Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.03 @ 20:22:24 Player: Sanctumkeeper Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (879) 879 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2194 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (1700) Ox33 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Autogun > --- INVENTORY (28) --- Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun Faulty Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Explosive Trap Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Explosive Trap Explosive Trap Explosive Trap Explosive Trap [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 30 | 6 3 4 17 Power 6 | 1 . 1 4 Engine 5 | 1 . 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads 5 | 1 . . 4 Leg . | . . . . Wheel 3 | 1 . 1 1 Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 1 2 7 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 10 | 1 1 1 7 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 1 . 17 Power 3 | . . . 3 Propulsion 7 | . . . 7 Utility . | . . . . Weapon 8 | . 1 . 7 Highest Loss Streak 8 | . 1 . 8 Average Slot Usage (%) 97 | . 97 100 96 Engine 12 | . 14 14 10 Treads 17 | . 14 14 20 Wheel 12 | . 14 14 10 Storage 30 | . 25 28 33 Ballistic Gun 24 | . 23 27 21 Naked Turns . | . . . . Heaviest Build 108 | 11 70 72 108 Greatest Support 40 | 16 20 16 40 Greatest Overweight (x) 10 | . 4 7 10 Average Overweight (x) 4 | . 2 4 6 Largest Inventory Capacity 28 | 6 20 20 28 Average Capacity 23 | 4 16 20 27 Most Carried 26 | 4 19 20 26 Average Carried 19 | 2 8 19 21 Final Capacity 28 | 6 20 20 28 Final Carried 20 | 4 19 20 20 Class Distribution -------------------- 94% | Hauler-Mutant 5% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1199 | 243 61 104 791 Remotely . | . . . . Salvage Created 1100 | . 79 83 938 Parts 90 | . 10 13 67 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 34 | . 5 6 23 Guns 29 | . 2 4 23 AOE 5 | . 3 2 . Classes Destroyed 7 | . 2 1 4 Worker 2 | . . . 2 Tunneler 1 | . . 1 . Hauler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 17 | . 3 6 8 Grunt 12 | . 2 . 10 Sentry 5 | . . . 5 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 3 | . 3 2 2 Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2375 | . 145 171 2059 Core 441 | . 14 20 407 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 129 | . 5 13 111 Largest 2 | . 2 2 2 Hottest 70 | . 70 40 43 Shots Fired 252 | . 10 22 220 Gun 251 | . 10 21 220 Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic 250 | . 9 21 220 Thermal 1 | . 1 . . Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 16 | . 6 7 16 Robot Miss Streak 3 | . 1 3 3 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 163 | . 8 10 145 Core Hits 62 | . 8 7 47 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2476 | . 587 263 1626 Guns 1805 | . 71 108 1626 Cannons . | . . . . Explosions 671 | . 516 155 . Melee . | . . . . Ramming . | . . . . Kinetic 1805 | . 71 108 1626 Thermal . | . . . . Explosive 671 | . 516 155 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 130 | . 125 5 . Projectiles . | . . . . Explosions 130 | . 125 5 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 134 | . 94 40 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 15 | . 9 . 15 Average Temperature 5 | . 7 . 5 Received Heat Transfer 831 | . 27 . 804 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 256 | . 182 140 256 Initial 70 | . . 70 29 Average 105 | . 110 100 113 Maximum Alert Level 1 | . . . 1 Low Security (%) 94 | 100 100 100 88 Level 1 5 | . . . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 8 6 41 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 2 . 4 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 5 . 10 Successful 11 | . 3 . 8 Failed 4 | . 2 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 10 | . 4 . 6 Terminals 13 | . 5 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Robot Analysis 2 | . 2 . . Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 . 3 Terminals 4 | . 1 . 3 Botnet 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2108 | 58 253 690 1107 Spaces Moved 1053 | 46 169 450 388 Core 1 | 1 . . . Treads 122 | . 3 . 119 Legs . | . . . . Wheels 930 | 45 166 450 269 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 140 160 Average Speed 153 | 98 127 140 185 Slowest Speed 260 | 100 220 150 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 45 89 40 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 39 | . 31 8 . Melee . | . . . . Projectile . | . . . . AOE 39 | . 31 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1316 | 55 196 489 576 Wait 54 | . 5 8 41 Move 1050 | 45 168 449 388 Hop . | . . . . Pick Up 41 | 4 15 7 15 Fast Attach 9 | 6 1 . 2 Attach 16 | . 1 . 15 Detach 2 | . . . 2 Swap 5 | . 1 4 . Drop 10 | . . 8 2 Fire 129 | . 5 13 111 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 8) 263 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Entered Mines 412 | -10/Mines | Found a hidden stash of uninstalled traps 448 | -10/Mines | Build established: Hauler-Mutant 455 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 668 | -10/Mines | Discovered new exit (range 8) 707 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Learned location of Zion (-7) 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -9/Materials | Identified exit to Storage 1263 | -9/Materials | Identified exit to Mines 1967 | -9/Materials | Lost 3 parts (1n2w) 2025 | -9/Materials | Core integrity fell below 50% 2076 | -9/Materials | Core integrity fell below 20% 2109 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02062_ Acquired 21 matter. 02066_ S-10 Pest destroyed. 02066_ Switching to secondary target: S-10 Pest. 02067_ Acquired 4 matter. 02067_ Lgt. Treads destroyed. 02070_ Acquired 4 matter. 02071_ Lgt. Treads destroyed. 02072_ Y-45 Defender destroyed. 02073_ Acquired 4 matter. 02075_ G-34 Mercenary destroyed. 02076_ Acquired 4 matter. 02079_ Hvy. Assault Rifle destroyed. 02083_ Lgt. Assault Rifle destroyed. 02083_ Lgt. Nuclear Core destroyed. 02096_ G-47 Trooper destroyed. 02097_ Acquired 45 matter. 02099_ S-10 Pest destroyed. 02099_ Switching to secondary target: G-34 Mercenary. 02100_ Acquired 5 matter. 02103_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?>???????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ???????????????####+########?????????????????????? | | ???????????????# ==[=g!%##????????????######### | | ???????????????# *%==%=!#????????????# | | ???????????????# *"""*%##????????????# | | ?????????????? + ![[ """@[#########?????# | | ???????????????# ][[ """==# ??????+ | | ???????????????# ][[ %%%=# ######### * ! | | ?????????? / =[=*# # # * !* | | ??????????????##########+### # # *! * | | ??????????????????????# # # | | ??????????????????????# # """ # | | ????????????#########?# # """ #### #### | | ????????????# ?# # """ #??###??? | | ????????????# # """ # #???????? | | ????????????# # """ # """ #???????? | | ????????????+ + """ # """ ######### | | ????????????# # # """ ##""|"!"" | | ????????????# # ^ # ## "|"!" | | ????????????# ?# """ ##+####### | | ????????????# ?# """ = * != | | ????????????#+######??# """ * = = = > | | ??????????????????????# = ! = | | ??????????????????????# ##+###+###= | | ??????????????????########### # =* ######### | | ??????????????????# # # #???????? | | ?????????????????????"" """ +[ # #???????? | | ?????????????????????"" """ # ! # #???????? | | ?????????????????????"" """ # *%# #???????? | | ?????????????????????"" """ # **# """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilCoilKinecellerator Manual? 0 Play Time 00:17:49 Cumulative 177.0 hours Start 2021.08.03 @ 20:10:51 End 2021.08.03 @ 20:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/0/0/0/0/1/0 Lore% 81 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0379d2-2197-4e38-bae8-578df6cef06e