Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:23:48

Player: Cerrosafe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (650)      650
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 2961

 Bonus
-------
Follower Combat Kills      116
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (27)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
         Small Storage Unit
>              --- WEAPON (2) -------
               CR-A16's Pointy Stick
>              --- INVENTORY (8) ----
         Large Matter Pod (150)
  Experimental Melee Analysis Suite
  Experimental System Shield
               Mobile Refinery Mk. CCLXVII
               Hacking Drone Bay
               Phasing AFG
               Proton Cannon
               GAL Module

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
     Makeshift Leg
>              --- UTILITY ----------
         Small Storage Unit
               Targeting Computer
>              --- WEAPON -----------
               Gauss Cannon
               CR-A16's Pointy Stick
>              --- INVENTORY --------
         Large Matter Pod
  Experimental Melee Analysis Suite
  Experimental System Shield
               Mobile Refinery Mk. CCLXVII
               Hacking Drone Bay
               Phasing AFG
               Proton Cannon
               GAL Module
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 6   4   6   1   3   5   
  Power                    4    | 1   .   .   1   .   2   
    Engine                 4    | 1   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   .   2   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    5    | 2   .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  2    | 1   1   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   4   .   3   1   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  100 100 100 70  
  Engine                   11   | .   14  11  11  11  10  
  Leg                      30   | .   28  44  44  44  15  
  Storage                  11   | .   14  11  11  11  11  
  Processor                11   | .   11  11  11  11  11  
  Energy Gun               1    | .   6   1   .   .   .   
  Energy Cannon            3    | .   14  9   .   .   .   
  Ballistic Gun            5    | .   6   9   11  3   6   
  Ballistic Cannon         4    | .   .   .   .   7   3   
  Impact Weapon            1    | .   .   1   11  3   .   
  Slashing Weapon          2    | .   .   .   .   7   .   
  Piercing Weapon          4    | .   .   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 14  18  18  14  20  28  
  Greatest Support         50   | 20  20  40  40  40  50  
  Greatest Overweight (x)  8    | .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 5   8   7   7   8   8   
  Average Carried          7    | 2   6   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 2   8   7   7   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           818  | 115 256 56  .   70  321 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            690  | .   295 109 .   .   286 
  Parts                    34   | .   21  2   .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   17  
  Prevented                7    | .   .   .   .   .   7   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   6   2   .   .   8   
  Melee                    4    | .   .   .   .   .   4   
  Guns                     4    | .   3   1   .   .   .   
  Cannons                  7    | .   3   .   .   .   4   
Classes Destroyed          7    | .   4   1   .   .   2   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    4    | .   3   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   2   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           3    | .   3   1   .   .   2   
  Combat Bots Only         3    | .   3   1   .   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        174  | .    22   29   9    .    114  
  Missed                   58   | .    10   11   6    .    31   
Damage Taken               1741 | .    135  267  51   .    1288 
  Core                     413  | .    9    61   17   .    326  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   37   | .    .    .    .    37   .    
Core Remaining (%)         98   | 100  96   .    .    .    .    
Volleys Fired              61   | .    23   9    .    .    29   
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  136  | .    136  136  .    .    48   
Shots Fired                93   | .    46   18   .    .    29   
  Gun                      50   | .    38   10   .    .    2    
  Cannon                   43   | .    8    8    .    .    27   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  55   | .    19   7    .    .    29   
  Thermal                  38   | .    27   11   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    8    6    .    .    11   
  Robot Miss Streak        4    | .    4    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           71   | .    26   13   .    .    32   
  Core Hits                32   | .    14   3    .    .    15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         8    | .    1    2    .    .    5    
    Burn                   1    | .    1    .    .    .    .    
    Blast                  4    | .    .    .    .    .    4    
    Smash                  2    | .    .    2    .    .    .    
    Impale                 1    | .    .    .    .    .    1    
Melee Attacks              13   | .    .    3    .    .    10   
  Impact                   3    | .    .    3    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    .    10   
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1374 | .    349  250  .    .    775  
  Guns                     380  | .    287  55   .    .    38   
  Cannons                  705  | .    62   123  .    .    520  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    289  | .    .    72   .    .    217  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  738  | .    140  40   .    .    558  
  Thermal                  347  | .    209  138  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   72   | .    .    72   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 217  | .    .    .    .    .    217  
Highest Corruption         2    | .    1    .    .    .    2    
  Average Corruption       1    | .    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            44   | .    .    21   .    .    23   
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    41   | .    .    21   .    .    20   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        252  | .    132  252  .    .    78   
  Average Temperature      51   | .    43   110  .    .    25   
  Received Heat Transfer   420  | .    51   126  .    .    243  
  Effects                  3    | .    .    3    .    .    .    
    Interference           3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         888  | .    629  259  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             185  | .   141 185 72  .   .   
  Initial                  72   | .   .   42  72  .   .   
  Average                  91   | .   96  97  72  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   11  12  20  .   17  
  Peak Tracking Total      20   | .   3   10  20  .   8   
  Tactical Retreats        3    | .   1   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   3   2   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   6   3   .   .   .   
  Successful               5    | .   3   2   .   .   .   
  Failed                   4    | .   3   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                6    | .   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      158  | .   .   .   .   158 158 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   27  
  Total Damage             456  | .   .   .   .   .   456 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3024 | 45   515  268  9    1076 1111 
Spaces Moved               1849 | 31   340  184  5    856  433  
  Core                     156  | 14   .    .    .    .    142  
  Treads                   30   | .    .    .    .    .    30   
  Legs                     1663 | 17   340  184  5    856  261  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            145  | 88   120  120  120  120  231  
  Slowest Speed            450  | 120  120  120  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    53   32   4    88   51   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    3    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2061 | 47  401 206 7   907 493 
  Wait                     78   | 5   22  4   2   33  12  
  Move                     1844 | 30  339 183 4   855 433 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 6   10  1   .   8   1   
  Fast Attach              6    | 2   .   .   .   1   3   
  Attach                   7    | 4   1   2   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     12   | .   3   4   1   2   2   
  Drop                     14   | .   3   .   .   8   3   
  Fire                     61   | .   23  9   .   .   29  
  Melee                    13   | .   .   3   .   .   10  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   46 | -11/Scrapyard      | Entered Materials
  168 | -10/Materials      | Discovered new exit (range 10)
  314 | -10/Materials      | Build established: Mutant
  483 | -10/Materials      | Discovered new exit (range 16)
  561 | -10/Materials      | Entered another Materials area
  561 | -9/Materials       | Evolved 2 slots: Propulsion x2
  823 | -9/Materials       | Discovered new exit (range 6)
  829 | -9/Materials       | Entered Mines
  830 | -9/Mines           | Assembled infested the area
  830 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  835 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  838 | -9/Mines           | Entered Zion
  866 | -7/Zion            | Learned Factory interactive machine intel
 1040 | -7/Zion            | Given A8's code to call for help
 1140 | -7/Zion            | Identified exit to Deep Caves
 1180 | -7/Zion            | Found Prototype Device
 1262 | -7/Zion            | Found Prototype Device
 1399 | -7/Zion            | Found GAL Module
 1493 | -7/Zion            | Imprinted
 1496 | -7/Zion            | Declared Zion's savior
 1601 | -7/Zion            | Found Prototype Hackware
 1603 | -7/Zion            | Found Prototype Processor
 1814 | -7/Zion            | Given the Hacking Drone Bay
 1815 | -7/Zion            | Discovered new exit (range 12)
 1822 | -7/Zion            | Found Prototype Device
 1867 | -7/Zion            | Found CR-A16's Pointy Stick
 1914 | -7/Zion            | Entered Proximity Caves
 1914 | -6/Proximity Caves | Accompanied by 4 allies
 1918 | -6/Proximity Caves | Spotted B-75 Beast
 1947 | -6/Proximity Caves | Allies destroyed B-75 Beast
 2157 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2323 | -6/Proximity Caves | Core integrity fell below 50%
 2347 | -6/Proximity Caves | Lost 5 parts (4n1w)
 3008 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3023 | -6/Proximity Caves | Core integrity fell below 20%
 3025 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Targeting Computer fries itself beyond repair.
Acquired Gauss Rifle.
Acquired 10 matter.
Acquired Corrupted Imp. Medium Treads.
Integrated Corrupted Imp. Medium Treads (+2).
Complication: Energy sink damages Corrupted Imp.
  Medium Treads (-41).
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
Y-64 Sentinel: "REQUESTING BACKUP."
L-41 Fighter destroyed.
Acquired 18 matter.
Penetrated by Slug.
Imp. Medium Treads destroyed.
Penetrated by Slug.
Angular Momentum Engine destroyed.
Gauss Rifle destroyed.
Targeting Computer destroyed.
Penetrated by Slug.
G-50 Soldier destroyed.
Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              NavigationLauncherTerrabomb
  Manual?         0
Play Time         00:24:59
  Cumulative      10.9 hours
  Start           2024.04.06 @ 18:01:34
  End             2024.04.06 @ 18:23:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c35e20fe-529f-433f-92c1-478316ce1ed7