Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 17:33:29 Player: Henry Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4345) 4345 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 9227 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 37 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 96/100 System Corruption 18% Temperature Cool (12) Location -5/Factory Parts ------- Power (2) Propulsion (6) Utility (4) Improved Signal Interpreter Weapon (5) Inventory (4) Large Storage Unit Improved Weapon Cycler Peak State ------------ Power Light Neutrino Core Cooled Fission Core Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Large Storage Unit Improved Signal Interpreter Experimental Terrain Scan Processor Improved Weapon Cycler Weapon Gauss Rifle Hypervelocity Coil Gun Tri-rail Accelerator Improved Proton Missile Launcher Inventory Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Magnetic Acceleration Cannon [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . 1 . 1 Utility 2 | . . . . 1 . 1 . Weapon 3 | . . . . 1 1 . 1 Parts Attached 144 | 7 2 14 1 27 16 40 37 Power 18 | 1 . 1 . 2 . 6 8 Engine 9 | 1 . 1 . . . 3 4 Core 9 | . . . . 2 . 3 4 Reactor . | . . . . . . . . Propulsion 55 | 2 . 10 . 9 7 16 11 Treads . | . . . . . . . . Leg 52 | 2 . 10 . 9 7 16 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 28 | 1 2 2 . 7 3 7 6 Device 16 | . . 2 . 3 1 6 4 Storage 6 | 1 2 . . 1 . 1 1 Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 43 | 3 . 1 1 9 6 11 12 Energy Gun 8 | 1 . . . 1 . 3 3 Energy Cannon 4 | . . . . 4 . . . Ballistic Gun 26 | 2 . 1 1 4 6 7 5 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 4 Parts Lost 79 | . . 3 1 15 6 21 33 Power 10 | . . 1 . 1 . 2 6 Propulsion 32 | . . . . 7 3 8 14 Utility 8 | . . 1 . 2 . 2 3 Weapon 29 | . . 1 1 5 3 9 10 Highest Loss Streak 14 | . . 1 1 10 2 8 14 Average Slot Usage (%) 90 | . 86 91 99 87 99 91 77 Engine 4 | . 14 9 11 1 . 3 3 Core 5 | . . . . 7 7 8 4 Leg 32 | . 28 43 44 34 37 27 26 Device 8 | . . 4 11 8 7 12 7 Storage 7 | . 15 11 11 9 7 6 4 Processor 3 | . . . . . . 6 6 Protection 1 | . . . . 4 7 . . Energy Gun 2 | . . . . . . 5 2 Energy Cannon 1 | . . . . 10 3 . . Ballistic Gun 19 | . 28 22 21 10 26 18 14 Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 15 22 21 52 44 52 68 Greatest Support 120 | 20 20 43 43 50 73 100 120 Greatest Overweight (x) 5 | 3 . . . 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 12 8 8 14 10 10 10 Average Capacity 9 | 5 7 8 8 9 10 10 9 Most Carried 10 | 2 6 8 8 10 10 10 10 Average Carried 8 | . 3 6 8 8 9 9 7 Final Capacity 4 | . . . . . . . 4 Final Carried 2 | . . . . . . . 2 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Mutant 19% | Tank 11% | Scavenger-Mutant 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 3900 | 204 134 401 41 338 711 961 1110 Remotely . | . . . . . . . . Salvage Created 5133 | . 172 430 53 585 685 1251 1957 Parts 270 | . 8 28 8 21 36 74 95 Haulers Intercepted 5 | . . 1 . . 2 . 2 Recyclers Shooed 12 | . 2 1 . . 2 4 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 84 | . 2 9 4 14 12 17 26 Guns 65 | . 2 9 4 9 11 16 14 Cannons 16 | . . . . 5 1 1 9 AOE 3 | . . . . . . . 3 Classes Destroyed 14 | . 2 4 1 2 1 4 . Worker 7 | . . . . 1 1 3 2 Builder 10 | . . . . . . 2 8 Tunneler 1 | . . . . . . 1 . Hauler 5 | . . 1 . . 2 . 2 Recycler 4 | . 1 . . . . 1 2 Operator 1 | . . . . . . 1 . Watcher 4 | . . 1 . . 1 . 2 Swarmer 15 | . . . 4 3 3 . 5 Grunt 41 | . 2 7 . 7 4 6 15 Brawler 2 | . . . . . . 1 1 Duelist 4 | . . 1 . 1 . 1 1 Sentry 6 | . . 1 . 2 1 2 . Hunter 7 | . . . . 1 1 5 . Programmer 9 | . . . . . 3 2 4 Best Kill Streak 14 | . 2 3 4 4 7 4 14 Combat Bots Only 7 | . 2 3 4 4 6 4 7 Max Kills in Single Turn 9 | . 1 1 1 1 2 2 9 Gunslinging 1 | . . . . . 1 . 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 11155 | . 62 659 99 2235 1082 2153 4865 Core 1708 | . 33 77 25 310 105 143 1015 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 86 . 74 43 85 83 . Volleys Fired 269 | . 8 49 7 51 37 54 63 Largest 5 | . 2 2 2 3 4 4 5 Hottest 226 | . 40 43 43 195 138 223 226 Shots Fired 784 | . 16 96 8 91 146 192 235 Gun 670 | . 16 96 8 55 138 168 189 Cannon 110 | . . . . 36 8 24 42 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 665 | . 16 96 8 50 138 153 204 Thermal 85 | . . . . 41 8 17 19 Explosive . | . . . . . . . . Electromagnetic 34 | . . . . . . 22 12 Robot Hit Streak 15 | . 6 10 5 11 10 8 15 Robot Miss Streak 8 | . 2 3 4 5 7 7 8 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 12 | . . . . 2 3 1 6 Max Gunslinging Chain 2 | . . . . 1 2 1 2 Shots Hit Robots 464 | . 10 62 5 60 94 109 124 Core Hits 249 | . 7 23 4 28 46 62 79 Critical Hits 14 | . . . . . 1 2 11 Critical Kills 5 | . . . . . 1 1 3 Critical Parts Destroyed 8 | . . . . . . 1 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11775 | . 125 792 105 1252 1665 2810 5026 Guns 7806 | . 125 792 105 549 1489 2437 2309 Cannons 2128 | . . . . 703 162 258 1005 Explosions 1827 | . . . . . . 115 1712 Melee . | . . . . . . . . Ramming 14 | . . . . . 14 . . Kinetic 8186 | . 125 792 105 490 1489 2202 2983 Thermal 2724 | . . . . 762 162 399 1401 Explosive . | . . . . . . . . Electromagnetic 851 | . . . . . . 209 642 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 3 3 . 6 2 18 Average Corruption 3 | . . 2 3 . 3 1 7 Corruption Purged . | . . . . . . . . Effects 64 | . . 9 3 . 8 11 33 Message Errors 11 | . . 1 . . 2 1 7 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 8 | . . 2 2 . 1 . 3 Energy Discharges 5 | . . 1 . . . 3 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 8 | . . 1 1 . 1 3 2 Misfires 1 | . . . . . . . 1 Misdirections 6 | . . . . . . . 6 Targeting Errors 16 | . . 2 . . 4 2 8 Weapon Failures 5 | . . 2 . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 133 | . . . . 14 . . 119 Projectiles 14 | . . . . 14 . . . Explosions 119 | . . . . . . . 119 Melee . | . . . . . . . . Knockbacks 13 | . . . . . . 4 9 Impact . | . . . . . . . . Kinetic 11 | . . . . . . 3 8 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 61 | . . . . . . . 61 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 561 | . 2 238 174 365 177 533 561 Average Temperature 152 | . 2 102 78 161 44 192 191 Received Heat Transfer 2466 | . 36 264 . 1044 234 222 666 Effects 21 | . . . . 5 . 10 6 Shutdowns 9 | . . . . 3 . 3 3 Energy Bleed 2 | . . . . . . 1 1 Interference 2 | . . . . 2 . . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 1 Damage (major) 5 | . . . . . . 5 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 3 . . 1 Heat Transferred 3209 | . . . . 1110 222 457 1420 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 782 | . 55 264 119 384 185 238 782 Average Influence 180 | . 24 116 117 170 103 111 473 Maximum Alert Level 3 | . . 1 . 1 . 1 3 Low Security (%) 77 | . . . . . . . . Level 1 11 | . . . . . . . . Level 2 6 | . . . . . . . . Level 3 4 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 2 . 2 5 4 9 Investigation 2 | . . . . . 1 1 . Extermination 5 | . . . . . 2 1 2 Reinforcement 13 | . . 2 . 1 2 2 6 Assault 2 | . . . . 1 . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . 4 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 2 15 3 17 25 25 45 Peak Tracking Total 7 | . 1 5 2 5 6 6 7 Tactical Retreats 5 | . . 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . . 2 . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 19 | . . . . 1 . 1 17 Max in Single Turn 12 | . . . . 1 . 1 12 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 2 | . . . 1 . . 1 . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . 1 . . 2 . Successful 1 | . . . . . . 1 . Failed 2 | . . . 1 . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 . . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . 3 4 . . Machine Destruction 3 | . . . . 3 . . . Programmers 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 62 | . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . 7 . Total Damage 124 | . . . . . . 124 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4670 | 53 130 507 301 513 947 1351 868 Spaces Moved 2891 | 34 83 262 223 246 667 833 543 Core 71 | 15 . . . . . . 56 Treads . | . . . . . . . . Legs 2765 | 19 83 262 223 246 667 833 432 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 55 | . . . . . . . 55 Fastest Speed 37 | 50 120 120 120 120 120 120 37 Average Speed 117 | 120 120 120 120 122 120 120 106 Slowest Speed 300 | 200 120 120 120 150 120 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 27 | 3 27 22 57 28 27 29 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . . . . 7 2 16 77 Melee . | . . . . . . . . Projectile 52 | . . . . 7 2 5 38 AOE 50 | . . . . . . 11 39 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3638 | 43 98 358 248 375 740 1074 702 Wait 206 | . . 18 18 26 9 97 38 Move 2884 | 33 82 261 222 245 666 832 543 Hop . | . . . . . . . . Pick Up 54 | 2 3 7 . 11 5 22 4 Fast Attach 65 | 6 2 4 1 16 3 16 17 Attach 49 | 1 . 3 . 8 7 11 19 Detach 18 | 1 2 . . 5 . 2 8 Swap 30 | . . 7 . 3 6 13 1 Drop 62 | . 1 9 . 10 6 27 9 Fire 269 | . 8 49 7 51 37 54 63 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 680 | -9/Materials | Discovered new exit (range 10) 691 | -9/Materials | Entered Mines 843 | -9/Mines | Build established: Scavenger-Mutant 974 | -9/Mines | Discovered new exit (range 12) 992 | -9/Mines | Entered Materials 992 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1024 | -8/Materials | Discovered new exit (range 16) 1252 | -8/Materials | Lost 10 parts (1p4n2u3w) 1390 | -8/Materials | Core integrity fell below 50% 1501 | -8/Materials | Discovered new exit (range 4) 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1791 | -7/Factory | Build established: Tank 2443 | -7/Factory | Discovered new exit (range 6) 2452 | -7/Factory | Identified exit to Factory 2452 | -7/Factory | Entered another Factory area 2452 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2776 | -6/Factory | Lost 8 parts (1p3n1u3w) 2797 | -6/Factory | Build established: Scavenger-Gunner 3288 | -6/Factory | Lost 6 parts (1p2n3w) 3628 | -6/Factory | Allied Derelicts emerged from ambush trap array 3681 | -6/Factory | Discovered new exit (range 16) 3802 | -6/Factory | Identified exit to Factory 3803 | -6/Factory | Entered another Factory area 3803 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4124 | -5/Factory | Found Prototype Processor 4124 | -5/Factory | Identified Exp. Terrain Scan Processor 4260 | -5/Factory | Destroyed 7 combat bots 4368 | -5/Factory | Crushed by falling debris 4368 | -5/Factory | System corruption reached 10% 4403 | -5/Factory | First assault squad dispatched 4426 | -5/Factory | Lost 10 parts (2p4n1u3w) 4608 | -5/Factory | Lost 14 parts (2p6n2u4w) 4639 | -5/Factory | Core integrity fell below 50% 4649 | -5/Factory | Core integrity fell below 20% 4667 | -5/Factory | Spotted B-75 Beast 4671 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04587_ System corrupted: Heat flow error (+232). 04588_ Overheating: Energy bleed (-4). 04607_ 5CMGNUY%U9%GAM5GGZ7BA06&U&VRN,CD 04624_ System corrupted: Heat flow error (+132). 04626_ Drone sends a signal. 04630_ Slug penetrates Wall. 04631_ Penetrated by Slug. 04631_ Flexi-carbon Leg destroyed. 04634_ Slug penetrates Wall. 04635_ Penetrated by Slug. 04638_ Field Propulsion Drive destroyed. 04638_ Penetrated by Slug. 04640_ System corrupted: Field Propulsion Drive rejected. 04641_ Penetrated by Slug. 04655_ System corrupted: Component data lost. 04664_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 04665_ U-05 Engineer lays Concrete. 04668_ Fusion Modulator explodes. 04668_ U-05 Engineer destroyed. 04670_ K-01 Serf collects debris. 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"" | | ?????????????????#### "" # | | ?????????????????# [ # | | ?????????????????# ] !@ # | | ?????????????????#! ###;;;; ;;;;;;;;##+#####+##+# | | ??????????????????????# !; #? | | ??????????????????????# #! = #? | | ??????????????????????# ""T"" # # ""T"" | | ??????????????????????# """"" # # """"" | | ??????????????????????############################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Heat Shielding 75 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 60 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed SubatomicParticleMachine Manual? 0 Play Time 00:57:31 Cumulative 400.3 hours Start 2019.10.23 @ 16:36:40 End 2019.10.23 @ 17:33:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 42 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 121121a1-91b9-4fc0-add9-5cccf7a96a67