Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.21 @ 23:10:52 Player: Amy! Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7906) 7906 TOTAL SCORE: 14726 Bonus ------- Pacifist 7906 Cogmind --------- Core Integrity 0/1600 Matter 128/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Weight Redist. System Peak State ------------ > --- POWER ------------ Neutrino Core Improved Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved VTOL Module Cooled Cesium-ion Thruster Field Propulsion Array Weight Redist. System [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Hacking Suite Device Gravity Neutralizing Apparatus Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon None Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 6 | . . . 1 1 1 1 1 1 . . . Utility 11 | . . . 1 1 . 1 1 1 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 50 | . 1 2 1 5 3 15 4 6 3 8 2 Power 9 | . . . 1 1 1 1 . 2 . 2 1 Engine 4 | . . . 1 . 1 1 . 1 . . . Core 2 | . . . . 1 . . . 1 . . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 28 | . . 2 . 4 1 9 2 3 2 4 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 28 | . . 2 . 4 1 9 2 3 2 4 1 Utility 13 | . 1 . . . 1 5 2 1 1 2 . Device 7 | . . . . . 1 4 . . . 2 . Storage . | . . . . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . . . Hackware 3 | . . . . . . . 2 . 1 . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 . . . 3 . Parts Lost 35 | . . . 4 . . 5 . 5 . 11 10 Power 7 | . . . 1 . . 1 . 3 . 1 1 Propulsion 18 | . . . 2 . . 3 . 1 . 8 4 Utility 10 | . . . 1 . . 1 . 1 . 2 5 Weapon . | . . . . . . . . . . . . Highest Loss Streak 9 | . . . 4 . . 3 . 3 . 9 4 Average Slot Usage (%) 62 | . 14 18 29 14 57 81 88 84 69 56 34 Engine 4 | . . . 9 . 7 6 11 5 . . . Core 2 | . . . . 4 7 5 . 4 4 1 . Flight 27 | . . 4 15 10 38 39 41 37 33 21 8 Device 11 | . . . . . 4 23 17 14 9 11 8 Processor 6 | . . . . . . 4 5 10 9 8 8 Hackware 6 | . . . . . . . 11 10 12 11 5 Protection 1 | . 14 14 4 . . . . . . . . Naked Turns 57 | . 4 . 8 45 . . . . . . . Heaviest Build 21 | . 3 3 6 5 10 14 14 21 15 17 17 Greatest Support 49 | 3 3 8 8 20 25 31 36 49 44 46 30 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 3 5 4 5 4 5 5 5 2 Average Carried 3 | 1 2 2 2 3 3 4 2 3 5 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 3 3 5 4 5 4 5 5 2 2 Class Distribution -------------------- 35% | Hacker-Scout 23% | Hacker-Sprinter 15% | Mutant 11% | Sprinter 11% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 333 | 200 . 30 . . . . . 9 . 8 86 Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4629 | . 53 68 239 457 . 308 . 559 55 768 2122 Core 2649 | . 17 49 124 423 . 43 . 226 . 154 1613 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 73 69 23 100 94 100 80 100 89 . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 293 | . . . . . 57 89 168 293 2 2 . Average Temperature 51 | . . . . . 27 15 78 77 2 2 . Received Heat Transfer 240 | . 30 . 30 36 . 6 . 57 9 54 18 Effects 4 | . . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 842 | . 30 11 233 216 113 350 372 347 166 404 842 Initial 242 | . . 11 3 98 98 55 171 182 121 93 242 Average 226 | . 8 11 91 146 101 152 290 215 133 219 538 Maximum Alert Level 3 | . . . 1 1 . 1 1 1 . 2 3 Low Security (%) 53 | 100 100 100 86 93 100 70 13 50 100 54 . Level 1 38 | . . . 13 6 . 29 86 49 . 43 36 Level 2 4 | . . . . . . . . . . 2 31 Level 3 4 | . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 3 2 . 1 2 . 1 2 Investigation 3 | . . . . . 1 . . 2 . . . Extermination . | . . . . . . . . . . . . Reinforcement 9 | . . . 1 3 1 . 1 . . 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 . 1 1 . 2 1 2 . 4 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 3 17 24 15 3 16 6 17 4 22 56 Peak Tracking Total 17 | . 4 14 15 11 2 12 6 10 5 16 17 Tactical Retreats 30 | . 1 1 2 2 . 5 2 5 . 5 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . 1 . . 2 2 2 3 5 . 5 . Terminals 13 | . 1 . . 2 2 2 2 2 . 2 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . 2 . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 45 | . 2 . . 4 4 5 6 12 . 12 . Successful 27 | . . . . 4 1 2 5 9 . 6 . Failed 18 | . 2 . . . 3 3 1 3 . 6 . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 2 . . 4 3 5 4 5 . 3 . Terminals 28 | . 2 . . 4 4 5 4 4 . 5 . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 3 . 4 . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 5 | . . . . . . . . 2 . 3 . Terminal Hacks 3 | . . . . 1 . 1 . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . 1 . Registered Components 2 | . . . . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 3 . 2 . Process 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Retrieve Matter 3 | . . . . . . . . 1 . 2 . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 13 | . . . . 3 1 1 3 3 . 2 . Terminals 12 | . . . . 3 1 1 3 2 . 2 . Assimilate 2 | . . . . 1 . . 1 . . . . Botnet 10 | . . . . 2 1 1 2 2 . 2 . Fabricators 1 | . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 2 2 2 3 4 . 5 . Full Trace Events 3 | . . . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . 1 . . . Matter 285 | . . . . . . . . 285 . . . Time 152 | . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 30 | . . . . . . . . 30 . . . Retrieved Matter 30 | . . . . . . . . 30 . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1726 | 20 32 74 93 86 47 217 170 477 29 264 217 Spaces Moved 4304 | 34 60 146 182 186 131 585 607 840 92 790 651 Core 347 | 34 60 115 34 89 . . . . . . 15 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3957 | . . 31 148 97 131 585 607 840 92 790 636 Fastest Speed 17 | 50 50 37 37 26 23 20 17 17 25 26 29 Average Speed 27 | 50 50 47 40 40 23 22 22 21 26 29 30 Slowest Speed 50 | 50 50 50 50 50 23 26 23 25 27 37 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 100 | . . 1 7 . 4 13 12 24 . 22 17 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 12 25 30 37 3 27 20 29 4 35 30 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total 4716 | 36 60 148 194 194 142 654 630 1113 96 798 651 Wait 428 | 1 . 1 18 . 12 58 29 278 . 17 14 Move 4104 | 33 59 143 168 185 123 558 582 797 91 748 617 Hop 89 | . . 1 6 . 3 13 12 18 . 19 17 Pick Up 20 | 2 . 1 1 3 1 4 2 3 . 3 . Fast Attach 25 | . 1 2 . 5 1 7 . 2 1 5 1 Attach 20 | . . . 1 . 2 5 4 4 . 3 1 Detach 7 | . . . . . . 3 1 2 . . 1 Swap 5 | . . . . . . 3 . . 2 . . Drop 10 | . . . . 1 . 3 . 1 2 3 . Fire . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 10) 53 | -10/Materials | Entered Mines 64 | -10/Mines | Assembled infested the area 69 | -10/Mines | Assisted by a Guerilla fighting off Assembled 123 | -10/Mines | Discovered new exit (range 9) 127 | -10/Mines | Entered Materials 127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 217 | -9/Materials | Discovered new exit (range 8) 220 | -9/Materials | Entered another Materials area 220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 243 | -8/Materials | Lost 4 parts (1p2n1u) 250 | -8/Materials | Core integrity fell below 50% 305 | -8/Materials | Discovered new exit (range 4) 306 | -8/Materials | Entered Factory 306 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 332 | -7/Factory | Discovered new exit (range 5) 346 | -7/Factory | Discovered new exit (range 12) 353 | -7/Factory | Entered another Factory area 353 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 566 | -6/Factory | Discovered new exit (range 16) 570 | -6/Factory | Identified exit to Factory 570 | -6/Factory | Entered another Factory area 570 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 583 | -5/Factory | Lost 3 parts (1p1n1u) 612 | -5/Factory | Discovered new exit (range 16) 620 | -5/Factory | Identified exit to Extension 731 | -5/Factory | Discovered new exit (range 16) 740 | -5/Factory | Identified exit to Factory 740 | -5/Factory | Entered another Factory area 740 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 798 | -4/Factory | Lost 3 parts (2p1n) 824 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 845 | -4/Factory | Build established: Hacker-Scout 901 | -4/Factory | Discovered new exit (range 5) 912 | -4/Factory | Identified exit to Upper Caves 1207 | -4/Factory | Discovered new exit (range 11) 1216 | -4/Factory | Identified exit to Research 1217 | -4/Factory | Entered Research 1217 | -3/Research | Evolved 2 slots: Utility x2 1240 | -3/Research | Discovered new exit (range 21) 1246 | -3/Research | Identified exit to Research 1246 | -3/Research | Entered another Research area 1246 | -2/Research | Evolved 2 slots: Utility x2 1305 | -2/Research | Spotted B-90 Cyclops 1412 | -2/Research | Lost 9 parts (1p7n1u) 1461 | -2/Research | Spotted B-90 Cyclops 1504 | -2/Research | Discovered new exit (range 22) 1509 | -2/Research | Identified exit to Access 1510 | -2/Research | Entered Access 1510 | -1/Access | Evolved 2 slots: Utility x2 1528 | -1/Access | Spotted B-99 Colossus 1656 | -1/Access | Lost 3 parts (1p1n1u) 1666 | -1/Access | Spotted B-99 Colossus 1714 | -1/Access | Core integrity fell below 50% 1715 | -1/Access | Spotted B-99 Colossus 1715 | -1/Access | Spotted B-99 Colossus 1725 | -1/Access | Core integrity fell below 20% 1727 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 01720_ Penetrated by Slug. 01720_ Slug penetrates Wall. 01720_ Slug penetrates S-43 Plague. 01721_ Wall collapses. 01722_ B-99 Colossus activates siege mode. 01722_ Knocked back. 01722_ Penetrated by Slug. 01722_ Slug penetrates Wall. 01722_ Slug penetrates Earth. 01724_ Enh. Optical Array destroyed. 01724_ Critical hit (Blast). 01724_ Knocked back. 01724_ Penetrated by Slug. 01724_ Slug penetrates B-99 Colossus. 01724_ Penetrated by Slug. 01724_ Slug penetrates B-99 Colossus. 01725_ Acquired 1 matter. 01725_ Knocked back. 01725_ Acquired 4 matter. 01727_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????########???????????????????????????????? | | ""???????? #???????????????????????????????? | | ###### #???????????????????????????????? | | + # #???????????????????????????????? | | ######## # #???????????????????????????????? | | # # # #???????????????????????????????? | | # + # #???????????????????????????????? | | # # # #???????????????????????????????? | | # # # #???????????????????????????????? | | # + # #???????????????????????????????? | | [ ###### # #???????????????????????????????? | | ######## # #???????????????????????????????? | | = # #???????????????????????????????? | | %[# #???????????????????????????????? | | = + #???????????????????????????????? | | # ##########??????????????????????? | | ######## ## "??????????????????????? | | #??????# ## BB "??????????????????????? | | #############;##; BB "??????????????????????? | | % % "??????????????????????? | | % %"??????????????????????? | | s s "??????????????????????? | | % "??????????????????????? | | #+########## ####;; BB "??????????????????????? | | ????????????????### BB@"??????????????????????? | | ??????????????????# "??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 75 Offensive Hacking 30 Item Schematics ----------------- Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantNovaNullifier Manual? 0 Play Time 00:44:57 Cumulative 96.6 hours Start 2021.07.21 @ 22:27:50 End 2021.07.21 @ 23:10:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 810f6b21-ec91-42de-a340-d26b0562b7c5