Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 17:21:15 Player: Lazz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2864) 2864 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 6916 Bonus ------- Follower Combat Kills 172 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 100/100 System Corruption 21% Temperature Cool (6) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Heavy Ion Engine Fission Core Armored Huge Wheel Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Particle Gun Beamcaster Heavy Assault Rifle Bore Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Aluminum Leg Flexi-carbon Leg Improved Heat Sink Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Light Assault Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 71 | 6 3 17 4 15 6 1 6 13 Power 9 | 1 . 3 1 1 1 . . 2 Engine 6 | 1 . 3 1 . . . . 1 Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 6 1 6 1 . 3 5 Treads 11 | . . . . 4 1 . 3 3 Leg 15 | 2 2 6 1 2 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 3 1 1 1 1 1 1 Device 4 | . . . 1 1 1 . . 1 Storage 3 | 1 1 . . . . . 1 . Processor 3 | . . 3 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 5 1 7 3 . 2 5 Energy Gun 13 | . . 2 1 4 1 . 1 4 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 8 | 2 . 3 . 1 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . Parts Lost 43 | . 2 5 . 12 . . 5 19 Power 6 | . . 2 . 2 . . . 2 Propulsion 18 | . 2 2 . 4 . . 3 7 Utility 3 | . . . . . . . . 3 Weapon 16 | . . 1 . 6 . . 2 7 Highest Loss Streak 16 | . 2 2 . 8 . . 4 16 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 1 6 16 19 19 15 18 18 16 Power 4 | . 1 3 5 4 3 4 5 4 Propulsion 7 | . 3 7 8 8 8 9 6 6 Utility 1 | . . 1 1 2 3 2 1 1 Weapon 3 | . 1 4 4 3 . 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . . 5 1 . . 1 5 Power 5 | . . . 1 1 . . . 3 Propulsion 5 | . . . 4 . . . . 1 Utility 1 | . . . . . . . 1 . Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 84 94 99 86 96 99 96 76 Engine 6 | . 14 10 9 8 . . . 4 Core 2 | . . . . . 9 7 7 . Treads 12 | . . . . 3 36 30 29 23 Leg 19 | . 27 42 36 22 . . . 2 Device 5 | . . . 9 9 9 7 7 4 Storage 9 | . 14 11 9 9 9 7 7 7 Processor 7 | . . 8 9 9 9 7 7 5 Protection 1 | . . . . . . 6 7 4 Energy Gun 10 | . . 11 8 12 11 15 12 10 Ballistic Gun 11 | . 28 10 18 12 9 7 6 5 Ballistic Cannon 2 | . . . . . 3 7 7 4 Peak Build Rating 45 | 6 7 18 27 30 39 45 45 39 Average Rating 24 | 4 6 13 24 24 33 44 37 29 On Entrance 22 | . 6 7 18 27 24 39 45 39 Avg Prop Armor Cover (%) 6 | . . 6 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 13 48 54 58 61 68 74 74 68 Greatest Support 80 | 20 20 46 47 80 80 80 80 80 Greatest Overweight (x) 4 | 1 2 1 1 4 . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 Most Carried 20 | 3 15 20 20 20 18 20 20 20 Average Carried 16 | 1 6 16 19 19 15 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 20 20 13 18 20 20 7 Class Distribution -------------------- 49% | Gunner 33% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Matter Collected 1911 | 239 199 349 120 287 287 . 255 175 Remotely . | . . . . . . . . . Salvage Created 3572 | . 259 751 470 924 274 17 460 417 Parts 193 | . 16 39 34 53 18 1 19 13 Haulers Intercepted 7 | . . 2 2 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 22 9 Prevented 3 | . . . . . . . 2 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Combat Hostiles Destroyed 70 | . 8 12 9 12 10 . 11 8 Melee 1 | . . . . . . . . 1 Guns 54 | . 8 11 5 12 9 . 6 3 Cannons 5 | . . . . . . . 5 . AOE 8 | . . . 4 . . . . 4 Classes Destroyed 13 | . 3 4 . 4 1 . 1 . Worker 6 | . 1 2 1 2 . . . . Builder 1 | . . . . 1 . . . . Hauler 7 | . . 2 2 3 . . . . Recycler 2 | . . 1 1 . . . . . Operator 2 | . . . . 1 . 1 . . Watcher 4 | . . 3 . 1 . . . . Swarmer 14 | . 3 . 3 . 4 . 4 . Cutter 3 | . . . . . 3 . . . Grunt 30 | . 5 10 2 5 . . 5 3 Brawler 4 | . . . . . . . 1 3 Duelist 2 | . . . . 1 . . . 1 Sentry 15 | . . 2 4 4 3 . 1 1 Hunter 2 | . . . . 2 . . . . Best Kill Streak 8 | . 4 4 8 6 4 1 5 7 Combat Bots Only 7 | . 3 4 4 5 4 . 5 7 Max Kills in Single Turn 7 | . 1 1 7 2 2 1 1 4 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . . . 4 . . . . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Hostile Shots Fired 678 | . 78 60 29 246 45 . 95 125 Missed 190 | . 28 12 9 79 12 . 19 31 Hits 488 | . 50 48 20 167 33 . 76 94 Melee 44 | . . . . 2 2 . . 40 Projectile 444 | . 50 48 20 165 31 . 76 54 AOE 2 | . . . . . 2 . . . Critical Strikes 25 | . . . 1 7 3 . 3 11 Damage Taken 7370 | . 460 683 308 2178 440 . 1104 2197 Core 1351 | . 80 178 34 313 43 . 141 562 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 68 55 . . 29 . . . Volleys Fired 232 | . 45 66 24 38 25 1 20 13 Largest 4 | . 2 2 3 3 3 4 4 4 Hottest 201 | . 40 130 91 143 178 201 201 191 Shots Fired 559 | . 90 128 63 107 53 4 68 46 Gun 521 | . 90 128 63 104 49 3 48 36 Cannon 36 | . . . . 1 4 1 20 10 Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 313 | . 90 41 47 55 20 2 38 20 Thermal 156 | . . 87 . 3 33 2 21 10 Explosive 2 | . . . . 2 . . . . Electromagnetic 88 | . . . 16 47 . . 9 16 Robot Hit Streak 19 | . 9 10 7 19 19 1 8 11 Robot Miss Streak 8 | . 4 5 6 8 4 2 8 5 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 9 | . 2 2 . . 4 . . 1 Max Gunslinging Chain 2 | . 1 1 . . 2 . . 1 Shots Hit Robots 345 | . 48 79 43 73 32 1 35 34 Core Hits 183 | . 16 34 19 49 13 1 25 26 Critical Kills 4 | . . . . . . . 4 . Critical Parts Destroyed 11 | . . 1 . 1 . . 6 3 Critical Strikes 22 | . . 6 . 2 1 . 10 3 Burn 7 | . . 5 . 1 1 . . . Destroy 15 | . . 1 . 1 . . 10 3 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7161 | . 518 1059 1404 1618 605 22 844 1091 Guns 4945 | . 513 1059 624 1091 585 22 480 571 Cannons 603 | . . . . 25 20 . 364 194 Explosions 1568 | . . . 780 502 . . . 286 Melee 24 | . . . . . . . . 24 Ramming 21 | . 5 . . . . . . 16 Kinetic 2643 | . 513 249 444 375 110 . 572 380 Thermal 3090 | . . 810 780 331 495 22 203 449 Explosive 233 | . . . . 233 . . . . Electromagnetic 1150 | . . . 180 679 . . 69 222 Impact . | . . . . . . . . . Slashing 24 | . . . . . . . . 24 Piercing . | . . . . . . . . . Highest Corruption 21 | . . 2 3 5 5 . . 21 Average Corruption 4 | . . 2 2 4 5 . . 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . 2 2 20 12 . . 6 Message Errors 10 | . . . . 4 5 . . 1 Matter Fused 11 | . . 2 . 7 1 . . 1 Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 3 | . . . . 2 . . . 1 Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 3 | . . . 1 2 . . . . Misfires 2 | . . . . 1 1 . . . Alerts 2 | . . . . 2 . . . . Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . 1 2 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 129 | . . . 78 42 . . 9 . Projectiles 9 | . . . . . . . 9 . Explosions 120 | . . . 78 42 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 3 3 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 185 | . . . . 139 . . . 46 Shots 5 | . . . . 4 . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 5 | . 2 . . . . . . 3 Kicked 4 | . 2 . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 572 | . 12 572 . 28 362 126 329 322 Average Temperature 128 | . 6 164 . 12 112 61 118 126 Received Heat Transfer 2151 | . 138 291 135 738 108 . 336 405 Effects 20 | . . 18 . . . . . 2 Shutdowns 2 | . . 2 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . . . . . . . 2 Matter Decay 3 | . . 3 . . . . . . Short Circuit 3 | . . 3 . . . . . . Damage (minor) 3 | . . 3 . . . . . . Damage (major) 4 | . . 4 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . . Combat Hostiles 2 | . . 1 . . 1 . . . Parts Melted 12 | . . 6 2 . 2 1 . 1 Heat Transferred 5355 | . . 2294 550 485 999 37 407 583 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 2 4 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 89 | 100 100 100 92 89 61 55 . . Level 1 9 | . . . 7 10 28 44 . . Level 2 1 | . . . . . 9 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 421 | . 60 84 305 238 421 220 . . Initial 220 | . . 16 . 66 98 220 . . Average 97 | . 20 43 92 133 203 193 . . Influence Increases 2437 | . 240 359 448 516 353 5 335 181 Destroy 0b10 Robot/C 1500 | . 160 240 180 240 280 . 220 180 Destroy 0b10 Robot/NC 110 | . 5 40 20 40 . 5 . . Destroy Leader 292 | . 30 70 54 98 20 . 20 . Allied During Kill 22 | . . . . . 16 . 5 1 Successful Hack 14 | . . 5 . 2 7 . . . Select Force Hacks 90 | . 30 . . 60 . . . . Disable Machine 180 | . . . 150 30 . . . . Destroy Structure 79 | . . 4 44 31 . . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 135 | . 15 . . . 30 . 90 . Influence Decreases 2437 | . 200 399 290 522 84 261 442 239 Entered New Map 445 | . . 24 . 92 54 201 62 12 Time Decay 1372 | . 130 325 140 310 . 60 310 97 Lost Part 350 | . 20 50 . 120 . . 50 110 Lost Ally 70 | . . . . . 30 . 20 20 Purge Threat 200 | . 50 . 150 . . . . . Squads Dispatched 11 | . 2 2 . 6 . . . 1 Investigation 5 | . 2 . . 3 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 2 . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Distress Signals 4 | . . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 9 22 8 25 12 1 16 16 Peak Tracking Total 10 | . 3 5 2 9 4 1 7 10 Tactical Retreats 6 | . 1 . . . 1 . 4 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Traps Triggered 4 | . 1 1 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Machines Disabled 13 | . . . 10 2 . . 1 . Max in Single Turn 10 | . . . 10 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Machines Accessed 14 | . 2 1 1 5 2 2 1 . Terminals 8 | . 1 1 1 2 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . . 2 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 32 | . 5 4 4 8 2 3 6 . Successful 18 | . 3 2 2 4 1 . 6 . Failed 14 | . 2 2 2 4 1 3 . . Catastrophic 5 | . . . 2 . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . . 2 . . . . Terminals 24 | . 4 4 4 4 2 . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . . 2 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . Terminal Hacks 14 | . 2 2 2 1 1 . 6 . Record 6 | . . . . . . . 6 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . Tunnel 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 1 2 1 2 . . Full Trace Events 3 | . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Total Allies 4 | . . . . . 2 . . 2 Largest Group 2 | . . . . . 2 1 1 2 Highest-Rated Group 70 | . . . . . 70 26 26 46 Highest-Rated Ally 39 | . . . . . 39 26 26 30 Total Orders 2 | . . . . . 2 . . . EXPLORE 2 | . . . . . 2 . . . Ally Attacks 31 | . . . . . 19 . . 12 Total Damage 514 | . . . . . 257 . . 257 Kills 5 | . . . . . 4 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Active Infowar (turns) 151 | . . 151 . . . . . . T.N.C. 151 | . . 151 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches 5 | . . . . . 4 1 . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Turns Passed 3813 | 66 399 803 331 697 416 135 681 285 Spaces Moved 1576 | 46 157 280 126 233 185 66 368 115 Core 9 | 9 . . . . . . . . Treads 754 | . . . . 28 185 66 368 107 Legs 813 | 37 157 280 126 205 . . . 8 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 170 170 170 162 120 Average Speed 176 | 113 147 190 190 221 170 170 162 163 Slowest Speed 400 | 120 260 190 192 400 170 170 250 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 23 31 26 50 35 2 62 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 2 . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 2 | . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 85 | . . . 47 23 1 . 7 7 Melee . | . . . . . . . . . Projectile 11 | . . . . . 1 . 7 3 AOE 74 | . . . 47 23 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Low Total 2146 | 59 243 433 169 331 241 87 404 179 Wait 137 | . 22 42 . 35 13 15 . 10 Move 1569 | 45 156 279 125 233 184 65 367 115 Hop . | . . . . . . . . . Pick Up 78 | 8 15 19 8 4 10 4 7 3 Fast Attach 4 | . . 2 . 2 . . . . Attach 60 | 6 2 14 2 10 5 2 5 14 Detach . | . . . . . . . . . Swap 18 | . 1 3 2 4 4 . 2 2 Drop 27 | . . 8 8 5 . . 3 3 Fire 232 | . 45 66 24 38 25 1 20 13 Melee 1 | . . . . . . . . 1 Ram 1 | . . . . . . . . 1 Kick 4 | . 2 . . . . . . 2 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . . . . 14 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 4) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x2 1057 | -9/Materials | Build established: Scavenger-Mutant 1246 | -9/Materials | Discovered new exit (range 11) 1269 | -9/Materials | Entered another Materials area 1269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1589 | -8/Materials | Discovered new exit (range 4) 1600 | -8/Materials | Entered Storage 1824 | -8/Storage | Build established: Gunner 1879 | -8/Storage | Lost 4 parts (2n2w) 2217 | -8/Storage | Garrison activated, responded to threat 2245 | -8/Storage | Core integrity fell below 50% 2279 | -8/Storage | Lost 8 parts (2p2n4w) 2297 | -8/Storage | Identified exit to Garrison 2297 | -8/Storage | Entered Garrison 2393 | -8/Garrison | Rescued a captive Derelict 2400 | -8/Garrison | Rescued a captive Derelict 2415 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Triggered checkpoint 2686 | -8/Garrison | Discovered new exit (range 13) 2713 | -8/Garrison | Entered Factory 2713 | -7/Factory | Accompanied by 1 ally 2713 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2808 | -7/Factory | Discovered new exit (range 15) 2848 | -7/Factory | Entered Lower Caves 2848 | -7/Lower Caves | Accompanied by 2 allies 2859 | -7/Lower Caves | Attracted the attention of an 0b10 base 2864 | -7/Lower Caves | Learned Research terminal intel 2864 | -7/Lower Caves | Learned Factory terminal intel 2864 | -7/Lower Caves | Learned Extension security intel 2864 | -7/Lower Caves | Learned Armory emergency access door positions 2864 | -7/Lower Caves | Learned Extension trap positions 2864 | -7/Lower Caves | Learned 8 Factory zone layouts 2924 | -7/Lower Caves | Lost 4 parts (3n1w) 2995 | -7/Lower Caves | Found DCF Scrap (15 items) 3023 | -7/Lower Caves | Identified exit to Lower Caves 3028 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3116 | -7/Lower Caves | Encountered a Warlord checkpoint 3529 | -7/Lower Caves | Entered another Lower Caves area 3537 | -7/Lower Caves | Encountered a Warlord checkpoint 3682 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3737 | -7/Lower Caves | System corruption reached 10% 3739 | -7/Lower Caves | Core integrity fell below 50% 3761 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3761 | -7/Lower Caves | Destroyed 7 combat bots 3782 | -7/Lower Caves | Lost 16 parts (2p4n3u7w) 3794 | -7/Lower Caves | Core integrity fell below 20% 3814 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Flexi-carbon Leg severed. Acquired Flexi-carbon Leg. M-28 Smith repairs L-41 Fighter. Attempting to rewire G-47 Trooper. G-47 Trooper rewired. Kicked B-48 Gladiator out of the way. Lgt. Treads destroyed. Knocked back. Fighter 4a suffers critical hit (Smash). Fighter 4a system corrupted by crushing effect. Fighter 4a knocked back. Fighter 4a destroyed. System corrupted: Heat flow error (+149). Kicked L-41 Fighter. Aluminum Leg destroyed. B-48 Gladiator suffers critical hit (Burn). B-48 Gladiator destroyed. Trooper 4a destroyed. Acquired 65 matter. M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ????????????????????????????????????????????# ##? | | ???????????????????????????????????????##???# #? | | ???????????????????????????????????????# ##?# #? | | ???????????????????????????????????????# ### #? | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# # | | ??????????????????????????????????????## # | | ?????????????????????????????????????## ## | | ???????????????????????????????????### ## | | ???????????????????????????????????# # | | ???????????????????????????????????# | | ???????????????????????????????????# "" " | | ???????????????????????????????????# """" "" ### | | ???????????????????????????????###?# """ "" #?## | | ????????????????????????????#### ### " #??# | | ??????????????????????????###"" " #??# | | ??????????????????????????# /%% "%" #??# | | ??????????????????????????# [%= % ## #?# | | ??????????????????????????####=" % ## | | ??????????????????????########## !%% # | | ??????????????????????# # | | ???????????????????#### | | ?????????????????# ##### | | ?????????????????# ######@ #???# #### # | | ????????????#??????#"""# ##??##"??# ## | | ???????? #### ###?# # #???? #?# #? ## | | ???????? # #g## #???##?# #? ###?? | | ???????? + =gY # ##??????# #? $#????? | | ???????????????### #% # #???????# #?? #????? | | ???????????????????#=%""""# #???????? ??#?????? | | ???????????????????######## ???????? ?????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseEncryptedFlail Manual? 0 Play Time 00:39:56 Cumulative 43.9 hours Start 2025.11.04 @ 16:42:23 End 2025.11.04 @ 17:21:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 206551ce-69cc-4dc5-98b5-afc3034cd1b3