Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 22:51:40 Player: Kei Shin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1092) 1092 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3107 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 68/100 System Corruption 19% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Compact Matter Pod (150) Medium Armor Plating Hardened Light Armor Plating Tractor Beam Shock Rifle Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Flight Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scanner Recoil Stabilizer > --- WEAPON ----------- Shock Rifle Shotgun > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Compact Matter Pod Weight Redist. System Visual Processing Unit Recoil Stabilizer Medium Armor Plating Hardened Light Armor Plating Tractor Beam Shock Rifle Light Assault Rifle Shotgun Grenade Launcher Improved Datajack Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 43 | 7 10 4 11 11 Power 5 | 1 1 1 1 1 Engine 4 | 1 1 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 4 4 2 1 2 Treads 1 | . . . 1 . Leg 3 | 2 1 . . . Wheel 6 | 2 2 . . 2 Hover 1 | . 1 . . . Flight 2 | . . 2 . . Utility 14 | . 4 . 5 5 Device 7 | . 2 . 1 4 Storage 4 | . 1 . 3 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 1 1 4 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . 1 . . . Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 . 4 15 Power 3 | . . . 1 2 Propulsion 5 | . 2 . 1 2 Utility 7 | . . . . 7 Weapon 6 | . . . 2 4 Highest Loss Streak 15 | . 2 . 2 15 To Critical Strikes . | . . . . . Average Backups 9 | 2 6 9 11 13 Power . | . . . . . Propulsion . | 1 1 1 . . Utility 5 | . 2 5 7 8 Weapon 2 | . 2 2 2 4 Tool/Special . | . . . . . Unused Backups 13 | . 4 2 . 7 Power . | . . . . . Propulsion 3 | . 3 . . . Utility 7 | . . 2 . 5 Weapon 2 | . 1 . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 89 | . 85 90 95 84 Engine 10 | . 11 12 11 7 Treads 2 | . . . 5 2 Wheel 11 | . 18 16 3 11 Hover 1 | . 2 2 . . Flight 5 | . . 3 11 6 Device 7 | . 7 . 10 15 Storage 11 | . 12 14 11 9 Processor 10 | . 5 14 11 8 Protection 3 | . . . 10 . Energy Gun 1 | . 5 . . 2 Energy Cannon 8 | . 8 14 7 . Ballistic Gun 7 | . 11 . 9 13 Launcher 4 | . . 12 3 . Peak Build Rating 28 | 5 8 10 19 28 Average Rating 11 | 3 6 8 12 22 On Entrance 8 | . 5 7 10 19 Naked Turns . | . . . . . Heaviest Build 42 | 7 21 21 37 42 Greatest Support 24 | 20 20 20 23 24 Greatest Overweight (x) 7 | . 6 3 7 6 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 15 | 5 10 10 15 15 Average Capacity 11 | 5 9 10 14 15 Most Carried 15 | 5 10 10 15 15 Average Carried 9 | 2 6 9 11 13 Final Capacity 15 | 5 10 10 15 15 Final Carried 12 | 4 10 9 12 8 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 898 | 254 198 100 202 144 Remotely 141 | . 141 . . . Salvage Created 1178 | 36 230 203 433 276 Parts 73 | 3 22 12 24 12 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | 1 6 8 12 3 Guns 15 | 1 3 . 8 3 Cannons 9 | . 3 4 2 . AOE 6 | . . 4 2 . Classes Destroyed 9 | 1 3 2 . 3 Builder 1 | . 1 . . . Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 3 | . 3 . . . Swarmer 9 | . 3 4 2 . Grunt 18 | 1 3 3 8 3 Sentry 3 | . . 1 2 . Best Kill Streak 6 | 1 6 5 4 3 Combat Bots Only 4 | 1 3 4 4 2 Max Kills in Single Turn 3 | 1 1 3 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 264 | 6 53 24 62 119 Missed 67 | 2 20 6 14 25 Hits 197 | 4 33 18 48 94 Melee 11 | . . . . 11 Projectile 186 | 4 33 18 48 83 Critical Strikes 11 | . . . 1 10 Damage Taken 2671 | 44 343 191 519 1574 Core 788 | 22 88 28 98 552 Absorbed by Shields . | . . . . . Redirected to Shielding 41 | . . . 41 . Core Remaining (%) 70 | 91 . 44 75 . Volleys Fired 114 | 4 29 13 40 28 Largest 2 | 2 2 2 2 2 Hottest 100 | 70 70 90 90 100 Shots Fired 187 | 8 52 15 59 53 Gun 156 | 8 48 . 49 51 Cannon 22 | . 4 10 8 . Launcher 9 | . . 5 2 2 Special . | . . . . . Kinetic 114 | 4 25 . 49 36 Thermal 49 | 4 27 10 8 . Explosive 9 | . . 5 2 2 Electromagnetic 15 | . . . . 15 Robot Hit Streak 12 | 6 5 10 12 8 Robot Miss Streak 4 | 1 3 1 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 115 | 6 28 9 38 34 Core Hits 69 | 2 13 14 21 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2192 | 73 450 467 545 657 Guns 1330 | 73 370 . 309 578 Cannons 313 | . 70 122 121 . Explosions 534 | . . 345 111 78 Melee . | . . . . . Ramming 15 | . 10 . 4 1 Kinetic 1010 | 35 232 . 309 434 Thermal 631 | 38 208 264 121 . Explosive 392 | . . 203 111 78 Electromagnetic 144 | . . . . 144 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 35 | . . 35 . . Projectiles . | . . . . . Explosions 35 | . . 35 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . 5 17 . . Shots 1 | . . 1 . . Rammed 5 | . 1 . 1 3 Targets Rammed 5 | . 1 . 1 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 374 | 60 243 74 68 374 Average Temperature 92 | 33 92 29 19 147 Received Heat Transfer 1176 | 24 156 72 186 738 Effects 6 | . 3 . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 3 | . 3 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 1458 | 111 629 459 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 80 100 100 Level 1 4 | . . 19 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 246 | 20 62 246 121 50 Initial 66 | . 13 14 66 44 Average 46 | 1 16 108 39 17 Influence Increases 1065 | 20 178 432 336 99 Destroy 0b10 Robot/C 620 | 20 120 180 240 60 Destroy 0b10 Robot/NC 40 | . 20 5 . 15 Destroy Leader 118 | . 26 20 60 12 Allied During Kill 2 | . . 2 . . Successful Hack 12 | . 12 . . . Disable Machine 165 | . . 150 15 . Destroy Structure 63 | . . 45 6 12 Lose Combat Pursuer 45 | . . 30 15 . Influence Decreases 1065 | . 160 298 403 204 Entered New Map 198 | . 7 24 106 61 Time Decay 754 | . 146 254 260 94 Lost Part 93 | . 7 . 37 49 Lost Ally 20 | . . 20 . . Squads Dispatched 7 | . 1 1 3 2 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 3 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | 1 10 11 14 13 Peak Tracking Total 7 | 1 5 3 4 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . . 10 1 . Max in Single Turn 9 | . . 9 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 1 . 2 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 3 . 9 4 Successful 9 | . 1 . 6 2 Failed 7 | . 2 . 3 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 10 | . 3 . 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 2 2 Record 3 | . 1 . . 2 Alert Level 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 250 | . . . 250 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 7 | . . 7 . . Total Damage 124 | . . 124 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1842 | . 217 552 766 307 Optics 1842 | . 217 552 766 307 Terrain 1045 | . . . 761 284 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2244 | 94 512 552 766 320 Spaces Moved 1194 | 87 332 364 330 81 Core 47 | 30 8 . . 9 Treads 153 | . . . 127 26 Legs 13 | . 13 . . . Wheels 879 | 57 266 328 182 46 Hover 81 | . 45 36 . . Flight 21 | . . . 21 . Fastest Speed 50 | 50 80 80 110 105 Average Speed 138 | 69 116 120 194 159 Slowest Speed 600 | 80 350 245 600 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 8 22 66 25 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . 53 5 12 Melee . | . . . . . Projectile . | . . . . . AOE 70 | . . 53 5 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1606 | 113 408 465 405 215 Wait 161 | 5 2 69 10 75 Move 1190 | 86 331 363 329 81 Hop . | . . . . . Pick Up 53 | 9 21 6 10 7 Fast Attach 5 | . 1 1 . 3 Attach 33 | 7 8 2 9 7 Detach 7 | 2 2 . 3 . Swap 14 | . 2 5 3 4 Drop 24 | . 11 6 . 7 Fire 114 | 4 29 13 40 28 Melee . | . . . . . Ram 4 | . 1 . . 3 Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 17) 607 | -10/Materials | Entered Mines 608 | -10/Mines | Met a Derelict testing a Signal Generator 663 | -10/Mines | Core integrity fell below 50% 785 | -10/Mines | Discovered new exit (range 9) 838 | -10/Mines | Learned Materials stockpile data 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Discovered new exit (range 13) 1467 | -9/Materials | Build established: Scavenger-Mutant 1771 | -9/Materials | Discovered new exit (range 13) 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2207 | -8/Materials | Core integrity fell below 50% 2232 | -8/Materials | System corruption reached 10% 2239 | -8/Materials | Core integrity fell below 20% 2245 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Recoil Stabilizer destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). Knocked back. [Achievement: System Compromised] Visual Processing Unit destroyed. System corrupted by crushing effect (+5). U-05 Engineer lays Concrete. Slammed into B-36 Bruiser. U-05 Engineer lays Concrete. W-25 Informer sends out distress signal. U-05 Engineer lays Concrete. Slammed into B-36 Bruiser. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slammed into B-36 Bruiser. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????"???????????????? | | ????????????????????????????????????????? | | ?????????????????= ????????????????????? | | ???????????????? ?##???????????#?????? | | ???????????????? ???#??"?????????????? | | ????????????????# ???#???"?? ?#???????? | | ????????????????# ?#???? ???????#?????? | | ????????????????# ????????????##??????? | | ????????????????+ #????#??#?????????#?? | | ????????????????# ###?????#??##???????? | | ????????????????# #??#?#?#?????????#??? | | ?????????""? ???# #?#########??#???#??? | | ????????????????# #?## #?????????? | | ??????????????? # #??# ##??????#?? | | ???????????????## #?## ##?#??????# | | ????????????????# #??# #?????#???? | | ??????? ???#????# #??# #?????#??#? | | ??????????#????## #??# ##????????# | | ??????+ ### #=! w#######+####?#??#?#?? | | ??????# = ! %= =%b@ #??#?????? | | ??????# != * YgY #????????? | | ???? + u*** #?#?##???? | | ??????#/###+##*#####+######+####????????? | | ???????? * ? ?# ###??????? | | ????????""""" ?? ?#"" ####?????? | | ???????????"???# ?#"T #????????? | | ???????????????# """ ?#"" #????????? | | ???????????????# """ # #?????#??? | | ???????????????#?""" # #?#??#??#? | | ???????????????? """ #########??????#? | | ???????????????? ?"" #??????#????????? | | ??????????????????? ##??????????????? | | ???????????????????######???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????#???????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 250 Matter Stores 410 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Loot Pinata One Hack Too Far System Compromised Uninvited Guest Universal Adapter Use The Force Challenges ------------ None Game ------ Seed ThrowingReinforcedTrap Manual? 0 Play Time 01:08:04 Cumulative 1.1 hours Start 2025.08.23 @ 19:15:00 End 2025.08.23 @ 22:51:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ce95cdd-5f06-4b45-a2d3-b5f125eb6fbb