Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.31 @ 19:51:32 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (110) 550 Value Destroyed (6461) 6461 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4750) 4750 TOTAL SCORE: 20981 Bonus ------- High Alert Combat Kills 238 Follower Combat Kills 348 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -136 Cogmind --------- Core Integrity 1567/1600 Matter 300/300 Energy 926/950 System Corruption 8% Temperature Warm (147) Movement Treading (175) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION (8) --- Heavy Siege Treads Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Experimental Heat Sink Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Neutron Cannon Heavy Neutron Cannon Linear Accelerator > --- INVENTORY (20) --- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Terrain Scanner Compact HERF Cannon Compact HERF Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Enhanced Nova Cannon Firepult Hardcell Cannon Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Compact HERF Cannon Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Terrain Scanner Compact HERF Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Enhanced Nova Cannon Firepult Hardcell Cannon Linear Accelerator Linear Accelerator Fusion Bomb Launcher [Rating: 183] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 6 | . . . . . 2 1 . . . . . 1 . . . . . . 2 . Utility 9 | . . . . . 2 . 2 . . . . 1 1 . . . . 2 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 160 | 6 2 . . . 11 15 8 3 13 3 6 6 13 7 7 6 1 27 23 3 Power 12 | 1 . . . . . 1 . . . . . . 1 . 1 1 . 2 4 1 Engine 3 | 1 . . . . . 1 . . . . . . 1 . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . 2 4 1 Propulsion 38 | 2 . . . . 5 5 3 1 6 1 . 1 2 1 1 2 . 5 3 . Treads 17 | . . . . . . 2 2 . 3 . . 1 . . 1 . . 5 3 . Leg 17 | 2 . . . . 2 2 1 1 3 1 . . 2 1 . 2 . . . . Wheel 4 | . . . . . 3 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 68 | 1 2 . . . 5 3 2 2 3 . . 3 9 4 3 3 1 18 8 1 Device 37 | . 1 . . . 2 . 2 . 2 . . 1 7 3 2 3 . 9 4 1 Storage 4 | 1 1 . . . 1 . . . . . . . . . . . . 1 . . Processor 10 | . . . . . 1 1 . . . . . 1 1 . . . 1 2 3 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . . . 1 2 . 2 1 . . 1 1 1 1 . . 6 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . . . . 1 6 3 . 4 2 6 2 1 2 2 . . 2 8 1 Energy Gun 10 | 1 . . . . . 2 1 . 2 2 2 . . . . . . . . . Energy Cannon 14 | . . . . . 1 2 1 . . . 2 . . 1 . . . 1 6 . Ballistic Gun 6 | 1 . . . . . 2 1 . 2 . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . 2 1 . 1 . . 1 . 1 Launcher 6 | . . . . . . . . . . . 2 . . 1 1 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 2 . . . . . 1 . . 3 . 1 4 1 Parts Lost 19 | . . . . . 1 2 . 3 5 . 2 1 . . 2 . . 2 1 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 9 | . . . . . 1 1 . 1 3 . 2 . . . 1 . . . . . Utility 9 | . . . . . . 1 . 2 2 . . 1 . . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 1 2 . 3 2 . 1 1 . . 2 . . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 89 100 100 100 98 98 99 93 90 92 85 77 82 94 93 93 94 77 81 79 Engine 4 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 10 8 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 4 8 8 Treads 9 | . . . . . . 4 13 23 12 11 2 2 5 1 1 3 . 12 17 16 Leg 15 | . 28 28 28 28 18 19 19 8 16 21 23 17 18 29 29 27 31 2 . . Device 15 | . 4 14 14 14 17 14 12 9 8 13 13 15 20 20 20 20 17 14 15 19 Storage 5 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . . 5 7 6 6 6 6 6 5 5 5 5 5 7 9 11 12 Protection 7 | . . . . . 2 . 13 13 12 6 6 4 5 5 5 5 5 9 11 8 Energy Gun 3 | . 14 14 14 14 9 10 1 . 6 12 12 . . . . . . . . . Energy Cannon 6 | . . . . . 1 7 . 6 . . 7 11 10 9 10 10 10 9 11 9 Ballistic Gun 3 | . 14 14 14 14 7 2 17 9 11 6 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 4 5 5 5 5 5 4 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 13 29 29 29 29 55 76 85 85 90 91 97 102 116 118 120 121 121 139 150 163 Greatest Support 260 | 20 20 20 20 20 26 20 88 88 77 65 65 50 90 110 110 130 130 210 260 260 Greatest Overweight (x) 7 | . 1 1 1 1 4 7 2 1 1 2 1 2 1 1 1 1 . 2 . . Average Overweight (x) . | . . 1 1 1 1 2 . . 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 7 8 14 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 6 7 11 14 16 19 19 19 19 18 20 19 19 19 19 19 20 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 8 14 14 20 20 20 20 17 20 20 20 19 19 20 20 20 17 20 18 Class Distribution -------------------- 45% | Scavenger-Skirmisher 20% | Skirmisher 13% | Mutant 7% | Tank 5% | Scavenger-Tank 3% | Commander-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Commander-Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Mutant | -2/Research Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3406 | 251 62 . . . 158 72 256 81 301 82 180 66 227 210 176 . 70 653 411 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5030 | . 187 . . . 154 14 292 132 356 . 456 50 221 243 297 . . 1416 628 584 Parts 212 | . 5 . . . 9 4 10 4 14 . 14 1 14 10 17 . . 59 16 35 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 2 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . 3 16 1 16 . . 6 13 . 6 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 99 | . 3 . . . 3 . 1 4 8 . 15 1 4 7 8 . . 22 13 10 Guns 23 | . 3 . . . 3 . 1 3 8 . 5 . . . . . . . . . Cannons 50 | . . . . . . . . 1 . . 3 . 3 3 4 . . 20 6 10 AOE 21 | . . . . . . . . . . . 6 . . 4 4 . . . 7 . Classes Destroyed 14 | . 2 . . . 2 1 2 1 1 . . . . . 1 . . 1 2 1 Worker 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . . . . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycler 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . Swarmer 24 | . . . . . . . . 3 4 . 8 . . 4 5 . . . . . Grunt 21 | . 3 . . . 2 . . . 1 . 4 . 1 3 . . . . 3 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . . . . 1 . . 1 . . 1 1 1 . 1 . . 2 2 . Hunter 9 | . . . . . . . . . . . . . . . 2 . . 2 5 . Programmer 29 | . . . . . . . 1 . . . 2 . 2 . . . . 18 . 6 Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . Thug 2 | . . . . . . . . . 2 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 2 . . . 2 1 1 3 4 . 4 1 1 4 4 . . 5 7 5 Combat Bots Only 7 | . 2 . . . 1 . 1 3 4 . 4 1 1 4 4 . . 4 7 4 Max Kills in Single Turn 4 | . 1 . . . 1 1 1 1 1 . 2 1 1 2 4 . . 2 3 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . . . . . . 2 . . 2 4 . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 9078 | . 156 . . . 323 281 197 1052 791 . 815 165 236 304 540 . . 2128 1477 613 Core 465 | . 23 . . . 58 32 . . 46 . 70 . 61 17 . . . 107 18 33 Absorbed by Shields 1435 | . . . . . . . . . . . . . . . 88 . . 810 317 220 Reduced by Siege Mode 565 | . . . . . . . . . . . . . . . . . . 191 305 69 Regen/Repaired (Parts) 196 | . . . . . . . . . . . . . . . . 196 . . . . Core Remaining (%) 93 | 100 . . . 90 89 95 . . . . 86 100 . . . . 93 91 98 97 Volleys Fired 287 | . 11 . . . 21 6 8 13 19 2 29 5 17 10 13 6 . 76 32 19 Largest 3 | . 2 . . . 2 3 3 3 3 1 3 3 3 3 3 1 . 3 3 3 Hottest 340 | . 60 . . . 60 128 133 163 131 28 230 123 131 131 131 105 . 131 340 314 Shots Fired 666 | . 22 . . . 42 16 24 26 53 2 62 15 35 24 37 6 . 195 57 50 Gun 204 | . 22 . . . 42 10 20 14 53 2 41 . . . . . . . . . Cannon 444 | . . . . . . 6 4 12 . . 14 15 35 21 36 6 . 195 50 50 Launcher 18 | . . . . . . . . . . . 7 . . 3 1 . . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 216 | . 11 . . . 21 8 18 14 34 2 . 5 14 7 12 . . 59 . 11 Thermal 413 | . 11 . . . 21 6 6 12 19 . 55 10 21 14 24 6 . 136 34 38 Explosive 18 | . . . . . . . . . . . 7 . . 3 1 . . . 7 . Electromagnetic 19 | . . . . . . 2 . . . . . . . . . . . . 16 1 Robot Hit Streak 40 | . 21 . . . 6 5 11 11 14 . 19 3 9 10 9 . . 40 14 20 Robot Miss Streak 8 | . . . . . 3 3 1 2 8 . 8 2 3 2 5 . . 6 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . . . . . . . . . Shots Hit Robots 422 | . 21 . . . 28 11 21 11 41 . 37 8 17 15 15 . . 128 39 30 Core Hits 212 | . 9 . . . 10 4 8 5 25 . 32 2 4 11 13 . . 42 28 19 Critical Kills 9 | . . . . . . . . . . . . 1 1 1 . . . 6 . . Critical Parts Destroyed 10 | . . . . . . . . . . . . . 2 2 2 . . 4 . . Critical Strikes 25 | . . . . . . . . . . . 2 1 3 3 2 . . 14 . . Burn 2 | . . . . . . . . . . . 2 . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . 1 1 . . . . 1 . . Destroy 16 | . . . . . . . . . . . . . 2 3 2 . . 9 . . Blast 4 | . . . . . . . . . . . . . . . . . . 4 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16053 | . 256 . . . 328 218 532 282 798 . 1495 242 648 876 729 . . 4555 3536 1558 Guns 2702 | . 256 . . . 328 133 407 219 798 . 561 . . . . . . . . . Cannons 9526 | . . . . . . 85 125 63 . . 321 242 505 443 416 . . 4539 1394 1393 Explosions 3731 | . . . . . . . . . . . 613 . 143 433 313 . . . 2142 87 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 94 | . . . . . . . . . . . . . . . . . . 16 . 78 Kinetic 3389 | . 136 . . . 184 133 347 219 420 . . 118 158 86 39 . . 1228 . 321 Thermal 8522 | . 120 . . . 144 51 185 63 378 . 882 124 490 357 377 . . 3311 917 1123 Explosive 3501 | . . . . . . . . . . . 613 . . 433 313 . . . 2142 . Electromagnetic 547 | . . . . . . 34 . . . . . . . . . . . . 477 36 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 3 3 3 3 1 . 3 1 . . . 8 . 8 Average Corruption 3 | . . . . . . . 2 3 3 3 1 . 1 1 . . . 3 . 6 Corruption Purged 13 | . . . . . . . . . . . . . 3 1 . . . 9 . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . 6 . Effects 83 | . . . . . . . 3 11 21 7 1 . 7 1 . . . 20 . 12 Message Errors 23 | . . . . . . . . 3 3 . . . 1 1 . . . 9 . 6 Matter Fused 23 | . . . . . . . . 3 7 5 . . 2 . . . . 3 . 3 Heat Flow Errors 11 | . . . . . . . . 1 4 . . . 2 . . . . 2 . 2 Energy Discharges 9 | . . . . . . . 1 3 1 1 1 . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 11 | . . . . . . . 2 . 3 1 . . 2 . . . . 3 . . Misfires 5 | . . . . . . . . 1 2 . . . . . . . . 1 . 1 Overload Shots 4 | . . . . . . . . 1 . . . . . . . 1 . 1 1 . Overflow Damage 362 | . . . . . . . . . . . 38 . 23 76 . . . 149 64 12 Projectiles 192 | . . . . . . . . . . . . . 23 . . . . 149 12 8 Explosions 169 | . . . . . . . . . . . 38 . . 76 . . . . 52 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Knockbacks 21 | . . . . . . . . . . . . . 2 1 . . . 16 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . . . 2 1 . . . 15 . 2 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 86 | . . . . . . . . . . . . . . 45 . . . . 41 . Shots 4 | . . . . . . . . . . . . . . 1 . . . . 3 . Rammed 6 | . . . . . . . . . . . . . . . . . . 2 . 4 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . 2 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 451 | . 60 . . . . 117 162 406 266 . 451 7 240 1 . . . 312 349 198 Average Temperature 112 | . 38 . . . . 56 59 134 97 . 167 4 96 1 . . . 134 142 63 Received Heat Transfer 1433 | . 84 . . . 153 . . 764 189 . 69 27 . 33 6 . . 24 72 12 Effects 7 | . . . . . . . . 1 1 . 5 . . . . . . . . . Shutdowns 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Interference 4 | . . . . . . . . . 1 . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . 9 4 3 Total Turns 343 | . . . . . . . . . . . . . . . . . . 212 72 59 Longest Duration 39 | . . . . . . . . . . . . . . . . . . 39 25 33 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . 1 1 1 . . . . 2 . . Combat Hostiles 5 | . . . . . . . . . . . 1 1 1 . . . . 2 . . Parts Melted 41 | . . . . . 2 . 1 1 . . 5 1 5 1 . . . 24 . 1 Heat Transferred 9969 | . 275 . . . 325 100 250 100 875 . 1744 200 600 550 600 . . 4300 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 982 | . 98 37 . . 224 122 41 . . . . 982 326 . . . . 416 515 550 Initial 937 | . . 37 . . . 30 10 . . . . 937 245 . . . . . 234 308 Average 204 | . 41 37 . . 108 79 9 . . . . 820 215 . . . . 79 267 406 Maximum Alert Level 3 | . . . . . 1 . . . . . . 3 1 . . . . 2 2 2 Low Security (%) 63 | 100 100 100 . 100 95 100 100 . . . . . 40 . . . . 94 48 . Level 1 23 | . . . . . 4 . . . . . . . 59 . . . . 2 45 45 Level 2 8 | . . . . . . . . . . . . 23 . . . . . 2 5 54 Level 3 4 | . . . . . . . . . . . . 76 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . . 1 2 . . . . 1 2 . . . . 12 1 7 Investigation 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Extermination 11 | . . . . . . . 1 . . . . . 2 . . . . 6 . 2 Reinforcement 10 | . 1 . . . . 1 1 . . . . 1 . . . . . 3 1 2 Assault 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 17 | . . . . . 3 . . . . . 1 . 3 . . . . 1 9 . Communications Jammed 22 | . . . . . . . . . . . . 11 . . . . . 11 . . Distress Signals 22 | . . . . . . . . . . . . 11 . . . . . 11 . . Times Spotted 156 | . 4 . . . 13 6 1 8 11 . 25 3 10 6 5 . . 28 19 17 Peak Tracking Total 7 | . 3 . . . 5 4 1 4 4 . 6 2 5 3 4 . . 4 7 4 Tactical Retreats 8 | . . . . . 2 . . 2 . . 1 . 2 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 7 | . . . . . . 1 2 . . . . . 3 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . 7 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 18 | . . . . . . . . . . . . . 8 . . 1 . 5 1 3 Max in Single Turn 8 | . . . . . . . . . . . . . 8 . . 1 . 1 1 1 Garrison Access 5 | . . . . . . . . . . . . 1 . . . . . 1 3 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . . . . 7 Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 32 | . 1 . 2 . 4 6 3 . . 1 . 3 4 . . 1 . 5 . 2 Terminals 16 | . 1 . . . 4 2 2 . . . . 2 2 . . . . 2 . 1 Fabricators 4 | . . . . . . 3 . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 1 . . . . . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Total Hacks 72 | . 4 . 2 . 12 15 6 . . 3 . 9 7 . . 1 . 9 . 4 Successful 30 | . 2 . 2 . 6 8 . . . 3 . 4 2 . . 1 . 1 . 1 Failed 42 | . 2 . . . 6 7 6 . . . . 5 5 . . . . 8 . 3 Catastrophic 10 | . . . . . 3 1 . . . . . 2 . . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 32 | . 4 . 1 . 9 7 2 . . . . 5 . . . . . 2 . 2 Terminals 41 | . 4 . . . 12 6 4 . . . . 7 3 . . . . 3 . 2 Fabricators 9 | . . . . . . 7 . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . 2 2 . . . . . 4 . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 2 . . . . . 3 . . Terminal Hacks 16 | . . . 2 . 5 2 . . . 3 . 2 1 . . 1 . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . 1 . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . . Locate Traps 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . 2 . . . 1 2 . . . . . 1 . . . . . . . 1 Terminals 6 | . 2 . . . 1 2 . . . . . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 2 . . . . . 1 . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . . . 3 5 3 . . . . 2 3 . . . . 5 . 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . Robots Built 5 | . . . . . . 5 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 125 | . . . . . . 125 . . . . . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . 18 . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . . . 18 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . 4 . . . . . . 1 . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . 2 4 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 2 . . . 1 . . 5 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 16 | . . . . 3 . 5 . . 2 . . . 1 . . 5 . . . . Largest Group 5 | . . . . 3 3 5 3 . 2 2 2 . 1 . . 5 5 5 . . Highest-Rated Group 310 | . . . . 40 40 128 68 . 50 50 50 . 12 . . 310 310 310 . . Highest-Rated Ally 68 | . . . . 16 16 30 30 . 25 25 25 . 12 . . 68 68 68 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . 30 7 . . . . 6 . 5 . . . 4 20 . . Total Damage 1800 | . . . . . 361 169 . . . . 97 . 55 . . . 132 986 . . Kills 16 | . . . . . 5 3 . . . . 1 . . . . . 3 4 . . Allies Corrupted 4 | . . . . . . . 1 . . . . . . . . . . 3 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . 1 1 1 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 15407 | 67 154 95 444 60 495 444 737 674 1191 1718 858 463 1250 606 543 910 419 1936 1541 802 Spaces Moved 7263 | 49 56 50 232 32 211 337 331 325 468 826 368 189 517 287 239 478 361 827 783 297 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . Treads 2452 | . . . . . . . 20 325 292 . . . . . . . . 735 783 297 Legs 4255 | 41 56 50 232 32 . . 311 . 176 826 368 189 517 287 239 478 361 92 . . Wheels 548 | . . . . . 211 337 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 105 110 162 162 190 190 195 196 194 193 193 113 113 160 163 175 Average Speed 178 | 108 182 190 190 190 109 111 194 190 224 206 195 224 195 193 193 169 113 164 168 175 Slowest Speed 266 | 120 190 190 190 190 140 185 263 243 245 260 196 266 196 194 194 194 113 250 175 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 33 | 5 11 12 61 14 19 12 8 52 54 84 61 6 14 51 44 71 68 26 28 10 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . . . 2 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . . 3 1 3 2 . . 1 2 . 2 . . . Spaces Dug 80 | . . . . . . . . 6 . . 12 . 7 21 12 . . 13 2 7 Terrain Destroyed 329 | . . . . . . . . 10 . . 39 7 45 61 22 . . 32 83 30 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 106 | . . . . . . . . 10 . . 5 7 17 3 12 . . 32 6 14 AOE 223 | . . . . . . . . . . . 34 . 28 58 10 . . . 77 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total 9169 | 60 86 50 236 32 432 393 411 361 566 840 446 215 732 317 289 575 372 1260 960 536 Wait 1199 | . 15 . . 1 173 23 51 18 33 . 44 12 164 10 29 30 10 282 93 211 Move 7241 | 48 55 49 231 31 210 336 330 324 467 825 367 188 516 286 238 477 360 825 782 296 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 77 | 6 1 1 5 . 11 5 5 2 2 5 . 1 4 2 2 2 . 13 9 1 Fast Attach 70 | 6 2 . . . 2 6 5 . 7 3 . 5 4 . 1 5 1 13 10 . Attach 26 | . . . . . 3 3 1 2 3 . . 1 3 . 1 . . 5 2 2 Detach 14 | . 1 . . . . . 1 . 2 . . 2 2 . . . . 2 4 . Swap 64 | . . . . . 6 6 2 1 3 . 6 . 6 7 5 1 . 9 11 1 Drop 105 | . 1 . . . 6 8 8 1 6 5 . 1 7 2 . 9 1 32 17 1 Fire 287 | . 11 . . . 21 6 8 13 19 2 29 5 17 10 13 6 . 76 32 19 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . 2 . 5 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . Rewire 78 | . . . . . . . . . 24 . . . 9 . . 45 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: [*Res x2] / [Qua]) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 68 | -11/Junkyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 10) 222 | -10/Materials | Entered Mines 222 | -10/Mines | Discovered new exit (range 11) 229 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -10/Mines | Build established: Mutant 309 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 309 | -10/Mines | Discovered new exit (range 5) 317 | -10/Mines | Entered Exiles 377 | -10/Exiles | Met 8R-AWN 408 | -10/Exiles | Met EX-HEX 465 | -10/Exiles | Met EX-BIN 486 | -10/Exiles | Aligned with FarCom system 488 | -10/Exiles | Given EX-Vault access code 531 | -10/Exiles | Opened EX-Vault 548 | -10/Exiles | Found Firepult 587 | -10/Exiles | Warned to stay clear of 0b10 Research branches 643 | -10/Exiles | Met EX-DEC 656 | -10/Exiles | Learned location of Zion (-6) 744 | -10/Exiles | Discovered new exit (range 11) 761 | -10/Exiles | Left Exiles lab with Firepult 761 | -10/Exiles | Entered Mines 777 | -9/Mines | Learned Materials terminal intel 782 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 807 | -9/Mines | Discovered new exit (range 8) 821 | -9/Mines | Entered Materials 821 | -8/Materials | Accompanied by 3 allies 821 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 822 | -8/Materials | Loaded intel: 12 terminal locations 1155 | -8/Materials | Build established: Skirmisher 1304 | -8/Materials | Discovered new exit (range 9) 1316 | -8/Materials | Entered Factory 1316 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1463 | -7/Factory | Fabricated W-25 Informer? 1577 | -7/Factory | Fabricated L-41 Fighter? 1728 | -7/Factory | Discovered new exit (range 6) 1760 | -7/Factory | Entered another Factory area 1760 | -6/Factory | Accompanied by 3 allies 1760 | -6/Factory | Evolved 2 slots: Utility x2 2048 | -6/Factory | Build established: Scavenger-Skirmisher 2218 | -6/Factory | Discovered new exit (range 14) 2342 | -6/Factory | Discovered new exit (range 14) 2497 | -6/Factory | Entered Lower Caves 2583 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2609 | -6/Lower Caves | Learned Factory trap positions 2826 | -6/Lower Caves | Spotted B-75 Beast 2931 | -6/Lower Caves | Lost 3 parts (1n2u) 3108 | -6/Lower Caves | Discovered new exit (range 10) 3151 | -6/Lower Caves | Build established: Mutant 3171 | -6/Lower Caves | Entered another Lower Caves area 3608 | -6/Lower Caves | Build established: Tank 4008 | -6/Lower Caves | Build established: Scavenger-Tank 4051 | -6/Lower Caves | Attacked by a faux Warlord 4269 | -6/Lower Caves | Learned Factory interactive machine intel 4339 | -6/Lower Caves | Discovered new exit (range 13) 4362 | -6/Lower Caves | Entered Zion 4362 | -6/Zion | Accompanied by 2 allies 4513 | -6/Zion | Discovered new exit (range 16) 4518 | -6/Zion | Build established: Scavenger-Skirmisher 4589 | -6/Zion | System corruption cleaned by Quarantine Array 4904 | -6/Zion | Given A8's code to call for help 4959 | -6/Zion | Learned location of 1 exit from Lower Caves 5631 | -6/Zion | Received a visual enhancement algorithm 6080 | -6/Zion | Entered Proximity Caves 6080 | -5/Proximity Caves | Accompanied by 2 allies 6082 | -5/Proximity Caves | Spotter reported a threat 6083 | -5/Proximity Caves | Spotter reported a threat 6270 | -5/Proximity Caves | Spotter reported a threat 6323 | -5/Proximity Caves | Spotter reported a threat 6376 | -5/Proximity Caves | Spotter reported a threat 6503 | -5/Proximity Caves | Spotter reported a threat 6531 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6651 | -5/Proximity Caves | Spotter reported a threat 6704 | -5/Proximity Caves | Spotter reported a threat 6789 | -5/Proximity Caves | Spotter reported a threat 6841 | -5/Proximity Caves | Spotter reported a threat 6891 | -5/Proximity Caves | Discovered new exit (range 9) 6938 | -5/Proximity Caves | Entered Factory 6938 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6939 | -5/Factory | Discovered new exit (range 15) 6939 | -5/Factory | Loaded intel: 104 trap records 6940 | -5/Factory | Loaded intel: 52 interactive machine locations 7238 | -5/Factory | Search patrols dispatched 7387 | -5/Factory | Discovered new exit (range 7) 7401 | -5/Factory | Entered another Factory area 7401 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8257 | -4/Factory | Spotted B-86 Titan 8365 | -4/Factory | Found Prototype Processor 8365 | -4/Factory | Identified Spectral Analyzer 8521 | -4/Factory | Discovered new exit (range 21) 8562 | -4/Factory | Discovered new exit (range 16) 8651 | -4/Factory | Entered Upper Caves 8964 | -4/Upper Caves | Learned Research trap positions 9142 | -4/Upper Caves | Discovered new exit (range 23) 9257 | -4/Upper Caves | Entered another Upper Caves area 9640 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9646 | -4/Upper Caves | Learned Research terminal intel 9771 | -4/Upper Caves | Discovered new exit (range 17) 9800 | -4/Upper Caves | Entered Warlord 10467 | -4/Warlord | Met Warlord 10492 | -4/Warlord | Warlord's base attacked by MAIN.C 10513 | -4/Warlord | Found Prototype Reactor 10518 | -4/Warlord | Found Prototype Device 10518 | -4/Warlord | Identified Exp. Cloaking Device 10674 | -4/Warlord | Opened side exit 10697 | -4/Warlord | Discovered new exit (range 9) 10710 | -4/Warlord | Entered Proximity Caves 10710 | -3/Proximity Caves | Accompanied by 5 allies 11089 | -3/Proximity Caves | Discovered new exit (range 22) 11129 | -3/Proximity Caves | Entered Research 11129 | -3/Research | Accompanied by 5 allies 11129 | -3/Research | Evolved 2 slots: Utility x2 11130 | -3/Research | Loaded intel: 76 trap records 11131 | -3/Research | Loaded intel: 25 terminal locations 11207 | -3/Research | Build established: Commander-Skirmisher 11726 | -3/Research | Build established: Skirmisher 11831 | -3/Research | Discovered new exit (range 22) 11872 | -3/Research | Found Fusion Bomb Launcher 12583 | -3/Research | Discovered new exit (range 18) 12819 | -3/Research | Crushed by falling debris 12969 | -3/Research | Garrison activated, responded to threat 13014 | -3/Research | Discovered new exit (range 24) 13065 | -3/Research | Entered another Research area 13065 | -2/Research | Warlord forces began assault on 0b10 13065 | -2/Research | Evolved 2 slots: Propulsion x2 13175 | -2/Research | Research machine network offline 13228 | -2/Research | Discovered new exit (range 5) 13507 | -2/Research | Borebot progress halted 13699 | -2/Research | Build established: Mutant 13731 | -2/Research | Borebot progress halted 13752 | -2/Research | Discovered new exit (range 22) 14011 | -2/Research | Found Prototype Processor 14011 | -2/Research | Identified Exp. Core Analyzer 14035 | -2/Research | Borebot progress halted 14290 | -2/Research | Spotted Striker 14315 | -2/Research | Spotted Executioner 14317 | -2/Research | Spotted Executioner 14322 | -2/Research | Destroyed Executioner 14339 | -2/Research | Destroyed Executioner 14360 | -2/Research | Destroyed 7 combat bots 14606 | -2/Research | Entered Access 14606 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14607 | -1/Access | Identified Vortex Chain Reactor 14752 | -1/Access | Energy Cycler disabled 15199 | -1/Access | Build established: Skirmisher 15356 | -1/Access | First assault squad dispatched 15399 | -1/Access | Discovered new exit (range 6) 15408 | *** | Escaped! Last Messages --------------- 15363_ R-10 Processor collects Adv. Heat Sink. 15363_ G-73 Enforcer destroyed. 15364_ K-01 Serf collects debris. 15365_ R-10 Processor collects Adv. Heat Sink. 15367_ K-01 Serf collects debris. 15369_ R-10 Processor collects Adv. Heat Sink. 15371_ Ended siege mode. 15371_ K-01 Serf collects debris. 15371_ Crushed K-01 Serf. 15371_ K-01 Serf destroyed. 15372_ Acquired 57 matter. 15372_ R-10 Processor collects Wheel. 15373_ U-05 Engineer lays Concrete. 15373_ Slammed into R-10 Processor. 15394_ Connecting with Terminal... 15394_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 15399_ The Access Shell folds into the floor. 15399_ EXIT=FOUND 15406_ System corrupted: Heat flow error (+249). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"?????????????????????? | | ??????????????????#?#?????"?? ?????#?????????????? | | ?????????????????? ??????????? ?????? ???????????? | | ??????????????? ?? ???????????? #??## #??????????? | | ???????????????????? ?????#??#???##?# ???????????? | | ??????????? ?????? ??#????#?#???#????#??? ?"???? | | ???????????????? ??????#?#??#??????#?? ? ? ?????? | | ???????????? ?????????? ???? ?? ? ? ???? ??? | | ??????????? ??? ?? ????? ? ?? ???? ??+ ? ?? ?? | | ????????????? ??? ? ??#? ? ? ? ?? ?# ? | | ???????????? ??? ? ????? ? ? ? ## ? | | ?????????#??? ? ??? ?????? ? ## | | ???????? ???? ???? ? ?#?#?#?########## ## ? | | ?????????? ???? ??? ??#???########### ## ? | | ??????? ????????##??##??############# ########## | | ???????? ????#???##?#????#?##########? ########## | | ???????????????????####?############## ########## | | ????? ? ??##??#??#?#??###?############ ########## | | ????? ? ???#??????#?########## ####### ########## | | ?????????#???? ? ?""" #?######## | | ???????????? ?BB??""" ########## | | ??????#?????? BB ?""" ########## | | ???????? ???? ?""?" ########## | | ???????????? ? """" "@ ########## | | ?????????????? ?"""" "" ########## | | ????????s?? ? ????""" ########## | | ???????#?# BB??""" ########## | | ??????????? ??BB ?""" """ """ ########## | | ???????? ????????"""" """T""" ########## | | ????? ???????#?############### ####### ########## | | ??????????????########?############### ########## | | ???????? ??####???#################### ########## | | ???????????##??? ?? ########### #[ | | ??????????#??? ?? ########### #%% | | ??????? ?##??? ? ? ## # %/ % "" | | ???????????#?#? ??"" ## # # % "" | | ????????#??#??? "" ? ## " # # """ | | ??????????#??? ??""""" ## """ # # % """ | | ???????????#?# ??""?"" ## """ # # "" | | ?????????????? ? ?"" ## " # # """ | | ???????????????????" ## # # """ | | ???????????????? ?? ## + # "" | | ???????????????? ??? ? ## # # | | ??????????????????##+################# # | | ?????????????????? ? ##### #### | | ???????????????????? ? # | | ???????????????????? # | | ????????????????????? ? # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 4 Armor Coverage 2400 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 8 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Spk. Medium Treads | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Bore Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledRegenerativeBoosters Manual? 0 Play Time 01:32:35 Cumulative 381.5 hours Start 2023.10.28 @ 20:18:28 End 2023.10.31 @ 19:51:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type 0 Total 30 Types 26/0/3/1/0/0/0/0/0 Lore% 72 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3e79d2a-1f60-42ab-a329-13e05dd054d0