Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.02 @ 00:53:39 Player: NED1124 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1129) 1129 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3634 Bonus ------- None Cogmind --------- Core Integrity 208/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Improved Aluminum Leg Light Armor Plating Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Medium Storage Unit Signal Interpreter Targeting Computer Power Shielding > --- WEAPON ----------- Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Terrain Scan Processor Actuator Array ECM Suite Light Armor Plating Shield Generator [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 4 | . . 1 2 1 Weapon 1 | . . 1 . . Parts Attached 38 | 9 3 7 14 5 Power 5 | 2 . 1 1 1 Engine 5 | 2 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 2 5 2 Treads . | . . . . . Leg 12 | 2 1 2 5 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 2 5 2 Device 5 | . . . 3 2 Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | 1 . 1 1 . Artifact . | . . . . . Weapon 10 | 3 2 2 3 . Energy Gun 3 | 2 . . 1 . Energy Cannon 1 | . 1 . . . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 2 10 Power . | . . . . . Propulsion 6 | . . . 1 5 Utility 3 | . . . 1 2 Weapon 3 | . . . . 3 Highest Loss Streak 10 | . . . 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 100 99 62 Engine 9 | . 12 10 8 4 Leg 28 | . 36 30 24 18 Device 4 | . . . 11 7 Storage 9 | . 12 10 8 4 Processor 6 | . . 10 10 9 Protection 10 | . 12 10 10 4 Energy Gun 2 | . . . 6 3 Energy Cannon 5 | . 7 10 1 . Ballistic Gun 14 | . 12 20 15 7 Special Melee Weapon 1 | . 3 . . . Naked Turns 98 | . . . . 98 Heaviest Build 27 | 22 22 24 26 27 Greatest Support 60 | 20 30 30 45 60 Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 8 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 9 9 9 7 Final Capacity 10 | 10 10 10 10 5 Final Carried 10 | 5 10 10 10 5 Class Distribution -------------------- 39% | Hacker-Mutant 24% | Hacker-Tank 19% | Scavenger-Tank 13% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 906 | 179 227 219 241 40 Remotely . | . . . . . Salvage Created 1378 | . 131 608 529 110 Parts 75 | . 10 37 26 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 6 13 10 2 Guns 18 | . 4 4 9 1 Cannons 10 | . 2 7 1 . AOE 2 | . . 2 . . Classes Destroyed 6 | . 2 3 1 . Builder 1 | . . 1 . . Hauler 1 | . . 1 . . Swarmer 7 | . 4 3 . . Grunt 14 | . 2 5 6 1 Sentry 9 | . . 5 3 1 Hunter 1 | . . . 1 . Best Kill Streak 4 | . 2 4 2 2 Combat Bots Only 4 | . 2 4 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2416 | . 119 451 695 1151 Core 666 | . 27 82 65 492 Absorbed by Shields . | . . . . . Redirected to Shielding 26 | . . . 18 8 Regen/Repaired (Parts) 67 | . . . 67 . Core Remaining (%) 89 | 100 89 79 88 . Volleys Fired 101 | . 15 26 29 31 Largest 3 | . 2 3 3 2 Hottest 99 | . 76 99 99 76 Shots Fired 218 | . 20 78 81 39 Gun 181 | . 15 52 75 39 Cannon 37 | . 5 26 6 . Launcher . | . . . . . Special . | . . . . . Kinetic 150 | . 15 52 52 31 Thermal 31 | . . . 23 8 Explosive . | . . . . . Electromagnetic 37 | . 5 26 6 . Robot Hit Streak 46 | . 11 14 46 15 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 183 | . 22 52 73 36 Core Hits 69 | . 9 25 26 9 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . . 1 4 1 Burn 4 | . . . 3 1 Destroy 2 | . . 1 1 . Melee Attacks 7 | . 7 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2534 | . 236 1016 972 310 Guns 1646 | . 153 341 842 310 Cannons 677 | . 58 489 130 . Explosions 196 | . 22 174 . . Melee . | . . . . . Ramming 15 | . 3 12 . . Kinetic 1254 | . 153 341 537 223 Thermal 588 | . 22 174 305 87 Explosive . | . . . . . Electromagnetic 677 | . 58 489 130 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 23 | . 2 21 . . Projectiles 21 | . . 21 . . Explosions 2 | . 2 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . 4 1 . . Kicked 5 | . 4 1 . . Crushed . | . . . . . Highest Temperature 315 | . 72 300 315 28 Average Temperature 83 | . 32 88 89 15 Received Heat Transfer 1434 | . 36 243 504 651 Effects 4 | . . 4 . . Interference 4 | . . 4 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . 2 . Heat Transferred 1545 | . 50 200 999 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 364 | . 209 364 239 81 Initial 56 | . . 19 43 56 Average 105 | . 72 175 129 49 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 79 | 100 89 59 71 100 Level 1 20 | . 10 40 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 6 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . . 1 3 . Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 2 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 15 18 17 10 Peak Tracking Total 7 | . 3 5 4 7 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts 1 | . 1 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 13 | . 7 2 3 1 Terminals 10 | . 6 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 18 4 11 2 Successful 26 | . 16 3 7 . Failed 9 | . 2 1 4 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 17 | . 10 3 4 . Terminals 30 | . 17 3 8 2 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 22 | . 15 3 4 . Record 2 | . . 1 1 . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . 1 . . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . 1 1 . . Terminal Index 2 | . 2 . . . Garrison Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 3 | . 3 . . . Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . . . 1 . Registered Components 2 | . 1 . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 3 1 Full Trace Events 4 | . 2 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 1 | . 1 . . . Combat 1 | . 1 . . . Robot Hacks Applied 2 | . 2 . . . parse_system 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2496 | 135 739 558 740 324 Spaces Moved 1877 | 95 560 388 510 324 Core 206 | 9 . . . 197 Treads . | . . . . . Legs 1671 | 86 560 388 510 127 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 113 | 123 120 120 122 78 Slowest Speed 190 | 190 120 120 190 122 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 76 30 34 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 7 4 . . Melee . | . . . . . Projectile . | . . . . . AOE 11 | . 7 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2070 | 109 604 429 567 361 Wait . | . . . . . Move 1873 | 94 559 387 509 324 Hop . | . . . . . Pick Up 23 | 5 10 2 6 . Fast Attach 11 | 7 1 . 2 1 Attach 13 | 1 1 2 6 3 Detach 3 | 1 . . 1 1 Swap 14 | 1 1 5 6 1 Drop 18 | . 5 5 8 . Fire 101 | . 15 26 29 31 Melee 7 | . 7 . . . Ram . | . . . . . Kick 5 | . 4 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap 1 | . 1 . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 16) 136 | -11/Junkyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Propulsion x1 312 | -10/Materials | Build established: Hacker-Mutant 350 | -10/Materials | Identified exit to Materials 576 | -10/Materials | Identified exit to Mines 576 | -10/Materials | Discovered exit to Mines (range 9) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -9/Materials | Build established: Hacker-Tank 1422 | -9/Materials | Identified exit to Materials 1422 | -9/Materials | Discovered exit to Materials (range 5) 1433 | -9/Materials | Entered another Materials area 1433 | -8/Materials | Evolved 2 slots: Utility x2 1493 | -8/Materials | Build established: Scavenger-Tank 1938 | -8/Materials | Garrison activated, responded to threat 2089 | -8/Materials | Repaired Lgt. Assault Rifle 2148 | -8/Materials | Identified exit to Factory 2148 | -8/Materials | Discovered exit to Factory (range 16) 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2341 | -7/Factory | Garrison activated, responded to threat 2399 | -7/Factory | Released all parts (5) 2428 | -7/Factory | Lost 10 parts (5n2u3w) 2446 | -7/Factory | Core integrity fell below 50% 2497 | -7/Factory | Self-destructed Last Messages --------------- 02383_ R-06 Scavenger collects Imp. Heat Sink. 02383_ Acquired Aluminum Leg. 02388_ Carbon-fiber Leg destroyed. 02397_ Lgt. Assault Rifle destroyed. 02397_ Adv. Heat Sink destroyed. 02397_ Aluminum Leg destroyed. 02399_ Released Med. Storage Unit. 02399_ Released Power Shielding. 02399_ Released Signal Interpreter. 02399_ Released Targeting Computer. 02399_ Released Imp. Ion Engine. 02402_ M-28 Smith repairs Y-54 Guardian. 02438_ R-06 Scavenger inserts ECM Suite into recycling unit. 02448_ T-07 Excavator destroyed. 02452_ R-06 Scavenger collects Lgt. Ion Engine. 02476_ Triggered Ambush Trap. 02476_ L-41 Fighter emerges from a hatch in the floor. 02476_ B-48 Gladiator emerges from a hatch in the floor. 02476_ S-27 Virus emerges from a hatch in the floor. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?# """ """ #???# #?????????????????????????????? | | ?# """ """ #???# +?????????????????????????????? | | ?# #???# #?????????????????????????????? | | #######+####??## ##????????????????????????????? | | " ##### #????????????????????????????? | | " !% ####?????######+####+#####???? | | " % / #?????# ? | | % ##+####### ? | | #####/ # / ? | | " """ #???### ### """""" # ###############?? | | " """ #?????# #?# """""" # #???????????????? | | " """ #?????# ?+ """""" # #???????????????? | | #?????##### """""" # #???????????????? | | " """ #?????????# # +???????????????? | | " """ #?????????########## #???????????????? | | " """ #############"T"#### #???????????????? | | ! #???????????????? | | r gb #???????????????? | | ##### % """ """ """ """ #???????????????? | | ##### "Y """ """ """ g#/########??????????? | | # ^""" """ """ """ # #??????????? | | """ # # """ #??????????? | | """ # # """ #??????????? | | """ + # """ #??????????? | | """ # # ! #??????????? | | # @ # """ #??????????? | | #######+########"""T"""# # """ #??????????? | | # / ] ######### # """ #??????????? | | # #???????# /s #??????????? | | # """ """ """ #???????################??????????? | | # """ """ """ #?????????????????????????????????? | | # """ """ """ #?????????????????????????????????? | | # #?????????????????????????????????? | | ################?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More root@ Challenges ------------ None Game ------ Seed PoweredScrapPerforator Manual? 0 Play Time 00:50:07 Cumulative 32.7 hours Start 2023.05.01 @ 23:43:31 End 2023.05.02 @ 00:53:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 59 Rogue 0 Adventurer 0 Explorer 59 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 008b7fa8-5333-455e-9e82-12b48118bacc