Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 03:49:16 Player: Jiyva Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (6387) 6387 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1058) 1058 TOTAL SCORE: 13210 Bonus ------- High Alert Combat Kills 1010 Follower Combat Kills 48 Cogmind --------- Core Integrity 0/1150 Matter 109/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Transmission Jammer Advanced Transmission Jammer > --- WEAPON ----------- Gamma Rifle Field Laser HERF Cannon Railgun Advanced KE Penetrator > --- INVENTORY -------- Advanced System Restoration Module Wave Gun Disruptor Cannon Hardcell Cannon [Rating: 114] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 2 | . . . . . . . . . 1 1 Propulsion 3 | . . . . 1 1 . . 1 . . Utility 4 | . . 1 . 1 . . . 1 1 . Weapon 3 | . . 1 . . 1 . . . . 1 Parts Attached 218 | 6 3 9 6 19 5 24 1 43 35 67 Power 19 | 1 . 1 . 1 1 1 . 2 4 8 Engine 8 | 1 . 1 . . . 1 . 2 1 2 Core 7 | . . . . 1 1 . . . 3 2 Reactor 4 | . . . . . . . . . . 4 Propulsion 55 | 2 . 1 . 6 1 11 . 7 11 16 Treads 1 | . . . . . . . . . . 1 Leg 54 | 2 . 1 . 6 1 11 . 7 11 15 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 51 | 1 1 2 1 3 1 6 . 10 6 20 Device 38 | . 1 2 1 1 . 3 . 9 4 17 Storage 3 | 1 . . . . 1 . . . 1 . Processor 3 | . . . . . . . . 1 1 1 Hackware . | . . . . . . . . . . . Protection 7 | . . . . 2 . 3 . . . 2 Artifact . | . . . . . . . . . . . Weapon 93 | 2 2 5 5 9 2 6 1 24 14 23 Energy Gun 44 | 1 1 5 2 6 2 2 1 7 7 10 Energy Cannon 7 | . . . . . . 1 . 3 1 2 Ballistic Gun 22 | 1 . . 1 2 . . . 5 4 9 Ballistic Cannon 19 | . 1 . 1 1 . 3 . 9 2 2 Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 3 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . 6 Parts Lost 58 | . . . 1 4 . 6 . 4 8 35 Power 4 | . . . . . . . . . . 4 Propulsion 19 | . . . . 1 . 4 . 3 2 9 Utility 12 | . . . . 1 . 2 . 1 2 6 Weapon 23 | . . . 1 2 . . . . 4 16 Highest Loss Streak 14 | . . . 1 2 . 3 . 2 6 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 91 88 96 99 87 92 98 91 77 Engine 5 | . 14 11 11 . . 3 7 6 7 2 Core 2 | . . . . 8 6 3 . . 2 5 Leg 26 | . 28 22 22 26 30 29 30 31 24 19 Device 16 | . 7 20 22 15 15 8 15 19 16 19 Storage 5 | . 14 11 11 9 7 7 7 6 4 . Processor 2 | . . . . . . . . 2 10 2 Protection 3 | . . . . 9 7 6 7 3 . 1 Energy Gun 14 | . 14 20 8 9 29 12 14 17 10 9 Ballistic Gun 4 | . 4 . 3 9 . . . 3 8 8 Ballistic Cannon 5 | . 9 5 5 7 . 13 7 4 1 1 Naked Turns 115 | . . . . . . . . . 64 51 Heaviest Build 66 | 12 14 21 23 28 38 50 50 60 66 62 Greatest Support 105 | 20 20 20 20 30 40 50 50 76 93 105 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 Average Capacity 8 | 6 8 8 8 8 9 10 10 10 9 5 Most Carried 10 | 2 6 8 8 8 10 10 10 10 10 5 Average Carried 7 | 1 3 7 7 5 8 9 10 9 8 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 5 Final Carried 10 | 2 6 8 8 8 10 10 10 9 5 5 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Tank 16% | Mutant 15% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Matter Collected 4310 | 201 91 100 165 309 90 724 . 698 647 1285 Remotely 362 | . . . 146 216 . . . . . . Salvage Created 6680 | . 110 168 260 439 . 422 . 909 1624 2748 Parts 300 | . 5 8 17 19 . 19 . 43 71 118 Haulers Intercepted 2 | . . 1 . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled 11 | . . . . . . . . 9 2 . Retrieved Matter 74 | . . . . . . . . 70 4 . Parts Self-Destructed 15 | . . . . . . 15 . . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 128 | . 3 2 20 10 . 13 . 16 26 38 Guns 74 | . . 2 9 4 . 5 . 11 18 25 Cannons 30 | . 1 . 2 5 . 8 . 4 2 8 AOE 15 | . 2 . 9 . . . . 1 2 1 Classes Destroyed 15 | . 1 2 4 1 . 1 . 3 . 3 Worker 4 | . . . . . . . . 1 1 2 Builder 10 | . . . . . . . . 1 3 6 Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . 1 . . . . . . . 1 Recycler 3 | . . . 1 . . . . . 1 1 Operator 1 | . . . . . . . . . . 1 Swarmer 14 | . . . 7 . . 3 . . 4 . Grunt 65 | . 3 1 . 6 . 9 . 12 10 24 Brawler 3 | . . . . . . 1 . . 2 . Protector 2 | . . . . . . . . . . 2 Sentry 8 | . . 1 . 3 . . . 1 2 1 Demolisher 2 | . . . 2 . . . . . . . Hunter 8 | . . . . 1 . . . 1 2 4 Programmer 15 | . . . . . . . . 2 6 7 Assembled 11 | . . . 11 . . . . . . . Best Kill Streak 12 | . 3 1 12 6 . 3 . 3 8 9 Combat Bots Only 11 | . 3 1 11 6 . 3 . 3 7 8 Max Kills in Single Turn 5 | . 3 1 3 1 . 1 . 2 5 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . . 1 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Damage Taken 11357 | . 34 84 477 704 29 1239 . 927 1959 5904 Core 2168 | . . 13 121 127 . 79 . 91 585 1152 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 168 | . . . . . . . . . . 168 Regen/Repaired (Parts) 75 | . . . . . . . . 75 . . Core Remaining (%) 80 | 100 100 . 66 76 . . 88 89 41 . Volleys Fired 318 | . 3 11 24 26 . 36 . 63 49 106 Largest 5 | . 2 2 2 3 . 4 . 4 4 5 Hottest 382 | . 75 85 101 146 . 295 . 315 270 382 Shots Fired 995 | . 6 18 38 77 . 109 . 151 172 424 Gun 730 | . 3 18 25 56 . 26 . 102 146 354 Cannon 258 | . 3 . 6 21 . 83 . 49 26 70 Launcher 7 | . . . 7 . . . . . . . Special . | . . . . . . . . . . . Kinetic 479 | . 3 . 10 44 . 82 . 69 72 199 Thermal 310 | . . . 12 23 . 11 . 52 33 179 Explosive 7 | . . . 7 . . . . . . . Electromagnetic 199 | . 3 18 9 10 . 16 . 30 67 46 Robot Hit Streak 26 | . 3 10 8 13 . 5 . 18 26 18 Robot Miss Streak 5 | . 1 1 4 3 . 5 . 4 3 5 Penetration Max 2 | . . . . . . . . 1 1 2 Secondary Targets 8 | . . . . . . 2 . 1 1 4 Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 1 Shots Hit Robots 641 | . 5 15 25 56 . 48 . 80 129 283 Core Hits 343 | . 4 4 37 21 . 22 . 57 63 135 Critical Kills 6 | . . . . . . . . . 1 5 Critical Parts Destroyed 10 | . . . . . . . . 3 1 6 Critical Strikes 36 | . . . 1 3 . 4 . 6 5 17 Burn 7 | . . . 1 1 . . . . . 5 Destroy 16 | . . . . . . . . 3 2 11 Blast 9 | . . . . 1 . 4 . 2 1 1 Corrupt 4 | . . . . 1 . . . 1 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17519 | . 146 203 947 935 . 1209 . 2087 3735 8257 Guns 11974 | . 42 203 249 620 . 245 . 1663 2805 6147 Cannons 3974 | . 36 . 45 315 . 964 . 341 471 1802 Explosions 1422 | . 68 . 653 . . . . 58 427 216 Melee . | . . . . . . . . . . . Ramming 149 | . . . . . . . . 25 32 92 Kinetic 7955 | . 36 . 88 611 . 964 . 691 1248 4317 Thermal 5664 | . 68 . 117 231 . 133 . 930 1266 2919 Explosive 653 | . . . 653 . . . . . . . Electromagnetic 3098 | . 42 203 89 93 . 112 . 441 1189 929 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 4 4 . 8 13 Average Corruption 3 | . . . . 1 1 2 4 . 4 5 Corruption Purged 2 | . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . . 1 26 2 . 16 22 Message Errors 17 | . . . . . . 6 1 . 6 4 Matter Fused 11 | . . . . . . 6 . . 4 1 Heat Flow Errors 5 | . . . . . . 3 . . 1 1 Energy Discharges 11 | . . . . . . 5 1 . 2 3 Parts Rejected 3 | . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 3 . . . 2 Data Loss (major) 3 | . . . . . . 1 . . . 2 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . 1 . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 186 | . . . 6 . . 96 . 19 . 65 Projectiles 161 | . . . . . . 96 . 19 . 46 Explosions 25 | . . . 6 . . . . . . 19 Melee . | . . . . . . . . . . . Knockbacks 36 | . . . . 7 . 7 . . 2 20 Impact . | . . . . . . . . . . . Kinetic 30 | . . . . 5 . 7 . . 2 16 Secondary 6 | . . . . 2 . . . . . 4 Self-Inflicted Damage 46 | . . . . . . . . 46 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 18 | . . . . . . . . 6 2 10 Kicked 18 | . . . . . . . . 6 2 10 Crushed . | . . . . . . . . . . . Highest Temperature 448 | . 63 . . 75 . 448 . 304 233 248 Average Temperature 96 | . 35 . . 20 . 150 . 112 60 54 Received Heat Transfer 2492 | . 18 36 56 315 . 642 . 288 135 1002 Effects 5 | . . . . . . 3 . 1 . 1 Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 8 | . . 1 . 1 . . . . 3 3 Combat Hostiles 7 | . . . . 1 . . . . 3 3 Parts Fried 20 | . . . . 1 . . . 1 4 14 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 19 | . . . . . . 1 . 1 4 13 Heat Transferred 10772 | . 100 . 370 666 . 300 . 1975 1925 5436 Parts Sabotaged 7 | . . . . . . . . . 7 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Peak Influence 1086 | . 91 150 317 416 113 . . 373 663 1086 Initial 317 | . . 38 58 51 98 . . . 177 317 Average 238 | . 53 92 199 208 60 . . 96 245 600 Maximum Alert Level 3 | . . . 1 2 . . . 1 2 3 Low Security (%) 59 | 100 100 100 57 45 100 . . 75 62 . Level 1 18 | . . . 42 43 . . . 24 9 22 Level 2 17 | . . . . 11 . . . . 28 50 Level 3 5 | . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . . 1 . 2 . . . 6 7 17 Investigation 3 | . . 1 . . . . . 1 1 . Extermination 10 | . . . . . . . . 2 4 4 Reinforcement 15 | . . . . 2 . . . 3 2 8 Assault 2 | . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Distress Signals 10 | . 1 2 . . . . . 1 . 6 Communications Jammed 34 | . . . . . . . . . . 34 Distress Signals 34 | . . . . . . . . . . 34 Times Spotted 227 | . 4 4 30 14 3 17 . 35 48 72 Peak Tracking Total 18 | . 5 3 18 6 1 4 . 7 13 14 Tactical Retreats 16 | . . . 1 1 . 3 . . 5 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Traps Triggered 4 | . . 1 . 1 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . 3 . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Disabled 8 | . . . . 2 . . . 3 . 3 Max in Single Turn 2 | . . . . 1 . . . 2 . 2 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Accessed 22 | . . 2 1 3 5 . . 3 5 3 Terminals 16 | . . 2 1 2 2 . . 2 4 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . 1 . Total Hacks 48 | . . 5 6 8 9 . . 7 7 6 Successful 16 | . . 2 2 3 2 . . 4 1 2 Failed 32 | . . 3 4 5 7 . . 3 6 4 Catastrophic 6 | . . 2 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . . 5 5 6 6 . . 2 7 2 Terminals 34 | . . 5 6 3 5 . . 3 6 6 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . 4 . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . 5 2 . . . 1 . Terminal Hacks 7 | . . 1 2 . 1 . . 1 . 2 Record 2 | . . . . . . . . . . 2 Open DSF 2 | . . . . . 1 . . 1 . . Locate Traps 2 | . . 1 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . Scan Component 2 | . . . . . . . . 2 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 . 3 1 . . . 1 . Terminals 2 | . . 1 . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . Broadcast 1 | . . . . 1 . . . . . . Redirect 1 | . . . . 1 . . . . . . Watchers 2 | . . . . 1 . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 20 | . . 2 1 3 4 . . 3 5 2 Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 26 | . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . . 46 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 34 | . . . . . . . . . . 34 Total Damage 713 | . . . . . . . . . . 713 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches 4 | . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Turns Passed 9010 | 57 255 386 475 421 760 1677 115 1809 1581 1474 Spaces Moved 5531 | 44 160 269 305 240 602 1216 94 1107 720 774 Core 252 | 8 . . . . . . . . 125 119 Treads 1 | . . . . . . . . . . 1 Legs 5278 | 36 160 269 305 240 602 1216 94 1107 595 654 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 50 50 Average Speed 118 | 107 120 120 120 120 120 123 122 125 108 109 Slowest Speed 195 | 120 120 190 190 190 120 195 122 192 122 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 28 33 52 31 16 93 14 26 18 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . . 8 . . . . Spaces Dug 14 | . . . . . . . . 8 5 1 Terrain Destroyed 243 | . 6 . 46 1 . 32 . 58 23 77 Melee . | . . . . . . . . . . . Projectile 101 | . . . 2 1 . 32 . 23 10 33 AOE 142 | . 6 . 44 . . . . 35 13 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Total 7225 | 51 215 315 373 312 642 1310 94 1393 1392 1128 Wait 984 | . 46 8 34 8 20 21 . 151 557 139 Move 5522 | 43 159 268 304 239 601 1215 93 1107 719 774 Hop . | . . . . . . . . . . . Pick Up 69 | 2 4 9 2 10 9 1 . 9 14 9 Fast Attach 84 | 6 1 6 1 3 1 8 . 9 10 39 Attach 42 | . . 2 2 5 3 4 . 5 4 17 Detach 11 | . . 1 1 . . 3 . . . 6 Swap 92 | . 2 1 3 11 1 12 1 29 21 11 Drop 85 | . . 9 2 10 7 10 . 15 16 16 Fire 318 | . 3 11 24 26 . 36 . 63 49 106 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 17 | . . . . . . . . 5 2 10 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -9/Materials | Discovered new exit (range 9) 699 | -9/Materials | Entered Mines 848 | -9/Mines | Assembled infested the area 853 | -9/Mines | Assisted by a Guerilla fighting off Assembled 924 | -9/Mines | Destroyed 11 combat bots 1122 | -9/Mines | Discovered new exit (range 9) 1174 | -9/Mines | Entered Materials 1174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -8/Materials | Discovered new exit (range 16) 1595 | -8/Materials | Entered Factory 1595 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1817 | -7/Factory | Build established: Scavenger-Tank 1903 | -7/Factory | Identified exit to DSF 2218 | -7/Factory | Discovered new exit (range 8) 2355 | -7/Factory | Entered Lower Caves 2954 | -7/Lower Caves | Build established: Tank 3117 | -7/Lower Caves | Lost 3 parts (3n) 3727 | -7/Lower Caves | Spotted B-75 Beast 3890 | -7/Lower Caves | Learned location of 1 exit from Factory 3988 | -7/Lower Caves | Discovered new exit (range 10) 4032 | -7/Lower Caves | Entered another Lower Caves area 4138 | -7/Lower Caves | Discovered new exit (range 6) 4147 | -7/Lower Caves | Entered Factory 4147 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -6/Factory | Identified exit to Factory 4403 | -6/Factory | Repaired Aluminum Leg 5956 | -6/Factory | Entered another Factory area 5956 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6278 | -5/Factory | Build established: Scavenger-Gunner 7312 | -5/Factory | Destroyed 7 combat bots 7461 | -5/Factory | Cargo convoy interrupted 7472 | -5/Factory | Released all parts (7) 7492 | -5/Factory | Core integrity fell below 50% 7503 | -5/Factory | Lost 6 parts (2n2u2w) 7530 | -5/Factory | Discovered new exit (range 12) 7537 | -5/Factory | Entered another Factory area 7537 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7691 | -4/Factory | Allied Derelicts emerged from ambush trap array 7860 | -4/Factory | Garrison activated, responded to threat 7938 | -4/Factory | Lost 3 parts (1p2w) 8287 | -4/Factory | First assault squad dispatched 8500 | -4/Factory | Destroyed 8 combat bots 8508 | -4/Factory | Lost 7 parts (2p2n3w) 8698 | -4/Factory | Lost 4 parts (2n1u1w) 8757 | -4/Factory | Lost 3 parts (3w) 8954 | -4/Factory | System corruption reached 10% 8960 | -4/Factory | Released all parts (4) 8961 | -4/Factory | Core integrity fell below 50% 8969 | -4/Factory | Core integrity fell below 20% 8991 | -4/Factory | Lost 14 parts (1p5n4u4w) 9011 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08964_ R-10 Processor collects Wheel. 08964_ Penetrated by Slug. 08965_ System corrupted: Component data lost. 08965_ Slug penetrates Wall. 08966_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08967_ R-10 Processor collects Lgt. Antimatter Reactor. 08967_ Slug penetrates Wall. 08968_ Penetrated by Slug. 08969_ Slug penetrates Neutrino Reactor. 08969_ Penetrated by Slug. 08970_ Slug penetrates Neutrino Reactor. 08970_ Slug penetrates Wall. 08971_ W-44 Eye sends out distress signal. 08974_ Slug penetrates Neutrino Reactor. 08976_ Slug penetrates Wall. 08976_ Penetrated by Slug. 08983_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08995_ Connecting with Terminal... 09001_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????#????????? | | ??????????????????????# ???????? | | ??????????????????????# ???????? | | ??????????????????????# ???????? | | ??????????????????????# ???????? | | ??????????????????????# #??????? | | ?????????????????###### ###????? | | ???????#+##??????# !![ #????? | | ??????? ??????# !! #????? | | ??????? ??????# ![ [[[#????? | | ??????? ???????# [[ #????? | | ??????? ???????# [[ #????? | | ??????? ???????# @#????? | | ???????# #???????# #????? | | ???????# #???????# #????? | | ?????### ###?????# !#????? | | ?????# ####### #### #????? | | ###### #??# #????? | | T p #??# #????? | | ### #??# #????? | | #?# ### ###+######+#????? | | #?###+#####+## #????? | | #???# ! #! ! [#????? | | #???# # #????? | | #???# # """ #????? | | ####???# !# """ """ #????? | | #??????# # "Y """ #????? | | +??????# """""" # """ #????? | | #??????# """""" # #????? | | #??????# """""" ###########????? | | #??????# """""" #??????????????? | | ???????###?###?##??????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 300 Resistance: TH 10 Power Shielding 90 Evasion (%) 60 Targeting Accuracy 16 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatFluxSpoofer Manual? 0 Play Time 02:58:22 Cumulative 194.0 hours Start 2024.02.14 @ 22:49:49 End 2024.02.15 @ 03:49:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae288769-9739-4b03-92d4-5b4471d3cd43