Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.30 @ 18:58:07 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (217) 1085 Value Destroyed (9528) 9528 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1951) 1951 TOTAL SCORE: 19144 Bonus ------- High Alert Combat Kills 1067 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -516 Cogmind --------- Core Integrity 876/1300 Matter 161/300 Energy 713/770 System Corruption 22% Temperature Warm (159) Movement Walking (280) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Armored Medium Treads Armored Leg > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Improved Weapon Cycler Experimental Thermal Shield Relay Coupler [NC] (17) > --- WEAPON (3) ------- Heavy Neutron Cannon Mini Smartbomb Launcher > --- INVENTORY (15) --- Light Antimatter Reactor Light Particle Reactor Flexi-carbon Leg Compact Wheel Compact Wheel Compact Wheel Improved Antigrav System Advanced Terrain Scanner Electrolaser Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Improved Weapon Cycler Experimental Thermal Shield Relay Coupler [NC] > --- WEAPON ----------- Heavy Phase Cannon Heavy Neutron Cannon Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Armored Medium Treads Flexi-carbon Leg Compact Wheel Compact Wheel Compact Wheel Improved Antigrav System Advanced Terrain Scanner Electrolaser Mini Smartbomb Launcher Remote Datajack Power Maul [Rating: 119] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Slots Evolved 14 | . . 2 2 2 . . . 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . . Utility 9 | . . . 1 1 . . . 2 1 2 . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 261 | 8 4 24 23 30 15 19 13 36 28 9 5 . 10 37 Power 16 | 1 1 4 1 2 . 2 . 2 2 . . . . 1 Engine 11 | 1 1 4 . 2 . 1 . 1 1 . . . . . Core 5 | . . . 1 . . 1 . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 70 | 2 1 5 6 9 8 5 4 12 3 3 . . 2 10 Treads 7 | . . . . . . . . . 1 2 . . . 4 Leg 62 | 2 1 5 6 9 8 5 4 12 1 1 . . 2 6 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . Utility 82 | 2 2 2 8 7 1 10 2 13 11 5 2 . 3 14 Device 45 | 1 1 1 3 2 1 4 . 7 9 1 2 . 3 10 Storage 7 | 1 1 . . 1 . 1 . 1 . . . . . 2 Processor 5 | . . . . . . . . 1 2 . . . . 2 Hackware 4 | . . . . . . . . 1 . 3 . . . . Protection 21 | . . 1 5 4 . 5 2 3 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 3 . 13 8 12 6 2 7 9 12 1 3 . 5 12 Energy Gun 39 | 1 . . 4 9 4 2 5 7 5 . . . . 2 Energy Cannon 17 | . . 1 . 1 . . . . 4 . 2 . 3 6 Ballistic Gun 19 | 2 . 12 4 . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . 2 . 1 . 1 . . . 1 1 Special Weapon 6 | . . . . . . . . 1 1 1 1 . . 2 Impact Weapon 4 | . . . . . . . 1 1 1 . . . 1 . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 2 . . . . . . . 2 Corrupted Parts 3 | . . . . . . . . . . 1 . . 2 . System Corruption 25 | . . . . . . . . . . 10 . . 15 . Parts Lost 57 | . 1 3 2 3 2 2 4 10 11 . . . 1 18 Power 6 | . . 1 . . . 1 . 1 1 . . . . 2 Propulsion 22 | . . 1 1 1 2 . 1 4 6 . . . . 6 Utility 16 | . 1 . 1 2 . 1 1 3 2 . . . . 5 Weapon 13 | . . 1 . . . . 2 2 2 . . . 1 5 Highest Loss Streak 9 | . 1 2 1 2 2 1 2 3 8 . . . 1 9 Average Slot Usage (%) 95 | . 98 100 99 99 99 99 99 96 86 86 89 89 88 90 Engine 3 | . 14 11 2 6 7 5 . 4 2 . . . . . Core 4 | . . . 6 . . 2 7 1 8 10 10 10 10 8 Treads 2 | . . . . . . . . . . 9 15 15 15 9 Leg 28 | . 26 33 35 37 37 37 37 32 17 1 5 5 5 10 Device 15 | . 13 8 9 14 15 15 15 15 20 18 15 15 15 22 Storage 7 | . 14 11 9 7 7 7 7 6 5 5 5 5 5 5 Processor 2 | . . . . . . . . 1 8 10 10 10 10 9 Hackware 1 | . . . . . . . . 5 2 7 5 5 5 4 Protection 5 | . . 2 8 7 7 6 6 5 1 2 5 5 5 2 Energy Gun 14 | . . . 19 22 22 23 22 19 7 . . . . . Energy Cannon 2 | . . . . . . . . . 6 10 14 15 14 8 Ballistic Gun 3 | . 28 33 7 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 13 30 37 46 52 52 52 50 62 72 81 88 88 88 84 Greatest Support 152 | 20 20 39 50 65 65 78 83 86 86 124 124 124 124 152 Greatest Overweight (x) 1 | . 1 1 . 1 . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 11 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 8 13 14 14 14 14 14 14 14 14 15 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 11 13 15 15 15 15 15 14 15 15 15 15 14 11 Class Distribution -------------------- 39% | Scavenger-Tank 25% | Tank 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant 5% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Matter Collected 3851 | 258 183 654 457 242 227 248 181 312 312 87 60 . 207 423 Remotely 226 | 107 119 . . . . . . . . . . . . . Salvage Created 9374 | 52 220 954 1094 838 695 579 699 1699 606 80 107 . 354 1397 Parts 377 | 3 11 67 55 28 29 15 30 48 26 4 6 . 4 51 Haulers Intercepted 7 | . . 3 4 . . . . . . . . . . . Recyclers Shooed 12 | . 2 2 . . . . . 4 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 8 . 4 . Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Combat Hostiles Destroyed 184 | . 5 20 19 20 20 9 23 25 15 . 4 . 6 18 Guns 128 | . 5 20 18 16 15 9 19 20 5 . . . . 1 Cannons 23 | . . . . . . . . . 3 . 4 . 4 12 AOE 18 | . . . . 1 4 . 4 . 5 . . . 1 3 Classes Destroyed 13 | 1 1 5 3 1 1 . . . . 1 . . . . Worker 2 | . . . 1 . . . . . . . . . . 1 Builder 7 | . . 1 . 1 . . . . . . . . . 5 Hauler 7 | . . 3 4 . . . . . . . . . . . Recycler 9 | 1 . . . . . 1 . 3 . . . . . 4 Operator 5 | . . . 4 1 . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 47 | . . 7 3 3 7 . 11 . 5 . 4 . 1 6 Grunt 78 | . 5 9 9 6 10 4 11 14 2 . . . 4 4 Duelist 4 | . . . . . 1 1 . 2 . . . . . . Sentry 28 | . . 4 6 8 . 2 . 3 2 . . . 1 2 Hunter 10 | . . . 1 1 1 . 1 3 3 . . . . . Programmer 17 | . . . . 2 1 2 . 3 3 . . . . 6 Heavy 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 9 4 3 4 2 6 9 8 . 4 . 3 10 Combat Bots Only 8 | . 3 8 3 3 4 2 6 7 8 . 4 . 3 5 Max Kills in Single Turn 5 | 1 1 2 1 2 2 2 3 2 5 1 1 . 1 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 5 | . . . . 1 2 . 3 . 5 . . . 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Damage Taken 15793 | . 388 692 1038 1481 755 551 1193 2805 1378 123 258 . 1077 4054 Core 1502 | . 76 81 88 132 59 54 182 199 63 68 31 . 45 424 Absorbed by Shields 48 | . . . . . . . 48 . . . . . . . Reduced by Siege Mode 182 | . . . . . . . . . 5 . 9 . 102 66 Core Remaining (%) 78 | 100 69 79 84 . . . 39 76 93 . . . 87 . Volleys Fired 537 | 2 22 46 60 53 38 24 52 76 38 10 9 . 20 87 Largest 3 | 2 2 3 3 3 3 3 3 3 3 2 3 . 3 3 Hottest 318 | 40 40 69 195 229 101 101 210 229 271 196 294 . 294 318 Shots Fired 1385 | 4 44 137 180 159 102 72 148 222 82 17 12 1 37 168 Gun 1139 | 4 44 137 180 159 99 72 146 219 54 . . . . 25 Cannon 222 | . . . . . . . . . 25 16 12 1 35 133 Launcher 13 | . . . . . 3 . 2 . 1 . . . 2 5 Special 11 | . . . . . . . . 3 2 1 . . . 5 Kinetic 277 | 4 44 137 77 . . . . . . . . . . 15 Thermal 1084 | . . . 103 159 99 72 146 219 79 16 12 1 35 143 Explosive 13 | . . . . . 3 . 2 . 1 . . . 2 5 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 31 | 2 11 9 21 31 12 18 12 27 16 22 8 . 31 14 Robot Miss Streak 5 | 1 3 3 3 3 4 2 4 4 5 1 1 . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 15 | . . 3 1 . 5 2 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 . . . . . . Shots Hit Robots 983 | 3 33 79 120 123 69 56 94 182 58 13 6 . 30 117 Core Hits 472 | 2 12 41 47 48 36 22 47 105 39 2 4 . 12 55 Critical Kills 4 | . . . 1 . . . . . 1 1 . . . 1 Critical Parts Destroyed 3 | . . 1 1 . . . . . . . . . . 1 Critical Strikes 37 | . . 1 4 9 4 4 5 3 2 1 . . . 4 Burn 30 | . . . 2 9 4 4 5 3 1 . . . . 2 Meltdown 3 | . . . . . . . . . 1 1 . . . 1 Destroy 4 | . . 1 2 . . . . . . . . . . 1 Melee Attacks 9 | . . . . 5 . . 2 2 . . . . . . Impact 4 | . . . . . . . 2 2 . . . . . . Slashing 5 | . . . . 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24475 | 37 425 1188 2036 2454 1917 1124 2125 4106 1736 418 246 . 1382 5281 Guns 15356 | 34 425 1164 2007 2268 1338 1101 1709 4014 870 . . . . 426 Cannons 5889 | . . . . . . . . . 494 416 246 . 1097 3636 Explosions 2949 | . . . . 100 579 . 416 . 353 . . . 285 1216 Melee . | . . . . . . . . . . . . . . . Ramming 281 | 3 . 24 29 86 . 23 . 92 19 2 . . . 3 Kinetic 2673 | 34 425 1164 804 . . . . . . . . . . 246 Thermal 18572 | . . . 1203 2268 1338 1101 1709 4014 1364 416 246 . 1097 3816 Explosive 2949 | . . . . 100 579 . 416 . 353 . . . 285 1216 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . 8 . 3 3 3 3 2 3 12 12 12 27 22 Average Corruption 5 | . . 6 . 1 3 3 3 1 2 11 12 12 12 13 Corruption Purged . | . . . . . . . . . . . . . . . Effects 144 | . . 18 . 1 10 21 15 1 16 2 12 8 24 16 Message Errors 28 | . . 4 . 1 2 2 4 1 5 . 4 . 3 2 Matter Fused 46 | . . 5 . . 4 8 2 . 5 . 3 6 10 3 Heat Flow Errors 18 | . . 1 . . 1 3 3 . 3 1 2 . 3 1 Energy Discharges 14 | . . 1 . . 1 3 3 . 1 . . . 1 4 Parts Rejected 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 19 | . . 3 . . 2 5 3 . 1 . 2 1 1 1 Data Loss (major) 4 | . . . . . . . . . . 1 1 . 2 . Misfires 5 | . . 1 . . . . . . . . . 1 1 2 Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 7 | . . 2 . . . . . . 1 . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 408 | . . . 4 14 67 . 24 . 5 . . . 48 246 Projectiles 184 | . . . . . . . . . 5 . . . . 179 Explosions 206 | . . . . . 67 . 24 . . . . . 48 67 Melee 18 | . . . 4 14 . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . . 1 . . . . . Impact 2 | . . . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . . . . . . 102 . 31 . . . . 59 Shots 6 | . . . . . . . 2 . 1 . . . . 3 Rammed 3 | . . . . . . . . . . 2 . . . 1 Targets Rammed 35 | 1 . 3 4 9 . 2 . 8 4 2 . . . 2 Kicked 32 | 1 . 3 4 9 . 2 . 8 4 . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 261 | . 20 158 222 42 189 163 198 261 218 104 179 1 214 252 Average Temperature 70 | . 5 35 66 18 98 44 87 69 84 51 83 1 107 83 Received Heat Transfer 3696 | . 237 273 459 348 225 192 315 828 84 12 . . 281 442 Effects 3 | . . . 1 . . . . . 1 . . . . 1 Energy Bleed 2 | . . . 1 . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . 1 Siege Activations 7 | . . . . . . . . . 1 . 1 . 2 3 Total Turns 134 | . . . . . . . . . 8 . 11 . 50 65 Longest Duration 28 | . . . . . . . . . 8 . 11 . 28 25 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . Impact Corruptions 3 | . . . 1 2 . . . . . . . . . . Robots Melted 17 | . . . 1 3 1 . . 6 2 1 . . 1 2 Combat Hostiles 15 | . . . 1 3 1 . . 5 2 . . . 1 2 Parts Melted 107 | . . . 4 18 10 12 13 22 15 . . . 5 8 Heat Transferred 33385 | . . . 2701 5413 2886 2405 3939 8111 2335 444 259 . 1184 3708 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Peak Influence 1043 | 5 153 579 605 587 1043 638 953 594 657 693 . . . 278 Initial 547 | . 3 64 244 90 427 547 290 499 129 321 . . . . Average 335 | 2 84 277 384 219 826 484 659 261 177 468 . . . 76 Maximum Alert Level 3 | . . 2 2 2 3 2 3 2 2 2 . . . 1 Low Security (%) 36 | 100 100 48 5 47 . . . 41 79 . . . . 90 Level 1 26 | . . 26 46 28 . 25 12 43 11 47 . . . 9 Level 2 30 | . . 25 48 23 23 74 40 15 8 52 . . . . Level 3 7 | . . . . . 76 . 46 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 1 1 6 . 4 . 10 5 2 . . . 3 Investigation 4 | . . 1 . 2 . . . . . 1 . . . . Extermination 10 | . . . . 2 . 2 . 3 1 . . . . 2 Reinforcement 17 | . 1 . 1 2 . 2 . 6 4 . . . . 1 Assault 2 | . . . . . . . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Distress Signals 18 | . . 3 5 2 . . . 2 4 1 . . . 1 Communications Jammed 3 | . . . . . . 1 . . . . . . . 2 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 291 | . 7 31 40 35 18 13 26 50 27 2 4 . 6 32 Peak Tracking Total 9 | . 4 9 5 5 8 2 6 6 6 2 4 . 3 8 Tactical Retreats 19 | . 1 4 . 2 . . 4 4 2 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Traps Triggered 15 | . . 2 1 5 2 . 3 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Machines Disabled 21 | . . . . 4 1 . 2 . 2 11 . . . 1 Max in Single Turn 2 | . . . . 2 1 . 1 . 2 . . . . 1 Garrison Access 3 | . . . . . . 1 . . 1 . . . . 1 Garrison Relay 3 | . . . . . 1 . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Machines Accessed 47 | . 2 6 10 8 . 8 . 5 2 2 . . . 4 Terminals 28 | . 1 5 8 5 . 3 . 2 . 1 . . . 3 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 9 | . 1 . 1 2 . 1 . 3 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . 1 . . . . 1 Total Hacks 120 | . 5 14 37 18 . 19 . 12 3 6 . . . 6 Successful 57 | . 3 9 18 6 . 10 . 7 2 1 . . . 1 Failed 63 | . 2 5 19 12 . 9 . 5 1 5 . . . 5 Catastrophic 13 | . . 2 3 4 . 2 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 2 5 21 8 . 7 . 3 1 4 . . . 3 Terminals 78 | . 2 11 33 11 . 8 . 4 . 4 . . . 5 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 20 | . 3 . 2 4 . 2 . 8 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 8 | . . 3 2 . . 3 . . . . . . . . Garrison Access 11 | . . . . 3 . 5 . . 2 . . . . 1 Terminal Hacks 23 | . . 5 13 2 . 1 . 2 . . . . . . Robot Analysis 4 | . . 2 2 . . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 5 | . . . 4 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 14 | . 3 . 2 2 . 2 . 5 . . . . . . Scan Component 9 | . 2 . 1 2 . 1 . 3 . . . . . . Repair 5 | . 1 . 1 . . 1 . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . 2 2 . . 2 . . . . . . . . Insert Component 3 | . . 1 1 . . 1 . . . . . . . . Analyze 3 | . . 1 1 . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . . 1 . . . . 1 Unlock Access 2 | . . . . 1 . 1 . . . . . . . . Seal Access 3 | . . . . . . 1 . . 1 . . . . 1 Unauthorized Hacks 7 | . . 2 1 1 . 2 . . 1 . . . . . Terminals 4 | . . 1 1 1 . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 3 | . . 1 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . Restock 2 | . . . . . . 1 . . 1 . . . . . Data Cores Recovered 3 | . . . 3 . . . . . . . . . . . Used 3 | . . . 3 . . . . . . . . . . . Hacking Detections 37 | . 2 4 7 7 . 6 . 5 1 2 . . . 3 Full Trace Events 2 | . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 4 1 . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . 1 . 2 . . . . . . Time 149 | . 26 . 16 . . 44 . 63 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . Hotswap 1 | . . . . . . . 1 . . . . . . . Robots Hacked 6 | . . . . . . . . 1 1 1 . . . 3 Non-combat 5 | . . . . . . . . 1 1 . . . . 3 Combat 1 | . . . . . . . . . . 1 . . . . Robot Hacks Applied 7 | . . . . . . . . 2 1 1 . . . 3 drop_inventory 1 | . . . . . . . . . . . . . . 1 ignore_parts 1 | . . . . . . . . . . . . . . 1 purge_threat 2 | . . . . . . . . 2 . . . . . . streamctrl_low 2 | . . . . . . . . . 1 . . . . 1 streamctrl_high 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released 14 | . . . . . 3 . 8 . 3 . . . . . Machine Destruction 11 | . . . . . 3 . 8 . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . Attached 3 | . . . . . . . . 1 . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Total Allies 3 | . . . . . . . . . 1 1 . . . 1 Largest Group 1 | . . . . . . . . . 1 1 . . . 1 Highest-Rated Group 129 | . . . . . . . . . 14 129 . . . 35 Highest-Rated Ally 129 | . . . . . . . . . 14 129 . . . 35 Total Orders 2 | . . . . . . . . . 1 . . . . 1 AID 2 | . . . . . . . . . 1 . . . . 1 Ally Attacks 1 | . . . . . . . . . . 1 . . . . Total Damage 410 | . . . . . . . . . . 410 . . . . Kills 2 | . . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Robot Analysis Total 4 | . . 2 2 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Turns Passed 13293 | 84 371 786 1690 1973 617 1400 942 1610 1178 518 287 241 576 1020 Spaces Moved 7657 | 59 170 409 1060 1335 368 904 564 914 576 282 151 146 301 418 Core 9 | 9 . . . . . . . . . . . . . . Treads 1116 | . . . . . . . . . 39 282 151 146 301 197 Legs 6532 | 50 170 409 1060 1335 368 904 564 914 537 . . . . 221 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 122 114 122 160 166 166 166 120 Average Speed 130 | 109 151 121 120 122 120 121 123 116 159 162 166 166 166 144 Slowest Speed 205 | 120 200 200 122 200 122 124 124 122 205 166 166 166 166 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . Exploration Rate (%) 31 | 4 34 42 67 32 50 27 67 23 12 9 30 13 53 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . 2 . 1 . Spaces Dug 30 | . . . . 4 6 . . 2 8 2 3 . . 5 Terrain Destroyed 172 | . . . . 49 18 . 9 2 14 3 5 1 14 57 Melee 6 | . . . . 4 . . . 2 . . . . . . Projectile 54 | . . . . . . . . . 10 3 5 1 3 32 AOE 112 | . . . . 45 18 . 9 . 4 . . . 11 25 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp War Pro Res Total 9862 | 71 239 598 1347 1553 462 1154 685 1278 773 326 177 145 342 712 Wait 1045 | . 33 89 157 74 22 173 44 194 102 4 13 . 10 130 Move 7643 | 58 169 408 1059 1335 366 904 562 913 575 281 150 145 300 418 Hop . | . . . . . . . . . . . . . . . Pick Up 144 | 1 9 12 19 19 4 10 4 22 16 9 . . . 19 Fast Attach 58 | 8 2 3 6 6 1 8 1 8 3 4 . . 2 6 Attach 71 | . . 5 5 4 2 2 4 13 10 4 . . 1 21 Detach 12 | 1 . . . . . . . 3 1 1 . . . 6 Swap 133 | . 2 16 12 20 12 10 8 15 15 1 5 . 7 10 Drop 161 | . 2 16 25 28 7 21 4 24 9 10 . . 2 13 Fire 537 | 2 22 46 60 53 38 24 52 76 38 10 9 . 20 87 Melee 9 | . . . . 5 . . 2 2 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 32 | 1 . 3 4 9 . 2 . 8 4 . . . . 1 Crush 3 | . . . . . . . . . . 2 . . . 1 Escape Stasis 14 | . . . . . 10 . 4 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / Sto / Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 432 | -10/Materials | Repaired Aluminum Leg 444 | -10/Materials | Discovered new exit (range 5) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 654 | -9/Materials | Discovered new exit (range 8) 757 | -9/Materials | Build established: Gunner 980 | -9/Materials | Destroyed 8 combat bots 1233 | -9/Materials | Discovered new exit (range 7) 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -8/Materials | Build established: Tank 2058 | -8/Materials | Discovered new exit (range 16) 2402 | -8/Materials | Repaired Imp. Aluminum Leg 2469 | -8/Materials | Discovered new exit (range 16) 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4225 | -7/Factory | Discovered new exit (range 15) 4366 | -7/Factory | Discovered new exit (range 16) 4437 | -7/Factory | Identified exit to Storage 4437 | -7/Factory | Identified exit to Lower Caves 4509 | -7/Factory | Build established: Scavenger-Tank 4899 | -7/Factory | Crushed by falling debris 4905 | -7/Factory | Identified exit to Garrison 4905 | -7/Factory | Entered Garrison 4914 | -7/Garrison | Triggered checkpoint 5036 | -7/Garrison | Triggered checkpoint 5036 | -7/Garrison | Triggered checkpoint 5237 | -7/Garrison | Discovered new exit (range 14) 5324 | -7/Garrison | Triggered checkpoint 5379 | -7/Garrison | Discovered new exit (range 9) 5397 | -7/Garrison | Installed Relay Interface Framework 5428 | -7/Garrison | Triggered checkpoint 5458 | -7/Garrison | Garrison Relay disabled 5522 | -7/Garrison | Entered Factory 6173 | -7/Factory | Found Powered Armor 6284 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6922 | -7/Factory | Identified exit to Garrison 6922 | -7/Factory | Entered Garrison 6970 | -7/Garrison | Triggered checkpoint 7043 | -7/Garrison | Garrison Relay disabled 7216 | -7/Garrison | Triggered checkpoint 7337 | -7/Garrison | Discovered new exit (range 8) 7386 | -7/Garrison | Triggered checkpoint 7424 | -7/Garrison | Garrison Relay disabled 7526 | -7/Garrison | Triggered checkpoint 7531 | -7/Garrison | Core integrity fell below 50% 7599 | -7/Garrison | Discovered new exit (range 9) 7650 | -7/Garrison | Triggered checkpoint 7692 | -7/Garrison | Triggered checkpoint 7764 | -7/Garrison | Triggered checkpoint 7803 | -7/Garrison | Discovered new exit (range 14) 7826 | -7/Garrison | Expanded RIF knowledge: Hotswap 7864 | -7/Garrison | Entered Factory 7864 | -6/Factory | Evolved 2 slots: Utility x2 8119 | -6/Factory | Repaired Lyr. Light Armor Plating 8214 | -6/Factory | First assault squad dispatched 8371 | -6/Factory | Lost 3 parts (2n1u) 8643 | -6/Factory | Repaired Carbon-fiber Leg 9004 | -6/Factory | Discovered new exit (range 12) 9049 | -6/Factory | Discovered new exit (range 5) 9124 | -6/Factory | Lost 3 parts (1n1u1w) 9157 | -6/Factory | Destroyed 7 combat bots 9177 | -6/Factory | Identified exit to Factory 9219 | -6/Factory | Identified exit to Lower Caves 9474 | -6/Factory | Entered another Factory area 9474 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9570 | -5/Factory | Spotted B-75 Beast 9908 | -5/Factory | Discovered new exit (range 20) 9968 | -5/Factory | Discovered new exit (range 13) 10023 | -5/Factory | Lost 8 parts (1p3n2u2w) 10397 | -5/Factory | Build established: Scavenger-Mutant 10551 | -5/Factory | Cargo convoy interrupted 10598 | -5/Factory | Destroyed 8 combat bots 10652 | -5/Factory | Entered another Factory area 10652 | -4/Factory | Evolved 2 slots: Utility x2 10749 | -4/Factory | Discovered new exit (range 20) 11065 | -4/Factory | System corruption reached 10% 11152 | -4/Factory | First assault squad dispatched 11170 | -4/Factory | Entered Upper Caves 11362 | -4/Upper Caves | Learned location of Testing (-2) 11450 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11457 | -4/Upper Caves | Entered Warlord 11593 | -4/Warlord | Discovered new exit (range 14) 11600 | -4/Warlord | Build established: Scavenger-Skirmisher 11698 | -4/Warlord | Entered Proximity Caves 11998 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12228 | -3/Proximity Caves | Discovered new exit (range 9) 12274 | -3/Proximity Caves | Entered Research 12274 | -3/Research | Evolved 2 slots: Utility x2 12721 | -3/Research | Found Mni. Smartbomb Launcher 12861 | -3/Research | Found Prototype Device 12861 | -3/Research | Identified Exp. Thermal Shield 13019 | -3/Research | System corruption reached 10% 13072 | -3/Research | Discovered new exit (range 19) 13075 | -3/Research | Lost 9 parts (1p3n3u2w) 13294 | -3/Research | Self-destructed Last Messages --------------- 13286_ Adv. Heat Sink destroyed. 13287_ Arm. Medium Treads destroyed. 13287_ P-80 Master destroyed. 13288_ U-05 Engineer lays Concrete. 13289_ P-80 Master resets G-67 Veteran, system corruption cleaned. 13289_ Destroyed Imp. Antigrav System. 13289_ Slug penetrates Wall. 13289_ Penetrated by Slug. 13289_ G-67 Veteran destroyed. 13290_ Acquired 56 matter. 13290_ Hvy. Machine Gun destroyed. 13290_ U-05 Engineer lays Concrete. 13291_ System corrupted: FCS attempts to trigger Hvy. Neutron Cannon. 13291_ System corrupted: Hvy. Neutron Cannon misfires. 13291_ Penetrated by Slug. 13291_ Slug penetrates Wall. 13291_ U-05 Engineer lays Concrete. 13293_ Penetrated by Slug. 13293_ U-05 Engineer builds a Wall. 13293_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ###### ??????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | ?#??#??#? ???????????????????????????????????? | | ?# ??#??? ???????????????????????????????????? | | # ##??## ???????????????????????????????????? | | ??##?#?#????????????????????????????????????? | | ? ?? ##?? ???????????????????????????????????? | | ? ???#?????? ?? ?????????????????????????????????? | | ? ?? ?? ??? ???????????????????????????????????? | | ? # ?????????????????+##+#????????????????? | | ? ??#????#?? ???????????? #????????????????? | | ???##?#????#?????????????? #????????????????? | | ?#???##???????#???###### #????????????????? | | ? ?# ?????#????# ??# #????????????????? | | ? ? ????#???######A### #????????????????? | | ?#??###??? ? #????????????????? | | ?####????? ? ##????#??????????? | | #?###???? ? #### ######?????? | | ??? ? k h ?????? | | #?#?+##???? h #?????? | | ? ??? ? #?????? | | ?? ?? ?? ? ?? p% u #?????? | | ? ? ??### #???# !!! ! #?????? | | ??? ???????## #???# ! p !! #?????? | | ##?#?##?###?# #????# !![ R !! ???????? | | ####??#?#?#?# ########@ #?????????????????? | | ##?####???### # | =+u ## #???????????? | | ?""?"""?##??# # # g #????????????????????? | | " " "? "##?## # # #????????????????????? | | ""##??# # #;###????????????????????? | | < "?#### # # #??????????????????????? | | "?###?# # # #??????????????????????? | | ##### ##+##+## #??????????????????????? | | """"""""?" "# #??????????????????????? | | ####### #??????????????????????? | | """""""""" "# #??????????????????????? | | T######## +??????????????????????? | | # ######### ###+##+## #??????????????????????? | | # # ? ? ?? #??????????????????????? | | #???????? #??????????????????????? | | # ?? ??? ???????????????????????? | | # ? ???# ???????????????????????? | | ####### # ??? ??? ???????????????????????? | | # ####### # ? ???? ???????????????????????? | | ###### ##?#????? ???????????????????????? | | % ########/###??#?#??? ???????????????????????? | | %% #### % ?##?????#???????????????????????? | | = #### ##?????????????????????????????? | | #### +? ??????????????????????????? | | # ##### #?##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 31 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 55 Target Analysis 8 Recoil Reduction 5 Offensive Hacking 10 Relay Coupler Types 35 Relay Coupler Value 2 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Datajack | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentTerrainLoader Manual? 0 Play Time 03:04:36 Cumulative 267.0 hours Start 2021.08.29 @ 13:24:55 End 2021.08.30 @ 18:58:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3da0acd-5f24-476b-b01c-61fbe98c8af0