????????????? | | ??????????????????????# "Y"^^ /!#########??????? | | ???????????????#+###### ^ %*# // T #??????? | | ???????????????# # ! 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