Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 10:59:04 Player: Cmdr.Laserstrahl Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (5562) 5562 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 11366 Bonus ------- High Alert Combat Kills 1404 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 275/315 System Corruption 3% Temperature Warm (115) Movement Hovering (300) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Gravmag System > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Cooled Pulse Rifle Improved Heavy Machine Gun > --- INVENTORY (15) --- Micro Nuclear Core Coolant Injector Layered Light Armor Plating Thermal Shield Thermal Shield EM Disruption Field Improved Shield Generator Shock Rifle Improved Heavy Machine Gun Assault Cannon Assault Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Mining Claw > --- INVENTORY -------- Coolant Injector Layered Light Armor Plating Thermal Shield Thermal Shield Improved Shield Generator Shock Rifle Shock Rifle Cooled Pulse Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Assault Cannon Assault Cannon Heavy Mace [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 2 . . 1 Weapon . | . . . . . . . . Parts Attached 166 | 6 10 22 43 17 4 25 39 Power 18 | 1 2 3 3 2 . 2 5 Engine 14 | 1 2 3 3 2 . . 3 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 41 | 2 2 4 14 6 . 5 8 Treads 8 | . . . 4 1 . . 3 Leg 4 | . . 3 1 . . . . Wheel 23 | 2 . . 9 5 . 5 2 Hover 6 | . 2 1 . . . . 3 Flight . | . . . . . . . . Utility 54 | 1 2 10 16 6 . 9 10 Device 14 | . 1 . 5 1 . 2 5 Storage 4 | 1 . . 3 . . . . Processor 7 | . 1 . 2 3 . 1 . Hackware 1 | . . . . . . 1 . Protection 28 | . . 10 6 2 . 5 5 Artifact . | . . . . . . . . Weapon 53 | 2 4 5 10 3 4 9 16 Energy Gun 9 | 1 1 1 3 1 1 . 1 Energy Cannon 4 | . . 2 2 . . . . Ballistic Gun 16 | 1 1 2 2 2 . 5 3 Ballistic Cannon 5 | . . . . . . 1 4 Launcher 12 | . 2 . 3 . 2 2 3 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . . 1 1 4 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 51 | . 1 3 15 . . 6 26 Power 5 | . . 1 1 . . . 3 Propulsion 17 | . . . 7 . . 2 8 Utility 15 | . . 2 5 . . 1 7 Weapon 14 | . 1 . 2 . . 3 8 Highest Loss Streak 9 | . 1 2 9 . . 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 96 95 94 99 100 94 84 Engine 7 | . 13 10 8 7 7 5 4 Core 1 | . . . . . . 1 4 Treads 4 | . . . 6 7 7 5 3 Leg 2 | . . 18 3 . . . . Wheel 17 | . 18 . 23 22 23 20 9 Hover 3 | . 9 14 . . . . 2 Device 6 | . 2 . 8 7 15 6 9 Storage 8 | . 14 11 9 7 7 7 6 Processor 12 | . 9 1 7 22 15 17 13 Hackware 2 | . . . . . . 4 6 Protection 8 | . . 17 9 7 7 7 8 Energy Gun 3 | . 7 2 4 6 5 1 . Energy Cannon 1 | . . 6 1 . . . . Ballistic Gun 7 | . 13 8 6 7 . 7 4 Ballistic Cannon 1 | . . . . . . 3 2 Launcher 3 | . 5 4 4 . 6 1 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 17 23 44 47 49 62 70 Greatest Support 61 | 32 32 39 52 45 45 52 61 Greatest Overweight (x) 4 | . 1 1 2 4 1 2 4 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 12 15 15 15 15 Most Carried 15 | 4 8 8 15 15 14 15 15 Average Carried 10 | 2 4 7 10 14 14 14 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 4 8 6 15 14 14 14 12 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 4190 | 251 296 396 917 262 . 1220 848 Remotely . | . . . . . . . . Salvage Created 8283 | . 481 752 1591 735 1206 1827 1691 Parts 344 | . 26 55 85 31 8 84 55 Haulers Intercepted 9 | . 2 3 2 . . . 2 Recyclers Shooed 16 | . 2 . 9 3 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 115 | . 6 16 26 6 5 31 25 Melee 5 | . . . . . . . 5 Guns 33 | . 2 2 8 6 . 12 3 Cannons 19 | . . 3 1 . . 6 9 AOE 51 | . 4 11 16 . 5 13 2 Classes Destroyed 15 | . 5 3 1 2 1 3 . Worker 6 | . . 1 3 . . 1 1 Builder 8 | . 1 . 5 1 . 1 . Tunneler 3 | . . . . 1 . 1 1 Hauler 9 | . 2 3 2 . . . 2 Recycler 23 | . 2 1 5 4 . 7 4 Operator 1 | . . . . . . 1 . Watcher 7 | . 2 2 1 1 . 1 . Swarmer 24 | . . 4 6 1 . 10 3 Grunt 49 | . 6 7 11 2 . 10 13 Brawler 5 | . . . 2 2 . . 1 Duelist 2 | . . . . . . 1 1 Sentry 22 | . . 5 7 . . 6 4 Hunter 1 | . . . . . . 1 . Programmer 7 | . . . . 1 . 3 3 Compactor 5 | . . . . . 5 . . Best Kill Streak 12 | . 5 10 12 5 2 6 6 Combat Bots Only 10 | . 4 6 10 3 2 5 7 Max Kills in Single Turn 4 | . 2 3 2 1 1 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 3 2 . 1 4 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 10287 | . 409 1075 1755 306 . 2350 4392 Core 1694 | . 159 191 291 31 . 150 872 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 158 | . . 63 95 . . . . Regen/Repaired (Parts) 539 | . 30 227 282 . . . . Core Remaining (%) 61 | 100 36 52 47 . . 74 . Volleys Fired 394 | . 41 58 93 29 22 88 63 Largest 2 | . 2 2 2 2 2 2 2 Hottest 112 | . 70 80 112 85 90 90 88 Shots Fired 645 | . 61 92 152 51 38 149 102 Gun 400 | . 52 52 100 51 19 96 30 Cannon 135 | . . 23 13 . . 34 65 Launcher 110 | . 9 17 39 . 19 19 7 Special . | . . . . . . . . Kinetic 359 | . 34 39 67 23 . 104 92 Thermal 122 | . . 13 33 28 19 26 3 Explosive 83 | . 9 17 19 . 19 13 6 Electromagnetic 81 | . 18 23 33 . . 6 1 Robot Hit Streak 41 | . 4 7 12 41 12 25 21 Robot Miss Streak 4 | . 3 4 4 1 1 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 2 1 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 442 | . 33 47 82 44 30 97 109 Core Hits 316 | . 25 40 84 17 15 77 58 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . . 5 Critical Strikes 19 | . . 3 2 1 1 5 7 Burn 7 | . . 2 1 1 1 2 . Destroy 1 | . . . 1 . . . . Blast 5 | . . . . . . 3 2 Corrupt 1 | . . 1 . . . . . Smash 5 | . . . . . . . 5 Melee Attacks 61 | . . . . . . 1 60 Impact 33 | . . . . . . 1 32 Slashing 28 | . . . . . . . 28 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15936 | . 879 1383 3243 1299 2254 3384 3494 Guns 5568 | . 356 290 1054 1299 566 1524 479 Cannons 2142 | . . 334 195 . . 470 1143 Explosions 6792 | . 523 754 1991 . 1688 1349 487 Melee 1389 | . . . . . . 41 1348 Ramming 45 | . . 5 3 . . . 37 Kinetic 4362 | . 247 200 702 314 . 1389 1510 Thermal 3779 | . 41 172 513 985 566 1390 112 Explosive 5102 | . 482 672 1348 . 1688 425 487 Electromagnetic 1259 | . 109 334 677 . . 139 . Impact 907 | . . . . . . 41 866 Slashing 482 | . . . . . . . 482 Piercing . | . . . . . . . . Highest Corruption 27 | . . . . 1 24 27 3 Average Corruption 16 | . . . . 1 10 24 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 104 | . . . . 3 10 87 4 Message Errors 27 | . . . . 2 2 21 2 Matter Fused 24 | . . . . . 3 21 . Heat Flow Errors 10 | . . . . . 2 8 . Energy Discharges 5 | . . . . . 1 3 1 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 12 | . . . . 1 . 11 . Data Loss (major) 4 | . . . . . . 4 . Misfires 3 | . . . . . . 2 1 Alerts 4 | . . . . . . 4 . Misdirections 3 | . . . . . . 3 . Weapon Failures 10 | . . . . . 2 8 . Overload Shots 63 | . . . . 25 19 16 3 Effects 2 | . . . . 1 1 . . Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . Overflow Damage 501 | . . 16 37 . . 99 349 Projectiles 19 | . . 2 . . . . 17 Explosions 149 | . . 14 37 . . 98 . Melee 333 | . . . . . . 1 332 Knockbacks 14 | . . . . . . 4 10 Impact 5 | . . . . . . . 5 Kinetic 7 | . . . . . . 4 3 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 545 | . . 167 109 . . 243 26 Shots 15 | . . 5 5 . . 4 1 Rammed 5 | . . . . . . . 5 Targets Rammed 10 | . . 3 2 . . . 5 Kicked 5 | . . 3 2 . . . . Crushed . | . . . . . . . . Highest Temperature 354 | . 47 141 96 . 90 354 348 Average Temperature 72 | . 23 42 27 . 65 85 117 Received Heat Transfer 3138 | . 222 291 792 87 . 510 1236 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 17 | . 1 1 3 . . 1 11 Impact Corruptions 12 | . . . . . . 1 11 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 4 . 1 . Heat Transferred 5399 | . 50 507 1062 1374 850 1481 75 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 3 4 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 1042 | . 328 970 1018 583 235 1042 953 Initial 505 | . . 74 409 435 121 164 505 Average 560 | . 149 607 741 443 183 575 747 Maximum Alert Level 3 | . 1 3 3 2 1 3 3 Low Security (%) 12 | 100 58 15 . . 61 5 . Level 1 13 | . 41 12 . 33 38 6 . Level 2 41 | . . 11 49 66 . 68 35 Level 3 32 | . . 60 50 . . 19 64 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 3 8 4 . 6 7 Investigation 9 | . . 1 4 3 . 1 . Extermination 6 | . . . . 1 . 3 2 Reinforcement 11 | . 1 2 3 . . 2 3 Assault 2 | . . . . . . . 2 Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . . . 5 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 195 | . 12 27 36 8 6 51 55 Peak Tracking Total 11 | . 7 7 8 3 4 11 10 Tactical Retreats 15 | . 1 2 2 1 . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 14 | . 1 . 4 5 . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 34 | . 2 10 7 . . 13 2 Max in Single Turn 5 | . 1 2 4 . . 5 1 Garrison Access 2 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 34 | . 4 7 9 6 . 7 1 Terminals 16 | . 2 4 4 1 . 5 . Fabricators 1 | . . . . 1 . . . Repair Stations 8 | . 1 2 2 2 . 1 . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 5 | . . 1 2 . . 1 1 Garrison Access 2 | . . . 1 1 . . . Total Hacks 101 | . 8 24 35 15 . 13 6 Successful 72 | . 7 16 31 7 . 6 5 Failed 29 | . 1 8 4 8 . 7 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 27 | . 4 11 5 1 . 6 . Fabricators 4 | . . . . 4 . . . Repair Stations 31 | . 2 10 8 8 . 3 . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers 32 | . . 3 19 . . 4 6 Garrison Access 4 | . . . 3 1 . . . Terminal Hacks 17 | . 3 7 3 1 . 3 . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 7 | . 2 3 . 1 . 1 . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 22 | . 2 8 8 2 . 2 . Scan Component 12 | . 1 4 4 2 . 1 . Repair 10 | . 1 4 4 . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 26 | . . 1 19 . . 1 5 Insert Component 12 | . . 1 8 . . 1 2 Analyze 14 | . . . 11 . . . 3 Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 23 | . 1 4 7 4 . 6 1 Full Trace Events 7 | . . 1 2 3 . 1 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 8 . . . 2 Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 31 | . . . . 31 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 10 | . 1 4 4 . . 1 . Time 314 | . 26 110 134 . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 11 | . . 1 8 . . 1 1 Part Schematics Acquired 10 | . . . 8 . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 7071 | 51 820 767 1457 912 234 1560 1270 Spaces Moved 5163 | 37 628 607 1113 713 159 1228 678 Core 22 | 6 . . 12 . . . 4 Treads 109 | . . . . . . . 109 Legs 335 | . . 265 70 . . . . Wheels 4057 | 31 472 . 1031 713 159 1228 423 Hover 640 | . 156 342 . . . . 142 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 52 80 98 105 90 90 Average Speed 100 | 91 104 89 93 104 105 99 116 Slowest Speed 320 | 100 116 120 150 140 105 120 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 72 55 60 20 97 29 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . 6 . . . 7 . Terrain Destroyed 650 | . 44 132 145 1 97 189 42 Melee . | . . . . . . . . Projectile 15 | . . . . 1 3 10 1 AOE 635 | . 44 132 145 . 94 179 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 6290 | 53 735 745 1385 837 184 1410 941 Wait 288 | 1 31 28 71 59 . 32 66 Move 5157 | 36 627 606 1112 713 158 1227 678 Hop . | . . . . . . . . Pick Up 138 | 10 16 14 45 8 . 19 26 Fast Attach 24 | . . 5 3 9 . 6 1 Attach 89 | 6 9 11 22 4 . 9 28 Detach 5 | . 1 2 1 . . . 1 Swap 53 | . 1 6 18 4 4 10 10 Drop 71 | . 9 12 18 11 . 18 3 Fire 394 | . 41 58 93 29 22 88 63 Melee 61 | . . . . . . 1 60 Ram 1 | . . . . . . . 1 Kick 5 | . . 3 2 . . . . Crush 4 | . . . . . . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered exit to Materials (range 4) 419 | -10/Materials | Discovered new exit (range 12) 495 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Identified exit to Mines 769 | -10/Materials | Repaired Grenade Launcher 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Discovered new exit (range 4) 943 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Discovered exit to Mines (range 10) 1168 | -9/Materials | Repaired Weapon Shielding? 1203 | -9/Materials | Repaired Grenade Launcher? 1345 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Repaired Lgt. Armor Plating? 1457 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -8/Materials | Garrison activated, responded to threat 1830 | -8/Materials | Lost 9 parts (1p4n3u1w) 2099 | -8/Materials | Discovered new exit (range 16) 2106 | -8/Materials | Build established: Scavenger-Mutant 2179 | -8/Materials | Discovered new exit (range 16) 2540 | -8/Materials | Destroyed 10 combat bots 2690 | -8/Materials | Core integrity fell below 50% 2740 | -8/Materials | Identified exit to Factory 2768 | -8/Materials | Repaired Arm. Treads 2817 | -8/Materials | Identified exit to Storage 2874 | -8/Materials | Build established: Mutant 2951 | -8/Materials | Repaired Grenade Launcher 2994 | -8/Materials | Repaired Minigun 3027 | -8/Materials | Repaired Arm. Wheel 3096 | -8/Materials | Entered Factory 3096 | -7/Factory | Evolved 2 slots: Utility x2 3592 | -7/Factory | Fabricated Arm. Wheel? 3972 | -7/Factory | Discovered new exit (range 8) 4008 | -7/Factory | Sucked down chute 4008 | -7/Factory | Entered Waste 4020 | -7/Waste | Spotted C-40 Crusher 4023 | -7/Waste | EMP discharged 4027 | -7/Waste | Spotted C-40 Crusher 4029 | -7/Waste | Spotted C-40 Crusher 4034 | -7/Waste | Spotted C-40 Crusher 4064 | -7/Waste | Destroyed C-40 Crusher 4075 | -7/Waste | Spotted C-40 Crusher 4097 | -7/Waste | Spotted C-40 Crusher 4107 | -7/Waste | Destroyed C-40 Crusher 4113 | -7/Waste | Destroyed C-40 Crusher 4123 | -7/Waste | EMP discharged 4123 | -7/Waste | System corruption reached 10% 4162 | -7/Waste | Destroyed C-40 Crusher 4216 | -7/Waste | Discovered new exit (range 10) 4223 | -7/Waste | EMP discharged 4232 | -7/Waste | Destroyed C-40 Crusher 4242 | -7/Waste | Entered Factory 4497 | -7/Factory | Discovered new exit (range 16) 4759 | -7/Factory | Discovered new exit (range 3) 5158 | -7/Factory | Identified exit to Lower Caves 5203 | -7/Factory | Identified exit to Factory 5646 | -7/Factory | Discovered exit to Factory (range 7) 5750 | -7/Factory | Repaired Broken Cld. Pulse Rifle? 5782 | -7/Factory | Cargo convoy interrupted 5802 | -7/Factory | Entered another Factory area 5802 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6268 | -6/Factory | Spotted B-75 Beast 6316 | -6/Factory | Discovered new exit (range 16) 6354 | -6/Factory | Lost 5 parts (1p2n1u1w) 6491 | -6/Factory | Core integrity fell below 50% 6541 | -6/Factory | Destroyed 7 combat bots 6548 | -6/Factory | Lost 7 parts (2n2u3w) 6852 | -6/Factory | First assault squad dispatched 7046 | -6/Factory | Core integrity fell below 20% 7072 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07050_ K-01 Serf collects debris. 07052_ U-05 Engineer lays Concrete. 07054_ U-05 Engineer builds a Wall. 07054_ K-01 Serf collects debris. 07057_ R-10 Processor collects Welding Torch. 07058_ K-01 Serf collects debris. 07058_ Adv. Weight Redist. System destroyed. 07058_ Critical hit (Blast). 07058_ Gravmag System destroyed. 07060_ R-10 Processor collects Terrain Scan Processor. 07061_ Subcomponent Replicator disabled. 07061_ Mining Claw destroyed. 07061_ K-01 Serf collects debris. 07066_ Destroyed Carbon-fiber Leg. 07068_ Imp. Heavy Machine Gun destroyed. 07068_ Imp. Cooling System destroyed. 07070_ System corrupted: FCS attempts to trigger Cld. Pulse Rifle. 07070_ System corrupted: Cld. Pulse Rifle misfires. 07070_ Arm. Treads severed. 07072_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????##############??????????????????????? | | ???????????? #??????????????????????? | | ???????????? #??????????????????????? | | ???????????? [ #??????????????????????? | | ?????????????? #??????????????????????? | | ??????????????? ! #????????????????####### | | ???????????????? ???????????????? | | ####+############+######################## | | % | | % * | | u < | | g % * | | """ gg= ! %! = | | """ ###"+"#"##########@##########"""""" | | """ #? ??# ll % #" !%=" | | """ #! """ #?# % "" = "# | | """ # R" #?# """" g " | | """ # """ #?# """"" i; " | | " #?# """ ; | | ! " """ [ #?# # % # | | " """ #?# """"" # # | | # """ #?# """"" g; " | | *** "###########??? """ ; " | | *** "#??????????????? ;; " | | *** ""??????????????? #;BB " | | ?????????????? ;;B "" | | ??????????????############" "" | | ##### ?????????????????????????# " ! "" | | ???????????????????????????????##" ] !## | | ????????????????????????????????#" " | | ????????????????????????????###### = ## | | ???????????????????????????? #####/###?? | | ????????????????????????????# #??## #???? | | ????????????????????????????# #???# #?????#+### | | ??????????????????????#+#???# #???#%#?????????? | | ??????????????????????# #???# #???# #?????????? | | ??????????????????????# #???# #???# #?????????? | | ?????????????###????### ###?# #???# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Resistance: TH 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Cld. Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed RelayMatterMeganuke Manual? 0 Play Time 04:11:55 Cumulative 90.7 hours Start 2022.05.03 @ 22:14:57 End 2022.05.04 @ 10:59:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 36 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a20c096b-b8a2-4b1a-9183-3f72acbc9b5f