Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 23:16:03 Player: WazdakkaGutsmek Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2407) 2407 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 7117 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Cooling System Proton Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Active Sensor Suite Improved Melee Analysis Suite > --- WEAPON ----------- Heavy Pick Heavy Pick Heavy Pick > --- INVENTORY -------- Improved Cooling System Improved Cooling System Proton Cannon [Rating: 57] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Overtuned Titanium Leg Wheel Constructs Utility Improved Melee Analysis Suite Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Authchip [R/NC] Protection Medium Reactive Plating Weapon Heavy Flail Energy Gun Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . 2 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 75 | . 1 12 7 11 12 17 15 Power 7 | . . 1 1 1 2 1 1 Engine 5 | . . 1 . 1 1 1 1 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 18 | . . 3 2 5 2 4 2 Treads 11 | . . . 2 3 2 2 2 Leg 7 | . . 3 . 2 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | . 1 4 3 5 6 7 6 Device 10 | . . . . 1 . 3 6 Storage 1 | . 1 . . . . . . Processor 9 | . . 4 2 . 3 . . Hackware 2 | . . . . . . 2 . Protection 10 | . . . 1 4 3 2 . Artifact . | . . . . . . . . Weapon 18 | . . 4 1 . 2 5 6 Energy Gun 3 | . . 2 . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . 1 1 . . 2 1 Ballistic Cannon 3 | . . . . . 1 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon 5 | . . . . . . . 5 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 Corrupted Parts 5 | . . . . . . 5 . System Corruption 23 | . . . . . . 23 . Parts Lost 42 | . . 4 3 4 3 7 21 Power 6 | . . 1 1 1 . 1 2 Propulsion 9 | . . 2 . 1 . 2 4 Utility 15 | . . . 2 2 1 2 8 Weapon 12 | . . 1 . . 2 2 7 Highest Loss Streak 11 | . . 2 1 2 2 5 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 74 | . 85 74 75 87 93 72 50 Engine 4 | . 14 7 1 3 2 4 5 Core 1 | . . . 7 . 2 . . Treads 9 | . . . 18 15 18 9 . Leg 4 | . 28 21 . 1 . 4 . Device 7 | . . . . . 1 9 16 Storage 6 | . 14 11 9 9 9 4 . Processor 14 | . . 13 27 31 24 10 5 Hackware 5 | . . . . . . 9 . Protection 5 | . . . 2 6 18 5 . Energy Gun 5 | . 28 6 . . . 5 10 Ballistic Gun 2 | . . 8 1 9 1 . 3 Ballistic Cannon 1 | . . . . . 6 1 . Impact Weapon 3 | . . . . . 7 4 . Slashing Weapon 1 | . . 6 9 9 1 . . Peak Build Rating 57 | . 7 18 26 31 37 43 57 Average Rating 30 | . 6 11 19 25 33 33 42 On Entrance 20 | 6 6 6 17 23 31 34 38 Naked Turns . | . . . . . . . . Heaviest Build 79 | 11 16 17 24 23 79 59 29 Greatest Support 40 | 20 20 23 40 40 40 40 24 Greatest Overweight (x) 12 | . . 1 . 1 1 12 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 5 Average Capacity 8 | . 9 10 10 10 10 7 5 Most Carried 8 | . 6 6 6 8 8 7 4 Average Carried 3 | . 6 5 2 5 6 3 . Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 7 | 6 6 5 3 7 5 . 3 Scrap Engine Consumption 45 | . . . . . . 42 3 Constructs Created 4 | . . . . . . 4 . Constructs Modified 13 | . . . . . . 13 . Class Distribution -------------------- 70% | Mutant 21% | Construct 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Matter Collected 1450 | 182 28 132 65 96 215 511 221 Remotely . | . . . . . . . . Salvage Created 3320 | . 96 471 236 470 528 1207 312 Parts 164 | . 1 39 19 33 16 40 16 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 6 | . . . . . . 3 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 67 | . 2 15 6 11 15 13 5 Melee 36 | . . 9 6 11 6 2 2 Guns 16 | . 2 6 . . . 5 3 Cannons 7 | . . . . . 5 2 . Classes Destroyed 18 | . 1 4 2 2 . 7 2 Worker 3 | . . . 1 . . 1 1 Builder 2 | . . . 1 . . 1 . Tunneler 1 | . . . . . . 1 . Hauler 2 | . . . . 1 . . 1 Recycler 5 | . . . . . . 5 . Watcher 1 | . . 1 . . . . . Swarmer 17 | . . 7 3 4 3 . . Cutter 2 | . . . . . . . 2 Grunt 18 | . 2 6 2 2 6 . . Brawler 1 | . . . . 1 . . . Duelist 2 | . . 1 . . . 1 . Protector 3 | . . . . . . 3 . Sentry 16 | . . 1 1 4 6 3 1 Demolisher 1 | . . . . . . 1 . Programmer 3 | . . . . . . 2 1 Heavy 1 | . . . . . . . 1 Scientist 2 | . . . . . . 2 . Scrapper 3 | . . . . . . 3 . Best Kill Streak 6 | . 2 4 3 4 4 6 2 Combat Bots Only 4 | . 2 4 3 4 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Hostile Shots Fired 674 | . 6 82 40 75 148 117 206 Missed 165 | . . 16 8 14 49 22 56 Damage Taken 7470 | . 65 637 429 759 1226 1718 2636 Core 1444 | . 11 117 45 60 118 243 850 Absorbed by Shields 7 | . . . . . 7 . . Ignored by Resistances 133 | . . . . . 77 56 . Regen/Repaired (Parts) 100 | . . . . . . 100 . Core Remaining (%) 70 | 100 95 70 . . . 15 . Volleys Fired 137 | . 6 22 . 6 21 38 44 Largest 3 | . 2 2 . 1 1 2 3 Hottest 115 | . 80 80 . 25 44 85 115 Shots Fired 225 | . 12 44 . 7 23 57 82 Gun 192 | . 12 44 . 7 1 46 82 Cannon 33 | . . . . . 22 11 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 80 | . . 12 . 7 23 17 21 Thermal 36 | . 6 10 . . . 20 . Explosive . | . . . . . . . . Electromagnetic 109 | . 6 22 . . . 20 61 Robot Hit Streak 16 | . 4 5 . 1 16 13 11 Robot Miss Streak 7 | . 2 5 . 2 5 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 290 | . 8 43 20 27 47 72 73 Core Hits 130 | . 5 18 8 14 23 33 29 Critical Kills 4 | . . . . . 3 1 . Critical Parts Destroyed 4 | . . . . . 2 2 . Critical Strikes 22 | . . 1 3 6 7 3 2 Corrupt 2 | . . 1 . . . . 1 Smash 8 | . . . . . 5 3 . Sever 11 | . . . 3 6 2 . . Impale 1 | . . . . . . . 1 Melee Attacks 172 | . . 27 26 32 35 37 15 Impact 67 | . . . . . 30 37 . Slashing 90 | . . 27 26 32 5 . . Piercing 15 | . . . . . . . 15 Sneak Attacks 9 | . . . 2 2 . 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 8033 | . 100 961 760 939 1547 2584 1142 Guns 1969 | . 100 247 . 31 . 707 884 Cannons 596 | . . . . . 387 209 . Explosions . | . . . . . . . . Melee 5439 | . . 714 760 908 1152 1668 237 Ramming 29 | . . . . . 8 . 21 Kinetic 1145 | . . 56 . 31 387 317 354 Thermal 385 | . 47 22 . . . 316 . Explosive . | . . . . . . . . Electromagnetic 1035 | . 53 169 . . . 283 530 Impact 2687 | . . . . . 1019 1668 . Slashing 2515 | . . 714 760 908 133 . . Piercing 237 | . . . . . . . 237 Highest Corruption 31 | . . . . 3 3 31 9 Average Corruption 16 | . . . . 2 3 21 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 175 | . . . . 8 11 152 4 Message Errors 46 | . . . . 3 1 42 . Matter Fused 28 | . . . . 1 . 26 1 Heat Flow Errors 20 | . . . . . 1 19 . Energy Discharges 24 | . . . . . 3 20 1 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 29 | . . . . 1 4 24 . Data Loss (major) 8 | . . . . 2 . 6 . Misfires 4 | . . . . 1 2 1 . Alerts 5 | . . . . . . 4 1 Misdirections 5 | . . . . . . 5 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 821 | . . 26 33 2 209 551 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 821 | . . 26 33 2 209 551 . Knockbacks 18 | . . . . . 10 8 . Impact 6 | . . . . . 4 2 . Kinetic 12 | . . . . . 6 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . 10 Shots . | . . . . . . . . Rammed 4 | . . . . . 2 . 2 Targets Rammed 4 | . . . . . 2 . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 489 | . 126 72 . 9 196 489 282 Average Temperature 101 | . 59 29 . 5 41 127 125 Received Heat Transfer 1997 | . 36 204 144 279 450 824 60 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 10 | . . . . . 4 5 1 Combat Hostiles 8 | . . . . . 4 4 . Parts Fried 11 | . . . . . 1 10 . Impact Corruptions 30 | . . . . . 9 21 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1350 | . 100 50 . . . 1200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Peak Influence 477 | . 70 303 325 301 477 288 74 Initial 214 | . . 29 90 132 91 214 29 Average 112 | . 28 178 243 212 281 55 36 Maximum Alert Level 2 | . . 1 1 1 2 1 . Low Security (%) 72 | . 100 55 26 40 23 88 100 Level 1 23 | . . 44 73 59 46 11 . Level 2 3 | . . . . . 29 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 2 1 3 . . 5 Investigation 4 | . . 1 . 3 . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 1 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Distress Signals 5 | . . 1 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 3 21 13 15 16 8 12 Peak Tracking Total 6 | . 2 5 4 4 4 4 6 Tactical Retreats 8 | . . 1 3 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Traps Triggered 5 | . . . . 2 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Accessed 26 | . 4 3 . 9 . 9 1 Terminals 22 | . 4 3 . 8 . 6 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 61 | . 8 9 . 23 . 19 2 Successful 32 | . 4 3 . 15 . 10 . Failed 29 | . 4 6 . 8 . 9 2 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 42 | . 8 9 . 15 . 8 2 Terminals 52 | . 8 9 . 21 . 12 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 11 | . . . . 7 . 4 . Part Schematic 1 | . . . . . . 1 . Open Door 2 | . . . . 2 . . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . Recall Investigation 3 | . . . . 3 . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 18 | . 4 3 . 7 . 4 . Terminals 18 | . 4 3 . 7 . 4 . Botnet 9 | . 1 2 . 3 . 3 . Skim 9 | . 3 1 . 4 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 4 3 . 8 . 7 1 Full Trace Events 3 | . . 1 . 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . . . 12 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Turns Passed 6390 | . 132 520 365 452 782 3418 721 Spaces Moved 2720 | 1 83 293 168 190 232 1448 305 Core 172 | . . . . . . 135 37 Treads 1563 | . . . 168 181 232 956 26 Legs 736 | 1 83 293 . 9 . 350 . Wheels 249 | . . . . . . 7 242 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 160 90 170 100 50 Average Speed 169 | 120 120 120 160 160 232 174 171 Slowest Speed 650 | 120 120 190 160 180 250 650 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 26 27 18 32 39 97 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 1 1 . . Terrain Destroyed 2 | . . . . 1 1 . . Melee 2 | . . . . 1 1 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total 4024 | . 103 377 226 284 403 2235 396 Wait 845 | . 13 12 20 30 89 670 11 Move 2714 | . 82 292 167 190 231 1447 305 Hop . | . . . . . . . . Pick Up 22 | . . 3 1 7 2 4 5 Fast Attach 57 | . 1 10 4 10 6 13 13 Attach 16 | . . 1 3 1 5 4 2 Detach 3 | . . . 2 . 1 . . Swap 2 | . . 1 . . 1 . . Drop 50 | . 1 9 3 8 8 21 . Fire 137 | . 6 22 . 6 21 38 44 Melee 171 | . . 27 26 32 35 37 14 Ram 3 | . . . . . . 1 2 Kick . | . . . . . . . . Crush 2 | . . . . . 2 . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 11) 133 | -10/Materials | Entered another Materials area 133 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 636 | -9/Materials | Discovered new exit (range 14) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Utility x2 1009 | -8/Materials | Discovered new exit (range 7) 1018 | -8/Materials | Entered Storage 1470 | -8/Storage | Identified exit to Garrison 1470 | -8/Storage | Entered Garrison 1482 | -8/Garrison | Installed Relay Interface Framework 1484 | -8/Garrison | Triggered checkpoint 1912 | -8/Garrison | Triggered checkpoint 2227 | -8/Garrison | Discovered new exit (range 11) 2252 | -8/Garrison | Entered Recycling 2253 | -8/Recycling | Met a Zionite searching for Scraptown 2586 | -8/Recycling | System corruption reached 10% 3080 | -8/Recycling | Core integrity fell below 50% 3575 | -8/Recycling | Discovered new exit (range 16) 3914 | -8/Recycling | Scanned before Scraplab entrance 3933 | -8/Recycling | Discovered new exit (range 11) 3938 | -8/Recycling | Entered Scraplab 3964 | -8/Recycling | Angered Scraplab inhabitants 4004 | -8/Recycling | Core integrity fell below 20% 4040 | -8/Recycling | Lost 5 parts (2n1u2w) 4059 | -8/Recycling | Found Prototype Device 4059 | -8/Recycling | Identified Scrap Engine 4139 | -8/Recycling | System corruption reached 30% 5118 | -8/Recycling | Build established: Construct 5670 | -8/Recycling | Entered Factory 5670 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 6304 | -6/Factory | Core integrity fell below 50% 6353 | -6/Factory | Found Prototype Device 6353 | -6/Factory | Identified Active Sensor Suite 6363 | -6/Factory | Lost 11 parts (1p2n4u4w) 6386 | -6/Factory | Core integrity fell below 20% 6391 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06383_ K-01 Serf collects debris. 06384_ Fusion Modulator explodes. 06384_ Arm. Treads destroyed. 06384_ Critical hit (Destroy). 06384_ Imp. Heat Sink destroyed. 06385_ Penetrated by Slug. 06385_ Hvy. Pick destroyed. 06385_ Penetrated by Slug. 06387_ K-01 Serf collects debris. 06387_ Penetrated by Slug. 06387_ Hvy. Pick destroyed. 06389_ Imp. Melee Analysis Suite destroyed. 06389_ Active Sensor Suite destroyed. 06390_ Acquired 7 matter. 06390_ Penetrated by Slug. 06390_ K-01 Serf collects debris. 06391_ Penetrated by Slug. 06391_ Rnf. Deuterium Engine destroyed. 06391_ Hvy. Pick destroyed. 06391_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??? ? ??????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ????????????? | | ??????????????????????????? " ???????????? | | ??????????? ????????????? = ;???????????? | | ??????????? "???????????? k ##??????????? | | ??????????? ????###???? ;#??????????? | | ??????????##;;;;;####;###?? ! ;#??????????? | | ?????????? ; #?# ;#??????????? | | ?????????# ; ## ; ;#??????????? | | ?????????# ; ! %##;;; ;;;;;;;# ?????????? | | ?????????# hh ????????? | | ?????????# ]] = @= H ????????? | | ?????????# ] * * ???????? | | ?????????# ] %% % ????????? | | ????????# % [# """ ????????? | | ?????????# #!%! """ ? ??????? | | ????????? " % # """ ?????????? | | ?????????? " # %/ "" ????????? | | ?????????? " # // "" =* ? ??????? | | ??????????##";;;;#### ### // * ???????? | | ????????#??######???###?#% ???????? | | ??????????#??????###??#?# ???????? | | ??#?????????######"#######% ####+######?????????? | | ????????#???# # #???????????? ??????? | | ???????#????# %+% #??"????????????????? | | ????????????# # #????"?? ??????????? | | ?????????#??# % # #? ? ??? ??#???????? | | ?#??????#???# ! # #? ? ?? ????? "????? | | ?????????#?############### # ???? ???#?? ??????? | | ?????????#????############ #? ? ??? ?#?#???????? | | ??????????? ??# ! # #?? ???? ???? ?????? | | ????????? ????# # #???????#???#???????? | | ?? ????? ??? # # #????##??????????#??? | | ??????????????# # ##??????????????????? | | ?????????? ???# % + ###??????####?#?????? | | ?????#?????+?##########+## ##???#????#?#?#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Evasion (%) 55 Melee Accuracy 18 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Power Sword | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyKineticAutogun Manual? 0 Play Time 01:21:17 Cumulative 29.7 hours Start 2024.10.17 @ 22:33:52 End 2024.10.17 @ 23:16:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 10 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19b88ca7-ddcc-4698-9941-36d6164d77ba