Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 07:38:12

Player: lav

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (2038)     2038
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (289)                289
              TOTAL SCORE: 4597

 Bonus
-------
High Alert Combat Kills    289

 Cogmind 
---------
Core Integrity             0/550
Matter                     9/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Armored Huge Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
       Improved Medium Laser
                Missile Launcher
>               --- INVENTORY (15) ---
          Heavy Ion Engine
        Compact Wheel
  High-capacity Matter Pod (0)
       Improved Sensor Array
       Advanced Targeting Computer
                Minigun
       Enhanced Autogun
                Proton Missile Launcher
                Proton Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Weight Redist. System
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Minigun
                Flak Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
       Improved Ion Engine
        Armored Huge Wheel
         Medium Storage Unit
  High-capacity Matter Pod
       Hardened Medium Armor Plating
     Long-range Tractor Beam
                Field Laser
                Field Laser
                Proton Missile Launcher
                Missile Launcher
                Remote Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 6   4   24  16  25  
  Power                    8    | 1   .   2   1   4   
    Engine                 6    | 1   .   2   1   2   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   6   4   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    4    | 2   1   1   .   .   
    Wheel                  8    | .   .   5   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 1   1   5   5   5   
    Device                 5    | .   .   1   3   1   
    Storage                6    | 1   .   2   1   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   2   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   2   11  6   15  
    Energy Gun             12   | 1   2   3   1   5   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          7    | 1   .   2   1   3   
    Ballistic Cannon       5    | .   .   2   2   1   
    Launcher               8    | .   .   1   2   5   
    Special Weapon         2    | .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 27   | .   2   13  4   8   
  Power                    3    | .   .   1   1   1   
  Propulsion               9    | .   1   4   2   2   
  Utility                  4    | .   .   2   1   1   
  Weapon                   11   | .   1   6   .   4   
  Highest Loss Streak      6    | .   2   6   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  77  88  63  
  Engine                   8    | .   14  9   9   4   
  Treads                   2    | .   .   .   9   .   
  Leg                      8    | .   27  10  .   .   
  Wheel                    14   | .   .   17  18  15  
  Device                   3    | .   .   .   9   6   
  Storage                  10   | .   14  10  9   11  
  Protection               8    | .   13  9   7   5   
  Energy Gun               7    | .   14  8   2   3   
  Energy Cannon            2    | .   .   1   7   .   
  Ballistic Gun            5    | .   14  3   1   3   
  Ballistic Cannon         4    | .   .   3   8   6   
  Launcher                 3    | .   .   2   7   4   
Naked Turns                2    | .   .   2   .   .   
Heaviest Build             48   | 14  20  29  46  48  
  Greatest Support         65   | 20  20  40  65  65  
  Greatest Overweight (x)  5    | .   1   5   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  
  Average Capacity         9    | 6   8   7   10  15  
  Most Carried             15   | 4   8   10  15  15  
  Average Carried          8    | 1   7   7   9   11  
  Final Capacity           15   | 8   8   10  15  15  
  Final Carried            15   | 4   7   10  15  10  

 Class Distribution 
--------------------
 65% | Mutant
 21% | Tank
  6% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1715 | 183 233 625 311 363 
  Remotely                 135  | .   .   .   48  87  
Salvage Created            1813 | .   157 692 569 395 
  Parts                    119  | .   5   51  33  30  
Haulers Intercepted        3    | .   .   2   1   .   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  54   | .   2   18  20  14  
  Guns                     15   | .   2   10  1   2   
  Cannons                  13   | .   .   6   6   1   
  AOE                      26   | .   .   2   13  11  
Classes Destroyed          11   | .   3   7   1   .   
  Worker                   2    | .   .   1   .   1   
  Builder                  4    | .   .   2   1   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   3    | .   .   2   1   .   
  Recycler                 4    | .   1   .   1   2   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   .   4   .   1   
  Swarmer                  18   | .   .   5   9   4   
  Grunt                    24   | .   2   5   8   9   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   11   | .   .   7   3   1   
Best Kill Streak           14   | .   2   9   6   14  
  Combat Bots Only         8    | .   2   5   6   8   
Max Kills in Single Turn   4    | .   1   1   4   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        389  | .    43   131  67   148  
  Missed                   105  | .    11   26   20   48   
Damage Taken               4733 | .    395  1543 889  1906 
  Core                     991  | .    39   398  201  353  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         61   | 100  84   .    .    .    
Volleys Fired              179  | .    14   76   31   58   
  Largest                  3    | .    2    2    3    3    
  Hottest                  163  | .    65   110  163  151  
Shots Fired                312  | .    28   116  76   92   
  Gun                      143  | .    28   70   10   35   
  Cannon                   125  | .    .    33   52   40   
  Launcher                 42   | .    .    11   14   17   
  Special                  2    | .    .    2    .    .    
  Kinetic                  154  | .    14   51   37   52   
  Thermal                  53   | .    .    27   4    22   
  Explosive                42   | .    .    11   14   17   
  Electromagnetic          63   | .    14   27   21   1    
  Robot Hit Streak         20   | .    5    12   20   9    
  Robot Miss Streak        9    | .    3    6    9    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           206  | .    17   80   49   60   
  Core Hits                147  | .    7    55   41   44   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    1    1    
    Blast                  3    | .    .    1    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6053 | .    246  1592 2242 1973 
  Guns                     1358 | .    222  690  158  288  
  Cannons                  1908 | .    .    458  863  587  
  Explosions               2780 | .    24   438  1221 1097 
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    6    .    1    
  Kinetic                  1958 | .    119  569  650  620  
  Thermal                  921  | .    24   273  369  255  
  Explosive                2416 | .    .    438  881  1097 
  Electromagnetic          751  | .    103  306  342  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    1    1    
  Average Corruption       1    | .    2    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    3    .    .    1    
    Message Errors         3    | .    2    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            274  | .    .    36   168  70   
  Projectiles              42   | .    .    4    35   3    
  Explosions               232  | .    .    32   133  67   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 19   | .    .    2    5    12   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  18   | .    .    2    5    11   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      719  | .    .    194  111  414  
  Shots                    19   | .    .    5    4    10   
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        481  | .    177  409  338  481  
  Average Temperature      106  | .    65   86   114  147  
  Received Heat Transfer   1713 | .    213  519  171  810  
  Effects                  15   | .    .    1    4    10   
    Energy Bleed           3    | .    .    .    1    2    
    Interference           5    | .    .    .    3    2    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1611 | .    50   445  561  555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             868  | .   78  421 868 794 
  Initial                  282  | .   .   30  174 282 
  Average                  316  | .   23  269 502 510 
Maximum Alert Level        3    | .   .   2   3   3   
  Low Security (%)         35   | 100 100 30  17  .   
  Level 1                  33   | .   .   49  21  49  
  Level 2                  22   | .   .   20  35  36  
  Level 3                  8    | .   .   .   25  14  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   3   2   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   .   2   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   4   26  23  21  
  Peak Tracking Total      6    | .   3   5   5   6   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            6    | .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          11   | .   .   2   5   4   
  Max in Single Turn       2    | .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          7    | .   3   4   .   .   
  Terminals                5    | .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   7   8   .   .   
  Successful               10   | .   4   6   .   .   
  Failed                   5    | .   3   2   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   5   6   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   4   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1960 | 82  312 760 421 385 
Spaces Moved               1198 | 64  210 487 274 163 
  Core                     39   | 17  .   22  .   .   
  Treads                   39   | .   .   .   39  .   
  Legs                     416  | 47  210 159 .   .   
  Wheels                   704  | .   .   306 235 163 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 80  80  100 
  Average Speed            105  | 101 120 102 101 105 
  Slowest Speed            300  | 120 190 300 160 115 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   
Exploration Rate (%)       33   | 5   36  46  42  36  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          348  | .   2   100 116 130 
  Melee                    .    | .   .   .   .   .   
  Projectile               8    | .   .   1   2   5   
  AOE                      340  | .   2   99  114 125 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1597 | 81  241 632 356 287 
  Wait                     41   | .   .   12  6   23  
  Move                     1194 | 63  209 486 273 163 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  75   | 11  10  25  18  11  
  Fast Attach              3    | .   1   .   2   .   
  Attach                   43   | 6   2   15  6   14  
  Detach                   1    | .   .   .   .   1   
  Swap                     29   | .   1   9   8   11  
  Drop                     30   | 1   4   8   12  5   
  Fire                     179  | .   14  76  31  58  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   1   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])
-8/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 10)
  304 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Entered another Materials area
  395 | -9/Materials  | Evolved 2 slots: Propulsion x2
  699 | -9/Materials  | Lost 5 parts (1p3n1u)
  704 | -9/Materials  | Core integrity fell below 50%
  719 | -9/Materials  | Core integrity fell below 20%
  764 | -9/Materials  | Lost 6 parts (1u5w)
 1109 | -9/Materials  | Discovered new exit (range 9)
 1155 | -9/Materials  | Entered another Materials area
 1155 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1359 | -8/Materials  | Crushed by falling debris
 1428 | -8/Materials  | Discovered new exit (range 13)
 1519 | -8/Materials  | Discovered new exit (range 11)
 1555 | -8/Materials  | First assault squad dispatched
 1576 | -8/Materials  | Entered Storage
 1740 | -8/Storage    | Lost 4 parts (1p1u2w)
 1742 | -8/Storage    | Core integrity fell below 50%
 1831 | -8/Storage    | Destroyed 8 combat bots
 1892 | -8/Storage    | Core integrity fell below 20%
 1961 | -8/Storage    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
01934_ Aluminum Leg tumbles out of recycling
  unit.
01934_ Compression Vault explodes.
01934_ Com. Wheel tumbles out of recycling unit.
01935_ K-01 Serf collects debris.
01936_ The unstable cave ceiling collapses. <x2>
01940_ K-01 Serf collects debris.
01942_ U-05 Engineer lays Concrete. <x3>
01946_ K-01 Serf collects debris. <x2>
01947_ U-05 Engineer lays Concrete. <x2>
01950_ K-01 Serf collects debris.
01953_ U-05 Engineer lays Concrete.
01954_ The unstable cave ceiling collapses.
01954_ U-05 Engineer lays Concrete.
01954_ Acquired Com. Wheel.
01955_ K-01 Serf collects debris.
01955_ U-05 Engineer lays Concrete.
01958_ The unstable cave ceiling collapses.
01958_ Penetrated by Slug.
01959_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????#             k         #????????????????? |
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|        **          #    #  !=   #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Oops
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              PropulsionBladeBox
  Manual?         0
Play Time         00:41:23
  Cumulative      7.3 hours
  Start           2024.05.18 @ 06:55:09
  End             2024.05.18 @ 07:38:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac2ffcc2-3406-4e35-a77e-6973b92037ea