Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.28 @ 11:04:03 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (275) 275 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1940 Bonus ------- None Cogmind --------- Core Integrity 426/550 Matter 176/300 Energy 32/100 System Corruption 0% Temperature Cool (281) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Sensor Array Targeting Computer Utility Shielding > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Improved Aluminum Leg Small Matter Pod (31) Tractor Beam Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Targeting Computer Utility Shielding Medium Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Treads Improved Aluminum Leg Small Matter Pod Tractor Beam EM Shotgun Beam Cannon Hammer [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 25 | 7 2 7 9 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 1 4 Device 1 | . . . 1 Storage 3 | 2 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 12 | 2 . 6 4 Energy Gun 2 | . . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 2 . 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . . 11 Average Slot Usage (%) 98 | . 100 98 96 Engine 11 | . 14 11 8 Leg 22 | . 28 22 16 Device 2 | . . . 9 Storage 13 | . 21 11 9 Processor 9 | . 6 11 9 Protection 8 | . . 9 16 Ballistic Gun 29 | . 28 32 25 Naked Turns . | . . . . Heaviest Build 37 | 15 23 33 37 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 8 12 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 4 9 10 10 Average Carried 8 | 2 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 8 10 6 Class Distribution -------------------- 42% | Gunner 40% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 719 | 273 99 202 145 Remotely . | . . . . Salvage Created 647 | 72 99 259 217 Parts 30 | 1 1 13 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 8 | . . 1 7 Guns 8 | . . 1 7 Classes Destroyed 5 | 1 . 2 2 Recycler 3 | 1 1 1 . Watcher 2 | . . 2 . Swarmer 4 | . . . 4 Grunt 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 4 | 1 1 2 4 Combat Bots Only 4 | . . 1 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1213 | . 30 103 1080 Core 124 | . . . 124 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 47 | 6 3 11 27 Largest 3 | 2 2 3 3 Hottest 123 | 40 40 63 123 Shots Fired 124 | 12 6 33 73 Gun 122 | 12 6 33 71 Cannon 2 | . . . 2 Launcher . | . . . . Special . | . . . . Kinetic 118 | 12 6 33 67 Thermal 4 | . . . 4 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 11 | 4 4 5 11 Robot Miss Streak 2 | 1 2 2 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 85 | 9 4 18 54 Core Hits 27 | 2 2 6 17 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 3 | . . 3 . Impact 3 | . . 3 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1228 | 131 50 285 762 Guns 1129 | 131 50 222 726 Cannons 36 | . . . 36 Explosions . | . . . . Melee 63 | . . 63 . Ramming . | . . . . Kinetic 1056 | 131 50 222 653 Thermal 71 | . . . 71 Explosive . | . . . . Electromagnetic 38 | . . . 38 Impact 63 | . . 63 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles . | . . . . Explosions . | . . . . Melee 15 | . . 15 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 263 | . . 39 263 Average Temperature 46 | . . 10 68 Received Heat Transfer 531 | . . 36 495 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 196 | 5 29 119 196 Initial 11 | . 3 11 1 Average 54 | 1 13 53 116 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 4 3 15 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 4 2 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 25 | . 4 14 7 Successful 16 | . 2 9 5 Failed 9 | . 2 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 16 | . 2 9 5 Terminals 16 | . 2 9 5 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 4 | . 2 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Maintenance Status 1 | . . . 1 Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 1 5 2 Terminals 8 | . 1 5 2 Track 3 | . . 2 1 Botnet 3 | . . 2 1 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 3 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 3 3 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1273 | 107 314 537 315 Spaces Moved 678 | 58 211 302 107 Core 7 | 7 . . . Treads . | . . . . Legs 671 | 51 211 302 107 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 141 | 115 131 150 150 Slowest Speed 150 | 120 150 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 27 36 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . 2 . Terrain Destroyed 2 | . . 2 . Melee 2 | . . 2 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 892 | 82 243 359 208 Wait 113 | 8 20 25 60 Move 675 | 57 210 301 107 Hop . | . . . . Pick Up 19 | 4 5 6 4 Fast Attach 10 | 7 . 2 1 Attach 10 | . 1 2 7 Detach 3 | . 1 2 . Swap 5 | . 1 3 1 Drop 7 | . 2 4 1 Fire 47 | 6 3 11 27 Melee 3 | . . 3 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 621 | -9/Materials | Discovered new exit (range 5) 724 | -9/Materials | Build established: Gunner 821 | -9/Materials | Discovered new exit (range 15) 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Utility x2 1177 | -8/Materials | Repaired Med. Armor Plating 1274 | -8/Materials | Self-destructed Last Messages --------------- 01256_ Autogun destroyed. 01256_ Med. Armor Plating destroyed. 01258_ The unstable cave ceiling collapses. 01262_ EM Shotgun destroyed. 01264_ U-05 Engineer builds a Wall. 01264_ Ion Engine destroyed. 01264_ Assault Rifle destroyed. 01266_ G-47 Trooper heat short circuits Aluminum Leg. 01268_ U-05 Engineer builds a Wall. 01268_ Lgt. Armor Plating destroyed. 01268_ G-47 Trooper overheating. 01269_ G-47 Trooper heat short circuits Aluminum Leg. 01269_ G-47 Trooper overheating. 01270_ U-05 Engineer destroyed. 01270_ G-47 Trooper IFF system glitched. 01270_ R-06 Scavenger destroyed. 01272_ U-05 Engineer builds a Wall. 01272_ G-47 Trooper overheating. 01273_ G-47 Trooper heat damages Lgt. Nuclear Core, Particle Gun. 01274_ Beam Cannon destroyed. 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