Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.20 @ 17:26:58 Player: TLFP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (4132) 4132 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (1614) 1614 TOTAL SCORE: 11236 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 1269 Met Imprinter 300 Was Imprinted 300 Friendly Fire -335 Cogmind --------- Core Integrity 715/850 Matter 300/300 Energy 490/490 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Medium Treads Improved Heavy Treads > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Matter Filter Improved Transmission Jammer > --- WEAPON (3) ------- High-powered Shock Rifle Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY (22) --- Light Treads Medium Treads Improved Heavy Treads Medium Storage Unit Energy Well (500) Kinecellerator Phase Shifter Improved Heavy Armor Plating Phasing AFG High-powered Shock Rifle Plasma Cannon Gauss Rifle Flak Gun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Makeshift Sensor Array Advanced Terrain Scan Processor Layered Light Armor Plating Heart of Steel Phasing AFG > --- WEAPON ----------- Gauss Rifle Precision Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Sensor Array Long-range Terrain Scanner Matter Filter Lightning Gun Plasma Cannon Gauss Rifle [Rating: 94] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Terrain Scan Processor Device Heart of Steel Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Slots Evolved 9 | . 1 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 7 | . 1 2 1 1 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 100 | . 5 5 18 22 8 3 1 4 21 13 Power 10 | . . 1 4 2 1 . . . . 2 Engine 4 | . . 1 1 1 . . . . . 1 Core 4 | . . . 3 . . . . . . 1 Reactor 2 | . . . . 1 1 . . . . . Propulsion 18 | . 3 1 3 3 . 1 . 2 3 2 Treads 14 | . 2 . 1 3 . 1 . 2 3 2 Leg . | . . . . . . . . . . . Wheel 4 | . 1 1 2 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | . 1 3 7 10 7 2 . 1 14 3 Device 25 | . . 1 2 4 6 2 . . 8 2 Storage 3 | . . . . . . . . . 2 1 Processor 7 | . 1 . 1 2 . . . . 3 . Hackware 4 | . . . 3 1 . . . . . . Protection 9 | . . 2 1 3 1 . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 24 | . 1 . 4 7 . . 1 1 4 6 Energy Gun 3 | . . . . 1 . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | . 1 . 4 3 . . . 1 4 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon 3 | . . . . 1 . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 1 1 . . 1 1 Parts Lost 14 | . 1 . 1 3 1 1 . . 2 5 Power 2 | . . . . . . . . . 1 1 Propulsion 4 | . . . 1 1 . 1 . . 1 . Utility 4 | . . . . 1 1 . . . . 2 Weapon 4 | . 1 . . 1 . . . . . 2 Highest Loss Streak 2 | . 1 . 1 1 1 1 . . 1 2 Average Slot Usage (%) 89 | . 88 87 93 99 99 93 83 83 81 93 Engine 1 | . 12 10 1 5 . . . . . 2 Core 1 | . . . 6 . . . . . . 4 Reactor 6 | . . . . 1 7 13 13 13 7 2 Treads 15 | . 17 10 2 19 20 16 20 20 11 10 Wheel 1 | . 2 10 7 1 . . . . . . Device 13 | . 12 13 15 8 8 11 6 6 15 25 Storage 8 | . 12 10 8 7 6 6 6 6 8 13 Processor 11 | . 1 10 8 10 13 13 13 13 11 11 Hackware 4 | . . . 2 16 12 6 3 . . . Protection 4 | . . 4 13 5 6 4 . 3 4 . Energy Gun 1 | . 23 10 . 1 . . . . . 2 Ballistic Gun 9 | . 1 10 24 16 6 6 6 6 10 8 Launcher 2 | . . . . . 6 6 6 6 . . Piercing Weapon 4 | . . . . 1 6 6 6 6 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 16 16 25 31 38 55 55 55 59 84 88 Greatest Support 105 | 20 40 16 28 68 68 68 68 76 105 105 Greatest Overweight (x) 2 | . 1 2 1 2 . 1 . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 22 | 8 8 8 8 8 8 8 8 8 16 22 Average Capacity 10 | 8 8 8 8 8 8 8 8 8 12 18 Most Carried 16 | 7 8 8 8 8 8 8 8 8 16 16 Average Carried 9 | 7 7 7 7 7 7 7 7 7 10 13 Final Capacity 22 | 8 8 8 8 8 8 8 8 8 16 22 Final Carried 16 | 7 6 8 8 8 7 8 8 8 13 16 Class Distribution -------------------- 60% | Hacker-Mutant 20% | Hacker-Assassin 12% | Hacker-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Assassin | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Assassin | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Matter Collected 4823 | 176 173 48 809 633 204 163 17 389 1923 288 Remotely . | . . . . . . . . . . . Salvage Created 5317 | . 421 184 1097 1006 43 284 . 112 1198 972 Parts 263 | . 23 15 63 55 1 11 . 8 52 35 Haulers Intercepted 6 | . . 1 3 . . . . . 2 . Recyclers Shooed 6 | . . 2 1 . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 84 | . 10 4 19 20 1 5 . 2 13 10 Melee 4 | . . . . . . . . . . 4 Guns 77 | . 10 4 19 20 1 3 . 2 13 5 AOE 3 | . . . . . . 2 . . . 1 Classes Destroyed 15 | . 3 3 6 1 . 1 . . 1 . Worker 6 | . 1 . 1 1 . . . . 3 . Builder 5 | . . . 4 . . . . . 1 . Tunneler 3 | . . . 1 . . . . . 1 1 Hauler 6 | . . 1 3 . . . . . 2 . Recycler 7 | . . 1 . . . . . . 2 4 Operator 4 | . . 1 2 . . . . . 1 . Watcher 2 | . . . 1 . . . . . 1 . Swarmer 13 | . 2 4 . . . . . . 2 5 Grunt 39 | . 8 . 12 11 1 1 . 1 5 . Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 13 | . . . 5 2 . 1 . . 2 3 Hunter 7 | . . . 1 2 . . . 1 1 2 Programmer 7 | . . . . 4 . 1 . . 2 . Thug 1 | . . . . . . 1 . . . . Fireman 2 | . . . . . . 2 . . . . Best Kill Streak 7 | . 5 2 7 5 1 3 . 1 4 4 Combat Bots Only 5 | . 4 2 5 5 1 3 . 1 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 . 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . 1 . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Damage Taken 4078 | . 179 59 707 726 56 236 . 298 910 907 Core 390 | . 20 12 107 46 . 40 . 30 69 66 Absorbed by Shields 13 | . . . . . . . . . . 13 Reduced by Siege Mode 31 | . . . . . . . . . 3 28 Core Remaining (%) 90 | 100 92 97 80 . . . . 83 . . Volleys Fired 293 | . 28 23 61 56 3 17 . 14 65 26 Largest 3 | . 2 1 3 3 2 2 . 1 2 2 Hottest 108 | . 90 40 78 108 64 64 . 28 64 88 Shots Fired 561 | . 50 23 161 126 4 20 . 14 119 44 Gun 547 | . 50 23 161 126 3 17 . 14 117 36 Cannon . | . . . . . . . . . . . Launcher 14 | . . . . . 1 3 . . 2 8 Special . | . . . . . . . . . . . Kinetic 470 | . 4 8 161 118 3 17 . 14 117 28 Thermal 22 | . 22 . . . . . . . . . Explosive 6 | . . . . . 1 3 . . 2 . Electromagnetic 63 | . 24 15 . 8 . . . . . 16 Robot Hit Streak 62 | . 30 33 19 28 19 22 . 23 62 20 Robot Miss Streak 4 | . 1 2 4 2 . 1 . . 2 1 Penetration Max 1 | . . . 1 1 . 1 . 1 1 . Secondary Targets 6 | . . . 3 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 Shots Hit Robots 477 | . 40 17 130 106 4 19 . 14 102 45 Core Hits 233 | . 16 9 63 47 4 14 . 7 46 27 Critical Hits 10 | . . . 2 3 . . . . 4 1 Critical Kills 4 | . . . 2 1 . . . . 1 . Critical Parts Destroyed 5 | . . . . 2 . . . . 3 . Melee Attacks 80 | . . . . 2 1 4 . . . 73 Impact . | . . . . . . . . . . . Slashing 43 | . . . . 2 . . . . . 41 Piercing 37 | . . . . . 1 4 . . . 32 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11103 | . 535 203 2402 2405 206 754 . 304 2712 1582 Guns 9257 | . 535 203 2402 2405 65 370 . 304 2409 564 Cannons . | . . . . . . . . . . . Explosions 1161 | . . . . . 141 277 . . 294 449 Melee 676 | . . . . . . 107 . . . 569 Ramming 9 | . . . . . . . . . 9 . Kinetic 8419 | . 30 26 2402 2360 65 370 . 304 2409 453 Thermal 220 | . 188 . . . . . . . . 32 Explosive 712 | . . . . . 141 277 . . 294 . Electromagnetic 1067 | . 317 177 . 45 . . . . . 528 Impact . | . . . . . . . . . . . Slashing 260 | . . . . . . . . . . 260 Piercing 416 | . . . . . . 107 . . . 309 Highest Corruption 4 | . . . 1 4 4 . . . 2 3 Average Corruption 2 | . . . 1 3 3 . . . 2 2 Corruption Purged 4 | . . . . . 4 . . . . . Effects 94 | . . . 1 30 11 . . . 20 32 Message Errors 31 | . . . 1 6 5 . . . 8 11 Matter Fused 13 | . . . . 6 2 . . . . 5 Heat Flow Errors 11 | . . . . 3 . . . . 4 4 Energy Discharges 12 | . . . . 3 1 . . . 4 4 Data Loss (minor) 14 | . . . . 6 3 . . . . 5 Targeting Errors 13 | . . . . 6 . . . . 4 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . . . . . 6 38 . . 48 5 Projectiles . | . . . . . . . . . . . Explosions 59 | . . . . . 6 . . . 48 5 Melee 38 | . . . . . . 38 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 14 34 . . . 46 Shots 6 | . . . . . 1 2 . . . 3 Rammed 2 | . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | . 223 17 394 277 15 288 . 99 209 303 Average Temperature 84 | . 94 9 96 79 7 125 . 43 54 112 Received Heat Transfer 1965 | . 159 . 504 357 36 387 . 72 297 153 Effects 5 | . 1 . . 1 . . . . . 3 Energy Bleed 1 | . . . . 1 . . . . . . Interference 4 | . 1 . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . 1 1 Total Turns 33 | . . . . . . . . . 13 20 Longest Duration 20 | . . . . . . . . . 13 20 Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . 3 . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 567 | . 555 . . . . . . . . 12 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Peak Influence 572 | . 325 251 520 481 . . . . 572 353 Initial 151 | . . 99 75 151 . . . . . 63 Average 146 | . 175 191 332 180 . . . . 115 82 Maximum Alert Level 2 | . 1 1 2 2 . . . . 2 1 Low Security (%) 68 | 100 60 52 19 57 . . . . 79 85 Level 1 23 | . 39 47 39 30 . . . . 17 14 Level 2 7 | . . . 40 11 . . . . 3 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 2 2 3 8 . . . . 9 4 Investigation 12 | . 2 1 1 3 . . . . 2 3 Extermination 7 | . . . . 3 . . . . 4 . Reinforcement 9 | . . 1 2 2 . . . . 3 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Distress Signals 5 | . . . 4 . . . . . 1 . Communications Jammed 69 | . . . . . . . . . . 69 Distress Signals 69 | . . . . . . . . . . 69 Times Spotted 170 | . 11 8 29 26 3 7 . 9 48 29 Peak Tracking Total 4 | . 3 2 4 3 3 4 . 3 4 4 Tactical Retreats 11 | . . . 1 . . 1 . 4 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Traps Triggered 10 | . . 1 . 2 . . . . 6 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Machines Disabled 14 | . . . 2 2 . . . . 7 3 Max in Single Turn 2 | . . . 1 1 . . . . 1 2 Garrison Access 3 | . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Machines Accessed 29 | . 4 4 6 7 . 1 . . 7 . Terminals 17 | . 3 4 5 5 . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . . . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . Total Hacks 86 | . 15 9 23 26 . 1 . . 12 . Successful 59 | . 11 7 16 14 . 1 . . 10 . Failed 27 | . 4 2 7 12 . . . . 2 . Catastrophic 3 | . . 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 84 | . 1 . 14 8 . . . . 30 31 Terminals 64 | . 14 9 21 20 . . . . . . Fabricators 6 | . . . . 5 . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . 1 . 2 . . . . . 9 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . Terminal Hacks 37 | . 10 7 11 8 . 1 . . . . Record 12 | . 3 3 3 3 . . . . . . Part Schematic 3 | . . . 1 2 . . . . . . Robot Schematic 2 | . . . . 2 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 2 | . 1 . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . Terminal Index 2 | . . . 2 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . Fabricator Hacks 4 | . . . . 3 . . . . 1 . Load Schematic 1 | . . . . 1 . . . . . . Build 3 | . . . . 2 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 1 . . . . . 5 . Process 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Retrieve Matter 3 | . . . . . . . . . 3 . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 2 . Seal Access 3 | . . . . 1 . . . . 2 . Unauthorized Hacks 9 | . 1 . 4 2 . . . . 2 . Terminals 3 | . . . 3 . . . . . . . Botnet 2 | . . . 2 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators 2 | . . . . 2 . . . . . . Report 1 | . . . . 1 . . . . . . Siphon 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . 2 . Tunnel 4 | . 1 . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 Used 1 | . . . 1 . . . . . . . Hacking Detections 21 | . 3 4 6 6 . . . . 2 . Full Trace Events 8 | . 2 1 2 3 . . . . . . Feedback Events 2 | . . . 1 1 . . . . . . Corruption 2 | . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 2 . . . . 3 . Robots Built 2 | . . . . 2 . . . . . . Matter 189 | . . . . 189 . . . . . . Time 134 | . . . . 134 . . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . . Part Schematics Acquired 34 | . . . 1 2 . . . . 11 20 Parts Built 4 | . . . . 2 . . . . 2 . Matter 468 | . . . . 234 . . . . 234 . Time 156 | . . . . 117 . . . . 39 . Total Part Build Rating 28 | . . . . 14 . . . . 14 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 477 | . . . . . . . . . 477 . Retrieved Matter 659 | . . . . . . . . . 659 . Retrieved Components 3 | . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Total Allies 26 | . . . . 2 . . 4 . 12 8 Largest Group 12 | . . . . 2 2 2 4 4 12 7 Highest-Rated Group 637 | . . . . 76 72 72 147 147 637 484 Highest-Rated Ally 99 | . . . . 38 38 38 37 37 99 99 Zionite Dispatches 5 | . . . . . . . . . 3 2 Heavy 1 | . . . . . . . . . 1 . Light 2 | . . . . . . . . . 1 1 Fire 2 | . . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . . Ally Attacks 177 | . . . . 1 4 4 . 11 95 62 Total Damage 6397 | . . . . 32 99 120 . 252 3128 2766 Kills 49 | . . . . 1 2 . . 1 27 18 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . 7 8 Main Access 1 | . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . 1 2 Unaware Schematics 1 | . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . 1 1 Depthwide Sectors/-1 2 | . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Turns Passed 13295 | 4 322 365 778 1649 1866 702 1746 578 3455 1830 Spaces Moved 6744 | 4 172 306 477 792 478 362 1051 333 1835 934 Core . | . . . . . . . . . . . Treads 5625 | . 95 . . 537 478 362 1051 333 1835 934 Legs 52 | 4 48 . . . . . . . . . Wheels 1067 | . 29 306 477 255 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 90 | 120 90 90 100 110 163 163 163 163 160 160 Average Speed 154 | 120 137 96 109 146 163 172 163 163 167 160 Slowest Speed 185 | 120 160 110 110 180 163 185 163 163 183 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 2 36 33 51 25 72 57 88 66 49 83 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 34 | . 1 . 1 . . . 2 . 16 14 Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 3 | . . . . . 1 1 1 . . . Spaces Dug 16 | . . . . 2 1 12 . . . 1 Terrain Destroyed 57 | . . . 1 2 4 33 . . 6 11 Melee 4 | . . . . 2 1 . . . . 1 Projectile 4 | . . . 1 . . . . . 1 2 AOE 49 | . . . . . 3 33 . . 5 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Total 8955 | 3 207 353 613 1176 1557 413 1085 355 2097 1096 Wait 1614 | . . 16 29 266 1065 23 30 . 147 38 Move 6732 | 3 171 305 476 791 477 359 1050 332 1834 934 Hop 1 | . . . . . . 1 . . . . Pick Up 65 | . 2 3 11 18 . 2 1 2 16 10 Fast Attach 27 | . . 1 6 4 3 2 1 . 8 2 Attach 27 | . 2 1 3 6 1 . . 1 6 7 Detach . | . . . . . . . . . . . Swap 47 | . 3 3 9 12 5 1 . 3 7 4 Drop 67 | . 1 1 18 21 2 4 3 3 12 2 Fire 293 | . 28 23 61 56 3 17 . 14 65 26 Melee 80 | . . . . 2 1 4 . . . 73 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 5 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Evolved 1 slot: Utility x1 21 | -10/Materials | Identified exit to Mines 34 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x2 682 | -9/Materials | Identified exit to Materials 682 | -9/Materials | Discovered exit to Materials (range 7) 692 | -9/Materials | Entered another Materials area 692 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -8/Materials | Build established: Hacker-Skirmisher 1178 | -8/Materials | Identified exit to Factory 1178 | -8/Materials | Discovered exit to Factory (range 16) 1379 | -8/Materials | Discovered exit to Factory (range 17) 1470 | -8/Materials | Entered Factory 1470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -7/Factory | Build established: Hacker-Mutant 2758 | -7/Factory | Identified exit to Lower Caves 2866 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 2874 | -7/Factory | Local fabrication network quarantined 3007 | -7/Factory | Fabricated P-60 Hacker (x2) 3119 | -7/Factory | Entered Lower Caves 3119 | -7/Lower Caves | Accompanied by 2 allies 4531 | -7/Lower Caves | Learned Factory machine intel 4790 | -7/Lower Caves | Identified exit to Lower Caves 4790 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 4886 | -7/Lower Caves | Found Alien Artifact 4886 | -7/Lower Caves | Identified Core Expander 4886 | -7/Lower Caves | Installed Core Expander, added new Power slot 4917 | -7/Lower Caves | Build established: Hacker-Assassin 4985 | -7/Lower Caves | Entered another Lower Caves area 4985 | -7/Lower Caves | Accompanied by 2 allies 5010 | -7/Lower Caves | Identified exit to Factory 5010 | -7/Lower Caves | Discovered exit to Factory (range 14) 5083 | -7/Lower Caves | Ambushed by wild Derelicts 5292 | -7/Lower Caves | Learned 8 Factory zone layouts 5384 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5439 | -7/Lower Caves | Identified exit to Zion 5439 | -7/Lower Caves | Discovered exit to Zion (range 19) 5507 | -7/Lower Caves | Found Prototype Device 5507 | -7/Lower Caves | Identified Heart of Steel 5687 | -7/Lower Caves | Entered Zion 5789 | -7/Zion | Identified exit to Proximity Caves 5789 | -7/Zion | Discovered exit to Proximity Caves (range 21) 5799 | -7/Zion | Found CR-A16's Pointy Stick 5820 | -7/Zion | Build established: Hacker-Mutant 6031 | -7/Zion | Learned location of Armory (-4) 6234 | -7/Zion | Imprinted 6236 | -7/Zion | Declared Zion's savior 6544 | -7/Zion | Given A8's code to call for help 7168 | -7/Zion | Found Prototype Device 7433 | -7/Zion | Entered Proximity Caves 7433 | -6/Proximity Caves | Accompanied by 4 allies 8001 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8011 | -6/Proximity Caves | Entered Factory 8011 | -6/Factory | Evolved 2 slots: Utility x2 8012 | -6/Factory | Identified exit to Lower Caves 8013 | -6/Factory | Loaded intel: 268 machine locations 8015 | -6/Factory | Identified Phasing AFG 8600 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8652 | -6/Factory | Identified exit to Extension 8652 | -6/Factory | Discovered exit to Extension (range 16) 8728 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8983 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9192 | -6/Factory | Retrieved Zion intel report: Branch Access 9208 | -6/Factory | Fabricated Imp. Heavy Treads (x2) 9337 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9496 | -6/Factory | Local fabrication network quarantined 9727 | -6/Factory | Retrieved Zion intel report: Guard Positions 9728 | -6/Factory | Zion Heavy squad teleported in 10401 | -6/Factory | Spotted B-75 Beast 10410 | -6/Factory | Allies destroyed B-75 Beast 10710 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10711 | -6/Factory | Zion Fire squad teleported in 10824 | -6/Factory | Heart of Steel transformed into Warbot 10993 | -6/Factory | Zion Light squad teleported in 11048 | -6/Factory | Allied Derelicts emerged from ambush trap array 11115 | -6/Factory | Build established: Hacker-Assassin 11466 | -6/Factory | Entered Extension 11466 | -6/Extension | Accompanied by 4 allies (Warbot) 11544 | -6/Extension | Zion Light squad teleported in 11678 | -6/Extension | Zion Fire squad teleported in 11766 | -6/Extension | Spotted B-75 Beast 11771 | -6/Extension | Retrieved Zion intel report: Active Garrisons 11785 | -6/Extension | Spotted B-75 Beast 11795 | -6/Extension | Allies destroyed B-75 Beast 11811 | -6/Extension | Allies destroyed B-75 Beast 11822 | -6/Extension | Identified exit to Factory 11822 | -6/Extension | Discovered exit to Factory (range 14) 11841 | -6/Extension | Disrupted transfer network 11990 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 12058 | -6/Extension | Retrieved Zion intel report: Guard Positions 12299 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 12342 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 12369 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 12570 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 12616 | -6/Extension | Retrieved Zion intel report: Main Access 12751 | -6/Extension | Identified exit to Cetus 12751 | -6/Extension | Discovered exit to Cetus (range 16) 12793 | -6/Extension | Build established: Hauler-Mutant 13059 | -6/Extension | Enhanced Grunt warped into view, answering call for help 13060 | -6/Extension | Enhanced Grunt warped into view, answering call for help 13286 | -6/Extension | Build established: Hauler-Assassin 13296 | -6/Extension | Self-destructed Last Messages --------------- >>\\X4T6 Transmitting encrypted signal... 13059_ Enhanced Grunt warps into view. 13063_ R-10 Processor collects Autogun. 13067_ R-10 Processor collects VTOL Module. 13071_ R-10 Processor collects Autogun. 13073_ R-10 Processor collects Unknown Power Core. 13091_ Acquired 14 matter. 13093_ EBIQB X1J>BM>&DPQQ|W5Q9V 13203_ System corrupted: Heat flow error (+278). 13213_ W-25 Informer destroyed. 13216_ Enhanced Grunt triggered Stasis Trap. 13216_ A bubble of rippling energy engulfs the area. 13216_ Field strength at 85. 13217_ Field strength at 70. 13218_ Field strength at 55. 13219_ Field strength at 40. 13220_ Field strength at 25. 13221_ Field strength at 10. 13222_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ##?##########?##############################?##### | | ##########?####################################### | | #########?####?####?###?########################## | | ###########################################?###?## | | ######?#?#####################?## ? | | ##################?### ###### ################ | | ###################### "" ###### ################ | | T ###### ################ | | ## ###### #?############## | | o ## ! ###### #?############## | | ############ ############# ################ | | ##########?# ############# ########### ### | | ############ ############# ###########""### | | #######?####u############# ########## ## | | #?########## ############# ############ ### | | ########### ############ ########### ## | | ########### T g g@ % %= | | ################## ######################## ## | | ####?#?######?#################################### | | ##############?################################### | | ###############?##########?####################### | | ########?#################################?####### | | #####################?############################ | | ?################?################################ | | ##?############################################### | | ??############?################################### | | ######################?########################### | | ###??#####?######?################################ | | ?##########?#?####?############################### | | ?#?#####?##?######?############################### | | ####?##??####?##?################################# | | #################?###?############################ | | ###?###?##?#############?######################### | | ?##?#???#?##?###?#?########?###################### | | ###?????###?#?#####?###?####?##################### | | ?????????#???#####?###?######?#################### | | ??????????#?#?#?##?########???#?#####?############ | | ?????????? ?????? ?? ? | | ???????????????? ? ? ??? ? ? | | ?????????????????? ?? ? ???? | | ????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 37 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 42 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Hyp. Coil Gun | -7/Factory | Hacked Matter Compressor | -7/Factory | Hacked Ion Burst Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Com. Ion Cannon | -6/Extension | Z-intel Prc. Shock Rifle | -6/Extension | Z-intel Cld. Airjet | -6/Extension | Z-intel Cold Fusion Reactor | -6/Extension | Z-intel Gui. EMP Blaster | -6/Extension | Z-intel Scatter Rocket Array | -6/Extension | Z-intel Hvy. Deuterium Engine | -6/Extension | Z-intel Cld. VTOL Module | -6/Extension | Z-intel Imp. Cesium-ion Thruster | -6/Extension | Z-intel Antimatter Cannon | -6/Extension | Z-intel Imp. Lightning Gun | -6/Extension | Z-intel Cld. Pulse Rifle | -6/Extension | Z-intel Imp. Heavy Machine Gun | -6/Extension | Z-intel Aerolev Unit | -6/Extension | Z-intel Exp. Targeting Computer | -6/Extension | Z-intel Rocket Array | -6/Extension | Z-intel Enh. Autogun | -6/Extension | Z-intel Cld. Particle Cannon | -6/Extension | Z-intel Prc. Grenade Launcher | -6/Extension | Z-intel Cld. Deuterium Engine | -6/Extension | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked P-60 Hacker | -7/Factory | Hacked K-01 Serf | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded P-60 Hacker | x2 | -7/Factory Imp. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- Freeware Challenges ------------ None Game ------ Seed KineticExplosiveAccelerator Manual? 0 Play Time 01:30:35 Cumulative 85.2 hours Start 2022.01.20 @ 18:13:28 End 2022.02.20 @ 17:26:58 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 57 Rogue 19 Adventurer 32 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2a2e53a-03a8-4459-b421-c771b467aeae