Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.04 @ 01:21:28 Player: Drokk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (597) 597 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 2828 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 269 Cogmind --------- Core Integrity 524/550 Matter 271/300 Energy 208/265 System Corruption 0% Temperature Cool (277) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Wheel > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Medium Laser EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (14) --- Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Small Storage Unit Large Storage Unit Improved Sensor Array Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Small Storage Unit Large Storage Unit Improved Sensor Array Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Drone Bay Drone Bay Particle Gun Light Assault Rifle [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 36 | 6 9 18 1 2 Power 6 | 1 . 5 . . Engine 6 | 1 . 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 5 1 . Treads 4 | . . 3 1 . Leg 2 | 2 . . . . Wheel 4 | . 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 7 3 . . Device . | . . . . . Storage 7 | 1 5 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 2 2 . . Artifact . | . . . . . Weapon 9 | 2 . 5 . 2 Energy Gun 6 | 2 . 3 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 8 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 1 | . . 1 . . Weapon 4 | . . 4 . . Highest Loss Streak 3 | . . 3 . . Average Slot Usage (%) 96 | . 95 94 100 90 Engine 11 | . 14 10 11 9 Treads 12 | . . 13 22 18 Leg 3 | . 13 . . . Wheel 15 | . 14 18 11 9 Storage 20 | . 18 22 22 18 Protection 8 | . 5 8 11 9 Energy Gun 13 | . 28 6 11 14 Ballistic Gun 9 | . . 14 11 9 Naked Turns . | . . . . . Heaviest Build 47 | 11 39 42 42 47 Greatest Support 43 | 20 24 43 43 43 Greatest Overweight (x) 6 | . 6 3 . 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 16 | 6 16 14 14 14 Average Capacity 12 | 5 8 13 14 14 Most Carried 14 | 4 10 13 14 14 Average Carried 10 | 1 7 10 13 13 Final Capacity 14 | 6 8 14 14 14 Final Carried 14 | 4 8 13 14 14 Class Distribution -------------------- 57% | Mutant 20% | Commander-Mutant 17% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 684 | 45 103 438 98 . Remotely . | . . . . . Salvage Created 820 | . 120 590 110 . Parts 69 | . 15 47 7 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 22 | . 6 15 1 . Guns 21 | . 6 14 1 . AOE 1 | . . 1 . . Classes Destroyed 7 | . 3 3 1 . Builder 2 | . 1 1 . . Recycler 1 | . . . 1 . Watcher 3 | . 1 2 . . Swarmer 13 | . 6 6 1 . Grunt 3 | . . 3 . . Brawler 1 | . . 1 . . Sentry 5 | . . 5 . . Best Kill Streak 5 | . 5 4 2 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1321 | . 78 1131 15 97 Core 153 | . 14 113 . 26 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 94 . 71 . Volleys Fired 75 | . 14 51 7 3 Largest 3 | . 2 2 2 3 Hottest 136 | . 90 90 88 136 Shots Fired 138 | . 28 87 14 9 Gun 135 | . 28 87 14 6 Cannon 3 | . . . . 3 Launcher . | . . . . . Special . | . . . . . Kinetic 70 | . . 60 7 3 Thermal 47 | . 14 23 7 3 Explosive . | . . . . . Electromagnetic 21 | . 14 4 . 3 Robot Hit Streak 28 | . 5 28 11 7 Robot Miss Streak 2 | . 1 2 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 109 | . 18 76 8 7 Core Hits 38 | . 8 27 2 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1528 | . 179 1121 105 123 Guns 1378 | . 179 1049 83 67 Cannons 56 | . . . . 56 Explosions 65 | . . 65 . . Melee . | . . . . . Ramming 29 | . . 7 22 . Kinetic 819 | . . 745 33 41 Thermal 430 | . 51 303 50 26 Explosive . | . . . . . Electromagnetic 250 | . 128 66 . 56 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 122 | . . 122 . . Shots 2 | . . 2 . . Rammed 6 | . . 3 3 . Targets Rammed 6 | . . 3 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 277 | . 270 105 144 277 Average Temperature 60 | . 96 22 56 147 Received Heat Transfer 333 | . . 261 . 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1016 | . 148 683 111 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 407 | . 208 407 236 79 Average Influence 142 | . 47 226 139 69 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 64 | 100 96 19 90 100 Level 1 31 | . 3 71 9 . Level 2 3 | . . 8 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 6 | . 1 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 11 22 12 4 Peak Tracking Total 5 | . 3 5 4 4 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 4 | . 1 2 . 1 Max in Single Turn 2 | . 1 2 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 6 | . 2 . 4 . Terminals 5 | . 1 . 4 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 3 . 10 . Successful 12 | . 3 . 9 . Failed 1 | . . . 1 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 11 | . 1 . 10 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 . 9 . Record 4 | . 1 . 3 . Part Schematic 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Open Door 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 3 Highest-Rated Group 88 | . . . 88 32 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 63 | . . . 60 3 Total Damage 589 | . . . 574 15 Kills 13 | . . . 13 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1868 | 86 418 737 529 98 Spaces Moved 1171 | 65 332 414 313 47 Core 7 | 6 1 . . . Treads 599 | . . 239 313 47 Legs 203 | 59 144 . . . Wheels 362 | . 187 175 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 160 180 Average Speed 133 | 113 105 133 160 180 Slowest Speed 350 | 120 350 180 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 23 | 5 32 25 45 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . . 49 . . Melee . | . . . . . Projectile . | . . . . . AOE 49 | . . 49 . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1333 | 74 374 505 327 53 Wait 13 | . 1 12 . . Move 1167 | 64 331 413 312 47 Hop . | . . . . . Pick Up 20 | 4 9 5 2 . Fast Attach 21 | 6 6 8 . 1 Attach 5 | . 1 3 . 1 Detach 4 | . 2 1 . 1 Swap 10 | . 2 7 1 . Drop 12 | . 8 2 2 . Fire 75 | . 14 51 7 3 Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush 4 | . . 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Repaired Hrd. Light Armor Plating 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 536 | -9/Materials | Discovered new exit (range 12) 581 | -9/Materials | Crushed by falling debris 814 | -9/Materials | Lost 3 parts (2n1w) 1084 | -9/Materials | Build established: Scavenger-Mutant 1242 | -9/Materials | Entered Storage 1388 | -9/Storage | Build established: Mutant 1393 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1692 | -9/Storage | Build established: Commander-Mutant 1760 | -9/Storage | Discovered new exit (range 7) 1771 | -9/Storage | Entered Materials 1771 | -8/Materials | Accompanied by 3 allies 1771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -8/Materials | Self-destructed Last Messages --------------- >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. >>Alert(Check) Current Alert Level: Low Security 01759_ Triggered Alarm Trap. 01759_ An alarm sounds. 01759_ ALERT: Alarm triggered, dispatching investigation squad. 01760_ EXIT=FOUND 01768_ G-34 Mercenary destroyed. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01823_ Acquired EM Pulse Cannon. 01849_ Mercenary 2f destroyed. 01851_ Mercenary 2i destroyed. 01857_ Trooper 2a destroyed. 01859_ Processing Tank disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #?????????? #?????????????????????????? | | ????# #?????????# #?????????????????????????? | | ????# ########??# #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# = #?????????????????????????? | | ????# """=!""" #????????????? ??????????? | | ??######## """%=""" #??????????? ??????????? | | ??# # """!["" ########## ?????????? | | ??# # """!%""" g Y ?????????? | | ??# # """=*""" ????????? | | ??# "" + b ????????? | | ??# S"" # g @ ????????? | | ??# "" # #???????????? | | ??######## "Y" ########???????????? | | ?????????# """ #??????????????????? | | ?????????#####################??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hrd. Heavy Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed ChipLobotomyManipulator Manual? 0 Play Time 00:22:56 Cumulative 5.7 hours Start 2020.04.04 @ 00:56:47 End 2020.04.04 @ 01:21:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6905e047-d65c-41ef-99fd-b1fd1cfcdfbf